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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

T.G. Xarbala posted:

:words:



:words:

:iia:


My God... it I have no way of describing this, it is actually believable to a degree...

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elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

AtomikKrab posted:

:iia:


My God... it I have no way of describing this, it is actually believable to a degree...

I have to agree with the crustacean. Very well done. Especially the picture and its description.

Belial42
Feb 28, 2007

The Sleeper must awaken...with a damn fine can of Georgia coffee.
That's beautiful.

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"
That is epic. I think we need to see the River Dragon and the Gauss Flail canonized, or at least PTNCanonized.

I mean, the alternatives to that are the ER Hatchet, which would be more accurately called a poleaxe anyway... A Pulse Laser Sword, and that would be just retarded, since lightsabers don't fit in the BTech canon at all.... Or that some Clan is actually insane enough to have Elementals, those scions of subtlety and death-dealing, cling on to the hull of freaking space fighters and drop off as they swoop over hexes filled with enemy 'mechs, which is just plain suicidal.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

ShadowDragon8685 posted:

Or that some Clan is actually insane enough to have Elementals, those scions of subtlety and death-dealing, cling on to the hull of freaking space fighters and drop off as they swoop over hexes filled with enemy 'mechs, which is just plain suicidal.

Goliath Scorpions actually do this. One star of fighters, two stars of Elementals. Ten fighters, ten groups of five elementals... all suddenly appearing in your hex, swarm or leg attacking you.

The Diamond Sharks aren't the only Clan proficient in trolling the other Clans.



VVV The best part is, the Goliath Scorpions, most of whom are high as a kite on Necrosia, are the only ones coordinated enough to actually pull it off.

PoptartsNinja fucked around with this message at 17:58 on Jul 3, 2011

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

PoptartsNinja posted:

Goliath Scorpions actually do this. One star of fighters, two stars of Elementals. Ten fighters, ten groups of five elementals... all suddenly appearing in your hex, swarm or leg attacking you.

The Diamond Sharks aren't the only Clan proficient in trolling the other Clans.

That's not just a troll, that's a swift kick in the ballsack wearing steel-toed boots with cleat spikes. Just imagine that being your first experience of Elementals.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

PoptartsNinja posted:

Goliath Scorpions actually do this. One star of fighters, two stars of Elementals. Ten fighters, ten groups of five elementals... all suddenly appearing in your hex, swarm or leg attacking you.

VVV The best part is, the Goliath Scorpions, most of whom are high as a kite on Necrosia, are the only ones coordinated enough to actually pull it off.

Isn't this what the Kirghiz C is for? I thought it was a Ghost Bear thing, as well.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
House Call: Tactical Update 4

Movement Phase



Combat Phase
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 3 enemy movement + 4 range + 2 EM Interference = 13): automatic miss!
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 3 enemy movement + 4 range + 2 EM Interference = 13): automatic miss!
R1 King Crab fires LRM 15 at F2 Unknown Quad 1 (2 base + 2 movement + 3 enemy movement + 4 range + 2 EM Interference = 13): automatic miss!
R1 King Crab gains 9 heat, sinks 13!

R2 Flashman holds fire!
R2 Flashman gains 2 heat, sinks 30!

R3 Black Knight fires ER PPC at F2 Unknown Quad 1 (2 base + 2 movement + 3 enemy movement + 2 range + 2 EM Interference = 11): rolled 10, miss!
R3 Black Knight gains 17 heat, sinks 32!

R4 Exterminator holds fire!
R4 Exterminator gains 16 heat, sinks 20!

R5 Lynx fires ER PPC at F2 Unknown Quad 1 (2 base + 3 movement + 3 enemy movement + 2 range + 2 EM Interference = 12): rolled 8, miss!
R5 Lynx gains 17 heat, sinks 30!

R6 Starslayer holds fire!
R6 Starslayer gains 2 heat, sinks 22!

F1 King Crab IIC holds fire!

F2 Unknown Quad 1 fires ER Large Laser at R5 Lynx (2 base + 2 movement + 3 enemy movement + 2 range + 2 EM Interference = 11): rolled 9, miss!
F2 Unknown Quad 1 fires ER Large Laser at R5 Lynx (2 base + 2 movement + 3 enemy movement + 2 range + 2 EM Interference = 11): rolled 10, miss!

F3 Dervish IIC holds fire!

F4 Hunchback IIC holds fire!

F5 Unknown Quad 2 holds fire!



End Phase:



Physical Combat Phase:



End Phase:



drat this interference!” Acolyte XI Cherenkov cursed as his targeting computer lost its lock at the last instant. His PPC sailed up and over the bizarre horse-shaped ‘Mech with a double-barreled unicorn-like horn jutting from its head-shaped prow. It was a deceptive design—the head was actually mounted on a vaguely man-shaped (if tiny and stylized) tower jutting from the middle of the horse-like design’s back; the jutting prow was all armor and armament—a tempting target for an inexperienced pilot.

Cherenkov had thought his shot was good, but the interference from the HPG—well, that was something unusual. In all his eleven years serving with ComStar, never once had he seen an HPG do that. Only his commander’s utter certainty that this was nothing out of the ordinary quelled his growing mistrust. Perhaps the HPGs simply had defenses of which he was unaware.




Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC walked 3 to hex 0913!
F2 Unknown Quad 1 held position in hex 2119!
F3 Dervish IIC jumped 5 to hex 0920!
F4 Hunchback IIC walked 3 to hex 1712!
F 5 Unknown Quad 2 ran 6 to hex 1817!



Mission Objectives
Defeat the Hell’s Horses (0/5 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 40/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
LRM 15 – LT (Heat: 5, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 30, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 25/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: None!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (16/16)
LT R A(S): 8/8
CT A(S): 29/29 (23/23)
CT R A(S): 10/10
RT A(S): 24/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 24/24 (16/16)
RL A(S): 24/24 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 21/21 (21/21)
CT R A(S): 8/8
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 19/19 (15/15)
RL A(S): 19/19 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/9
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 28/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 26/26 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (12/12)
LT R A(S): 5/5
CT A(S): 26/26 (16/16)
CT R A(S): 6/6
RT A(S): 19/19 (12/12)
RT R A(S): 5/5
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Simmons
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

PoptartsNinja fucked around with this message at 19:23 on Jul 3, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Merry Marauder posted:

Isn't this what the Kirghiz C is for? I thought it was a Ghost Bear thing, as well.

The Ghost Bears do it on occasion, yes. The Goliath Scorpions have entire Clusters dedicated to this tactic.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Clan Jade Falcon did it on at least one occasion, too

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Uh, Poptarts? I specified no shooting in my orders this turn.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
drat that HPG +2 is incredibly powerful. Fast moving mechs can stack up some crazy to-hit numbers.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Yeah, this is going to be a lot less shooty than I imagined it would be from the loadouts of the mechs involved... That HPG EM Interference is pretty killer. Still, it should pick up once the CrabGuard and the Hell's Horses get a bit closer to each other. At least, I hope.

Also, that was an awesome pic last page, T.G. Xarbala. I;d hate to meet a Gauss Flail at close range in this timeline or anyone else...

In addition, the thought of airdropping Elementals makes me shudder involuntarily. Since the Goliath Scorpions are invading, will Goon Lance have to face this tactic in a later mission? I'd hate to see the havoc they would create, given what we saw Elemental Marines (not even conventional Elementals) were capable of. :ohdear: Showing up out of nowhere and ripping you to pieces? Sure, the Elemental Marines did that as well, but that was with the benefit of cover. Since they're being airdropped, these Airborne Elementals probably don't even need cover to be effective in tearing up your poo poo.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

W.T. Fits posted:

Uh, Poptarts? I specified no shooting in my orders this turn.

That was a typo. You held fire.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

DatonKallandor posted:

drat that HPG +2 is incredibly powerful. Fast moving mechs can stack up some crazy to-hit numbers.

Keep in mind that +2 mod is actually just making everyone on the field Gunnery 4 rather than Gunnery 2 (except that gunnery 0 guy) which is still 'clan pilot' level, so there's nothing special going on here really.

Also I'm running to 1424 and firing large lasers at the pony that didn't move. Should actually be a good TN to hit, and be a lot of pain if the King Crab and Black Knight both keep rushing and fire at it too.

Its Rinaldo
Aug 13, 2010

CODS BINCH

T.G. Xarbala posted:


FAKEREAL EDIT:I spent only an hour and a half on that doodle and nearly four hours writing this nonsensical rubbish detailed and carefully-researched report. And I'm constantly adding crap to it. EGADS.


I knew this was fake because Clan Ghost Bear lost :colbert: Seriously though, great stuff.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

It's kind of hard to read the numbers on the yellow background like this. Can you change the drop shadows to actual outlines, or is that out of your hands?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
King Crab aiming to mess up F2. Let's kill a pony.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bobbin Threadbare posted:

It's kind of hard to read the numbers on the yellow background like this. Can you change the drop shadows to actual outlines, or is that out of your hands?

I use a program to generate them, but the options for numbering are very simplistic (numbers, or numbers with shadows); both of which are harder to read on the yellow desert map than I anticipated.

Needless to say, we won't be seeing it again.

Longinus00
Dec 29, 2005
Ur-Quan
Crappy jpeg compression because that's what imgur forces on the image. If someone knows a better place to stick it I can do that but I'm too lazy to split it.

Edit.

Fixed a missing feature and rehosted on lpix for much better quality.



Longinus00 fucked around with this message at 21:58 on Jul 3, 2011

Remora
Aug 15, 2010

That 3d perspective is really helpful. It'd be nice to have an image like that for reference on future maps as well.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Incidently one of the best mechs is the AWESOME, which is an 80 ton assault with a boatload of ppcs. :iia:

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Yeah, that 3D isometric view of the map is a helluva lot better than what PTN is currently using. I support it's further usage to clear up any hex confusion.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Remora posted:

That 3d perspective is really helpful. It'd be nice to have an image like that for reference on future maps as well.

It's less useful then you'd think, since it can completely block hexes.

Gothsheep
Apr 22, 2010
Alright then.

For my next move, I'm thinking of moving my Black Knight up to hex 1626 (That's one north and one northwest) and turning north so that I have both F2 and F3 in my front firing arc, and then firing my PPC and LPLs at F3.

I might not even be able to make the shot with the LPLs, but I'm hoping that putting some heavy fire in that direction will draw their attention to me and give the rest of you a chance to sneak around.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
It is a shame you guys have already broken Zel. It could have been an effective ace to keep in pocket until you had clean shots on one mech.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


T.G. Xarbala, that was a great, legitimate sounding report on Gauss Maces. I knew it was fake as I was reading it, but it was worded in such a way (and the picture was of such a quality) that in the back of my mind I was thinking "... maybe in an old timey source book...".

It's a shame there wasn't a contest on at the time, you'd have taken first prize hands down.

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

Zaodai posted:

T.G. Xarbala, that was a great, legitimate sounding report on Gauss Maces. I knew it was fake as I was reading it, but it was worded in such a way (and the picture was of such a quality) that in the back of my mind I was thinking "... maybe in an old timey source book...".

It's a shame there wasn't a contest on at the time, you'd have taken first prize hands down.

There's only one problem with what you said: the drawings of mechs in the old sourcebooks suck.

Gothsheep
Apr 22, 2010

KnoxZone posted:

It is a shame you guys have already broken Zel. It could have been an effective ace to keep in pocket until you had clean shots on one mech.

How did we break Zel?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


elitebuster posted:

There's only one problem with what you said: the drawings of mechs in the old sourcebooks suck.

I should have said style more than quality.

Usual Barb
Aug 27, 2005

pop it and lock it

Gothsheep posted:

How did we break Zel?
The Lynx and King Crab both fired at F2. I'm not sure whether that means the King Crab is fair game, however, or whether the Hell's Horses will drop it altogether.

Gothsheep
Apr 22, 2010

Xmas Future posted:

The Lynx and King Crab both fired at F2. I'm not sure whether that means the King Crab is fair game, however, or whether the Hell's Horses will drop it altogether.

It depends entirely on how the commander is feeling. They never declared a challenge, so they might just let it go figuring we're barbarians who didn't know any better.

You raise a good point, though. They didn't declare any challenges. Why didn't they? Normally they're on the radio as soon as hostilities are engaged, but this time they didn't even give a quip. Something's up.


Way up.

EDIT: I'm going to suggest we keep our distance and try and draw them out. They might be using this EM interference to hide more Elementals. Or tanks, or anything. Our safest bet might be to keep a lot of open ground between us and the enemy so they can't spring anything on us.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Zell has not been broken, they have never offered a challenge, and they are actively preventing communications from working properly with the jamming, accuse them of deceptive practices and that they jammed your challenge (lie through your mandibles)

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Gothsheep posted:

It depends entirely on how the commander is feeling. They never declared a challenge, so they might just let it go figuring we're barbarians who didn't know any better.

You raise a good point, though. They didn't declare any challenges. Why didn't they? Normally they're on the radio as soon as hostilities are engaged, but this time they didn't even give a quip. Something's up.


Way up.

EDIT: I'm going to suggest we keep our distance and try and draw them out. They might be using this EM interference to hide more Elementals. Or tanks, or anything. Our safest bet might be to keep a lot of open ground between us and the enemy so they can't spring anything on us.

Keeping the range open against a Bane is a bad idea.
Doing it against a bane with 0/1 pilot in bad "weather" conditions is even worse.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

raverrn posted:

Keeping the range open against a Bane is a bad idea.
Doing it against a bane with 0/1 pilot in bad "weather" conditions is even worse.

well, if its the 10 uac/2 bane, it has 180 ammo, x2 = 360 total possible damage, if you can cause it to miss shots due to the range and interference (6 to shoot at long range against a target that has moved less than 3) while killing its companions, it will eventually exhaust its guns, if you have one mech left and it is out of ammo, you win, it is now a delicious target.

Gothsheep
Apr 22, 2010

raverrn posted:

Keeping the range open against a Bane is a bad idea.
Doing it against a bane with 0/1 pilot in bad "weather" conditions is even worse.

Hmm, point. I wish I could use my active probe.

Usual Barb
Aug 27, 2005

pop it and lock it
I'm considering radioing a challenge to, and engaging, the Dervish, even if only to see how they react.

Tempest_56
Mar 14, 2009

F2 is standing still. There is absolutely no reason why all six of you should not close, concentrate fire, and blow it into tiny pony bits this turn.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Tempest_56 posted:

F2 is standing still. There is absolutely no reason why all six of you should not close, concentrate fire, and blow it into tiny pony bits this turn.

This, do this, scuttle over and kill

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Usual Barb
Aug 27, 2005

pop it and lock it

Tempest_56 posted:

F2 is standing still. There is absolutely no reason why all six of you should not close, concentrate fire, and blow it into tiny pony bits this turn.
Willing to do this.

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