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  • Locked thread
Zikan
Feb 29, 2004

Yesssss

:ranbowdash:

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
And a Gauss Rifle scores first blood (not kill, mind you, but the first actual hit of the match).

Longinus00
Dec 29, 2005
Ur-Quan

PoptartsNinja posted:

Well, the Lynx and Starslayer seem intent on having a midair collision.

So let them. :colbert:

Chicken Slayer
Nov 7, 2009
Dammit Poptarts, stop being a tease.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
So either the King Crab or a Hell's Horse.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Zaodai posted:

Battletech mechs tend to have pop-open cockpits on a lot of them similar to the canopies of modern fighter jets. The larger ones sometimes end up with a hatch like a tank would have instead.

the atlas has a hatch on the back of the head behind the skull (a blowoffable hatch for the ejector seat.

Fake Edit
glorious krab scuttle time.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

KnoxZone posted:

So either the King Crab or a Hell's Horse.

Well, the good news, so far Gauss Rifles have had a 50% hit/miss ratio.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

PoptartsNinja posted:

Well, the good news, so far Gauss Rifles have had a 50% hit/miss ratio.

...Good news for whom, exactly?

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


KnoxZone posted:

...Good news for whom, exactly?

Whoever's being shot with a gauss rifle, surely.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
House Call: Tactical Update 5

Movement Phase



Combat Phase
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 11, hit Left Rear Leg (19/34 armor remains)!
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 5, miss!
R1 King Crab fires LRM 15 at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 9, F2 Unknown Quad 1’s AMS intercepts incoming missiles, all incoming missiles shot down (table reduced below 2)!
R1 King Crab gains 9 heat, sinks 13!

R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 11, hit Left Front Leg (26/34 armor remains)!
R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 7, miss!
R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 7, miss!
R2 Flashman gains 26 heat, sinks 30!

R3 Black Knight fires ER PPC at F3 Dervish (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
R3 Black Knight fires Large Pulse Laser at F3 Dervish (2 base + 1 movement + 3 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 10): rolled 6, miss!
R3 Black Knight fires Large Pulse Laser at F3 Dervish (2 base + 1 movement + 3 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 10): rolled 8, miss!
R3 Black Knight gains 37 heat, sinks 32! Overheating!

R4 Exterminator fires LRM 10 at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 11, 3 missiles hit Left Arm (14/17 armor remains)!
R4 Exterminator fires ER Medium Laser at F3 Dervish IIC (2 base + 2 range + 3 movement + 3 enemy movement + 2 EM Interference = 12): rolled 4, miss!
R4 Exterminator gains 25 heat, sinks 20! Overheating!

R5 Lynx fires ER PPC at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 10, hit Right Rear Leg (24/34 armor remains)!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 11, hit Right Rear Leg (19/34 armor remains)!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 5, miss!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 7, miss!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 6, miss!
R5 Lynx fires Streak SRM 2 at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 11, hit Left Torso (24/26 armor remains), Right Front Leg (32/34 armor remains)!
R5 Lynx gains 34 heat, sinks 30!

R6 Starslayer fires Large Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 3, miss!
R6 Starslayer fires Large Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 2, miss!
R6 Starslayer fires SRM 4 at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 10, miss!
R6 Starslayer gains 24 heat, sinks 22!

F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 3, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 7, hit Left Arm (22/24 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 11, hit Center Torso (23/25 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 5, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Left Leg (25/27 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Left Arm (20/24 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 3, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 10, Center Torso (21/25 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 5, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, Right Torso (20/22 armor remains)!

F2 Unknown Quad 1 fires ER Large Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 10, hit Right Torso (14/24 armor remains)!
F2 Unknown Quad 1 fires ER Large Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 8, hit Right Leg (14/24 armor remains)!
F2 Unknown Quad 1 fires LRM 20 at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 5, miss!
F2 Unknown Quad 1 fires ER Medium Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 9, hit Left Torso (17/24 armor remains)!

F3 Dervish IIC fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 0 range + 2 EM Interference + 0 Null Signature System = 10): rolled 11, R4 Exterminator’s AMS intercepts incoming missiles; 3 missiles hit Center Torso (18/21 armor remains)!
F3 Dervish IIC fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 0 range + 2 EM Interference + 0 Null Signature System = 10): rolled 7, miss!
F3 Dervish IIC fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 2 range + 2 EM Interference + 1 Null Signature System = 13): Missiles fail to achieve lock!
F3 Dervish IIC fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 2 range + 2 EM Interference + 1 Null Signature System = 13): Missiles fail to achieve lock!

F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 10, hit Left Torso (5/20 armor remains)!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx!

F5 Unknown Quad 2 holds fire!



End Phase:
R3 Black Knight must roll to avoid a fall (3 base + 0 movement + 1 massive damage = 4): rolled,

F2 Unknown Quad 1 must roll to avoid a fall (3 base + 0 movement + 1 massive damage - 2 Quad Stability = 2): automatic success!


Physical Combat Phase:



End Phase:



Armor flew from Cherenkov’s ‘Mech. His cockpit rang like the ‘Mech had just been struck by an Atlas. Good god, he thought to himself—not even realizing his casual blasphemy, that Hunchback is packing Gauss Rifles! Instinctively, he leaned into the impact—not the best for his armor, but kept his ‘Mech on its feet. His armor diagnostic painted a grim picture, another ‘lucky’ hit like that, and he was in serious trouble. drat, but these Clanners were good.

“Choppers!” Acolyte Lorraine called with unhelpful cheerfulness. “I was wondering when we’d see some presents! Who wants to unwrap them?”

“You are way too chipper, Gunter” Erica growled from the cockpit of her Flashman. “Didn’t anyone tell you there was a war on?”

“I must’ve missed that Memo of Blake,” Lorraine replied with insouciant near-blasphemy. “Here I thought it was Christmas. I wonder if the Clans are just angry because we’re making them miss all the eggnog.”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC held position in hex 0913!
F2 Unknown Quad 1 lateral shifted to hex 1918!
F3 Dervish IIC jumped 5 to hex 0422!
F4 Hunchback IIC held position in hex 1712!
F 5 Unknown Quad 2 ran 6 to hex 1817!

V1 Unknown VTOL 1 lifts off from hex 1513! Ascends to altitude 7!
V1 Unknown VTOL 2 lifts off from hex 1613! Ascends to altitude 7!



Mission Objectives
Defeat the Hell’s Horses (0/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 40/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
LRM 15 – LT (Heat: 5, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 28, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 20/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 25/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: None!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/24 (16/16)
LT R A(S): 8/8
CT A(S): 29/29 (23/23)
CT R A(S): 10/10
RT A(S): 14/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 24/24 (16/16)
RL A(S): 24/24 (16/16)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 18/21 (21/21)
CT R A(S): 8/8
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 19/19 (15/15)
RL A(S): 19/19 (15/15)
Heat: 6/30
Overheat Penalty: Movement reduced to 5/8/6!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 11), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (13/13)
LT R A(S): 6/6
CT A(S): 28/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 26/26 (13/13)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 99, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (12/12)
LT R A(S): 5/5
CT A(S): 26/26 (16/16)
CT R A(S): 6/6
RT A(S): 19/19 (12/12)
RT R A(S): 5/5
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: 10 Autocannon/2s
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: 2 Large Lasers, LRM 20, 1 Medium Laser
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Simmons
Mechwarrior Status: OK!
Armament: 2 LRM 10 w/ Artemis IVs, 2 Streak SRM 6s
Critical Damage: None!
Notes:

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: OK!
Armament: 2 Gauss Rifles
Critical Damage: None!
Notes:

F5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Ok!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Ok!
Armament: Unknown
Notes:

PoptartsNinja fucked around with this message at 06:36 on Jul 7, 2011

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
You devious man. Gauss Rifles on a Hunchback? Grim, grim I say this situation is.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

KILL THE HUNCHBACK, and the vtols, they just lifted and thus moved 0? easy targets right now, freem em and beam em

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

oh, king crab should walk forward 3 to 1727 and eat the hunchback with medium range gauss rifles at a 7 to hit.

also that is a Stock Bane, and it has 17 turns of ammo left.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



So, the VTOL's a crewed by twin brothers right? To aid in cohesion?


(The crews of both have the same name)

Usual Barb
Aug 27, 2005

pop it and lock it
Wow, a 2 and a 3 to hit, that's perfectly consistent with my luck.

As tempting a target as F5 is, Trying to take out the VTOLs is probably the best move.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I called the Hunchback carrying Gauss. It is a far more practical weapon for that mech.

Those unknown mechs are pretty scary. This might get ugly once the flaw of the IS XL starts showing itself.

KnoxZone fucked around with this message at 04:29 on Jul 7, 2011

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

drat, a Hunchie with 2 Gauss Rifles? Even I know that poo poo is bad news... The Bane doesn't look all that dangerous right now, even if it is reaching out and touching the Flashman at really long range, albeit for only 2 damage a pop. I assume we'll be seeing it hirt a lot more when the armor has been blasted off of a section or the range closes, but right now, it doesn't look too bad. F2, though, that guy looks dangerous. No idea what those VTOLs are, guess I'll wait to see them in action.

Also, I think you missed noting the result from the Black Knight's roll to see if it stays upright. Seeing as how it wasn't mentioned anywhere in your fluff or the results that he fell, I assume he didn't?

Polaron
Oct 13, 2010

The Oncoming Storm
:stare:

Kill that Hunchback now

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Hunchback. Dies. Now.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

GhostStalker posted:

drat, a Hunchie with 2 Gauss Rifles? Even I know that poo poo is bad news... The Bane doesn't look all that dangerous right now, even if it is reaching out and touching the Flashman at really long range, albeit for only 2 damage a pop. I assume we'll be seeing it hirt a lot more when the armor has been blasted off of a section or the range closes, but right now, it doesn't look too bad. F2, though, that guy looks dangerous. No idea what those VTOLs are, guess I'll wait to see them in action.

Also, I think you missed noting the result from the Black Knight's roll to see if it stays upright. Seeing as how it wasn't mentioned anywhere in your fluff or the results that he fell, I assume he didn't?

He said that those were Donars. cER Large and 2x Streak-2s on a chopper that can move 14 hexes a turn.

KnoxZone fucked around with this message at 17:41 on Jul 8, 2011

landcollector
Feb 28, 2011
:stare:
The Hunchback IIC has twin Gauss Rifles?! :gonk: Kill the poo poo out of it immediately!

PTN, you are an evil, evil person. Keep it up!

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
PTN finally made the Hunchback IIC as good as the stock :shepface:

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

KnoxZone posted:

He said that those were Donars. cER Large and 2x Streak-2s on a chopper that can move 15 hexes a turn.

Yeah, until I see all that in action, it's all words on a screen and means almost nothing to me. I will admit that the 15 hex movement sounds like it will be very annoying and possibly make it very hard if not impossible to hit them, plus an Extended Range Large Laser is painful for everyone its pointed at. But I can't really form an actual opinion of them until I see someone's face get wrecked because of them, I guess.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

PoptartsNinja posted:

F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 10, hit Left Torso (5/20 armor remains)!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: OK!
Armament: 2 Gauss Rifles
Critical Damage: None!
Notes:

Oh yes, PTN. You have delivered the goods. :black101:

Usual Barb
Aug 27, 2005

pop it and lock it
As terrified as you all are of the Hunchback, it's going to be easier to kill than two VTOLs moving for > +4 every turn.

Chicken Slayer
Nov 7, 2009
Yeah, the choppers have Gunnery 4 and are probably going to be moving fast enough to not get instantly splattered by the Crabguard. Between that and the EM interference, their accuracy is going to nose dive.

Now that Hunchback? That devious little mech? That's going lay out some serious pain until someone arranges for it to have an accident involving a direct hit from two Gauss Rifles at once.

Aesirstorm
Sep 16, 2002

NOT GAY
Dinosaur Gum
That's a pretty terrifying hunchie variant, it needs to die.

MJ12
Apr 8, 2009

Aesirstorm posted:

That's a pretty terrifying hunchie variant, it needs to die.

Everyone. Target that Hunchback. Put it in the ground.

The good news is that by trading UAC20s for Gauss Rifles it's got a pair of thinly armored torsos just full of explosive crits, which means that a turn of concentrated fire is likely to wipe it out of existence.

Which is good, because you want it wiped out of existence Post loving Haste.

Chicken Slayer
Nov 7, 2009
On a side note, if all this hate dedicated at that Hunchback does not coordinate the Mechwarriors, nothing will.

Though any mechs with short range guns should probably go brutalise those Pony Mechs.

landcollector
Feb 28, 2011

MJ12 posted:

Everyone. Target that Hunchback. Put it in the ground.

The good news is that by trading UAC20s for Gauss Rifles it's got a pair of thinly armored torsos just full of explosive crits, which means that a turn of concentrated fire is likely to wipe it out of existence.

Which is good, because you want it wiped out of existence Post loving Haste.

It will probably still decap someone before dying, unfortunately. I am waiting for someone to post a "Fire EVERYTHING!" picture. I would do it, but I lack a platinum account at the moment.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
I can get to short range for Large Lasers on those VTOLs this turn. I wonder how many hits they can take? I should drop at least one, anyway. I'll make a great big bloody short range target if they decide to concentrate fire, but at least they'll have a +3 to hit me~

in case anyone else is targetting them I am firing on V1 with 3x LLas and 2x MLas, average result suggests I'll kill it or at least achieve structure damage, so probably don't also shoot at it

atelier morgan fucked around with this message at 05:30 on Jul 7, 2011

Longinus00
Dec 29, 2005
Ur-Quan
It should probably be pointed out that VTOLs have an extra +1 tohit penalty against them.

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"
PTN, I have a question. Does vertical movement (IE, the choppers flying straight up) count for to-hit penalties, or does it not?

MJ12
Apr 8, 2009

EDIT: Ninjaed by ShadowDragon.

If the VTOL vertical movement counts for movement hit penalties, go concentrate all fire on the Hunchback. Donars are pretty tough for their size and the Hunchie is stationary.

If it doesn't, it might be worth concentrating as much fire as possible on the VTOLs.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Ultimately, the Hunchback is a lot of firepower on a slow(er) and (comparatively) fragile frame. Therefore, it should die first...if you can get reasonable shots at it. Don't pass up good shots on closer 'mechs to take 11s or 12s on that Hunchback, though.

jng2058 fucked around with this message at 06:32 on Jul 7, 2011

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

jng2058 posted:

Ultimately, the Hunchback is a lot of firepower on a slow(er) and (comparatively) fragile frame. Therefore, it should die first...if you can get reasonable shots at it. Don't pass up good shots on closer 'mechs to take 11s pr 12s on that Hunchback, though.

king crab has 7s if it walks forward 3 2+2+2+1. hunchback will also have 7s vs the crab, but the hunchie is a lot more fragile.

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

AtomikKrab posted:

king crab has 7s if it walks forward 3 2+2+2+1. hunchback will also have 7s vs the crab, but the hunchie is a lot more fragile.

The CrabGuard will die instantly on boxcars, though. (So will the Hunchie, but it also has much better chances to die of other things, too.)

If that Hunchie has stood still, though? You will never get a better opportunity. Hammer the son-of-a-submarine-sandwich!

Synthbuttrange
May 6, 2007

Oh this will be so much fun to watch. :allears: I believe in you hunchie!

Chicken Slayer
Nov 7, 2009
Going to call it. 1D3 Decapitations within the next 3 rounds.

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Tempest_56
Mar 14, 2009

ShadowDragon8685 posted:

PTN, I have a question. Does vertical movement (IE, the choppers flying straight up) count for to-hit penalties, or does it not?

I'm pretty sure it doesn't. Which is why kill the VTOLs NOW. If you do not shoot them down this turn, you will never, ever be able to hit them again. They can easily rack up a +4 move mod while at your long range. With the EM interference, you will literally be unable to hit them. You need to kill them right now, or they will very slowly murder all of you and there's not a drat thing you can do about it.

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