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OK yes it says Varyag = Varangian in russian, but there's no citation for that at all and it's also not discussed in the etymology section. So I don't like it. But I'll concede the point.
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# ? Aug 15, 2011 19:52 |
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# ? Apr 27, 2024 20:49 |
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/\ I propose we change the naming priority to Largest Axe First Hey Defiance, how much of your Hollander's laughable armor did you put over the Gauss Rifle? Is it likely to walk at a slant?
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# ? Aug 15, 2011 20:09 |
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I actually just spread it evenly, so as to ensure any location could take a hit... from a medium laser.
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# ? Aug 15, 2011 20:14 |
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If nothing else, the original is at least better than the Hollander BZK-F7, the mech that's designed to die.
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# ? Aug 15, 2011 20:17 |
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Yeah, good thing they invented the Blitzkrieg. The stock one is okay but the variant with the HPPC, jump jets and C3 slave? YES PLEASE.
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# ? Aug 15, 2011 20:24 |
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Xmas Future posted:If nothing else, the original is at least better than the Hollander BZK-F7, the mech that's designed to die. Is that the heavy-gauss Hollander? Yeah, I'd agree on that.
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# ? Aug 15, 2011 20:27 |
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drat, missed a lot when I wasn't here in the thread. While naming the Dire Wolf the Varangian might be a bit unwieldy, hard to spell, and bring along some poor connotations, I generally approve. It'll most likely be the Lyrans who name it that, right? I can't see the Combine using a name like that, except maybe if they were a Rasalhague unit, and seeing as how the Free Rasalhague Republic doesn't exist in PTN's timeline and it's still the Rasalhague District of the Combine, any forces there would likely be of more Combine stock than Rasalhague. Varyag looks cool and has some of the same connections as well, but if you want to stick with Varangian, it is your decision. Though it would probably make more sense to name it that if it was a Space Russian guy naming it that, and IIRC, most of the Space Russian guys are to the south in the Tikonov area of the Capellan Confederation, right? Great comic, btw, T.G. Xarbala. You probably have enough praise of it already, but some more wouldn't hurt, I guess.
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# ? Aug 15, 2011 21:04 |
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AtomikKrab posted:Is that the heavy-gauss Hollander? Yeah, I'd agree on that. Although in fairness to the Battletech developers, they do design some mechs badly on purpose.
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# ? Aug 15, 2011 21:31 |
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I thought the whole point of the Hollander was to "be a mobile gauss rifle" that's not supposed to be shot at, and is cheap to replace if it is.
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# ? Aug 15, 2011 21:56 |
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wiegieman posted:I thought the whole point of the Hollander was to "be a mobile gauss rifle" that's not supposed to be shot at, and is cheap to replace if it is. Life is cheap. Battlemechs are expensive
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# ? Aug 15, 2011 22:08 |
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I like Varangian. I like Varyag too. But both versions are going to inevitably be shortened to "VAG".
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# ? Aug 15, 2011 22:39 |
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Bad Moon posted:Life is cheap. Battlemechs are expensive Hollanders are pretty cheap.
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# ? Aug 15, 2011 22:41 |
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wiegieman posted:I thought the whole point of the Hollander was to "be a mobile gauss rifle" that's not supposed to be shot at, and is cheap to replace if it is. And the original Hollander does that pretty well because of the range on the GR. The HGR variant requires you to be within 6 hexes for optimal damage, since it drops off the further out you are.
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# ? Aug 15, 2011 23:18 |
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Der Waffle Mous posted:I like Varangian. I like Varyag too. "Everyone concentrate on the Vag!" Works for me.
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# ? Aug 15, 2011 23:20 |
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I can't really understand the point of a disposable Heavy Gauss. The recoil on a smaller 'Mech would also be insane, wouldn't it?Der Waffle Mous posted:But both versions are going to inevitably be shortened to "VAG". goatface posted:"Everyone concentrate on the Vag!" Runa fucked around with this message at 23:28 on Aug 15, 2011 |
# ? Aug 15, 2011 23:25 |
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Defiance Industries posted:And the original Hollander does that pretty well because of the range on the GR. The HGR variant requires you to be within 6 hexes for optimal damage, since it drops off the further out you are. T.G. Xarbala posted:I can't really understand the point of a disposable Heavy Gauss. The recoil on a smaller 'Mech would also be insane, wouldn't it? EDIT: Actually nevermind, it looks like those rules only apply to physical attacks and taking damage. Usual Barb fucked around with this message at 23:44 on Aug 15, 2011 |
# ? Aug 15, 2011 23:42 |
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I'd just like to point out that the Varangian is a fine name and all, but we all know that the Nord Huscarl spanks the pants off of the Vaegir Guard. (Yes, late weigh in, no real effect, just whining, already a unit named Huscarl, etc. Sorry.) To provide some actual content: In what context are those big rifles with legs (eg Hollander) deployed? I can't see them with a light recon unit; maybe in a medium unit attached to a heavy/assault lance? It seems like it could provide area denial versus mediums and lights and assassination runs on assault mechs.
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# ? Aug 16, 2011 01:21 |
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Rivensteel posted:To provide some actual content: The Hollander serves as a headhunter a lot of the time; it can leverage a lot of firepower at a single target. It can also serve as a scout-hunter or simply as an area-denial weapon for light recon units. It's horribly vulnerable to infantry, though, so it's not a great scout itself. The Hollander was designed to act as a 'sniper' unit. In game terms, that means it's a pure harasser--it exists to make lighter enemies nervous about charging in guns blazing. Not that the Clans really care about that kind of thing.
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# ? Aug 16, 2011 01:42 |
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I'm a bit late to the party, but:T.G. Xarbala posted:T.G. Xarbala posted:Varangian About Hegira: how does it work, exactly. I know it allows basically to retreat without losing honor due to them not wanting to waste equipment, but what are the rules for it? And if they allow it, wouldn't W.T.Fits be able to challenge one of the clanners for a one-on-one duel without compromising the victory?
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# ? Aug 16, 2011 10:44 |
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The rules of hegira are basically that they acknowledge you would win if the battle continued, but that it would be a waste of materiel for both sides to keep fighting. Essentially, it's "gently caress it, I'm out" and they leave with what they have and their honor. As for challenging someone to a duel, it would be bad form to have a duel after granting them hegira, unless the duel was to offer them a chance to claim total victory if they won. That would be a bad, bad plan.
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# ? Aug 16, 2011 11:46 |
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Xmas Future posted:Although in fairness to the Battletech developers, they do design some mechs badly on purpose. It also really fits the Lyran mindset, I think. Furthermore, the HGR Hollander feels like a first-generation experimental platform. Take the shiny new superweapon, slap it onto an otherwise stable and known platform, and throw it into the field to see how it works. It makes perfect sense under that light.
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# ? Aug 16, 2011 16:26 |
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I like the idea of letting the Clanners leave, but only under their own power. If you can't get your mech to stand up and walk away it becomes the property of the Crabguard, and the pilot is taken as a
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# ? Aug 16, 2011 16:57 |
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Zaodai posted:The rules of hegira are basically that they acknowledge you would win if the battle continued, but that it would be a waste of materiel for both sides to keep fighting. Essentially, it's "gently caress it, I'm out" and they leave with what they have and their honor. Could have used some of this in 1942...
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# ? Aug 16, 2011 16:59 |
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Nevets posted:I like the idea of letting the Clanners leave, but only under their own power. If you can't get your mech to stand up and walk away it becomes the property of the Crabguard, and the pilot is taken as a As I understand things, it's either that way, or you get to keep any equipment left on the field but the pilots evacuate. Depends on the Clan and interpretation of hegira.
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# ? Aug 16, 2011 21:09 |
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ShadowDragon8685 posted:As I understand things, it's either that way, or you get to keep any equipment left on the field but the pilots evacuate. Depends on the Clan and interpretation of hegira. They're going to have to leave the equipment anyway. I don't believe any of their remaining mobile mechs have hands.
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# ? Aug 16, 2011 21:25 |
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Zaodai posted:That would be a bad, bad plan. I'll say! I assumed clanners would have some sort of legal loophole that would allow them to have a duel regardless, given how I've seen them portrayed. I really need to read more Battletech lore.
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# ? Aug 16, 2011 21:28 |
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The salvage talk is kind of pointless if I am recalling correctly that Hell's Horses still has strategic control of the system and we are effectively behind enemy lines. We aren't going to be able to drag a headshot mech out of here whether they leave it behind or not.
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# ? Aug 16, 2011 21:28 |
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Could probably drag a couple of individual components out of there, though.
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# ? Aug 16, 2011 21:52 |
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The hunchback is not that big, one of the assaults could strap it to their back. A hunchback hunchback, if you will (or a hunchpack). Edit: Heh, now I'm picturing putting a little saddle on the King Crab and having another mech ride it into battle. Nevets fucked around with this message at 22:02 on Aug 16, 2011 |
# ? Aug 16, 2011 21:59 |
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We have a Lynx pilot who's in need of a new ride...
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# ? Aug 16, 2011 22:05 |
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Strap it to the back with what? We didn't bring trucks packing industrial chains and welding gear I am pretty sure. The saddle idea is much better (it would be truly the most blessed flea pilot)
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# ? Aug 16, 2011 22:12 |
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UberJew posted:Strap it to the back with what? The pilots are from Comstar. You're telling me they don't have spools of (space)coax in the truck?
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# ? Aug 16, 2011 22:20 |
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Duct Tape may be lost tech, but it's Battletech so we have Myomer Tape. It's better in every way. [Insert Heat/Range joke for Clan Duct Tape]
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# ? Aug 16, 2011 22:40 |
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Chicken Slayer posted:We have a Lynx pilot who's in need of a new ride...
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# ? Aug 16, 2011 23:02 |
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Revenant Threshold posted:I was under the impression that our ride out of here was the dropship we failed to defend. No, that DropShip and her Level II were a forlorn hope. There is (was?) a much larger force on planet with accompanying transport.
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# ? Aug 16, 2011 23:11 |
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ShadowDragon8685 posted:As I understand things, it's either that way, or you get to keep any equipment left on the field but the pilots evacuate. Depends on the Clan and interpretation of hegira. I think all the Clans, in at least Clan vs Clan battles, allow downed pilots to return to their unit with the exception of any that were claimed as bondsmen prior to hegira being granted.
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# ? Aug 16, 2011 23:18 |
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Zaodai posted:I think all the Clans, in at least Clan vs Clan battles, allow downed pilots to return to their unit with the exception of any that were claimed as bondsmen prior to hegira being granted. Pretty much this. If he didn't fight well enough for you to claim him, and didn't fight hard enough to get himself killed, then he gets to go back to his Clan with the same of losing a 'Mech (which isn't as big a deal for the Clans as it is for an Inner Sphere 'Mechwarrior). VVV It's already too late. PoptartsNinja fucked around with this message at 01:58 on Aug 17, 2011 |
# ? Aug 17, 2011 01:32 |
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So demand the fallen.
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# ? Aug 17, 2011 01:54 |
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House Call: Tactical Update: Victory “You are negotiating to… withdraw from the field of battle? You would abandon the HPG to us?” “That is correct,” Lair Seidman growled into the comms. “I have an appointment to keep, barbarian. This fight has been amusing, but it is a lost cause. You can learn nothing from capturing the HPG, therefore, losing it to you is only a minor concession. We will reclaim it within twenty four hours.” “Very well, clanner,” Demi-Precentor O’Donnelly replied, struggling to keep his tone free of pain and exhaustion. “Take your troops and withdraw. The HPG may be a meaningless concession to you—but it is worth our lifeblood. ComStar does not abandon them easily.” “I will remember that,” Seidman replied. “It is lucky for you—we value them also. Now; allow me to recover the codexes of our fallen, and we shall depart.” Mission Objectives Defeat the Hell’s Horses (completed!) Victory! After-Action Report: You guys did well. For lacking coordination, you were able to leverage your firepower against appropriate targets (nearly) every turn. Most of your ‘Mechs are beat up, but every pilot survived (albeit, nearly everyone was injured—but that’s just what the Kraken does). I’m happy with this fight, you got to see the difference between a unit designed to punch holes (the ComGuards) and a unit designed to force TACs (the Hell’s Horses). Additionally—the outright uselessness of a ‘defensive’ posture in Battletech. Staying defensive and relatively immobile was actively harmful for the Hell’s Horses—that, and their widely varying movement speeds, kept them from really supporting each other; while the ComGuards with their overall comparable maneuverability were able to really take advantage of isolated opponents. A mostly flat battlefield would’ve been far more deadly to the ComGuards, I suspect. Anyway, it’s that time: Time to vote for MVPs, as well as another minor vote! So, as usual, we need a ComStar MVP, and a Hell’s Horses MVP. Additionally… which ‘Mech would you like to see added to the Alternate Universe TRO next: A) Hunchback IIC B) Kraken/ King Crab IIC C) Dire Wolf / Varangian Finally: Expect a storyline update pretty soon, as well as our next political / combat theater vote.
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# ? Aug 17, 2011 02:24 |
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# ? Apr 27, 2024 20:49 |
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ComGuard MVP: Exterminator Horse MVP: Bane And for the TRO vote.... we have yet to see what horrors your Dire Wolf (Dire Spider?) holds. I vote C so we are not completely traumatized when we see it in action. KnoxZone fucked around with this message at 02:37 on Aug 17, 2011 |
# ? Aug 17, 2011 02:29 |