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I just found out that you can see how many times you posted in a thread. Seems this one constitutes 49% of all posts I make on SA. Kooky.
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# ? Aug 30, 2011 03:17 |
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# ? Apr 27, 2024 18:42 |
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Based on the above I've just noticed that I've made 1800 posts and that 10 pages worth are in this thread. I don't know exactly how many posts I've made here, but dayum.
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# ? Aug 30, 2011 03:41 |
Arquinsiel posted:Based on the above I've just noticed that I've made 1800 posts and that 10 pages worth are in this thread. I don't know exactly how many posts I've made here, but dayum.
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# ? Aug 30, 2011 03:44 |
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YOu're just mad cause you don't have a gimmick.
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# ? Aug 30, 2011 04:13 |
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Well PTN, more than 20% of my posts on SA have been in this here thread about giant stompy robots. I hope you're happy with yourself
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# ? Aug 30, 2011 04:25 |
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The Casualty posted:Does anyone here play Mechwarrior: Living Legends, the Crysis mod? If so we should get Goonlance together to bust some center torsos some day I'm all for getting with some people and playing that. I have a hard time piloting those things though so I tend to play the missile boat, long tom, or just an Elemental for fun. Something fun about that Man Pack PPC.
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# ? Aug 30, 2011 07:02 |
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Arquinsiel posted:Based on the above I've just noticed that I've made 1800 posts and that 10 pages worth are in this thread. I don't know exactly how many posts I've made here, but dayum.
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# ? Aug 30, 2011 07:51 |
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Bobbin Threadbare posted:You can click the post count on the forum list to get the top 100 posters by number. Poptarts is in the lead (naturally) with 1184; Arquinsiel is 8th with 386, Defiance Industries is 2nd with 731. I pulled down 4th with 536. Lyfe. Quantity is a quality all it's own.
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# ? Aug 30, 2011 09:03 |
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Waiting on orders for one of our Piranhas, then the update will be good to go. I almost feel bad for the bug 'Mechs.
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# ? Aug 30, 2011 17:38 |
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Farseli posted:I'm all for getting with some people and playing that. I have a hard time piloting those things though so I tend to play the missile boat, long tom, or just an Elemental for fun. Something fun about that Man Pack PPC. Yeah I'm pretty terrible at close range fighting but I'm a drat sniper with a gauss rifle or an ERPPC. I just feel like my short ranged weapons don't do nearly enough damage, but then when I run into somebody else they've made me go critical within 10 seconds. Maybe I'm missing something.
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# ? Aug 30, 2011 17:51 |
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So if we get lucky and clear the enemy mechs quick, or hold them at that killing-field clearing, should we just hide in a tight bunch in the open and wait for the ninjas to appear so we can vape them, or what?
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# ? Aug 30, 2011 17:57 |
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PoptartsNinja posted:Waiting on orders for one of our Piranhas, then the update will be good to go.
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# ? Aug 30, 2011 18:18 |
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Hauki posted:Orders sent. I feel like I'm just biding my time heh. I think you could probably program a really simple AI for that mech: code:
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# ? Aug 30, 2011 19:27 |
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Dolash posted:So if we get lucky and clear the enemy mechs quick, or hold them at that killing-field clearing, should we just hide in a tight bunch in the open and wait for the ninjas to appear so we can vape them, or what? The mission objective is just to vape all the mechs. Doesn't say you need to slaughter the infantry. If you still want to because of Far country, I don't blame you. You just don't need to.
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# ? Aug 30, 2011 19:39 |
bunnyofdoom posted:The mission objective is just to vape all the mechs. Doesn't say you need to slaughter the infantry. If you still want to because of Far country, I don't blame you. You just don't need to. It says that NOW, but it also said "Defeat All Enemy Units 0/8" on the first turn. It's possible we're getting lucky and PTN has nerfed the objectives, but it could also be a reflection of the fact that GoonStar hasn't got any reason to believe there ARE any ninjas in the woods yet. Once somebody gets ninja'd the objectives could change. We've seen that happen before. By all means, slaughter the 'mechs, but don't be certain that you don't have to ninja kill just yet, is all I 'm saying.
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# ? Aug 30, 2011 19:46 |
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Dolash posted:So if we get lucky and clear the enemy mechs quick, or hold them at that killing-field clearing, should we just hide in a tight bunch in the open and wait for the ninjas to appear so we can vape them, or what? We can't see them until they let us, no matter where they are. Best we can do is try to force them to engage separately, and not give them time to make that first ambush a double- or triple-team. If it comes down to a ninja hunt, the Kit Fox should go in first, since it has the heaviest armor and those A-pods. Or we can just turn and leave, since they're invisible and all. Being DraComs, they might just kill themselves out of shame at that grievous insult.
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# ? Aug 30, 2011 20:00 |
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Can the Piranhas shoot a whole bunch of hexes with one machinegun each to look for ninjas?
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# ? Aug 31, 2011 02:59 |
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wiegieman posted:Can the Piranhas shoot a whole bunch of hexes with one machinegun each to look for ninjas? No, but they could shoot a hex with one machine gun, shoot another hex with another machine gun, etcetera...
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# ? Aug 31, 2011 03:51 |
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wiegieman posted:Can the Piranhas shoot a whole bunch of hexes with one machinegun each to look for ninjas? No. The only way to blindfire-kill targets is artillery or other area of effect weaponry which the Clans tend to lack.
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# ? Aug 31, 2011 04:09 |
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So... we've mentioned that the bird-alien-Ewoks fought in Far Country. How many are we talking about and how effective were they? I'm kinda hoping/not hoping that the major twist is 50 Birdo platoons suddenly un-ninja and start pelting GoonStar with eggs or something.
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# ? Aug 31, 2011 04:34 |
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MJ12 posted:No. The only way to blindfire-kill targets is artillery or other area of effect weaponry which the Clans tend to lack. The Hell's Horses have artillery - I think we were supposed to face Clan artillery on the second Comstar mission until the goonlance shot down the laser designator helo before the artillery could fire. The goonstar, however, is a Diamond Shark unit, so most likely no artillery.
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# ? Aug 31, 2011 04:42 |
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Dolash posted:So if we get lucky and clear the enemy mechs quick, or hold them at that killing-field clearing, should we just hide in a tight bunch in the open and wait for the ninjas to appear so we can vape them, or what? Set the woods on fire. That'll flush 'em out for drat sure.
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# ? Aug 31, 2011 05:14 |
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Cythereal posted:The Hell's Horses have artillery - I think we were supposed to face Clan artillery on the second Comstar mission until the goonlance shot down the laser designator helo before the artillery could fire. That was an idle threat, there was no artillery--but there may be in future missions which is why I made a point of, well... pointing out the TAG-capable unit. Also, those Donars would've destroyed everyone if they hadn't been focused right away. Even with lovely pilots. Anyway, need a quick update from one of our Piranhas since the action he's trying to take isn't legal (you can't use forward and reverse movement on the same turn). Tempest_56 posted:Set the woods on fire. That'll flush 'em out for drat sure. Funny story, Machine Guns have as much chance of that as any other ballistic weapon. Hell, even the Gauss Rifle can start woods on fire with a lucky enough shot... that said, I'm not tracking fires again. It's a nice thought, but it's irritating and will just bog the scenario down.
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# ? Aug 31, 2011 05:18 |
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PoptartsNinja posted:Funny story, Machine Guns have as much chance of that as any other ballistic weapon. Hell, even the Gauss Rifle can start woods on fire with a lucky enough shot... that said, I'm not tracking fires again. It's a nice thought, but it's irritating and will just bog the scenario down. I am forever the Pyro Champion
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# ? Aug 31, 2011 05:52 |
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Mukaikubo posted:I am forever the Pyro Champion You never blew up a refinery with your jumpjets.
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# ? Aug 31, 2011 06:05 |
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PoptartsNinja posted:Anyway, need a quick update from one of our Piranhas since the action he's trying to take isn't legal (you can't use forward and reverse movement on the same turn). I thought you could use both while walking, but not running. "Walking" being a relative term to a 9/14, of course.
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# ? Aug 31, 2011 06:06 |
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Mary Annette posted:I thought you could use both while walking, but not running. Just double-checked that, and yeah... chalk that up for something else they changed along with the firing arcs. At least the other limitation I remembered is still true (no level changes).
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# ? Aug 31, 2011 08:02 |
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Ahahaha, I forgot how much I love the Piranha.
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# ? Aug 31, 2011 21:08 |
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Come on ninja take down a mech.
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# ? Aug 31, 2011 21:25 |
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Outfoxed: Tactical Update 4 Combat Phase F1 Kit Fox - Torso Twists to threaten hex 1510 - Fires ER Large Laser at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 light woods + 2 heavy woods = 9): rolled 6, miss! - Fires Streak SRM-6 at V3 Phoenix Hawk (3 base + 2 range + 1 movement + 1 enemy movement + 1 light woods + 1 light woods + 2 heavy woods = 11): rolled 5, Streak SRM-6 fails to achieve lock! Gains 13 heat, sinks 20. F2 Jenner IIC - Fires Streak SRM-4 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 3, Streak SRM-4 fails to achieve lock! - Fires SRM 6 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 11, 2 missiles hit Right Torso (4/6 armor remains), Center Torso (8/10 armor remains)! - Fires SRM 6 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss! Gains 18 heat, sinks 20. F3 Jackrabbit IIC - Fires ER Large Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 7, miss! - Fires Streak SRM-4 at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 10, 4 missiles hit Center Torso (6/10 armor remains), Center Torso (4/10 armor remains), Left Torso (4/6 armor remains), Left Leg (4/6 armor remains)! Gains 14 heat, sinks 20. F4 Piranha 1 - Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 8, hit Right Leg (0/6 armor, 3/4 structure remains)! Critical Chance! - Fires ER Small Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 11, hit Rear Left Torso (0/2 armor, 2/5 structure remains)! Critical Chance! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 5, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 11, hit Head (6/8 armor remains)! Pilot Hit! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 4, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 9, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 6, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 9, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 10, hit Left Leg (2/6 armor remains)! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 4, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 7, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 5, miss! - Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 10, hit Rear Right Torso (0/2 armor remains)! Gains 2 heat, sinks 20. F5 Piranha 2 - Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 8, hit Rear Center Torso (0/2 armor, 1/6 structure remains)! - Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Right Arm (0/4 armor, 0/3 structure remains)! Limb blown off! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Head (4/8 armor remains)! Pilot hit! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Right Torso (0/5 structure remains)! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Right Leg (1/4 structure remains)! Critical Chance! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, miss! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 5, miss! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Rear Center Torso (0/6 structure remains)! Torso Destroyed! ‘Mech Destroyed! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Rear Center Torso! ’Mech Already Destroyed! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Rear Center Torso! ’Mech Already Destroyed! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss (this would’ve been another head-hit)! - Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Left Arm (2/4 armor structure remains)! Gains 12 heat, sinks 20. V1 Panther - Fires PPC at F5 Piranha 2 (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 light woods = 6): rolled 3, miss! - Fires SRM-4 at F5 Piranha 2 (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 light woods = 8): rolled 4, miss! V2 Javelin - Fires SRM-6 at F5 Piranha 2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 7): rolled 12, 3 missiles hit Center Torso (7/9 armor remains), Center Torso (5/9 armor remains), Right Torso (6/8 armor remains)! - Fires SRM-6 at F5 Piranha 2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 7): rolled 12, 4 missiles hit Right Arm (4/6 armor remains), Left Arm (4/6 armor remains), Left Arm (2/6 armor remains), Left Torso (6/8 armor remains)! V3 Phoenix Hawk - Fires Large Laser at F1 Kit Fox (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 partial cover = 12): rolled 7, miss! V4 Locust - Fires Medium Laser at F1 Kit Fox (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 9): rolled 7, miss! - Fires Medium Laser at F1 Kit Fox (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 9): rolled 8, miss! - Fires Machine Gun at F1 Kit Fox (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss! - Fires Medium Laser at F1 Kit Fox (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss! End Phase: V4 Locust - Destroyed by damage! Physical Combat Phase: F5 Piranha - Kicks V4 Locust! Automatic hit! End Phase: Turn End Phase: V1 Panther - Garber Vost suffers from delusions (3+): rolled 9, remains conscious! V2 Javelin - Kendall Pesht suffers from delusions (3+): rolled 8, remains conscious! V3 Phoenix Hawk - Brian Seagroves suffers from delusions (3+): rolled 7, remains conscious! F5 Piranha - Mechwarrior Nioclas spots a giant bird. The harsh green beams of the Locust’s medium lasers sailed past Inari’s boxy ‘Mech. She didn’t flinch away from the unexpected shots, though the surprise spoiled her aim and her own far-better maintained and focused laser shot went wide, shattering a tree less than a meter from the enemy Phoenix Hawk. She growled, swinging her weapons in line just in time to watch the rest of her star blow the tiny scout ‘Mech apart. It crumpled under the assault, armor and myomer disintegrating under a hail of machinegun fire. “Ha!” Nioclas crowed as his Piranha rocked under several missile impacts, “Who says machine guns are terrible?” For good measure, he gave the downed Locust a kick—in her cockpit, Inari cringed, the wasteful and unnecessary damage to his own ‘Mech’s foot would likely give the ‘Techs fits. She turned away, making no note of the greenish-tinged flames as the Locust’s myomer started to burn. “CalTars,” she growled quietly, “that was a wasteful display.” “Fun, though,” Nioclas laughed, “I’ve never gotten to fire the machine guns at a real target be—what was that?” “Nioclas?” ‘Mechwarrior Salah asked quietly, “What did you see? Infantry? Enemy elementals?” “No,” The Piranha took a half-step back, “I… for a moment, I saw a bird. Holding a spear.” “What, like the Moldy Chicken symbol?” Elfrede asked in confusion. “That is a sword,” Nioclas replied. “The Jade Falcon symbol is a bird with a sword—this was… like a Terran ostrich, but holding a spear. Whatever it was, it’s gone now.” Inari frowned. “Mechwarriors,” she declared, “AssuEnInf. Priority MechTar, bug hunt is Sec. To be SysHunt once PriObj complete.” Enemy Forces / Next Turn’s Movement: V1 Panther walked 1 to hex 1007! V2 Javelin held position in hex 1206! V3 Phoenix Hawk walked 1 to hex 0908! D1 DEST Squad 1 moved 2 to hex ???! D2 DEST Squad 2 moved 2 to hex ???! D3 DEST Squad 3 moved 2 to hex ???! Mission Objectives Defeat all enemy units (2/8 completed!) F1 Kit Fox (Prime) Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 11/11 (7/7) LT R A(S): 3/3 CT A(S): 15/15 (10/10) CT R A(S): 5/5 RT A(S): 11/11 (7/7) RT R A(S): 3/3 LA A(S): 10/10 (5/5) RA A(S): 10/10 (5/5) LL A(S): 14/14 (7/7) RL A(S): 14/14 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10(20) Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Star Commander Inari Mechwarrior Player: Mary Annette Mechwarrior Status: OK! Armament: ER Large Laser – LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!) A-Pod – RL (Ammo: 1, Status: OK!) A-Pod – LL (Ammo: 1, Status: OK!) Active Probe – RT (Status: OK!) ER Small Laser (Rear) – LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – LT (Status: OK!) Critical Damage: None! Notes: 1 hand (right) F2 Jenner IIC Weight: 35 tons (Light) HD A(S): 7/7 (3/3) LT A(S): 6/6 (8/8) LT R A(S): 3/3 CT A(S): 13/13 (11/11) CT R A(S): 7/7 RT A(S): 6/6 (8/8) RT R A(S): 3/3 LA A(S): 3/3 (6/6) RA A(S): 3/3 (6/6) LL A(S): 8/8 (8/8) RL A(S): 8/8 (8/8) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10(20) Movement: 9/14/7 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Mechwarrior Salah Mechwarrior Player: A good poster Mechwarrior Status: OK! Armament: SRM 6 – RA (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Streak SRM-4 – CT (Heat: 3, Ammo: 24, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators F3 Jackrabbit IIC Weight: 25 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 9/9 (6/6) LT R A(S): 3/3 CT A(S): 12/12 (8/8) CT R A(S): 4/4 RT A(S): 9/9 (6/6) RT R A(S): 3/3 LA A(S): 8/8 (4/4) RA A(S): 8/8 (4/4) LL A(S): 12/12 (6/6) RL A(S): 12/12 (6/6) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10(20) Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Mechwarrior Elias Mechwarrior Player: Octatonic Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-4 – LA (Heat: 3, Ammo: 24, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: None! Notes: no hands F4 Piranha 1 Weight: 20 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 8/8 (5/5) LT R A(S): 2/2 CT A(S): 9/9 (6/6) CT R A(S): 3/3 RT A(S): 8/8 (5/5) RT R A(S): 2/2 LA A(S): 6/6 (3/3) RA A(S): 6/6 (3/3) LL A(S): 6/6 (4/4) RL A(S): 6/6 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10(20) Movement: 9/14/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Mechwarrior Elfrede Mechwarrior Player: Hauki Mechwarrior Status: OK! Armament: ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: 188, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: 2 hands F5 Piranha 2 Weight: 20 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 6/8 (5/5) LT R A(S): 2/2 CT A(S): 5/9 (6/6) CT R A(S): 3/3 RT A(S): 6/8 (5/5) RT R A(S): 2/2 LA A(S): 2/6 (3/3) RA A(S): 4/6 (3/3) LL A(S): 6/6 (4/4) RL A(S): 6/6 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10(20) Movement: 9/14/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Mechwarrior Nioclas Mechwarrior Player: Dolash Mechwarrior Status: Infected! Armament: ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: 188, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: 2 hands Enemy Status V1 Panther PNT-9R Weight: 35 tons (Light) Mechwarrior: Pilot 4, Gunnery 2 Mechwarrior Name: Garber Vost Mechwarrior Status: Delusional (3+)! Armament: PPC, SRM-4 Critical Damage: None! Notes: V2 Javelin JVN-10N Weight: 30 tons (Light) Mechwarrior: Pilot 5, Gunnery 3 Mechwarrior Name: Kendall Pesht Mechwarrior Status: Delusional (3+)! Armament: 2 SRM 6 Critical Damage: None! Notes: V3 Phoenix Hawk PXH-2 Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Brian Seagroves Mechwarrior Status: Delusional (3+)! Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite Critical Damage: None! Notes: V4 Locust LCT-3V Weight: 20 tons (Light) Mechwarrior Name: Holly Goodall (really?) Mechwarrior Status: Shrapnel Wound, Delusional (7+)! Notes: Counts as rough terrain! V5 Locust LCT-3V Weight: 20 tons (Light) Mechwarrior Name: Collis Brank Mechwarrior Status: Killed! Notes: Counts as rough terrain! D1 DEST Team 6654 Platoon(??/??) Sho-sa Yubari Takuda Type: Infantry Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. ‘Lone Ninja’ special rule: this squad’s minimum damage is always ‘2’ even if it would normally be lower. D2 DEST Team 6654 Platoon(??/??) Type: Infantry Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. D3 DEST Team 6654 Platoon(??/??) Type: Infantry Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. PoptartsNinja fucked around with this message at 22:04 on Aug 31, 2011 |
# ? Aug 31, 2011 22:02 |
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Buh-bye, Locust! Jesus, those Pirahnas tore that bad boy apart!
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# ? Aug 31, 2011 22:13 |
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Man, there must be some sort of deadly toxic gas in the area that causes hallucinations.
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# ? Aug 31, 2011 22:19 |
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Man, I could easily jump behind any one of those 'mechs, but now we've actually been told to be wary of infantry.
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# ? Aug 31, 2011 22:20 |
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Well if it's going to be "calltars" (it's not) I want Vost, damnit. I feel kind of bad for Inari though, it's like she's a teenage baby sitter trying to rein in a bunch of 12 year olds. Goon Octatonic fucked around with this message at 01:21 on Sep 1, 2011 |
# ? Aug 31, 2011 22:21 |
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paragon1 posted:Man, there must be some sort of deadly toxic gas in the area that causes hallucinations. That must be it. After all, there is no such thing as an intelligent bird holding a melee weapon. The concept of there possibly being multiples of it is equally as laughable. Nope, no such thing. landcollector fucked around with this message at 22:40 on Aug 31, 2011 |
# ? Aug 31, 2011 22:25 |
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Giant...birds? Scorch the planet. Burn it to cinders.
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# ? Aug 31, 2011 22:30 |
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Bird aliens in Bird mechs incoming you are doomed.
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# ? Aug 31, 2011 22:40 |
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PoptartsNinja posted:F5 Piranha 2 Wuh-oh.
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# ? Aug 31, 2011 23:01 |
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Infected huh? Kill the missile boats, they probably carry the infection on them. Like the Beast in Homeworld. Edit: Also, moldy chicken? Hah. Krumbsthumbs fucked around with this message at 23:28 on Aug 31, 2011 |
# ? Aug 31, 2011 23:07 |
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# ? Apr 27, 2024 18:42 |
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PoptartsNinja posted:F5 Piranha 2 Remora posted:Wuh-oh. What, you never heard of bird flu?
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# ? Aug 31, 2011 23:25 |