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Affi posted:Got stuck on MekLab, but might convert to Solaris if this doesnt work. So anyway. What's the arm that lets you reverse and shoot backwards? Having a lower arm e: I think?
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# ? Oct 16, 2011 14:30 |
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# ? Apr 28, 2024 09:34 |
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I believe all you need is a removed Hand Actuator and Lower Arm Actuator for the limb in question? Basically instead of a full arm it's just a gun strapped to the Upper Arm Actuator that swivels a full 360 degrees. Someone better versed in this can correct me if I'm wrong.
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# ? Oct 16, 2011 14:31 |
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Keru posted:I believe all you need is a removed Hand Actuator and Lower Arm Actuator for the limb in question? Basically instead of a full arm it's just a gun strapped to the Upper Arm Actuator that swivels a full 360 degrees. Someone better versed in this can correct me if I'm wrong. Alright. Well I unclicked the Lower Arm and Hand on Skunkwerks (quickly switched, heh) How do I convert so that I can actually try out my mech and see if it works the way I intend it to?
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# ? Oct 16, 2011 14:47 |
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T.G. Xarbala posted:But what I wanna know is, do the Dracs have a good commonly fielded medium design that could stand to take a whole Gauss Rifle, run to at least 64 km/h (or even maybe 80!), and not sacrifice all of its armor? "Spare parts Hollander" is exactly how I described my submission.
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# ? Oct 16, 2011 14:50 |
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Affi posted:Alright. Well I unclicked the Lower Arm and Hand on Skunkwerks (quickly switched, heh) How do I convert so that I can actually try out my mech and see if it works the way I intend it to? Just do the export thing under File -> Export -> Export to .mtf to get a file megamek understands, then you move the .mtf file into the mechs.zip file in your megamek directory and it should load in megamek. You'll have to search for the thing unless you put it into a specific subcatalog in the .zip, though.
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# ? Oct 16, 2011 14:54 |
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Affi posted:Got stuck on MekLab, but might convert to Solaris if this doesnt work. So anyway. What's the arm that lets you reverse and shoot backwards? One without lower arm or hand actuators. Edit: beaten by several others.
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# ? Oct 16, 2011 15:04 |
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Actually as it stands neither Ivar or Joshua will miss against an opponent in the ideal range bracket when neither they (Ivar/Joshua) or the opponent move. This is because the minimum roll possible is a two and there is no such thing as an automatic failure in battletech except on luck rolls (Like getting smacked in the head by a long tom the blackout roll is luck) which is arbitrarily set at a 3 just because a guy blacking out from it could happen. a 0/0 pilot actually has a two point margin and so could hit someone in medium range every time if neither of them moved.
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# ? Oct 16, 2011 16:45 |
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Affi posted:edit; Also why is it that in Megamek some of the mechs have 12 heat without heatsinks while my prototypes only have 10 without heatsinks? Engine size. Bigger engines house more heat sinks. Edit: Wow, there's going to be a lot of 'Mechs to judge. I've also gotten contest-entries for people who don't have SA accounts.
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# ? Oct 16, 2011 18:27 |
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PoptartsNinja posted:Engine size. Bigger engines house more heat sinks. The true measure of fame.
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# ? Oct 16, 2011 18:44 |
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How many are exact duplicates of each other? I know mine seemed like a real easy no-brainer.
raverrn fucked around with this message at 23:09 on Oct 16, 2011 |
# ? Oct 16, 2011 19:08 |
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raverrn posted:How many are exact duplicates of each other? I know mine seemed like a real easy no-brained. I've had a couple similar designs, and at least two that I'm going to need to take a magnifying lense to to tell apart; but a lot of them have been a decent mix; and there're even a couple of (extremely common) non-DCMS 'Mechs thrown in.
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# ? Oct 16, 2011 19:12 |
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PoptartsNinja posted:Engine size. Bigger engines house more heat sinks. I think I might have forgot to put my name on it (besides my real name) What is the difference between the Grand Dragon and the Dragon chassis? They're both the exact same weight right? Affi fucked around with this message at 20:07 on Oct 16, 2011 |
# ? Oct 16, 2011 20:03 |
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PoptartsNinja posted:I've had a couple similar designs, and at least two that I'm going to need to take a magnifying lense to to tell apart; but a lot of them have been a decent mix; and there're even a couple of (extremely common) non-DCMS 'Mechs thrown in. You know, hypothetically speaking, if you've got a few entries you really like, I count more than one Clan mech on the field that needs a name.
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# ? Oct 16, 2011 20:34 |
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Affi posted:I think I might have forgot to put my name on it (besides my real name) None. The Grand Dragon is functionally a variant/upgrade with a new name. It just replaces the Dragons AC/5 with a PPC, the autocannon ammo bin with a medium laser and adds two heat sinks in, so you have slightly differrent internals afterwards.
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# ? Oct 16, 2011 20:38 |
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I am sad that I missed this
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# ? Oct 17, 2011 01:06 |
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I noticed that was a bit strange, too, since the Grand Dragon is literally just a Dragon without a crappy main gun. The AC/5 is just an ammo-based medium laser that's too big and too heavy to be competitive. Ammo also has the unfortunate tendency to explode in this game. Came up with a theory to explain that. While sarna 'Mech entries make a lot of mention of refits and variants and custom loadouts, most of these came about post-Clan Invasion. Before then, enough Inner Sphere infrastructure and technology was Lostech that something as relatively minor as upgrading a Dragon's weapons and making them work without any glitches for mass-production was kind of a big deal. Sarna considers the Dragon and Grand Dragon to be different 'Mechs because people in-setting consider them to be different 'Mechs. If the Grand Dragon variant had been developed just twenty years later (when variants were more common thanks to the Level II technological renaissance) and not completely supplanted the original on the production line, it would just be considered another variant. I suspect the development of the Grand Dragon was a plot point in a novel, or at least a sign that the conquest of the Combine was going to be a bit more complicated than Hanse expected. It would make sense that a milestone technological development would get grandfathered in as a new 'Mech even when by later standards it really wasn't.
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# ? Oct 17, 2011 01:09 |
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Arquinsiel posted:I am sad that I missed this Removed You've got two hours to make use of this. PoptartsNinja fucked around with this message at 15:56 on Oct 17, 2011 |
# ? Oct 17, 2011 01:13 |
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The reason the Grand Dragon was a big deal was that it was an entirely new factory design, not a recovered Star League design they reintroduced. There were very few machines before the Helm Core showed up that were "ground up" new designs. The Banshee-S beig introduced in the 3020s was a similarly big deal (bigger cause it's a Banshee-S).
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# ? Oct 17, 2011 01:14 |
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Defiance Industries posted:The reason the Grand Dragon was a big deal was that it was an entirely new factory design, not a recovered Star League design they reintroduced. There were very few machines before the Helm Core showed up that were "ground up" new designs. The Banshee-S beig introduced in the 3020s was a similarly big deal (bigger cause it's a Banshee-S). This is one area where the fluff loses me completely. During the Succession Wars, no one is really supposed to understand mech production. The automated assembly lines keep cranking them out, but basic maintenance of those lines is practically a lost art, to say nothing of repairs or modifications to them. The Hatchetman, then, is supposed to be something revolutionary. The first completely new design in centuries, and it took the combined resources of the New Avalon Institute of Science, Team Banzai, and Defiance Industries to pull it off. Then we find out that the Merlin predates the Hatchetman by 13 years. And it comes from the Outworlds loving Alliance.
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# ? Oct 17, 2011 02:11 |
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Everyone knows the Periphery doesn't count. This is also why, during the Jihad, the Wobbies used the Circinus Federation as a tax haven.
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# ? Oct 17, 2011 02:24 |
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PoptartsNinja posted:You've got two hours to make use of this.
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# ? Oct 17, 2011 02:26 |
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Mary Annette posted:This is one area where the fluff loses me completely. During the Succession Wars, no one is really supposed to understand mech production. The automated assembly lines keep cranking them out, but basic maintenance of those lines is practically a lost art, to say nothing of repairs or modifications to them. The Outworlds Alliance is a miasmic plothole filled hell.
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# ? Oct 17, 2011 02:26 |
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Mary Annette posted:This is one area where the fluff loses me completely. During the Succession Wars, no one is really supposed to understand mech production. The automated assembly lines keep cranking them out, but basic maintenance of those lines is practically a lost art, to say nothing of repairs or modifications to them. Yeah, the Merlin makes no sense. Originally it had no backstory, it was just a "canon" design whose only source was being the example used in the rules for mech design. TRO:3055 and 3058 were kind of the low point for designs, I think. A ton of min-maxed machines and lots of holes in the fluff.
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# ? Oct 17, 2011 02:30 |
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The Merlin coming out first makes a certain bit of sense. Nobody expected them to design a new 'mech, so they were completely unharassed by ROM. Not having your top researchers and technicians assassinated every few months is a pretty big advantage.
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# ? Oct 17, 2011 19:18 |
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Due to the length of this, the contest entries must be shortened into bite-sized portions. For your viewing pleasure (and in no particular order): Part 1 MJ12 posted:The Kuritan plethora of the unpopular "Charger" chassis meant that when the Kuritans sought a platform to mount gauss rifles on, they first turned their attention on machines that they could spare, such as the Charger. Its 80 ton bulk made its chassis an excellent potential contender, capable of mounting one of the heavy weapons and a sufficient ammunition load. PoptartsNinja's Thoughts: It's certainly a Charger, and a pretty good one at that. One thing you will see, however, is that most of the applicants tended to go 'Gauss Rifle plus two-to-four medium lasers.' Still, this is a good baseline model. Bonus points for fluff. Magni posted:Type/Model: Charger CGR-1K PoptartsNinja's Thoughts: Gauss, four mediums... although with the added benefit of being less heavily armored, more ammo (always a plus), and having a slightly more varied armament. Loses a few points 'cause they're all lasers and it's more expensive than MJ12's baseline. Bonus points for Luthien Armor Works. b0lt posted:Type/Model: Charger CGR-1A9 PoptartsNinja's Thoughts: Identical to Magni's version, except with more armor and one less heat sink. The basic Charger 1A5 has 15 tons of armor, and I’m a little leery about refits that alter protection; since that requires heavy redesigns to the chassis. Axe-man posted:Gladiator GLD-4X PoptartsNinja's Thoughts: The Gladiator’s an unusual choice, but a very good one and better yet, that pricetag is extremely reasonable for an early-era Gauss rifle. The lack of ammunition hurts it, and was probably worth sacrificing another medium laser for; but all-in-all this is an excellent raider. The problem? The Dracs hate this design. It still probably would’ve been one of our winners if the Ghost Legions had been created, since this is the perfect ‘Mech for Yakuza slime. AtomikKrab posted:Ronin RON-1N PoptartsNinja's Thoughts: Atomik! Put your forum name in your E-Mail next time! I’m a bit disappointed by the armament: one gauss, three medium lasers. Efficient, but: yawn. Also, the Ronin doesn’t exist yet and was a hand-tooled Solaris VII custom based on the Centurion chassis… which the Draconis Combine doesn’t produce. The Solaris VII custom ‘Mechs were notoriously difficult to reproduce, since every part was designed and produced separately and at great expense. That 4,122,500 C-bill price tag is misleading. Landcollector posted:Jagermech JM6-GR PoptartsNinja's Thoughts: Landcollector! Put your forum name in your E-Mail next time! I really like this Jagermech of yours, though. The SRM-2s give it some decent crit-seeking at knife-fight range, and being SRM-2s gives you a greater chance of hitting with one of them (at the expense of a greater chance to miss with both). This variant does sacrifice the Jagermech’s primary role (airplane-killing) however, so it’s unlikely that the Draconis Combine would go to the expense of refitting one of their only AA platforms (especially since they don’t produce the Jagermech). [s posted:I have no idea[/s] The Merry Marauder] PoptartsNinja's Thoughts: One gauss, four medium laser 4/6/4? It’s a Marauder, but without half of the things that make it a marauder. It’s a good concept (I wasn’t expecting a Marauder refit at all!), but without ER Medium Lasers it just seems a bit lacking in range for a 75 tonner. Admittedly, this is pre- all the weight-saving technology that really make the Gauss Rifle effective, but I’m not really a fan of this retrofit since it loses the ‘Marauder’ feel. My opinion probably would’ve been different if it’d mounted two large lasers and the Gauss Rifle, at the expense of the mediums and the jump jets. No Idea :C posted:The Gokenin is a perverse redesign of the Quickdraw and the Charger, using components from two designs found relatively ineffective against the Clans to create a reasonably effective platform for the new Comstar gauss rifle. The Quickdraw, though fast, carries a poor weapons mix for fighting an enemy with the Clans' range, and insufficient armour to endure their heavy fire while it attempts to close. The Charger's pitiful armament has likewise proven pitifully inadequate. PoptartsNinja's Thoughts: Our first new ‘Mech, and I really like this one. With a Gauss Rifle, a PPC, and two Medium Lasers the Gokenin has both threat and staying power, even in situations where its Gauss Rifle has been destroyed. Its biggest flaw is heat, and it’s somewhat light armor. That, and I wasn’t sure who designed it, since they didn’t put a signature in their E-Mail. This is another ‘Mech I’d have loved to let the Ghost Legions to play with. Ba Donk a Bonk posted:Designed as astop-gap measure to get as many Gauss Rifles into the field as possible, as well as boost the morale of units who are expecting to face the Clans, the WHM-6K-X1 is a completely refurbished type of the popular 6K version of the Warhammer. The effectiveness of the newly-rediscovered Gauss Rifle, when combined with a lack of appropriate chassis available to mount the large, heavy gun, led to several issues. With the threat of the Clans bearing down further and further with every day, the DCMS high command was forced to search for an appropriate design that could be modified to use the new weapon, and fast. Seeking a heavy 'Mech that was both highly effective and available in decent numbers, technicians at Luthien Armor Works (LAW)settled on a heavily modified Warhammer. Major issues fitting all of the design requirement forced LAW to create what was nearly a new machine, combining the old Warhammer chassis with drastically different components that have produced what is hopefully an effective, if unusual, 'Mech. In order to distinguish the design from the current Warhammer, it has been given the codename of Yari, named after the spear used by feudal Japanese warriors. Hopefully for the warriors of the DCMS, this new technology, as rushed as it is, will help even the gap with Clan technology that has put House Kurita at a disadvantage so far. PoptartsNinja's Thoughts: Aha, now this is more like it. I wasn’t expecting any Warhammer refits, but I really like this one: It’s a refit that’s actually had to sacrifice to field a gauss rifle, and I like that; and with a primary armament of two large lasers this ‘Hammer can really pound a vulnerable target; and the Jump Jets keep it from being as immobile as a stump. I’d take one of these in a city fight any-day.
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# ? Oct 17, 2011 20:54 |
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Due to the length of this, the contest entries must be shortened into bite-sized portions. For your viewing pleasure: Part 2 J.J.P. posted:Faced with a need to quickly add gauss rifles to their 'mech inventories, the DCMS turned to their Catapult models. Having already made the conceptual jump of turning a missile-boat into a direct-fire support unit, they simply dismounted one of the twin PPCs, along with several of its associated heat sinks and the anti-infantry MGs, and PoptartsNinja's Thoughts: I have no idea who you are J.J.P, but I like the cut of your Catapult. This is a cute remodel of the Kurita twin-PPC “baby Timberwolf” direct-fire catapult. I’d almost have liked to see two Gausses, but I’m not sure that’s mechanically possible (just checked: It’s not). This is another design I’d love to give those dirty, dirty Yakuza. Cthulhu Dreams posted:Gladiator Gauss Refit GLD-2RK PoptartsNinja's Thoughts: I wasn’t expecting one Gladiator, much less two. This one strips out the small laser and a half ton of armor for some extra staying power. It’s solid, all around, and I could see both variants being produced in tandem. Affi posted:Dragon DRG-YG PoptartsNinja's Thoughts: A Non-Goon :o posted:Created after a call for designs capable of using the fearsome new Gauss Rifle, and seeing the success of Warlord Samsonov's personal Atlas refit, Yori 'Mech Works decided to redesign one of their Atlas lines. Focusing on long range firepower and a desire to take the fight to the clans, the designers' result was the Kamikaze, named for the divine wind that saved ancient Japan from the Mongol hordes. PoptartsNinja's Thoughts: Our second new ‘Mech (and our first ‘Mech designed by someone who isn’t a SomethingAwful goon) is a monster. With a reasonable level of firepower coupled with longevity, toughness, and good close-range punch; the Kamikazi would be an absolute nightmare in the 3032 battlefield. The biggest downside to this design is its weight: at 100 tons, production would be extremely limited and the price tag, while pretty reasonable for a ‘Mech this size, is still quite steep. Another non-member :o posted:Gausshopper Grasshopper PoptartsNinja's Thoughts: Wow, I was not expecting any love for the humble Grasshopper! I’d definitely use a ‘Mech like this, it takes the Grasshopper’s speed issues and mitigates them with long-range firepower. Also, it’s oversinked enough to let it jump and fire most of its armament; and still has reasonable battlefield longevity. The only downside? Nobody’s producing the Grasshopper anymore, so it’s a pretty rare design. Sadpanda, because I really like this refit. Sair posted:Hatchetman HCT-4K PoptartsNinja's Thoughts: Cheap, high-value, and it’s a Hatchetman I’d actually feel pretty good about fielding. It’s a pity Doctor Banzai never finished the Hatchetman design. Arquinsiel posted:Charger CGR-HTM. PoptartsNinja's Thoughts: Simple. Solid. Effective. Mukaikubo posted:ARC-3K Archer (Kyudo) PoptartsNinja's Thoughts: I wasn’t expecting to see an Archer, either. This is pretty stellar, honestly: it’s effective without being too efficient, and can leverage a lot of firepower if it needs to. I could see the combine fielding this. jng2058 posted:Type: GTL-4G Guillotine PoptartsNinja's Thoughts: I wasn’t expecting a Guillotine! … The downside? One gauss, four medium lasers. Efficient, but not really interesting enough to keep my attention. It’s a shame, I’d love to field more Guillotines. Keru posted:Introduced in the late twenty-sixth century, the CRD- PoptartsNinja's Thoughts: No it won’t. 1 heat per turn generated by jumping and firing everything but the small lasers? This thing’s cool as a cucumber, especially since it can just not fire the laser every eight turns or so and drop down to 0 heat again. No, this Crusader’s a battlefield powerhouse: It’s got longevity, enough ammo that it can freely waste shots against long-distance targets it has only a marginal chance to hit, and enough maneuverability to make the Clans pay for getting too close. No, the only downside here is: I doubt I’ll ever field a map big enough to make this Crusader shine. Arcturas posted:A refit to the venerable, but slow and short-ranged, Hunchback 4Gs found throughout Kurita Space, the Hunchback 4K seeks to take advantage of newly deployed Gauss Rifle technology. Draconis engineers have stripped the AC/20 and ammo from the 4G, as well as three tons worth of heat sinks (mechanics-wise, this leaves the mech with 10 heat dissipation/round). In lieu of the hefty AC/20, the 4K sports a paired Gauss Rifle and Medium Laser in the Hunchback's Right Torso, with three tons of Gauss ammo in the Left Torso, taking advantage of the Hunchback's cavernous interior torso space. PoptartsNinja's Thoughts: Here’s a ‘Mech I was waiting for, but… dear lord, that ammo capacity! This is a real beauty of a hunchback: It can linger in the back-field and potshot at anything that sticks its head out.
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# ? Oct 17, 2011 20:56 |
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Due to the length of this, the contest entries must be shortened into bite-sized portions. For your viewing pleasure: Part 3: Ferrosol posted:Quickdraw 4K. An upgrade to the long serving Quickdraw 4G the 4K trades the originals jumpjets, lrms, srms and 2heat sinks for a potent new Gauss rifle PoptartsNinja's Thoughts: Our first quickdraw submission and… it’s a gauss rifle with four medium lasers. Heat management is an issue, but I like that. I’d field one, but I can’t help but wish it mounted SRMs or LRMs in place of the lasers, just for a little variety. Carbolic posted:The QKD-4K is a field refit of the common, although frequently maligned, QKD-4G Quickdraw produced by Luthien Armor Works. Desperate for any technological edge over the invading Clans Hell's Horses, Goliath Scorpion and Widowmaker, the Draconis Combine leapt at the opportunity provided by Comstar's release of the technical specifications to construct the Star League-era Gauss Rifle. Lacking in technicians capable of directing an efficient overhaul of the entire Luthien Armor Works factory to produce new models of BattleMech, and not wishing in any event to suspend production for the several months necessary to retool production, the Combine has instead embarked on an ambitious retrofit program of existing Battlemechs such as the Grand Dragon and Quickdraw. Some 75% of new QKD-4G Quickdraw BattleMechs exiting the Luthien Armor Works facilities are immediately stripped of many of their freshly factory-installed components and converted into the QKD-4K model. Ironically, these same components are then returned to the LAW factory to be installed in new QKD-4G chassis and then promptly removed again in the retrofit process. While seemingly inefficient, this procedure permits the LAW's semi-automated factories, which are the slowest point in the production process, to operate at maximum capacity. PoptartsNinja's Thoughts: Efficient. Oversinked… but the loss of the jump jets really hurts this Quickdraw’s viability. It’s a decent sniper, but the Hunchback we just saw does it cheaper and with more battlefield longevity. Then again, expense has always been the Quickdraw’s problem—for the price tag, there’re so many better options. I like Ferrosol’s better, because heat management is actually a thing. Raverrn posted:The Clan invasion was perhaps hardest on the fire support 'mechs that the Inner Sphere had become dependent on. Armed with inferior missiles, they were slow, lightly armored and were easy prey for faster, more mobile clam machines. Worse still was the introduction of the AMS, rendering the attacks of just one or two LRM racks impotent. The Catapult fared better than most designs, maintaining heavy armor and good mobility through it's jump jets, but the loss of its LRM striking power still rendered it a liability. Many of the surviving Catapults were therefore refitted with newer, more potent weapons. The boxy LRM mounts were easy to fit or replace and had ample room for ammunition feeds and targeting sensors - and better yet could support one of the massive Comstar superweapons. The most common Draconis modification was to lift both missile pods and three heat sinks, and replace them with a support frame for a massive Gauss Rifle. Centered as such balance was easily controlled and the procedure could be done in a matter of days. Pilots often commented that aiming such a high-mount weapon was awkward, but wiser 'mechwarriors often used it to snipe over buildings or hills. These modifications also maintained the Catapult's secondary laser armament, which did an excellent job of covering the Gauss Rifle's minimum range and provided bite if the weapon ever malfunctioned or ran dry. PoptartsNinja's Thoughts: One gauss, four medium lasers. Sorry, Raverrn… this Catapult’s good but I’ve seen this song and dance a few too many times before, so this doesn’t really stand out. Hob_Gadling posted:The development of NDA-1K No-Dachi was not without its problems. At one point the whole project was to be scrapped. This presented a problem: what to do with the already built chassis parts? In an attempt to get some use out of the struggling project, a team of engineers were tasked to refit the No-Dachi with basic equipment and a powerful Gauss rifle. The project was originally named something else, but nickname Onibaba (demon woman who disguises herself as samurai) stuck to everyones mind. PoptartsNinja's Thoughts: A prototype No-Dachi? I like it. The only downside? I see Endo Steel and an XL Engine, which disqualifies this entry since ComStar is still sitting on both of those technologies. Rorac posted:Komodo KIM-3R PoptartsNinja's Thoughts: This is actually cheaper than the base Komodo, which is pretty impressive given the gauss rifle. Downside? One Gauss plus X mediums again. AJ_Impy posted:With the Draconis Combine needing a 'mech to mount the Gauss rifle as swiftly as possible, they turned to their pre-existing productions. One of the Combine's success stories was the Panther PNT-9R, a light 'mech that packed a powerful punch and was relatively inexpensive. With Ashlain Weapons needing to relocate in the face of the Clan advance, it was decided that this potential disaster could be made into an opportunity. Taking the basic PNT-9R chassis, the weapons, jump jets, three heat sinks and two tons of armor were sacrificed for a Gauss rifle and two tons of ammo, replacing the PPC mount. PoptartsNinja's Thoughts: A new design, but it’s functionally identical to the AUTRO Hollander. It’s neat, and the Combine could probably field them pretty quickly, but an actual refit of the Panther with a gauss rifle in the arm may have been enough to set this little guy apart. Andrevian posted:This file includes the contest 'Mech, the Yumitori as well as the base design that it could have come from, the Tachi (note: Tachi has been excluded). PoptartsNinja's Thoughts: Interesting, but no fair trying to sneak in two new designs when the contest called for one. I’m not disqualifying the Yumitori, but it has to stand on its own merits. I do like the mix of secondary weapons and the Yumitori certainly has the armor and mobility to be a nasty infighter… but the Tachi’s better for that role. Pinguliten posted:Well here it is, after I did it I realised it was just a 5ton heavier Hollander with jump jets. It's also not as fast or as heavily armoured as I'd want it to be but well, no XL engines at least I could strip all but a token amount of armour points from the arms and add some to the legs and torso. I guess they would be somewhat good defending against light mechs or if you have a bunch of them, trying to take down bigger prey. PoptartsNinja's Thoughts: Pinguliten said it best: It’s a 40-ton Hollander with jump jets. Not a bad design, but not a standout and not something I’d expect the Draconis Combine to field. Leperflesh posted:OK I don't know much about doing this so I hope I didn't gently caress it up? PoptartsNinja's Thoughts: Little-known facts about the Hatamoto-Chi: It was built around the Charger chassis exactly, allowing it to be produced extremely quickly. It was patterned off the Star League-era Thug, with two PPCs and two SRM-6s; which also allowed it to utilize existing computer systems for targeting and weapons control. The downside? It doesn’t exist yet; and it relies on Endo-Steel for weight savings. CASE is also lostech, so I’m afraid this refit is disqualified. Felime posted:Imagine you're a no good snake. You've got a bunch of Gauss Rifles that could explode at any minute! Where do you put them? Well, it turns out that if you strip pretty much everything(including a ton of armor) off of a panther, You can fit on a gauss rifle and a ton of ammo! A whole ton! It wasn't using that armor anyways. PoptartsNinja's Thoughts: This was sent as a MegaMek file, and was pretty much what I expected from a Gauss Panther. It’s not a winner, but I’m tempted to field some anyway because it does make logical sense. Runner-Up Entry: Shoeless posted:Crockett CRK-5003-0-G PoptartsNinja's Thoughts: Holy poo poo, it’s a Katana! And a damned good one at that! This is precisely the kind of command vehicle that the Draconis Combine loves: It’s slow, it’s tough, and it eats lesser ‘Mechs alive. Look at that battle value, ladies and gentlemen! This thing’s an absolute monster for the era. The Banshee 3S? BV 1,751. The only problem with this design: due to border concessions, House Davion controls Crockett production. Sadpanda. :C Second Place: ShadowDragon8685 posted:In the wisdom of the Dragon, it was known that eventually, the might of the Star League would be restored to the Inner Sphere, and more specifically, to the Draconis Combine. But the wise and venerated elders of the Combine knew that, even if a fabled, nigh-mythical Star League Memory Core were located tomorrow on Luthien, they were not ready. PoptartsNinja's Thoughts: I asked for one Gauss Rifle, and ShadowDragon8685 upped the ante and gave me two on a prototype Mauler! Congratulations, ShadowDragon8685, this ‘Mech is our Second-Place winner! Two gauss rifles with enough ammo to fire them at anything stupid enough to get close and terrifying heat efficiency. Colonel Eleanor Shimazu would’ve been thrilled to see a ‘Mech like this, even at the cost of the Mauler’s anti-aircraft capabilities. First Place: KnoxZone posted:When the Draconis Combine acquired the technology for the Gauss Rifle in the PoptartsNinja's Thoughts: Ahaha, yes! The moment I saw someone had made a Hatamoto Chi, I hoped someone would design a prototype and KnoxZone delivered! Not as deadly as the Mauler, this is an assault-weight ‘Mech the Combine can field tons of in a hurry simply by re-tooling their collection of chargers. Technically inferior to the Hatamoto-Chi, I still really like this design. It feels like a prototype and, better yet, it feels like an eighty-ton Panther. So, because KnoxZone won, he gets to name another Clan ‘Mech. After he choses, ShadowDragon 8685 will get to name one. Also, as a surprise? One other person will get to name a Clan ‘Mech; and that person will be chosen by you! Even the creators of disqualified entries are eligible to win, since this is the GoonPrize. I do ask that you not vote for yourselves, however. PoptartsNinja fucked around with this message at 21:44 on Oct 21, 2011 |
# ? Oct 17, 2011 20:56 |
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Endo structure in my entry is a typo, it's counted with standard internals. I noticed the strict level 1 requirements only after sending and didn't bother to try and fix the mess. Still, if you want to make it level 1 drop the forward facing medium laser and change the engine to standard 280. It becomes pretty slow, but at least it's legal. A lot of good designs here. Mukaikubo's Archer is a monster and the best design out of the bunch, or at least the most interesting. I'd also vote for the winner, but, well. It's a really good concept.
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# ? Oct 17, 2011 21:09 |
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It's my own fault, but I accidentally deleted the paragraph about the Combine being panicked by Elementals (especially facing Hell's Horses), and you really want at least 4 jump and a bunch of MLAS if you want to kill the poo poo out of Elementals in Level 1. I don't like refits that change the general weapon layout, so while I approve of the Crusader and others, I'll support jng's Guillotine.
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# ? Oct 17, 2011 21:14 |
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The Merry Marauder posted:It's my own fault, but I accidentally deleted the paragraph about the Combine being panicked by Elementals (especially facing Hell's Horses), and you really want at least 4 jump and a bunch of MLAS if you want to kill the poo poo out of Elementals in Level 1. The Combine still doesn't know about those It's all ComStar's fault.
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# ? Oct 17, 2011 21:18 |
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I knew mine was a bit gamble really, the Gladiator is fluff wise mothballed in DC hangars somewhere... I figured it would either been seen as a good refit to a unused resource rather than something to give people who are dishonorable. It was a gamble to use it! Oh well, I enjoyed the idea, next time I will need to give more fluff. I didn't expect that people would go so detailed.
Axe-man fucked around with this message at 21:29 on Oct 17, 2011 |
# ? Oct 17, 2011 21:19 |
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I knew I should have sent in my 5/8 Dragon instead, its a lot hotter but the armament is the same and it only sacrificed a little armor. I'm voting for whoever made the Gauss-Panther.
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# ? Oct 17, 2011 21:21 |
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My vote goes for Arcturas' Hunchback. That's a mech I wouldn't be sad to see on my side of the table.
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# ? Oct 17, 2011 21:28 |
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I'm surprised I managed to make runner up. Thanks Poptarts! Glad you liked the design. And who knows, united against the Clan threat, maybe Kurita can get some Crocketts from house Davion...
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# ? Oct 17, 2011 21:31 |
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I'm voting for Arquinsiel's Charger, since it looks like he came up with basically the same design as the winner, but came up short in the fluff department.
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# ? Oct 17, 2011 21:33 |
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It's not my fault Mlas are the only really good TL1 weapon. Also voting for Gauss Panther.
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# ? Oct 17, 2011 21:34 |
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Nobody desiged a bad 'Mech, given the circumstances. The Draconis Combine just tends to prefer SRMs as a secondary armament and I was judging with that in mind.
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# ? Oct 17, 2011 21:36 |
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CPLT-K2GR, because.
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# ? Oct 17, 2011 21:36 |
Its not my fault I am unoriginal. Still I am voting Mukaikubo's archer because its novel original and a departure from the ordinary with the archer.
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# ? Oct 17, 2011 21:39 |
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# ? Apr 28, 2024 09:34 |
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Shoeless posted:I'm surprised I managed to make runner up. Thanks Poptarts! Glad you liked the design. And who knows, united against the Clan threat, maybe Kurita can get some Crocketts from house Davion... This is always a good move.
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# ? Oct 17, 2011 21:40 |