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  • Locked thread
generally I prefer
Apr 17, 2006

PoptartsNinja posted:

Battletech! :argh:

Anyways, next turn:
The reason why the Hermes is a thousand-times better than the Hermes II

PTN's teasers are not nearly as fun when you're one of the players :C

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Guitar_Hero posted:

PTN's teasers are not nearly as fun when you're one of the players :C

Unless the teaser refers to something awesome you attempted succeeding.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Saving Janos Marik: Tactical Update 3

Movement Phase
2 Raven
- Uses EWar Equipment to generate Ghost Images (4 base + 2 special = 6): rolled, 11! Measure of Success (Mos) becomes 5!
- Uses EWar Equipment to assist allied targeting (1 hex of woods/jungles will be ignored)!



End Phase



Combat Phase
A Awesome
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 4, Measure of Failure (MoF) becomes 2!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 8, hit Left Torso (0/6 armor, 4/8 structure remains)! Critical Chance!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 7, miss!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 10, hit Left Arm (0/6 armor, 2/6 structure remains)! Critical Chance!
- Gains 31 heat, sinks 28!

O Orion
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 4, MoF becomes 2!
- Fires Autocannon/10 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 8, hit Right Arm (0/6 armor, 2/6 structure remains)! Critical Chance!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 8, hit Left Arm (0/6 structure remains)! Limb blown off, damage transfers to Left Torso (1/8 structure remains)! Critical Chance!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 7, miss!
- Gains 10 heat, sinks 10!

S Ostroc
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 5, MoF becomes 1!
- Fires Large Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 2, miss!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 4, miss!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 6, miss!
- Fires SRM-4 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 2 weather = 8): rolled 7, miss!
Gains 18 heat, sinks 15!

G Gladiator
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 8, succeeds!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 6, hit Right Leg (3/8 armor remains)!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 7, hit Right Arm (0/2 structure remains)! Limb blown off, damage transfers to Right Torso (3/6 armor remains)!
- Fires SRM-6 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 9, hit 2 missiles Left Torso (0/8 structure remains)! Left torso destroyed, damage transfers to Center Tosro (7/8 armor remains), Left Leg (6/8 armor remains)!
Gains 11 heat, sinks 13!

2 Raven
- Fires Medium Laser at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 6): rolled 6, hit Right Arm (19/24 armor remains)!
- Fires Medium Laser at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 6): rolled 9, hit Right Arm (14/24 armor remains)!
- Fires SRM-6 at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 6): rolled 7, 4 missiles hit Center Torso (34/36 armor remains), Left Torso (20/22 armor remains), Left Arm (22/24 armor remains), Center Torso (32/36 armor remains)!



End Phase:
2 Raven
- Must pass a piloting test or fall (4 base + 2 movement + 1 massive damage = 7): rolled 9, succeeds!



Physical Combat Phase:
O Orion
- Kicks 2 Raven (3 base + 1 movement + 2 enemy movement + 2 MoF - 2 kick = 6): rolled 5, miss!

S Ostroc
- Punches 2 Raven (3 base + 1 movement + 2 enemy movement + 1 MoF = 7): rolled 11, hit Center Torso (1/8 armor remains)!
- Punches 2 Raven (3 base + 1 movement + 2 enemy movement + 1 MoF = 7): rolled 3, miss!

2 Raven
- Kicks O Orion (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 9, hit Right Leg (25/32 armor remains)!



End Phase:
O Orion
- Must pass a piloting test or fall (3 base + 0 movement + missed kick = 3): rolled 3, succeeds!
- Must pass a piloting test or fall (3 base + 0 movement + 0 kicked = 3): rolled 7, succeeds!



Turn End Phase:
Lightning
- 3 lightning bolts strike this turn!
- - Lightning falls in hex 0314, and damages all surrounding hexes!
- - Lightning falls in hex 0811, and damages all surrounding hexes!
- - Lightning falls in hex 0716, and damages all surrounding hexes!



“My computer won’t lock on,” Rebecca hissed into the comms; but the only response was static. Kicking her `Mech into reverse for fear that a point-blank shot would fuse her PPCs solid, her targeting system continued to lock on to dead space, and even tagged a cops of trees as the enemy Raven.

With a growl of irritation, she switched over to manual targeting. The rest of the lance would wait on her, as the heaviest hitter, to open holes… but judging by the Ostsol’s uncertain movements, the Raven was clearly affecting its targeting as well.

She toggled over to her primary interlock circuit, bringing all three PPCs online. Under manual control, the crosshairs would give her a rough idea where she was firing, but no real accurate tracking and the tiny Raven was already a difficult target. She’d taken worse shots.

Rebecca took a breath, let her thumb depress the firing stud on her right joystick. A wave of heat spiked through her cockpit, and one of the PPCs missed narrowly, the charged particles passing harmlessly between the Raven’s spindly legs. She was gratified as her other shots hit, staggering the little scout ‘Mech even as it opened fire on Paul’s Orion.

Under normal circumstances, Rebecca would’ve chalked up the Raven’s charge as attempted suicide, but the House Lu Sann pilot weathered the Rolling Thunder’s murderous barrage with surprising fortitude. It shook, but simply refused to fall even as the much heavier Orion overbalanced in the heavy winds. That irritating static cleared up in an instant as Paul’s return-fire obliterated the Raven’s left torso.

“—n’t believe it!” Corporal Valens yelled incredulously, “that lucky little Capellan bastard lived!”



Mission Objectives
Destroy All Enemy Forces (0/8)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Walked (+0)
2) RVN-1X Raven Ran (+2)
3) UM-R60G Urbanmech Jumped (+1)
4) UM-R60G Urbanmech Walked (+0)
5) WTH-1 Whitworth Walked (+1)
6) MON-67 Mongoose Ran (+4)
7) HER-1A Hermes Ran (+4)
8) UM-R60 Urbanmech Stationary (+0)








AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (17/17)
LT R A(S): 10/10
CT A(S): 30/30 (25/25)
CT R A(S): 19/19
RT A(S): 24/24 (17/17)
RT R A(S): 10/10
LA A(S): 24/24 (13/13)
RA A(S): 24/24 (13/13)
LL A(S): 33/33 (17/17)
RL A(S): 33/33 (17/17)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 28
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 15/22 (16/16)
LT R A(S): 10/10
CT A(S): 30/36 (23/23)
CT R A(S): 10/10
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 22/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 32/32 (16/16)
RL A(S): 25/32 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Indusries
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – RT (Heat: 3, Ammo: 20, Range: (L:15 M:10 S:5), Status: OK!)
LRM-15 – LT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-4 – LT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 22/22 (14/14)
LT R A(S): 4/4
CT A(S): 22/22 (20/20)
CT R A(S): 6/6
RT A(S): 22/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 8/8 (10/10)
LL A(S): 20/20 (14/14)
RL A(S): 20/20 (14/14)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 15/15 (9/9)
RA A(S): 15/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
SRM-6
Critical Damage: None!
Notes:

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: None!
Notes:

6) MON-67 Mongoose
Weight:
25 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Medium Laser, Small Laser
Critical Damage: None!
Notes:

7) HER-1A Hermes
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Flamer
Critical Damage: None!
Notes:

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Autocannon/10, Small Laser
Critical Damage: None!
Notes:

PoptartsNinja fucked around with this message at 19:37 on Nov 13, 2011

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Another volley, men! :argh: Heat be damned, the Raven must die!

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Did the Raven suffer no crits?


VVV Yeah, I somehow missed the torso destruction from the Glad.

KnoxZone fucked around with this message at 23:22 on Nov 12, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

KnoxZone posted:

Did the Raven suffer no crits?

Every section that suffered a crit was blown off before the end phase.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Having no arms and no LT means that for all intents and purpose that Raven is dead. The SRM is in the RT, but all the ammo is in the LT, along with the EWar. The lasers are in the arm.

Focus on the fast lights.

legoman727
Mar 13, 2010

by exmarx
That Raven is the luckiest bastard. It's still standing and one of your guys has already fallen over? Put this damned thing in the ground!

landcollector
Feb 28, 2011
About the only thing that Raven can do anymore is attempt charging. Like Knox said, the MLs are gone and the ammo bin for its SRM-6 was destroyed, maybe just 1 shot left in the rack itself.

lilljonas
May 6, 2007

We got crabs? We got crabs!
It is unfortunate that the Raven survived, but with the Mongoose and the Hermes closing in, I don't think that you can afford to chase it down for a revenge beating. 5 medium lasers are 5 medium lasers.

Rorac
Aug 19, 2011

Even though it survived, good god that Raven got beat down.



PTN, I'm curious. What do you think of the optional massive-damage piloting check where rather than +1 period for 20+ damage in a turn, it's +1 for *every* 20 damage taken in a turn (so 40 is +2 to check, 60 is +3, etc)?

MJ12
Apr 8, 2009

Rorac posted:

Even though it survived, good god that Raven got beat down.



PTN, I'm curious. What do you think of the optional massive-damage piloting check where rather than +1 period for 20+ damage in a turn, it's +1 for *every* 20 damage taken in a turn (so 40 is +2 to check, 60 is +3, etc)?

Don't forget it gives you bonuses/penalties for mech weight.

Lights get +1, Mediums +0, Heavies -1, Assaults -2, and Superheavies (if you're playing in the Jihad) -3.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
There are four possible targets this turn. The Urbanmech, the Hermes, the Mongoose, and the Raven. Of the four, I would say either the Urbanmech or the Mongoose should be the priority. You can divide your fire, as both lights will fold quickly if hit, but that also creates the risk of killing neither mech.

e: The Raven can still spot, but it is still probably a less dangerous target.

KnoxZone fucked around with this message at 23:41 on Nov 12, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Rorac posted:

PTN, I'm curious. What do you think of the optional massive-damage piloting check where rather than +1 period for 20+ damage in a turn, it's +1 for *every* 20 damage taken in a turn (so 40 is +2 to check, 60 is +3, etc)?

I'm not a fan. Light 'Mechs already have enough problems staying upright.


VVV That is true, but some light 'Mechs are surprisingly durable. By all rights, that Raven should've been killed this turn.

PoptartsNinja fucked around with this message at 00:01 on Nov 13, 2011

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I should think a light taking 40 or more damage will have a more pressing problem stayin in one piece, so I can't imagine it'd come up very often. Might be useful for making heavier mechs more likely to topple, I guess.

So I guess with the Raven's eWar and weapons neutered, there's no reason to attack it any more. It gets a pass, luckiest of lucky bastards.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Before I forget: Add me to the Mechwarrior list. I've got Platinum and plenty of space in my inbox.

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Well I'm gonna try to toast either the Hermes or Mongoose this turn. Any input from my fellow lance mates?

Edit: Eh I'd rather go for the triple ppc shot one more time before alternating fire. I don't think my odds of landing a kick is better despite the fact that it would rip a leg off if I hit.

Canopus250 fucked around with this message at 00:16 on Nov 13, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Canopus250 posted:

Well I'm gonna try to toast either the Hermes or Mongoose this turn. Any input from my fellow lance mates?

Kick them to force a piloting test, but try not to miss?

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"
On the other hand, I imagine the conversation on the other team's party line is something along the lines of "I'm alive? I'm alive?!..." *checks read-outs indicating 'mech has been castrated.* "I'm out of here!"


I wonder if there's any way to tap into the enemy comms this mission? Probably not, since Capellans are the leading pioneers of information technology in the Inner Sphere who aren't ComStar. They probably have passwords that must be at least 13 characters long and get changed once monthly.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


The Mongoose and Hermes both just ran really far on wet pavement, I assume this makes them hard to hit with weapons but does that make it easier to knock them on their rear end with a kick or a shove? If the Raven is no longer able to let the enemy ignore trees, 0303 (to the left) might be a good place for the Awesome to unload on the Hermes[7] without the Mongoose[8] hitting as easily.

Gladiator could go south a bit to 1007 to finish the Raven for fun and begin to flank the enemy, who will realistically need to move closer to the rest of the group next turn to land solid hits. Not sure how he'd get useful hits in otherwise.

Ostroc might want to move down or back so the raven can't ram it into the water.

They'll probably focus on the Orion anyhow since it's down. If he gets back up immediately now, does he still have a stationary target bonus on him?

the JJ
Mar 31, 2011
Push the Raven into the water!

Felime
Jul 10, 2009

Dolash posted:

So I guess with the Raven's eWar and weapons neutered, there's no reason to attack it any more. It gets a pass, luckiest of lucky bastards.

There's a big reason to attack it if you don't have other shots. It can spot for indirect fire. If a spotting unit shoots, the indirect fire has a penalty. If it's a raven with no guns, well... Basically it's only worth a hilarious charge to try to knock you into the water or a small bonus to LRM TH numbers at this point.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Gladiator should have moved into melee and closed the gap, then the raven wouldn't even be able to have ran.

Arcturas
Mar 30, 2011

Felime posted:

There's a big reason to attack it if you don't have other shots. It can spot for indirect fire. If a spotting unit shoots, the indirect fire has a penalty. If it's a raven with no guns, well... Basically it's only worth a hilarious charge to try to knock you into the water or a small bonus to LRM TH numbers at this point.

The Raven can also run up and go for kicks, too, which do damage and force PSR's. It's not worth prioritizing over other targets, but it's pretty annoying when you have a neutered mech that kicks you in the back, knocking you over.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Except for the PTN GOES LAST rule, which makes the raven unable to ever truly catch you.

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
Man, I can't believe I've read though this entire thing in 2 weeks! But also gently caress yea, giant robots + FASA gaming! Sadly Shadowrun was the only product of theirs I ever got to play, but just watching the heartbreak of the almost-win and the gently caress yea of when goons pull a victory has been worth this entire thing.

Doesn't the Raven have a SRM/6 left though? Or was that on the blown-off limbs?

Side-note: If you want a small quick history of FASA, Research Indicates put up a pretty awesome little video with narration in his Crimson Skies thread

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


The SRM is still there, but the ammunition is gone. Unknown if it's allowed to make one salvo.

Felime
Jul 10, 2009

AtomikKrab posted:

Except for the PTN GOES LAST rule, which makes the raven unable to ever truly catch you.

First, technically.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

PoptartsNinja posted:

End Phase:
O Orion
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage = 4): rolled 3, fails!
- - Falls forward!
- - Suffers damage to Left Torso (15/22 armor remains), Center Torso (30/36 armor remains)
- Must pass a piloting test to avoid pilot damage (3 base + 0 movement + 1 massive damage + 1 attempting to avoid pilot damage = 5): rolled 8, succeeds!
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage + 0 missed kick = 4): already prone!
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage + 0 kicked = 4): already prone!

Paul Masters was never one keep a Battlemech upright. :ughh:

Edit: PTN, does the program that you use to roll output all of those rolls? Or do you have to manual input them in the first real combat update every time?
Clarification: Formatting - do you have to do it every time?

Rick_Hunter fucked around with this message at 01:59 on Nov 13, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Rick_Hunter posted:

Edit: PTN, does the program that you use to roll output all of those rolls? Or do you have to manual input them in the first real combat update every time?

I use real dice, because I am a masochist (and I don't trust random number generators).

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Real Dice are a tricky thing, depending how new they are, plastic/wooden/whatever and can really do some either bad or lucky streaks. I prefer them over an RNG anyday of the week.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
There seems to be potential for messing with up to four enemy mechs this turn. Looks like choosing targets correctly will play a big role in things to come.

Mary Annette
Jun 24, 2005

PoptartsNinja posted:

I use real dice, because I am a masochist (and I don't trust random number generators).

drat, son. :stare:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Mary Annette posted:

drat, son. :stare:

Box of dice. It makes things easier.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Question: is the Raven not making a PSR intentional or not?

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Defiance Industries posted:

Question: is the Raven not making a PSR intentional or not?

It made one. It occurred before the physical phase.

generally I prefer
Apr 17, 2006

I'm going to go after the Raven and finish it off, given that the mission objective is to destroy all enemy mechs though, and if it withdraws we could be having to hunt it all over the map. It probably means that the Urbanmech is going to take some potshots at me with the Gauss rifle though.

I'm thinking moving to 1007 and giving it the lasers and SRM again. Thoughts?

edit: the rest of the lance should totally go after the Hermes and Mongoose but if the Ostroc moves southwest a few steps to 0806 before firing we can have a pretty decent firing line without any of us getting too strung out.

generally I prefer fucked around with this message at 03:59 on Nov 13, 2011

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I would probably ignore the Raven for now. The threat it presents is far less than the threat of the other mechs on the field.

If you do want to kill the Raven, you can always run next to it and kick it, while shooting something else. You could get a medium range shot on the Urbie with your PPC if you did so.

KnoxZone fucked around with this message at 04:06 on Nov 13, 2011

generally I prefer
Apr 17, 2006

Well, 1007 also gives me a good shot at the Mongoose, so I'll give it the PPC/laser treatment (hopefully backed up by ActionZero) and you and Canopus go for the Hermes?

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pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Guitar_Hero posted:

It probably means that the Urbanmech is going to take some potshots at me shoot me in the HD with the Gauss rifle though.

Fixed that for you. This is PTN dice Battletech.

pun pundit fucked around with this message at 04:19 on Nov 13, 2011

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