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PoptartsNinja posted:It doesn't (the Clans kinda roll their eyes at Infernos). He - wait, what? I don't think the Star League ever had Heavy PPCs. The Dracs have been reverse-engineering Clan ERPPCs, haven't they? They can't actually duplicate the whole thing, so they split it into two distinct design lineages? IE - the Drac ER PPC has the heat and range of the Clan ERPPC and the damage of the Spheroid PPC, and the Drac Heavy PPC has the heat and damage of the Clan ERPPC and the range of the Spheroid PPC?
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# ? Dec 22, 2011 06:12 |
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# ? Apr 28, 2024 02:30 |
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ShadowDragon8685 posted:He - wait, what? Yorinaga killed a Masakari (months ago remember we had a timeskip), he looted two clan erppcs for himself and sent the other two in for reverse engineering. The coordinator has one of the first working prototypes on his grand dragon.
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# ? Dec 22, 2011 06:31 |
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AtomikKrab posted:Yorinaga killed a Masakari (months ago remember we had a timeskip), he looted two clan erppcs for himself and sent the other two in for reverse engineering. The coordinator has one of the first working prototypes on his grand dragon. It's not too farfetched an idea that the Coordinator gets some shiny things for his mech, even if they are experimental to the point of hilariously expensive. I mean, poo poo, he's got a giant glass building on the map for some of his priceless pottery.
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# ? Dec 22, 2011 06:34 |
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ShadowDragon8685 posted:He - wait, what? To be fair, apparently the Heavy PPC in canon isn't some big advance in the way the weapon works like the ER and Light, but basically just a PPC with a bigger bore and more capacitors stuck to it.
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# ? Dec 22, 2011 06:39 |
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GhostStalker posted:BTW, what unit is Minobu Tetsuhara serving with right now in your timeline, PTN? Because I remember hearing chatter that he was going to make an appearance in this mission as well... The Kell Hounds were having a conversation with him, he's not on Luthien. That was speculation.
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# ? Dec 22, 2011 07:22 |
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GhostStalker posted:BTW, what unit is Minobu Tetsuhara serving with right now in your timeline, PTN? Because I remember hearing chatter that he was going to make an appearance in this mission as well... That was just us bullshitting around in # megamek, but he was in the 2nd sword of light and was stripped of his mechwarrior status because they lost to Wolf's dragoons, which don't exist.
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# ? Dec 22, 2011 07:24 |
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Counting Coup: Tactical Update 2 Movement Phase P1 Stormcrow B - Must pass a piloting test or skid (2 base - 1 movement = 1): Automatic success! P3 Gargoyle D - Must pass a piloting test or skid (3 base - 1 movement = 2): Rolled 2, succeeds! End Phase Combat Phase P1 Stormcrow B - Fires ER Medium Laser at building hex 0131 (1 base + 0 range + 1 movement + 0 enemy movement - 4 immobile target = -2): Automatic hit, building absorbs 7 damage! - Fires ER Medium Laser at building hex 0131 (1 base + 0 range + 1 movement + 0 enemy movement - 4 immobile target = -2): Automatic hit, building absorbs 7 damage! - Fires ER Medium Laser at building hex 0131 (1 base + 0 range + 1 movement + 0 enemy movement - 4 immobile target = -2): Automatic hit, building absorbs 1 damage! Building Hex 0131 collapses into rubble! - Fires ER Medium Laser at building hex 0131: automatic miss! - Generates 22 heat, sinks 26! P2 Hellbringer C - Fires ER Large Laser at building hex 0131: automatic miss! - Fires ER Small Laser at building hex 0131: automatic miss! - Generates 15 heat, sinks 26! P3 Gargoyle D - Holds fire! - Generates heat 2, sinks ! P4 Gargoyle Prime - Holds fire! Generates 2 heat, sinks 12! P5 Kingfisher B - Holds fire! Generates 2 heat, sinks ! A Grand Dragon - Holds fire! B Warhammer - Holds fire! C Thug - Holds fire! O1 Atlas - Holds fire! O2 Mauler Daboku 1 - Holds fire! O3 Mauler Daboku 2 - Holds fire! O4 Hatamoto Hankou - Holds fire! S1 Phoenix Hawk - Holds fire! S2 Jenner 1 - Holds fire! S3 Jenner 2 - Holds fire! S4 Spider - Holds fire! S5 Panther 1 - Holds fire! S6 Panther 2 - Holds fire! S7 Panther 3 - Holds fire! S8 Panther 4 - Holds fire! Star Captain Nasrullah paused momentarily as a Jenner bearing the markings of the Second Sword of Light leapt into the air from behind a distant building, and sailed towards his half of the Star of volunteers the ilKhan had assembled. His heavy autocannons shifted as he tracked the Jenner’s flight, the tone of a hard lock filling his ears. He did not fire, and the Jenner vanished around another corner. Nasrullah smiled viciously as he started once again to play his favorite game: counting coup, proving his superiority as a pilot through hard locks and held fire. He allowed himself this single indulgence, for he doubted he would have any opportunity to play. The Khan’s will would be done, and Nasrullah was just the warrior for the job. He prided himself on wasting few resources throughout his career: waste was abhorrent, he mused quietly. Nasrullah missed only rarely, and did not anticipate problems to survive more than a salvo or two. Still, perhaps one of these Kuritan `Mechwarriors would prove worthy of becoming his bondsman. And perhaps too, a secret heir to House Cameron would reform the Star League, and peace and prosperity would reign throughout the Inner Sphere. Mission Objectives Kill Takashi Kurita Secondary Objective At least 1 Clan `Mech escapes via any of the river hexes Enemy Movement Modifiers: A Grand Dragon: S+0 B Warhammer: R+1 C Thug: W+0 O1 Atlas: S+0 O2 Mauler Daboku 1: S+0 O3 Mauler Daboku 2: S+0 O4 Hatamoto Hankou: S+0 S1 Phoenix Hawk: S+0 S2 Jenner 1: J+3 S3 Jenner 2: W+2 S4 Spider: J+4 S5 Panther 1: W+1 S6 Panther 2: R+2 S7 Panther 3: S+0 S8 Panther 4: W(R)+1 P5 Kingfisher B Weight: 90 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 28/28 (19/19) LT R A(S): 10/10 CT A(S): 45/45 (29/29) CT R A(S): 12/12 RT A(S): 28/28 (19/19) RT R A(S): 10/10 LA A(S): 30/30 (15/15) RA A(S): 30/30 (15/15) LL A(S): 38/38 (19/19) RL A(S): 38/38 (19/19) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16(32) Movement: 4/6/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Nasrullah Mechwarrior Player: Keru Mechwarrior Status: OK! Armament: Ultra-AC/20 – RA (Heat: 7, Ammo: 40, Range: (L:12 M:8 S:4), Status: OK!) Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!) Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!) Anti-Missile System – HD (Heat: 1, Ammo: 24, Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P4 Gargoyle 1 Prime Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 26/26 (17/17) LT R A(S): 8/8 CT A(S): 38/38 (25/25) CT R A(S): 12/12 RT A(S): 26/26 (17/17) RT R A(S): 8/8 LA A(S): 26/26 (13/13) RA A(S): 26/26 (13/13) LL A(S): 34/34 (17/17) RL A(S): 34/34 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Mechwarrior Zenyatta DeLaurel Mechwarrior Player: GenericOverusedName Mechwarrior Status: OK! Armament: ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P3 Gargoyle 2 D Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 26/26 (17/17) LT R A(S): 8/8 CT A(S): 38/38 (25/25) CT R A(S): 12/12 RT A(S): 26/26 (17/17) RT R A(S): 8/8 LA A(S): 26/26 (13/13) RA A(S): 26/26 (13/13) LL A(S): 34/34 (17/17) RL A(S): 34/34 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Matsukaze Ravenwater Mechwarrior Player: Der Waffle Maus Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – RT (Status: OK!) Critical Damage: None! Notes: 2 hands P2 Hellbringer C Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 23/23 (15/15) LT R A(S): 7/7 CT A(S): 32/32 (21/21) CT R A(S): 10/10 RT A(S): 23/23 (15/15) RT R A(S): 7/7 LA A(S): 20/20 (10/10) RA A(S): 20/20 (10/10) LL A(S): 30/30 (15/15) RL A(S): 30/30 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17(34) Movement: 5/8/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Colonel Kelso Cooper Mechwarrior Player: Serril Mechwarrior Status: OK! Armament: ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P1 Stormcrow B Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 17/17 (13/13) LT R A(S): 9/9 CT A(S): 25/25 (18/18) CT R A(S): 10/10 RT A(S): 17/17 (13/13) RT R A(S): 9/9 LA A(S): 18/18 (9/9) RA A(S): 18/18 (9/9) LL A(S): 25/25 (13/13) RL A(S): 25/25 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 13(26) Movement: 6/9/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: ilKhan Lair Seidman Mechwarrior Player: ShadowDragon8685 Mechwarrior Status: OK! Armament: Ultra AC/20 – LA (Heat: 7, Ammo: 10, Range: (L:12 M:8 S:4), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: 1 hand Enemy Status A) GRD-1T Grand Dragon Weight: 60 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 2 Mechwarrior Name: Coordinator Takashi Kurita Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, SRM-6 Critical Damage: None! Notes: B) WHM-6Y Warhammer Weight: 70 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 0, Gunnery 0 Mechwarrior Name: Sho-sa Yorinaga Kurita Mechwarrior Status: OK! Armament: 2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System Critical Damage: None! Notes: C) THG-11E Thug Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Tai-i Akira Kurita Mechwarrior Status: OK! Armament: 2x PPC, 2x SRM-6 Critical Damage: None! Notes: O1 AS7-D Atlas Weight: 100 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Sho-Sho Oda Hideyoshi Mechwarrior Status: OK! Armament: Autocannon/20, 4x Medium Laser, LRM-20, SRM-6 Critical Damage: None! Notes: O2 MDB-1X Mauler Daboku 1 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O3 MDB-1X Mauler Daboku 2 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O4 HTM-25T Hatamoto Hankou Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser Critical Damage: None! Notes: S1 PHX-1D Phoenix Hawk Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, 2x Medium Laser Critical Damage: None! Notes: S2 JR7-D Jenner 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S3 JR7-D Jenner 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S4 SDR-5V Spider Weight: 30 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Medium Laser Critical Damage: None! Notes: S5 PNT-8Z Panther 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, SRM-4 Critical Damage: None! Notes: S6 PNT-9R Panther 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: PPC, SRM-4 Critical Damage: None! Notes: S7 PNT-9R Panther 3 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: PPC, SRM-4 Critical Damage: None! Notes: S8 PNT-9R Panther 4 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: PPC, SRM-4 Critical Damage: None! Notes: PoptartsNinja fucked around with this message at 09:30 on Dec 22, 2011 |
# ? Dec 22, 2011 08:16 |
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PTN IS CONCENTRATING FORCES. and Yorinaga and Akira are moving
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# ? Dec 22, 2011 08:34 |
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Is that the Clan equivalent of "Yeah, and maybe I'm a Chinese jet pilot."
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# ? Dec 22, 2011 08:35 |
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TildeATH posted:Is that the Clan equivalent of "Yeah, and maybe I'm a Chinese jet pilot." (It is a snub on Devlin Stone)
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# ? Dec 22, 2011 08:37 |
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Guys, you need to pick off as many of the lights as you can while they're isolated and easily killed, because if they form up under the cover of those gauss rifles you are going to have a ridiculously hard time winning. If you want to risk a burst of MASC, P4 can intercept S6 and get some very good backshots by running to 2034 unless I have my LOS wrong. Two ERPPCs hitting the rear of a light mech are going to either cripple or kill it as long as one of them hits. P1 and P2 can move forward to shoot at S4, and since these are poorly armored IS lights, even one or two good hits from ERPPCs or even ERMLs will absolutely wreck it. If P3 uses MASC as well and runs straight forward to hex 1928, it can get shots into S2 and almost certainly kill it as well. Right now they're disorganized and isolated, this is the exact moment wherein you should be trying to exploit this by using your individual tonnage and skill advantage to cripple and leave useless as many mechs as possible before they can organize an effective defense. IF you can get rid of the city's lights with minimal damage and without taking too much time, the outlook is pretty rosy on killing the Coordinator. If you don't, you're hosed, because the setup here is, you basically could have gotten a good start by doing two things: Either immediately forming up into a giant metal wrecking ball and battering your way to the Coordinator, or going aggro on individual targets to pick off all the in-city lights before they could form up into a viable counterforce. Right now, since you're splitting up, you have to do the second, because it's too late to try the first, you no longer have that luxury of initiative. So go aggro, redline that MASC, hope you don't get 2s, and take out as many lights as you can. In theory you can probably get at least 3, maybe 4 if someone else looks at the map and sees something I don't. Remember, you don't have to kill them. If they're missing a leg or their primary weapon, you can largely ignore them since they'll be slow enough or pathetic enough that they can't viably threaten you. All you need to do is cripple them. MJ12 fucked around with this message at 08:51 on Dec 22, 2011 |
# ? Dec 22, 2011 08:44 |
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Rorac posted:Is there any particular reason the clans just hate using physical attacks In addition to Nicholas' general disdain of physical attacks steming from the It puts a lot of stress on a `Mech's internal skeleton and computer systems. Endo Steel is lighter than normal `Mech internals, but it's also a lot less resilliant--they need a good deal more of it to get roughly the same level of strength, and it's actually pretty vulnerable to snapping or sheering in a clean break when they get fatigued, rather than bending. Both are bad, but Endo Steel breaks down a little more quickly, and the Clans can't replace it endlessly. This means that any `Mech with an endo-steel skeleton is pretty vulnerable to melee combat, since even a `Mech launching a punch is putting a lot more stress on its internals than one simply firing an autocannon. VV The Clans draw a distinction between a fistfight and a fistfight between Battlemechs. They have no qualms about two people punching each other until one of them goes unconscious or dies. They do have problems with their `Mechwarriors breaking their own `Mech arms and sheering torso frames trying to punch that other guy. Plus, `Mech fistfights are inordinately lethal, and the Clans don't believe in wasting human life either. PoptartsNinja fucked around with this message at 09:22 on Dec 22, 2011 |
# ? Dec 22, 2011 08:50 |
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PoptartsNinja posted:In addition to Nicholas' general disdain of physical attacks steming from the So did he literally never fight an unaugmented trial then? because I would go out of my way to challenge him to hand to hand slap fights.
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# ? Dec 22, 2011 09:14 |
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Some of that movement looks a little wierd to me. Unless there's a houserule I've missed, S2 shouldn't be able to jump around the building like that. S8 should also have a +1 movement modifier for the four hexes it moved. Any chance we can know the CF of the hardened building at 0928ish?
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# ? Dec 22, 2011 09:29 |
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Der Waffle Mous posted:Unless there's a houserule I've missed, S2 shouldn't be able to jump around the building like that. Five unique hexes traveled, I don't see any problems.
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# ? Dec 22, 2011 09:31 |
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Der Waffle Mous posted:Some of that movement looks a little wierd to me. Perfectly legal. You must jumpjet to your target hex using the straightest line (least hexes) possible. Since he could not jump over the building he instead jumps around it. The hardened building is a trap.
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# ? Dec 22, 2011 09:32 |
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My mistake, that makes sense. For some reason I thought there was a rule where you couldn't turn more than two hexsides when jumping, but that's more just how megamek works.
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# ? Dec 22, 2011 09:55 |
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Der Waffle Mous posted:My mistake, that makes sense. Jumping ignores turns entirely, and you can land facing in any direction.
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# ? Dec 22, 2011 09:57 |
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Yeah, I just checked the wording in my copy of TW. The move makes perfect sense. I just got confused because of the way you can plot jumps hex-by-hex in megamek instead of picking a landing point.
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# ? Dec 22, 2011 10:16 |
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Der Waffle Mous posted:My mistake, that makes sense. The actual rule is that you must take the shortest possible path (or choose from among the shortest possible paths) when jumping. This way you can't just jump in a circle and get max mods every turn no matter what hex you want to get to. Most likely megamek was preventing you from choosing a route which was illegal by those rules. PTNs jump path is okay because all the more direct paths are impossible; the intervening buildings are to tall for the jenner to jump over. Also, it looks like you have move mods for your light mechs mixed up. Longinus00 fucked around with this message at 10:47 on Dec 22, 2011 |
# ? Dec 22, 2011 10:28 |
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PoptartsNinja posted:even a `Mech launching a punch is putting a lot more stress on its internals than one simply firing an autocannon. I would call bullshit on this if I wanted to bother doing math, but I'll just say I'm skeptical. A gun recoiling has a really short impulse, a mech punch would have a long one, so the stresses of the recoil are significantly amplified for any given total energy. Of course, the Clans don't need an excuse to be batshit crazy and Nicholas Kerensky doesn't need a reason to be petty and arbitrary, so I doubt the whole "no punching" thing even needs an in-universe explanation. Just-so stories are actually a pet peeve of mine; people assume things have a logical explanation when in many fields, like science or politics, the explanation is either nonexistent or shockingly stupid. Yet false bullshit gets made-up and spread around because someone wanted to feel smart and people wanted to believe a "good" explanation over a "bad" one. I once had someone call me an idiot because I didn't agree that Asians have a single epicanthic fold because it protects their eyes from sun reflecting from snow. There is absolutely no evidence that supports this theory and it is entirely speculative, but I was told I did not understand evolution because I didn't agree with it. By a photographer, when I had just finished a class on vertebrate evolution. Attempts to explain genetic drift were met with derision. Wherever you are, Andy, I still hate you. Arglebargle III fucked around with this message at 13:44 on Dec 22, 2011 |
# ? Dec 22, 2011 13:37 |
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Autocannons have recoil mechanisms to handle the stress in a casual manner, punching arms do not The only exception I can think of is the Stone.Rhino. which is explicitly stated to have arms designed to bust faces without damaging the mech or its weapons. Compare the impact on the user from something like this to the effects of hitting a punching bag barefisted. Scale it up to BattleMech size. Also pretend the punching bag is made of magical armor plating.
Chronojam fucked around with this message at 14:10 on Dec 22, 2011 |
# ? Dec 22, 2011 14:08 |
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I always got the impression that zellbrigen got its start after Nicholas' brother Andery was killed by some rebels ganging up on his lone 'Mech during the end of Operation Klondike, but the looking down on physical attacks thing didn't really start up until the Golden Century decades later. Also, Nicholas wouldn't have seen to that, because his taking a volley of missiles to the face in the Widowmaker Trial is what marked the beginning of the Golden Century. But in the end such splitting of hairs is all moot, as the Clans attribute everything they see as a "good idea" in their culture to Nicholas anyway. So in actuality Nicholas could have been all about beating the poo poo out of stuff in his Atlas II, but by the 31st century the glorious Founder would have been smiling down upon his Children as they adhere to his "no punching allowed" rules. After all, punching and kicking in a 'Mech is the refuge of the barbarian Spheroids, and the Clans are better than that. Revisionist history is the foundation of Clan culture.
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# ? Dec 22, 2011 17:02 |
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Chronojam posted:Autocannons have recoil mechanisms to handle the stress in a casual manner, punching arms do not The only exception I can think of is the Stone.Rhino. which is explicitly stated to have arms designed to bust faces without damaging the mech or its weapons. Compare the impact on the user from something like this to the effects of hitting a punching bag barefisted. Scale it up to BattleMech size. Also pretend the punching bag is made of magical armor plating. drat. I want me one of those. It's a goddamn shame they're ridiculously illegal in this country.
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# ? Dec 22, 2011 18:31 |
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The best thing about the clans is that if Aleksandr Kerensky had lived and been able to shape the early clans in anyway then the manchild Nicholas, they would have turned out completely differently. The clans probably would mortify Aleksandr in most ways by the time they returned to the inner sphere. Aleksandr assumed that the SLDF would return thousands of years later. It is one of the reasons why he left a message by standard radio waves at end of his journey with the idea by the time it reached the IS they would have changed enough to understand his choice. When Nicholas took over it became all about whatever did not oppose or offend Nicholas, but he could twist around to say that his dad did it at one time. For example, a trial of position comes from Aleksandr Kerensky fighting against 4 students in the simulators in which he beat them all and thought it a good measure of skill. That turned into Nicholas' live fire exercise where they have to find which rank they are capable of. That kind of hypocrisy makes me love the clans in their own way.
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# ? Dec 22, 2011 18:36 |
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The real lesson to take away from Battletech is don't create organizations run by a single highly unaccountable person. And no, a contentious aristocracy or a bunch of ambitious would-be usurpers don't constitute accountability. Very few settings that believe in the failure of democracy manage to make a better example case out of non-democratic governance - even Plato's Republic ended up being one old man saying he'd kick out all that modern music that's corrupting the kids' morals.
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# ? Dec 22, 2011 18:52 |
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In the IS, the investiture of power into individuals is the result of repeated failures of democracy in the face of communication infrastructure not existing. In the Clans it's because Nicholas has a fixation on "warriors" as bad as any military sci-fi author.
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# ? Dec 22, 2011 19:03 |
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Defiance Industries posted:In the IS, the investiture of power into individuals is the result of repeated failures of democracy in the face of communication infrastructure not existing. In the Clans it's because Nicholas has a fixation on "warriors" as bad as any military sci-fi author. That is one subtext I've always liked about Battletech: they get into the 'price of power' and 'the corruption of power' in a post-democratic society. Even Kai "I-Can-Do-No-Wrong" Allard-Liao acknowledges that Hanse Davion has sacrificed the bulk of his humanity on the altar of his personal convictions; and that even though Hanse Davion acts with absolute certainty that what he's doing is the ultimately the 'right thing,' the path his mind takes to reach those conclusions is a terrifying one. Hell, the very reason the Free Worlds League "does nothing" in the setting is because ultimately, the Mariks are held accountable for their actions by Parlament, and can be removed if they gently caress up too badly. The Lyrans are in a similar situation, except replace 'gently caress up too badly' with 'gently caress up the economy.'
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# ? Dec 22, 2011 19:29 |
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ShadowDragon8685 posted:drat. I want me one of those. He's not Russian. He's an American with a FFL If I remember correctly. On the topic of mech-punching: punching something the wrong way can really screw up your hand, and I doubt mechs have perfect control over where their fingers are positioned(If they even have fingers and aren't punching with the barrel of a PPC or something.
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# ? Dec 22, 2011 20:25 |
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Felime posted:He's not Russian. He's an American with a FFL If I remember correctly. The early books say that basically you can put on gauntlets to control the finger movements and arm movements for more sophisticated hand/arm operations. I only recently read the GDL early books so i don't know if they reconned that but, mechs seem to be able to do some pretty complicated things with hands. I may have forgotten if it is different later, it's been a long time since I've read all the books, gotta start back up with the GDL Helm book . Axe-man fucked around with this message at 20:36 on Dec 22, 2011 |
# ? Dec 22, 2011 20:34 |
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Axe-man posted:The early books say that basically you can put on gauntlets to control the finger movements and arm movements for more sophisticated hand/arm operations. I only recently read the GDL early books so i don't know if they reconned that but, mechs seem to be able to do some pretty complicated things with hands. I may have forgotten if it is different later, it's been a long time since I've read all the books, gotta start back up with the GDL Helm book . I remember Lost Destiny (or whatever the third Blood of Kerensky book is) has a scene where Phelan clenches his fists out of frustration and the mech he's in apes the gesture. So unless it's been retconned apparently Power Gloves are
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# ? Dec 22, 2011 20:50 |
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A mech with hands can do things a person that size with hands could.
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# ? Dec 22, 2011 20:58 |
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PoptartsNinja posted:The Kell Hounds were having a conversation with him, he's not on Luthien. That was speculation. Unfortunate. Then Tetsuhara is still with the Combine, maybe with the Second Sword of Light? I know he isn't here by dint of not being named, but maybe we'll see him later depending on how this mission turns out...
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# ? Dec 22, 2011 21:57 |
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Felime posted:He's not Russian. He's an American with a FFL If I remember correctly. I meant I wished the automatic shotgun wasn't illegal, not that I wished Russians weren't illegal.
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# ? Dec 23, 2011 01:14 |
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Axe-man posted:The early books say that basically you can put on gauntlets to control the finger movements and arm movements for more sophisticated hand/arm operations. I only recently read the GDL early books so i don't know if they reconned that but, mechs seem to be able to do some pretty complicated things with hands. I may have forgotten if it is different later, it's been a long time since I've read all the books, gotta start back up with the GDL Helm book . I believe TechManual says that there's a lot of older 'Mechs with the GDL book style of gauntlet controls, but that many modern machines utilize a the standard joystick/triggers to do similar things with 'Mech hands. This is thanks to the fact that 'Mech central control computers are actually pretty smart. Plus they're able to interface with neurohelmet signals of "don't crush what I'm grabbing" to fine-tune the force of the grab. It's all described as pretty point and click. You put a crosshair over a box and punch up the "grab" command and the 'Mech does the rest. 'Mechs in general are capable of a lot of complicated maneuvers thanks to their computer controls and neurohelmets, which is part of the "walker > tank" flavor of BT.
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# ? Dec 23, 2011 01:42 |
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ShadowDragon8685 posted:I meant I wished the automatic shotgun wasn't illegal, not that I wished Russians weren't illegal. Russians aren't illegal. You can mail order them and everything.
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# ? Dec 23, 2011 01:52 |
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Crigit posted:Russians aren't illegal. You can mail order them and everything. I know Russians aren't illegal, it would be silly to wish that something, which is legal, were in fact not illegal, when by being legal it is, by default, not illegal, thus rendering the wishing that it were not illegal redundant in the extreme, like wishing that cherry pie was not illegal. I got caught in recursion for a minute there, didn't I? Holybat posted:I believe TechManual says that there's a lot of older 'Mechs with the GDL book style of gauntlet controls, but that many modern machines utilize a the standard joystick/triggers to do similar things with 'Mech hands. This is thanks to the fact that 'Mech central control computers are actually pretty smart. Plus they're able to interface with neurohelmet signals of "don't crush what I'm grabbing" to fine-tune the force of the grab. It's all described as pretty point and click. You put a crosshair over a box and punch up the "grab" command and the 'Mech does the rest. That seems like a step backward, actually. Control waldos would allow infinitely better control of what you're doing than any automatic system. Besides, sometimes you do want to crush what's in your hand, such as when you caught an Elemental who was leaping at you.
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# ? Dec 23, 2011 03:51 |
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Automatic, neurohelmet controlled system. Just don't think mean thoughts when you pick up your buddy.
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# ? Dec 23, 2011 04:10 |
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Advice: P3 advances to 1227, P4 advances to 1529, P5 advances to 1629 and engage S8. One good salvo will obliterate that Panther. P1+2 are on a good path to advance up the mapedge to flank the S7 corridor.
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# ? Dec 23, 2011 05:18 |
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# ? Apr 28, 2024 02:30 |
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Tempest_56 posted:Advice: P3 advances to 1227, P4 advances to 1529, P5 advances to 1629 and engage S8. One good salvo will obliterate that Panther. P1+2 are on a good path to advance up the mapedge to flank the S7 corridor. Most of us have already sent our orders out. Feel free to rage at us all doing stupid things when PTN updates, though!
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# ? Dec 23, 2011 05:23 |