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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

KnoxZone posted:

PTN trolled you guys. The Phantom Mech is actually the Panther.

I was still working on the movement phase when I posted that. :ssh:

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GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

PoptartsNinja posted:

I was still working on the movement phase when I posted that. :ssh:

Hey he could have been charged at or something! (None of us charged)

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

PoptartsNinja posted:

I was still working on the movement phase when I posted that. :ssh:

Now, I want you to make it survive via gm fiat. Like the panther doesn't lose a leg, instead it just goes on to Valhalla where all the great warriors belong.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Counting Coup: Tactical Update 6

Movement Phase
S6 Panther Must pass a piloting test or skid (5 base - 1 movement = 4): rolled 10, succeeds!

P2 Hellbringer C
- Attempts to enter hex 0720, has insufficient movement! Movement ends in hex 0721!

P1 Stormcrow B
- Must pass a piloting test or skid (2 base - 1 movement = 1): automatic success!
- Must pass a piloting test or skid (2 base + 0 movement = 2): automatic success!



Combat Phase
P5 Kingfisher B
- Holds fire!
Generates 2 heat, sinks 32!

P4 Gargoyle Prime
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 9, hit Right Leg (7/12 armor remains)!
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 3, miss!
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 4, miss!
- Fires Small Pulse Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat - 2 pulse laser = 6): rolled 11, hit Rear Left Torso (2/5 armor remains)!
- Fires Small Pulse Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat - 2 pulse laser = 6): rolled 9, Rear Right Torso (5/8 structure remains)! Critical chance!
Generates 15 heat, sinks 32!

P3 Gargoyle D
- Fires ER Large Laser at S8 Panther (2 base + 3 movement + 0 enemy movement + 0 range - 1 Targeting Computer = 4): rolled 6, hit Rear Center Torso (0/7 armor, 6/11 structure remains)! Critical chance!
- Fires ER Large Laser at S8 Panther (2 base + 3 movement + 0 enemy movement + 0 range - 1 Targeting Computer = 4): rolled 4, hit Rear Center Torso (0/11 structure remains)! `Mech destroyed!
- Generates heat 29, sinks 32!

P2 Hellbringer C
- Attempts to fire on S1 Phoenix Hawk; no line of sight to target!
- Generates 2 heat, sinks 26!

P1 Stormcrow B
- Attempts to fire on S8 Panther, target already destroyed (4 lasers fired anyway for dramatic purposes)!
- Generates 22 heat, sinks 26!

A Grand Dragon
- Holds fire!

B Warhammer
- Holds fire!

C Thug
- Holds fire!

O1 Atlas
- Holds fire!

O2 Mauler Daboku 1
- Holds fire!

O3 Mauler Daboku 2
- Holds fire!

O4 Hatamoto Hankou
- Holds fire!

S1 Phoenix Hawk
- Holds fire!

S3 Jenner 2
- Holds fire!

S4 Spider
- Holds fire!

S5 Panther 1
- Holds fire!

S6 Panther 2
- Holds fire!

S8 Panther 4
- Fires SRM-4 at P1 Stormcrow (4 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 10, 2 missiles hit Right Torso (13/17 armor remains), Center Torso (23/25 armor remains)!



End Phase:
S6 Panther
- Critical chance in Right Torso! No critical hits sustained!



Physical Combat Phase:
P4 Gargoyle Prime
- Kicks S6 Panther (3 base + 3 movement + 2 enemy movement + 1 Clanner in melee - 2 kick = 7): rolled 8, hit Right Leg (0/12 armor, 0/8 structure remains)! Leg destroyed!
- - Damage transfers to Right Torso (4/8 structure remains)! Critical chance!



End Phase:
- Critical chance in Right Torso! 1 critical hit sustained!
- - Heat sink destroyed!
- Suffers an automatic fall! Pilot hit!
- - Suffers damage to Right Torso (1/8 structure remains)! Critical chance!
- - - Critical chance in Right Torso! No critical hits sustained!
- - Must pass a 3+ consciousness test: rolled 4, succeeds!






Katana Kat’s engine was slowly but surely destroying itself. Without the inbuilt heat sinks that made up the bulk of a BattleMech’s reactor shielding, fusion was unsustainable. The magnetic ‘bottle’ containing the `Mech’s boiling heart wavered as the stressed and overheating circuitry began to fail. Like a man bleeding to death, the Katana Kat’s DI computer wavered as less-vital systems began shutting down from lack of power. The diagnostics board wavered between green lights that signaled all components were fine and functioning properly and the red lights that signified major technical problems.

Fuhito Tetsuhara ignored them as his `Mech died around him. He had finally done it, finally achieved mushin: that state of mind and body as one prized by the Samurai of House Kurita. His elder brother had spoken of such things when he’d given Fuhito the family’s heirloom `Mech after the Dragon had, in its infinite wisdom, promoted him to a regimental command and deemed the Katana Kat insufficient for such a position. No thoughts, no doubts, no emotions crossed Fuhito’s mind as he synchronized perfectly with the Katana Kat’s dying computers. The `Mech moved with a fluid grace at odds with the massive damage it’d sustained as the almost humorously chicken-shaped BattleMech the DCMS had designated ‘Swordbreaker’ came about with terrifying swiftness and opened fire with the blistering array of lasers wrapped around its right fist.

The Katana Kat shifted smoothly as lasers sliced flickered around it, its graceful motions apparently throwing off the Swordbreaker’s aim. Superheated columns of air imploded with the crackle of distant lightning. Not a single beam touched the Katana Kat as it danced away with only the barest hint of motion. With a stuttering flicker, the 360 degree compression strip filling Fuhito’s sight vanished, taking with it the bulk of his targeting systems as the Katana Kat’s DI computer began to cascade crash. Systems failing with alarming frequency, Fuhito still held his fire, feeling his foe’s movement with his ki more than seeing it.

He loosed his last salvo of SRMs at the Swordbreaker. One of them caught flame and exploded, throwing another off course—the final two struck the Clan `Mech in the chest, cracking armor plates but causing little more than cosmetic damage. It was a moral victory, in Kurita terms. If the Katana Kat had retained the capacity, he would’ve dropped it into a respectful bow before punching out. With a sudden burst of pain like railroad spikes being hammered into Fuhito’s temples, the Katana Kat’s DI computer shut down—and with it, his mental connection to the machine was lost.

Without a hint of remorse, Star Captain Matsukaze Ravenwater shot the dying Panther in the back; his large lasers coring the blackened remains of its torso and cutting the damaged `Mech in half. He frowned in irritation at the time it’d taken his targeting computer to lock on to the crippled enemy unit. If that pilot survived, he vowed, Matsukaze would claim him or her as a bondsman. Above all else, the Hell’s Horses respected tenacity.



Mission Objectives
Kill Takashi Kurita

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
A Grand Dragon: S+0
B Warhammer: S+0
C Thug: W(Sh)+0
O1 Atlas: S(Sh)+0
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: J+3
S3 Jenner 2: S+0
S4 Spider: W+0
S5 Panther 1: S+0
S6 Panther 2: J+2








P5 Kingfisher B
Weight: 90 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 28/28 (19/19)
LT R A(S): 10/10
CT A(S): 45/45 (29/29)
CT R A(S): 12/12
RT A(S): 28/28 (19/19)
RT R A(S): 10/10
LA A(S): 20/30 (15/15)
RA A(S): 30/30 (15/15)
LL A(S): 38/38 (19/19)
RL A(S): 38/38 (19/19)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: OK!
Armament:
Ultra-AC/20 – RA (Heat: 7, Ammo: 36, Range: (L:12 M:8 S:4), Status: OK!)
Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – HD (Heat: 1, Ammo: 24, Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 26/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 24/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 24/26 (13/13)
RA A(S): 18/26 (13/13)
LL A(S): 29/34 (17/17)
RL A(S): 29/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 23/23 (15/15)
LT R A(S): 7/7
CT A(S): 32/32 (21/21)
CT R A(S): 10/10
RT A(S): 23/23 (15/15)
RT R A(S): 7/7
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 30/30 (15/15)
RL A(S): 30/30 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 85, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/17 (13/13)
LT R A(S): 9/9
CT A(S): 23/25 (18/18)
CT R A(S): 10/10
RT A(S): 13/17 (13/13)
RT R A(S): 9/9
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/25 (13/13)
RL A(S): 25/25 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 6/9/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: ShadowDragon8685
Mechwarrior Status: OK!
Armament:
Ultra AC/20 – LA (Heat: 7, Ammo: 10, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-i Akira Kurita
Mechwarrior Status: OK!
Armament:
2x PPC, 2x SRM-6
Critical Damage: None!
Notes:



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Medium Laser
Critical Damage: None!
Notes:

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
SRM-4
Critical Damage: None!
Notes:

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!

PoptartsNinja fucked around with this message at 16:04 on Jan 7, 2012

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I feel like this delay is really going to hurt the Star. Soon the 2nd SoL will be firmly entrenched under the Gauss Curtain although they may hole up at this intersection for a while.

e: I totally missed the fact you guys just took out Fuhito Tetsuhara. You monsters.

KnoxZone fucked around with this message at 01:09 on Jan 7, 2012

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

PoptartsNinja posted:

His elder brother had spoken of such things when he’d given Fuhito the family’s heirloom `Mech after the Dragon had, in its infinite wisdom, promoted him to a regimental command.
:stare:

Ye gods..... could it be?

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Dear god, that was horrible. S8 died :smith:. This game has turned you all into horrible horrible monsters. I wish i could read a novel about that mechwarrior's life. Katana Kat R.I.P.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
HINT HINT HINT.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

He punched out knox.


Also SD why did you feel like running from the panther was a good idea?

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
That was awesome. Also you forgot to resolve the crit on S6 aswell as the kick(punch?)

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

KnoxZone posted:

I feel like this delay is really going to hurt the Star. Soon the 2nd SoL will be firmly entrenched under the Gauss Curtain although they may hole up at this intersection for a while.

e: I totally missed the fact you guys just took out Fuhito Tetsuhara. You monsters.

Who is Fuhito Tetsuhara and who is his brother?

also SD did it to get better move-mods.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Affi posted:

Who is Fuhito Tetsuhara and who is his brother?

also SD did it to get better move-mods.

Fuhito Tetsuhara is the younger brother of Minobu Tetsuhara.

landcollector
Feb 28, 2011

Affi posted:

Who is Fuhito Tetsuhara and who is his brother?

also SD did it to get better move-mods.

Fuhito is this guy's brother: http://www.sarna.net/wiki/Minobu_Tetsuhara

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
{John Madden Mode: ON}

Now, now see, I just don't know about that turn Al. Sure, you'd think that maybe it was bad for the defense there because they've lost another guy to injury, but now they've got a really good position set up here. Let, uh, let me show you what I mean here with the telestrator. I mean, look at this formation here! There's no good way through, and and and I'm not sure what you do as an offensive coordinator in this situation.



Just look at that cross-street there. That's where the point of attack has to be for the offense and there's just no good way through, it's really great gap coverage by the defense there. You can't really run the ball through that kind of defense, you have to go through the air a little bit. You try and run it and BOOM! Those safeties are close, you know, supporting the run defense, and are just going to eat up any rushing attempts.

And that's the other problem here Al, what's the QB doing? Where is the passing game here? He didn't take a five or even seven step drop, he took, uh, he took like a twenty step drop. That's not how you make plays in the National Football League. You've got to step up in the pocket and let your arm do the work and this guy just isn't doing that. Look, uh, look how far away he is from the line of scrimmage here! You don't want to be throwing downfield from that far behind the line, especially this guy. This QB has, uh, just a really accurate arm, but not a whole lot of arm strength and ability to go deep, he reminds me of Chad Pennington. He can make plays but he just isn't making them right now.



The worst part is, is, uh, there's just no good way to get him back in the game for a few turns. The same goes for P4 too, who you can't even see on this shot he's so far away. The line of scrimmage should be up near the top of the shot and these two guys are just lollygagging around. You can't just let yourself get, uh, just just so isolated on big plays like this in a big game.

I think P2, P3, and P5 are just going to have a hard time of it for a couple series here. They're just going to have to move opposing defenders out of the way and create some holes that the other players can exploit when they get there. That's the kind of blocking that good teams are able to execute, and I think these next couple turns here are going to show us if this is a legitimate contender here or just a mediocre eleven, Al.

{John Madden Mode: OFF}

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

You have no choice, ADVANCE AND ENGAGE YORINAGA. :black101: give no other fucks and take him down.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
As a sidenote, I've decided the best way to do this will be animated .gifs for the scribbling, and text. I just haven't had time to get that set up yet (was taking the GRE this morning...and then a victory nap after crushing the GRE :) ).

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Fraction Jackson posted:

And that's the other problem here Al, what's the QB doing? Where is the passing game here? He didn't take a five or even seven step drop, he took, uh, he took like a twenty step drop. That's not how you make plays in the National Football League. You've got to step up in the pocket and let your arm do the work and this guy just isn't doing that. Look, uh, look how far away he is from the line of scrimmage here! You don't want to be throwing downfield from that far behind the line, especially this guy. This QB has, uh, just a really accurate arm, but not a whole lot of arm strength and ability to go deep, he reminds me of Chad Pennington. He can make plays but he just isn't making them right now.



Sometimes you just gotta step into the defense to make that throw.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





KnoxZone posted:

Sometimes you just gotta step into the defense to make that throw.

Hey, the IlKhan kinda IS Tim Tebow, ain't he? Horses, Broncos...very nicely done!

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

AtomikKrab posted:

Also SD why did you feel like running from the panther was a good idea?

Had I known he was going to roll a 10 and not peg any leg locations, I wouldn't have. Pity I'm not clairvoyant.

I figured it was best to minimize any further attrition the nearly-dead 'mechs were trying to dole out; hence putting myself in the most defensive position available to me.

Didn't work out for me, though. Absolutely maximized my THs and took cover and he still pegged me twice in the chest. That's Battletech for you.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Wait, why didn't I kick S6 like I asked to? Did he pass the critical chance? What the hell :mad:

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

GenericOverusedName posted:

Wait, why didn't I kick S6 like I asked to? Did he pass the critical chance? What the hell :mad:

Did you ask to?

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Me posted:

I'm jumping 1230, landing facing 1130, and firing my small lasers and small pulse lasers at S6.

If S6 isn't destroyed, then I'll kick him. If he is destroyed, then I'll just stand there looking all smug.

Unless I misunderstood the meaning of "kick", I guess? If I wasn't going to kick him then I would have ran instead of jumped.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

GenericOverusedName posted:

Unless I misunderstood the meaning of "kick", I guess? If I wasn't going to kick him then I would have ran instead of jumped.

You need to specify launch a Physical kick attack with X leg. You did not give ptn a leg choice.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Oh god drat it really?

God what other poo poo did I gently caress up earlier? I should loving drop out god drat.

GenericOverusedName fucked around with this message at 04:06 on Jan 7, 2012

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


You've got a broken Bold tag in the S8 mech destroyed line, PTN.

Mezzanon
Sep 16, 2003

Pillbug
I am a respectful dude.

Mezzanon fucked around with this message at 05:07 on Jan 7, 2012

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
I'm an overdramatic person.

GenericOverusedName fucked around with this message at 04:45 on Jan 7, 2012

Mezzanon
Sep 16, 2003

Pillbug
I am not vaguely antagonistic

Mezzanon fucked around with this message at 05:10 on Jan 7, 2012

Magni
Apr 29, 2009
So, what regiment is Minobu Tetsuhara commanding? The Ryoken still existing despite butterflies would be fun, though somewhat unlikely.

That intersection is now a bona-fide killbox. You got delayed and now the 1st SOL is going to make you pay for it.

Magni fucked around with this message at 04:24 on Jan 7, 2012

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
I need to chill the gently caress out and take my issues up with a professional instead of a thread on the internet.

GenericOverusedName fucked around with this message at 04:45 on Jan 7, 2012

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
You absolutely do not have to specify a leg. I think PTN just forgot it or something. No reason for you to drop out.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

GenericOverusedName posted:

Oh god drat it really?

God what other poo poo did I gently caress up earlier? I should loving drop out god drat.

No, I just missed the order. I was in a rush and it's fixed now.

PoptartsNinja fucked around with this message at 04:48 on Jan 7, 2012

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
If I read this right, if that kick hits either leg then S6 goes down. That would be a huge change.

edit: vvvv I don't know about the tourists, but he did crash and burn.

Krumbsthumbs fucked around with this message at 04:52 on Jan 7, 2012

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

GenericOverusedName posted:

I need to chill the gently caress out and take my issues up with a professional instead of a thread on the internet.

Hey calm down buddy, you're doing alright :sympathy: PTN's gonna fix it, and hopefully you leg that sumbitch and he falls on a bus full of Capellan tourists or something.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

GenericOverusedName posted:

I need to chill the gently caress out and take my issues up with a professional instead of a thread on the internet.

Hey we gotta start somewhere. Being new to a game like btech is intimating. Your doing fine. Come on #megamek and we will give you so me good advice or bad advice, but eitherway we got your back :cool:

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Aw man, I killed the best Panther. :(

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
It's okay, second-best Panther is still alive (but pretty much effectively incapacitated). So we can take that pilot as a bondsman!

Carbolic
Apr 19, 2007

This song is about how America chews the working man up and spits him in the dirt to die
So, guys, you are a headhunter Star on a mission to kill the leader of a Successor State in the heart of its defenses. This would generally imply hitting fast and hard, bypassing crippled foes and punching aggressively through the enemy's defences before reinforcements arrive. Apart from the RPG reasons why a Clan headhunter star would not act in a cautious manner, there is probably (I would go so far as to say, hopefully) an in-scenario reason why it would be wise to act a bit more aggressively.

TildeATH
Oct 21, 2010

by Lowtax

Carbolic posted:

So, guys, you are a headhunter Star on a mission to kill the leader of a Successor State in the heart of its defenses. This would generally imply hitting fast and hard, bypassing crippled foes and punching aggressively through the enemy's defences before reinforcements arrive. Apart from the RPG reasons why a Clan headhunter star would not act in a cautious manner, there is probably (I would go so far as to say, hopefully) an in-scenario reason why it would be wise to act a bit more aggressively.

Now is not the time to rush, that would be the worst of both worlds. They can still reverse the situation with the intersection, though it'll take some serious time. Hopefully there aren't any reinforcements coming.

Hey PTN, if Goonstar blows up a building hex:

What is the height of the resultant rubble hex? (Can it be jumped over?)

Would the existence of a basement be revealed?

If either of these are the case, then some urban renewal might be the order of the day.

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landcollector
Feb 28, 2011

TildeATH posted:

Now is not the time to rush, that would be the worst of both worlds. They can still reverse the situation with the intersection, though it'll take some serious time. Hopefully there aren't any reinforcements coming.

Hey PTN, if Goonstar blows up a building hex:

What is the height of the resultant rubble hex? (Can it be jumped over?)

Would the existence of a basement be revealed?

If either of these are the case, then some urban renewal might be the order of the day.

Even with the entire star focusing on bringing down a building, it would take too long. Also, I think the resulting rubble pile would be too high to jump over.

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