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Oh my god people they are all pod people*! The Jenner will alert the others, the clans are now infected it is all over! *Bird people. Axe-man fucked around with this message at 05:42 on Jan 26, 2012 |
# ? Jan 26, 2012 05:16 |
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# ? Apr 27, 2024 17:25 |
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Oh god guys there's alien birds everywhere they have sharp sticks help E: Whatever happened with the space plague thing from Outfoxed? GenericOverusedName fucked around with this message at 05:24 on Jan 26, 2012 |
# ? Jan 26, 2012 05:19 |
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If so, we need to call upon the Snow Ravens to begin orbital bombardment. Nothing escapes the surface. Nothing.
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# ? Jan 26, 2012 05:22 |
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GenericOverusedName posted:Oh god guys there's alien birds everywhere they have sharp sticks help *Cough cough* I have no *wheeze* idea *cough* what you're *bleurgh* talking about, nothing went wrong on that mission. Sometimes I wonder what happened to Nioclas. I hope he's okay.
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# ? Jan 26, 2012 05:37 |
PoptartsNinja posted:Nope. (looks over the comments since then) Apparently so.
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# ? Jan 26, 2012 07:28 |
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GenericOverusedName posted:E: Whatever happened with the space plague thing from Outfoxed? I have an inkling that it will become apparent that Mechwarrior Salah got the easy way out.
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# ? Jan 26, 2012 08:30 |
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I mean, for Nioclas to be symptomatic after just a few minutes would mean that it is both extremely contagious and extremely fast acting. That would be difficult to contain without immediate quarantines. However, if it takes out its hosts quickly then it would be self-containing to some degree. If it doesn't... then things could get very interesting for the Sea Foxes. [/biostudentsperg]
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# ? Jan 26, 2012 16:27 |
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Or maybe it's just a bad case of bird flu and he'll be up and about in no time?
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# ? Jan 26, 2012 16:39 |
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Well, that's certainly one way to take cover.
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# ? Jan 26, 2012 20:05 |
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Basements offer cover right?
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# ? Jan 26, 2012 20:07 |
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Clearly somebody has forgotten that they no longer pilot an elemental and has climbed the Atlus.
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# ? Jan 26, 2012 20:20 |
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Oh god did Serril fall into the rubble like we were worried would happen? Or did my legs snap off and make me skid / fall into the pond? E: \/\/\/ what. GenericOverusedName fucked around with this message at 20:31 on Jan 26, 2012 |
# ? Jan 26, 2012 20:20 |
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Holy crap guys, Yorinaga Kurita actually missed with one of his weapons!
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# ? Jan 26, 2012 20:30 |
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Clerly he's afraid. Very afraid.
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# ? Jan 26, 2012 20:50 |
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PoptartsNinja posted:Holy crap guys, Yorinaga Kurita actually missed with one of his weapons! I think in this situation is more appropriate
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# ? Jan 26, 2012 20:52 |
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An excellent fluff opportunity! This scenario has been pretty awesome I gotta say. It feels so different from all the other ones so far and is now at the super exciting phase.
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# ? Jan 26, 2012 20:53 |
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Takashi!!!!
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# ? Jan 26, 2012 20:55 |
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PoptartsNinja posted:Takashi!!!! Stop toying with our emotions like this.
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# ? Jan 26, 2012 20:58 |
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PoptartsNinja posted:Takashi!!!! That'll teach you to be omniscient as the DM But seriously, though, OGN - did you sprint for the water?
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# ? Jan 26, 2012 20:59 |
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Rick_Hunter posted:That'll teach you to be omniscient as the DM No, you don't understand. I was preempting the players.
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# ? Jan 26, 2012 21:04 |
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Rick_Hunter posted:That'll teach you to be omniscient as the DM Not intentionally, no. Though now I'm kind of wondering if I should have, since it'd help me with heat and let me shoot more stuff. But the coordinator would have been out of range of all my other weapons so why bother?
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# ? Jan 26, 2012 21:06 |
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GenericOverusedName posted:Not intentionally, no. Though now I'm kind of wondering if I should have, since it'd help me with heat and let me shoot more stuff. But the coordinator would have been out of range of all my other weapons so why bother? The water (depth 1) would only help if you had double heat sinks in the legs.
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# ? Jan 26, 2012 21:10 |
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GenericOverusedName posted:Not intentionally, no. Though now I'm kind of wondering if I should have, since it'd help me with heat and let me shoot more stuff. But the coordinator would have been out of range of all my other weapons so why bother? No, i meant the hex at 0810, if running 8 hexes and down 1 (2MP) is possible. You could alpha strike from there. But...let's see how this plays out. I am pretty drat eager to see this mission come to its conclusion.
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# ? Jan 26, 2012 21:11 |
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I've always wondered why the Grand Dragon isn't heavier then the Dragon.
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# ? Jan 26, 2012 21:14 |
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Affi posted:I've always wondered why the Grand Dragon isn't heavier then the Dragon. Because it's built on the same chassis.
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# ? Jan 26, 2012 21:17 |
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Affi posted:I've always wondered why the Grand Dragon isn't heavier then the Dragon. The difference is that the Dragon is for squares, and the Grand Dragon is for pimps. For centuries Combine philosophers have struggled with the traits that separate pimp from square, but all agree that pimps (and only pimps) pilot the Grand Dragon. Zeroisanumber fucked around with this message at 21:40 on Jan 26, 2012 |
# ? Jan 26, 2012 21:26 |
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Pleeeeeaaaaase let Takashi have died hilariously to a headshot. In reality he probably just blew up the ilkhan. edit: Hey what if they destroyed the coordinator's mech, but he successfully ejected? Would the mission turn into whack-a-mole where they try to step on him? Would the coordinator have to commit sudoku for losing?
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# ? Jan 26, 2012 21:27 |
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Death by sudoku. A fate worse than self-disembowelment.
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# ? Jan 26, 2012 21:34 |
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Dolash posted:Pleeeeeaaaaase let Takashi have died hilariously to a headshot. Maybe it will become a game of whack-a-mole or the Draconis forces will still do a banzai charge if they hear that the Coordinators mech has been shot down.
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# ? Jan 26, 2012 21:39 |
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Counting Coup: Tactical Update 11 Movement Phase B Warhammer - Must pass a piloting test or skid (0 base - 1 movement = -1): automatic success! - Must pass a piloting test or skid (0 base + 0 movement = 0): automatic success! S3 Jenner - Must pass a piloting test to avoid a skid (4 base + 0 movement = 4): rolled 11, succeeds! P1 Stormcrow B - Must pass a piloting test or skid (2 base + 0 movement = 2): automatic success! - Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success! - Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success! P2 Hellbringer C - Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 5, succeeds! - Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 7, succeeds! - Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 3, succeeds! P3 Gargoyle D - MASC engaged, must pass a 3+ stress test or suffer leg damage: rolled 5, succeeds! - Must pass a piloting test or skid (3 base - 1 movement = 2): automatic success! P4 Gargoyle Prime - MASC engaged, must pass a 3+ stress test or suffer leg damage: rolled 3, succeeds! - Must pass a piloting test or skid (3 base + 3 movement = 6): rolled 4, fails! - Skids into hex 0810! End Phase P4 Gargoyle Prime - Skids into a lower-level hex, automatic fall! - - Suffers falling damage (damage reduced by water) to Right Torso (22/26 armor remains)! - - Pilot hit! Must pass a 3+ consciousness test: rolled 7, succeeds! Combat Phase P4 Gargoyle Prime - Unable to fire, no Line of Sight to target! Generates 2 heat, sinks 32(42)! P3 Gargoyle D - Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 7): rolled 3, miss! - Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 7): rolled 7, hit Center Torso (17/27 armor remains)! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 2, fails to achieve lock! Generates 26 heat, sinks 32! P2 Hellbringer C - Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded = 8): rolled 8, hit Right Leg (8/18 armor remains)! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 9, 6 missiles hit O1 Atlas Left Arm (32/34 armor remains), Right Torso (30/32 armor remains), Right Torso (28/32 armor remains), Left Leg (39/41 armor remains), Left Torso (30/32 armor remains), Left Arm (30/34 armor remains)! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 4, fails to achieve lock! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock! - Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 6, fails to achieve lock! Generates 17 heat, sinks 26! P1 Stormcrow B - Fires Ultra AC-20 (ultra) at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 5, miss! - Fires ER Medium Laser at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 8, hit O1 Atlas Right Torso (21/32 armor remains)! - Fires ER Medium Laser at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 2, miss! Generates 26 heat, sinks 26! A Grand Dragon - Fires Heavy PPC at P1 Stormcrow B (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 7, hit Right Torso (0/17 armor, 9/13 structure remains (critical chance!))! - - PPC must pass a 3+ capacitor feedback test or be destroyed: rolled 9, succeeds! - Fires SRM-6 (Tandem Charge) at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 11, 3 missiles hit Left Torso (14/17 armor, 12/13 structure remains (critical chance!)), Right Leg (22/25 armor, 12/13 structure remains (critical chance!)), Right Leg (21/25 armor, 11/13 structure remains (critical chance!))! B Warhammer - Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 10, hit Rear Center Torso (0/10 armor remains)! - Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 4, hit Right Arm (10/20 armor remains)! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 11, hit Rear Center Torso (16/21 structure remains (critical chance!))! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 8, hit Left Arm (15/20 armor remains)! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 4, miss! O1 Atlas - Fires LRM-20 at P2 Hellbringer (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss! - Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 6, miss! - Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 8, miss! - Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 2, miss! - Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 5, miss! O2 Mauler Daboku 1 - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 5, miss! - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 9, hit Right Leg (0/30 armor remains)! O3 Mauler Daboku 2 - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 3, miss! - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 9, hit Center Torso (17/32 armor remains)! O4 Hatamoto Hankou - Fires Gauss Rifle at P2 Hellbringer C (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 6, hit Center Torso (2/32 armor remains)! - Fires SRM-6 at P2 Hellbringer C (4 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 4, miss! - Fires SRM-6 at P2 Hellbringer C (4 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 2, miss! S1 Phoenix Hawk - Fires Large Laser at P2 Hellbringer C (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 3, miss! S3 Jenner 2 - Holds fire! S5 Panther 1 - Fires SRM-4 at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 7, 4 missiles hit Rear Right Torso (5/7 armor remains), Rear Center Torso (14/21 structure remains (critical chance!)), Rear Left Torso (5/7 armor remains) End Phase: A Dragon - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds! P2 Hellbringer C - Critical chance in Center Torso! No critical hits sustained! - Critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! Gains 5 heat! - Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds! P1 Stormcrow B - Critical chance in Right Torso! 1 critical hit sustained! - - Heat sink destroyed! - Critical chance in Left Torso! 3 critical hits sustained! - - Engine hit! Gains 5 heat! - - Engine hit! Gains 5 heat! - - - Overheating! Movement reduced to 5/8/0, +1 penalty to fire! - - Ultra AC/20 ammo hit! Pilot hit! - - - Suffers 120 damage to Left Torso (0/17 armor, 0/13 structure remains)! Torso destroyed! Remaining damage vented by CASE! - Critical chance in Right Leg! 1 critical hit sustained! - - Lower leg actuator destroyed! Base movement reduced to 5/8/0! - Critical chance in Right Leg! 1 critical hit sustained! - - Upper leg actuator destroyed! Base movement reduced to 4/6/0! - Must pass a 5+ consciousness test: rolled 12, succeeds! - Must pass a piloting test or fall (2 base + 1 massive damage + 1 actuator hit + 1 actuator hit= 5): rolled 4, fails! - - Suffers damage to Center Torso (16/25 armor remains)! - Must pass a piloting test to avoid pilot damage (2 base + 1 massive damage + 1 actuator hit + 1 actuator hit + 1 attempting to avoid pilot damage = 6): rolled 2, fails! Pilot hit! - Must pass a 7+ consciousness test: rolled 11, succeeds! Gunjin Kerra “Taku” Nicholas grumbled quietly as his Jenner distanced itself from the fighting. The Dragon’s Sword himself had set Taku on this task: where there was one lance of Clanners, there were bound to be more—and with the bulk of the DCMS’ infantry and spotters focused outwards, that ment it was up to him: the fastest remaining `Mech in the Second Sword of Light’s command company, to scout for the enemy. Nicknamed ‘Taku’ by the rest of the unit—something Nicholas had always assumed was a mispronunciation of Tako, octopus, one of his favorite foods; Nicholas may have been dismayed to learn that the origin was actually the word ‘Otaku,’ and was a direct slight against his non-asian ancestry. One of the largest—and certainly the heaviest—pilot in the Second Sword of Light, Nicholas always looked comical trying to squeeze into the cockpit hatch of his Jenner and his weight was decidedly un-Kurita… so long as one discounted the irascible Chandrasekhar. Indeed, Taku’s love of food was legendary among the Sworders—as the boiling pot of ramen sitting on his cockpit’s heat exchangers could attest. His mission had nearly ended before it’d begun when he’d burst through the thin glass of the Kazemizu building and straight into the gunsights of a Clan medium `Mech. Taku counted himself fortunate then, that the Clanner had apparently decided him not worth killing and had moved on to engage the Second Sword of Light’s main counter-push. Taku’s radio crackled quietly. “You, `Mechwarrior. The one in the Jenner, what are you doing?” His rotund features curled into a parody of an angry expression that many among the Second Sword of Light would (and had, in the past) found exceedingly comical as he toggled his transmission switch. “Who is this?” he demanded with his best intimidating growl. “Ah, I am Kat Yamaguchi,” the voice replied. “Oyabun of Luthien. My men and I watch the river for more Clanners, we will keep you informed. You may return to the battle for the Coordinator’s life.” “So ka?” Taku replied with incredulity. “Return to the fight, gunjin,” the Dragon Sword—Yorinaga Kurita himself—interjected. “Yamaguchi-san, our lives—and that of the Dragon—are in your hands.” Deep in the bowls of one of his dockside warehouses, the Young Kat Yamaguchi grinned. “We serve the Dragon as well, Kurita Yorinaga-sama. We shall be as the divine wind: no Clanner will pass into or out of Imperial City and live.” Mission Objectives Kill Takashi Kurita Secondary Objective At least 1 Clan `Mech escapes via any of the river hexes Enemy Movement Modifiers: A Grand Dragon: R+2 B Warhammer: S+0 O1 Atlas: R+1 O2 Mauler Daboku 1: S+0 O3 Mauler Daboku 2: S+0 O4 Hatamoto Hankou: S+0 S1 Phoenix Hawk: W+2 S3 Jenner 2: R+4 S5 Panther 1: S+0 P5 Kingfisher B Weight: 90 tons (Assault) Mechwarrior Name: Star Captain Nasrullah Mechwarrior Player: Keru Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload! P4 Gargoyle 1 Prime Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 26/26 (17/17) LT R A(S): 8/8 CT A(S): 38/38 (25/25) CT R A(S): 12/12 RT A(S): 22/26 (17/17) RT R A(S): 8/8 LA A(S): 26/26 (13/13) RA A(S): 26/26 (13/13) LL A(S): 34/34 (17/17) RL A(S): 34/34 (17/17) Heat: 0/30 Overheat Penalty: Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Mechwarrior Zenyatta DeLarel Mechwarrior Player: GenericOverusedName Mechwarrior Status: OK! Armament: ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P3 Gargoyle 2 D Weight: 80 tons (Assault) HD A(S): 0/9 (2/3) LT A(S): 24/26 (17/17) LT R A(S): 8/8 CT A(S): 36/38 (25/25) CT R A(S): 12/12 RT A(S): 17/26 (17/17) RT R A(S): 8/8 LA A(S): 24/26 (13/13) RA A(S): 18/26 (13/13) LL A(S): 29/34 (17/17) RL A(S): 29/34 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Matsukaze Ravenwater Mechwarrior Player: Der Waffle Maus Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – RT (Status: OK!) Critical Damage: None! Notes: 2 hands P2 Hellbringer C Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 8/23 (15/15) LT R A(S): 5/7 CT A(S): 2/32 (14/21) CT R A(S): 0/10 RT A(S): 23/23 (15/15) RT R A(S): 5/7 LA A(S): 15/20 (10/10) RA A(S): 10/20 (10/10) LL A(S): 15/30 (15/15) RL A(S): 0/30 (15/15) Heat: 0/30 Overheat Penalty: Heat Sinks: 13(26) Movement: 5/8/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Colonel Kelso Cooper Mechwarrior Player: Serril Mechwarrior Status: OK! Armament: ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 84, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: Engine hit, +5 heat/turn! Notes: no hands or arm actuators P1 Stormcrow B Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 0/17 (0/13) LT R A(S): 9/9 CT A(S): 16/25 (18/18) CT R A(S): 10/10 RT A(S): 0/17 (9/13) RT R A(S): 9/9 LA A(S): 14/18 (9/9) RA A(S): 18/18 (9/9) LL A(S): 16/25 (13/13) RL A(S): 21/25 (11/13) Heat: 11/30 Overheat Penalty: 2/3! Heat Sinks: 13(26) Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: ilKhan Lair Seidman Mechwarrior Player: thatbastardken Mechwarrior Status: Neural Feedback, Compound-Fractured Collarbone! Armament: Ultra AC/20 – LA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: Engine hit, +10 heat/turn! Lower Left Leg Actuator destroyed! Upper Right Leg Actuator destroyed! Notes: 1 hand Enemy Status A) GRD-1T Grand Dragon Weight: 60 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 2 Mechwarrior Name: Coordinator Takashi Kurita Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, SRM-6 Critical Damage: None! Notes: B) WHM-6Y Warhammer Weight: 70 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 0, Gunnery 0 Mechwarrior Name: Sho-sa Yorinaga Kurita Mechwarrior Status: OK! Armament: 2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System Critical Damage: None! Notes: C) THG-11E Thug Weight: 80 tons (Assault) Mechwarrior Status: Severe concussion! O1 AS7-D Atlas Weight: 100 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Sho-Sho Oda Hideyoshi Mechwarrior Status: OK! Armament: Autocannon/20, 4x Medium Laser, LRM-20, SRM-6 Critical Damage: None! Notes: O2 MDB-1X Mauler Daboku 1 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O3 MDB-1X Mauler Daboku 2 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O4 HTM-25T Hatamoto Hankou Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser Critical Damage: None! Notes: S1 PHX-1D Phoenix Hawk Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, 2x Medium Laser Critical Damage: None! Notes: S2 JR7-D Jenner 1 Weight: 35 tons (Light) Mechwarrior Status: Ejection seat failure! S3 JR7-D Jenner 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S4 SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Status: Dead! S5 PNT-8Z Panther 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, SRM-4 Critical Damage: None! Notes: S6 PNT-9R Panther 2 Weight: 35 tons (Light) Mechwarrior Status: Ejected! S7 PNT-9R Panther 3 Weight: 35 tons (Light) Mechwarrior Status: Killed In Action! S8 PNT-9R Panther 4 Weight: 35 tons (Light) Mechwarrior Status: Unknown! PoptartsNinja fucked around with this message at 22:59 on Jan 26, 2012 |
# ? Jan 26, 2012 21:40 |
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Tandem-Charge Warheads? Takashi is not loving around.
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# ? Jan 26, 2012 21:45 |
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Welp.
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# ? Jan 26, 2012 21:45 |
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Holy poo poo. Ouch. How likely was it for Yorinaga to miss with any one of his given weapons? Given that he is 0/0, I'm assuming it is very rare.
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# ? Jan 26, 2012 21:47 |
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I thought the Atlas couldn't shield because it ran? And I thought it would have said (Sh) if it was shielding, like the Thug did the other turn...Move Mods from Last Turn posted:Enemy Movement Modifiers: Also, skidding into that pond is hilarious.
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# ? Jan 26, 2012 21:48 |
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The next turn is going to decide things. Everyone is at knife fighting range and the Drac gauss rounds are finding their mark fairly well.
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# ? Jan 26, 2012 21:49 |
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GenericOverusedName posted:I thought the Atlas couldn't shield because it ran? And I thought it would have said (Sh) if it was shielding, like the Thug did the other turn... Considering the objective is literally putting itself right in front of you at the moment while shouting "shoot me," I'd think that worrying about the shielding rules would be lower on the priority list.
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# ? Jan 26, 2012 21:50 |
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GenericOverusedName posted:I thought the Atlas couldn't shield because it ran? Were it anyone but Oda Hideyoshi, that would be the case. Oda has been the Coordinator's Bodyguard for pretty much his entire military career. His effectiveness is only mitigated by Takashi's own recklessness. So yes, I'm bending the Shielding rules slightly but only because it's Oda Hideyoshi and only because this is exactly the kind of thing he's trained for and he's useless if he can't keep his Atlas moving with Takashi's much faster Dragon.
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# ? Jan 26, 2012 21:51 |
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You guys are awfully lucky that PTN is still advancing the Dragon. Had it backed away even for a turn you would almost certainly lose. As is he is attempting to hand you this game on a silver platter. Also, the ilKhan has been completely mission killed and probably can no longer escape from Luthien. That should make for an interesting situation. KnoxZone fucked around with this message at 21:55 on Jan 26, 2012 |
# ? Jan 26, 2012 21:51 |
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Fraction Jackson posted:Considering the objective is literally putting itself right in front of you at the moment while shouting "shoot me," I'd think that worrying about the shielding rules would be lower on the priority list. Stand up, fire everything. Normally that isn't good advice but you all aren't going to live long enough to see it bite you in the rear end. Knoxzone posted:You guys are awfully lucky that PTN is still advancing the Dragon. Had it backed away even for a turn you would almost certainly lose. As is he is attempting to hand you this game on a silver platter. Poptartsninja posted:His effectiveness is only mitigated by Takashi's own recklessness. I see it as playing to character. The Coordinator has to bloody his sword or lose face.
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# ? Jan 26, 2012 21:56 |
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# ? Apr 27, 2024 17:25 |
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Reading the fluff, who wants to bet the Yakuza have planted a few squads of SRM infantry in the buildings near the insertion/extraction point?
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# ? Jan 26, 2012 22:02 |