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Ba Donk a Bonk posted:...and a stray bird flies into the remaining Gargoyle and somehow, inexplicably, activates its ejection system. Oh, I like that.
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# ? Jan 27, 2012 21:58 |
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# ? Apr 28, 2024 12:22 |
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Ba Donk a Bonk posted:and a stray yellow bird flies into the remaining Gargoyle and somehow, inexplicably, activates its ejection system. Let's not forget where we are.
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# ? Jan 27, 2012 22:00 |
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Ba Donk a Bonk posted:I'll go with all of them: Only if the bird is a Yellow Canary. That would confound the Kuritans for centuries.
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# ? Jan 27, 2012 22:00 |
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There is some other kind of bird that is the Dragon's only friend. Hell if I can remember what type.
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# ? Jan 27, 2012 22:03 |
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Defiance Industries posted:There is some other kind of bird that is the Dragon's only friend. Hell if I can remember what type. The Foo Bird?
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# ? Jan 27, 2012 22:04 |
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PoptartsNinja posted:So, any bets as to how many player `Mechs get mission killed / outright destroyed this turn? Stormcrow and Hellbie will be destroyed or rendered unusable. The Atlas will take damage shielding. The Gargs will take a beating but stay viable. I have this odd feeling that the Coordinator survives the round despite all reason to the contrary.
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# ? Jan 27, 2012 22:08 |
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PoptartsNinja posted:So, any bets as to how many player `Mechs get mission killed / outright destroyed this turn?
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# ? Jan 27, 2012 22:19 |
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Everybody gets blown up except for me. I take enough damage to fall over, and then my pilot drowns in the pond.
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# ? Jan 27, 2012 22:24 |
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GenericOverusedName posted:Everybody gets blown up except for me. I take enough damage to fall over, and then my pilot drowns in the pond. Glub Glub, shameful.
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# ? Jan 27, 2012 22:27 |
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Mausi posted:Only Taku lives, but it's the shame of spilling his ramen rather than being to far away to save his Coordinator which leads him to commit ritual suicide? Nah, he recovers the Coordinator's body and does a whole Weekend at Bernie's thing.
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# ? Jan 27, 2012 22:29 |
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Defiance Industries posted:There is some other kind of bird that is the Dragon's only friend. Hell if I can remember what type. Are you thinking about the Fenghuang, aka the Chinese Phoenix?
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# ? Jan 27, 2012 22:31 |
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No, in the old Kurita book it says there's some other bird who watches the Dragon while it sleeps and tells him it's enemies' secrets, and hates the Yellow Bird as much as the Dragon does. This is from memory though so I may be off.
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# ? Jan 27, 2012 22:33 |
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I'm going to be hopeful and say only 1 player got blown up.
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# ? Jan 27, 2012 23:03 |
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Ba Donk a Bonk posted:a stray bird flies into the remaining Gargoyle and somehow, inexplicably, activates its ejection system.
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# ? Jan 27, 2012 23:06 |
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PTN is just messing with us. Noone died this turn.
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# ? Jan 27, 2012 23:10 |
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All shots missed. However that means Yorinaga decides "I HAVE TO KILL FAST AND BULLETS TOO SLOW" and he starts fighting with bear hands.
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# ? Jan 27, 2012 23:14 |
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Defiance Industries posted:All shots missed. Holy poo poo he has bear hands? We are officially hosed now.
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# ? Jan 27, 2012 23:29 |
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Affi posted:Holy poo poo he has bear hands? We are officially hosed now. How does he pilot his Mech if he has two gigantic bear hands?
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# ? Jan 27, 2012 23:40 |
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They found two Kodiak arms to put on a Warhammer? I've never been so scared before.
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# ? Jan 27, 2012 23:42 |
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Defiance Industries posted:All shots missed. Someone has to draw that. I can barely scrawl my own name or I'd do it myself.
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# ? Jan 27, 2012 23:43 |
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Defiance Industries posted:All shots missed. Needed 0's and 2's to hit his target this turn. He didn't miss.
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# ? Jan 28, 2012 00:01 |
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He was probably using bear hands last turn, then.
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# ? Jan 28, 2012 00:06 |
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PTN must really want the Dracs to lose and change the Inner Sphere (I agree personally, keeping such a lynchpin event seems such a waste to most of us). Honor and recklessness aside though, if people are correct in saying that he's likely going down this round then Takashi is really disrespecting the sacrifice of his subordinates and the safety of Luthien. He might as well have gotten into an heavy/assault mech early on and sallied out with the Atlas and the other guards and used the explosives at bottlenecks instead. cwDeici fucked around with this message at 01:30 on Jan 28, 2012 |
# ? Jan 28, 2012 00:46 |
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Come on Ptn I am jonesing for my mech fix here.
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# ? Jan 28, 2012 00:49 |
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Counting Coup: Tactical Update 12 Movement Phase Movement Phase A Dragon - Must pass a piloting test or skid (4 base - 1 movement = 3): rolled 9, succeeds! O1 Atlas - Must pass a piloting test or skid (4 base - 1 movement = 3): rolled 8, succeeds! P1 Stormcrow B - Stands carefully: automatic success! P4 Gargoyle Prime - Stands carefully: automatic success! Combat Phase P4 Gargoyle Prime - Fires ER PPC at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded = 7): rolled 7, hit Right Arm (0/14 armor, 9/10 structure remains)! Critical chance! - Fires ER PPC at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded = 7): rolled 7, hit Right Torso (1/16 armor remains)! - Fires ER Small Laser at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded = 7): rolled 7, hit Right Arm (4/10 structure remains)! Critical chance! - Fires ER Small Laser at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded = 7): rolled 7, Hit Left Arm (9/14 armor remains)! - Fires ER Small Laser at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded = 7): rolled 10, hit Head (4/9 armor remains)! Pilot hit! - Fires Small Pulse Laser at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded - 2 Pulse Laser = 5): rolled 5, hit Left Torso (13/16 armor remains)! - Fires Small Pulse Laser at A Dragon (2 base + 0 range + 1 movement + 2 enemy movement + 2 shielded - 2 Pulse Laser = 5): rolled 7, hit Left Leg (15/18 armor remains)! Generates 41 heat, sinks 32! P3 Gargoyle D - Fires ER Large Laser at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 8): rolled 9, hit Right Leg (0/18 armor, 12/14 structure remains)! Critical chance! - Fires ER Large Laser at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 8): rolled 10, hit Rear Left Torso (0/8 armor, 12/14 structure remains)! Critical chance! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded = 9): rolled 2, fails to achieve lock! - Fires ER Small Laser at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 8): rolled 7, hit O1 Atlas Rear Center Torso (8/14 armor remains)! - Fires ER Small Laser at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 8): rolled 7, hit O1 Atlas Rear Center Torso (4/14 armor remains)! - Fires ER Small Laser at A Dragon (2 base + 0 range + 3 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 8): rolled 2, miss! Generates 39 heat, sinks 32! P2 Hellbringer C - Fires ER Large Laser at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 6, hit Left Leg (5/18 armor remains)! - Fires ER Small Laser at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 7, hit Left Arm (0/14 armor, 9/10 structure remains)! Critical chance! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 6, 6 missiles hit Right Torso (0/16 armor, 13/14 structure remains (Critical chance!)), Left Leg (3/18 armor remains), Right Arm (2/10 armor remains (Critical chance!)), Right Torso (11/14 structure remains (Critical chance!)), Right Torso (9/14 structure remains (Critical chance!)), Right Torso (7/14 structure remains (Critical chance!))! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 8, 6 missiles hit Left Torso (9/14 structure remains (Critical chance!)), Right Arm (0/10 armor remains (Limb blown off!), Left Arm (7/10 structure remains (Critical chance!)), Left Leg (1/18 armor remains), Left Arm (7/10 structure remains (Critical chance!)), Right Leg (10/14 structure remains (Critical chance!))! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 8, 6 missiles hit Right Torso (7/14 structure remains (Critical chance!)), Right Torso (5/14 structure remains (Critical chance!)), Left Leg (0/18 armor, 13/14 structure remains (Critical chance!)), Center Torso (15/27 armor remains), Left Leg (11/14 structure remains (Critical chance!)), Right Torso (3/14 structure remains (Critical chance!))! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 11, 6 missiles hit Left Arm (5/10 structure remains (Critical chance!)), Right Leg (8/14 structure remains (Critical chance!)), Left Arm (3/10 structure remains (Critical chance!)), Left Arm (1/10 structure remains (Critical chance!)), Right Torso (1/14 structure remains (Critical chance!)), Left Torso (9/16 armor remains)! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 7, 6 missiles hit Left Torso (9/16 armor remains), Left Leg (9/14 structure remains (Critical chance!)), Right Torso (0/14 structure remains (Torso destroyed!), damage transfers to Center Torso 16/27 armor remains), Left Leg (7/14 structure remains (Critical chance!)), Left Arm (0/10 structure remains (Limb blown off!), Damage transfers to Left Torso (8/16 armor remains)), Center Torso (14/27 armor remains)! - Fires Streak SRM-6 at A Dragon (2 base + 0 range + 0 movement + 2 enemy movement + 2 shielded = 6): rolled 12, 6 missiles hit Left Torso (6/16 armor remains), Left Leg (5/14 structure remains (Critical chance!)), Center Torso (12/27 armor remains), Right Leg (6/14 armor remains), Center Torso (10/27 armor remains), Right Leg (4/14 structure remains (Critical chance!))! Generates 39 heat, sinks 26! P1 Stormcrow B - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 3, miss! - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 9, hit Left Torso (0/16 armor, 11/14 structure remains (Critical chance!))! - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 4, miss! - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 8, hit Left Leg (0/14 structure remains (Limb blown off!))! - - Damage transfers to Left Torso (9/14 structure remains (Critical chance!))! - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 3, miss! - Fires ER Medium Laser at A Dragon (1 base + 0 range + 1 movement + 2 enemy movement + 1 heat + 2 shielded = 7) rolled 7, hit Right Leg (0/14 structure remains (Limb blown off!))! - - Damage transfers to Center Torso (9/14 structure remains (Critical chance!))! Generates 40 heat, sinks 26! A Grand Dragon - Torso Twists to threaten hex 0910 - Fires Heavy PPC at P4 Gargoyle Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover = 6): rolled 9, hit Left Torso (11/26 armor remains)! - - PPC must pass a 5+ capacitor feedback test or be destroyed: rolled 6, succeeds! - Fires Medium Laser at P4 Gargoyle Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, hit Center Torso (33/38 armor remains)! - Fires Medium Laser at P4 Gargoyle Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 5, hit Right Torso (17/26 armor remains)! - Fires SRM-6 (Tandem Charge) at P4 Gargoyle Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, 6 missiles hit Left Torso (10/26 armor, 16/17 structure remains (Critical chance!)), Right Arm (25/26 armor, 12/13 structure remains (Critical chance!)), Left Arm (25/26 armor, 12/13 structure remains (Critical chance!)), Left Torso (9/26 armor, 15/17 structure remains (Critical chance!)), Center Torso(32/38 armor, 24/25 structure remains (Critical chance!)), Center Torso (31/38 armor, 23/25 structure remains (Critical chance!))! B Warhammer - Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 0 movement + 0 enemy movement = 0): automatic hit, hit Rear Right Torso (0/7 armor, 10/15 structure remains (Critical chance!))! - Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 0 movement + 0 enemy movement = 0): automatic hit, hit Rear Right Torso (0/10 structure remains (Torso destroyed!))! `Mech destroyed by Engine Destruction! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 0 movement + 0 enemy movement = 2): automatic hit, hit Left Leg (10/30 armor remains)! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 0 movement + 0 enemy movement = 2): automatic hit, hit Left Arm (10/20 armor remains)! - Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 0 movement + 0 enemy movement = 2): automatic hit, hit Rear Center Torso (9/21 structure remains (Critical chance!))! O1 Atlas - Fires Autocannon/20 at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 5, hit Right Arm (0/18 armor, 7/9 structure remains (Critical chance!))! - Fires Medium Laser at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Right Leg (16/25 armor remains)! - Fires Medium Laser at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6, hit Center Torso (11/25 armor remains)! - Fires Medium Laser at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Center Torso (6/25 armor remains)! - Fires Medium Laser at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss! - Fires SRM-6 (Inferno) at P1 Stormcrow B (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, 6 missiles hit! P1 Stormcrow B gains 12 heat! O2 Mauler Daboku 1 - Fires Gauss Rifle at P3 Gargoyle D (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 5, miss! - Fires Gauss Rifle at P3 Gargoyle D (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 12, hit Rear Right Torso (0/8 armor, 10/17 structure remains (Critical chance!))! O3 Mauler Daboku 2 - Fires Gauss Rifle at P3 Gargoyle D (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 6, miss! - Fires Gauss Rifle at P3 Gargoyle D (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 9, hit Right Leg (14/34 armor remains)! O4 Hatamoto Hankou - Fires Gauss Rifle at P1 Stormcrow B (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 5, hit Right Torso (0/13 structure remains)! Torso destroyed! `Mech destroyed by Engine Destruction! - - Damage transfers to Center Torso (0/25 armor remains)! - Fires Medium laser at P1 Stormcrow B (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 4, miss! - Fires SRM-6 at P1 Stormcrow B (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 3, miss! - Fires SRM-6 at P1 Stormcrow B (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 8, 3 missiles hit Center Torso (16/18 structure remains (Critical chance!)), Center Torso (14/18 structure remains (Critical chance!)), Center Torso (12/18 structure remains (Critical chance!))! S1 Phoenix Hawk - Fires Large Laser at P4 Gargoyle Prime (4 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 6): rolled 7, hit Left Leg (damage blocked by cover)! S3 Jenner 2 - Holds fire! S5 Panther 1 - Fires SRM-4 at P1 Stormcrow B (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 4, miss! End Phase: A Dragon - Must pass a piloting test or fall (Automatic failure (no legs)): automatic failure! - - Suffers damage to Center Torso (1/27 armor remains) - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Center Torso! 2 critical hits sustained! - - Gyro hit! - - Gyro destroyed! - Must pass a piloting test to avoid pilot damage (4 base + 5 leg destroyed + 5 leg destroyed + 5 pilot hit = 19): automatic failure! - Must pass a 5+ consciousness test: rolled 4, fails! P4 Gargoyle Prime - Critical chance in Left Torso! 1 critical hit sustained! - - Engine hit! +5 heat/turn! - Critical chance in Right Arm! No critical hits sustained! - Critical chance in Left Arm! No critical hits sustained! - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Center Torso! 1 critical hit sustained! - - Gyro hit! - Critical chance in Center Torso! 2 critical hits sustained! - - Engine hit! +10 heat/turn! - - Engine hit! `Mech destroyed by Engine destruction! P3 Gargoyle D - Critical chance in Right Torso! No critical hits sustained! - Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds! P2 Hellbringer C -`Mech destroyed by Engine Destruction! P1 Stormcrow B - Automatic Shutdown due to Excessive Heat! -`Mech destroyed by Engine Destruction! Physical Combat Phase: P3 Gargoyle D - Kicks O1 Atlas (3 base + 3 movement + 1 enemy movement + 2 Clanner - 2 Kick = 7): rolled 7, hit Right Leg (25/41 armor remains)! End Phase: O1 Atlas - Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 2, fails! - - Suffers damage to Center Torso (42/47 armor remains), Right Torso (16/32 armor remains) in the fall! Matsukaze Ravenwater bore the death of his Star with a profound calm the `Mechwarriors of House Kurita would have respected. The Coordinator of the Draconis Combine lay defeated, his `Mech a smoking, barely operable ruin of metal. Whether he survived or not did not matter: he had been defeated in the heart of his own city by a band of outnumbered `Mechwarriors. To save face, the House Kurita response would be instantaneous: they must push the Hell’s Horses from the world, or lose their honor—they could no longer sit and wait for the Clan to advance into their guns and, undoubtedly, booby traps. It brought Ravenwater no satisfaction, nor did his survival in the face of his Star’s destruction. His eyes fell to the location where Zenyatta’s Gargoyle had vanished beneath the waters of a shallow pond, the barrels of her PPCs still protruding from the surface. She’d taken no serious hits, yet his sensors revealed her `Mech was dead; the engine shielding blasted away by Takashi Kurita’s SRM salvo. Ravenwater felt torn, even as he broadcast news of the Star’s success on a wide band that even the Kuritas would pick up. They had won, yet now it was his responsibility to return to his Clan. Forced to return to a Clan that would not tolerate his ideology. The ilKhan’s orders had been clear: all survivors were to return to the Keshik in anticipation of the Kurita counterattack. A part of him wanted to scream in rage and frustration, but the soldier in him remained in control and crushed it under a veneer of savage calm. Once again, he was to be denied an opportunity to die in combat. Mission Objectives Kill Takashi Kurita (Success!) Secondary Objective At least 1 Clan `Mech escapes via any of the river hexes Enemy Movement Modifiers: A Grand Dragon: S+0 B Warhammer: S+0 O1 Atlas: W+0 O2 Mauler Daboku 1: S+0 O3 Mauler Daboku 2: S+0 O4 Hatamoto Hankou: S+0 S1 Phoenix Hawk: S+0 S3 Jenner 2: S+0 S5 Panther 1: S+0 P5 Kingfisher B Weight: 90 tons (Assault) Mechwarrior Name: Star Captain Nasrullah Mechwarrior Player: Keru Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload! P4 Gargoyle 1 Prime Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 9/26 (15/17) LT R A(S): 8/8 CT A(S): 31/38 (23/25) CT R A(S): 12/12 RT A(S): 17/26 (17/17) RT R A(S): 8/8 LA A(S): 25/26 (12/13) RA A(S): 25/26 (12/13) LL A(S): 34/34 (17/17) RL A(S): 34/34 (17/17) Heat: 8/30 Overheat Penalty: Movement reduced to 4/6[8]/5, +1 penalty to hit! Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Mechwarrior Zenyatta DeLarel Mechwarrior Player: GenericOverusedName Mechwarrior Status: Unconscious! Armament: ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: `Mech destroyed! Notes: no hands or arm actuators P3 Gargoyle 2 D Weight: 80 tons (Assault) HD A(S): 0/9 (2/3) LT A(S): 24/26 (17/17) LT R A(S): 8/8 CT A(S): 36/38 (25/25) CT R A(S): 12/12 RT A(S): 17/26 (17/17) RT R A(S): 8/8 LA A(S): 24/26 (13/13) RA A(S): 18/26 (13/13) LL A(S): 29/34 (17/17) RL A(S): 14/34 (17/17) Heat: 5/30 Overheat Penalty: Movement reduced to 4/6[8]/5! Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Matsukaze Ravenwater Mechwarrior Player: Der Waffle Maus Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – RT (Status: OK!) Critical Damage: None! Notes: 2 hands P2 Hellbringer C Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 8/23 (15/15) LT R A(S): 5/7 CT A(S): 2/32 (9/21) CT R A(S): 0/10 RT A(S): 23/23 (0/15) RT R A(S): 0/7 LA A(S): 10/20 (10/10) RA A(S): 10/20 (10/10) LL A(S): 10/30 (15/15) RL A(S): 0/30 (15/15) Heat: 18/30 Overheat Penalty: Movement reduced to 2/3/0, +3 penalty to hit Heat Sinks: 13(26) Movement: 5/8/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Colonel Kelso Cooper Mechwarrior Player: Serril Mechwarrior Status: Killed in Action! Armament: ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 26, Range: (L:12 M:8 S:4), Status: Blown Off!) Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: `Mech destroyed! Notes: no hands or arm actuators P1 Stormcrow B Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 0/17 (0/13) LT R A(S): 9/9 CT A(S): 0/25 (12/18) CT R A(S): 10/10 RT A(S): 0/17 (0/13) RT R A(S): 9/9 LA A(S): 14/18 (9/9) RA A(S): 0/18 (7/9) LL A(S): 16/25 (13/13) RL A(S): 21/25 (11/13) Heat: 30/30 Overheat Penalty: Movement reduced to 0/1, +4 penalty to hit, Automatic shutdown! Heat Sinks: 13(26) Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: ilKhan Lair Seidman Mechwarrior Player: thatbastardken Mechwarrior Status: Killed in Action! Armament: Ultra AC/20 – LA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: Blown Off!) Critical Damage: `Mech destroyed! Notes: 1 hand Enemy Status A) GRD-1T Grand Dragon Weight: 60 tons (Heavy) Mechwarrior Name: Coordinator Takashi Kurita Mechwarrior Status: Unknown! B) WHM-6Y Warhammer Weight: 70 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 0, Gunnery 0 Mechwarrior Name: Sho-sa Yorinaga Kurita Mechwarrior Status: OK! Armament: 2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System Critical Damage: None! Notes: C) THG-11E Thug Weight: 80 tons (Assault) Mechwarrior Name: Akira Kurita Mechwarrior Status: Severe concussion! O1 AS7-D Atlas Weight: 100 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Sho-Sho Oda Hideyoshi Mechwarrior Status: Enraged! Armament: Autocannon/20, 4x Medium Laser, LRM-20, SRM-6 Critical Damage: None! Notes: O2 MDB-1X Mauler Daboku 1 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O3 MDB-1X Mauler Daboku 2 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O4 HTM-25T Hatamoto Hankou Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser Critical Damage: None! Notes: S1 PHX-1D Phoenix Hawk Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: Large Laser, 2x Medium Laser Critical Damage: None! Notes: S2 JR7-D Jenner 1 Weight: 35 tons (Light) Mechwarrior Status: Ejection seat failure! S3 JR7-D Jenner 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S4 SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Status: Dead! S5 PNT-8Z Panther 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: Large Laser, SRM-4 Critical Damage: None! Notes: S6 PNT-9R Panther 2 Weight: 35 tons (Light) Mechwarrior Status: Ejected! S7 PNT-9R Panther 3 Weight: 35 tons (Light) Mechwarrior Status: Killed In Action! S8 PNT-9R Panther 4 Weight: 35 tons (Light) Mechwarrior Status: Unknown! PoptartsNinja fucked around with this message at 08:07 on Jan 28, 2012 |
# ? Jan 28, 2012 00:54 |
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You are not escaping, try to wipe Yorinaga.
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# ? Jan 28, 2012 00:59 |
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I am really surprised that legging Takashi counts as a mission win. House leaders get their mechs killed all the time.
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# ? Jan 28, 2012 01:00 |
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KnoxZone posted:I am really surprised that legging Takashi counts as a mission win. House leaders get their mechs killed all the time. It's the defeat that's important, not necessarily the 'killing him.' He just took a tumble in a `Mech and he's not going to be in a position to countermand Samsonov's "CHARGE!" order.
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# ? Jan 28, 2012 01:01 |
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Yeah I am sorry PTN but I cannot believe this counts as a kill.
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# ? Jan 28, 2012 01:01 |
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That's... Stretching it. I don't really count crippling the ilkhan then killing a mech 20 tons heavier before having your mech rendered inoperable by concentrated fire as much of a defeat. Takashi was fuckin' metal there.
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# ? Jan 28, 2012 01:02 |
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PoptartsNinja posted:
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# ? Jan 28, 2012 01:02 |
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PhotoKirk posted:I'll be the optimist and say zero. I may wish to revise my previous statement.
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# ? Jan 28, 2012 01:03 |
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You know, crippling a force of unstoppable killers from beyond the periphery when they surprise attack the capital world of the Draconis Combine apparently just doesn't get you the respect it used to.
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# ? Jan 28, 2012 01:08 |
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None of this stops him from giving orders or commanding the combine. Mechs get crippled all the time, and his comms gear is intact.
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# ? Jan 28, 2012 01:08 |
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C'est magnifique, mais ce n'est pas la Battletech.
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# ? Jan 28, 2012 01:09 |
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Why not just go finish the job with the remaining Gargoyle?
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# ? Jan 28, 2012 01:09 |
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Felime posted:That's... Stretching it. I don't really count crippling the ilkhan then killing a mech 20 tons heavier before having your mech rendered inoperable by concentrated fire as much of a defeat. Takashi was fuckin' metal there. Well, the solution to make sure this works is for our last player to stand still and empty everything he has into the crippled Dragon. He's got 1 armor and 9 IS on his CT, and 9 IS on his LT. He's immobile for a -4. An alpha strike will almost certainly kill him.
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# ? Jan 28, 2012 01:11 |
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PoptartsNinja posted:It's the defeat that's important, not necessarily the 'killing him.' He just took a tumble in a `Mech and he's not going to be in a position to countermand Samsonov's "CHARGE!" order. I guess it just seems to people that with him not actually dead, and how well the DCMS forces there acquitted themselves against the Clan force, that it's significantly different. If he were actually dead it makes sense. However he got shot out of his mech while herocially coming forth to cripple the invaders, it's not as if he went out like a chump and didn't do anything. I am, however, interested to see what happens with the ilKhan being toast once again.
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# ? Jan 28, 2012 01:11 |
Wow poptarts just handed you guys the win. Jesus christ I doubt he could have made it any easier for you if he had wanted too. Letting a damaged mech count as a destroyed mech making takashi move really stupidly when he had the range advantage and the numbers advantage. really though sorry guys you did not earn this victory it was handed to you on a silver platter. MVP Goonstar Takashi Kurita for being dumb enough to walk into the goon ambush MVP Draconis Combine The Jenner shine on crazy noodle lover!
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# ? Jan 28, 2012 01:12 |
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# ? Apr 28, 2024 12:22 |
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Oh god I'm drowning help All those criticals everywhere. And good job on the ilKhan on literally shooting Takashi's legs out from under him.
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# ? Jan 28, 2012 01:12 |