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Xarbala those sketches are awesome! I think the Kingfisher is my least favorite, but it's still better than the Canon Kingfisher, somehow I always imagined it looking different than the one in the tech readout. Also since you posted the link for the Garg on Sarna, I just want to stress how HORRIBLE the art for the Battletech CCG was. At the bottom of the Garg page on Sarna you can still see some of the art from the original cards. I still have a bunch of those cards and every once in awhile I'll take them out to look at them and remind myself all over again why I keep them in a covered box.
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# ? Feb 2, 2012 16:37 |
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# ? Apr 28, 2024 09:10 |
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T.G. Xarbala posted:The Kingfisher, IS reporting name "RAGNAROK" I've always thought that it would be a good idea for mechs to have a co-pilot/navigator/RIO. Especially since it seems like there is a definite surplus of mechwarriors; even if all 2 pilots did for you was give you 2 separate rolls to stay conscious it would be worth it. But you could take it further, and let the copilot have control of one arm so you could engage 2 targets without the secondary target penalty, maybe let you fire indirectly with a reduced penalty, etc.
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# ? Feb 2, 2012 17:04 |
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Oh hell yes. The garg was always a design I thought was pretty silly, even back in the days when my only exposure to BT was Mechwarrior 2 and that awful cartoon. Now I feel like I'm piloting something I can feel suitably badass in. On the other hand, the Stormcrow and Hellbringer are two designs I rather like already, but I just can't say no to the gelgoog legs. The Stormcrow looks so drat dynamic, and I love that the tiny hands have been retained.
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# ? Feb 2, 2012 17:09 |
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Nevets posted:I've always thought that it would be a good idea for mechs to have a co-pilot/navigator/RIO. Especially since it seems like there is a definite surplus of mechwarriors; even if all 2 pilots did for you was give you 2 separate rolls to stay conscious it would be worth it. But you could take it further, and let the copilot have control of one arm so you could engage 2 targets without the secondary target penalty, maybe let you fire indirectly with a reduced penalty, etc. In canon there are some commanders that went into battle with a tac-officer in a jumpseat, though it didn't seem to be the norm. Also, great sketches Xarbala. Really like what you did with all of them, especially the Hellbringer and Stormcrow.
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# ? Feb 2, 2012 17:21 |
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Nevets posted:I've always thought that it would be a good idea for mechs to have a co-pilot/navigator/RIO. Especially since it seems like there is a definite surplus of mechwarriors; even if all 2 pilots did for you was give you 2 separate rolls to stay conscious it would be worth it. But you could take it further, and let the copilot have control of one arm so you could engage 2 targets without the secondary target penalty, maybe let you fire indirectly with a reduced penalty, etc. I think some of them do have a second cockpit, (for some reaon one particular King Crab KGC-001 rings a bell, i think it was in one of the books somewhere), but they're mostly command mechs (second seater doesn't actually control the mech, but runs the battle from there)
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# ? Feb 2, 2012 17:23 |
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Anghammarad posted:I think some of them do have a second cockpit, but they're mostly command mechs. And virtually all of those that are not command mechs are training mechs, because dual cockpit mechs are pretty rare all in all.
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# ? Feb 2, 2012 17:41 |
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Anghammarad posted:I think some of them do have a second cockpit, (for some reaon one particular King Crab KGC-001 rings a bell, i think it was in one of the books somewhere), but they're mostly command mechs (second seater doesn't actually control the mech, but runs the battle from there) The Cyclops has a 2nd cockpit, it gets mentioned a few times and I think the 2nd CO of Operation Bulldog (or was it Galahad?) pilots one and talks to her co-pilot in the books.
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# ? Feb 2, 2012 17:46 |
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Nevets posted:I've always thought that it would be a good idea for mechs to have a co-pilot/navigator/RIO. Especially since it seems like there is a definite surplus of mechwarriors; even if all 2 pilots did for you was give you 2 separate rolls to stay conscious it would be worth it. But you could take it further, and let the copilot have control of one arm so you could engage 2 targets without the secondary target penalty, maybe let you fire indirectly with a reduced penalty, etc. You could just paint a face on your Sensors and maybe name it in the crit space. "Critical Hit: Goose knocked out! (+4 to all to-hit rolls)" In seriousness, I agree with you. The F-14 Tomcat model (minus Tom Cruise and Val Kilmer) makes more sense to me, too, given the mix of high and low-tech in BT.
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# ? Feb 2, 2012 17:51 |
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That's pretty much why the Battlemasters' cockpit was as big as it was.
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# ? Feb 2, 2012 17:53 |
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Xarbala, you do realize I can't buy you a new avatar for every round, right?
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# ? Feb 2, 2012 18:26 |
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Krumbsthumbs posted:The Cyclops has a 2nd cockpit, it gets mentioned a few times and I think the 2nd CO of Operation Bulldog (or was it Galahad?) pilots one and talks to her co-pilot in the books. Task Force Serpent, the Eridani Light Horse CO edit: I am ashamed that I immediately knew this
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# ? Feb 2, 2012 18:39 |
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Guitar_Hero posted:Task Force Serpent, the Eridani Light Horse CO I'm ashamed I didn't. The Eridani Light Horse are well known, if not universally respected (Those uniforms...)
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# ? Feb 2, 2012 20:18 |
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Krumbsthumbs posted:The Cyclops has a 2nd cockpit, it gets mentioned a few times and I think the 2nd CO of Operation Bulldog (or was it Galahad?) pilots one and talks to her co-pilot in the books. The commander was Gen. Ariana Winston. Her comm tech was Kip Douglas. And I'm not sure about the model, but the only reason she had a Command Console in her Cyclops was because they got rid of the SRM launcher and the ammo. This left her woefully undergunned in the end. I know this because reading about the drop onto Huntress was one of my favorite parts in Sword and Fire, so I read it over and over a lot.
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# ? Feb 2, 2012 20:32 |
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Rick_Hunter posted:The commander was Gen. Ariana Winston. Her comm tech was Kip Douglas. And I'm not sure about the model, but the only reason she had a Command Console in her Cyclops was because they got rid of the SRM launcher and the ammo. This left her woefully undergunned in the end. Morgan Hasek-Davion was poisoned in that same novel.
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# ? Feb 2, 2012 20:57 |
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Rick_Hunter posted:I know this because reading about the drop onto Huntress was one of my favorite parts in Sword and Fire, so I read it over and over a lot. Ah yes, the book where we were told no fewer than three times that the Galaxy Commander had decided to switch her Cauldron-Born into the energy-weapon rich "B" variant.
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# ? Feb 2, 2012 21:09 |
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Der Waffle Mous posted:That's pretty much why the Battlemasters' cockpit was as big as it was. Yeah the cover of Rolling Thunder depicts a two-seater BattleMaster. Rules-wise though you have to pay tonnage for that kind of cockpit, and the BattleMaster doesn't come with it as standard equipment. Apparently the Lyrans favour the Zeus as a platform for a dual-seater command refit while everyone else uses the BattleMaster.
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# ? Feb 2, 2012 21:20 |
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Rick_Hunter posted:The commander was Gen. Ariana Winston. Her comm tech was Kip Douglas. And I'm not sure about the model, but the only reason she had a Command Console in her Cyclops was because they got rid of the SRM launcher and the ammo. This left her woefully undergunned in the end. I have the whole Exodus Road set, which, although the quality varies from author to author, is overall pretty good. You do really start to hate Victor when he just rolls in at the end, after most of the characters you've been following are dead and is like, "Good job on taking Huntress everyone, where's Morgan?" and generally being impossibly smug.
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# ? Feb 2, 2012 21:20 |
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BattleMaster posted:Yeah the cover of Rolling Thunder depicts a two-seater BattleMaster. Rules-wise though you have to pay tonnage for that kind of cockpit, and the BattleMaster doesn't come with it as standard equipment. Apparently the Lyrans favour the Zeus as a platform for a dual-seater command refit while everyone else uses the BattleMaster. It's only one ton and the head crit, so they generally just pull one ML or sink. Anyway, Marik also likes to use the Orion.
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# ? Feb 2, 2012 21:25 |
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Defiance Industries posted:It's only one ton and the head crit, so they generally just pull one ML or sink. Anyway, Marik also likes to use the Orion. I should have remembered that since I'm such a whore for the Free Worlds League. Duh.
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# ? Feb 2, 2012 21:26 |
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Counting Coup: Tactical Update 16 Combat Phase P3 Gargoyle D - Fires ER Large Laser at B Warhammer (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 11, hit Right Arm (2/22 armor remains)! - Fires ER Large Laser at B Warhammer (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 3, miss! - Fires ER Small Laser at B Warhammer (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 10, hit Left Arm (17/22 armor remains)! - Fires Streak SRM-6 at B Warhammer (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, 6 missiles hit Rear Left Torso (6/8 armor remains), Left Leg (28/30 armor remains), Left Arm (15/22 armor remains), Rear Left Torso (4/8 armor remains), Right Arm (0/22 armor remains), Right Arm (9/11 structure remains (critical chance!))! Generates 35 heat, sinks 32! B Warhammer - Torso twists to threaten hex 0522! - Fires ER-PPC at P3 Gargoyle D (0 base + 0 range + 2 movement + 3 enemy movement = 5): rolled 10, hit Left Arm (14/26 armor remains)! O1 Atlas - Holds fire! O2 Mauler Daboku 1 - Holds fire! O3 Mauler Daboku 2 - Holds fire! O4 Hatamoto Hankou - Holds fire! S1 Phoenix Hawk - Holds fire! S3 Jenner 2 - Fires Medium Laser at P3 Gargoyle D (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 3, miss! - Fires Medium Laser at P3 Gargoyle D (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss! - Fires Medium Laser at P3 Gargoyle D (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 5, miss! - Fires Medium Laser at P3 Gargoyle D (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 7, miss! S5 Panther 1 - Holds fire! End Phase: B Warhammer - Must pass a piloting test or fall (0 base + 1 massive damage = 1): automatic success! - Critical chance in Right Arm! No critical hits sustained! Physical Combat Phase: P3 Gargoyle D - Kicks B Warhammer (3 base + 3 movement + 1 enemy movement + 2 clanner - 2 kick = 7): rolled 6, miss! End Phase: P3 Gargoyle D - Must pass a piloting test or fall (3 base + 0 missed kick = 3): rolled 6, succeeds! Matsukaze Ravenwater felt alive again, for the first time in a long while. The burned skin on his face still hurt intensely, and he tasted blood when his lips curled into a smile. He’d recognized at the last minute that the ground floor of the building he’d been preparing to power himself through was a bank—reinforced heavily, leaving him no way to get through without doing himself irreparable leg damage. He pushed off with both of the Gargoyle’s hands, intentionally toppling backwards before kicking in his jump jets and sailing free of the `Mech-sized crater he’d put in the side of the building. An exceptionally skilled pilot, he twisted mid-air and used his Gargoyle’s unbalanced flight to propel it down the street. He landed heavily behind his pursuer—it wouldn’t have been his first choice, flanking intentionally was a gross violation of Clan honor rules—but this mission had been without honor to begin with. He fired, bringing his weapons in line with the Warhammer’s arms and legs to spare it the humiliation of killing it from behind. Even the staunchest of Crusaders wouldn’t have denied him his choice of targets; and only a few of his SRMs caught the enemy heavy `Mech in the back. Mission Objectives Kill Takashi Kurita (Success!) Secondary Objective At least 1 Clan `Mech escapes via any of the river hexes Enemy Movement Modifiers: B Warhammer: W+0 O1 Atlas: S+0 O2 Mauler Daboku 1: S+0 O3 Mauler Daboku 2: S+0 O4 Hatamoto Hankou: S+0 S1 Phoenix Hawk: J+3 S3 Jenner 2: J+3 S5 Panther 1: S+0 P5 Kingfisher B Weight: 90 tons (Assault) Mechwarrior Name: Star Captain Nasrullah Mechwarrior Player: Keru Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload! P4 Gargoyle 1 Prime Weight: 80 tons (Assault) Mechwarrior Name: Mechwarrior Zenyatta DeLarel Mechwarrior Player: GenericOverusedName Mechwarrior Status: OK! P3 Gargoyle 2 D Weight: 80 tons (Assault) HD A(S): 0/9 (2/3) LT A(S): 24/26 (17/17) LT R A(S): 8/8 CT A(S): 36/38 (25/25) CT R A(S): 12/12 RT A(S): 2/26 (17/17) RT R A(S): 8/8 LA A(S): 14/26 (13/13) RA A(S): 18/26 (13/13) LL A(S): 19/34 (17/17) RL A(S): 4/34 (17/17) Heat: 3/30 Overheat Penalty: Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Matsukaze Ravenwater Mechwarrior Player: Der Waffle Maus Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – RT (Status: OK!) Critical Damage: None! Notes: 2 hands P2 Hellbringer C Weight: 65 tons (Heavy) Mechwarrior Name: Star Colonel Kelso Cooper Mechwarrior Player: Serril Mechwarrior Status: Killed in Action! P1 Stormcrow B Weight: 55 tons (Medium) Mechwarrior Name: ilKhan Lair Seidman Mechwarrior Player: thatbastardken Mechwarrior Status: Neural Feedback, Compound-Fractured Collarbone, Incinerated! Enemy Status A) GRD-1T Grand Dragon Weight: 60 tons (Heavy) Mechwarrior Name: Coordinator Takashi Kurita Mechwarrior Status: Unknown! B) WHM-6Y Warhammer Weight: 70 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 0, Gunnery 0 Mechwarrior Name: Sho-sa Yorinaga Kurita Mechwarrior Status: OK! Armament: 2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System Critical Damage: None! Notes: C) THG-11E Thug Weight: 80 tons (Assault) Mechwarrior Name: Akira Kurita Mechwarrior Status: Severe concussion! O1 AS7-D Atlas Weight: 100 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Sho-Sho Oda Hideyoshi Mechwarrior Status: Enraged! Armament: Autocannon/20, 4x Medium Laser, LRM-20, SRM-6 Critical Damage: None! Notes: O2 MDB-1X Mauler Daboku 1 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O3 MDB-1X Mauler Daboku 2 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O4 HTM-25T Hatamoto Hankou Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser Critical Damage: None! Notes: S1 PHX-1D Phoenix Hawk Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: Large Laser, 2x Medium Laser Critical Damage: None! Notes: S2 JR7-D Jenner 1 Weight: 35 tons (Light) Mechwarrior Status: Ejection seat failure! S3 JR7-D Jenner 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S4 SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Status: Dead! S5 PNT-8Z Panther 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: Enraged! Armament: SRM-4 Critical Damage: None! Notes: S6 PNT-9R Panther 2 Weight: 35 tons (Light) Mechwarrior Status: Ejected! S7 PNT-9R Panther 3 Weight: 35 tons (Light) Mechwarrior Status: Killed In Action! S8 PNT-9R Panther 4 Weight: 35 tons (Light) Mechwarrior Status: Unknown! Y1 HBK-4G Hunchback Weight: 50 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 3, Gunnery 3 Mechwarrior Status: Ok! Armament: Autocannon/20, 2x Medium Laser, Small Laser Critical Damage: None! Notes: PoptartsNinja fucked around with this message at 22:54 on Feb 2, 2012 |
# ? Feb 2, 2012 21:32 |
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Ahahahah. If he pulls this off this'll be amazing.
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# ? Feb 2, 2012 21:35 |
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How did that crit chance resolve?
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# ? Feb 2, 2012 21:39 |
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Is P3 at 0620? Does that mean he has a clear run (with MASC) to get out of LOS at 1224 or further down the road? Because that would be amazing. Just hilariously awesome.
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# ? Feb 2, 2012 21:40 |
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MASC gonna fail hilariously.
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# ? Feb 2, 2012 21:41 |
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the JJ posted:How did that crit chance resolve? Yorinaga is immune to crits.
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# ? Feb 2, 2012 21:42 |
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Oh God, I have to know what damage those SRMs did EDIT: Nevermind. Yorinaga Its Rinaldo fucked around with this message at 22:05 on Feb 2, 2012 |
# ? Feb 2, 2012 21:44 |
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1224 is going to require another 5+ MASC roll and a big time skidding roll. Pretty risky.
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# ? Feb 2, 2012 21:44 |
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Bad Moon posted:Oh God, I have to know what damage those SRMs did Nothing.
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# ? Feb 2, 2012 21:46 |
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Arcturas posted:Is P3 at 0620? Does that mean he has a clear run (with MASC) to get out of LOS at 1224 or further down the road? Because that would be amazing. Just hilariously awesome. Two semi-risky rolls but if you make it they'll be pretty much unable to catch you, and then it's just the hunchback.
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# ? Feb 2, 2012 21:47 |
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Defiance Industries posted:Two semi-risky rolls but if you make it they'll be pretty much unable to catch you, and then it's just the hunchback. which can just sit at a certain hex and get a range 3 AC/20 shot into DWM.
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# ? Feb 2, 2012 21:48 |
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AtomikKrab posted:Yorinaga is immune to crits. Hmm, makes sense, considering Yorinaga is surely one of three things - plant, construct, or undead. PoptartsNinja posted:P3 Gargoyle D How the hell did you not hit the crippled limb!?!?!? And I think the MASC roll is 4+ now. It cools down by 1 every turn it isn't used.
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# ? Feb 2, 2012 21:49 |
Nicely done. Now MASC it to 1224 and you're most of the way home!
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# ? Feb 2, 2012 21:49 |
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Yorinaga is undead. Also DFA yorinaga, this is the best option.
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# ? Feb 2, 2012 21:50 |
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This is the turn where you DFA Yorinaga Kurita and go down into history. A DFA would almost certainly kill off the greatest warrior in the Inner Sphere. It would also finally give this thread the successful DFA that it has needed since forever.
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# ? Feb 2, 2012 21:51 |
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Shoot what you can without loving your heat and leg it!
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# ? Feb 2, 2012 21:57 |
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KnoxZone posted:This is the turn where you DFA Yorinaga Kurita and go down into history. A DFA would almost certainly kill off the greatest warrior in the Inner Sphere. It would also finally give this thread the successful DFA that it has needed since forever. That would be an interesting way to commit suicide, but I suggest legging it. Edit: And put in a contingency for torso twisting to shoot that fat bastard Jenner pilot if he keeps trying to shoot you in the rear end on your way out. Zeroisanumber fucked around with this message at 22:12 on Feb 2, 2012 |
# ? Feb 2, 2012 21:57 |
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That could have gone better, or a helll of a lot worse! Like the quick-thinking fluff to cover for all the limb-shooting.
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# ? Feb 2, 2012 22:05 |
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Good try - bad luck with where those shots landed, but that's Battletech. Time to book like a motherfucker. P3 MASC runs to 1224. Good counter move, escapes LOS for a turn. Not an ideal spot but there's nowhere else to go right now. Expected counter moves: Y1 holds position, waits for P3 to commit. B moves to 0821 - likely end destination is 2027 in 3 turns time to fire down the road and try to intercept. S3 will probably move to 0123 and move south through the building next turn - intent on forcing P3 to either shift east towards B or to get back shots when P3 confronts Y1. S1 is probably moving up to prevent backtracking while the rest of the trap closes. Don't think it's in range to play any other sort of role in this. e: Estimating 4 turns to P3's escape, 3 if you take the riskiest way. Tempest_56 fucked around with this message at 22:16 on Feb 2, 2012 |
# ? Feb 2, 2012 22:12 |
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I really like that Stormcrow a lot. Also I am hugely to see that there is a Kurita with my Grandfather's stereotypically "old Irish man" name.... BattleMaster posted:Yeah the cover of Rolling Thunder depicts a two-seater BattleMaster. Rules-wise though you have to pay tonnage for that kind of cockpit, and the BattleMaster doesn't come with it as standard equipment. Apparently the Lyrans favour the Zeus as a platform for a dual-seater command refit while everyone else uses the BattleMaster.
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# ? Feb 2, 2012 22:13 |
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# ? Apr 28, 2024 09:10 |
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What did the critical doooo I say DFA Yoringa, but everybody else is saying it too.
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# ? Feb 2, 2012 22:29 |