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  • Locked thread
Tanith
Jul 17, 2005


Alpha, Beta, Gamma cores
Use them, lose them, salvage more
Kick off the next AI war
In the Persean Sector
http://www.flickr.com/photos/pasukaru76/6876740597/

Awesome.

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Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

That's no Awesome. :colbert:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

I counter with Brick Commander.

Edit: Update should be tonite, I couldn't finish it before work.

PoptartsNinja fucked around with this message at 20:23 on Mar 8, 2012

b0lt
Apr 29, 2005

Nevets posted:

Maybe it was a light / medium version of the Yeoman?



This is my mech :saddowns:

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



I wanna see a justice foot mech...

Runa
Feb 13, 2011

Gimmick Account posted:

Speaking of which, why don't you upload the 'BETHANY COCHRAINE, LYRAN MECH REPORTER!!'-comic on your DeviantArt-profile? Really, everyone should see it. It's a great addition to your artistic body of work!

Because it's an inside joke for the thread and explaining the joke always ruins it. :colbert:

Meanwhile, I was kind of hoping to draw more peoples' Ryuken 'Mechs, but I guess this is a busy time. I've already sent mine in, so nobody needs to worry about me poaching their ideas*. All I need is a PM and a concept summary and I can tell you if I think I can make it happen.



(*Though somehow Hob_Gadling managed to combine my two ideas into a monstrous device without my even telling him what they were.)

VVVV--EDIT: Received!

Runa fucked around with this message at 05:30 on Mar 9, 2012

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I just sent you some stuff, Xarbala :)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Factory Semi-Finals: Tactical Update 6

Combat Phase
A Axman
- Holds fire!
- Generates 1 heat, sinks 15!

B Guillotine
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 6, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 5, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 11, hit Left Torso (0/20 armor remains)!
- Fires SRM-6 at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss!
- Generates 19 heat, sinks 22! Overheating!

C Thunderbolt
- Holds fire!
- Generates 2 heat, sinks 21!

D Marauder
- Torso Twists to threaten hex 0913!
- Fires PPC at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (0/7 structure remains)
- - Damage transfers to Left Torso (12/15 structure remains) Through-armor critical!
- Generates 12 heat, sinks 20 17!

E Centurion
- Holds fire!
- Generates 2 heat, sinks 16!

F Catapult
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Rear Left Torso (0/8 armor, 14/16 structure remains)! Critical chance!
- Fires Medium Laser at D Marauder (3 3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 11, hit Right Arm (12/22 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 10, hit Rear Center Torso (5/10 armor remains)!
- Generates 18 heat, sinks 20!



End Phase:
D Marauder
- Critical chance in Left Torso! 3 critical hits sustained!
- - Heat Sink hit!
- - Heat Sink hit!
- - Critical hit transfers to Center Torso!
- - - Heat Sink hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

F Catapult
- Through-Armor Critical chance in Left Torso! 1 critical hit sustained!
- - Machine Gun hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!



Turn End Phase:
Teams randomize!
- A Axman is now on the Green Team!
- B Guillotine is now on the Green Team!
- C Thunderbolt is now on the Gold Team!
- D Marauder is now on the Gold Team!
- E Centurion is now on the Gold Team!
- F Catapult is now on the Green Team!





“Ooh, Binh was not expecting that! In his haste to return to the fight with the Catapult, he gave Hachiman a clear shot at his back armor! We’re waiting on damage readouts now, but a hit like that could spell disaster for the Marauder’s chances of survival!”

“If we were in Steiner stadium, the crowd would be going insane after a play like that Cal,” Duncan paused, looked around, and found Cal nowhere in sight. Blinking in surprise, he turned back to the camera. “And, well… being a former `Mechwarrior myself, I always loved getting the crowd going. Hachiman may not be in a position to win this fight; but you have to admire a pilot willing to go down fighting!”





Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 4-5 - Green Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 1-2 - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 7-5 – Gold Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 7-1 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 4-5 – Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 6-5 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/4
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (14/16)
LT R A(S): 0/8
CT A(S): 34/35 (23/23)
CT R A(S): 5/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 12/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: DESTROYED!)
Critical Damage: None!
Notes: no hands or arm actuators

PoptartsNinja fucked around with this message at 17:38 on Mar 9, 2012

the JJ
Mar 31, 2011
Crits, delicious crits. Hey Duncan, Madden, whoever, how is the heat sink damage going to change the Marauder's play?

Runa
Feb 13, 2011

Alright, not too much of a mix-up this reshuffling, though now the Catapult ain't no longer a valid target for the Guillotine. Boyo's moving in, carefully lurking like a hawk in search of prey. He's got the pride of Skye on his shoulders, he sure as hell ain't gonna let himself be the first one taken out. Who knows, he might even be the one to get first kill if Hachiman stumbles into his convergence crosshairs.

Or Hachiman might go three for three with his headslapping magic touch. It's a long shot, but we don't call him Ken "the Headhunter" for nothin'!










Note: We do not actually call him the Headhunter.

Octatonic
Sep 7, 2010

That's one loving pristine Axeman. Scrap it up a bit! You're boring the crowd!

Octatonic fucked around with this message at 08:25 on Mar 9, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Octatonic posted:

rear end in a top hat!

Please don't do this. This isn't exactly easy on the players; and even if you mean it in jest it's not readily apparent (or fairly likely that someone will take it seriously).

PoptartsNinja fucked around with this message at 08:21 on Mar 9, 2012

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Octatonic posted:

That's one loving pristine Axeman. Scrap it up a bit! You're boring the crowd, rear end in a top hat!
If he plays his cards right he'll light up the Centurion next round.

Octatonic
Sep 7, 2010

PoptartsNinja posted:

Please don't do this.

No problem! I was trying to be jocular, but I ain't gonna lie and say I'm not itching for some AC/20 action. You're right though, moves done this way are super hard to plan! Go get 'em magni :cheers:

Octatonic fucked around with this message at 08:29 on Mar 9, 2012

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

The Casualty posted:

If he plays his cards right he'll light up the Centurion next round.

Yah if he does that he's so loving dead though.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Affi posted:

Yah if he does that he's so loving dead though.
How do you figure? If the Marauder wants to engage he has to turn around and retrace his steps. He might not even get LOS on the Axeman. Theoretically the Axeman could cripple the Centurion and then engage the Marauder at point blank range where he has a significant advantage.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Things are about to get hot! ...for the Marauder.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

The Casualty posted:

How do you figure? If the Marauder wants to engage he has to turn around and retrace his steps. He might not even get LOS on the Axeman. Theoretically the Axeman could cripple the Centurion and then engage the Marauder at point blank range where he has a significant advantage.

Because the Thunderbolt is going to drop down and core him from behind. (sorry Thunderbolt)

cafel
Mar 29, 2010

This post is hurting the economy!
Sigh.

Trying to escape the Axman and I end up exposing my back instead. On top of that I'm now encircled with the Axman in striking range anyway and my teammates are either far away or not in position to engage anyone without getting blown away. If I'm alive for the next team shift I'll be loving astounded.

anakha
Sep 16, 2009


Catapult

Still standing! :black101:

But goddamn, the randomizer hates my guts. :negative: That's two straight times it's saddled me with two enemy 'Mechs on my level.

E: I are dumb. Completely mixed up what I was shooting at.
E2: PTN, shouldn't one of my MGs be tagged as 'destroyed'? Thanks!

anakha fucked around with this message at 14:35 on Mar 9, 2012

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Guillotine

You know, I'm still pretty proud of my move there - I certainly did not expect the Marauder to end on the ramp, but if the Catapult's giving "shoot at easiest target" orders, jumping may very well have gotten the Marauder shot at instead of me.

anakha
Sep 16, 2009


GreyjoyBastard posted:

Guillotine

You know, I'm still pretty proud of my move there - I certainly did not expect the Marauder to end on the ramp, but if the Catapult's giving "shoot at easiest target" orders, jumping may very well have gotten the Marauder shot at instead of me.

You're more than welcome to try and finish it off, you know.

Don't mind me, I'll just sit here in the corner and bleed for a while.

Runa
Feb 13, 2011

anakha posted:

Catapult
But goddamn, the randomizer hates my guts. :negative: That's two straight times it's saddled me with two enemy 'Mechs on my level, and the guy I put a couple of holes in just became my teammate and is probably not going to be all that anxious to get into any more furballs.

On the plus side, those aren't so much holes as they are molten-hot depressions.

Also, I'm full up on Capellan 'Mechs now. I could take a couple more Ryuken 'Mechs but any more than that and I'll be hard pressed to finish before the scenario ends and the voting begins. I'm going for 6 'Mechs for the Capellan group pic and two group pics of 5 each for the Ryuken 'Mechs. 16 'Mechs total including my own entries, at a rate of roughly one per day. Three are thus far complete, three are nearly so. Work rate tempered by other projects the linework is fit between. Dorwinion-types go the slowest because I'm pretty bad at putting good twists on Enforcers, Hatchetmen, etc. Refits of existing 'Mechs preferred over completely new designs, since those are a lot easier to work with. Unless you've already got a pre-existing chassis picked out for your new 'Mech, that is. (Interestly, I've yet to see a HuncHVAC.)

At this point, my sense of symmetry demands that I fill up two or three slots of Ryuken 'Mechs. The "or" depends on whether or not TildeATH decides to finalize his idea and send me an SSW statblock with model number.

EDIT: Altight, all filled up on 'Mech orders!

Runa fucked around with this message at 02:53 on Mar 10, 2012

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Affi posted:

Because the Thunderbolt is going to drop down and core him from behind. (sorry Thunderbolt)
Somehow I doubt that.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

The Casualty posted:

Somehow I doubt that.

How come? Can't he just drop down and end up in a great firing position on the Axeman? Or am I misinterpreting the rules?

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Affi posted:

How come? Can't he just drop down and end up in a great firing position on the Axeman? Or am I misinterpreting the rules?
He's going to drop in behind partial cover and have to go around to chase the Axeman, if the Axeman does what I expect, and chases the Centurion out of the Thunderbolt's LOS. The Thunderbolt might be better off cutting off the wounded Catapult instead. Either the Marauder will be right there assisting him with the kill, or the Marauder will be turning around to try his luck against the Axeman.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

The Casualty posted:

He's going to drop in behind partial cover and have to go around to chase the Axeman, if the Axeman does what I expect, and chases the Centurion out of the Thunderbolt's LOS. The Thunderbolt might be better off cutting off the wounded Catapult instead. Either the Marauder will be right there assisting him with the kill, or the Marauder will be turning around to try his luck against the Axeman.

Isn't it just straight Map 2 #0706-> Map 1 #0706?

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


I have no tactical advice to offer, I just wanted to point out that I really, really like that pilots are now putting their mech at the top of posts. This is a practice that should continue for the rest of the thread, IMO. It's just way easier to read and pick up on who's who with the constant reminder there.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Affi posted:

Isn't it just straight Map 2 #0706-> Map 1 #0706?

Yeah, Casualty is misreading the map / getting floor 1 confused with floor 2. The only danger of dropping down is that the Axman might outguess him and wind up in a rear arc.

That, or he's guessing a different Axman move than I'm thinking.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Affi posted:

Isn't it just straight Map 2 #0706-> Map 1 #0706?
Yeah you're right. I got confused by the map geometry and didn't think to cross-check the hexes :downs:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Have half of the players' orders. I shouldn't have to put out a call for orders after every turn.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

PoptartsNinja posted:

Have half of the players' orders. I shouldn't have to put out a call for orders after every turn.

Agreeing. I'm all for being patient with them but this is starting to get a little ridiculous.

TildeATH
Oct 21, 2010

by Lowtax

Malachite_Dragon posted:

Agreeing. I'm all for being patient with them but this is starting to get a little ridiculous.

For serious, how am I going to ever know what everyone thinks of my horrible mech?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn.

Gniwu
Dec 18, 2002

PoptartsNinja posted:

Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn.

Please do that, because this is becoming really idiotic. People (Specifically the current batch of players, although the basic problem isn't unique to them.) have had to be called out by you during, what, every single turn save for the first one? That's completely unnecessary.

If you cannot guarantee your availability due to your current life situation/mood, then just delay your turn and play the next mission. Or drop out. There's no 'loss of face' involved, or anything!

Vox Nihili
May 28, 2008

PoptartsNinja posted:

Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn.

I support this, and not just because it might theoretically get me a turn somewhat faster.

anakha
Sep 16, 2009


Just curious - in the past missions, where there was player coordination involved, how long was the normal delay between posting an update and the players sending in their orders?

Magni
Apr 29, 2009
Axman

Well, kind of a bind there, what with the seperatist scum possibly coming down through the hole. Still, I think my move is going to end up allright. At least I hope so. :ohdear:

Sent in two proposals for the design contest. Turned out that I could get it done in time after all. :) Looking forward to comments on them once we get to voting on it.

Magni fucked around with this message at 12:13 on Mar 11, 2012

SageSepth
May 10, 2004
Luck is probability given way to superstition

anakha posted:

Just curious - in the past missions, where there was player coordination involved, how long was the normal delay between posting an update and the players sending in their orders?

Kell Hounds 10 updates 10 days 1 day on average 1/22/11-2/1/11
Hostage Situation 15 updates 46 days 3.1 days on average 02/03/11-03/21/11
Vipers of Somerset 20 updates 25 days 1.2 days on average 03/24/11-04/18/11
Operation Himinbjorg 15 updates 27 days 1.8 days on average 04/21/11-05/19/11
Nadir 10 updates 20 days 2 days on average 05/26/11-06/15/11
House Call 10 updates 50 days 5 days on average 06/22/11-08/13/11
Outfoxed 9 updates 28 days 3.1 days on average 08/23/11-09/20/11
Delaying Action 10 updates 36 days 3.6 days on average 09/24/11-10/30/11
Saving Janos Marik 13 updates 44 days 3.3 days on average 11/04/11-12/17/11
Counting Coup 20 updates 44 days update every 2.2 days on average 12/21/11-02/08/12
Factory Semi-Finals 6 updates 24 days update every 4 days on average 02/16/12-03/11/12

So far this is the second slowest group of players and can potentially be the slowest if this goes on much longer as is.

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Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

SageSepth posted:

Kell Hounds 10 updates 10 days 1 day on average 1/22/11-2/1/11

:smug: nevar forget, I wonder if we will ever get to see the kell hounds again, of course the prevailing attitude seems like it would be passed up for more solaris :smith:

Axe-man fucked around with this message at 19:40 on Mar 11, 2012

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