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http://www.flickr.com/photos/pasukaru76/6876740597/ Awesome.
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# ? Mar 8, 2012 18:54 |
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# ? Apr 28, 2024 01:38 |
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Tanith posted:http://www.flickr.com/photos/pasukaru76/6876740597/ That's no Awesome.
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# ? Mar 8, 2012 18:56 |
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Tanith posted:http://www.flickr.com/photos/pasukaru76/6876740597/ I counter with Brick Commander. Edit: Update should be tonite, I couldn't finish it before work. PoptartsNinja fucked around with this message at 20:23 on Mar 8, 2012 |
# ? Mar 8, 2012 19:03 |
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Nevets posted:Maybe it was a light / medium version of the Yeoman? This is my mech
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# ? Mar 8, 2012 22:28 |
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I wanna see a justice foot mech...
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# ? Mar 9, 2012 03:24 |
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Gimmick Account posted:Speaking of which, why don't you upload the 'BETHANY COCHRAINE, LYRAN MECH REPORTER!!'-comic on your DeviantArt-profile? Really, everyone should see it. It's a great addition to your artistic body of work! Because it's an inside joke for the thread and explaining the joke always ruins it. Meanwhile, I was kind of hoping to draw more peoples' Ryuken 'Mechs, but I guess this is a busy time. I've already sent mine in, so nobody needs to worry about me poaching their ideas*. All I need is a PM and a concept summary and I can tell you if I think I can make it happen. (*Though somehow Hob_Gadling managed to combine my two ideas into a monstrous device without my even telling him what they were.) VVVV--EDIT: Received! Runa fucked around with this message at 05:30 on Mar 9, 2012 |
# ? Mar 9, 2012 04:02 |
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I just sent you some stuff, Xarbala
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# ? Mar 9, 2012 04:45 |
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Factory Semi-Finals: Tactical Update 6 Combat Phase A Axman - Holds fire! - Generates 1 heat, sinks 15! B Guillotine - Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss! - Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 6, miss! - Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 5, miss! - Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 11, hit Left Torso (0/20 armor remains)! - Fires SRM-6 at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss! - Generates 19 heat, sinks 22! Overheating! C Thunderbolt - Holds fire! - Generates 2 heat, sinks 21! D Marauder - Torso Twists to threaten hex 0913! - Fires PPC at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (0/7 structure remains) - - Damage transfers to Left Torso (12/15 structure remains) Through-armor critical! - Generates 12 heat, sinks E Centurion - Holds fire! - Generates 2 heat, sinks 16! F Catapult - Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Rear Left Torso (0/8 armor, 14/16 structure remains)! Critical chance! - Fires Medium Laser at D Marauder (3 3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 11, hit Right Arm (12/22 armor remains)! - Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 10, hit Rear Center Torso (5/10 armor remains)! - Generates 18 heat, sinks 20! End Phase: D Marauder - Critical chance in Left Torso! 3 critical hits sustained! - - Heat Sink hit! - - Heat Sink hit! - - Critical hit transfers to Center Torso! - - - Heat Sink hit! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds! F Catapult - Through-Armor Critical chance in Left Torso! 1 critical hit sustained! - - Machine Gun hit! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds! Turn End Phase: Teams randomize! - A Axman is now on the Green Team! - B Guillotine is now on the Green Team! - C Thunderbolt is now on the Gold Team! - D Marauder is now on the Gold Team! - E Centurion is now on the Gold Team! - F Catapult is now on the Green Team! “Ooh, Binh was not expecting that! In his haste to return to the fight with the Catapult, he gave Hachiman a clear shot at his back armor! We’re waiting on damage readouts now, but a hit like that could spell disaster for the Marauder’s chances of survival!” “If we were in Steiner stadium, the crowd would be going insane after a play like that Cal,” Duncan paused, looked around, and found Cal nowhere in sight. Blinking in surprise, he turned back to the camera. “And, well… being a former `Mechwarrior myself, I always loved getting the crowd going. Hachiman may not be in a position to win this fight; but you have to admire a pilot willing to go down fighting!” Mission Objectives Be the Last Man Standing! Enemy Movement Modifiers: A AXM-1X Axman “Copper” - Odds: 4-5 - Green Team B GLT-4L Guillotine “The Fighting 18th” - Odds: 1-2 - Green Team C TDR-5SS Thunderbolt “Warhawk” - Odds: 7-5 – Gold Team D MAD-3D Marauder “Danh Khan Huu” - Odds: 7-1 – Gold Team E CN9-AL Centurion “Legionnaire” - Odds: 4-5 – Gold Team F CPLT-K2 Catapult “Kokuryuu” - Odds: 6-5 - Green Team Overlord Stables (Steiner) AXM-1X Axman “Copper” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 21/21 (15/15) LT R A(S): 6/6 CT A(S): 28/28 (21/21) CT R A(S): 6/6 RT A(S): 21/21 (15/15) RT R A(S): 6/6 LA A(S): 17/17 (10/10) RA A(S): 7/17 (10/10) LL A(S): 24/24 (15/15) RL A(S): 19/24 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 15 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Serge Axey Mechwarrior Player: magni Mechwarrior Status: OK! Armament: Hatchet – RA (Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Bromley Stables (Marik) GLT-4L Guillotine “The Fighting 18th” Weight: 70 tons (Heavy) HD A(S): 7/9 (3/3) LT A(S): 17/22 (15/15) LT R A(S): 8/8 CT A(S): 27/27 (22/22) CT R A(S): 12/12 RT A(S): 7/22 (15/15) RT R A(S): 8/8 LA A(S): 20/20 (11/11) RA A(S): 20/20 (11/11) LL A(S): 22/22 (15/15) RL A(S): 22/22 (15/15) Heat: 5/30 Overheat Penalty: Movement reduced to 3/5/4 Heat Sinks: 22 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Colonel Isadora Alvarez Mechwarrior Player: GreyjoyBastard Mechwarrior Status: Shrapnel Wound (3+) Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) SRM-6 – CT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: no hands, no left arm actuator Skye Tigers Stables (Skye) TDR-5SS Thunderbolt “Warhawk” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 24/24 (15/15) LT R A(S): 6/6 CT A(S): 30/30 (21/21) CT R A(S): 11/11 RT A(S): 24/24 (15/15) RT R A(S): 6/6 LA A(S): 20/20 (10/10) RA A(S): 20/20 (10/10) LL A(S): 29/29 (15/15) RL A(S): 29/29 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 21 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Charles Boyington Mechwarrior Player:Longinus00 Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Gemini Stables (Duchy of New Syrtis) MAD-3D Marauder “Danh Khan Huu” Weight: 75 tons (Heavy) HD A(S): 0/9 (2/3) LT A(S): 12/17 (14/16) LT R A(S): 0/8 CT A(S): 34/35 (23/23) CT R A(S): 5/10 RT A(S): 7/17 (16/16) RT R A(S): 8/8 LA A(S): 3/22 (12/12) RA A(S): 12/22 (12/12) LL A(S): 18/18 (16/16) RL A(S): 13/18 (16/16) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Ngoc Binh Mechwarrior Player: Cafel Mechwarrior Status: Caught in a mist of transplex vapor (3+)! Armament: PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: no hands Tandrek Stables (Liao) CN9-AL Centurion “Legionnaire” Weight: 50 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 17/17 (12/12) LT R A(S): 7/7 CT A(S): 23/23 (16/16) CT R A(S): 9/9 RT A(S): 17/17 (12/12) RT R A(S): 7/7 LA A(S): 16/16 (8/8) RA A(S): 16/16 (8/8) LL A(S): 24/24 (12/12) RL A(S): 24/24 (12/12) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Antonin Césaire Mechwarrior Player: Felime Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand Silver Dragon Stables (Kurita) CPLT-K2 Catapult “Kokuryuu” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 0/20 (12/15) LT R A(S): 8/8 CT A(S): 14/24 (21/21) CT R A(S): 11/11 RT A(S): 15/20 (15/15) RT R A(S): 8/8 LA A(S): 0/18 (7/10) RA A(S): 0/18 (7/10) LL A(S): 15/20 (15/15) RL A(S): 15/20 (15/15) Heat: 1/30 Overheat Penalty: Heat Sinks: 20 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Ken Hachiman Mechwarrior Player: anakha Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: DESTROYED!) Critical Damage: None! Notes: no hands or arm actuators PoptartsNinja fucked around with this message at 17:38 on Mar 9, 2012 |
# ? Mar 9, 2012 06:35 |
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Crits, delicious crits. Hey Duncan, Madden, whoever, how is the heat sink damage going to change the Marauder's play?
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# ? Mar 9, 2012 06:40 |
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Alright, not too much of a mix-up this reshuffling, though now the Catapult ain't no longer a valid target for the Guillotine. Boyo's moving in, carefully lurking like a hawk in search of prey. He's got the pride of Skye on his shoulders, he sure as hell ain't gonna let himself be the first one taken out. Who knows, he might even be the one to get first kill if Hachiman stumbles into his convergence crosshairs. Or Hachiman might go three for three with his headslapping magic touch. It's a long shot, but we don't call him Ken "the Headhunter" for nothin'! Note: We do not actually call him the Headhunter.
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# ? Mar 9, 2012 07:08 |
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That's one loving pristine Axeman. Scrap it up a bit! You're boring the crowd!
Octatonic fucked around with this message at 08:25 on Mar 9, 2012 |
# ? Mar 9, 2012 08:13 |
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Octatonic posted:rear end in a top hat! Please don't do this. This isn't exactly easy on the players; and even if you mean it in jest it's not readily apparent (or fairly likely that someone will take it seriously). PoptartsNinja fucked around with this message at 08:21 on Mar 9, 2012 |
# ? Mar 9, 2012 08:18 |
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Octatonic posted:That's one loving pristine Axeman. Scrap it up a bit! You're boring the crowd, rear end in a top hat!
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# ? Mar 9, 2012 08:23 |
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PoptartsNinja posted:Please don't do this. No problem! I was trying to be jocular, but I ain't gonna lie and say I'm not itching for some AC/20 action. You're right though, moves done this way are super hard to plan! Go get 'em magni Octatonic fucked around with this message at 08:29 on Mar 9, 2012 |
# ? Mar 9, 2012 08:27 |
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The Casualty posted:If he plays his cards right he'll light up the Centurion next round. Yah if he does that he's so loving dead though.
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# ? Mar 9, 2012 08:45 |
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Affi posted:Yah if he does that he's so loving dead though.
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# ? Mar 9, 2012 08:54 |
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Things are about to get hot! ...for the Marauder.
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# ? Mar 9, 2012 09:13 |
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The Casualty posted:How do you figure? If the Marauder wants to engage he has to turn around and retrace his steps. He might not even get LOS on the Axeman. Theoretically the Axeman could cripple the Centurion and then engage the Marauder at point blank range where he has a significant advantage. Because the Thunderbolt is going to drop down and core him from behind. (sorry Thunderbolt)
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# ? Mar 9, 2012 09:14 |
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Sigh. Trying to escape the Axman and I end up exposing my back instead. On top of that I'm now encircled with the Axman in striking range anyway and my teammates are either far away or not in position to engage anyone without getting blown away. If I'm alive for the next team shift I'll be loving astounded.
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# ? Mar 9, 2012 09:20 |
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Catapult Still standing! But goddamn, the randomizer hates my guts. That's two straight times it's saddled me with two enemy 'Mechs on my level. E: I are dumb. Completely mixed up what I was shooting at. E2: PTN, shouldn't one of my MGs be tagged as 'destroyed'? Thanks! anakha fucked around with this message at 14:35 on Mar 9, 2012 |
# ? Mar 9, 2012 14:27 |
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Guillotine You know, I'm still pretty proud of my move there - I certainly did not expect the Marauder to end on the ramp, but if the Catapult's giving "shoot at easiest target" orders, jumping may very well have gotten the Marauder shot at instead of me.
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# ? Mar 9, 2012 14:34 |
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GreyjoyBastard posted:Guillotine You're more than welcome to try and finish it off, you know. Don't mind me, I'll just sit here in the corner and bleed for a while.
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# ? Mar 9, 2012 14:37 |
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anakha posted:Catapult On the plus side, those aren't so much holes as they are molten-hot depressions. Also, I'm full up on Capellan 'Mechs now. I could take a couple more Ryuken 'Mechs but any more than that and I'll be hard pressed to finish before the scenario ends and the voting begins. I'm going for 6 'Mechs for the Capellan group pic and two group pics of 5 each for the Ryuken 'Mechs. 16 'Mechs total including my own entries, at a rate of roughly one per day. Three are thus far complete, three are nearly so. Work rate tempered by other projects the linework is fit between. Dorwinion-types go the slowest because I'm pretty bad at putting good twists on Enforcers, Hatchetmen, etc. Refits of existing 'Mechs preferred over completely new designs, since those are a lot easier to work with. Unless you've already got a pre-existing chassis picked out for your new 'Mech, that is. (Interestly, I've yet to see a HuncHVAC.) EDIT: Altight, all filled up on 'Mech orders! Runa fucked around with this message at 02:53 on Mar 10, 2012 |
# ? Mar 9, 2012 14:55 |
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Affi posted:Because the Thunderbolt is going to drop down and core him from behind. (sorry Thunderbolt)
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# ? Mar 9, 2012 16:12 |
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The Casualty posted:Somehow I doubt that. How come? Can't he just drop down and end up in a great firing position on the Axeman? Or am I misinterpreting the rules?
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# ? Mar 9, 2012 18:17 |
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Affi posted:How come? Can't he just drop down and end up in a great firing position on the Axeman? Or am I misinterpreting the rules?
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# ? Mar 9, 2012 21:24 |
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The Casualty posted:He's going to drop in behind partial cover and have to go around to chase the Axeman, if the Axeman does what I expect, and chases the Centurion out of the Thunderbolt's LOS. The Thunderbolt might be better off cutting off the wounded Catapult instead. Either the Marauder will be right there assisting him with the kill, or the Marauder will be turning around to try his luck against the Axeman. Isn't it just straight Map 2 #0706-> Map 1 #0706?
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# ? Mar 9, 2012 22:55 |
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I have no tactical advice to offer, I just wanted to point out that I really, really like that pilots are now putting their mech at the top of posts. This is a practice that should continue for the rest of the thread, IMO. It's just way easier to read and pick up on who's who with the constant reminder there.
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# ? Mar 9, 2012 23:05 |
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Affi posted:Isn't it just straight Map 2 #0706-> Map 1 #0706? Yeah, Casualty is misreading the map / getting floor 1 confused with floor 2. The only danger of dropping down is that the Axman might outguess him and wind up in a rear arc. That, or he's guessing a different Axman move than I'm thinking.
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# ? Mar 10, 2012 00:04 |
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Affi posted:Isn't it just straight Map 2 #0706-> Map 1 #0706?
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# ? Mar 10, 2012 01:25 |
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Have half of the players' orders. I shouldn't have to put out a call for orders after every turn.
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# ? Mar 10, 2012 18:04 |
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PoptartsNinja posted:Have half of the players' orders. I shouldn't have to put out a call for orders after every turn. Agreeing. I'm all for being patient with them but this is starting to get a little ridiculous.
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# ? Mar 11, 2012 05:44 |
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Malachite_Dragon posted:Agreeing. I'm all for being patient with them but this is starting to get a little ridiculous. For serious, how am I going to ever know what everyone thinks of my horrible mech?
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# ? Mar 11, 2012 06:02 |
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Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn.
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# ? Mar 11, 2012 06:43 |
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PoptartsNinja posted:Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn. Please do that, because this is becoming really idiotic. People (Specifically the current batch of players, although the basic problem isn't unique to them.) have had to be called out by you during, what, every single turn save for the first one? That's completely unnecessary. If you cannot guarantee your availability due to your current life situation/mood, then just delay your turn and play the next mission. Or drop out. There's no 'loss of face' involved, or anything!
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# ? Mar 11, 2012 08:15 |
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PoptartsNinja posted:Just waiting on one now. I think next round I'm going to have to implement a stiff 48 hour deadline after which 'whichever alternate sends me orders first' gets to control the unit for a turn. I support this, and not just because it might theoretically get me a turn somewhat faster.
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# ? Mar 11, 2012 08:36 |
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Just curious - in the past missions, where there was player coordination involved, how long was the normal delay between posting an update and the players sending in their orders?
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# ? Mar 11, 2012 08:57 |
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Axman Well, kind of a bind there, what with the seperatist scum possibly coming down through the hole. Still, I think my move is going to end up allright. At least I hope so. Sent in two proposals for the design contest. Turned out that I could get it done in time after all. Looking forward to comments on them once we get to voting on it. Magni fucked around with this message at 12:13 on Mar 11, 2012 |
# ? Mar 11, 2012 12:04 |
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anakha posted:Just curious - in the past missions, where there was player coordination involved, how long was the normal delay between posting an update and the players sending in their orders? Kell Hounds 10 updates 10 days 1 day on average 1/22/11-2/1/11 Hostage Situation 15 updates 46 days 3.1 days on average 02/03/11-03/21/11 Vipers of Somerset 20 updates 25 days 1.2 days on average 03/24/11-04/18/11 Operation Himinbjorg 15 updates 27 days 1.8 days on average 04/21/11-05/19/11 Nadir 10 updates 20 days 2 days on average 05/26/11-06/15/11 House Call 10 updates 50 days 5 days on average 06/22/11-08/13/11 Outfoxed 9 updates 28 days 3.1 days on average 08/23/11-09/20/11 Delaying Action 10 updates 36 days 3.6 days on average 09/24/11-10/30/11 Saving Janos Marik 13 updates 44 days 3.3 days on average 11/04/11-12/17/11 Counting Coup 20 updates 44 days update every 2.2 days on average 12/21/11-02/08/12 Factory Semi-Finals 6 updates 24 days update every 4 days on average 02/16/12-03/11/12 So far this is the second slowest group of players and can potentially be the slowest if this goes on much longer as is.
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# ? Mar 11, 2012 19:27 |
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# ? Apr 28, 2024 01:38 |
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SageSepth posted:Kell Hounds 10 updates 10 days 1 day on average 1/22/11-2/1/11 nevar forget, I wonder if we will ever get to see the kell hounds again, of course the prevailing attitude seems like it would be passed up for more solaris Axe-man fucked around with this message at 19:40 on Mar 11, 2012 |
# ? Mar 11, 2012 19:35 |