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gently caress. Yes. This poo poo is SO on.
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# ? Mar 18, 2012 06:19 |
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# ? Apr 28, 2024 01:39 |
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This just got more interesting and exponentially more hilarious.
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# ? Mar 18, 2012 07:06 |
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Haha, I specified the wrong level in my orders. Dammit Alvarez! You were supposed to get down in the brawl! Edit: also, I love the achievements. Good choice. Goatse James Bond fucked around with this message at 07:24 on Mar 18, 2012 |
# ? Mar 18, 2012 07:12 |
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GreyjoyBastard posted:Haha, I specified the wrong level in my orders. Ah, see, that order DOES make more sense now.
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# ? Mar 18, 2012 07:20 |
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quote:A Axman You lucky son of a bitch.
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# ? Mar 18, 2012 10:26 |
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Notice how there was a hex in the way, but since both wanted to shoot the other they basically leaned out and blasted at each other.
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# ? Mar 18, 2012 11:17 |
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AtomikKrab posted:Notice how there was a hex in the way, but since both wanted to shoot the other they basically leaned out and blasted at each other. Wild west shoot out style. This is gettin' good.
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# ? Mar 18, 2012 13:29 |
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Excellent. Quantifiable objectives should provide entertainment for us and purpose for them. Let the cheevo-hunting commence!
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# ? Mar 18, 2012 13:36 |
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You call 'em Achievements, I call 'em Proposition Bets, either way they're awesome.
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# ? Mar 18, 2012 15:28 |
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quote:“Things are not looking good for Serge,” Duncan’s dulcet tones resounded. “I’ll be honest, I was a bit worried to see Antonin advanced like that, but he’s picking Serge apart. I’m not sure if it’s just the unfamiliar machine that’s throwing him, or if there’s some technical problem the bookies aren’t letting us in on, but that Axman is in trouble and Antonin knows it.” Trouble indeed. With the hand actuator destroyed, the Axman has lost the use of its ax. It would be fun though if the Axman just grabbed the ax in its left arm instead and kept going. The ax isn't destroyed, after all.
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# ? Mar 18, 2012 16:08 |
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CoarsestGrate posted:Trouble indeed. With the hand actuator destroyed, the Axman has lost the use of its ax. It would be fun though if the Axman just grabbed the ax in its left arm instead and kept going. The ax isn't destroyed, after all. Centurion You know... I have a hand too.
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# ? Mar 18, 2012 16:09 |
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Axman Yay, I got an achievement! Yeah, I don't know either what I did to piss off Nuffle like that. Getting that single LRM right into the face is only the cherry on top of missing like that and landing my two hitting lasers right into both legs while Felime's got two open torsos. Edit: IIRC, the hatchet is hard-mounted, so all the hand actuator crit does is make it harder to hit with it or lower the damage. Magni fucked around with this message at 16:11 on Mar 18, 2012 |
# ? Mar 18, 2012 16:09 |
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Felime posted:Centurion ^^^ Actually, it does make punching attacks harder to land (+1 to hit). Hatchets/swords/clubs are unusable, however. Good point. Guess we can see who grabs the ax first then. James Peach fucked around with this message at 16:18 on Mar 18, 2012 |
# ? Mar 18, 2012 16:11 |
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That centurion is doing way better than predicted and I love it. With a draft in the Axeman's cockpit his odds of victory have plummeted.
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# ? Mar 18, 2012 19:46 |
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Marauder Well after a bit of a delay due to work related travel my orders are in. Most of the match goals seem hard for me to purposely work towards, so I'm just going to go for maximum kill and hope for the best.
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# ? Mar 19, 2012 05:18 |
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Centurion It's been a long day and I still have no clue where to move. I'll get my orders in tomorrow when I'm conscious.
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# ? Mar 19, 2012 05:29 |
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DivineCoffeeBinge posted:You call 'em Achievements, I call 'em Proposition Bets, either way they're awesome. I had forgotten how much goons love to achieve things. Letting people achieve things while still being knocked out of the fight can only end in good things.
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# ? Mar 19, 2012 09:16 |
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PoptartsNinja posted:I had forgotten how much goons love to achieve things. Letting people achieve things while still being knocked out of the fight can only end in good things. Goons love shiny things. Achievements are shiny. All we need are the thread artists to make little patches or icons for them.
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# ? Mar 19, 2012 20:16 |
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This should be like Bomberman 64 where if you die, you get to possess the mechs of the people who are still alive
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# ? Mar 19, 2012 20:21 |
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Achievements are a great idea. The only thing that could be possibly better are... *SECRET ACHIEVEMENTS*
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# ? Mar 20, 2012 02:15 |
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Needs "Two Men Enter, One Man Leaves: When there are only two mechs still functional, destroy the enemy mech with a pilot kill."
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# ? Mar 20, 2012 06:24 |
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PoptartsNinja posted:
If the wreck of a destroyed mech is on the board for three turns will it help illuminate which hex to go to? Great work with the objectives, they're absolutely perfect for the kind of game going on here.
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# ? Mar 20, 2012 10:29 |
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Centurium posted:If the wreck of a destroyed mech is on the board for three turns will it help illuminate which hex to go to? Sure, I'll throw a pointer on it. Update today, after I finish grocery shopping. I am too out of food to write properly. Edit: Today's update: PoptartsNinja fucked around with this message at 21:01 on Mar 20, 2012 |
# ? Mar 20, 2012 19:36 |
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PoptartsNinja posted:Edit: Today's update: This can only mean good things for those of us in the audience.
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# ? Mar 20, 2012 21:05 |
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I can't even drop a good hint about it. I am... I mean, uh, ACHIEVEMENT UNLOCKED. VV Several Achievements unlocked. PoptartsNinja fucked around with this message at 22:29 on Mar 20, 2012 |
# ? Mar 20, 2012 21:15 |
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I am pretty sure I did my part.
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# ? Mar 20, 2012 22:03 |
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Factory Semi-Finals: Tactical Update 10 Last turn: I rolled the same teams, so I didn’t bother to announce a shuffle. I did not forget to roll. Movement Phase C Thunderbolt - Enters hex 0706 (level 3), suffers an automatic fall! - Falls into hex 0706 (level 1)! - Movement ended prematurely! End Phase C Thunderbolt - Suffers (6 * ( 4 + 1 ) = 30) damage to Right Arm (15/20 armor remains), Left Torso (19/24 armor remains (Through-armor critical!)), Center Torso (25/30 armor remains), Right Arm (10/20 armor remains), Right Arm (5/20 armor remains), Center Torso (20/30 armor remains) in the fall! - Through-armor critical chance in Left Torso! No critical hits sustained! - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 1 avoiding pilot damage = 6): rolled 3, fails! - Must pass a 3+ consciousness test: rolled 8, succeeds! Combat Phase A Axman - Fires Autocannon/20 at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Left Leg (0/18 armor, 14/16 structure remains)! Critical chance! - Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 6, hit Right Leg (8/18 armor remains)! - Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 4, hit Right Arm (7/22 armor remains)! - Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Left Torso (7/17 armor remains)! - Fires Small Laser at D Marauder (3 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 7, miss! - Generates 17 heat, sinks 15! B Guillotine - Fires Large Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (0/22 armor, 7/12 structure remains)! Critical chance! - Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss! - Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Torso (2/17 armor remains)! - Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, Left Arm (2/12 structure remains)! Critical chance! - Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (9/16 armor remains)! Critical chance! - Fires SRM-6 at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, 3 missiles hit Left Leg (7/16 armor remains (Critical chance!)), Head (0/3 structure remains (`Mech destroyed!)), Left Torso (0/17 armor remains)! - Generates 26 heat, sinks 22! C Thunderbolt - No line-of-sight to target! - Generates 1 heat, sinks 21! D Marauder - Torso Twists to threaten hex 0511! - Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Left Arm (10/20 armor remains)! - Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Left Leg (12/22 armor remains)! - Fires Large Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Leg (14/22 armor remains)! - Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 5, hit Head (2/9 armor remains)! Pilot hit! - Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Right Torso (2/22 armor remains)! - Generates 20 heat, sinks E Centurion - Fires Large Laser at B Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 8, hit Left Arm (2/20 armor remains)! Through-armor critical chance! - Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (0/20 armor, 8/11 remains)! - Fires LRM-10 at B Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover + 0 minimum range - 1 LK Missiles = 4): rolled 9, 8 missiles hit Right Torso (0/22 armor, 12/15 structure remains (Critical chance!)), Right Torso (9/15 structure remains (Critical chance!))! - Generates 18 heat, sinks 16! F Catapult - No Line of Sight to target! - Generates 2 heat, sinks 20! End Phase: B Guillotine - Through-armor critical chance in Left Arm! No critical hit sustained! - Critical chance in Right Torso! 3 critical hits sustained! - - Heat Sink destroyed! - - Medium Laser destroyed! - - SRM-6 Ammo hit (0/15 structure remains)! - - - Damage transfers to Center Torso (0/27 armor, 0/22 structure remains)! `Mech destroyed! - Critical chance in Right Torso! No critical hit sustained! - Must pass a 9+ consciousness test: rolled 9, succeeds! - Destroyed by Ammo Explosion! D Marauder - Destroyed by Cockpit Destruction! `Mech destroyed this turn, next turn is a Free-For-All! “A sad end to a promising career,” Duncan Fischer lamented quietly as reports filtered in of Ngoc Binh’s death on the field. “Still, that’s the risk every one of these warriors chooses when they take up the life of a Solaris `Mechwarrior, and most of us wouldn’t have it any other way. Ngoc Binh was a rising star in the Heavy circuit, and his death will be a blow for Solaris—and an even bigger blow to New Syrtis.” He regarded the camera quietly, “It’s rare to see a double-elimination, even in a setting like this. Colonel Alvarez is lucky most `Mech ejection systems are designed to pop the pilot up and back; or she’d have hit the ceiling and we’d’ve had two deaths in as many seconds. The Guillotine’s a tough `Mech, but no ammo bin is invulnerable,” he pauses for dramatic effect, “which is why Quikscell ships all of its products with no ammunition. Quikscell, we’re dedicated to getting your products to you in one piece. More or less.” Primary Objective: - Have Fun (2/6)! - - Die gloriously! Secondary Objectives: - First One to Die (Marauder (Cafel)) - - Fighting hard is its own reward - Achievement Hunter (Guillotine (GreyjoyBastard)) - - Eliminate the First One to Die - Look-Out Below () - - Step or fall on someone from a hole on a higher level - Most Hated () - - Take fire from at least three opponents on a single turn - Most Headshots (Catapult (anakha) (2)) - - Dislikes anyone else having cockpit glass - Dwarf Fortress’d () - - Lose every internal in all torso locations, suffer no damage to arm or leg internals - Sock Blocker (Guillotine (GreyjoyBastard)) - - Die, leaving rough terrain in a chokepoint or ramp hex - Didn’t Walk on the Duckboards () - - Fail a 5+ piloting test or worse - Out but Still In () - - Fail a consciousness test - Legitimate Strategy () - - Shoot an unconscious target - Most Honorable () - - Don’t shoot an unconscious target - Flesh Wound () - - Eliminated via leg destruction - Cheating Legger () - - Eliminated someone via blowing off a leg - Louis XVI (Marauder (Cafel)) - - Eliminated via headshot! - Revolutionary (Guillotine (GreyjoyBastard)) - - Eliminated someone via headshot - Boom (Guillotine (GreyjoyBastard)) - - Eliminated via Ammo Explosion - Fratricidal (Centurion (Felime)) - - Eliminated someone via Ammo Explosion - Aiden Pryde () - - Eliminated in a FFA turn! - Marthe Pryde () - - Eliminated Aiden Pryde in an FFA turn! - Cursed (Axman (magni)) - - Nuffle hates this player - Statuesque () - - Hold position for three or more turns in a row - Mary Sue () - - Scored the most kills - Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel)) - - Two players kill (or score a kill assist on) the other, on the same turn - Best Archaeologist () - - Found the Secret Hex - Capellan Deal (someone did this but you won’t learn who until they die) - - Formed an alliance with someone on the opposing team - Most Entertained the GM (Thunderbolt (Longinus00)) - - Did something - Last Man Standing () - - Someone survived! - Draw (0/1) - - Nobody survived! Enemy Movement Modifiers: A AXM-1X Axman “Copper” - Green Team C TDR-5SS Thunderbolt “Warhawk” - Gold Team E CN9-AL Centurion “Legionnaire” - Gold Team F CPLT-K2 Catapult “Kokuryuu” - Green Team Overlord Stables (Steiner) AXM-1X Axman “Copper” Weight: 65 tons (Heavy) HD A(S): 6/9 (3/3) LT A(S): 10/21 (15/15) LT R A(S): 6/6 CT A(S): 23/28 (21/21) CT R A(S): 6/6 RT A(S): 21/21 (15/15) RT R A(S): 6/6 LA A(S): 9/17 (10/10) RA A(S): 0/17 (10/10) LL A(S): 0/24 (6/15) RL A(S): 19/24 (15/15) Heat: 4/30 Overheat Penalty: None Heat Sinks: 15 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Serge Axey Mechwarrior Player: magni Mechwarrior Status: Concussion (5+)! Armament: Hatchet – RA (Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/20 – CT (Heat: 7, Ammo: 7, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Right Hand destroyed! Notes: 2 hands Bromley Stables (Marik) GLT-4L Guillotine “The Fighting 18th” Weight: 70 tons (Heavy) HD A(S): 2/9 (3/3) LT A(S): 17/22 (15/15) LT R A(S): 8/8 CT A(S): 0/27 (0/22) CT R A(S): 12/12 RT A(S): 0/22 (0/15) RT R A(S): 8/8 LA A(S): 0/20 (8/11) RA A(S): 20/20 (11/11) LL A(S): 12/22 (15/15) RL A(S): 14/22 (15/15) Heat: 4/30 Overheat Penalty: Heat Sinks: 22 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Colonel Isadora Alvarez Mechwarrior Player: GreyjoyBastard Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+) Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) SRM-6 – CT (Heat: 4, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: `Mech destroyed! Skye Tigers Stables (Skye) TDR-5SS Thunderbolt “Warhawk” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 19/24 (15/15) LT R A(S): 6/6 CT A(S): 20/30 (21/21) CT R A(S): 11/11 RT A(S): 24/24 (15/15) RT R A(S): 6/6 LA A(S): 20/20 (10/10) RA A(S): 5/20 (10/10) LL A(S): 29/29 (15/15) RL A(S): 29/29 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 21 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Charles Boyington Mechwarrior Player:Longinus00 Mechwarrior Status: Broken wrist (3+)! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Gemini Stables (Duchy of New Syrtis) MAD-3D Marauder “Danh Khan Huu” Weight: 75 tons (Heavy) HD A(S): 0/9 (0/3) LT A(S): 0/17 (14/16) LT R A(S): 0/8 CT A(S): 34/35 (23/23) CT R A(S): 5/10 RT A(S): 7/17 (16/16) RT R A(S): 8/8 LA A(S): 0/22 (7/12) RA A(S): 7/22 (12/12) LL A(S): 0/18 (7/16) RL A(S): 8/18 (16/16) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Ngoc Binh Mechwarrior Player: Cafel Mechwarrior Status: Killed! Armament: PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: `Mech destroyed! Tandrek Stables (Liao) CN9-AL Centurion “Legionnaire” Weight: 50 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 0/17 (11/12) LT R A(S): 7/7 CT A(S): 0/23 (16/16) CT R A(S): 9/9 RT A(S): 17/17 (12/12) RT R A(S): 7/7 LA A(S): 11/16 (8/8) RA A(S): 16/16 (8/8) LL A(S): 19/24 (12/12) RL A(S): 19/24 (12/12) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Antonin Césaire Mechwarrior Player: Felime Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand Silver Dragon Stables (Kurita) CPLT-K2 Catapult “Kokuryuu” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 0/20 (12/15) LT R A(S): 8/8 CT A(S): 14/24 (21/21) CT R A(S): 11/11 RT A(S): 15/20 (15/15) RT R A(S): 8/8 LA A(S): 0/18 (7/10) RA A(S): 0/18 (7/10) LL A(S): 15/20 (15/15) RL A(S): 15/20 (15/15) Heat: 0/30 Overheat Penalty: Heat Sinks: 20 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Ken Hachiman Mechwarrior Player: anakha Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators PoptartsNinja fucked around with this message at 00:30 on Mar 21, 2012 |
# ? Mar 20, 2012 23:57 |
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Guillotine ...Well, that was unexpected. Second round of fire received and blown clean apart. (With an added pilot hit!) My biggest regret is that it wasn't the Capellan pilot I killed. Oh well. Edit: Also, check out the headshot achievements and my mech name. Goatse James Bond fucked around with this message at 00:10 on Mar 21, 2012 |
# ? Mar 21, 2012 00:00 |
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Double eliminations rule. Achievements rule. Everything about this turn rules.
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# ? Mar 21, 2012 00:12 |
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Hell yes! Go Felime! And, bad things for New Syrtis? Music to my ears. Easy pickings for a surging Confederation. You have no idea how happy I am that two mechs are down and none of them are the Centurion. Césaire! Césaire! Césaire!
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# ? Mar 21, 2012 00:13 |
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Yes, the Free-for-all has begun! This might wind up finishing quicker than I expected, I'd better mosey. Work and real life had kind of put a damper on the 'Mech sketches.
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# ? Mar 21, 2012 00:13 |
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PoptartsNinja posted:B Guillotine Hey, first mech eliminated was on the Thunderbolt's team! That means I actually won my bet!
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# ? Mar 21, 2012 00:14 |
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Things happened this turn! Next turn should go a long ways in determining the victor.
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# ? Mar 21, 2012 00:18 |
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Attention pilots: The next dude to kill someone will see my next advert done on their machine in an ad that references their exploits in this game. Give me something awesome to talk about.
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# ? Mar 21, 2012 00:18 |
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Gonna have to check the wording of the bet, is it a draw or did I lose again? e: yeah, gonna have to go with draw here since the drat things killed each other. Dolash? Hob_Gadling fucked around with this message at 00:23 on Mar 21, 2012 |
# ? Mar 21, 2012 00:20 |
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Defiance Industries posted:Attention pilots: Why wasn't this rule in place last turn I really wish I hadn't screwed up the previous turn Getting not-focus-fired would have made the difference. Goatse James Bond fucked around with this message at 00:24 on Mar 21, 2012 |
# ? Mar 21, 2012 00:21 |
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quote:A Axman I am assuming this is a copy/paste error? No way the Axman was able to shoot the Centurion.
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# ? Mar 21, 2012 00:21 |
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It's amazing how the addition of achievements took this from one of the least interesting matches to one of the most. That said... Legionnaire! Legionnaire!
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# ? Mar 21, 2012 00:22 |
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GreyjoyBastard posted:Why wasn't this rule in place last turn The great post-final exam idea explosion, unfortunately, doesn't happen until after I finish final exams. E: as we both played Marik characters, "no, YOU shut up!" is also an option.
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# ? Mar 21, 2012 00:26 |
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# ? Apr 28, 2024 01:39 |
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Centurion Holy poo poo, two things dead and neither of them are me. And I killed something! That's battletech for you. Cue madden chiming in with a furious rant about running 2.
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# ? Mar 21, 2012 00:28 |