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jng2058 posted:Warning possibly spoilery speculation: Anyone wanna lay odds that the reason we've got a missing announcer ex-mechwarrior is because he's strapping himself into his much of choice and getting ready to fight everyone in it? I just assumed he got fed up with being interrupted by his own 'guest' commentator and just up and quit, paving the way for Fisher to take over permanently.
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# ? Apr 4, 2012 17:24 |
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# ? Apr 28, 2024 01:56 |
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Nevets posted:I just assumed he got fed up with being interrupted by his own 'guest' commentator and just up and quit, paving the way for Fisher to take over permanently. I consider it less being fed up and more just surrendering to the inevitable.
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# ? Apr 4, 2012 18:09 |
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Nevets posted:I just assumed he got fed up with being interrupted by his own 'guest' commentator and just up and quit, paving the way for Fisher to take over permanently. Oh that's why he left, but what he's been doing since then...
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# ? Apr 4, 2012 20:15 |
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Factory Semi-Finals: Tactical Update 15 Movement Phase C Thunderbolt - Must pass a piloting test to stand (4 base = 4): rolled 4, succeeds! Combat Phase C Thunderbolt - Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss! - Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss! - Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (1/24 armor remains)! - Fires SRM-6 at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 6, 6 missiles hit Right Leg (17/24 armor remains), Right Arm (14/16 armor remains), Left Torso (9/12 structure remains (Critical chance!)), Right Torso (10/17 armor remains), Right Torso (8/17 armor remains), Right Torso (6/17 armor remains)! - Generates 18 heat, sinks E Centurion - Fires Large Laser at C Thunderbolt (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Left Torso (0/24 armor remains)! - Fires LRM-10 at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement – 1 LK missiles = 3): rolled 8, 8 missiles hit Center Torso (15/21 structure remains (Critical chance!)), Center Torso (12/21 structure remains (Critical chance!))! - Fires Medium Laser at C Thunderbolt (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Left Arm (10/20 armor remains)! - Generates 16 heat, sinks 16! F Catapult - No line of sight to target! - Generates 1 heat, sinks 16! End Phase: C Thunderbolt - Critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! +10 heat/turn! - Critical chance in Center Torso! No critical hits sustained! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 2, fails! - - Suffers falling damage to Center Torso (7/21 structure remains (Critical chance!)), Left Torso (14/15 structure remains (Critical chance!)) - Critical Chance in Center Torso! 1 critical hit sustained! - - Engine destroyed! - Critical Chance in Left Torso! 3 critical hits sustained! - - Medium Laser destroyed! - - Medium Laser destroyed! - - SRM-6 destroyed! - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 1 avoiding pilot damage = 6): rolled 5, fails! - Pilot hit! Must pass a 7+ consciousness test: rolled 9, succeeds! - `Mech destroyed by Engine destruction! - Generates 23 heat, sinks E Centurion - Critical chance in Left Torso! 1 critical hit sustained! - - LRM-10 destroyed! - - - Hot-loaded ammo explosion, suffers damage to Left Torso (0/12 structure remains)! - - - Damage transfers to Center Torso (15/16 structure remains)! - Critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! +5 heat/turn! - Generates 21 heat, sinks 16! Overheating! “And the Thunderbolt takes a bad fall; he’s outta-there! I’d hate to be Boyington after a fall like that. Now, I get a lot of questions about falls, but the biggest is: Duncan, what’s it like to be in fifty tons of falling ceramet and myomer? Well, that’s not easy to explain. Sometimes, the `Mech goes down gently; you catch yourself with a knee or your arms and cushion the impact. Other times, you go down like that Thunderbolt: hard on a side with a limb blown off. For the pilot, it’s a bit like being mauled by a bear or jumping out a third floor window; except he can’t bend his knees or roll with the landing, he’s just gotta ride it down and hope for the best. Poor Boyington’s going to be lucky if he’s still conscious, but at least his SRM Ammo didn’t go up!” Primary Objective: - Have Fun (3/6)! - - Die gloriously! Secondary Objectives: - First One to Die (Marauder (Cafel)) - - Fighting hard is its own reward - Achievement Hunter (Guillotine (GreyjoyBastard)) - - Eliminate the First One to Die - Look-Out Below () - - Step or fall on someone from a hole on a higher level - Most Hated (Thunderbolt (Longinus00)) - - Take fire from at least three opponents on a single turn - Most Headshots (Catapult (anakha) (2)) - - Dislikes anyone else having cockpit glass - Dwarf Fortress’d () - - Lose every internal in all torso locations, suffer no damage to arm or leg internals - Sock Blocker (Guillotine (GreyjoyBastard)) - - Die, leaving rough terrain in a chokepoint or ramp hex - Didn’t Walk on the Duckboards (Thunderbolt (Longinus00)) - - Fail a 5+ piloting test or worse - Out but Still In () - - Fail a consciousness test - Legitimate Strategy () - - Shoot an unconscious target - Most Honorable () - - Don’t shoot an unconscious target - Flesh Wound (Axman (magni)) - - Eliminated via leg destruction - Cheating Legger (Centurion (Felime)) - - Eliminated someone via blowing off a leg - Louis XVI (Marauder (Cafel)) - - Eliminated via headshot! - Revolutionary (Guillotine (GreyjoyBastard)) - - Eliminated someone via headshot - Boom (Guillotine (GreyjoyBastard)) - - Eliminated via Ammo Explosion - Fratricidal (Centurion (Felime)) - - Eliminated someone via Ammo Explosion - Aiden Pryde (Axman (magni)) - - Eliminated in a FFA turn! - Marthe Pryde (Centurion (Felime)) - - Eliminated Aiden Pryde in an FFA turn! - Cursed (Axman (magni)) - - Nuffle hates this player - Statuesque () - - Hold position for three or more turns in a row - Mary Sue (Centurion (Felime) (2)) - - Scored the most kills - Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel)) - - Two players kill (or score a kill assist on) the other, on the same turn - Best Archaeologist () - - Found the Secret Hex - Capellan Deal (Centurion (Felime) and Catapult (anakha)) - - Formed an alliance with someone on the opposing team - Most Entertained the GM (Thunderbolt (Longinus00)) - - Did something - Last Man Standing () - - Someone survived! - Draw (0/1) - - Nobody survived! Enemy Movement Modifiers: E CN9-AL Centurion “Legionnaire” F CPLT-K2 Catapult “Kokuryuu” Overlord Stables (Steiner) AXM-1X Axman “Copper” Mechwarrior Name: Serge Axey Mechwarrior Player: magni Mechwarrior Status: Concussion (5+)! Bromley Stables (Marik) GLT-4L Guillotine “The Fighting 18th” Weight: 70 tons (Heavy) Mechwarrior Name: Colonel Isadora Alvarez Mechwarrior Player: GreyjoyBastard Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+) Skye Tigers Stables (Skye) TDR-5SS Thunderbolt “Warhawk” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 0/24 (15/15) LT R A(S): 6/6 CT A(S): 0/30 (7/21) CT R A(S): 11/11 RT A(S): 0/24 (0/15) RT R A(S): 6/6 LA A(S): 10/20 (10/10) RA A(S): 0/20 (0/10) LL A(S): 27/29 (15/15) RL A(S): 11/29 (15/15) Heat: 10/30 Overheat Penalty: None Heat Sinks: Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Charles Boyington Mechwarrior Player:Longinus00 Mechwarrior Status: Broken wrist, severe concussion (7+)! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: Blown Off!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM-6 – LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Engine destroyed! Notes: 2 hands Gemini Stables (Duchy of New Syrtis) MAD-3D Marauder “Danh Khan Huu” Weight: 75 tons (Heavy) Mechwarrior Name: Ngoc Binh Mechwarrior Player: Cafel Mechwarrior Status: Vaporized! Tandrek Stables (Liao) CN9-AL Centurion “Legionnaire” Weight: 50 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 0/17 (0/12) LT R A(S): 7/7 CT A(S): 0/23 (15/16) CT R A(S): 9/9 RT A(S): 6/17 (12/12) RT R A(S): 7/7 LA A(S): 11/16 (8/8) RA A(S): 14/16 (8/8) LL A(S): 1/24 (12/12) Blown off! RL A(S): 17/24 (12/12) Heat: 5/30 Overheat Penalty: Movement reduced to 3/5/0! Heat Sinks: 16 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Antonin Césaire Mechwarrior Player: Felime Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) Critical Damage: None! Notes: 1 hand Silver Dragon Stables (Kurita) CPLT-K2 Catapult “Kokuryuu” Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 0/20 (12/15) LT R A(S): 8/8 CT A(S): 7/24 (21/21) CT R A(S): 11/11 RT A(S): 8/20 (15/15) RT R A(S): 8/8 LA A(S): 0/18 (3/10) RA A(S): 0/18 (7/10) LL A(S): 15/20 (15/15) RL A(S): 15/20 (15/15) Heat: 2/30 Overheat Penalty: Heat Sinks: 20 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Ken Hachiman Mechwarrior Player: anakha Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Edit: Players, there're only two of you left. I'm willing to entertain a surrender, since the outcome looks like it's no longer in doubt. PoptartsNinja fucked around with this message at 20:26 on Apr 4, 2012 |
# ? Apr 4, 2012 20:24 |
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I am very upset that neither of the two allies back-stabbed the other. Being nice is not the Solaris way and I am glad the Centurion paid the price.
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# ? Apr 4, 2012 20:38 |
As within, so without... Can a secret Capellan-DracSuns alliance be far behind?
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# ? Apr 4, 2012 20:48 |
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So, is this technically the third kill for the Centurion? Not that it matters much, he certainly performed above and beyond what everyone expected regardless.
Perestroika fucked around with this message at 21:22 on Apr 4, 2012 |
# ? Apr 4, 2012 21:14 |
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Oh my god. The Thunderbolt got cowtipped to death. Welp, the Centurion fought a good fight and very well nearly went all the way. Punched above his weight class and even brought down the bettors' favorite. Brought low by what was essentially an ordinary ammo explosion. You did good, Felime.
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# ? Apr 4, 2012 21:34 |
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Three Kills! That's Star Commander Antonin Césaire to you feebirths! Orders will be in after dinner I've probably lost, but I'll give anakha a good fight!
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# ? Apr 4, 2012 21:47 |
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Blah, i was really hoping for a vote tonight. Oh well. Hurry up and finish him off.
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# ? Apr 4, 2012 21:50 |
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Minor correction: the centurion's left torso (and therefore left arm) are gone, the left leg is fine.
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# ? Apr 4, 2012 21:53 |
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KnoxZone posted:Blah, i was really hoping for a vote tonight. Oh well. Hurry up and finish him off. Will do. Star Colonel here I come.
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# ? Apr 4, 2012 22:22 |
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Felime has 3 kills so that in of itself is a victory. GO FOR GLORY AND 4!
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# ? Apr 4, 2012 22:23 |
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Felime posted:Three Kills! I hope your orders are no movement and no firing and just a curt head nod. The Cat, having no neck, cannot honorably respond and thus is forced to commit seppeku. I suppose a thumbs-up could also achieve this killing blow.
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# ? Apr 4, 2012 22:46 |
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Man, missed two 6 THs, then failed a PSR and fell over and died. What god did you anger, Thud pilot?
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# ? Apr 4, 2012 23:03 |
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Congrats Felime - hell of a performance. So much for both of us having the worst odds with the bookmakers, eh? E: Orders are in. Since the scenario is going to be over shortly, maybe all the Solaris players could give some commentary on their strategies and tactics used prior to PTN introducing the cheevos? I'll be happy to start: quote:When I saw my 'Mech assignment and map positioning, I immediately figured that I wanted to get out of Level 1 - The Cat's weaponry favored distance and having the ability to maintain said distance, but in the Factory map, that would only be possible if I were on Level 2 with the ability to drop down to Level 1 or climb up to Level 3 quickly, depending on circumstances. anakha fucked around with this message at 23:45 on Apr 4, 2012 |
# ? Apr 4, 2012 23:14 |
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anakha posted:Congrats Felime - hell of a performance. Winners make their own odds. Nicely played, you two!
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# ? Apr 4, 2012 23:47 |
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W.T. Fits posted:Winners make their own odds. Nicely played, you two! Except sometimes the other guy fails three rolls in a row and falls over and dies.
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# ? Apr 4, 2012 23:57 |
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TildeATH posted:I hope your orders are no movement and no firing and just a curt head nod. The Cat, having no neck, cannot honorably respond and thus is forced to commit seppeku.
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# ? Apr 5, 2012 00:13 |
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The Centurion will always be the winner in my heart.
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# ? Apr 5, 2012 00:16 |
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Let's all have a quiet minute for Boyington. If he didn't die in that fall, he will when I strangle him for losing the game like that. How could you let me down like that, Boyo?
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# ? Apr 5, 2012 00:16 |
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Artificer posted:The Centurion will always be the winner Going by kills he wins, since he caused the fall he gets the kill.
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# ? Apr 5, 2012 00:47 |
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Is there no pilot damage for the hot-load LRMs cooking off?
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# ? Apr 5, 2012 01:06 |
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Hob_Gadling posted:Let's all have a quiet minute for Boyington. If he didn't die in that fall, he will when I strangle him for losing the game like that. How could you let me down like that, Boyo?
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# ? Apr 5, 2012 01:08 |
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Gay Abortions posted:Goddamnit, Boyo, did you get liquored up or something before the match? That's the only reason I can think of for failing all those piloting rolls. That or maybe someone coated the feet of his Thud in grease.
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# ? Apr 5, 2012 01:11 |
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Taerkar posted:Is there no pilot damage for the hot-load LRMs cooking off? I'm not counting it since it's only the LRMs in the rack going off; not all the LRMs in the bay.
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# ? Apr 5, 2012 01:36 |
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Shady Amish Terror posted:Except sometimes the other guy fails three rolls in a row and falls over and dies. Yes, but that's all luck. Luck has nothing to do with odds. So whose idea was the alliance? Felime's or anakha's?
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# ? Apr 5, 2012 02:18 |
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Im thinking Felime went all Katrina Steiner and asked everyone, but anakha was the only one to respond.
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# ? Apr 5, 2012 02:20 |
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Defiance Industries posted:Im thinking Felime went all Katrina Steiner and asked everyone, but anakha was the only one to respond. Actually, I sent out the first PM: quote:Felime wrote on Feb 17, 2012 23:00: VV: anakha fucked around with this message at 03:08 on Apr 5, 2012 |
# ? Apr 5, 2012 02:57 |
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Well, at least that means the two or you won't have irrationally stupid descendants. You got that going for you.
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# ? Apr 5, 2012 03:00 |
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Marauder Well since this was actually the first battle tech game I played against human opponents I didn't have any great master plan going in. While I wasn't going to be suicidally reckless with my moves I decided before the start of the game to be agressive. I didn't have the jump jets to really bob and weave and I wanted to have some fun even if it meant losing. The three goals I tried to keep in mind each turn were: A)Only have one opponent in firing position at any one time. I felt like I had the armor to take some back and forth, but focus fire is always bad. B) Allow no possibility of back shots. I should have kept this in mind, if I had kept it up I would have avoided a crippling blow. C) Stay as elevated as possible. I viewed this like an air plane dog fight. Height equaled manuevering advantage and any height you bleed for speed is hard to get back without someone shooting holes in you. None of the turns stand out in my mind except for Turn 3. I felt so sure I was going to head cap the catapult with my foot I couldn't wait for the update. I dished out a fair amount of damage (33 points in a single turn), but of course took that PPC to the head in some kind of bizzaro reversal of my expectations. Then I was knocked out a turn or so earlier then I might have been due to someone hitting my now exposed cockpit. How cruel the dice gods can be. Still I had some fun and it was probably for the best that I got eliminated then because I hit a patch were I would have randomly dropped off the face of the planet for a week. I'm sure the thread would have been pissed.
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# ? Apr 5, 2012 04:31 |
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Centurion Yeah, anakha and I were really the only stable alliance in the game. Everyone else had too much to gain by backstabbing anyone else at an early stage, pretty much dooming any alliance to 'goon diplomacy'(the game) syndrome at the whim of the team switching. Up until the very end there was nothing really to gain from either of us hurting the other. I might have been able to kill or let the Thunderbolt kill the Catapult at the end there, but I didn't want to risk my kill-count getting caught by the Thunderbolt, and if the Catapult had gone down too soon, as you can see, the Thunderbolt could have taken me down pretty easily. The most logical course of action would have been to flee to level 2, but that would have been a boring move and kindof a dick move to anakha. We'd been cooperating all game and I wasn't going to backstab him now for a slim chance at the last man standing. Especially with my frag count on the line! It all turned out in the end. We'll see how the dice decide to end this.
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# ? Apr 5, 2012 04:42 |
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cafel posted:C) Stay as elevated as possible. I viewed this like an air plane dog fight. Height equaled manuevering advantage and any height you bleed for speed is hard to get back without someone shooting holes in you. Counter-intuitively, jinking doesn't do poo poo in Battletech.
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# ? Apr 5, 2012 05:30 |
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Guillotine I feel pretty comfortable with my play, with my only marked screwups being my total failure to check my orders the turn before I died which kept me from coming down and catching the Centurion in a crossfire; and arguably the decision to come down anyway even though it risked me getting caught in a crossfire (which ultimately killed me in an ammo explosion). I was on the cautious side for the most part, but once battle was joined I did what I could to keep the Catapult engaged without letting him have a shot at my rear arc - and jumped in case the Marauder did what he said and came up, so that the Cat might wind up shooting him instead of me if he had orders to shoot the easiest target. This certainly worked, although maybe not for that reason. There was also a reasonable effort to keep people talking to me about their plans, not so much because I gave a poo poo about alliances (especially as I pulled increasingly ahead in statistical chances despite my down-armored vast piles of SRM ammo) as because it gave me a little bit to plan about - see my contingency for getting the Marauder shot, or for that matter my hopes that the Cat would engage in a timely fashion. This didn't really work as well as hoped. I might have played a bit more cautiously if I'd realized that a crit to my least armored area might kill me, or I might still have decided to sate the audience's lust for blood. My biggest regret is that it wasn't the Capellan I killed. Nothing personal Felime (well, maybe a bit personal, you did try to organize an alliance against me), our states are just at war presently.
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# ? Apr 5, 2012 07:38 |
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Axman I had fun. No, really. I went into this match with the only goals being not dying too fast and using the hatchet at least once. I got a bit annoyed by the early deadlock, so I decided to jump down to the first level, which started my little dance with Felime. Trying to keep in close contact with your intended target while simultaneously staying out of a crossfire situation was rather challenging. Felime came out better through a mix of luck with the dice and some ballsy maneuvering. Then it all kinda became a crowded clusterfuck, I shot the arm off the Thunderbolt and got kicked to death because somehow every leg hit I took seemed to be on the same leg. Right now, I'm sorta conflicted. On one hand, there's nothing better than watching a Capellan get his face kicked in plus the Draconis Suns is just the best thing ever. On the other hand, Felime's kinda deserves to win. So, I guess I'll be rooting for Mutually Assured Destruction.
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# ? Apr 5, 2012 08:09 |
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Centurion I do have to admit that I've been pretty lucky in a lot of places, though I wouldn't say absurdly so. Wouldn't be standing without a good bit of it, but you could say that if any other two mechs had made it to the final two. When you're behind the game, you've got two choices. Fearquit, or put your balls on the line and shoot for a touchdown. At the end of the day it doesn't matter who was bigger and stronger. To win at solaris, you have to score more kills than the other players. Never underestimate the little guy is a good thing to remember, because with some balls and dice, a stormcrow or centurion can do some work. I hope antonin has earned the right to test pilot the first CN9-D. It's been a great game, and really got fun after it went from a "Don't die" to a a more objective based game. Well played to everyone.
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# ? Apr 5, 2012 13:41 |
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Its been over a year since the start of this thread...and I'm finally going to get to pilot soon
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# ? Apr 5, 2012 14:39 |
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Felime posted:Centurion Well, from an RP standpoint, your character would probably be totally justified in suggesting a mutual draw at this point. CT destruction totals your mech, and so you'd have to sit out matches until your stable can replace your ride.
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# ? Apr 5, 2012 21:52 |
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Defiance Industries posted:Well, from an RP standpoint, your character would probably be totally justified in suggesting a mutual draw at this point. CT destruction totals your mech, and so you'd have to sit out matches until your stable can replace your ride. I think Felime'd be more than justified in an Honorable Surrender at this point... which, from a Capellan pilot, would be a thing of beauty. Because that would put the Draconis pilot against the Davion pilot in the finals, which would only serve to destabilize the populace of the new Draconis Suns by reviving nationalist sentiment, which can only be helpful to the CC.
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# ? Apr 5, 2012 22:27 |
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# ? Apr 28, 2024 01:56 |
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If Felime's character wins, and we choose S7 again for the next vote, will said character be piloting the same mech in the finals, or a different one, do you think?
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# ? Apr 5, 2012 22:57 |