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PhotoKirk
Jul 2, 2007

insert witty text here

Holybat posted:

Or how William McLeod sees a Huron Warrior as an upgrade from a loving Gallowglas 'Mech.

Yeah, that one always puzzled me. Maybe he really, REALLY likes jumping. And overheating.

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Holybat posted:

Or how William McLeod sees a Huron Warrior as an upgrade from a loving Gallowglas 'Mech.

Some pilots prefer certain weight classes, it's as simple as that. Minobu Tetsuhara would've taken a Panther over a Dragon in a heartbeat.

Need an update from the Valkyrie (just a quick update on its facing).

PoptartsNinja fucked around with this message at 22:00 on May 8, 2012

Felime
Jul 10, 2009

PhotoKirk posted:

Yeah, that one always puzzled me. Maybe he really, REALLY likes jumping. And overheating.

Huron warriors are amazing mechs. Maybe not as powerful as a Gallowglas, but never underestimate the power of 5/8 over 4/6.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Felime posted:

Huron warriors are amazing mechs. Maybe not as powerful as a Gallowglas, but never underestimate the power of 5/8 over 4/6.

5/8 snipers are almost as annoying to fight as mechs that can jump 7. Especially in a mech like the Gallowglas.

Holybat
Dec 22, 2006

I made this while you were asleep.

PoptartsNinja posted:

Some pilots prefer certain weight classes, it's as simple as that. Minobu Tetsuhara would've taken a Panther over a Dragon in a heartbeat.

Need an update from the Valkyrie (just a quick update on its facing).

Tetsuhara also realized that the honor of the Dragon required that he have a 'Mech class more fitting for his status as a regimental commander. :colbert:

Nah I'm just kidding. I don't think the Huron Warrior is a bad 'Mech, but it's still strange a colonel used to rolling around in a newtech 70 tonner is all happy to get one is all.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Holybat posted:

it's still strange a colonel used to rolling around in a newtech 70 tonner is all happy to get one is all.

He was gifted one of the first 20-30 or so Huron Warriors off the production lines. There's something to be said for piloting a `Mech nobody's ever seen before.


VVV They look like a shuttlecock to me.

PoptartsNinja fucked around with this message at 23:47 on May 8, 2012

Holybat
Dec 22, 2006

I made this while you were asleep.

PoptartsNinja posted:

He was gifted one of the first 20-30 or so Huron Warriors off the production lines. There's something to be said for piloting a `Mech nobody's ever seen before.

Plus any 'Mech that has a Gauss Rifle and a sensor suite that looks like a peacock's feathers is pretty cool

edit: yes I know they're supposed to be some sort of Native American head-dress thing

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
gently caress it, I want to get this update done. Defaulting the Valkyrie to a facing that won't directly gently caress it over.

Also, ehehehe. Player movement has initiated Phase 2.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Welp. :suspense:

Lemniscate Blue
Apr 21, 2006

Here we go again.
There's a Kraken in the water, isn't there?

Giant squid or Bane, we're boned either way.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

BatteredFeltFedora posted:

There's a Kraken in the water, isn't there?

Giant squid or Bane, we're boned either way.

Well if these are actually NWR troops it will fire on them first giving us time to abscond.

cafel
Mar 29, 2010

This post is hurting the economy!
I have a sickening feeling I know what's about to happen. I'm just going to pretend that it's the third lance moving up to support us so I'm less anxious while waiting for the update.

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.
:ohdear: I hope I didn't step on anything.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Caldera: Tactical Update 6

Movement Phase
M2 Hermes II
- Enters hex 1007! Must pass a piloting test or fall (4 base - 1 depth 1 water = 3): rolled 4, succeeds!



Combat Phase
A5 Bobcat
- Fires Snup-Nose PPC at M7 Spider (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 9, hit Left Arm (0/5 armor, 0/5 structure remains)! Limb blown off!
- Fires ER Medium Laser at M7 Spider (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 3, miss!
- Fires ER Medium Laser at M7 Spider (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 9, hit Head (1/6 armor remains)! Pilot hit!
- Gains 21 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at A3 Clint (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 5, miss!
- Fires Medium Laser at A3 Clint (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Right Leg (0/8 armor, 8/10 structure remains)! Critical chance!
- Fires SRM-2 at A3 Clint (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, 2 missiles hit Right Arm (4/6 armor remains), Right Arm (2/6 armor remains)!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement + 3 minimum range = 12): rolled 10, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, miss!
- Fires Flamer at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, hit miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, hit miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, hit miss!
- Gains 11 heat, sinks 12!

M4 Cicada
- Torso twists to threaten hex 0805!
- Fires PPC at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 11, hit Left Arm (0/14 armor, 5/9 structure remains)! Critical chance!
- Gains 12 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at A6 Griffin (4 base + 0 range + 3 movement + 3 enemy movement + 1 minimum range = 11): rolled 12, 8 missiles hit Left Torso (0/20 armor remains), Left Leg (2/18 armor remains)!
- Gains 9 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A2 Commando (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at A2 Commando (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 11, hit Right Leg (3/8 armor remains)!
- Gains 8 heat, sinks 10!

M8 Hammer 2
- Torso twists to threaten hex 0405!
- Fires LRM-5 at A2 Commando (4 base + 0 range + 1 movement + 2 enemy movement + 2 minimum range = 9): rolled 11, 3 missiles hit Center Torso (5/8 armor remains)!
- Fires Medium Laser at A2 Commando (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 3, hit miss!
- Fires Medium Laser at A2 Commando (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 10, hit Right Leg (0/8 armor, 4/6 structure remains)! Critical chance!
- Fires Medium Laser at A2 Commando (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 8, miss!
- Gains 12 heat, sinks 12!

A1 Wolfhound
- Fires Large Laser at M3 Hammer 1 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 2, miss!
- Gains 10 heat, sinks 10!

A2 Commando
- Torso twists to threaten hex 0303!
- Fires Medium Laser at M8 Hammer 2 (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 10): rolled 4, miss!
- Fires SRM-6 at M8 Hammer 2 (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 10): rolled 9, miss!
- Fires SRM-4 at M8 Hammer 2 (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 10): rolled 9, miss!
- Gains 12 heat, sinks 10!

A3 Clint
- Fires Medium Laser at M1 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at M1 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Left Leg (3/16 armor remains)!
- Gains 12 heat, sinks 10!

A6 Griffin
- Torso Twists to threaten hex 1106!
- Fires Large Laser at M2 Hermes II (4 base + 0 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Arm (3/11 armor remains)!
- Fires Medium Laser at M2 Hermes II (4 base + 0 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 6, miss!
- Fires Medium Laser at M2 Hermes II (4 base + 0 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 4, miss!
- Gains 19 heat, sinks 16! Overheating!



End Phase:
M7 Spider
- Must pass a 3+ consciousness test: rolled 5, succeeds!

A2 Commando
- Critical Chance in Right Leg! 1 critical hit sustained!
- - Upper Leg Actuator hit! Movement reduced to 5/8/0!
- Must pass a piloting test or fall (4 base + 1 actuator hit = 5): rolled 7, succeeds!

A3 Clint
- Critical Chance in Right Leg! 2 critical hits sustained!
- - Upper Leg Actuator hit! Movement reduced to 5/8/6!
- - Foot Actuator hit! Movement reduced to 4/6/6!
- Must pass a piloting test or fall (4 base + 2 actuator hit = 6): rolled 9, succeeds!

A6 Griffin
- Critical Chance in Left Arm! No critical hits sustained!



Physical Combat Phase:
A5 Bobcat
- Attacks M7 Spider with a Retractable Blade (4 base + 1 movement + 3 enemy movement - 2 retractable blade = 6): rolled 8, hit Left Torso (1/6 armor remains)!

M3 Hammer 1
- Kicks A6 Griffin (5 base + 2 movement + 3 enemy movement - 2 kick= 8): rolled 7, miss!

M7 Spider
- Punches A2 Commando with Right Arm (5 base + 2 movement + 2 enemy movement - 1 punch = 8): rolled 2, miss!
- Punches A2 Commando with Left Arm, Left Arm blown off!

A6 Griffin
- Kicks M3 Hammer (4 base + 3 movement + 1 enemy movement - 2 kick = 6): rolled 3, miss!



End Phase:
A6 Griffin
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 9, succeeds!

M3 Hammer 1
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 7, succeeds!



Turn End Phase:
A1 Wolfhound
- flees towards row 23!

A2 Commando
- flees towards row 23!

A3 Clint
- flees towards row 23!

M2 Hermes II
- Hidden `Mechs detected!





Sergeant Damaris Golde was getting too old for this poo poo and he knew it. He knew that old cliché from ancient holovids; but of late he’d started to understand the sentiment. Nearing sixty years old, he was the old man of the Company, even if Lieutenant Chatzi was, at twenty five, the Old Man in charge. Damaris had long-since outgrown any fancy maneuvers, he and his Hermes II moved together as if they were a single entity. Every motion was efficient, economical. He wasn’t the type to panic in an ambush—he’d been in dozens—and when an enemy gave him a shot at the rear armor?

Damaris took it without a conscious thought.

As his Hermes II entered the acidic pool at the base of the Caldera, Damaris also knew something was badly wrong. The Griffin twisted, its large laser scoring a hit that drew his immediate attention—but his diagnostics boards stayed green. There hadn’t been any penetration. He flinched as he returned fire, the heat spiking in his cockpit—and then it hit him.

The water in the pool hadn’t afforded him any extra cooling. Even without heat sinks in the Hermes’ legs, simply being in water often granted the pilot a tiny modicum of relief from the oven-like heat of the cockpit. The Griffin forgotten, he toggled over to thermals—the water in the lake burned white. It was as hot as his `Mech.

As hot as any `Mech.

His eyes widened, and with a flash of insight he toggled his visual over to magscan. Green diamonds filled his display, dozens of them along the cliff face—Millennia-old hematite deposits exposed or nearly expose, yet they faded to nothing near the crater floor. Save for two large deposits below the water’s surface.

“Nice shot, old man!” Private Karan Stephanopoulos called from her Hammer. “If that Griffin was a DropShip, you’d’ve had it for su—”

“There’re `Mechs in the deeper lake!” Damaris interrupted, his torso twisting to move the unidentified blips into a side arc and toggling back to the visible spectrum of light. “Goddamn it, it’s two full lances!”

As if on cue—or perhaps because of his announcement—the surface of the lake bulged as a massive heavy `Mech breached the surface. Its massive, sloped chest made the cockpit mounted in the `Mech’s head seem tiny. The `Mech’s surfaces gleamed with the harsh glare of exposed ceramet—if it had ever sported paint or colors, the sulfuric acid in the lake had scoured it clean.

Behind it, another light crested the surface, vanishing into the trees. Damaris’ DI computer tagged it a Jackrabbit in an instant—an ancient design still fielded occasionally in the Lyran Commonwealth—and then holographically projected the enemy `Mech’s position as it attempted to estimate the design’s capabilities. His eyes were fixed on the new unknown as he drank in the details and shuddered quietly: the `Mech was a scaled-up version of the little bastard that seemed intent on tagging every member of the company with its damned knife hand.

Almost as if it read his thoughts, a blade at the newcomer’s wrist snapped into place as it shifted to bring its armament to bear.





Mission Objective:
Drive Off the 17th Arcturan Guards (1/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (1/6)
Destroy or Disable the Unknown `Mechs (0/2)





Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +2 ran
A2) COM-2D Commando – +1 ran
A3) CLNT-2-3T Clint – +3 jumped
A5) B0C-13T Bobcat (ACE) – [+2 walked]
A6) GRF-1S Griffin – +3 jumped
S1) W1L-3C Coyote – +0 Walked
S2)JKR-10R Jackrabbit – +0 Walked








Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 5/18 (13/13)
LT R A(S): 1/6
CT A(S): 23/23 (18/18)
CT R A(S): 8/8
RT A(S): 18/18 (13/13)
RT R A(S): 6/6
LA A(S): 6/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 3/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 46, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 1/6 (3/3)
LT A(S): 1/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 0/5 (0/5)
RA A(S): 0/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+)
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand, Fleeing!

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: Left Upper Leg Actuator hit!
Notes: 2 hands, Fleeing!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: Left Upper Leg Actuator hit, Left Foot hit!
Notes: 1 hand, Fleeing!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
Unknown!
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Unknown!
Critical Damage: None!
Notes: 1 hand

PoptartsNinja fucked around with this message at 01:28 on May 9, 2012

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Get out get out get out get the gently caress out!

:supaburn:

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.
Cicada status: :clint::respek: :c00l:

Also PTN, did you roll my critical hit chance?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I like the Coyote's designation.

cafel
Mar 29, 2010

This post is hurting the economy!
I might just be a bit thick, but what caused those criticals on M8? The Commando seemed like he missed his shots.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

cafel posted:

I might just be a bit thick, but what caused those criticals on M8? The Commando seemed like he missed his shots.

I forgot to actually update the player `Mechs :ssh:

Fixed.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Valk should DFA the coyote


Also I think the clint has to roll for jumping with its leg smashed up like it is.


If I got things right you will DFA him off the platform into the level 2 depth water if you hit or not, he will take damage via falling two levels into water, if the DFA hits he will take damage, and falling into water potentially causes breeches and thus sploosh.

AtomikKrab fucked around with this message at 01:48 on May 9, 2012

Leperflesh
May 17, 2007

PoptartsNinja posted:

I forgot to actually update the player `Mechs :ssh:

Fixed.

This part is still not making sense...

quote:

End Phase:
M8 Hammer 2
- Critical chance in Center Torso! 2 critical hits sustained!
- - Engine hit! +5 heat/turn!
- - Medium Laser destroyed!
- Critical chance in Center Torso! No critical hits sustained!

As far as I can tell, M8 was not hit this round (A2 fired on him but missed all shots).

NuclearPotato
Oct 27, 2011

PoptartsNinja posted:

A2 Hermes II
- Hidden `Mechs detected!

drat, things are getting so bad, that the Hermes pilot defected! :downs:

cafel
Mar 29, 2010

This post is hurting the economy!
On reflection I have to wonder why that Wolfhound is fleeing. I don't think anyone has actually shot at him yet. The other fleeing mechs could be leg capped rather easily, but what are our chances of disabling the Wolfhound before he leaves the map?

Also I seem to be a magnet for headshots across multiple scenarios. I hope this isn't building to some kind of prophetic outcome in real life.

Lemniscate Blue
Apr 21, 2006

Here we go again.
I just noticed Karan is poo poo-talking the Hermes II despite whiffing with all three of my lasers. I'm a classy dame, it would appear.

EDIT: VVV That scans with the Jackrabbit's behavior too, popping into the woods. I bet he hides in there and snipes at us. VVV

Lemniscate Blue fucked around with this message at 04:20 on May 9, 2012

Tempest_56
Mar 14, 2009

PoptartsNinja posted:

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
Unknown!
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Unknown!
Critical Damage: None!
Notes: 1 hand

Quick tactical analysis:

The Jackrabbit is a really old design that is basically synonymous with Stefan Amaris. You can't get more stereotypically RWR. The -10R is NOT a canon variant, so it's almost certainly newtech. The traditional Jackrabbit has a single midrange gun (AC2 or LL) and a single Streak SRM2. Expect the big gun to be a LPL or some form of PPC, possibly another Snub-Nose.

The Coyote is not a canon design at all, and so could be anything. The text implies it's an up-scaled Bobcat, so we've got a brace of MLs, a retractable blade and a PPC. Anticipate a few more MLs and possibly a Heavy PPC instead of a Snub-Nose.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

:ohdear: Was that 2 full Lances in the water or did Sergeant Damaris mean that the two mechs plus the six already there filled out two Lances? I'm leaning towards the latter, but the former is a lot more dangerous. If the Coyote is really a scaled up version of the Bobcat that's been giving you guys so much trouble, this is really going to suck. On the other hand, a bunch of Mechs are retreating, so that gets at least the Wolfhound and the Commando out of your hair. Still those new mechs showing up are no joke, and there are still the Griffin and the Bobcat to deal with...

Also, I agree with Captain Foo, the Coyote's designation is very amusing.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

cafel posted:

On reflection I have to wonder why that Wolfhound is fleeing. I don't think anyone has actually shot at him yet. The other fleeing mechs could be leg capped rather easily, but what are our chances of disabling the Wolfhound before he leaves the map?

Also I seem to be a magnet for headshots across multiple scenarios. I hope this isn't building to some kind of prophetic outcome in real life.

A1-4 are the first lance, Commando and Clint are damaged (and slowed) and the Wolfhound is shepherding them back to their dropship. That's my take at least.

Also goes to show that the OPforce think this one is in the bag.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
The Mechwarrior Online guys just revealed another 'mech for their game. It is relevant to the current mission, because it's a Cicada!.

It is gorgeous. :allears:

BattleMaster
Aug 14, 2000

Keru posted:

The Mechwarrior Online guys just revealed another 'mech for their game. It is relevant to the current mission, because it's a Cicada!.

It is gorgeous. :allears:

The CDA-3x series are my favourite 'mechs ever because they're 7/11 or 8/12 or 8/12/8 movers each with a big gun. This one looks like it is one of the big gun Cicadas. I will use this 'mech forever.

Taerkar
Dec 7, 2002

kind of into it, really

It's the stock Cicada, 2x Med, 1x Small.

BattleMaster
Aug 14, 2000

Taerkar posted:

It's the stock Cicada, 2x Med, 1x Small.

It has a multi-barrel autocannon-looking thing in its left torso. It might be based off of the 3M.

Wind Tempest
Oct 9, 2007

I am the culmination of all that is wrong with japan.
It is just 3 machine guns and 3 tons of ammo.

TildeATH
Oct 21, 2010

by Lowtax

Wind Tempest posted:

It is just 3 machine guns and 3 tons of ammo.

You could drop two MGs and free up space for another ton of ammo.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

TildeATH posted:

You could drop two MGs and free up space for another ton of ammo.

Three MGs with 3 tons of ammo is way better than 1 MG with 4 tons of ammo though.

Actually, on the tabletop, dropping all but one ton of ammo for actual guns is the best option.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


MGs in games have always been set up wrong. It should be 200 bursts of fire, not 200 single shots.

dis astranagant
Dec 14, 2006

Captain Foo posted:

Three MGs with 3 tons of ammo is way better than 1 MG with 4 tons of ammo though.

Actually, on the tabletop, dropping all but one ton of ammo for actual guns is the best option.

7 MGs and 1 ton of ammo probably wouldn't be completely terrible.

Defiance Industries posted:

MGs in games have always been set up wrong. It should be 200 bursts of fire, not 200 single shots.

Pretty sure MW4 gets this right. Looks like MWO gets it wrong, with that AC20 shooting single hilariously huge shots.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Some fluff says ACs can be single shot or burst fire depending on maker. There's also some that disagrees.

Surprise Pizza
Mar 21, 2010
Surely if it only fires one shot at a time, it's not an autocannon by definition? It'd just be a cannon.

dis astranagant
Dec 14, 2006

Surprise Pizza posted:

Surely if it only fires one shot at a time, it's not an autocannon by definition? It'd just be a cannon.

Just means it's a self loading cannon. There are some modern ones with rates of fire as low as 90/minute. Technically certain self propelled guns and tanks that have done away with the human loader can be called autocannon, though they tend to have rates of fire more like 10-15/minute like a manually loaded gun.

dis astranagant fucked around with this message at 21:46 on May 9, 2012

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Yep, the AC is differentiated from other similar guns by an auto loader (hence, AUTOcannon). Of course now the superior effectiveness against armor and such differentiate it from rifled cannons but that was the original divide.

The places I hear "all ACs are multi-shot" are from really old Warrior trilogy era stuff or fluff on one newer tank.

Defiance Industries fucked around with this message at 21:20 on May 9, 2012

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