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Yeah, I got 'em. Oh, and because someone asked early, the GDL mission would've been: (player-controlled Cyclops) must survive 10 turns (partial) or 15 turns (total victory) with the help of a Shadow Hawk, a Warhammer, and something else (I hadn't decided) against a star of heavy/assault weight Clan Omnis (if Widowmaker) or two stars of clan mediums (if Steel Viper), with a random choice of Steel Viper or Widowmaker opponents. Widowmaker also would've let me show off the Wolf Spider.
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# ? Feb 3, 2011 05:13 |
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# ? Apr 28, 2024 00:02 |
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PoptartsNinja posted:Yeah, I got 'em. That would have been intense. But thanks to democracy we've got crazy mexicanos! instead.
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# ? Feb 3, 2011 05:22 |
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Pure Kamikaze posted:That would have been intense. But thanks to democracy we've got crazy mexicanos! instead. It's still going to be intense. Scout Platoon is involved.
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# ? Feb 3, 2011 05:31 |
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PoptartsNinja posted:
In the first mission? That's evil. Let's go back in time and do that instead!
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# ? Feb 3, 2011 05:45 |
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Agent Interrobang posted:Now THAT'S what I'm talkin' about, people. It seems our mane frontrunner has emerged from the herd, with one seriously kick-flank design. It'll be hard for anypony to buck him from the saddle! (I can seriously do this all goddamn night ) that pony cartoon has done serious things to your brainpan
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# ? Feb 3, 2011 05:46 |
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zeal posted:that pony cartoon has done serious things to your brainpan Yeah, but I'm feeling MUCH better now.
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# ? Feb 3, 2011 05:48 |
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Trip report from the night's Megamek: A Flea ate 3 assault mechs' alpha strikes at point blank range on turn zero. Every hit location but, oddly, the head was completely vaporized.
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# ? Feb 3, 2011 05:56 |
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this thread has gotten me to download the freeware release of mechwarrior: mercenaries 4. I have no regrets, and am remembering my boyhood love of the noble PPC
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# ? Feb 3, 2011 05:57 |
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an elegant weapon, for a more civilized age
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# ? Feb 3, 2011 05:58 |
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KnoxZone posted:Also, if/when the Eridani Light Horse becomes available, I fully expect a unanimous vote for them. I will accept no debate on this matter.
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# ? Feb 3, 2011 06:00 |
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I just had the pleasure(?) of seeing a Flea take alpha strikes from 3 seperate assault mechs, all at a range of 1.
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# ? Feb 3, 2011 06:00 |
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It was strange getting the most kills tonight, but it was fun, thanks.
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# ? Feb 3, 2011 06:03 |
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I'll have to see about joining one of those if I can find a way to get the Wolf Spider added to Megamek. Gotta playtest the damned thing sometime.
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# ? Feb 3, 2011 06:10 |
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Mukaikubo posted:Every hit location but, oddly, the head was completely vaporized. I like to imagine the pilot bouncing and rolling along as the mech's head popped off, then climbing out when it came to rest and going "Holy gently caress"
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# ? Feb 3, 2011 06:12 |
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PoptartsNinja posted:I'll have to see about joining one of those if I can find a way to get the Wolf Spider added to Megamek. Gotta playtest the damned thing sometime. If it's the WFS-TF / WFS-2-TF, the 55ton medium mech, then Megamek already has it! ed: And if not, Megamek accepts pretty much any mech creation program's output, like, the freeware Drawing Board software will export to an XML format that Megamek takes no problem
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# ? Feb 3, 2011 06:14 |
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Isn't TDB way out of date? They made a couple tweaks to construction rules that made some designs need fixing in the newest edition of the rules. I go with Solaris Skunk Werks myself.
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# ? Feb 3, 2011 06:21 |
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Mukaikubo posted:If it's the WFS-TF / WFS-2-TF, the 55ton medium mech, then Megamek already has it! I've got Heavy Metal. I just haven't looked into running a conversion. And no, I'm not talking about a medium 'Mech.
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# ? Feb 3, 2011 06:24 |
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PoptartsNinja posted:I've got Heavy Metal. I just haven't looked into running a conversion. And no, I'm not talking about a medium 'Mech. I believe one of the fluff blurbs above partially described it. Similar to a Mad Cat but with an LRM box on one shoulder and some sort of autocannon on the other... ?
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# ? Feb 3, 2011 06:29 |
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PoptartsNinja posted:I've got Heavy Metal. I just haven't looked into running a conversion. And no, I'm not talking about a medium 'Mech. Get Solaris Skunkworks. It actually allows you to export a design as a megamek file right from the dropdown menu.
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# ? Feb 3, 2011 06:30 |
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Well I guess the 17th is going to win so we'll be fighting an elite unite with better equipment. Later on when we fight the clans we'll be fighting an elite force with better equipment.
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# ? Feb 3, 2011 06:35 |
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Longinus00 posted:Well I guess the 17th is going to win so we'll be fighting an elite unite with better equipment. Later on when we fight the clans we'll be fighting an elite force with better equipment. Are you sure we'll be fighting AGAINST the Clans?
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# ? Feb 3, 2011 06:37 |
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PoptartsNinja posted:I'll have to see about joining one of those if I can find a way to get the Wolf Spider added to Megamek. Gotta playtest the damned thing sometime. There's a couple f ways to get customs into MegaMek. You can download an additional program (also from Sourceforge) called MegaMekLab. It handles mechs, tanks, and power armor (IIRC.) For doing mechs and mechs alone, though, I personally prefer to use The Drawing Board, exporting them as XML. In either case, once you've got a mech exported in an acceptable format, go to MegaMek/Data/Mechfiles and just put it anywhere just in the main folder, in a subfolder or in a .zip file - for neatness' sake I fold units that are intended as scenario-specific into a folder named for that scenario, and I put everything else into a "my mechs/my vehicles/my gun turrets" etcetera folder. If you need to test a design, toss me a PM or hit me up on AIM - same AIM SN as my posting name here. I'd be honored to do my very best to destroy your designs. Also, I so totally think that the Caballeros and the Death Commandos are going to be fighting over an SLDF memory core. The Caballeros are going to successfully take it, but when ROM commandos come to take it back, the Cabbaleros fight them off on foot (during plot time,) and the Death Commandos steal it in the chaos anyway, running off back to the Chancellor. In response to this, houses Davion and Marik decide that those Capellans sons-of-bitches are going down (before they start producing SLDF designs,) and start burning the Capellan candle at both ends. In the end, Janos Marik and Hanse Davion share a drink in the Forbidden palace, having just conquered it together while the Cabballeros and a NAIS marching band outside duel mariachi and march music. Then they look north and realize "holy gently caress, the Clans are twenty jumps from Terra!" In response, Janos begs his daughter Kristen to marry Hanse Davion, she does it, they get married. Then her lover, in a jealous rage, kills Hanse, leaving Kristen Marik-Davion the First Prince of the Federated Suns - and a widower. She then marries Theodore Kurita, while Janos marries his son, Thomas, to the young Melissa Steiner-Marik. The four remaining Great Houses (after the conquest of House Liao) are now united by marriage, and together agree that the patriarch of the family should be made the new First Lord to ressurect the SLDF to fight off this impending doom. And so, in early 3029, Janos Marik, at the age of 71, succeeds Richard Cameron the second as First Lord of the Star League reborn. ComStar makes him an ascension present of the collected and preserved knowledge of the Star League, and starts churning out new Tech2 BattleMechs left and right whilst upgrading all the remaining factories they possibly can. But is it going to be enough, or is it too little, too late, to stop the Crusader Clans?
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# ? Feb 3, 2011 06:37 |
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Agent Interrobang posted:Are you sure we'll be fighting AGAINST the Clans? We will be the ELH, so yes, yes we will.
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# ? Feb 3, 2011 06:47 |
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Agent Interrobang posted:Are you sure we'll be fighting AGAINST the Clans? The way y'all keep picking people on the other side of the Inner Sphere? Nope.
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# ? Feb 3, 2011 06:54 |
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So what happens when Caesar Steiner drinks and screws his way through the Widowmakers as a goof?
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# ? Feb 3, 2011 06:55 |
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Miller's Marauders sounds like fun, if voting is still possible.
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# ? Feb 3, 2011 06:57 |
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WarLocke posted:Guy 1: "Now that the Clans are all punked out we need some sort of new threat. An even worse one!" Way to ignore the five in-universe years dedicated to the FedCom civil war. ...wait a second, ignore my sarcasm because that's actually a good thing.
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# ? Feb 3, 2011 07:27 |
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I enjoyed the following things in the FCCW: -The "battle" of Ft. Loudon, where Quitman Brown and the 17th Donegal absolutely demolish the 6th Lyran Guard. Seth Alpert is a dickbag. -The 14th Battle of Hesperus II, where just as things might turn Free Skye's way, the 2nd Donegal shows up with General Caesar Steiner at their head, ready to ruin people's poo poo. Skye surrenders without hesitation rather than have him burn them all to the ground.
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# ? Feb 3, 2011 07:31 |
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Aw, I missed the Jihad argument.
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# ? Feb 3, 2011 08:22 |
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Vote 2 Results There is much firing of pistols into the air because the 17th Recon Regiment wins (with 37 votes)! Death Commandos have more fun being the bad guys anyway, and don't mind coming in second (with 27 votes)! Miller’s Marauders are so slow they're still not in sight of the finish line, they come in a very distant third (with 7 votes)! “So, what’s wrong with ‘em?” The gruff, blonde-haired astech asked Annie Sue Hurd as the rookie ‘Mechwarrior climbed down the leg of her Rifleman. She stood there, dumbfounded for a second as the other two ‘Mechwarriors in her lance finished their climbs as well. “Er, nuthin’,” she said finally, scratching the back of her head. Idly, she wondered if bunny bear would be ok guarding her cockpit controls, then decided that yes, that was a task well-suited to her teddy bear. Mechwarrior Annie Sue Hurd was not entirely sane. Then again, in La Familia—Comacho’s Caballeros—sanity was probably best left at the door. Behind her, Mechwarrior Andre Norris began, “Don Carlos sent us to pro-vide security for y’all—” “Ahaha!” the astech laughed. “He wanted you newbies out of his hair while he plans a real defense more like it, eh?” Norris sputtered. “Wha—?” “Don’ take it too hard, eh newbie? I’m the head astech, Carl Ramirez. The way you pulled up in your rides, I just assumed you had a bum actuator or somethin’. You kids got names yet?” Rebecca Moss grinned. “I do, these two? They’re greener than a seasick Capellan. I’m Rebecca Moss, but please, call me Divot. Everyone at the academy did.” Carl raised an eyebrow. “Lemmie guess, the good ol’ boys in Sierra tried to make you a fighter-jock?” Rebecca grinned, “… Bailed on my first solo flight. Just a prop, but it hit the governor’s personal golf course. I’m told it made a pretty impressive crater on hole 3. The Governor thought it was great, and turned it into a water hazard. What do we call you?” Carl chuckled, “Well… to understand. I’m the head astech, eh? Our first head astech was Zuma. Montezuma Delgado. Guy died. I replace him. The astechs don’t like me as much, I make ‘em work too hard… so they call me ‘Cortez’.” Carl—Cortez—grinned ear to ear. “So I make ‘em work even harder. Make’s ‘em wish for the good old days back before Cortez got all mean, eh? But you ain’t here t’jaw with me. C’mon, lemmie show you the boss.” He turned, stalking back into the repair bay. Annie glanced at Rebecca, shrugged, and followed. Andre followed a moment later. Astechs parted as Cortez passed, trying to look busy. He paused, pointed one out. “… That’s Gallegos. He’ll be Moctezuma next, I ‘spect. You need anything and can’t find me, find Zuma II.” Cortez turned towards a ‘Llero wasp. It was painted green and black, and pointed out a man standing hip-deep in the wasp’s detached left leg. “That’s Joe Running Wild. Good man. He’s our Chief ‘Tech, not just a piddling little astech like me. King of the ‘Mech bay he thinks… the astechs wanted to call him Queen Isabella for a while. He also pilots a mean catapult so they decided against it.” Cortez grinned, “We call him ‘Engine Joe’ now. He hates it. Hey, Engine Joe! Don Carlos sent some newbies to help us defend the repair bay. Where you want ‘em, ese?” “’Ey, gently caress you Cortez,” Engine Joe grumbled. He smacked the ‘Tech helping him out on the back of the head. “Astro Zombie, keep workin’ on this piece of poo poo. I gotta go see what loving crawled up loving Cortez’s loving rear end this loving time.” Engine Joe hopped the wasp’s neon green leg, then sidled up to Cortez with a peculiar gait that suggested he’d just gotten off a horse. “What” he demanded, “the gently caress,” pulling the headphones for a portable music player from his ear, “do you want, Cortez?” Annie blinked. “Tiburon sent us some newbies to protect us from big, bad Capellans, eh? Where d’you want ‘em?” “gently caress if I care,” Engine Joe cursed, throwing up his hands. “loving Green Hornet’s busted, and all you wanna know is where I want the fuckin’ no-names?” “It’s your show, Joe. I just yell at the astechs when you tell me to.” “Sierra Foxtrot, I don’t have time for—” “What’s wrong with the Foxtrot?” Andre asked, naively. The whole ‘Mech bay screeched to a halt, and everyone stopped to stare. “… What I say?” “You from Sierra, kid?” Cortez asked, naming the imaginatively-named capital city of Sierra (which also made it the de-facto capital of the three worlds the rest of the League referred to as the Southwestern Trinity Worlds). The 17th didn’t have much truck with ‘city folk’, even though Sierra would hardly be considered civilized by the majority of the Inner Sphere. “Yeah,” Andre admitted. “So?” Engine Joe laughed. “Ha! Poor kid’s fuckin’ clueless!” Divot grinned. “Andre, I think you just earned yourself a callsign.” Clueless frowned. “No way—my callsign’s Ace!” The entire ‘Mech bay lost it, save for Astro Zombie. The young ‘Tech poked his head out through an access panel in the Wasp’s leg. “… Th’gently caress’s so funny?” he asked. That just got the astechs laughing even harder. Astro Zombie was from Sierra too. Engine Joe recovered first, then clapped Cortez on the shoulder. “… Put the kids on perimeter patrol, eh? And tell them to keep the gently caress away from the loving ‘Navajo Wolf’.” Cortez frowned. “Begay’s here? gently caress, I hate that guy.” ***** Cortez let out a long, low whistle. “Is that…” “Sir gently caress You,” Divot grinned, “my Lancelot. Star League. Family secret, had it stored in a warehouse on Cerillos. It wasn’t doin’ anyone any good collectin’ dust, so I figured I’d become a ‘Mechwarrior and do him proud. Then they tried to make me a fighter jock.” Cortez laughed, “Easy to understand why you’d want to pilot a sweet ride like this. Is it..?” Divot nodded. “Yeah. Just don’t tell anyone, eh?” “Mum’s the word. Wouldn’t want anyone absconding with a beauty like this. That your Rifleman, hun?” Seventeen and clueless, Annie blinked, turned and looked where Cortez was pointing. “Yeah. That’s my Lil’ Sure Shot. Bunny Bear’s in the cockpit right now, he’ll warn us if any mean ol’ Capellans show up.” Cortez cocked his head to one side. “Bunny—” Divot shook her head, her eyes wide, practically begging Cortez not to ask. She then mouthed something that looked like ‘Teddy Bear’ while swirling a finger in a circle a half-inch from her right ear. The gesture went above Annie’s head. “Ah, I… I see,” Cortez seemed taken aback. “Yes, I’m sure he’ll warn us if any—” “Capellan motherfuckers!” A loud yell rose from the back of the ‘Mech bay. Annie turned, and saw Engine Joe was already half way up the leg of his Catapult. He screamed, “Get mounted up you fuckin’ newbies! The goddamned loving Caps just took point bravo!” Divot turned white, Clueless sputtered, Techs of all kinds went dead silent. Annie asked, “Wait—but that’s where the baggage train is. They’re non-combatants. Why would the Capellans—” “Hostages,” Divot growled, “the Capellan scum has taken the kids as hostages!” They scrambled, Annie settling into the cockpit of her ‘Mech just as a sinister-looking Wolverine stepped out of the ‘Mech bay. She wasn’t sure why, but that ‘Mech sent a chill down her spine. Annie resolved not to look at it. “… Skinwalker,” she heard Divot say over the comms. “What the gently caress does that mean? That’s creepy.” “That’s Bobby Begay,” Engine Joe cut in on their comms channel. “… Suggest you stay clear of him. He’s such bad news, even the other Navajo won’t run with him.” His voice lowered, as if afraid Bobby was listening in—which he probably was. “The Navajo think he’s a witch.” “How do we play this?” Annie asked, bringing everyone back to the task at hand. “We negotiate,” Clueless explained. “Find out what the Capellans want—” “No,” A gruff voice said over the comms. Everyone went quiet, the Navajo Wolf had spoken. “We’re Comacho’s Caballeros. We don’t negotiate for hostages—that’s straight from Tiburon. We rescue them, or we bury them. If we bury them—we bury the Capellans with them.” 17th Recon Mechwarrior List Annie Sue Hurd – RFL-3N Rifleman “Lil’ Sure Shot” (g4 p4) (Tempest_56) Andre “Clueless” Norris – HBK-4G Hunchback “Stubby” (g5 p3) (Polaron) Rebecca “Divot” Moss – LNC25-01 Lancelot “Sir gently caress You” (g4 p4) (Mahoshonen) “Engine Joe” Running Wild – CPLT-C1 Catapult “Firewalker” (g3 p4) (Red_Mage) “Navajo Wolf” Bobby Begay – WVR-6M Wolverine “Skinwalker” (g3 p2) (Bobbin Threadbare) Mission Objectives Rescue the Hostages – Not All Hostages Die, All Capellan Infantry Surrenders or Destroyed! (Total Victory) Bury the Hostages – All Hostages Die but All Capellan Forces Destroyed (Partial Victory) Special Gimmicks Hostages!There are 20 hostages. The Capellans will kill one a turn. One of the hostages is Gavillan Camacho, Colonel Carlos Comacho’s son. Another is Marisol Cabrera, Colonel Comacho’s wife. The hostages are rescued when all Liao infantry either surrenders or is destroyed. Capellan Infantry will surrender if all ‘Mechs and Tanks are destroyed. Hostages may only be killed if a unit of Capellan infantry occupies a 'Hostage' hex. Kill Them All! In a fit of rage, the Death Commandos may order all the hostages killed. A fit of rage kills 1d6+1 hostages, but this order may only be given once. The order to Kill Them All! may be given only if Marisol Cabrera is killed. Scout Platoon! Each ‘Mechwarrior will also control an element of Scout Platoon. Some start on the board, others will arrive on the board in an as-yet undetermined transport vehicle in a number of turns. Scout Sapper (Mahoshonen) He is invisible to enemies so long as he stays in wooded areas, but otherwise follows normal Line of Sight rules. In the open, a single shot from anything will kill him. He has been planting pyrotechnics and claymore mines around the area since the Death Commandos attacked. Once every two turns, he can either use booby traps to deal 5 points of anti-infantry damage to any Death Commando infantry that is not inside a building or occupying a ‘Hostages’ hex that is within four hexes of the sapper’s position, or he can use pyrotechnics to force an enemy ‘Mech to make a basic piloting check. The Scout Sapper is destroyed automatically if an enemy unit ends the turn in the same hex. Scout Sapper starts on the board. Scout Snipers (Tempest_56) Scout snipers are invisible to enemy units in forests, and are otherwise damaged like infantry. Scout Snipers may either snipe an enemy squad (automatically killing 1 enemy per sniper in the squad), or double-tap (automatically killing 2 enemies per sniper but revealing themselves to counter-fire that turn). Scout Snipers may only attack infantry units within six hexes to which they have valid line of sight, but may still snipe targets hiding inside buildings at a straight 50% chance to kill (don’t argue, I don’t want to gently caress with things too much). Scout Snipers cannot hurt battlemechs, but may snipe a vehicle in an attempt to damage their tires, engines, treads, etc. Scout Snipers arrive in 4 turns via unknown transport. Scout Company (Bobbin Threadbare) Scout Company is a platoon of normal infantry with the following changes: Because they tend to use submachine guns, high-caliber pistols, and white-phosphorous ‘smoke’ grenades, Scout Company cannot attack targets at long range. For the same reason, Scout Company does double damage to all targets at short range. Scout Company arrives in five turns via unknown transport. ’Tech Platoon (Red_Mage) The Caballero ‘Techs aren’t going to sit idly by and let their people be taken hostage. ‘Tech platoon counts as SRM infantry with anti-‘Mech training. ‘Tech platoon starts on the board. They also have a single shot of Inferno SRMs. La Dama Muerta (Polaron) Marisol Cabrera is a hostage. She is not a ‘Mechwarrior, and not a fighter in general. She does, however, have a powerful and abrasive personality. Every turn, she may either launch into a Distracting Tirade which has a 1/2 chance of preventing the death of a hostage if no Capellan unit has taken damage this turn, or a 1/6 chance of preventing the death of a hostage if any Capellan unit has taken damage; or she may Mock and Berate the Capellan platoon leader which has a 2/3 chance of preventing the death of a hostage at the risk of a 1/3 chance of getting her executed. La Dama Muerta starts on the board. New House Rules: Ace Pilot Among the enemy force is an Ace Pilot. This Ace Pilot always wins the initiative, trumping the normal ‘Poptarts Always Loses Initiative’ rule. If this turns out to be OP’d, I’ll consider changing it. This has been done to add a little extra uncertainty to the game. Eights the Aces One Caballero 'Mechwarrior can temporarily prevent an Ace Pilot from automatically winning initiative on the next turn (in which case the Ace will function just like the rest of the Opposing Force for that turn). For this scenario, this skill may be used twice. PoptartsNinja fucked around with this message at 18:36 on Feb 3, 2011 |
# ? Feb 3, 2011 08:25 |
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Ahahahahah. Nothing to see here, move along.
Artificer fucked around with this message at 08:52 on Feb 3, 2011 |
# ? Feb 3, 2011 08:32 |
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What are you talking about, of course that's not what I had up there! *whistles innocently*
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# ? Feb 3, 2011 08:37 |
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Oh man, poo poo just got real.
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# ? Feb 3, 2011 08:41 |
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What a pretty thing we have here. fake edit: this whole thread has been great, and, PoptartsNinja, you are a god. Star Trek and now this I'd play if everything I know about Battletech wasn't from this thread alone.
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# ? Feb 3, 2011 08:43 |
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ShadowDragon8685 posted:Oh man, poo poo just got real. Yeah, no kidding. A time limit is going to be tough, especially against better shooting Capellans. Our pilots' stats don't seem to have any particular bonuses for piloting though, I thought the Caballeros were supposed to be great pilots but terrible shots? Also, protect the Wolverine and the Catapult. They're our best chance to take the Capellans out before too many hostages die.
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# ? Feb 3, 2011 08:54 |
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The average Inner Sphere pilot is a 4/5. A 'newbie' should really be a 5/6. The fact that the 17th's newbies are, at worst, a 5/3 (and are otherwise 4/4s) is actually intended to keep you from failing this utterly. ... I was tempted to throw in a 6/1 in a wasp, though. Mostly because everyone wants to see someone go all kung-fu with a bug 'Mech.
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# ? Feb 3, 2011 09:03 |
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Don't worry, if anyone knows how to sneak across a border undetected, it's Space Mexicans. (C'mon Capellans! Fry those hostages and send these wetbacks home crying!)
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# ? Feb 3, 2011 09:04 |
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Zaodai posted:Don't worry, if anyone knows how to sneak across a border undetected, it's Space Mexicans. You bastard! If the 17th lets even one poor hostage die, they're all horrible people WHY WON'T SOMEONE THINK OF THE IMAGINARY MEXICAN SPACE CHILDREN?!?! If only. Doesn't hurt that is one of the best smilies ever. ˇˇˇˇˇˇˇˇˇˇ Coucho Marx fucked around with this message at 09:43 on Feb 3, 2011 |
# ? Feb 3, 2011 09:13 |
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This update makes me wonder why the gently caress aren't we Space Mexicans every single goddamn campaign. Fight Cappellens, fight the Steiners, fight the Clans, fight the FWL when your bored. Fight loving everybody! Jesus, this update is brilliant. Its Rinaldo fucked around with this message at 09:20 on Feb 3, 2011 |
# ? Feb 3, 2011 09:18 |
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# ? Apr 28, 2024 00:02 |
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Bad Moon posted:This update makes me wonder why the gently caress aren't we Space Mexicans every single goddamn campaign. Fight Cappellens, fight the Steiners, fight the Clans, fight the FWL when your bored. Fight loving everybody! I'm curious. If we had gone with the Death Commandos, would we be running this mission from the other side? MISSION OBJECTIVE: Delay rescue until all hostages are killed. BONUS OBJECTIVE: Keep all enemy units alive until hostages are killed so they can revel in their failure.
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# ? Feb 3, 2011 09:58 |