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DarthXaos
Oct 27, 2010
Hauptmann Deal With It

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KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I wish the Hauptmann was in color, but it is still the superior option.

And this is from someone who loathes the mech (although the HA1-OE is an absolute monster).

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Sometimes when I want to be a real dick, I run a 3090-era Hauptmann config I designed. HPPC, Plasma Rifle, iHGR. That character's retired from the 2nd now, but he had a good run.

SageNytell
Sep 28, 2008

<REDACT> THIS!
Hauptmann's going to be my choice.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Hauptmann all the way. The other one lacks a certain... Je nes sais quoi.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Hauptmann of course

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
The Foot of Justice

Rorac
Aug 19, 2011

Hauptmann, definitely.

Andrevian
Mar 2, 2010
I'd go with the Hauptmann.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Hauptmann being all :kamina: gets my vote.

The Justice Foot doesn't feel universal enough.

TildeATH
Oct 21, 2010

by Lowtax
Isn't there some way the sunglasses could fall off the Hauptman's face and continue to fall to land on his foot, and throw in a "Deal with it" as a nod to the old masters.

I recall this same method being used to great effect with some athletic star and his crotch...

the JJ
Mar 31, 2011
Justice foot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hm, clever tactical play this turn. Clever indeed.


Edit: Ahahahahaha! Oh, Battletech!

PoptartsNinja fucked around with this message at 06:17 on Jun 18, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Caldera: Tactical Update 12

Combat Phase
A5 Bobcat
- Torso twists to threaten hex 1611!
- Fires Snub-Nose PPC at M6 Valkyrie (4 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 6, miss!
- Gains 16 heat, sinks ???!

M1 Shadow Hawk
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires SRM-2 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 10, 2 missiles hit Left Leg (16/18 armor remains), Left Torso (16/18 armor remains)!
- Gains 7 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 8, hit Rear Center Torso (0/8 armor, 19/21 structure remains)! Critical chance!
- Fires Medium Laser at S1 Coyote (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 5 heat, sinks 10!

M4 Cicada
- Torso Twists to threaten hex 1513!
- Fires PPC at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 7, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss!
- Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss!
- Gains 17 heat, sinks 11!

M6 Valkyrie
- Torso twists to threaten hex 1609!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (11/18 armor remains)!
- Gains 8 heat, sinks 11!

Mj Locust 1
- Torso Twists to threaten hex 1811!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 8, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 11, hit Right Torso (3/8 armor remains)!
- Gains 9 heat, sinks 10!

Mk Locust 2
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 6, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 2, miss!
- Gains 9 heat, sinks 10!

S1 Coyote
- Fires Snub-Nose PPC at Mk Locust 2 (4 base + 2 range + 2 movement + 2 enemy movement = 20): rolled 8, miss!
- Gains 12 heat, sinks ???!



End Phase:
S1 Coyote
- Critical chance in Center Torso! 3 critical hits sustained!
- - Gyro hit!
- - Engine hit!
- - Gyro destroyed! `Mech destroyed!



Physical Combat Phase:
A5 Bobcat
- Attacks M1 Shadow Hawk with Retractable Blade (4 base + 3 movement + 2 enemy movement - 2 retractable blade = 7): rolled 7, hit Right Torso (0/18 armor, 10/13 structure remains)! Critical chance!

M1 Shadow Hawk
- Kicks A5 Bobcat (4 base + 3 movement + 3 enemy movement - 2 kick = 8): rolled 5, miss!



End Phase:
M1 Shadow Hawk
- Critical chance in Right Torso! 1 critical hit sustained!
- - LRM-5 destroyed!
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds!





Sergeant Damaris Golde couldn’t have told you his own name past the haze of nausea and pain that shrouded his senses. He couldn’t have brought his Hermes’ fusion engine up to power; nor even delivered the code-phrase to unlock his `Mech’s computer. Vague forms moving beyond the edges of his vision like hungry sharks waiting to swallow him home. He knew more than simply pain, however.

Damaris Golde knew that his lancemates needed him. Wobbling wildly on its single leg, the Hermes’ gyro skipped again and again as her pilot’s head swam. Its weapons tracked wildly, seeking arms flailing to maintain balance.

The sharp tone of a lock-on filled Damaris’ ears for a few eternal seconds before his thumb speared the firing stud on his right joystick and triggered the Hermes’ primary interlock circuit. The bark of his autocannon filled his ears, each shell beginning with the metallic clang of a hammer on casing as the autocannon fired; the rush of air as the propellant burned; and the whistling as the now-empty five-sided rotary shell spat out of the back of the `Mech and spun through the air like an inattentive jogger throwing an empty water bottle over his shoulder.

The Coyote staggered as a slug caught it square in the back, then fell head first into the acidic waters of the lake as its gyro disintegrated.




Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Evade the enemy Heavy `Mech (Succeeded!)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
SRM-2 – HD (Heat: 2, Ammo: 42, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 8/17 (12/12)
CT R A(S): 6/6
RT A(S): 0/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 1/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 0/14 (0/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 0/0/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Broken back, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (6/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 4/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit! Gyro hit! Destroyed!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 6/30
Overheat Penalty: Movement reduced to 6/9/0!
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (0/10)
CT R A(S): 0/4
RT A(S): 2/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off! Destroyed!
Notes: 2 hands

M9) Catapult
Status: Unknown

M10) Stalker
Status: Unknown

Mj) LCT-1M Locust 1
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Patil Jackson
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Mk) LCT-1M Locust 2
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Norman King
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Mechwarrior Status: KIA!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Mechwarrior Status: KIA!
Notes: 1 hand

cafel
Mar 29, 2010

This post is hurting the economy!
Well that was a turn. Truly the dice giveth and the dice taketh away.

edit: Also what's with the funky armor on the bobcat? 18 armor total on the left torso and 8 on the right?

cafel fucked around with this message at 07:18 on Jun 18, 2012

Defiance Industries
Jul 22, 2010

A five-star manufacturer


All right, people. It's just him, so try to surround him and then hit him with everything you got.

Also: it's currently 12-3 Hauptmann. I'm gonna leave voting open until 3 pacific time, cause that's when I leave. So if you care about our gang tag make your voice heard.

GenericServices
Apr 28, 2010
Nice how sometimes the biggest problems just seem to resolve themselves.

Interesting that the game wasn't called, though. The Bobcat has Ace and could simply bounce off the map without reprisal if it wanted, so it looks like it intends to fight at least one more round instead of handing the players a win by retreating. Guess we'll see how much this thing can do with six-to-one odds against. Watch your backs, pilots!

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
The Hauptmann gonna make the others DEAL WITH IT.

Edit:
Wow, that was an incredibily lucky roll. I'm not even sure what the odds were on that, all put together. Hit the RCT with a triple crit that damages the gyro twice? That might have been the game-winning shot, right there.

Still, it's basically 5v1, with one of goonlance legged. Can mechs hop around? And my goodness the Bobcat has 18 tons of armor on the left side!

enigma74 fucked around with this message at 07:51 on Jun 18, 2012

Sair
May 11, 2007

Retractable blades are bullshit. :colbert:

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.

Sair posted:

Retractable blades are bullshit. :colbert:

Clearly, it's the enemy opforce MVP.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Here, that round inspired me to make a slightly-updated version of the proposed gang-tag. I think it's a bit tighter and has better timing, I sorta threw the first one together.

JT Jag fucked around with this message at 08:00 on Jun 18, 2012

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Hauptmann, please.

Also that was a friggin' glorious crit, good shooting.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
I would agree with the Hauptmann. The lighting of the cigar is the perfect touch. Don't get me wrong, I like the justice foot too, but the Hauptmann is my preferred one.

As for the last round : nice crit, good kill. I'm interested to see what the involvement of Mk and Mj is. Can't wait to see the focus of fire on that Bobcat next turn. Light him up, make him burn brighter than a star going nova.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Hauptmann, best Mann.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

That was an amazing shot. From a Hermes II with an AC/5 no less.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Captain Foo posted:

That was an amazing shot. From a Hermes II with an AC/5 no less.

Even more amazing (fluffwise) that the pilot was able to make that shot with both a broken back and a broken skull. Color me impressed.

Also, voting for the Hauptmann for the Goonlance tag.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's even more impressive when you realize that in order to score 3 critical hits you have to roll boxcars on 2d6.

So it has the same odds as a headshot.

Zeroisanumber
Oct 23, 2010

Nap Ghost

PoptartsNinja posted:

End Phase:
S1 Coyote
- Critical chance in Center Torso! 3 critical hits sustained!
- - Gyro hit!
- - Engine hit!
- - Gyro destroyed! `Mech destroyed!

You so crazy, Battletech. :allears:

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
I'm amazed I didn't die turns ago, let alone that I'm still making shots like that.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Son Ryo posted:

I'm amazed I didn't die turns ago, let alone that I'm still making shots like that.

In a normal game against a single opponent, I also would've finished you off on the spot rather than letting you stand (and the standing thing is pretty much a judgement call I've decided to make, since there's really no way a `Mech can stand on one leg for an extended period).

Still, it's a good illustration why you should gun down crippled enemies in Battletech. Mercy is for the Clans.



VVV It wasn't bad luck at all. I'm actively trying to win, but I'm not necessarily minimizing every possible risk. Leaving an enemy in a rear arc is always a risky decision even if it's a one-armed blackjack with no armaments but an AC/2.

PoptartsNinja fucked around with this message at 17:04 on Jun 18, 2012

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Captain Foo posted:

That was an amazing shot. From a Hermes II with an AC/5 no less.
Any time my Hermes II loses a leg it kills a mech with it's AC on the next round. It's just one of those things....

PoptartsNinja posted:

It's even more impressive when you realize that in order to score 3 critical hits you have to roll boxcars on 2d6.

So it has the same odds as a headshot.
I saw a pristine Linebacker die to a lucky LRM5 hit that TAC'd, rolled CT using floating crits and then hit the engine three times. First shot of the game.

That isn't the worst luck I've ever seen on the table though, not by a longshot.

DarthXaos
Oct 27, 2010

PoptartsNinja posted:

In a normal game against a single opponent, I also would've finished you off on the spot rather than letting you stand (and the standing thing is pretty much a judgement call I've decided to make, since there's really no way a `Mech can stand on one leg for an extended period).

Still, it's a good illustration why you should gun down crippled enemies in Battletech. Mercy is for the Clans.

I thought a mech standing on 1 leg only fell again if forced to make a PSR?

Also the other reason to finish off crippled enemies is so they can't be used as init sinks.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Son Ryo posted:

I'm amazed I didn't die turns ago, let alone that I'm still making shots like that.

You should definitely get MVP this time.

Servicio en Espanol
Feb 5, 2009
Still plenty of time for that Bobcat to kill everyone horror movie villain-style :colbert:

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
I think I know how PTN can decide what course of action an MIA mechwarrior takes.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Nevets posted:

I think I know how PTN can decide what course of action an MIA mechwarrior takes.



So if I'm reading this right, the three options are "Fire everything," "Panic wildly," and "Get captured by Bobba Fett?"

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Nevets posted:

I think I know how PTN can decide what course of action an MIA mechwarrior takes.



That's not a bad idea.

After all, I have been doing random targeting with the Bobcat and it's proven surprisingly effective (now that it's the Last `Mech Standing, that ends by the way).



DarthXaos posted:

I thought a mech standing on 1 leg only fell again if forced to make a PSR?

A `Mech with only one leg isn't usually allowed to stand at all, just prop itself up and shoot with one arm and/or torso weapons like a fixed gun emplacement.

PoptartsNinja fucked around with this message at 18:36 on Jun 18, 2012

Arcturas
Mar 30, 2011

PoptartsNinja posted:

A `Mech with only one leg isn't usually allowed to stand at all, just prop itself up and shoot with one arm and/or torso weapons like a fixed gun emplacement.

Huh, I didn't realize that. I've usually trusted MegaMek on game rules like that, and MM just imposes a +5 to the PSR. It ordinarily makes it nearly impossible to stand (regular pilots need a 10 at a minimum, likely more if there's damage to the other leg. It's impossible if there's a gyro hit, too).

I guess I should read the actual rulebooks more often.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Are there any mechs with hip joints that would allow you to even try balancing your weight on one leg? All the ones I can remember have pretty limited range of motion.

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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
It's a PSR at +5. It's phrased a bit weirdly on the table though, but reading page 50 of TW explains it.

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