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Hauptmann Deal With It
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# ? Jun 17, 2012 23:41 |
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# ? Apr 28, 2024 18:15 |
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I wish the Hauptmann was in color, but it is still the superior option. And this is from someone who loathes the mech (although the HA1-OE is an absolute monster).
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# ? Jun 17, 2012 23:52 |
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Sometimes when I want to be a real dick, I run a 3090-era Hauptmann config I designed. HPPC, Plasma Rifle, iHGR. That character's retired from the 2nd now, but he had a good run.
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# ? Jun 18, 2012 00:04 |
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Hauptmann's going to be my choice.
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# ? Jun 18, 2012 00:20 |
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Hauptmann all the way. The other one lacks a certain... Je nes sais quoi.
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# ? Jun 18, 2012 00:42 |
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Hauptmann of course
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# ? Jun 18, 2012 01:03 |
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The Foot of Justice
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# ? Jun 18, 2012 01:19 |
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Hauptmann, definitely.
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# ? Jun 18, 2012 01:39 |
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I'd go with the Hauptmann.
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# ? Jun 18, 2012 01:42 |
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Hauptmann being all gets my vote. The Justice Foot doesn't feel universal enough.
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# ? Jun 18, 2012 03:13 |
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Isn't there some way the sunglasses could fall off the Hauptman's face and continue to fall to land on his foot, and throw in a "Deal with it" as a nod to the old masters. I recall this same method being used to great effect with some athletic star and his crotch...
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# ? Jun 18, 2012 03:17 |
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Justice foot.
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# ? Jun 18, 2012 03:46 |
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Hm, clever tactical play this turn. Clever indeed. Edit: Ahahahahaha! Oh, Battletech! PoptartsNinja fucked around with this message at 06:17 on Jun 18, 2012 |
# ? Jun 18, 2012 05:57 |
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Caldera: Tactical Update 12 Combat Phase A5 Bobcat - Torso twists to threaten hex 1611! - Fires Snub-Nose PPC at M6 Valkyrie (4 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 6, miss! - Gains 16 heat, sinks ???! M1 Shadow Hawk - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss! - Fires SRM-2 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 10, 2 missiles hit Left Leg (16/18 armor remains), Left Torso (16/18 armor remains)! - Gains 7 heat, sinks 12! M2 Hermes II - Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 8, hit Rear Center Torso (0/8 armor, 19/21 structure remains)! Critical chance! - Fires Medium Laser at S1 Coyote (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 6, miss! - Gains 5 heat, sinks 10! M4 Cicada - Torso Twists to threaten hex 1513! - Fires PPC at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 7, miss! - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss! - Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss! - Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss! - Gains 17 heat, sinks 11! M6 Valkyrie - Torso twists to threaten hex 1609! - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (11/18 armor remains)! - Gains 8 heat, sinks 11! Mj Locust 1 - Torso Twists to threaten hex 1811! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 8, miss! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 11, hit Right Torso (3/8 armor remains)! - Gains 9 heat, sinks 10! Mk Locust 2 - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 6, miss! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 2, miss! - Gains 9 heat, sinks 10! S1 Coyote - Fires Snub-Nose PPC at Mk Locust 2 (4 base + 2 range + 2 movement + 2 enemy movement = 20): rolled 8, miss! - Gains 12 heat, sinks ???! End Phase: S1 Coyote - Critical chance in Center Torso! 3 critical hits sustained! - - Gyro hit! - - Engine hit! - - Gyro destroyed! `Mech destroyed! Physical Combat Phase: A5 Bobcat - Attacks M1 Shadow Hawk with Retractable Blade (4 base + 3 movement + 2 enemy movement - 2 retractable blade = 7): rolled 7, hit Right Torso (0/18 armor, 10/13 structure remains)! Critical chance! M1 Shadow Hawk - Kicks A5 Bobcat (4 base + 3 movement + 3 enemy movement - 2 kick = 8): rolled 5, miss! End Phase: M1 Shadow Hawk - Critical chance in Right Torso! 1 critical hit sustained! - - LRM-5 destroyed! - Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds! Sergeant Damaris Golde couldn’t have told you his own name past the haze of nausea and pain that shrouded his senses. He couldn’t have brought his Hermes’ fusion engine up to power; nor even delivered the code-phrase to unlock his `Mech’s computer. Vague forms moving beyond the edges of his vision like hungry sharks waiting to swallow him home. He knew more than simply pain, however. Damaris Golde knew that his lancemates needed him. Wobbling wildly on its single leg, the Hermes’ gyro skipped again and again as her pilot’s head swam. Its weapons tracked wildly, seeking arms flailing to maintain balance. The sharp tone of a lock-on filled Damaris’ ears for a few eternal seconds before his thumb speared the firing stud on his right joystick and triggered the Hermes’ primary interlock circuit. The bark of his autocannon filled his ears, each shell beginning with the metallic clang of a hammer on casing as the autocannon fired; the rush of air as the propellant burned; and the whistling as the now-empty five-sided rotary shell spat out of the back of the `Mech and spun through the air like an inattentive jogger throwing an empty water bottle over his shoulder. The Coyote staggered as a slug caught it square in the back, then fell head first into the acidic waters of the lake as its gyro disintegrated. Mission Objective: Drive Off the 17th Arcturan Guards (5/6) Secondary Objective: Destroy or Disable the 17th Arcturan Guards (Failed!) Evade the enemy Heavy `Mech (Succeeded!) Enemy Movement Modifiers: A5) B0C-13T Bobcat (ACE) – [+3 jumped] M1) SHD-2H Shadow Hawk Weight: 55 tons (Medium) HD A(S): 4/9 (3/3) LT A(S): 0/18 (10/13) LT R A(S): 1/6 CT A(S): 17/23 (18/18) CT R A(S): 8/8 RT A(S): 2/18 (13/13) RT R A(S): 6/6 LA A(S): 0/16 (9/9) RA A(S): 16/16 (9/9) LL A(S): 1/16 (13/13) RL A(S): 14/16 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 5/8/3 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi Mechwarrior Player: Sair Mechwarrior Status: OK! Armament: Autocannon/5 – LT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) SRM-2 – HD (Heat: 2, Ammo: 42, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands M2) HER-2S Hermes II Weight: 40 tons (Medium) HD A(S): 5/9 (3/3) LT A(S): 7/14 (10/10) LT R A(S): 5/5 CT A(S): 8/17 (12/12) CT R A(S): 6/6 RT A(S): 0/14 (10/10) RT R A(S): 5/5 LA A(S): 0/11 (2/6) RA A(S): 1/11 (6/6) LL A(S): 12/14 (10/10) RL A(S): 0/14 (0/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 0/0/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Sergeant Damaris Golde Mechwarrior Player: Pinguliten Mechwarrior Status: Broken back, Broken skull (7+)! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/5 – RT (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off! Notes: 1 hand M3) HMR-2M Hammer 1 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (6/10) CT R A(S): 4/4 RT A(S): 0/10 (7/7) RT R A(S): 4/4 LA A(S): 0/10 (0/5) RA A(S): 10/10 (5/5) LL A(S): 9/14 (7/7) RL A(S): 14/14 (7/7) Heat: 4/30 Overheat Penalty: Movement reduced to 4/6/0! Heat Sinks: 12 Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Karan Stephanopoulos Mechwarrior Player: BatteredFeltFedora Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Engine hit! Gyro hit! Destroyed! Notes: 2 hands M4) CDA-3C (field refit) Cicada Weight: 40 tons (Class) HD A(S): 4/9 (3/3) LT A(S): 6/6 (10/10) LT R A(S): 3/3 CT A(S): 11/11 (12/12) CT R A(S): 6/6 RT A(S): 6/6 (10/10) RT R A(S): 3/3 LA A(S): 4/4 (6/6) RA A(S): 4/4 (6/6) LL A(S): 6/6 (10/10) RL A(S): 6/6 (10/10) Heat: 6/30 Overheat Penalty: Movement reduced to 6/9/0! Heat Sinks: 11 Movement: 7/11/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: PFC Stavros Andreou Mechwarrior Player: Rhobot Mk. II Mechwarrior Status: Caught in a cloud of transplex vapor (3+)! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no arm actuators M5) HER-1S Hermes Weight: 30 tons (Light) Mechwarrior Name: Lieutenant J.G. Lycoris Asker Mechwarrior Player: LeschNyhan Mechwarrior Status: Flash burns (3+), Killed in Action! Notes: Destroyed! M6) VAL-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 7/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 2/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 4/9 (5/5) LL A(S): 3/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Hector Halas Mechwarrior Player: GreyjoyBastard Mechwarrior Status: OK! Armament: Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand M7) SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Name: PFC Flavian Gryphon Mechwarrior Player: cafel Mechwarrior Status: 2nd degree burns (3+), Killed! Notes: Destroyed! M8) HMR-2M Hammer 2 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (0/10) CT R A(S): 0/4 RT A(S): 2/10 (7/7) RT R A(S): 4/4 LA A(S): 10/10 (5/5) RA A(S): 10/10 (5/5) LL A(S): 14/14 (7/7) RL A(S): 14/14 (7/7) Heat: 3/30 Overheat Penalty: Heat Sinks: Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Vernados Zane Mechwarrior Player: Slaan Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Gyro hit! Left arm blown off! Destroyed! Notes: 2 hands M9) Catapult Status: Unknown M10) Stalker Status: Unknown Mj) LCT-1M Locust 1 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 2/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (6/6) CT R A(S): 1/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 1/1 (4/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Patil Jackson Mechwarrior Player: LeschNyhan Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Mk) LCT-1M Locust 2 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 2/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (6/6) CT R A(S): 1/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 1/1 (4/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Norman King Mechwarrior Player: Cafel Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators 17th Arcturan Guards A1) WLF-1 Wolfhound Weight: 35 tons (Light) Notes: Fled! A2) COM-2D Commando Weight: 25 tons (Light) Notes: Fled! A3) CLNT-2-3T Clint Weight: 40 tons (Medium) Notes: Fled! A4) BZK-F2 Hollander Weight: 35 tons (Light) Mechwarrior Status: KIA! Notes: 2 hands A5) B0C-13T Bobcat Weight: 45 tons (Medium) Overheat Penalty: None Movement: 6/9/6 Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, Retractable Blade Critical Damage: None! Notes: 1 hand, ACE A6) GRF-1S Griffin Weight: 55 tons (Medium) Mechwarrior Status: KIA! Notes: 2 hands S1) WIL-3C Coyote Weight: 65 tons (Heavy) Mechwarrior Status: KIA! Notes: 1 hand S2) JKR-10R Jackrabbit Weight: 25 tons (Light) Mechwarrior Status: KIA! Notes: 1 hand
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# ? Jun 18, 2012 07:11 |
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Well that was a turn. Truly the dice giveth and the dice taketh away. edit: Also what's with the funky armor on the bobcat? 18 armor total on the left torso and 8 on the right? cafel fucked around with this message at 07:18 on Jun 18, 2012 |
# ? Jun 18, 2012 07:15 |
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All right, people. It's just him, so try to surround him and then hit him with everything you got. Also: it's currently 12-3 Hauptmann. I'm gonna leave voting open until 3 pacific time, cause that's when I leave. So if you care about our gang tag make your voice heard.
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# ? Jun 18, 2012 07:24 |
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Nice how sometimes the biggest problems just seem to resolve themselves. Interesting that the game wasn't called, though. The Bobcat has Ace and could simply bounce off the map without reprisal if it wanted, so it looks like it intends to fight at least one more round instead of handing the players a win by retreating. Guess we'll see how much this thing can do with six-to-one odds against. Watch your backs, pilots!
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# ? Jun 18, 2012 07:25 |
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The Hauptmann gonna make the others DEAL WITH IT. Edit: Wow, that was an incredibily lucky roll. I'm not even sure what the odds were on that, all put together. Hit the RCT with a triple crit that damages the gyro twice? That might have been the game-winning shot, right there. Still, it's basically 5v1, with one of goonlance legged. Can mechs hop around? And my goodness the Bobcat has 18 tons of armor on the left side! enigma74 fucked around with this message at 07:51 on Jun 18, 2012 |
# ? Jun 18, 2012 07:28 |
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Retractable blades are bullshit.
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# ? Jun 18, 2012 07:40 |
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Sair posted:Retractable blades are bullshit. Clearly, it's the enemy opforce MVP.
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# ? Jun 18, 2012 07:53 |
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Here, that round inspired me to make a slightly-updated version of the proposed gang-tag. I think it's a bit tighter and has better timing, I sorta threw the first one together. JT Jag fucked around with this message at 08:00 on Jun 18, 2012 |
# ? Jun 18, 2012 07:56 |
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Hauptmann, please. Also that was a friggin' glorious crit, good shooting.
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# ? Jun 18, 2012 08:06 |
I would agree with the Hauptmann. The lighting of the cigar is the perfect touch. Don't get me wrong, I like the justice foot too, but the Hauptmann is my preferred one. As for the last round : nice crit, good kill. I'm interested to see what the involvement of Mk and Mj is. Can't wait to see the focus of fire on that Bobcat next turn. Light him up, make him burn brighter than a star going nova.
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# ? Jun 18, 2012 12:35 |
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Hauptmann, best Mann.
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# ? Jun 18, 2012 12:40 |
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That was an amazing shot. From a Hermes II with an AC/5 no less.
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# ? Jun 18, 2012 13:50 |
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Captain Foo posted:That was an amazing shot. From a Hermes II with an AC/5 no less. Even more amazing (fluffwise) that the pilot was able to make that shot with both a broken back and a broken skull. Color me impressed. Also, voting for the Hauptmann for the Goonlance tag.
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# ? Jun 18, 2012 16:09 |
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It's even more impressive when you realize that in order to score 3 critical hits you have to roll boxcars on 2d6. So it has the same odds as a headshot.
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# ? Jun 18, 2012 16:31 |
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PoptartsNinja posted:End Phase: You so crazy, Battletech.
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# ? Jun 18, 2012 16:39 |
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I'm amazed I didn't die turns ago, let alone that I'm still making shots like that.
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# ? Jun 18, 2012 16:42 |
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Son Ryo posted:I'm amazed I didn't die turns ago, let alone that I'm still making shots like that. In a normal game against a single opponent, I also would've finished you off on the spot rather than letting you stand (and the standing thing is pretty much a judgement call I've decided to make, since there's really no way a `Mech can stand on one leg for an extended period). Still, it's a good illustration why you should gun down crippled enemies in Battletech. Mercy is for the Clans. VVV It wasn't bad luck at all. I'm actively trying to win, but I'm not necessarily minimizing every possible risk. Leaving an enemy in a rear arc is always a risky decision even if it's a one-armed blackjack with no armaments but an AC/2. PoptartsNinja fucked around with this message at 17:04 on Jun 18, 2012 |
# ? Jun 18, 2012 16:44 |
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Captain Foo posted:That was an amazing shot. From a Hermes II with an AC/5 no less. PoptartsNinja posted:It's even more impressive when you realize that in order to score 3 critical hits you have to roll boxcars on 2d6. That isn't the worst luck I've ever seen on the table though, not by a longshot.
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# ? Jun 18, 2012 17:00 |
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PoptartsNinja posted:In a normal game against a single opponent, I also would've finished you off on the spot rather than letting you stand (and the standing thing is pretty much a judgement call I've decided to make, since there's really no way a `Mech can stand on one leg for an extended period). I thought a mech standing on 1 leg only fell again if forced to make a PSR? Also the other reason to finish off crippled enemies is so they can't be used as init sinks.
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# ? Jun 18, 2012 17:37 |
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Son Ryo posted:I'm amazed I didn't die turns ago, let alone that I'm still making shots like that. You should definitely get MVP this time.
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# ? Jun 18, 2012 17:39 |
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Still plenty of time for that Bobcat to kill everyone horror movie villain-style
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# ? Jun 18, 2012 17:56 |
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I think I know how PTN can decide what course of action an MIA mechwarrior takes.
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# ? Jun 18, 2012 18:17 |
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Nevets posted:I think I know how PTN can decide what course of action an MIA mechwarrior takes. So if I'm reading this right, the three options are "Fire everything," "Panic wildly," and "Get captured by Bobba Fett?"
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# ? Jun 18, 2012 18:20 |
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Nevets posted:I think I know how PTN can decide what course of action an MIA mechwarrior takes. That's not a bad idea. After all, I have been doing random targeting with the Bobcat and it's proven surprisingly effective (now that it's the Last `Mech Standing, that ends by the way). DarthXaos posted:I thought a mech standing on 1 leg only fell again if forced to make a PSR? A `Mech with only one leg isn't usually allowed to stand at all, just prop itself up and shoot with one arm and/or torso weapons like a fixed gun emplacement. PoptartsNinja fucked around with this message at 18:36 on Jun 18, 2012 |
# ? Jun 18, 2012 18:30 |
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PoptartsNinja posted:A `Mech with only one leg isn't usually allowed to stand at all, just prop itself up and shoot with one arm and/or torso weapons like a fixed gun emplacement. Huh, I didn't realize that. I've usually trusted MegaMek on game rules like that, and MM just imposes a +5 to the PSR. It ordinarily makes it nearly impossible to stand (regular pilots need a 10 at a minimum, likely more if there's damage to the other leg. It's impossible if there's a gyro hit, too). I guess I should read the actual rulebooks more often.
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# ? Jun 18, 2012 18:54 |
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Are there any mechs with hip joints that would allow you to even try balancing your weight on one leg? All the ones I can remember have pretty limited range of motion.
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# ? Jun 18, 2012 19:07 |
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# ? Apr 28, 2024 18:15 |
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It's a PSR at +5. It's phrased a bit weirdly on the table though, but reading page 50 of TW explains it.
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# ? Jun 18, 2012 20:38 |