Arquinsiel posted:There is actually a HGR Crusader IIRC. I approve of this add. yeah the 8S and its really dumb 4/6/4 and armed with a HGR with 2tons of ammo 2ML and 2LRM10s with 1 ton of ammo. Mounting a hgr on a crusader is dumb and not giving it enough ammo is criminal.
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# ? Jul 2, 2012 01:13 |
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# ? Apr 28, 2024 06:06 |
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Arquinsiel posted:There is actually a HGR Crusader IIRC. I approve of this add. -8S. I am not totally sure what the design process was on that one. I guess because they already had a new Archer-S they didn't want to have another missile boat with a LFE?
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# ? Jul 2, 2012 02:38 |
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I think it's probably just the entertainment value of jumping behind someone with one in dense terrain. A friend of mine uses one in his Lyran Guard and they regularly stomp... pretty much anything.
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# ? Jul 2, 2012 04:34 |
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All orders are in (and have been since the 26th, which should tell you how preoccupied I've been with my move). Update should be tomorrow, since it's a bit late now (I just got home from work).
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# ? Jul 2, 2012 06:30 |
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I need mah fix PTN. You holdin, brother?
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# ? Jul 2, 2012 06:44 |
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Caldera: Tactical Update 14 Movement Phase M1 Shadow Hawk - Attempts to back into hex 1613! Insufficient MP! Mk Locust 2 - Stands carefully [no facing given, following last facing orders]! Combat Phase A5 Bobcat - Torso twists to threaten hex 1611! - Fires Snub-Nose PPC at M4 Cicada (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 11, hit Right Leg (0/6 armor, 6/10 structure remains) Critical chance! - Gains 15 heat, sinks ???! M1 Shadow Hawk - Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 3 minimum range = 11): rolled 4, miss! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 6 minimum range = 14): automatic miss! - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss! - Fires SRM-2 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, 2 missiles hits Right Torso (1/18 armor remains (Through-Armor Critical Chance!)), Left Arm (11/13 armor remains)! - Gains 9 heat, sinks 12! M2 Hermes II - Fires Autocannon/5 at A5 Bobcat (4 base + 4 range + 0 movement + 3 enemy movement + 1 partial cover = 12): rolled 8, miss! - Gains 5 heat, sinks 10! M4 Cicada - Fires PPC at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Right Torso (0/18 armor, 2/11 structure remains)! Critical chance! - Gains 11 heat, sinks 11! M6 Valkyrie - Fires LRM-10 at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss! - Gains 5 heat, sinks 11! Mk Locust 2 - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 8, miss! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 4, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss! - Gains 8 heat, sinks 10! End Phase: M4 Cicada - Critical chance in Right Leg! 2 critical hits sustained! - - Hip Actuator hit! - - Lower Leg Actuator hit! - Must pass a piloting test or fall (4 base + 2 hip hit + 1 leg actuator hit = 7): rolled 11, succeeds! A5 Bobcat - Through-Armor Critical Chance in Right Torso! 1 critical hit sustained! - Jump Jet destroyed! - Critical Chance in Right Torso! 2 critical hits sustained! - Jump Jet destroyed! - Jump Jet destroyed! Physical Combat Phase: A5 Bobcat - Kicks M1 Shadow Hawk (4 base + 3 movement + 0 enemy movement - 2 kick = 5): rolled 7, hit Head (0/9 armor remains)! Pilot hit! End Phase: M1 Shadow Hawk - Must pass a 3+ consciousness test! Rolled 9, succeeds! - Must pass a piloting test to avoid a fall (5 base + 0 kicked = 5): rolled 6, succeeds! The Cicada and Bobcats’ PPC fire crossed the space between them in an instant, arcs of electricity jumping from one to the other as the seconds-long particle streams tore air molecules apart before turning themselves with ravenous hunger on ceramet armor and skeleton beneath. Side by side, the differences between the two beams was obvious—the Cicada’s tightly-focused particle stream sliced through the Bobcat’s armor plating like a battleaxe, cleaving softened metal from abused structural supports. The Bobcat’s return fire was unfocused and dissipated rapidly, yet the hail of nearly-random particles chewed at the Cicada’s right leg like an army of rats worrying a dying horse. Armor exploded from the Cicada in puffs of molten gas as the next particle hit somewhere else rather than losing effectiveness by first having to chew through the expanding cloud of metal vapor. A sickly black smoke rose from the Bobcat’s ruined torso as several jump jets cracked or exploded in the heat. From the Cicada, the sharp ‘twang’ of snapping myomer tore chunks of structural steel from the `Mech’s ferrotitanium bones. The Cicada sagged, then caught as the DI computer locked the leg’s joints as sensors in the hip burnt out as molten armor flooded through the actuator. The Cicada staggered and nearly fell as the DI computer struggled to compensate for the overstressed right leg. The Bobcat’s great foot smashed into Lieutenant Chiatzi’s cockpit like a sledgehammer, tearing away the transplex. The impact threw him against his restraints with enough force to snap his right clavicle, and for a brief instant he blacked out from the pain. Mission Objective: Drive Off the 17th Arcturan Guards (5/6) Secondary Objective: Destroy or Disable the 17th Arcturan Guards (Failed!) Evade the enemy Heavy `Mech (Succeeded!) Enemy Movement Modifiers: A5) B0C-13T Bobcat (ACE) – [+3 jumped] M1) SHD-2H Shadow Hawk Weight: 55 tons (Medium) HD A(S): 0/9 (3/3) LT A(S): 0/18 (10/13) LT R A(S): 1/6 CT A(S): 17/23 (18/18) CT R A(S): 8/8 RT A(S): 2/18 (13/13) RT R A(S): 6/6 LA A(S): 0/16 (9/9) RA A(S): 16/16 (9/9) LL A(S): 1/16 (13/13) RL A(S): 14/16 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 5/8/3 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi Mechwarrior Player: Sair Mechwarrior Status: Broken clavicle (3+)! Armament: Autocannon/5 – LT (Heat: 1, Ammo: 9, Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-5 – RT (Heat: 2, Ammo: 18, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) SRM-2 – HD (Heat: 2, Ammo: 41, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands M2) HER-2S Hermes II Weight: 40 tons (Medium) HD A(S): 5/9 (3/3) LT A(S): 7/14 (10/10) LT R A(S): 5/5 CT A(S): 8/17 (12/12) CT R A(S): 6/6 RT A(S): 0/14 (10/10) RT R A(S): 5/5 LA A(S): 0/11 (2/6) RA A(S): 1/11 (6/6) LL A(S): 12/14 (10/10) RL A(S): 0/14 (0/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 0/0/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Sergeant Damaris Golde Mechwarrior Player: Pinguliten Mechwarrior Status: Broken back, Broken skull (7+)! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/5 – RT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off! Notes: 1 hand M3) HMR-2M Hammer 1 Weight: 30 tons (Light) Mechwarrior Name: Private Karan Stephanopoulos Mechwarrior Player: BatteredFeltFedora Mechwarrior Status: OK! Notes: Destroyed! M4) CDA-3C (field refit) Cicada Weight: 40 tons (Class) HD A(S): 4/9 (3/3) LT A(S): 6/6 (10/10) LT R A(S): 3/3 CT A(S): 11/11 (12/12) CT R A(S): 6/6 RT A(S): 6/6 (10/10) RT R A(S): 3/3 LA A(S): 4/4 (6/6) RA A(S): 4/4 (6/6) LL A(S): 6/6 (10/10) RL A(S): 0/6 (6/10) Heat: 6/30 Overheat Penalty: Movement reduced to 3/5/0! Heat Sinks: 11 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: PFC Stavros Andreou Mechwarrior Player: Mechwarrior Status: Caught in a cloud of transplex vapor (3+)! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: Right Hip destroyed! Right Lower Leg Actuator destroyed! Notes: no arm actuators M5) HER-1S Hermes Weight: 30 tons (Light) Mechwarrior Name: Lieutenant J.G. Lycoris Asker Mechwarrior Player: LeschNyhan Mechwarrior Status: Flash burns (3+), Killed in Action! Notes: Destroyed! M6) VAL-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 7/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 2/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 4/9 (5/5) LL A(S): 3/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Hector Halas Mechwarrior Player: GreyjoyBastard Mechwarrior Status: OK! Armament: Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 1, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand M7) SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Name: PFC Flavian Gryphon Mechwarrior Player: cafel Mechwarrior Status: 2nd degree burns (3+), Killed! Notes: Destroyed! M8) HMR-2M Hammer 2 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (0/10) CT R A(S): 0/4 RT A(S): 2/10 (7/7) RT R A(S): 4/4 LA A(S): 10/10 (5/5) RA A(S): 10/10 (5/5) LL A(S): 14/14 (7/7) RL A(S): 14/14 (7/7) Heat: 3/30 Overheat Penalty: Heat Sinks: Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Vernados Zane Mechwarrior Player: Slaan Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Gyro hit! Left arm blown off! Destroyed! Notes: 2 hands M9) Catapult Status: Unknown M10) Stalker Status: Unknown Mj) LCT-1M Locust 1 Weight: 20 tons (Light) Mechwarrior Name: Private Patil Jackson Mechwarrior Player: LeschNyhan Mechwarrior Status: OK! Notes: Destroyed! Mk) LCT-1M Locust 2 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 2/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (6/6) CT R A(S): 1/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 0/1 (0/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Norman King Mechwarrior Player: Cafel Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: Left Leg blown off! Notes: no hands or arm actuators 17th Arcturan Guards A1) WLF-1 Wolfhound Weight: 35 tons (Light) Notes: Fled! A2) COM-2D Commando Weight: 25 tons (Light) Notes: Fled! A3) CLNT-2-3T Clint Weight: 40 tons (Medium) Notes: Fled! A4) BZK-F2 Hollander Weight: 35 tons (Light) Mechwarrior Status: KIA! Notes: 2 hands A5) B0C-13T Bobcat Weight: 45 tons (Medium) Overheat Penalty: None Movement: 6/9/6 Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, Retractable Blade Critical Damage: None! Notes: 1 hand, ACE A6) GRF-1S Griffin Weight: 55 tons (Medium) Mechwarrior Status: KIA! Notes: 2 hands S1) WIL-3C Coyote Weight: 65 tons (Heavy) Mechwarrior Status: KIA! Notes: 1 hand S2) JKR-10R Jackrabbit Weight: 25 tons (Light) Mechwarrior Status: KIA! Notes: 1 hand
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# ? Jul 2, 2012 16:52 |
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Injustice Foot makes its appearance again.
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# ? Jul 2, 2012 16:58 |
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This boss fight is going south, man.
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# ? Jul 2, 2012 17:22 |
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Artificer posted:This boss fight is going south, man. I wouldn't say exactly that. The Bobcat is one SRM away from being mission killed (if it has an XL engine). Even if it only has a Light Fusion Engine, that still means 2 engine hits in addition to the loss of the Retractable Blade and an ERML (if the Snubbie is indeed on the left arm). Let's also not forget the fact it can only jump 3 hexes now. I will say though, that it certainly has done quite the amount of damage to goonlance.
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# ? Jul 2, 2012 17:32 |
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Knocking out those jumpjets will almost certainly spell victory for the players. That mobility was all that was keeping the ace alive. A single SNPPC won't be nearly enough to deal with the forces arrayed against it.
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# ? Jul 2, 2012 17:36 |
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Yeah, we're bleeding bad, but so is he. We've got a good chance to get a hit on his right torso and his big hop-around mobility strategy just went away, so that'll only help us hit him. That said, I really hope there's no more surprise twists because there's no way we'd survive anything else at all.
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# ? Jul 2, 2012 17:39 |
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BatteredFeltFedora posted:That said, I really hope there's no more surprise twists because there's no way we'd survive anything else at all. Battle Armor. Watch it happen.
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# ? Jul 2, 2012 17:41 |
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BatteredFeltFedora posted:Yeah, we're bleeding bad, but so is he. We've got a good chance to get a hit on his right torso and his big hop-around mobility strategy just went away, so that'll only help us hit him. Speak for yourself. My one legged suicide Locust can take on anything! (Oh god, please let this be the end of it.) Anyway, yeah unless we're extremely unlucky/stupid, always a possibility, we should have this done in a turn or two at most. edit: I have to say I really liked this setup. I think the highly mobile forces made things much less static, going over the previous turns it has struck me that we've made a whole circut around the entire map. Defininetly a good scenario. cafel fucked around with this message at 21:20 on Jul 2, 2012 |
# ? Jul 2, 2012 17:52 |
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How much does losing 3 jump jets hurt? Is it worse in any way that the Bobcat lost them all on one "side", making the mech unbalanced? That right torso is also so vulnerable now, just one more lucky hit and hopefully it loses like half its weapons.
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# ? Jul 2, 2012 21:31 |
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The Bobcat is now a 6/9/3(0), depending on if PTN uses Balanced Jump Jets rules.
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# ? Jul 2, 2012 21:33 |
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You're almost there, though! Keep up the fire! Its rear torso is wide open.
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# ? Jul 2, 2012 21:40 |
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This really is one hell of a boss fight, without resorting to necessarily cheap equipment or stats.
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# ? Jul 2, 2012 21:42 |
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I'm still trying to puzzle out the Bobcat. We know it has somewhere between 22 and 24 heat capacity (It was OVERHEATING! at 25, but endured a 22 without problems), which could be either 11-12 DHS or 15-16 IHS. The armor we've seen would make sense for 8 tons of Ferro armor, but with 9 tons of standard armor there's 1 point unaccounted for somehow. With a standard engine and 10 heat sinks (baseline) that leaves us with -3 tons. An XL engine would give us 4 tons to play with, but that would give either too many DHS or not enough IHS to get to that minimum 22 heat sink capacity. Ferro + ES with nothing else puts us at 0 weight, so that would be 10 DHS, but that's not enough. What I think we have here is Ferro, XL engine, and 15 IHS, which would put us at 0 extra weight and fit the heat profile needed. A light fusion engine gives us 1.5 free tons, which could do it with 11 DHS, but then we've got a half-ton just sitting around and doing nothing.
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# ? Jul 2, 2012 21:57 |
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I don't care as long as there's a juicy XL engine sitting behind that right torso. Still an interesting thought, what would an inheritor of the Star League have available if it did not go through any sort of catastrophic infighting, but if it started with a resource deficit. I know we've had some discussions about who these attackers are before, but I'm still convinced it's the NRWR.
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# ? Jul 2, 2012 22:02 |
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Yeah, it has to have at least a Light Fusion engine, if not an XL, unless PTN is pulling out stuff like small cockpits or the like.
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# ? Jul 2, 2012 22:31 |
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My guess would be these guys don't have LFEs. XLs and DHS were standard for the Star League's tech and Snubbies were brand new. ER Lasers were also being worked on. But LFEs are an entirely new thing that wasn't a Star League engine project. Most likely it simply doesn't exist yet.
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# ? Jul 2, 2012 22:31 |
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Taerkar posted:Yeah, it has to have at least a Light Fusion engine, if not an XL, unless PTN is pulling out stuff like small cockpits or the like. Well, the
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# ? Jul 3, 2012 01:26 |
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Torso-mounted IIRC.
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# ? Jul 3, 2012 02:50 |
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The Hermes is still chugging away pounding shots down range at the bobcat. go legged mechs for glory.
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# ? Jul 3, 2012 03:04 |
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The Bobcat is on the ropes, with an open torso and missing 3 jump jets. Too bad the Shadow Hawk had to get kicked in the face for it to happen. Oh well, this should end soon since the Bobcat's mobility is compromised badly now.
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# ? Jul 3, 2012 04:01 |
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Taerkar posted:I'm still trying to puzzle out the Bobcat. I only mark `Mechs as overheating when they hit their first overheat penalty.
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# ? Jul 3, 2012 05:16 |
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landcollector posted:Battle Armor. Watch it happen. The Bobcat Pilot is a Machina Domini. He's going to eject out of his cockpit, jump onto an enemy mech, and start tearing its face off with vibroclaws. Arquinsiel posted:Torso-mounted IIRC. No, all of them had Smalls, because Manei Domini implants let you basically eliminate the penalties of small cockpits. (And then, for experimental tech, you had Machina Domini systems, which let you make a mech with no gyro, with a pile of other benefits, which makes them ridiculously good).
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# ? Jul 3, 2012 06:03 |
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I stand corrected. My only experience of them is that time I mentioned before. It was not pretty.
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# ? Jul 3, 2012 15:50 |
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PoptartsNinja posted:I only mark `Mechs as overheating when they hit their first overheat penalty. Hmm.... Then I'm going with either the FF/ES and standard engine and 10 DHS, or XL engine, FF, and Standard Structure with 14 IHS (21 heat capacitance).
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# ? Jul 3, 2012 16:18 |
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Operation Use All Ammo: nearly successful! (How many times have I hit with my LRMs? Twice?)
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# ? Jul 3, 2012 17:35 |
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Something like that, yeah. That's the problem with any `Mech carrying one big heavy hitter--it hurts a lot when you miss.
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# ? Jul 3, 2012 17:44 |
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Caldera: Tactical Update 15 Combat Phase A5 Bobcat - Torso twists to threaten hex 1509! - Fires Snub-Nose PPC at M4 Cicada (4 base + 0 range + 2 movement + 0 enemy movement + 1 Light Woods = 7): rolled 7, hit Center Torso (1/11 armor remains) - Fires ER Medium Laser at M4 Cicada (4 base + 2 range + 2 movement + 0 enemy movement + 1 Light Woods = 9): rolled 8, miss! - Gains 17 heat, sinks ???! M1 Shadow Hawk - Torso Twists to threaten hex 1811! - Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 3 movement + 1 enemy movement + 4 heavy woods = 12): rolled 8, miss! - Fires LRM-5 at A5 Bobcat (4 4 base + 0 range + 3 movement + 1 enemy movement + 4 heavy woods + 2 minimum range = 14): automatic miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 3 movement + 1 enemy movement + 4 heavy woods = 14): automatic miss! - Fires SRM-2 at A5 Bobcat - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 3 movement + 1 enemy movement + 4 heavy woods = 14): automatic miss! - Gains 9 heat, sinks 12! M2 Hermes II - No line of sight to target! - Gains 5 heat, sinks 10! M4 Cicada - Fires PPC at A5 Bobcat (4 base + 2 range + 1 movement + 1 enemy movement + 1 light woods + 2 heavy woods = 11): rolled 7, miss! - Gains 11 heat, sinks 11! M6 Valkyrie - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 1 movement + 1 enemy movement + 1 light woods + 2 heavy woods = 11): rolled 9, miss! - Gains 5 heat, sinks 11! Mk Locust 2 - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods + 4 minimum range = 12): rolled 4, miss! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods + 4 minimum range = 12): rolled 7, miss! - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods = 8): rolled 9, hit Center Torso (12/22 armor remains)! - Gains 8 heat, sinks 10! Still predatory despite its injuries, the Bobcat half ran, half leapt down the slope of the Caldera’s crumbling soil, kicking up rocks and shredding lichen with each step of its retrograde legs. Unlike many `Mechs with bird-like legs, the Bobcat didn’t bob and bounce like a chicken when it ran—through some quirk of its design perhaps, or simply the skill of its pilot, the Bobcat’s torso remained remarkably stable firing platform even as the `Mech smashed through the thin hardscrabble trees that still tried to grow in the Caldera’s rocky, acidic soil. The Bobcat’s parting shots blistered the armor on Andreou’s Cicada, and sent a shower of half-molten armor plating tumbling in low arcs before it vanished into the trees, its position easier to trace by the cloud of smoke leaking from its battered chest than from the vague shape moving through the heaviest woods. Mission Objective: Drive Off the 17th Arcturan Guards (5/6) Secondary Objective: Destroy or Disable the 17th Arcturan Guards (Failed!) Evade the enemy Heavy `Mech (Succeeded!) Enemy Movement Modifiers: A5) B0C-13T Bobcat (ACE) – [+3 jumped] M1) SHD-2H Shadow Hawk Weight: 55 tons (Medium) HD A(S): 0/9 (3/3) LT A(S): 0/18 (10/13) LT R A(S): 1/6 CT A(S): 17/23 (18/18) CT R A(S): 8/8 RT A(S): 2/18 (13/13) RT R A(S): 6/6 LA A(S): 0/16 (9/9) RA A(S): 16/16 (9/9) LL A(S): 1/16 (13/13) RL A(S): 14/16 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 5/8/3 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi Mechwarrior Player: Sair Mechwarrior Status: Broken clavicle (3+)! Armament: Autocannon/5 – LT (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-5 – RT (Heat: 2, Ammo: 17, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) SRM-2 – HD (Heat: 2, Ammo: 40, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands M2) HER-2S Hermes II Weight: 40 tons (Medium) HD A(S): 5/9 (3/3) LT A(S): 7/14 (10/10) LT R A(S): 5/5 CT A(S): 8/17 (12/12) CT R A(S): 6/6 RT A(S): 0/14 (10/10) RT R A(S): 5/5 LA A(S): 0/11 (2/6) RA A(S): 1/11 (6/6) LL A(S): 12/14 (10/10) RL A(S): 0/14 (0/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 0/0/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Sergeant Damaris Golde Mechwarrior Player: Pinguliten Mechwarrior Status: Broken back, Broken skull (7+)! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/5 – RT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off! Notes: 1 hand M3) HMR-2M Hammer 1 Weight: 30 tons (Light) Mechwarrior Name: Private Karan Stephanopoulos Mechwarrior Player: BatteredFeltFedora Mechwarrior Status: OK! Notes: Destroyed! M4) CDA-3C (field refit) Cicada Weight: 40 tons (Class) HD A(S): 4/9 (3/3) LT A(S): 6/6 (10/10) LT R A(S): 3/3 CT A(S): 1/11 (12/12) CT R A(S): 6/6 RT A(S): 6/6 (10/10) RT R A(S): 3/3 LA A(S): 4/4 (6/6) RA A(S): 4/4 (6/6) LL A(S): 6/6 (10/10) RL A(S): 0/6 (6/10) Heat: 6/30 Overheat Penalty: Movement reduced to 3/5/0! Heat Sinks: 11 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: PFC Stavros Andreou Mechwarrior Player: Mechwarrior Status: Caught in a cloud of transplex vapor (3+)! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: Right Hip destroyed! Right Lower Leg Actuator destroyed! Notes: no arm actuators M5) HER-1S Hermes Weight: 30 tons (Light) Mechwarrior Name: Lieutenant J.G. Lycoris Asker Mechwarrior Player: LeschNyhan Mechwarrior Status: Flash burns (3+), Killed in Action! Notes: Destroyed! M6) VAL-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 7/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 2/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 4/9 (5/5) LL A(S): 3/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Hector Halas Mechwarrior Player: GreyjoyBastard Mechwarrior Status: OK! Armament: Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 1, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand M7) SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Name: PFC Flavian Gryphon Mechwarrior Player: cafel Mechwarrior Status: 2nd degree burns (3+), Killed! Notes: Destroyed! M8) HMR-2M Hammer 2 Weight: 30 tons (Light) Mechwarrior Name: Private Vernados Zane Mechwarrior Player: Slaan Mechwarrior Status: OK! Notes: 2 hands M9) Catapult Status: Unknown M10) Stalker Status: Unknown Mj) LCT-1M Locust 1 Weight: 20 tons (Light) Mechwarrior Name: Private Patil Jackson Mechwarrior Player: LeschNyhan Mechwarrior Status: OK! Notes: Destroyed! Mk) LCT-1M Locust 2 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 2/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (6/6) CT R A(S): 1/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 0/1 (0/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Norman King Mechwarrior Player: Cafel Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: Left Leg blown off! Notes: no hands or arm actuators 17th Arcturan Guards A1) WLF-1 Wolfhound Weight: 35 tons (Light) Notes: Fled! A2) COM-2D Commando Weight: 25 tons (Light) Notes: Fled! A3) CLNT-2-3T Clint Weight: 40 tons (Medium) Notes: Fled! A4) BZK-F2 Hollander Weight: 35 tons (Light) Mechwarrior Status: KIA! Notes: 2 hands A5) B0C-13T Bobcat Weight: 45 tons (Medium) Overheat Penalty: None Movement: 6/9/6 Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, Retractable Blade Critical Damage: None! Notes: 1 hand, ACE A6) GRF-1S Griffin Weight: 55 tons (Medium) Mechwarrior Status: KIA! Notes: 2 hands S1) WIL-3C Coyote Weight: 65 tons (Heavy) Mechwarrior Status: KIA! Notes: 1 hand S2) JKR-10R Jackrabbit Weight: 25 tons (Light) Mechwarrior Status: KIA! Notes: 1 hand PoptartsNinja fucked around with this message at 19:15 on Jul 6, 2012 |
# ? Jul 5, 2012 21:06 |
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He's making a run for it, it looks like.
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# ? Jul 5, 2012 21:11 |
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Artificer posted:He's making a run for it, it looks like. I'm actively working to limit the number of viable shots people have on the Bobcat at any one time
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# ? Jul 5, 2012 21:15 |
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quote:M1 Shadow Hawk Um, shouldn't the heavy woods hex only give +2 to hit, as two heavy woods would block LoS entirely, if there's more than one?
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# ? Jul 5, 2012 21:24 |
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Not if the bobcat is in heavy woods, and has one heavy woods between them.
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# ? Jul 5, 2012 21:26 |
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Shoeless posted:Um, shouldn't the heavy woods hex only give +2 to hit, as two heavy woods would block LoS entirely, if there's more than one? Ordinarily, yes. However, standing IN a heavy woods hex still gets you the +2 bonus for that hex, but does not count as intervening terrain; so when line of sight is drawn through another hex of heavy woods the total to-hit penalty is +4
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# ? Jul 5, 2012 21:27 |
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Shoeless posted:Um, shouldn't the heavy woods hex only give +2 to hit, as two heavy woods would block LoS entirely, if there's more than one? There is one between and the bobcat is in one, a unit inside a hex gets that modifier but unless underwater does not count that hex for if anyone else can see them. Woops ptn is much faster than me.
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# ? Jul 5, 2012 21:31 |
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PoptartsNinja posted:Ordinarily, yes. Ah, okay. I missed that. Thanks for helping me understand, knowing's half the battle!
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# ? Jul 5, 2012 21:34 |
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# ? Apr 28, 2024 06:06 |
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We just missed with every gun.
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# ? Jul 5, 2012 22:12 |