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Z the IVth posted:I believe these need to be re-quoted for being unintentionally connected. Also mine and Chronojam's avatars. That was a glorious time. Made me spend the for CYOA-flavoured Kool-Aid.
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# ? Aug 2, 2012 01:10 |
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# ? Apr 27, 2024 17:08 |
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Because the scenario I'm writing featured a (non-existant) COM-2A Commando, I've just been told to use the primitive-tech -1A Commando instead of the -2D I was expecting. It's no wonder the Lyrans lost this. Time to find a way to spin them fielding `Mechs that were over 300 years out-of-date as of 2790. This has no bearing on the thread, incidentally. I just thought some people might find it amusing.
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# ? Aug 2, 2012 01:35 |
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Defiance Industries posted:I don't even think this is the most disruptive derail we had this week. I just hope George doesn't stop loving us next time a theater vote comes up. Look at it this way, the Death Commandos won this one (sort of), so they're unlikely to come up in the next theater vote. That knocks out the worst of the theater vote antics from the start.
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# ? Aug 2, 2012 02:19 |
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Zaodai posted:Look at it this way, the Death Commandos won this one (sort of), so they're unlikely to come up in the next theater vote. Don't say that, you will jinx us. Lets just hope george hasn't seen the meltdowns in here.
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# ? Aug 2, 2012 02:20 |
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PoptartsNinja posted:Because the scenario I'm writing featured a (non-existant) COM-2A Commando, I've just been told to use the primitive-tech -1A Commando instead of the -2D I was expecting. If you're talking 2790 am I to intuit that you may be writing some scenarios for a certain supplemental?
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# ? Aug 2, 2012 02:47 |
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Arquinsiel posted:The Commando has a weird-rear end development history. The Com-1A came first, then the -1D in 2480, and the -1B only turned up in 3015. The Com-1D seems to be a reasonably common-ish design, unless you want to use the the -2D specifically. No, I don't really have a choice in the matter since the forces on either side are set. I just find it weird fielding a genuine primitive tech `Mech. VVV I've got a half-dozen excuses, but that is one I'm considering. Given the era, it's also PoptartsNinja fucked around with this message at 03:09 on Aug 2, 2012 |
# ? Aug 2, 2012 02:54 |
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Fraud maybe? DQ orders up a new commando, some crooked gently caress in the supply chain ships out a primitive model and pockets the difference saying there must have been a mixup in their orders. He can get busted for it at your discretion.
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# ? Aug 2, 2012 02:57 |
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A boy wonder pilot finds it in the desert and is able to re-activate it, just like Turn-A Gundam, only poo poo.
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# ? Aug 2, 2012 05:25 |
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Noble family falls on hard times, sends layabout boy off to war in family mech in the hopes of horrible death?
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# ? Aug 2, 2012 05:27 |
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The Casualty posted:A boy wonder pilot finds it in the desert and is able to re-activate it, just like Turn-A Gundam, only poo poo. I've got a full lance of them to work around. It's fine, probably even appropriate given the results of the battle.
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# ? Aug 2, 2012 05:45 |
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When all else fails, there's nothing that can't be reasonably attributed to good old clerical incompetence.
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# ? Aug 2, 2012 06:25 |
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Voyager I posted:When all else fails, there's nothing that can't be reasonably attributed to good old clerical incompetence. Mining operation in the Periphery Order new strip mine excavator Crate arrives Contains Decide to try using them with 'Mech sized jackhammers Correct equipment arrives a month later, 'Mechs get mothballed 400 years later...
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# ? Aug 2, 2012 06:40 |
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The scenarios are set, but I do appreciate the suggestions. I've got it handled, really.
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# ? Aug 2, 2012 06:45 |
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I sure hope my orders aren't too late. And I'm sorry to my lancemates for not coordinating properly. Next week will be better at that.
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# ? Aug 2, 2012 10:27 |
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Still 24 hours left, which I'm probably going to personally need since I work nights this week (I normally work mornings), which makes it a bit harder to get updates out quickly. Well, my dice have been on a hot streak for months. It was only a matter of time before that ended. PoptartsNinja fucked around with this message at 17:16 on Aug 3, 2012 |
# ? Aug 3, 2012 03:49 |
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That's... a good thing, right?
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# ? Aug 3, 2012 18:02 |
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I hope that means good things for us. It could mean just the OpFor suddenly developed A-Team proficiency in shooting, or that everyone did.
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# ? Aug 3, 2012 18:10 |
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landcollector posted:I hope that means good things for us. It could mean just the OpFor suddenly developed A-Team proficiency in shooting, or that everyone did. I'm guessing that means no clutch AC/5 backshots for us. If we're very very lucky, another of our mechs won't have been crippled this turn.
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# ? Aug 3, 2012 18:25 |
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Man... I'm about to put 100 tons of alloy face first into the ground...
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# ? Aug 3, 2012 18:29 |
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Times Machineguns have been useful against enemy Battlemechs: still 0
PoptartsNinja fucked around with this message at 19:21 on Aug 3, 2012 |
# ? Aug 3, 2012 18:44 |
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PoptartsNinja posted:Times Machineguns have been useful (for the players): still 0 Didn't our Long Tom manage to headshot a Nova with a machine gun during the retreat match? It didn't seal the deal in the end, but a contribution still.
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# ? Aug 3, 2012 19:13 |
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There were also those Piranhas turning a bunch of DEST troopers into fine red mist.
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# ? Aug 3, 2012 19:17 |
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There's a good chance I won't be able to finish the update before I leave for work. If I can't, it'll be posted late this evening.
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# ? Aug 3, 2012 19:26 |
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Chronojam posted:Didn't our Long Tom manage to headshot a Nova with a machine gun during the retreat match? It didn't seal the deal in the end, but a contribution still. it was more it firing its main cannon at it form point blank range that helped it
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# ? Aug 3, 2012 23:48 |
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Rumda posted:it was more it firing its main cannon at it form point blank range that helped it And it was AMAZING.
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# ? Aug 4, 2012 00:38 |
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The anticipation is killing me.
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# ? Aug 4, 2012 02:54 |
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Oh man I'm on tenterhooks here.
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# ? Aug 4, 2012 03:41 |
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Just got home from work. I need to do OpForce movement and write some fiction. It should be between 20-40 minutes unless something comes up.
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# ? Aug 4, 2012 04:13 |
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Oh dearie me the anticipation. Larks
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# ? Aug 4, 2012 04:33 |
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Hard Landing: Tactical Update 4 Movement Phase Y1 Stalker - Must pass skidding test (2 base - 1 distance = 1): automatic success! Y2 Battlemaster - Must pass skidding test (2 base - 1 distance = 1): automatic success! Y4 Atlas - Must pass a piloting test or fall (1 base + 3 gyro hit + 0 ran with a gyro hit = 4): rolled 8, succeeds! Y9 Raven - Must pass skidding test (2 base = 2): automatic success! Combat Phase Y1 Stalker - Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 6, miss! - Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 5, miss! - Fires LRM-10 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK blocked by ECM = 9): rolled 8, miss! - Fires LRM-10 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK blocked by ECM = 9): rolled 7, miss! - Gains 30 heat, sinks 30! Y2 Battlemaster - Torso twists to threaten hex 0624 - Attempts to fire on V3 Donar 3 (Line of Sight is 50/50, target chooses not to engage): no Line of Sight to target! - Fires PPC at H5 Warhammer IIC (1 base + 4 range + 2 movement + 1 enemy movement + 1 secondary target = 9): rolled 5, miss! - Gains 12 heat, sinks 27! Y3 Crockett - Fires Autocannon/10 at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 8, miss! - Fires Large Laser at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 6, miss! - Fires Large Laser at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 6, miss! - Gains 22 heat, sinks 22! Y4 Atlas - Fires Gauss Rifle at H4 Incubus 2 (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 5, miss! - Gains 3 heat, sinks 30! Y5 Cataphract - Fires PPC at V3 Donar 3 (1 base + 0 range + 0 movement + 4 enemy movement = 5): rolled 4, miss! - Fires Autocannon/10 at V3 Donar 3 (1 base + 0 range + 0 movement + 4 enemy movement = 5): rolled 11, hit Front (6/16 armor remains)! - Fires Medium Laser at V3 Donar 3 (1 base + 2 range + 0 movement + 4 enemy movement = 7): rolled 9, hit Right Side (9/14 armor remains)! - Fires Medium Laser at V3 Donar 3 (1 base + 2 range + 0 movement + 4 enemy movement = 7): rolled 6, miss! - Gains 21 heat, sinks 24! Y6 Archer - Fires LRM-20 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover – 1 iLK missiles = 8): rolled 5, miss! - Fires LRM-20 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover – 1 iLK missiles = 8): rolled 7, miss! - Fires Medium Laser at V3 Donar 3 (1 base + 4 range + 1 movement + 4 enemy movement + 1 secondary target = 11): rolled 3, miss! - Gains 16 heat, sinks 15! Y7 Charger - Fires Autocannon/20 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 6, miss! - Fires Medium Laser at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement = 7) : rolled 8, hit Front (1/16 armor remains)! - Fires SRM-6 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 6) : rolled 6, 5 missiles hit Left Side (12/14 armor remains), Front (0/16 armor, 2/3 structure remains (Critical chance!)), Rotors (1/2 armor remains), Front (0/3 structure remains (vehicle destroye!)), vehicle destroyed! - Fires SRM-6 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 6) : rolled 6, 3 missiles hit vehicle destroyed, vehicle destroyed, vehicle destroyed! - Fires Small Laser at V3 Donar 3 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 7, miss! - Gains 21 heat, sinks 19! Y8 Flashman - Fires at V3 Donar, target already destroyed! - Gains 1 heat, sinks 30! Y9 Raven - Fires Medium Laser at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 9, miss! - Fires Medium Laser at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 10, miss! - Fires MRM-10 at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 10): rolled 8, miss! - Fires MRM-10 at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 10): rolled 6, miss! - Gains 16 heat, sinks 18! Y10 Po 1 - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 5, miss! - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 11, 10 missiles hit Center Torso (10/15 armor remains), Center Torso(5/15 armor remains)! - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 8, 8 missiles hit Left Leg (damage blocked by terrain), Right Leg (damage blocked by terrain)! - Gains 13 heat, sinks 18! Y11 Po 2 - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 8, 6 missiles hit Right Leg (9/14 armor remains), Right Arm (9/10 armor remains)! - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 5, miss! - Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 9, 10 missiles hit Center Torso (0/15 armor remains), Left Torso Leg (5/10 armor remains)! - Gains 2 heat, sinks 18! Y12 Phoenix Hawk - Fires Large Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 4, miss! - Fires Medium Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Right Arm (4/10 armor remains)! - Fires Medium Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 7, hit Right Torso (5/10 armor remains)! - Fires Machine Gun at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 3, miss! - Fires Machine Gun at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 12, hit Left Leg (12/14 armor remains)! - Gains 16 heat, sinks 15! H1 Thresher - Fires Ultra AC/10 (Ultra) at Y12 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, 2 rounds hit Center Torso (13/23 armor remains), Center Torso (3/23 armor remains)! - Fires ER Medium Laser at Y12 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss! - Fires Medium Pulse Laser at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 7, miss! - Fires Medium Pulse Laser at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 9, hit Right Torso (11/18 armor remains)! - Fires SRM-6 (Inferno) at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 4, miss! - Fires SRM-6 (Inferno) at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 4, miss! H3 Incubus - Fires Large Pulse Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement - 2 Pulse Laser = 7): rolled 7, hit Left Torso (2/12 armor remains)! - Fires ER Medium Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Right Leg (5/12 armor remains)! - Fires ER Medium Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss! H4 Incubus 2 - Fires ER PPC at Y11 Po (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Right Leg (0/14 armor, 9/10 structure remains (Critical chance!))! - Fires ER Medium Laser at Y11 Po (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Left Torso (8/15 armor remains)! H5 Warhammer IIC - Fires ER PPC at Y7 Charger (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss! - Fires ER PPC at Y7 Charger (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss! T5 Hephaestus Scout Tank (A) - Fires LRM-15 w/ Artemis IV at Y1 Stalker (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! T6 Hephaestus Scout Tank (B) - Fires ER Medium Laser at H8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, hit Left Leg (5/27 armor remains)! - Fires ER Medium Laser at H8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss! T1 Mars Assault Vehicle - Holds fire! T2 Athena Combat Vehicle - Fires Gauss Rifle at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement - 1 targeting computer = 9): rolled 8, miss! - Fires Gauss Rifle at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement - 1 targeting computer = 9): rolled 5, miss! - Fires LRM-10 at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 7, miss! V1 Donar 1 - Fires ER Large Laser at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Arm (12/22 armor remains)! V3 Donar 3 - Fires ER Large Laser at Y5 Cataphract (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Right Arm (2/22 armor remains)! - Fires Streak SRM-2 at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss! - Fires Streak SRM-2 at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, 2 missiles hit Right Torso (14/16 armor remains), Left Torso (14/16 armor remains)! V4 Anhur Gunship - Fires Gauss Rifle at Y8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Right Arm (9/24 armor remains)! End Phase: H4 Incubus 2 - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds! Y5 Cataphract - Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds! Y8 Flashman - Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 7, succeeds! Y11 Po - Critical chance in Right Leg! No critical hits sustained! Y12 Phoenix Hawk - Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success! Physical Combat Phase: Y12 Phoenix Hawk - Kicks H4 Incubus (2 base + 2 movement + 4 enemy movement - 2 kick = 6): rolled 8, hit Right Arm (0/10 armor, 0/5 structure remains)! Limb blown off! - - Damage transfers to right Torso (4/10 armor remains) End Phase: H4 Incubus 2 - Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 11, succeeds! “Armor’s gone,” Zdenko Horvat reported in cheerful tones that belied the gravity of his announcement. He delivered the line with the same profound unconcern as a man on Sian discussing the weather on Terra. “They don’t look like much, but they hit drat hard. I can see why the snakes had so much trouble with them.” “We’ll just have to kill them before they kill us,” Reece Collier replied. Her deep, masculine voice was never distinct over normal radio; but was perfectly clear now that the company had switched to laser-comms. Only really viable at close-range due to the slowness of the tracking systems, the Death Commandos’ laser-based communications net was a huge asset in a fight like this. It let them operate even amid the electronic interference the Clans seemed to generate almost as some sort of mid-battle ritual. The heavy roaring of four massive jet engines overwhelmed Reece’s voice for a few moment as her microphones struggled to filter it out. The massive Clan jet VTOL screamed towards her position, banking as it came. The Gauss Rifle poking from the nose skewered her cockpit for a brief instant before the VTOL slewed out of position. “Knock out the birds,” Terrance Williams ordered. “Then the beetles. After that, we’ll have a clear advantage over the `Mech forces on the field.” Mission Objective: Destroy All Clan Forces (5/15) OR Destroy All Tyre Aerospace Fighters (0/6) Key: Y1 Stalker, Y2 Battlemaster, Y3 Crockett, Y4 Atlas Y5 Cataphract, Y6 Archer, Y7 Charger, Y8 Flashman Y9 Raven, Y10 Po 1, Y11 Po 2, Y12 Phoenix Hawk Enemy Movement Modifiers: H1 Thresher: +1 Ran H3 Incubus: +4 Ran H4 Incubus 2: +4 Ran H5 Warhammer IIC: +1 Walked T1 Mars Assault Vehicle: +0 Flanked T2 Athena Combat Vehicle: +2 Flanked T5 Hephaestus Scout Tank (A): +4 Flanked T6 Hephaestus Scout Tank (B): +4 Flanked V1 Donar 3: +4 Flanked (Height 3) V4 Anhur Assault Helicopter: +4 Flanked (Height 3) PoptartsNinja fucked around with this message at 05:00 on Aug 4, 2012 |
# ? Aug 4, 2012 04:45 |
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Y1 STLK-3F Stalker Weight: 85 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 25/25 (18/18) LT R A(S): 7/7 CT A(S): 29/36 (27/27) CT R A(S): 11/11 RT A(S): 25/25 (18/18) RT R A(S): 7/7 LA A(S): 23/23 (14/14) RA A(S): 23/23 (14/14) LL A(S): 25/25 (18/18) RL A(S): 18/25 (18/18) Heat: 0/30 Overheat Penalty: None Heat Sinks: 20[30] Movement: 3/5/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Cong Tsui Mechwarrior Player: Affi Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) iLK SRM-6 – RT (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) iLK LRM-10 – RA (Heat: 6, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y2 BLR-1G Battlemaster Weight: 85 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 28/28 (18/18) LT R A(S): 8/8 CT A(S): 40/40 (27/27) CT R A(S): 11/11 RT A(S): 28/28 (18/18) RT R A(S): 8/8 LA A(S): 24/24 (14/14) RA A(S): 24/24 (14/14) LL A(S): 26/26 (18/18) RL A(S): 26/26 (18/18) Heat: 0/30 Overheat Penalty: None Heat Sinks: 18[27] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Urjasz Sobczak Mechwarrior Player: Remora Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – LA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Y3 CRK-5003-0 Crockett Weight: 85 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 25/25 (18/18) LT R A(S): 11/11 CT A(S): 35/35 (27/27) CT R A(S): 19/19 RT A(S): 25/25 (18/18) RT R A(S): 11/11 LA A(S): 28/28 (14/14) RA A(S): 28/28 (14/14) LL A(S): 36/36 (18/18) RL A(S): 36/36 (18/18) Heat: 0/30 Overheat Penalty: None Heat Sinks: 15[22] Movement: 3/5/3 Mechwarrior: Pilot 2, Gunnery1 Mechwarrior Name: Ho He Mechwarrior Player: Brandy Collins Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) iLK SRM-6 – RT (Heat: 4, Ammo: 29, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/10 – LT (Heat: 3, Ammo: 19, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: no hands Y4 AS7-DC Atlas Weight: 100 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 30/32 (21/21) LT R A(S): 10/10 CT A(S): 45/47 (31/31) CT R A(S): 14/14 RT A(S): 26/32 (21/21) RT R A(S): 10/10 LA A(S): 34/34 (17/17) RA A(S): 32/34 (17/17) LL A(S): 30/41 (21/21) RL A(S): 49/41 (21/21) Heat: 0/30 Overheat Penalty: None Heat Sinks: 20[30] Movement: 3/5[6]/0 Mechwarrior: Pilot 1, Gunnery 0 Mechwarrior Name: Terrace Williams Mechwarrior Player: Krumbsthumbs Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK MRM-40 – LT (Heat: 12, Ammo: 12, Range: (L:15 M:8 S:3), Status: OK!) Gauss Rifle – RT (Heat: 1, Ammo: 15, Range: (L:22 M:15 S:7 Min:2), Status: OK!) Critical Damage: Gyro damaged! Notes: 2 hands Y5 CTF-1X Cataphract Weight: 70 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 14/16 (15/15) LT R A(S): 6/6 CT A(S): 26/26 (22/22) CT R A(S): 9/9 RT A(S): 14/16 (15/15) RT R A(S): 6/6 LA A(S): 22/22 (11/11) RA A(S): 2/22 (11/11) LL A(S): 22/22 (15/15) RL A(S): 22/22 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16[24] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Reece Collier Mechwarrior Player: radintorov Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Autocannon/10 – RT (Heat: 3, Ammo: 20, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand Y6 ARC-2R Archer Weight: 70 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 14/24 (15/15) LT R A(S): 6/6 CT A(S): 18/33 (22/22) CT R A(S): 10/10 RT A(S): 9/24 (15/15) RT R A(S): 6/6 LA A(S): 8/22 (11/11) RA A(S): 17/22 (11/11) LL A(S): 26/26 (15/15) RL A(S): 19/26 (15/15) Heat: 1/30 Overheat Penalty: None Heat Sinks: 10[15] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Lukas Boehm Mechwarrior Player: landcollector Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK LRM-20 – RT (Heat: 6, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) iLK LRM-20 – LT (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 2 hands Y7 CGR-1A5 Charger Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 26/26 (17/17) LT R A(S): 8/8 CT A(S): 39/39 (25/25) CT R A(S): 10/10 RT A(S): 26/26 (17/17) RT R A(S): 8/8 LA A(S): 24/24 (13/13) RA A(S): 24/24 (13/13) LL A(S): 33/33 (17/17) RL A(S): 33/33 (17/17) Heat: 2/30 Overheat Penalty: None Heat Sinks: 13[19] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Iskander Vassiliev Mechwarrior Player: SageSepth Mechwarrior Status: OK! Armament: Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/20 – RT (Heat: 7, Ammo: 9, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Y8 FLSH-8K Flashman Weight: 75 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 22/22 (16/16) LT R A(S): 10/10 CT A(S): 25/25 (23/23) CT R A(S): 16/16 RT A(S): 7/22 (16/16) RT R A(S): 10/10 LA A(S): 24/24 (12/12) RA A(S): 9/24 (12/12) LL A(S): 20/27 (16/16) RL A(S): 27/27 (16/16) Heat: 0/30 Overheat Penalty: None Heat Sinks: 15(30) Movement: 5/8/0 Mechwarrior: Pilot 1, Gunnery 1 Mechwarrior Name: Xiang Yi Mechwarrior Player: AJ_Impy Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y9 RVN-1DC Raven Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 2/12 (8/8) LT R A(S): 3/3 CT A(S): 13/13 (11/11) CT R A(S): 4/4 RT A(S): 12/12 (8/8) RT R A(S): 3/3 LA A(S): 8/8 (6/6) RA A(S): 8/8 (6/6) LL A(S): 12/12 (8/8) RL A(S): 5/12 (8/8) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 5/8/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Nkiruka Olisaemeka Mechwarrior Player: LegioPraetoria Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK MRM-10 – RT (Heat: 4, Ammo: 44, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Searchlight – LA (Status: OK!) Recon Camera – LA (Status: OK!) Beagle Active Probe – LT (Range: (S:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y10 PO-2L Po 1 Weight: 40 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 11/15 (10/10) LT R A(S): 4/4 CT A(S): 16/18 (12/12) CT R A(S): 5/5 RT A(S): 15/15 (10/10) RT R A(S): 4/4 LA A(S): 11/11 (6/6) RA A(S): 11/11 (6/6) LL A(S): 12/14 (10/10) RL A(S): 14/14 (10/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Louw Bouman Mechwarrior Player: Rivensteel Mechwarrior Status: OK! Armament: iLK MRM-10 – RA (Heat: 4, Ammo: 43, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: Left Foot Actuator Destroyed! Notes: no hands or arm actuators Y11 PO-2L Po 2 Weight: 40 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 8/15 (10/10) LT R A(S): 4/4 CT A(S): 18/18 (12/12) CT R A(S): 5/5 RT A(S): 15/15 (10/10) RT R A(S): 4/4 LA A(S): 11/11 (6/6) RA A(S): 11/11 (6/6) LL A(S): 14/14 (10/10) RL A(S): 0/14 (9/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 5/8/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Ethan Parkinson Mechwarrior Player: Leperflesh Mechwarrior Status: OK! Armament: iLK MRM-10 – RA (Heat: 4, Ammo: 45, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y12 PHX-1 Phoenix Hawk Weight: 45 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 18/18 (11/11) LT R A(S): 4/4 CT A(S): 3/23 (14/14) CT R A(S): 5/5 RT A(S): 11/18 (11/11) RT R A(S): 4/4 LA A(S): 10/10 (7/7) RA A(S): 10/10 (7/7) LL A(S): 15/15 (11/11) RL A(S): 15/15 (11/11) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10[15] Movement: 6/9/6 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Zdenko Horvat Mechwarrior Player: Mezzanon Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: 2 hands H1 Thresher Weight: 60 tons (Heavy) Overheat Penalty: None Movement: 5/8[10]/5 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Tidus Mechwarrior Status: OK! Armament: Autocannon/10, 3x Medium Laser, 2x SRM-6 Critical Damage: None! Notes: no hands H2 Jenner IIC Weight: 35 tons (Light) Mechwarrior Name: Piet H3 Incubus Weight: 30 tons (Light) Overheat Penalty: None Movement: 9/14/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Donovan Mechwarrior Status: OK! Armament: Large Laser, 2x Medium Laser, 4x Machine Gun Critical Damage: None! Notes: 2 hands H4 Incubus 2 Weight: 30 tons (Light) Overheat Penalty: None Movement: 9/14/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Miranda Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, 4x Machine Gun Critical Damage:[/b] None! Notes: 2 hands H5 Warhammer IIC Weight: 80 tons (Assault) Overheat Penalty: None Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Lucas Mechwarrior Status: OK! Armament: 2x PPC, 5x Medium Laser, SRM-6 Critical Damage: None! Notes: no hands T1 Mars Assault Vehicle Weight: 100 tons (Heavy) Movement: 2/3 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: Large Laser, Gauss Rifle, 2x Machine Gun, Autocannon/10, 3x LRM-15, 2x SRM-6 Notes: T2 Athena Combat Vehicle Weight: 75 tons (Heavy) Movement: 3/5 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: 2x Gauss Rifle, 2x Medium Laser, 2x Machine Gun, LRM-10 Notes: T3 Hephaestus Scout Tank (Prime) 1 Weight: 30 tons (Light) T4 Hephaestus Scout Tank (Prime) 2 Weight: 30 tons (Light) T5 Hephaestus Scout Tank (A) Weight: 30 tons (Light) Movement: 8/12 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: 1x LRM-15, Small Laser, Active Probe Notes: 4 ton infantry bay T6 Hephaestus Scout Tank (B) Weight: 30 tons (Light) Movement: 8/12 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: 2x Medium Laser, SRM-6, Active Probe Notes: 4 ton infantry bay V1 Donar Assault Helicopter 1 Notes: V2 Donar Assault Helicopter 2 Weight: 21 tons (Heavy) V3 Donar Assault Helicopter 3 Weight: 21 tons (Heavy) Movement: 9/14 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: Large Laser, 2x SRM-2 Notes: V4 Anhur Assault Helicopter Weight: 30 tons (Heavy) Movement: 8/12 Crew: Driving 4, Gunnery 3 Motive System Damage: None! Critical Damage: None! Armament: Gauss Rifle, ECM Suite Notes: ECM removes iLK benefits F1-F6 Tyre Aerospace Fighter Weight: 55 tons Damage Threshhold: 35 Status: F1: Ok, F2: Ok, F3: Ok, F4: Ok, F5: Ok, F6: Ok! PoptartsNinja fucked around with this message at 04:13 on Aug 5, 2012 |
# ? Aug 4, 2012 04:46 |
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Edited: Thanks PTN.
Krumbsthumbs fucked around with this message at 04:58 on Aug 4, 2012 |
# ? Aug 4, 2012 04:50 |
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Eesh, you guys are getting chewed up out there. You guys need to keep your move mods up or the Clanners are just going to inflict an absurd amount of pain on you.
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# ? Aug 4, 2012 04:54 |
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The vehicle at 1314 is supposed to be the Athena(T2), right? There are two units marked T5 on the latest map.
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# ? Aug 4, 2012 04:58 |
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Was V3 Donar destroyed? Combat phase says Y7 Charger destroyed it but its still got movement mods.
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# ? Aug 4, 2012 04:59 |
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On the bright side, one third of their forces are already gone.
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# ? Aug 4, 2012 04:59 |
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Mary Annette posted:The vehicle at 1314 is supposed to be the Athena(T2), right? There are two units marked T5 on the latest map. Yeah, I just noticed that. It's fixed already.
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# ? Aug 4, 2012 05:01 |
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Cataphract why did you stand still. ok Pixie (Phawk) Pilot, you can jump 6 into some heavy woods and backshoot the Thresher (2319) Rest of the light lance should focus fire on Vtol 1. Y3 and Y4 should go for Vtol 4 Y5 and Y6 should move up and kick the tank to death, the archer should bombard T6 with the lrms, Y5 will need to do some moving but can get a solid rear arc kick (which ups how much anti-vee you do.) The cataprhact can unload on vtol 4 or the wounded incubus, Charger should walk up so it can kick the incubus to death and either fire on it or the warhammer. Y1 and Y2 should continue to charge the enemy tanks up there and shred them. Y8 I trust you to run forward 7/8 and on the warhammer. I have been doing math. If you run forward 8 you will hit on 4s for any gun except the flamer on the warhammer, vs his 7s. (1+1+2) vs. (3+3+1) if you fire 4 medium lasers and 2 large lasers you won't even build heat. (36 potential damage) AtomikKrab fucked around with this message at 05:12 on Aug 4, 2012 |
# ? Aug 4, 2012 05:02 |
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Downside: AUGH my center torso! Upside: kicked off an arm! Hell yeah! Edit: Zdenko Horvat, chillest suicide mission dude Mezzanon fucked around with this message at 05:42 on Aug 4, 2012 |
# ? Aug 4, 2012 05:09 |
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# ? Apr 27, 2024 17:08 |
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Slight change to my advice. Y1 and Y2 should fire on the warhammer as it is an easier target for the moment. Y1 advance 4 and turn to face the two heavy tanks. Y2 advance 3 and turn to face the Athena. Y9 can turn a bit and walk backwards to get right up close on that vtol Y10 can walk straight back 5, Y11 can turn and run 5 for backshots. (and a +2) or risk a walk for +1 and a slightly easier mrm shot line up. Y7 screw kicking you have no guns in your arms, unload on V4, and punch the incubus twice. (or kick but the incubus has 0 CT armor and a shredded upper body. and you should be punching into the right side where it has no arm so the RT and CT are most likely to be hit and the ct has 0 armor, and the RT 4 so delicious internals.) 7s on your shooting (don't fire the small laser) and 7 for each punch. AtomikKrab fucked around with this message at 05:36 on Aug 4, 2012 |
# ? Aug 4, 2012 05:20 |