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Yeah guys, get this right or get out of the thread!
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# ? Aug 30, 2012 08:27 |
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# ? Apr 28, 2024 00:29 |
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When I was piloting I'd just throw the map into paint and use the line tool to measure LoS. Worked much better then simply attempting to eyeball it.
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# ? Aug 30, 2012 08:41 |
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cafel posted:When I was piloting I'd just throw the map into paint and use the line tool to measure LoS. Worked much better then simply attempting to eyeball it. I know last mission I had an easy time with LOS because I never had many enemies in front of me but for this mission I think its a really excellent suggestion.
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# ? Aug 30, 2012 08:47 |
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cafel posted:When I was piloting I'd just throw the map into paint and use the line tool to measure LoS. Worked much better then simply attempting to eyeball it. This is pretty much what I do: I strongly recommend it.
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# ? Aug 30, 2012 09:09 |
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AJ_Impy posted:This is pretty much what I do: I strongly recommend it. I've just played so much battletech I can mostly do it in my head.
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# ? Aug 30, 2012 10:12 |
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cafel posted:When I was piloting I'd just throw the map into paint and use the line tool to measure LoS. Worked much better then simply attempting to eyeball it. Precisely how I am doing it, plus asking Krab afterwards. My mspaint diagram also has lots of potential movements, range hash marks, etc on it. Quite a mess, really.
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# ? Aug 30, 2012 10:32 |
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Part of the reason I never applied to be a pilot was that I didn't want to have to dick with planning out routes, keeping an eye on height and LoS. I'm way too lazy for that. Time constraints were the other reason. Both will be taken care of for me when Mechwarrior Tactics comes out.
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# ? Aug 30, 2012 11:42 |
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Your loss, man. I'm canonically Paul Masters now, you could have at least been someone like Nih Tehn Doh or some such.
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# ? Aug 30, 2012 13:09 |
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I thought there was a 3 day time limit anyway? Aug 22/Aug 26/ Today??
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# ? Aug 30, 2012 14:58 |
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SageSepth posted:I thought there was a 3 day time limit anyway? Aug 22/Aug 26/ Today?? Except none of us want PTN to impose the late penalty, because we all want those clanners soundly defeated. So we're simultaneously paralyzed with rage and paralyzed with fear.
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# ? Aug 30, 2012 15:01 |
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TildeATH posted:Except none of us want PTN to impose the late penalty, because we all want those clanners soundly defeated. So we're simultaneously paralyzed with rage and paralyzed with fear. Hey, don't speak for me! I want the clanners to soundly trounce the players. Actually, what would be even better is if the entire map just erupted into lava or something and all involved on the planet died except for a few mighty urbanmechs the capellans brought along.
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# ? Aug 30, 2012 15:07 |
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evilmiera posted:Hey, don't speak for me! I want the clanners to soundly trounce the players. Actually, what would be even better is if the entire map just erupted into lava or something and all involved on the planet died except for a few mighty urbanmechs the capellans brought along. Don't let's be silly. Those urbanmechs were only brought along as Comfort Mechs.
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# ? Aug 30, 2012 15:13 |
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cafel posted:When I was piloting I'd just throw the map into paint and use the line tool to measure LoS. Worked much better then simply attempting to eyeball it.
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# ? Aug 30, 2012 16:05 |
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TildeATH posted:Except none of us want PTN to impose the late penalty, because we all want those clanners soundly defeated. So we're simultaneously paralyzed with rage and paralyzed with fear. I just can't wait to see how the backstab plays out. Will the deception be discovered? Will we get a lucky headcap? (pristine Annihilator IIC!). The potential for awesome clan salvage is just really interesting, it makes me feel like we're playing a mechwarrior 2 mercenaries computer game, except multiplayer.
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# ? Aug 30, 2012 16:57 |
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Who hasn't sent their orders yet? Perhaps they detailed them with the rest of the lance but forgot to actually hit submit.
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# ? Aug 30, 2012 18:00 |
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evilmiera posted:Hey, don't speak for me! I want the clanners to soundly trounce the players. Actually, what would be even better is if the entire map just erupted into lava or something and all involved on the planet died except for a few mighty urbanmechs the capellans brought along. Urbanmech IICs. Clans prevail yet again.
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# ? Aug 30, 2012 18:28 |
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KnoxZone posted:Urbanmech IIC Twice as lame and half as tall with four times the stupid jokes made about them.
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# ? Aug 30, 2012 18:30 |
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TildeATH posted:Twice as lame and half as tall with four times the stupid jokes made about them. http://www.sarna.net/wiki/UrbanMech_IIC
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# ? Aug 30, 2012 18:32 |
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Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died.
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# ? Aug 30, 2012 18:44 |
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TildeATH posted:Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died. Not to mention the hideously derpy IS Mechs and the Clan vehicles reminiscent of farm equipment and building supplies.
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# ? Aug 30, 2012 18:52 |
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TildeATH posted:Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died. Was that 3060? I thought the really stupid poo poo didn't turn up until 3067.
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# ? Aug 30, 2012 19:42 |
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TildeATH posted:Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died. I'm sorry, are you saying that the Urbie IIC is when BT died? I'll only accept that if you admit that it's because BT ascended to a higher plane of existence and left our poor selves behind.
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# ? Aug 30, 2012 19:44 |
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SageSepth posted:I thought there was a 3 day time limit anyway? Aug 22/Aug 26/ Today?? Yes, and because I work I give myself 24 hours to do an update. Any pilots I don't have orders for right now will time out and an alternate will be contacted to send back-up orders for next turn, just in case.
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# ? Aug 30, 2012 21:15 |
Arquinsiel posted:I.... wish I had thought of that. Eh, it's not your fault. The Line Tool is Lostech.
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# ? Aug 30, 2012 21:41 |
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TildeATH posted:Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died. Maybe, but it also gave us the Hauptmann, the Men Shen, and the Blitzkrieg (which would later become the best medium mech ever). Also the Highlander and Guillotine IIcs were actually good and looked good, too. Comparatively, TRO:3067's only good mechs were the ones it reprinted out of the Field Manuals.
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# ? Aug 30, 2012 22:11 |
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Defiance Industries posted:Comparatively, TRO:3067's only good mechs were the ones it reprinted out of the Field Manuals. Verfolger.
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# ? Aug 30, 2012 22:15 |
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Oh, as a warning, I re-read the rules for the Recon Camera and it's treated as if it were a tag for spotting, which means it has the same range and you still have to 'hit' with it. Not a huge deal, the range will be updated but for reference it's 15L 10M 5S. Edit: It also won't make any difference this turn, since the Raven's not firing at a different target. PoptartsNinja fucked around with this message at 22:52 on Aug 30, 2012 |
# ? Aug 30, 2012 22:18 |
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Defiance Industries posted:Your loss, man. I'm canonically Paul Masters now, you could have at least been someone like Nih Tehn Doh or some such. No, see I'm totally the Ghost Bear Khan irl because Also, whoever let their orders time out should be ashamed of themselves.
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# ? Aug 30, 2012 22:18 |
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PoptartsNinja posted:Oh, as a warning, I re-read the rules for the Recon Camera and it's treated as if it were a tag for spotting, which means it has the same range and you still have to 'hit' with it. Not a huge deal, the range will be updated but for reference it's 15L 10M 5S. That isn't bad, It gives the TAG bonuses?... now if we had some semi-guided ammo. Also you got my orders right?
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# ? Aug 30, 2012 22:53 |
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AtomikKrab posted:That isn't bad, It gives the TAG bonuses?... now if we had some semi-guided ammo. Doesn't count for special ammo, it just means you can spot for someone with no penalty if you 'hit' with it and fire your weapons too.
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# ? Aug 30, 2012 23:30 |
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Meltdown: Tactical Update 3 Movement Phase - Truck MP reduced by heat! Combat Phase Y1 Stalker - Fires LRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 5, miss! - Fires LRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 6, miss! - Gains 7 heat, sinks 30! Y2 Banshee IIC - Fires Clan ER PPC at hex 0824 (1 base + 2 range + 2 movement - 4 immobile target = 1): automatic hit, no effect! - Gains 22 heat, sinks 22! Y3 Crockett - Holds fire! - Gains 5 heat, sinks 22! Y4 Atlas - Holds fire! - Gains 5 heat, sinks 30! Y5 Archer - Holds fire! - Gains 5 heat, sinks 15! Y6 Flashman - Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Left Leg (21/29 armor remains)! - Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Gains 27 heat, sinks 27! Y7 Raven - Uses Recon Camera on J3 Cyclops IIC (1 base + out of range + 1 movement + 1 enemy movement = target out of range)! - - Spots for Indirect Fire for [No `Mech Selected but I know you were working with the Archer, please be more specific next time] Y5 Archer! - Gains 4 heat, sinks 18! Y8 Po 1 - Holds fire! - Gains 5 heat, sinks 18! Y9 Po 2 - Holds fire! - Gains 5 heat, sinks 18! Y10 Phoenix Hawk - Holds fire! - Gains 7 heat, sinks 15! J1 Annihilator IIC - Holds fire! J2 Pillager IIC - Holds fire! J3 Cyclops IIC - Fires LRM-10 at Y7 Raven (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 5, miss! J4 Exterminator IIC - Holds fire! J5 Unknown Heavy - Holds fire! “This is part I hate,” Urjasz Sobczak mumbled under his breath. He’d scored the first hit on that still-distant enemy Cyclops, and yet the small force of enemy `Mechs was largely unknown. Thanks to the bizarre helpfulness of their Clan captives, they had a good idea what they faced and yet the capabilities of the Clan `Mechs were coached in language that was borderline incomprehensible. They were helpful but replied to incomprehension with incomprehension. They were puzzling, destabilizing, and utterly alien. Like most of the people in the Inner Sphere, Urjasz was used to relying on technology he barely understood and yet the Clanners seemed shocked when the Death Commandos had asked for information on what a ‘Streak SRM’ was. Shocked, and unable to explain save in a circular fashion Urjasz found infuriating in its puzzled innocence. “Are like children. Genius children,” he growled in frustration. “I hate Children.” Mission Objective: Secure the Geothermal Plant (0/5) OR Destroy Outflow Control Bunkers (0/2) Key: Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer, Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B Enemy Movement Mods J1 Annihilator IIC: +1 Ran J2 Pilliager IIC: +0 Walked J3 Cyclops IIC: +1 Ran J4 Exterminator IIC: +3 Jumped J5 Unknown Heavy: +0 Walked Y1 STLK-3F Stalker Weight: 85 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 25/25 (18/18) LT R A(S): 7/7 CT A(S): 36/36 (27/27) CT R A(S): 11/11 RT A(S): 25/25 (18/18) RT R A(S): 7/7 LA A(S): 23/23 (14/14) RA A(S): 23/23 (14/14) LL A(S): 25/25 (18/18) RL A(S): 25/25 (18/18) Heat: 0/30 Overheat Penalty: None Heat Sinks: 20[30] Movement: 3/5/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Cong Tsui Mechwarrior Player: Olesh Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) iLK LRM-10 – RA (Heat: 6, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!) iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y2 Banshee IIC Weight: 95 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 30/30 (20/20) LT R A(S): 10/10 CT A(S): 47/47 (30/30) CT R A(S): 12/12 RT A(S): 30/30 (20/20) RT R A(S): 10/10 LA A(S): 31/31 (16/16) RA A(S): 31/31 (16/16) LL A(S): 39/39 (20/20) RL A(S): 39/39 (20/20) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11[22] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery1 Mechwarrior Name: Ho He Mechwarrior Player: Chronojam Mechwarrior Status: OK! Armament: Clan ER PPC – LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) Clan Ultra AC/10 – RT (Heat: 3/shot, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!) Clan ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: 2 hands Y3 CRK-5003-0 Crockett Weight: 85 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 25/25 (18/18) LT R A(S): 11/11 CT A(S): 25/35 (27/27) CT R A(S): 19/19 RT A(S): 25/25 (18/18) RT R A(S): 11/11 LA A(S): 28/28 (14/14) RA A(S): 28/28 (14/14) LL A(S): 29/36 (18/18) RL A(S): 29/36 (18/18) Heat: 0/30 Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit! Heat Sinks: 15[22] Movement: 3/5/3 Mechwarrior: Vox Nihili Mechwarrior Name: Iskander Vassiliev Mechwarrior Player: Mechwarrior Status: Prior Injury (3+)! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!) iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/10 – LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: no hands Y4 AS7-DC Atlas Weight: 100 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 32/32 (16/21) LT R A(S): 10/10 CT A(S): 47/47 (31/31) CT R A(S): 14/14 RT A(S): 32/32 (21/21) RT R A(S): 10/10 LA A(S): 34/34 (17/17) RA A(S): 34/34 (17/17) LL A(S): 41/41 (21/21) RL A(S): 41/41 (21/21) Heat: 0/30 Overheat Penalty: None Heat Sinks: 20[30] Movement: 3/5[6]/0 Mechwarrior: Pilot 1, Gunnery 0 Mechwarrior Name: Terrace Williams Mechwarrior Player: jng2058 Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK MRM-40 – LT (Heat: 12, Ammo: 9, Range: (L:15 M:8 S:3), Status: OK!) Gauss Rifle – RT (Heat: 1, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!) Critical Damage: Gyro damaged! Notes: 2 hands Y5 ARC-2R Archer Weight: 70 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 24/24 (15/15) LT R A(S): 6/6 CT A(S): 33/33 (22/22) CT R A(S): 10/10 RT A(S): 24/24 (10/15) RT R A(S): 6/6 LA A(S): 0/22 (0/11) RA A(S): 22/22 (11/11) LL A(S): 26/26 (15/15) RL A(S): 26/26 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10[15] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Lukas Boehm Mechwarrior Player: joneswt Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK LRM-20 – RT (Heat: 6, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Ok!) Critical Damage: Left Arm Blown Off! Notes: 2 hands Y6 FLSH-8K Flashman Weight: 75 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 22/22 (16/16) LT R A(S): 10/10 CT A(S): 25/25 (23/23) CT R A(S): 16/16 RT A(S): 22/22 (16/16) RT R A(S): 10/10 LA A(S): 24/24 (12/12) RA A(S): 24/24 (12/12) LL A(S): 27/27 (16/16) RL A(S): 27/27 (16/16) Heat: 0/30 Overheat Penalty: None Heat Sinks: 15(30) Movement: 5/8/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Urjasz Sobczak Mechwarrior Player: AJ_Impy Mechwarrior Status: Prior Injury (3+)! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y7 RVN-1DC Raven Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 12/12 (8/8) LT R A(S): 3/3 CT A(S): 13/13 (11/11) CT R A(S): 4/4 RT A(S): 12/12 (8/8) RT R A(S): 3/3 LA A(S): 8/8 (6/6) RA A(S): 8/8 (6/6) LL A(S): 12/12 (8/8) RL A(S): 12/12 (8/8) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 5/8/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Nkiruka Olisaemeka Mechwarrior Player: Putin It In Mah rear end Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) iLK MRM-10 – RT (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Searchlight – LA (Status: OK!) Recon Camera – LA (Range: (L:15 M:10 S:5), Status: OK!) Beagle Active Probe – LT (Range: (S:6), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y8 PO-2L Po 1 Weight: 40 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 15/15 (10/10) LT R A(S): 4/4 CT A(S): 18/18 (12/12) CT R A(S): 5/5 RT A(S): 15/15 (10/10) RT R A(S): 4/4 LA A(S): 11/11 (6/6) RA A(S): 11/11 (6/6) LL A(S): 14/14 (10/10) RL A(S): 14/14 (10/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Louw Bouman Mechwarrior Player: Taerkar Mechwarrior Status: OK! Armament: iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y9 PO-2L Po 2 Weight: 40 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 15/15 (10/10) LT R A(S): 4/4 CT A(S): 18/18 (12/12) CT R A(S): 5/5 RT A(S): 15/15 (10/10) RT R A(S): 4/4 LA A(S): 11/11 (6/6) RA A(S): 11/11 (6/6) LL A(S): 14/14 (10/10) RL A(S): 14/14 (9/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12[18] Movement: 5/8/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: Ethan Parkinson Mechwarrior Player: AtomikKrab Mechwarrior Status: OK! Armament: iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!) Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators Y10 PHX-1 Phoenix Hawk Weight: 45 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 18/18 (11/11) LT R A(S): 4/4 CT A(S): 23/23 (13/14) CT R A(S): 5/5 RT A(S): 18/18 (11/11) RT R A(S): 4/4 LA A(S): 10/10 (7/7) RA A(S): 10/10 (7/7) LL A(S): 15/15 (11/11) RL A(S): 15/15 (11/11) Heat: 0/30 Overheat Penalty: Heat Sinks: 10[15] Movement: 6/9/6 Mechwarrior: Pilot 1, Gunnery 1 Mechwarrior Name: Zdenko Horvat Mechwarrior Player: Fuzzy Mammal Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: 2 hands T1) Nondescript Cargo Truck A Weight: 10 tons (Support Vehicle) Front A(S): 12/12 (1/1) Left A(S): 10/10 (1/1) Right A(S): 10/10 (1/1) Rear A(S): 8/8 (1/1) Movement: 3/4 Driver: Pilot 5 Driver Name: Piet Support Vehicle Status: Ok! Armament: High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!) Notes: Waiting for deployment orders! T2) Nondescript Cargo Truck B Weight: 10 tons (Support Vehicle) Front A(S): 12/12 (1/1) Left A(S): 10/10 (1/1) Right A(S): 10/10 (1/1) Rear A(S): 8/8 (1/1) Movement: 2/3 Driver: Pilot 5 Driver Name: Mao Pan Support Vehicle Status: Ok! Armament: High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!) Notes: Waiting for deployment orders! J1 Annihilator IIC Weight: 100 tons (Assault) Overheat Penalty: None Movement: 3/5/0 Mechwarrior: Pilot 2, Gunnery 2 Mechwarrior Name: Star Captain Tithon Yeh Mechwarrior Status: OK! Armament: 4x Autocannon/10, 4x Medium Laser Critical Damage: None! Notes: no hands J2 Pillager IIC Weight: 100 tons (Assault) Overheat Penalty: None Movement: 3/5/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Renesme Mechwarrior Status: OK! Armament: 2x Gauss Rifles, 4x ??? Lasers, ??? Critical Damage: None! Notes: 2 hands J3 Cyclops IIC Weight: 90 tons (Assault) Overheat Penalty: None Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Tegrin Mechwarrior Status: OK! Armament: Autocannon/20, LRM-10, SRM-6, 2x Medium Lasers Critical Damage: None! Notes: 2 hands J4 Exterminator IIC Weight: 65 tons (Heavy) Overheat Penalty: None Movement: 6/9/6 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Steve Mechwarrior Status: OK! Armament: LRM-10, 4x Medium Laser, ???, ??? Critical Damage: None! Notes: 2 hands J5 Unknown Heavy [b]Weight:[/b] 70 tons (Class) [b]Overheat Penalty:[/b] None [b]Movement:[/b] 5/8/0 [b]Mechwarrior:[/b] Pilot 4, Gunnery 3 [b]Mechwarrior Name:[/b] Aias [b]Mechwarrior Status:[/b] OK! [b]Armament:[/b] LRM-20, 3x Medium Laser, ???, ???, ???, ??? [b]Critical Damage:[/b] None! [b]Notes:[/b] 1 hand PoptartsNinja fucked around with this message at 22:30 on Aug 31, 2012 |
# ? Aug 31, 2012 00:17 |
Good thing I was sitting down because all that action almost floored me!
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# ? Aug 31, 2012 00:41 |
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PTN, just a minor nitpick. Y5 Archer is in two places at once on the map.
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# ? Aug 31, 2012 00:46 |
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landcollector posted:PTN, just a minor nitpick. Y5 Archer is in two places at once on the map. So's the Atlas. I think he accidentally mislabeled J4 and J5 as Y4 and Y5.
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# ? Aug 31, 2012 00:54 |
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So now the Banshee is going to backstab and justice foot that Cyclops, right?
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# ? Aug 31, 2012 00:54 |
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Death Commando Urjasz posted:“I hate Children.” That's the Death Commando spirit.
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# ? Aug 31, 2012 00:56 |
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Does the Improved Listen-Kill bonus not apply to indirect fire?
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# ? Aug 31, 2012 03:32 |
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I thought I sent orders to shoot the cyclops. the If nobody else statement was in reference to spotting...
AtomikKrab fucked around with this message at 04:17 on Aug 31, 2012 |
# ? Aug 31, 2012 04:15 |
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PTN, is it necessary to declare for whom you are spotting? Admittedly my only experience is with Megamek, but in there, one spotting unit is enough to spot for every indirectly firing unit. Is that accurate by the rules? Also, first blood.
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# ? Aug 31, 2012 07:10 |
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# ? Apr 28, 2024 00:29 |
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Most likely going to march my Crockett up to 1223 and open fire on the Exterminator with 2x LL and my AC10. Feel free to let me know if there's anything terrible about this plan.
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# ? Aug 31, 2012 07:16 |