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Its Rinaldo
Aug 13, 2010

CODS BINCH
Good to see the Death Commandos keeping up their child hating ways.

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

AJ_Impy posted:

PTN, is it necessary to declare for whom you are spotting?

I'm almost certain it's a 1:1 tradeoff: one spotter per firing `Mech. It's not explicitly stated, since the rules for spotting are included with the rules for indirect fire and are pretty vague.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

TildeATH posted:

Ah, thank you. Technical Readout: 3060, which introduced Protomechs and the UrbanMech IIC. Published in September, 1997, for those of you who want to know when, exactly, Battletech died.

There's nothing wrong with protomechs. In fact, I hope we see a few of them this game! With the new timeline, anything could happen. Even the arrival of severely light mechs with 80's cartoons for heads.

Mary Annette
Jun 24, 2005

Vox Nihili posted:

Most likely going to march my Crockett up to 1223 and open fire on the Exterminator with 2x LL and my AC10. Feel free to let me know if there's anything terrible about this plan.

If it were me I'd forgo one of the LLs in favor your SRMs. More damage potential, same heat, and (I think) an easier shot with the iLKs.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I am going on vacation... Hopefully I can get my orders in, I won't be gone very long. (returning tuesday on the latest) :v: my family likes to surprise the gently caress out of me and suddenly PACK WE ARE GOING I AM GOING TO BE THERE IN 15 minutes.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

PoptartsNinja posted:

I'm almost certain it's a 1:1 tradeoff: one spotter per firing `Mech. It's not explicitly stated, since the rules for spotting are included with the rules for indirect fire and are pretty vague.
Nope, TW states that "The spotter can spot for any number of attacking units to a single target, but it cannot spot for multiple targets". Page 111.

Olothreutes
Mar 31, 2007

Mary Annette posted:

If it were me I'd forgo one of the LLs in favor your SRMs. More damage potential, same heat, and (I think) an easier shot with the iLKs.

I don't think the SRMs are loaded with iLK missiles, I thought that was LRMs only.

E: I stand corrected, they are iLK loaded. Good deal.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
^^^ The Exterminator has ECM.


Arquinsiel posted:

Nope, TW states that "The spotter can spot for any number of attacking units to a single target, but it cannot spot for multiple targets". Page 111.

Yup, you're correct. Good news: the Stalker gets to shoot too! Bad news, the Archer actually didn't send firing orders so he gets some ammo back.


VV Yeah, I'm working on it.

PoptartsNinja fucked around with this message at 21:18 on Aug 31, 2012

Gniwu
Dec 18, 2002

PoptartsNinja posted:

^^^ The Exterminator has ECM.


Yup, you're correct. Good news: the Stalker gets to shoot too! Bad news, the Archer actually didn't send firing orders so he gets some ammo back.

Just asking, are you going to fix the map for the current turn? As the others have said, the unit designations are currently all messed up. Or is that too much of a hassle? I have no idea how much time the graphics for each turn take you!

joneswt
Feb 22, 2011

PoptartsNinja posted:

^^^ The Exterminator has ECM.


Yup, you're correct. Good news: the Stalker gets to shoot too! Bad news, the Archer actually didn't send firing orders so he gets some ammo back.


VV Yeah, I'm working on it.

Sorry guys, I got confused by all the spotting rules and thought that I couldn't fire until next turn. I are dumb :downs:.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

joneswt posted:

Sorry guys, I got confused by all the spotting rules and thought that I couldn't fire until next turn. I are dumb :downs:.

No worries. You may have better shots next turn.



Edit: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NCSoft is killing City of Heroes. :smith:

PoptartsNinja fucked around with this message at 01:54 on Sep 1, 2012

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

PoptartsNinja posted:

Edit: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NCSoft is killing City of Heroes. :smith:

I can't be mad at it because they were already completely loving up the setting. Better it's killed now - I shudder to think what they'd do if they had another year.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

PoptartsNinja posted:

Edit: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NCSoft is killing City of Heroes. :smith:

Yeah, I will miss it. Though I haven't played in a very long time, it always was the one MMO I really enjoyed back in the day.

Synthbuttrange
May 6, 2007

PoptartsNinja posted:

No worries. You may have better shots next turn.



Edit: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NCSoft is killing City of Heroes. :smith:


Woah what. :gonk:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

PoptartsNinja posted:

Edit: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NCSoft is killing City of Heroes. :smith:

Yeah. It's kind of a bummer, but I'd feel worse about it if I could actually access my drat account and play. Went to go run it one day after months of having not touched it, couldn't get the updater to connect. Tried to log in to my NCSoft account and the drat thing hit me with that stupid security question they'd put in there. And since I couldn't remember what my answer was, and it locked me out after several attempts trying to answer it. And the one time I tried to go through their tedious-rear end process for if you forget the answer to your question, the drat thing timed out on me when I was trying to track down all my DRM keys for it, so at that point, I just said "gently caress it" and figured I'd try again later.

Looks like later's never going to come now, though. :smith:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's baffling. The game was healthy (or at least stable), there was a lot of great stuff right on the horizon. I can't imagine Aion is making them money but who knows. All I know is, NCSoft isn't getting any more of my money and I should probably keep discussion about this in the MMOHMO CoH thread.

It's just kinda depressing. I'll try not to let it impact the thread or mission fluff.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Will send orders tomorrow once decisions are made.

Vox Nihili
May 28, 2008

Mary Annette posted:

If it were me I'd forgo one of the LLs in favor your SRMs. More damage potential, same heat, and (I think) an easier shot with the iLKs.

I was thinking I wanted to work on punching big holes first, but since they're both in the medium range bracket from where I would be, it might make sense to throw in my srms instead of one LL. In fact, I'll do just that.

Roll dem bones.

Vox Nihili fucked around with this message at 03:08 on Sep 2, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'm missing orders for Y2, Y7, and Y8. The clock is ticking.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

PoptartsNinja posted:

I'm missing orders for Y2, Y7, and Y8. The clock is ticking.

:ohdear: I'll talk to chronojam.

Also the atlas is passing up a chance to shoot the enemy as far as we know :ohdear:

AtomikKrab fucked around with this message at 01:41 on Sep 3, 2012

GruntyThrst
Oct 9, 2007

*clang*

Why would an Atlas ever not shoot something? That's like... a shark not moving and drowning.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

GruntyThrst posted:

Why would an Atlas ever not shoot something? That's like... a shark not moving and drowning.

:ohdear: We have no idea and suspect the atlas player thinks there is no LoS between it and the exterminator at 1425.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
He's been oddly incognito. Frustrating :(

I just got my own orders in. Sorry for the delay, but I defy the thread's wrath as I'm not the last one to get them in as far as I know

jng2058
Jul 17, 2010

We have the tools, we have the talent!





AtomikKrab posted:

:ohdear: We have no idea and suspect the atlas player thinks there is no LoS between it and the exterminator at 1425.

Actually, that is exactly what I thought, because I was in a hurry and my brain thought "Level 2 barrier = no fire" while forgetting that I'm now on level 1 myself.

I've sent in adjusted orders for an alpha strike (except the rear laser) onto J4. I do love firing outta partial cover with the revised rules!

Putin It In Mah rear end posted:

He's been oddly incognito. Frustrating :(

Well the sad thing is that, after being unemployed for most of last year and this one, I finally got a job...that's working me 11 hours a day six days a week, just as I've finally gotten a chance to play.

So yeah, I'm not as chatty on this mission as I have been in the past, but I'm getting my orders in and reading the thread...which lets me notice things like the error you guys just pointed out to me.

Best I can do right now.

jng2058 fucked around with this message at 03:16 on Sep 3, 2012

Scurrilous
Sep 2, 2006
evolutionary throwback
As awesome as the justice foot is, I'd have contingency orders to punch the Cyclops IIC if you knock out it's rear armor. Pull the Clanner's engine out through his spine! :black101:

The discussion about recon cameras has me wondering why you aren't spotting with the Banshee IIC. Of course, this entire scenario has me wondering how long you could Trojan Horse a unit with a TAG before someone noticed. " That enemy artillery sure is suspiciously accurate. "

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
It's cool dude. This thread's been having a serious business vibe for a while, perhaps because of current performance having a follow on impact for other players later in the campaign.

Let's get our heat on.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

jng2058 posted:

Best I can do right now.

It's plenty, don't worry about it. I'm pretty lenient most of the time (moreso when I'm running on less sleep; less so when it's 90+ degrees out).



Scurrilous posted:

The discussion about recon cameras has me wondering why you aren't spotting with the Banshee IIC.

The Hell's Horses wouldn't even need an Active Probe to detect that.



Edit: Also, Chronojam gets some extra leeway since he actually let me know what's up ahead of time (his parents flew 3,000 miles for a surprise visit). I don't begrudge him his family time.

PoptartsNinja fucked around with this message at 03:37 on Sep 3, 2012

Scurrilous
Sep 2, 2006
evolutionary throwback

PoptartsNinja posted:

The Hell's Horses wouldn't even need an Active Probe to detect that.
Hm, maybe they would have been able to pull it off if they had retrofitted laser-comms to the Banshee? I'm probably just being thick here, sorry.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Oh not to build up any suspense or anything but it looks like some pretty interesting stuff is set to go down this turn, so let's see how it goes.

Scurrilous posted:

Hm, maybe they would have been able to pull it off if they had retrofitted laser-comms to the Banshee? I'm probably just being thick here, sorry.

I think if the circumstance required this kind of ex post facto justification you can be pretty sure it's not viable, arguing with the ref notwithstanding :)

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Sorry to keep you guys waiting, but let me assure you I got some sweet pictures of lions today so it was worth it :mufasa: Orders are sent! Contingency plans on the google docs were to maul the Cyclops but instead we're shooting goons this round.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Ok I'm putting my money on the banshee headcapping me, Cockpit TAC. :rolldice:

TildeATH
Oct 21, 2010

by Lowtax

AtomikKrab posted:

Ok I'm putting my money on the banshee headcapping me, Cockpit TAC. :rolldice:

A head TAC with an ERPPC, while amusing, isn't particularly more effective than the regular head hit with an ERPPC.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Well, the good news is the Flashman didn't eat a Gauss Rifle to the head this turn.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

PoptartsNinja posted:

Well, the good news is the Flashman didn't eat a Gauss Rifle to the head this turn.

Whew. Double gauss rifle to the CT, then?

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

AJ_Impy posted:

Whew. Double gauss rifle to the CT, then?

AMS ammo went boom.

PhotoKirk
Jul 2, 2007

insert witty text here

PoptartsNinja posted:

Well, the good news is the Flashman didn't eat a Gauss Rifle to the head this turn.

So who did instead?

landcollector
Feb 28, 2011

PhotoKirk posted:

So who did instead?

Macabre comedy option: The Atlas

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
welp

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Meltdown: Tactical Update 4

Movement Phase
- Truck MP reduced by heat!



Combat Phase
Y1 Stalker
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (24/29 armor remains)!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (25/30 armor remains)!
- Fires Large Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Arm (14/22 armor remains)!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 3, miss!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 7, 4 missiles hit Center Torso (32/34 armor remains), Center Torso (30/34 armor remains), Center Torso (28/34 armor remains), Right Torso (23/30 armor remains)!
- Gains 32 heat, sinks 30!

Y2 Banshee IIC
- Fires Clan ER PPC at hex 2218: No line of sight to target!
- Fires ER Small Laser at Y9 Po 2 (1 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Gains 9 heat, sinks 22!

Y3 Crockett
- Fires AC/10 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement = 9): rolled 9, hit Right Leg (11/21 armor remains)!
- Fires Large Laser at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement = 9): rolled 7, miss!
- Fires SRM-6 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 7, miss!
- Fires SRM-6 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 7, miss!
- Gains 36 heat, sinks 22! Overheating!

Y4 Atlas
- Fires Gauss Rifle at J4 Exterminator IIC (0 base + 2 range + 2 movement + 4 enemy movement = 8): rolled 10, hit Right Torso (7/22 armor remains)!
- Fires MRM-40 at J4 Exterminator IIC (0 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 6, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 8, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 4, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 6, miss!
- Gains 36 heat, sinks 30! Overheating!

Y5 Archer
- Fires LRM-20 at J3 Cyclops IIC (1 base + 4 range + 0 movement + 1 spotter’s movement + 1 enemy movement + 1 indirect fire + 1 spotter fired this turn = 9): rolled 11, 20 missiles hit Left Torso (20/30 armor remains), Right Arm (9/22 armor remains), Left Leg (19/29 armor remains), Left Arm (4/22 armor remains)!
- Gains 9 heat, sinks 15!

Y6 Flashman
- Fires Large Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 7, hit Left Leg (13/21 armor remains)!
- Fires Large Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Left Arm (11/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 9, Right Arm (11/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Right Arm (6/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 9, hit Right Arm (1/16 armor remains)!
- Gains 33 heat, sinks 30!

Y7 Raven
- Fires MRM-20 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 9, 20 missiles hit Left Torso (25/30 armor remains), Left Arm (17/22 armor remains), Center Torso (23/34 armor remains), Left Arm (12/22 armor remains)!
- Fires MRM-20 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 4, miss!
- Uses Recon Camera on J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- - Spots Cyclops for Indirect Fire!
- Gains 13 heat, sinks 18!

Y8 Po 1
- Holds fire!
- Gains 5 heat, sinks 18!

Y9 Po 2
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 12, 12 missiles hit Left Torso (15/30 armor remains), Right Torso (17/30 armor remains), Head (7/9 armor remains (Pilot hit!))!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 8, 12 missiles hit Left Arm (7/22 armor remains), Left Leg (2/22 armor remains), Right Torso (15/30 armor remains)!
- Gains 13 heat, sinks 18!

Y10 Phoenix Hawk
- Fires Large Laser ay J3 Cyclops IIC (1 base + 2 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Right Torso (7/30 armor remains)!
- Gains 17 heat, sinks 15!

J1 Annihilator IIC
- Holds fire!

J2 Pillager IIC
- Fires Gauss Rifle at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Left Torso (7/22 armor remains)!
- Fires Gauss Rifle at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (10/25 armor remains)!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (0/25 armor remains)!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Right Arm (14/24 armor remains)!

J3 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 2, miss!
- Fires Streak SRM-6 at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, fails to lock on!
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 7): rolled 8, hit Left Arm (16/23 armor remains)!
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Torso (18/25 armor remains)!

J4 Exterminator IIC
- Fires TAG at Y4 Atlas (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 11, TAGGED!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 11, hit Left Torso (18/25 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 9, hit Center Torso (18/25 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 9, hit Center Torso (11/25 armor remains)!

J5 Unknown Heavy
- Fires Arrow IV Missile System (Homing) at Lower Left quadrant: rolled 6, hit!
- - Y4 Atlas is Tagged: rolled 8, hit directly! Missile hits Center Torso (17/47 armor remains)!

S1 Salamander
- Fires Inferno SRMs (OS) at Y3 Crockett (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 5, 3 missiles hit! Y3 Crockett gains 6 heat!
- Fires Flamer (Heat) at Y3 Crockett (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 11, 3 troopers hit! Y3 Crockett gains 6 heat!
- Fires Flamer (Damage) at Y3 Crockett (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!

S2 Salamander
- Fires Inferno SRMs (OS) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, 2 missiles hit! Y4 Atlas gains 4 heat!
- Fires Flamer (Heat) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 8, 1 trooper hit! Y4 Atlas gains 2 heat!
- Fires Flamer (Damage) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, 2 troopers hit Right Leg (39/41 armor remains), Right Torso (30/32 armor remains)!

S3 Salamander

S4 Salamander
- Fires Inferno SRMs (OS) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 4, miss!
- Fires Flamer (Heat) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, 1 trooper hit! Y1 Stalker gains 2 heat!
- Fires Flamer (Damage) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, 3 troopers hit Right Torso (23/25 armor remains), Right Arm (21/23 armor remains), Right Torso (21/25 armor remains)!

S5 Salamander




End Phase:
J3 Cyclops IIC
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

J4 Exterminator
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Y6 Flashman
- Must pass a piloting test or fall (2 base + 1 massive damage + 2 incompatable cockpit = 5): rolled 6, succeeds!





Nkiruka Olisaemeka’s Active Probe let out a sharp, painful whine. “Wait!” She called loudly, “I have something! In the security bunkers, and—in the lava tubes?!”

“Just some of the geothermal equipment,” Cong Tsui replied casually. “Nobody could field infantry in this environment and even XTE suits would melt down in those steam vents. No, if they have infantry it’ll be inside the plant proper. Anything else would be suicidal.”

“As if the Clans have shown an intense-sense of self preservation before?” Nkiruka bit her lip, stifling the rest of her angry retort. The heat in her cockpit was oppressive already, so she understood Cong Tsui’s skepticism and yet her sensors painted a clear picture. “Negative, it’s not geothermal equipment. It’s moving around too much and—Cong! Whatever it is, it’s coming up! Look out!”




Mission Objective:

Secure the Geothermal Plant (0/5)

OR

Destroy Outflow Control Bunkers (0/2)





Key:
Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer,
Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk
T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B

Enemy Movement Mods
J1 Annihilator IIC: +1 Ran
J2 Pilliager IIC: +0 Walked
J3 Cyclops IIC: +1 Ran
J4 Exterminator IIC: +3 Jumped
J5 Unknown Heavy: +0 Walked
S1 Salamander: +0 Stationary
S2 Salamander: +0 Stationary
S3 Salamander: ???
S4 Salamander: +0 Stationary
S5 Salamander: ???


Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/25 (18/18)
LT R A(S): 7/7
CT A(S): 36/36 (27/27)
CT R A(S): 11/11
RT A(S): 21/25 (18/18)
RT R A(S): 7/7
LA A(S): 16/23 (14/14)
RA A(S): 21/23 (14/14)
LL A(S): 25/25 (18/18)
RL A(S): 25/25 (18/18)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Olesh
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-10 – RA (Heat: 6, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Chronojam
Mechwarrior Status: OK!
Armament:
Clan ER PPC – LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 – RT (Heat: 3/shot, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/25 (18/18)
LT R A(S): 11/11
CT A(S): 11/35 (27/27)
CT R A(S): 19/19
RT A(S): 25/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 28/28 (14/14)
LL A(S): 29/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 12/30
Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit!
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Vox Nihili
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands

Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 32/32 (16/21)
LT R A(S): 10/10
CT A(S): 27/47 (31/31)
CT R A(S): 14/14
RT A(S): 32/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 41/41 (21/21)
RL A(S): 39/41 (21/21)
Heat: 6/30
Overheat Penalty: Movement reduced to 2/4[5]/0!
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: jng2058
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 – LT (Heat: 12, Ammo: 8, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle – RT (Heat: 1, Ammo: 15, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Gyro damaged!
Notes: 2 hands

Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: joneswt
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 – RT (Heat: 6, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 7/22 (16/16)
LT R A(S): 10/10
CT A(S): 0/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 5/30
Overheat Penalty: Ok!
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 4/4
RT A(S): 12/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 12/12 (8/8)
RL A(S): 12/12 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: Putin It In Mah rear end
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 – RT (Heat: 4, Ammo: 32, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight – LA (Status: OK!)
Recon Camera – LA (Range: (L:15 M:10 S:5), Status: OK!)
Beagle Active Probe – LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Taerkar
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: AtomikKrab
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 32, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (11/11)
LT R A(S): 4/4
CT A(S): 23/23 (13/14)
CT R A(S): 5/5
RT A(S): 18/18 (11/11)
RT R A(S): 4/4
LA A(S): 10/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 15/15 (11/11)
RL A(S): 15/15 (11/11)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Fuzzy Mammal
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/4
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!

T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 2/3
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!



J1 Annihilator IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Captain Tithon Yeh
Mechwarrior Status: OK!
Armament:
4x Autocannon/10, 4x Medium Laser
Critical Damage: None!
Notes: no hands

J2 Pillager IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Renesme
Mechwarrior Status: OK!
Armament:
2x Gauss Rifles, 4x Large Lasers, ???
Critical Damage: None!
Notes: 2 hands

J3 Cyclops IIC
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Tegrin
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
Autocannon/20, LRM-10, SRM-6, 2x Medium Lasers
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J4 Exterminator IIC[/b]
[b]Weight:[/b] 65 tons (Heavy)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 6/9/6
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Steve
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-10, 4x Medium Laser, TAG, ECM
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J5 Unknown Heavy[/b]
[b]Weight:[/b] 70 tons (Class)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 5/8/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Aias
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-20, 3x Medium Laser, Arrow IV Artillery System, ???, ???, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 1 hand

[b]S1 Salamander[/b]
5 troopers active!

[b]S2 Salamander[/b]
5 troopers active!

[b]S3 Salamander[/b]
5 troopers active!

[b]S4 Salamander[/b]
5 troopers active!

[b]S5 Salamander[/b]
5 troopers active!

PoptartsNinja fucked around with this message at 06:30 on Sep 4, 2012

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KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
AIV is present. This could be amusing.

Also:

- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 12, 12 missiles hit Left Torso (15/30 armor remains), Right Torso (17/30 armor remains), Head (7/9 armor remains (Pilot hit!))!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 8, 12 missiles hit Left Arm (7/22 armor remains), Left Leg (2/22 armor remains), Right Torso (15/30 armor remains)!

How are 12 missiles hitting from a -10?

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