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A shame there can only be one MVP for each side as so much awesome stuff happened this round, but here goes: Goon MVP: the Atlas, for his deft yet powerful fingers Honorable Mentions: the body slamming Po Clan MVP: the Bowman for that grand finale Honorable Mention: Steve, for not being a prick
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# ? Sep 28, 2012 01:05 |
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# ? Apr 27, 2024 21:14 |
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Gooncompany MVP: AtomicKrab's Po. If that Annihilator gotten just one more turn to shoot, this mission could very well have gone the other way. OpFor MVP: The Bowman for being the janitor from hell. And jesus christ, that was one hell of a mission.
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# ? Sep 28, 2012 01:06 |
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Clan MVP: A very close call, but I give it to the Bowman simply because that's what the Annihilator is supposed to do. The Bowman was an angry as all get out support unit that went brawling and nearly won. General MVP: Those drat dice. If I had them I'd mail them off to the local monastery to be cleansed of the evil contained within them. Player MVP: Atlas for getting us a salvageable Cyclops IIC.
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# ? Sep 28, 2012 01:21 |
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Oh yeah, Mechwarrior Steve. What a nice guy. He'll probably fit in well with the uh... remains of the company.
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# ? Sep 28, 2012 01:28 |
I used to be a mechwarrior before a took a cruise missile to the loving face.
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# ? Sep 28, 2012 01:30 |
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GruntyThrst posted:I used to be a mechwarrior before a took a cruise missile to the loving face. The hell of the cruise missile face lift. The Cappellans have a lot of hells, Jack.
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# ? Sep 28, 2012 01:32 |
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SynthOrange posted:Oh yeah, Mechwarrior Steve. What a nice guy. He'll probably fit in well with the uh... remains of the company. Honestly, Tech 1.25 mechs vs a star of clan assaults and heavies? I'm surprised we won. We also took out a 2/2 who according to ptn was the second highest ranking guy on the planet. Adding the Exterminator and the Cyclops to our arsenal + any loot we capture here might end up with us being in a stronger position at the end of the day.
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# ? Sep 28, 2012 01:33 |
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Spoilers for the coming update: Company Yan Yan1) Ho He (p2g1 (3+))- Banshee IIC (Status: Ok!) Yan2) Lukas Boehm (p2g1) - ARC-2R Archer (Status: Damaged!) Yan3) Ethan Parkinson (p2g1) - PO-2L Po (Status: Damaged!) It's kinda terrifying when you see it this way.
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# ? Sep 28, 2012 01:35 |
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Bulletfodder posted:A shame there can only be one MVP for each side as so much awesome stuff happened this round, but here goes: This is how I vote too. I drove Po 2 in the previous mission so I'm happy it worked out, but I'm also kind of happy the Pos are wrecked. It is a disappointing mech.
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# ? Sep 28, 2012 01:35 |
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Goon MVP: Po 2 for the amazing top rope body slam of Clan MVP: That goddamn Annihilator Honorable mentions go to the Crocket and Bowman for the cross counter double decapitation.
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# ? Sep 28, 2012 01:39 |
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Leperflesh posted:This is how I vote too. Extremely disappointing, My entire experience up to the body slam Body slam but overall its just not a great mech.
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# ? Sep 28, 2012 01:40 |
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Leperflesh posted:I drove Po 2 in the previous mission so I'm happy it worked out, but I'm also kind of happy the Pos are wrecked. It is a disappointing mech. It will be the first Inner Sphere `Mech to get upgraded to Level 2 `Tech.
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# ? Sep 28, 2012 01:41 |
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Chronojam posted:Jade Falcons have Cougars; what could this mean for the Inner Sphere? AtomikKrab posted:A good form of headcap, the best headcap is the machine gun tac cockpit kill. PoptartsNinja posted:I've either got to replace them, or stop listening to KMFDM while I'm doing updates; and replacing the dice is far more reasonable. Bulletfodder posted:A shame there can only be one MVP for each side as so much awesome stuff happened this round, but here goes:
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# ? Sep 28, 2012 01:50 |
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Arquinsiel posted:gently caress all really. It has no fancy new tech over the Puma, it's just a cheap way of throwing people's expectations in canon. They're mounting Partial Wings as standard equipment. Also, Ravens and Pos are not faring well at all.
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# ? Sep 28, 2012 01:53 |
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PoptartsNinja posted:They're mounting Partial Wings as standard equipment. We just need some Variant Pos with a better allocation of gun. For Example, Replacing both flamers with Medium lasers instantly bumps the mechs Effectiveness. Tech 2 with an xl and endosteel mounts max armor for a 40 ton a mrm-40 and 2 medium pulse lasers, ups how much pain the mech can put out at the minor price of being an IS xl. AtomikKrab fucked around with this message at 02:10 on Sep 28, 2012 |
# ? Sep 28, 2012 01:57 |
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Well that was an amazing end to a brutal fight. Good work guys, PTN's dice really hated you and the company still pulled a victory. Pyrrhic or otherwise. Also, I'm amazed no achievements were awarded for that match. That's the whole reason we're doing this thing right? For the silly things?
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# ? Sep 28, 2012 02:00 |
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PoptartsNinja posted:They're mounting Partial Wings as standard equipment.
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# ? Sep 28, 2012 02:02 |
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Yup, pretty safe bet that we'll be combining companies in the coming campaign turn. Stop dying, Horse-Face Company!
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# ? Sep 28, 2012 02:11 |
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PoptartsNinja posted:Yup, pretty safe bet that we'll be combining companies in the coming campaign turn. Stop dying, Horse-Face Company! MELT YOUR DICE and then cast the slag into the ocean.
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# ? Sep 28, 2012 02:15 |
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PoptartsNinja posted:Yup, pretty safe bet that we'll be combining companies in the coming campaign turn. Stop dying, Horse-Face Company! I don't suppose we could talk the clanners into calling a month-long timeout to fix up all the sweet new mechs we just stole from them...
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# ? Sep 28, 2012 02:17 |
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The simultaneous kill between the Crockett and Bowman was .PoptartsNinja posted:Spoilers for the coming update: Two fights, and Yan Company down to 1/4 effectiveness. Wow. The Atlas is salvageable, but has lost a major portion of its close in punch with the destruction of its MRM-40 launcher. It's a shame that the Bowman is nothing more than a crater, as the Arrow IV Artillery System would have been fun to utilize. As for MVPs: Goon Company (?) MVP: Y9 Po 2 (Atomikkrab), for dropping the elbow on the Annihilator IIC and causing awesome things to result. Goon Company (?) Honorable Mention: Y4 Altas (Jng2058), for ripping out the Cyclops IIC's cockpit. Hell's Horses MVP: J5 Bowman. It caused Yan Company a lot of pain with the Arrow IV missiles. Hell's Horses Honorable Mention: J1 Annihilator IIC. He did a crapton of damage as well, but the cool factor of this turn's simultaneous kill puts the Bowman on top for me. PoptartsNinja posted:Yup, pretty safe bet that we'll be combining companies in the coming campaign turn. Stop dying, Horse-Face Company! I wonder what tore up Horse-Face Company? Do I even want to know?
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# ? Sep 28, 2012 02:25 |
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Not a surprise the Po is underwhelming. MRMs are the great evil. What it needs is a quick refit to a trio of SRM-6s. Vicious little mechs that chase down wounded enemies and put them to death.
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# ? Sep 28, 2012 02:25 |
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landcollector posted:I wonder what tore up Horse-Face Company? Do I even want to know? They're right next to a Clan stronghold (admittedly, on the other side of the ocean) and they held position (in a forest full of Elementals). The good news is, you no longer need to take Apache Junction since it no longer contains two stars of troops. VVV This victory will prove extremely significant in the final mission(s). PoptartsNinja fucked around with this message at 02:29 on Sep 28, 2012 |
# ? Sep 28, 2012 02:27 |
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To paraphrase, I dont think we can afford any more victories.
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# ? Sep 28, 2012 02:28 |
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PoptartsNinja posted:They're right next to a Clan stronghold (admittedly, on the other side of the ocean) and they held position (in a forest full of Elementals). The good news is, you no longer need to take Apache Junction since it no longer contains two stars of troops. Edit: 50 Elementals?! Holy poo poo... landcollector fucked around with this message at 02:31 on Sep 28, 2012 |
# ? Sep 28, 2012 02:29 |
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landcollector posted:Uh, how many stars of Elementals? Dead: Yan) Xiang Yi Yan) Cong Tsui Yan) Iskander Vassiliev Ox) Hob Sibenik Ox) Luan Araujo Carvalho Ox) Joseph Lapresse Ox) Gustave Allaire Ox) Yu Ts'ai Ox) Ilve Duran Leiva Horse) Petrit Hul Horse) Lucilla Iadanza Horse) Karolin Ostermann Horse) Faruz Neftalem Horse) Quennel Pelletier Horse) Antonina Balashova Horse) Fai Chiang Should sum things up nicely. Now let me write my fluff so this can stop being a spoiler.
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# ? Sep 28, 2012 02:30 |
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Voting Atlas for MVP, that was a class act up until the headcap. Also I am back in action on my kickass laptop again and back at home for the foreseeable future, so I'm able to get back into the rotation if that's alright.
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# ? Sep 28, 2012 02:35 |
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I was prepared for death. I was ready to suffer that big ammo explosion and go out in a blaze of glory. I was not ready for the arrow to the face. But that's OK. I got him back for it.
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# ? Sep 28, 2012 02:37 |
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GoonMVP: Macho Man Po2 Op4MVP: Bowman Honorary MVP: The Atlas for rescuing a pilot, and MechWarrior Steve for not being a douchebag. POPTARTS: I would like to sign up to be a MechWarrior in the future, please.
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# ? Sep 28, 2012 02:59 |
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PoptartsNinja posted:Dead: Well, good thing we grabbed some new blood...Death Commandos, let's have a big hand for our newest member, Mechwarrior Steve! Mechwarrior Steve is probably way too nice to be a Death Commando though. Mechwarrior Piet on the other hand... Also seriously holy poo poo so many bodies...
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# ? Sep 28, 2012 02:59 |
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PoptartsNinja posted:They're right next to a Clan stronghold (admittedly, on the other side of the ocean) and they held position (in a forest full of Elementals). The good news is, you no longer need to take Apache Junction since it no longer contains two stars of troops. So Apache emptied itself to take on Horse-face? Maybe we move in there and do some looting and repairs anyway.
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# ? Sep 28, 2012 03:02 |
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Losses were grave but we killed their leader and turned their heaviest assets into scrap. We were not going to come out of that unbloodied and have prevented Star Captain Jackass and the rest of his bullshit star from joining up with another unit in a more fortified location.
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# ? Sep 28, 2012 03:08 |
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In addition, we captured the powerplant. We can control their energy assets which should make the next few fights easier since their captured facilities won't be working unless we want them to.
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# ? Sep 28, 2012 03:18 |
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Jesus Christ, my best guess is that an entire loving battalion of Death Commandos have taken close to 50% mech losses and 33% casuality rate in the span of what, a couple of days to a week? I'm not so great with the clan military structure, especially when things besides mechs are factored in, but it looks like they might have lost something close to a trinary or maybe even an entire cluster? This has got to be some of the fiercest fighting in this entire conflict. Who does the mech loss rate favor so far?
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# ? Sep 28, 2012 03:27 |
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Goon MVP: Atlas. For the awesome Cyclops thing, which was amazing. OpFor MVP: The Annihilator, for being terrifying.
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# ? Sep 28, 2012 03:34 |
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Goon MVP: Atlas for plucking out the Cyclops pilot. Honorable mention to Macho Po Clan MVP: Bowman all the way, those Arrow IVs were killing or crippling a goon mech it seems 2 out of every 3 turns.
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# ? Sep 28, 2012 03:35 |
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This is the loving gnarliest campaign I've ever seen. The death commandos are straight ruthless. Luckily with all these pilot deaths, some of those mechless commandos will get another shot! And we have salvage mechs, and we can combine the groups! Holy Jesus I am stoked for the fluff update MVP votes: two mechs really punched above their weight classes this fight, so MVP vote goes to el ow drop Po, and honorable mention to the Phoenix hawk for that DFA. OpFor MVP: dat bowman Edit: hey PTN can I sign up for a second round of being a mech warrior? I'll take a spot at the bottom of the list, I just had a load of fun playing! Mezzanon fucked around with this message at 03:42 on Sep 28, 2012 |
# ? Sep 28, 2012 03:38 |
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We don't know the size of the garrison, so it's hard to determine, but from what PTN has been hinting taking out the command star in that last mission was probably a very big deal, especially with the defenders from Apache Junction looking to have broken themselves on Horse Company. What's that? Undefended factory center that also happens to be a campaign objective? Also, from a long-term perspective, most of the downed mechs have been salvageable and all of those have been kept by us.
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# ? Sep 28, 2012 03:38 |
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“Intermission” A great shark descended slowly, its blue body clashing with the blood-red field behind it. The Union-class dropship Sincere Apology touched down; its great engines searing the ferrocrete a sooty gray that would fade with time and rain. The sharp pings of cooling metal echoed from buildings throughout the starport. Some minutes after the ground cooled, the ship’s passenger ramp extended to divest the ship of a young man wearing the icy blue uniform of a New Rim World Republic general. The massed firepower of an entire regiment of League Battlemechs were unimpressed and pivoted slightly to track him as he strode across the tarmac. “That’s quite far enough, thank you,” General Kalma called while the Rim Worlder was still some twenty meters distant. Replete in the white paramilitary uniform of his office, Captain-General Duncan Marik watched passively as Kalma strode forward to meet the man a safe distance away. The tiny microphone on his lapel and the flesh-colored receiver in Duncan’s ear would enable him to hear the entire conversation. The Rim Worlder dropped into a respectful bow as Kalma came to a stop and, either expecting or deducing the setup, spoke respectfully. “My name is General Kemper Varas. I do not expect you to welcome me to Atreus, however I would like to pay my respects to Captain-General Duncan Marik. Please convey to him my regards, and the sincere apologies of my nation for our recent misunderstanding.” Kalma frowned. “A misunderstanding in which your forces seized several of our worlds.” Varas nodded, his expression full of regret. “A misunderstanding I am here to rectify. The New Rim Worlds Republic has withdrawn our forces from the worlds we have seized. We regret that we were… misinformed from intelligence reports that we suspect have been doctored by the Maskirovka that seemed to suggest the League was plotting an invasion. Our invasion forces uncovered no such proof, indeed quite the opposite as your garrison troops clearly hadn’t received any orders from Atreus in months.” Duncan frowned quietly, for all the man’s apparent sincerity, there was something about him that was difficult to trust. At Duncan’s side—and as if sensing his Commander in Chief’s very thoughts—General Halas remarked in low tones, “This Varas seems a slippery weasel of a man.” Duncan felt himself break into a faint, humorless smile. Varas opened his arms, “It is President Amaris’ conclusion is that someone has been playing both of our nations, and I quote, ‘like suckers.’ In order to prevent further incidents, I have been sent as an embassy to re-open negotiations with the League and,” he paused dramatically, dropping to one knee. “By way of apology for our terrible mistake, I swear personal fealty to Captain-General Duncan Marik on behalf of myself and the `Mechwarriors under my command. We hear you are assembling a unit to combat the sons of Kerensky—if this is true, we humbly request that we be admitted into your Knights of the Inner Sphere so we may bring the fight to them.” The Rim World General’s head rose so the man could meet Duncan’s icy gaze. “You also need not worry about equipping us,” Varas said calmly as though that would be Duncan’s primary reservation. At his words, the bay doors of the Rim Worlder dropship slid open with a rasping hiss. Huge and menacing, a pair of the Rim World Republic’s ‘Mojave’ line Bobcats strode from the ship, followed in close formation by another nine `Mechs. The twelfth member of the company, presumably Varas’ own `Mech, remained safely aboard. Varas smiled, “We have brought our own.” Jeronimo Campaign Turn 4 Objective Update: Company Yan: Captured Mt. Gila! Company Ma Mian: Defeated a massive counterattack from Apache Junction! Company Niu Tou: Captured Sonora! Campaign Map A) Potter’s Field [Taken] B) Apache Junction [Taken] C) Sonora [Taken] D) Chihuahua [Primary Objective] E) Mt. Gila [Taken] F) Pebble Beach G) Topside Woods H) Long Sound I) Kas-Ki-Yeh J) The Dales [Taken] K) Bottomside Woods L) Mosquito Company Xi (Death (unless I’m mistaken)) Xi1) Ho He (p2g1 (3+))- Banshee IIC (Status: Ok!) Xi2) Lukas Boehm (p2g1) - ARC-2R Archer (Status: Damaged!) Xi3) Ethan Parkinson (p2g1) - PO-2L Po (Status: Damaged!) Xi4) Jabel Jaime Meraz (p1g0) - MLN-1A Merlin (jump jets) (Status: Ok!) Xi5) Shin Hytönen (p1g1) - MAD-3L Marauder (Status: Ok!) Xi6) No Pilot - HBK-4G Hunchback (Status: OK!) Xi7) Tanta Hogpen (p2g1 (3+)) - BJ-1DB Blackjack (jump jets) (Status: Ok!) Xi8) No Pilot - DV-6M Dervish (jump jets) (Status:Ok!) Xi9) No Pilot - VND-1R Vindicator (jump jets) (Status: OK!) Xi10) Chiyoe Takahasi (p2g1) - MON-67 Mongoose (Status: Ok!) Xi11) Lian Chia (p1g1) - HSR-300-D Hussar (Status: Ok!) Salvageable `Mechs S1) Crockett (1 repair to replace Cockpit with Flashman’s cockpit (no penalties)) S2) Atlas (1 repair to replace Cockpit with Flashman’s cockpit (no penalties), 1 repair to replace MRM-40) S3) Banshee IIC (1 repair to replace Clan ER PPC) S4) Cyclops IIC (1 repair to fix damaged sensors) S5) Exterminator IIC (1 repair to fix all leg actuators) S6) Y5 Archer (automatic LRM-20 replacement, 1 repair to replace missing arm/laser) Dispossessed: Yan) Reece Collier (p2g1) Yan) Louw Bouman (p2g1(3+)) Yan) Nkiruka Olisaemeka (p2g1(3+)) Ox) Alimah Hayaam Attia (p2g1 (3+)) Horse) Emil Voronov (p1g0 (3+)) Bondsmen: B1) Wilberforce (p2g0) - “Coward” trait: piloting and gunnery scores reverse if he suffers 2 pilot hits; +1 penalty to hit targets at short range. Reverts to a 2/2 in a ground vehicle. B2) Miranda (p4g3 (3+)) - “Useless” trait: Clanners prioritize other targets. B3) Piet (p4g3) - “Vicious” trait: -1 gunnery if no one else engages her target, -1 gunnery while alpha striking. - “Contempt” trait: +1 penalty to piloting and gunnery if not piloting a Clan `Mech. B4) Steve (p4g3) - “Blindside” trait: -2 gunnery if attacking from a side arc. Too Injured to Fight: Yan) Terrace Williams (11+) Yan) Urjasz Sobczak (9+) Yan) Zdenko Horvat (7+) Ox) Phùng Tan Tuy (11+) Ox) Jafar Nur al Din Issa (9+) Ox) Zoja Nowicka (11+) Horse) Xiang Chiu (9+) Bondsman) Tegrin (9+) Dead: Yan) Xiang Yi Yan) Cong Tsui Yan) Iskander Vassiliev Ox) Hob Sibenik Ox) Luan Araujo Carvalho Ox) Joseph Lapresse Ox) Gustave Allaire Ox) Yu Ts'ai Ox) Ilve Duran Leiva Horse) Petrit Hul Horse) Lucilla Iadanza Horse) Karolin Ostermann Horse) Faruz Neftalem Horse) Quennel Pelletier Horse) Antonina Balashova Horse) Fai Chiang Injured and reclining in a wheeled bed, Terrance Williams waved his hand at the tactical hologram. “We have secured most of the planet,” he wheezed softly. In spite of the smoke damage that make talking painful, Williams was focused on the task at hand. “The last remaining Clan stronghold is the capital at Chihuahua. They are undoubtedly digging in—” “They are not,” Wilberforce announced softly, drawing silent stares from all assembled. He did not meet them, but simply stared ahead like a junior officer receiving a dressing-down. “Star Captain Tjris Amirault commands a front-line binary. He may have remained in Chihuahua if the defensive turrets were still active, but I sincerely doubt it. The Star Captain believes too strongly in a mobile fight and will undoubtedly move to engage you whichever direction you choose to approach.” Williams stared quietly. Wilberforce could not bring himself to meet the injured man’s gaze and simply stared straight ahead. “What do you suggest, bondsman?” Williams said after a time, “can this Amirault be drawn into an ambush?” Wilberforce shook his head, “Not an ambush, no. He is too wary and has no qualms about disengaging to fight a hit-and-run campaign. You can, however, engage him in terrain that better suits your forces. The approach that will most throw Star Captain Tjris Amirault off his usual tactics is Mosquito; but the salt-water swamp is largely flat and open and has very few trees. The bog will hinder you at least as much as it does the Star Captain, I suspect. In your position, I would try to engage him from the Bottomside Woods. The trees and ridgelines will reduce his weapons ranges but he’d likely be able to use his mobility to great effect there. There is also another concern:” Wilberforce swallowed, “Your technicians will almost certainly be able to repair at least three `Mechs to bolster your forces; yet most of your dispossessed pilots will be too injured to fight and several others could use the rest to recover from their injuries.” He turned, finally looking down to meet Williams’ eyes. “If my estimates are correct, you will almost certainly be at least one pilot short.” Campaign Options: - 4 Repair Points to spend (see Salvageable `Mechs) Pilot Assignments - Up to 7 (but probably 6) `Mechs lack pilots, but there are only 5 dispossessed `Mechwarriors. Do the Death Commandos allow one (or more) of the Clan Bondsmen to pilot a `Mech (and if so, who, and which `Mech)? - Injured `Mechwarriors will heal by 1 stage if they are not fielded Objectives A) Attack Chihuahua via Mosquito where the swamps will help negate the Clan mobility advantage B) Attack Chihuahua via Bottomside Woods where the woods and rock outcroppings will reduce the Clan range advantage Duncan Marik A) Welcome Kemper Varas and his New Rim World Republic `Mechwarriors to the Knights of the Inner Sphere B) Send the New Rim World Republic’s volunteers home PoptartsNinja fucked around with this message at 06:40 on Sep 29, 2012 |
# ? Sep 28, 2012 03:45 |
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# ? Apr 27, 2024 21:14 |
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Repairs 4 repairs for the Banshee, Extermiantor, Crockett and Cyclops Pilot Assignments Miranda as a Bondswoman in the Hunchback. Let them ignore her long enough to get that AC-20 into play. Wilberforce as a Bondsman in the Dervish. Jumpjets + g0 + LRMs means he stays out of his short range penalty. Reece Collier in the Crockett Emil Voronov in the Banshee IIC. 1/0 with the ERPPC? Bring on the headcaps! Any Dispossessed in the Cyclops IIC MechWarrior Steve in the Exterminator IIC. It was his Mech already, and he showed intelligence. Why take it away from him? Objectives Bottomside Woods. Range has been the killer here, so let's scrap that as best we can. Marik A. Keep your friends close and your enemies closer.
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# ? Sep 28, 2012 04:09 |