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Repairs (and pilots for repaired mechs): S1) Crockett (1 repair to replace Cockpit with Flashman’s cockpit (no penalties)) - Horse) Emil Voronov (p1g0 (3+)) S3) Banshee IIC (1 repair to replace Clan ER PPC) - Ho He keeps driving of course S4) Cyclops IIC (1 repair to fix damaged sensors) - Yan) Reece Collier (p2g1) S5) Exterminator IIC (1 repair to fix all leg actuators) - B4) Steve (p4g3) New pilots for empty mechs: Xi6) No Pilot - HBK-4G Hunchback (Status: OK!) B2) Miranda (p4g3 (3+)) Xi8) No Pilot - DV-6M Dervish (jump jets) (Status:Ok!) B1) Wilberforce (p2g0) Xi9) No Pilot - VND-1R Vindicator (jump jets) (Status: OK!) Ox) Alimah Hayaam Attia (p2g1 (3+)) Objective: B) Attack Chihuahua via Bottomside Woods where the woods and rock outcroppings will reduce the Clan range advantage Duncan Marik: A) Welcome Kemper Varas and his New Rim World Republic `Mechwarriors to the Knights of the Inner Sphere
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# ? Sep 29, 2012 00:25 |
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# ? Apr 28, 2024 10:39 |
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Repair Point Allocation: S1) Crockett (1 repair to replace Cockpit with Flashman’s cockpit (no penalties)) S3) Banshee IIC (1 repair to replace Clan ER PPC) S4) Cyclops IIC (1 repair to fix damaged sensors) S5) Exterminator IIC (1 repair to fix all leg actuators) Pilot Assignment (Some of my choices will mirror Xarbala's as well): Miranda as bondswoman in the spare Hunchback because we'd love to see them ignore an AC/20. Emil in the newly repaired Crockett. Steve in the Exterminator, because why not? He seemed cooperative enough in the last engagement. Wilberforce as the bondsman in the Cyclops. Piet as a temperamental bondswoman in the fully armed Banshee. Reece in the Vindicator. Objective B) Attack Chihuahua via Bottomside Woods where the woods and rock outcroppings will reduce the Clan range advantage. Duncan Marik A) Welcome Kemper Varas and his New Rim World Republic Mechwarriors to the Knights of the Inner Sphere. Like others have said, the KotIS are a trap. Let's utilize it. Besides, with the NRWR mechs under FWL supervision their likelyhood to gently caress things up will hopefully be kept in check.
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# ? Sep 29, 2012 00:39 |
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You guys, put Piet into the Hussar and put the Hussar pilot into the Banshee. Piet doesn't deserve a clan mech she's just going to disobey orders and charge the enemy because she's nuts like that. At least in the Hussar she can do what she did in the Jenner before: block some important chokepoint with her corpse, forcing the enemy to waste a turn or two in maneuvering to avoid a backshot.
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# ? Sep 29, 2012 01:40 |
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Leperflesh posted:You guys, put Piet into the Hussar and put the Hussar pilot into the Banshee. Piet doesn't deserve a clan mech she's just going to disobey orders and charge the enemy because she's nuts like that. I'm assuming Piet will be player controlled. If Piet is indeed a player-allied NPC, perhaps some of those explosives we didn't use could be stuffed in the Banshee's CT and/or HD section and rigged with a remote detonator? Just in case?
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# ? Sep 29, 2012 01:45 |
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Why would we put Piet in any mech when we have plenty of Bondsmen who aren't idiots?
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# ? Sep 29, 2012 01:47 |
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Repairs S2 Atlas cockpit, MRM-40 S4 Cyclops IIC S5 Exterminator IIC Too bad we can't get both the Atlas and the Crockett together in some way, even without the MRM-40. Cyclops IIC because UAC/20, Exterminator because we need as many jumpers as we can get. Pilot Assignments: Hunchback: Miranda: let them ignore her; she's proven herself. Piet is still too agitated, I think. Dervish: Louw Bowman: Potential to hang out with the archer and launch indirect fire, injury is not too much of an issue, and the 1 gunnery will mitigate LRM penalties, if any. Vindicator: Nkiruka Olisaemeka: If we're going to jump and snipe, we need a good gunnery. Atlas: Emil Voronov: the best of the dispossessed DCs, he'll do well by this thing. Cyclops IIC: Reece Collier: still unhurt, give him the best piece of kit we got. Exterminator IIC: Alimah Hayaam Attia: a +3 injury is less significant when you can go this fast. Wilberforce is an asset, Piet needs to settle a bit more to show she can be relied upon, and Steve is an unknown. Objectives B) Bottomside woods. Mosquito is more disadvantageous to slower IS mechs than it is to clanners. We have a solid jump-jet capable lance, but it's better leveraged in the woods. Duncan Marik A) purpose-built the Knights to catch these sorts.
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# ? Sep 29, 2012 02:09 |
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T.G. Xarbala posted:Repairs: Joining the bandwagon and adding: Objectives: B) Attack Chihuahua via Bottomside Woods Political Vote: A) Bring the NRWR on board with the Knights
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# ? Sep 29, 2012 02:15 |
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Repair: S2) Atlas cockpit S3) Banshee ER PPC S4) Cyclops sensors S5) Exterminator legs Pilots: Put Emil Voronov in the Atlas Bondswoman Miranda in the Hunchback Steve back in his ride, the Exterminator Wilberforce in a sniper, whatever Mech that is Other Death Commando pilots as you see fit to fill out other mechs Attack: from B) Bottomside Woods for the range advantage Duncan Marik: B) Send the Rim Worlders packing
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# ? Sep 29, 2012 03:00 |
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Voyager I posted:Why would we put Piet in any mech when we have plenty of Bondsmen who aren't idiots? Because shenanigans!
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# ? Sep 29, 2012 03:39 |
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Repairs: S4 Cyclops Sensors S5 Exterminator Leg S1 Crockett S3 Banshee ERPCC Pilots - Put Miranda in the Hunchback. This is just good thinking. Also voting against putting Piet into a 'Mech - that is just a bad risk to take at this point. Attack - B) Bottomside Woods This is also why I went with the Crockett - the Atlas is scary but the Crockett can jump. Political Decision - For entirely gamey reasons I'm going to say A. Why? Because something tells me if they do join the Knights of the Inner Sphere, we will probably run into a chance to play this company and those sweet NRWR 'mechs can be in the only proper hands - goon hands.
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# ? Sep 29, 2012 03:40 |
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Campaign Turn 5 is Well, that's not entirely true. Voting's still open while I assemble a reasonable opforce. The BV has changed more dramatically than I thought (curse you, Cyclops! ) PoptartsNinja fucked around with this message at 04:44 on Sep 29, 2012 |
# ? Sep 29, 2012 04:17 |
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PoptartsNinja posted:Campaign Turn 5 is Guys, that Crockett is worth at LEAST half an Atlas.
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# ? Sep 29, 2012 05:18 |
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Don't get me wrong. The Atlas is a fine mech that has served Goon Company well, but here mobility (i.e. Jump Jets) will likely be the deal maker. Choose the Crockett, choose the DFA potential (that quite possibly won us this last engagement, thanks once again to Atomikkrab).
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# ? Sep 29, 2012 05:22 |
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If we're talking Atlas sans MRM-40, I'd definitely field the Crockett.
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# ? Sep 29, 2012 05:25 |
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If we're fighting in heavy woods the ability to enter/exit LoS for free will be a huge help.
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# ? Sep 29, 2012 05:27 |
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quote:Repairs: Last minute voting here. Incidentally I disagree that Wilberforce is a super-useful asset to be carefully preserved for, I don't know, transport back to Sian. Wilberforce, while a totally cool dude and my favorite bondsman, is effectively a lance commander or at best company commander of a garrison unit. While he has great information about the Hells Horses on this particular planet, his utility is going to drop like 900% the minute we mulch this last binary. I wager that somewhere among the techs and space pilots we've captured we'd find someone who can offer up at least as much cultural insights or whatever as my man Wilberforce. Also he wants to be a mechwarrior again so very badly The great thing about taking the NRWR guys is the FWL can study their Bobcats and send them off to die on the Steiner-Clan Front like Duncan's proposed Knights are supposed to and not worry about getting backstabbed. Servicio en Espanol fucked around with this message at 06:42 on Sep 29, 2012 |
# ? Sep 29, 2012 06:16 |
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So, uh, PTN... I just noticed after reading the sentence again that I put the wrong word in italics as I was pointing out typos previously. If you're still going to correct those bits in the last *~storytime~*,quote:We invasions uncovered no such proof, indeed quite the opposite as the garrison forces we encountered clearly hadn’t received any orders from Atreus in months. Oops! It's not 'invasions' that doesn't fit, but 'We' - Which should be 'Our'. I have no idea why I didn't realize that earlier. Probably I was just really tired. In case you just shook your head after my last post, I hope this makes more sense now. Nothing's changed about the the second sentence with a typo, though, at the very end of your update: quote:...but the salt-water swamps are largely flat and open and has very few trees and the bog will hinder you at least as much as it does the Star Captain.
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# ? Sep 29, 2012 06:34 |
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Fixed. Also, this map is supposed to be quite long east/west. I can't decide whether to just roll with it, or whether to rotate the mapsheets so that east is north and west is south. Decisions, decisions. Size Test! PoptartsNinja fucked around with this message at 07:01 on Sep 29, 2012 |
# ? Sep 29, 2012 06:57 |
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PoptartsNinja posted:Fixed. Personally, I find north/south to be easier on all parties because you don't have to zig zag around so much to get from one longside to the other.
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# ? Sep 29, 2012 07:02 |
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Servicio en Espanol posted:Incidentally I disagree that Wilberforce is a super-useful asset to be carefully preserved for, I don't know, transport back to Sian. Wilberforce, while a totally cool dude and my favorite bondsman, is effectively a lance commander or at best company commander of a garrison unit. While he has great information about the Hells Horses on this particular planet, his utility is going to drop like 900% the minute we mulch this last binary. I wager that somewhere among the techs and space pilots we've captured we'd find someone who can offer up at least as much cultural insights or whatever as my man Wilberforce. At this point I'm just shooting the poo poo, I just want to make it clear I'm very sanguine about whatever pilots the goons end up fielding. Anyway, I'd say that because of the caste system the techs couldn't tell you much at all, they're generally potrayed as not giving a gently caress about anything the warrior caste does and stick to their own poo poo. The pilots might provide insight, but seeing how mechwarriors make all the actual decisions (except for the later on canon Diamond Shark and the Snow Ravens maybe?) I think a mechwarrior would have generally better insight over a pilot. And yeah he's a Hell Horse pilot and obviously he knows a lot more about the forces deployed on this planet then he does generally, but in a society based around constant warfare between the clans there's no way he would be clueless about the other clans tactics and temperments. As our highest rank captive it just follows that he's likeliest to have the most detailed information. And it sucks for him the Death Commandos are hard edged, results orietned realists and not the bro-tacular make a wish foundation. Who gives a poo poo if he wants to pilot a mech, if they'd take women and children hostage over a labor dispute I'm pretty sure they'd be willing to tell a captive with feelings of inadequacy to suck it up.
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# ? Sep 29, 2012 07:15 |
Well since it was my 'mech last, I kinda have to clean up after myself... Atlas Cockpit & MRM Cyclops Banshee PPC Don't have the energy to plow through the pilot info or campaign next step just now, but I do say that Duncan accepts them into the Knights Edit: Right, right, fair point. jng2058 fucked around with this message at 08:46 on Sep 29, 2012 |
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# ? Sep 29, 2012 07:47 |
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jng2058 posted:Well since it was my 'mech last, I kinda have to clean up after myself... Both the Atlas and Crockett are gunning for the Flashman's cockpit, so you can't repair both of them. You need to choose between the two.
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# ? Sep 29, 2012 08:00 |
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Shoeless posted:How can Wilberforce go in the Crockett if you didn't vote to repair said Crockett? Just because I vote for something doesn't mean that I believe it to be the most likely outcome.
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# ? Sep 29, 2012 08:15 |
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I believe the only two clanners deserving a spot in a mech is Miranda (because they won't fire on her and we should give her the hunchback) and Wilberforce because he's almost as good as one of our aces.
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# ? Sep 29, 2012 08:52 |
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Atlas Cockpit Atlas MRM-40 Cyclops Exterminator Pilot Allocation: Miranda as bondswoman in the spare Hunchback because we'd love to see them ignore an AC/20 Emil in the newly repaired Atlas (Moving on up from Hunchbacks) Steve as the cool cat in the Exterminator he piloted last mission, since that trait of his makes him a deadeye shot while flanking Wilberforce as the bondsman in the Cyclops Piet as a temperamental bondswoman in the half-gunned Banshee Reece in the Vindicator Duncan Marik ought to say yes. We should attack through the forest I'm going to go ahead and agree with all this, it's suicide to slowly slog through marsh while exposed to clan weapons. Opfor MVP That Bownman, it was a stylish opponent Goonlance MVP Elbow dropping PO
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# ? Sep 29, 2012 09:06 |
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Repairs - S4 Cyclops Sensors S5 Exterminator Leg S1 Crockett S3 Banshee ERPCC Pilots - I favor using Wilberforce in the Cyclops, and as many Death Commandos as practicable. They can't seek redemption in battle from the sidelines. Attack - B) Bottomside Woods
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# ? Sep 29, 2012 20:21 |
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This might sound minor, but remember that the Atlas is only a 3/5 now that Williams isn't piloting it. If we're in a heavily forested area. that mobility could be a problem. S4 Cyclops Sensors S5 Exterminator Leg S1 Crockett S3 Banshee ERPCC
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# ? Sep 29, 2012 20:29 |
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PoptartsNinja posted:Fixed. This works pretty smoothly for me, thanks to the timg features. Clicking not-on-blue gives me a shrunk down but just readable view of the battle, and I can fully maximize it to see areas better. I'd have no issues reading it, at least.
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# ? Sep 30, 2012 00:11 |
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Krumbsthumbs posted:This might sound minor, but remember that the Atlas is only a 3/5 now that Williams isn't piloting it. Wow, I learned the rules of battletech wrong. Do elite pilots increase a mech's walking/running speed? I thought it moved the same regardless.
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# ? Sep 30, 2012 03:53 |
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enigma74 posted:Wow, I learned the rules of battletech wrong. Do elite pilots increase a mech's walking/running speed? I thought it moved the same regardless. No, the Atlas being able to run 6 was a special trait of Williams'.
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# ? Sep 30, 2012 03:55 |
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enigma74 posted:Wow, I learned the rules of battletech wrong. Do elite pilots increase a mech's walking/running speed? I thought it moved the same regardless. It does, though I think what he's referring to is that at some point we were previously offsetting movement penalties from damaged actuators with the fact that the pilot was so badass he could automatically pass the skill checks. My memory is a bit fuzzy, though. [EDIT]Really? I don't even remember that poo poo. Crazy drawn out missions making me forget things!
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# ? Sep 30, 2012 03:55 |
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Zaodai posted:It does, though I think what he's referring to is that at some point we were previously offsetting movement penalties from damaged actuators with the fact that the pilot was so badass he could automatically pass the skill checks. Piet gave the atlas a gyro tac before getting her jenner double legged. Williams ignored it (a 4 is above average for a pilot so getting the gyro damaged only made him as bad as a clanner)
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# ? Sep 30, 2012 03:57 |
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Jeronimo Campaign Turn 5 Objective Update: Company Xi: Approach Chihuahua via Bottomside Woods! Campaign Map A) Potter’s Field [Taken] B) Apache Junction [Taken] C) Sonora [Taken] D) Chihuahua [Primary Objective] E) Mt. Gila [Taken] F) Pebble Beach G) Topside Woods H) Long Sound I) Kas-Ki-Yeh J) The Dales [Taken] K) Bottomside Woods L) Mosquito Vote Results Critical Repairs Made: Atlas Cockpit repaired! Atlas MRM-40 Repaired! Cyclops IIC Sensors repaired! Exterminator IIC Leg Actuators repaired! “Piet, a word?” “No.” Wilberforce pressed his fingers to his eyes, his index and middle finger rubbing his forehead as though warding off a headache. With all the deliberation he could muster, he let his posture slip back to an aggressive neutrality. His arms hung comfortably, fists balled preparing to strike. In response, Piet rolled forward onto the balls of her feet as though prepared to intercept or dodge a blow. Their eyes locked for an instant of eternity. “A word,” Wilberforce insisted again. Piet nodded almost imperceptibly. “Terrance Williams has decided to press us into service as `Mechwarriors to allow some of his wounded pilots a chance to rest.” She grunted, her teeth working for an instant against the inside of her lip. Wilberforce stared, his thin, strong features almost equine in their unreadability. “Will you,” he began slowly, his eyes never leaving Piet’s, “follow orders? Or will you be remaining here with the infirm?” Peit glowered, but made no immediate reply. In the instant her resolve wavered and her eyes shifted to take in the wall behind him Wilberforce struck. “We can never return to the Hell’s Horses. They would not have us back and we both know it. Miranda has acceded, as has Steve. It is up to us to choice how to repay a Clan that neither wants us nor cares whether we live or die. It is up to you to decide whether you even care to make the attempt. Now: will you follow orders and fight like the Warrior you used to be,” he frowned, “or will you give up and die like an ancient laborer?” She sucked a breath through clenched teeth, hands clenching and unclenching as though she’d love to strangle him. Wilberforce met her gaze with an outward calm his pounding heart told him was a lie. A part of him wanted to run, to hide, to be anywhere else; but once again he’d been given the responsibility for the lives of others. To run now would be to fail himself, which he could handle; but would also fail Miranda, Piet, and the other bondsmen utterly. That was what truly terrified him. Piet nodded, finally. “Very well, Bond Commander, I will obey orders” she growled. Her angry features promised swift violence. “When this is done, if we both live? You and I will have it out—one way or another.” Battalion Status: Company Xi (Death (unless I’m mistaken)) Xi1) Piet (p4g3)- Banshee IIC (Status: Ok!) Xi2) Lukas Boehm (p2g1) - ARC-2R Archer (Status: Damaged!) Xi3) Ethan Parkinson (p2g1) - PO-2L Po (Status: Field Refit!) Xi4) Jabel Jaime Meraz (p1g0) - MLN-1A Merlin (jump jets) (Status: Ok!) Xi5) Shin Hytönen (p1g1) - MAD-3L Marauder (Status: Ok!) Xi6) Miranda (p4g3) - HBK-4G Hunchback (Status: OK!) Xi7) Tanta Hogpen (p2g1 (3+)) - BJ-1DB Blackjack (jump jets) (Status: Ok!) Xi8) Reece Collier(p2g1) - DV-6M Dervish (jump jets) (Status:Ok!) Xi9) Alimah Hayaam Attia (p2g1 (3+))- VND-1R Vindicator (jump jets) (Status: OK!) Xi10) Chiyoe Takahasi (p2g1) - MON-67 Mongoose (Status: Ok!) Xi11) Lian Chia (p1g1) - HSR-300-D Hussar (Status: Ok!) Xi12) Wilberforce (p2g0) - Cyclops IIC (Status: Ok!) - Hidden Trait Discovered! Xi13) Steve (p4[2]g3) - Exterminator IIC (Status: Ok!) - Hidden Trait Discovered! Xi14) Emil Voronov – Atlas (Status: Damaged!) Resting: R1) Louw Bouman (p2g1(3+)) R2) Nkiruka Olisaemeka (p2g1(3+)) R3) Ho He (p2g1 (3+) Too Injured to Fight: I1) Terrace Williams (11+) I2) Urjasz Sobczak (9+) I3) Zdenko Horvat (7+) I4) Phùng Tan Tuy (11+) I5) Jafar Nur al Din Issa (9+) I6) Zoja Nowicka (11+) I7) Xiang Chiu (9+) Bondsman) Tegrin (9+) Dead: Yan) Xiang Yi Yan) Cong Tsui Yan) Iskander Vassiliev Ox) Hob Sibenik Ox) Luan Araujo Carvalho Ox) Joseph Lapresse Ox) Gustave Allaire Ox) Yu Ts'ai Ox) Ilve Duran Leiva Horse) Petrit Hul Horse) Lucilla Iadanza Horse) Karolin Ostermann Horse) Faruz Neftalem Horse) Quennel Pelletier Horse) Antonina Balashova Horse) Fai Chiang New Traits Wilberforce Command and Control Freak: Piet, Miranda, and Steve receive -1 gunnery as long as Wilberforce is active and piloting a dedicated command vehicle. Steve Home Again: Steve’s piloting score is halved as long as he’s piloting his Exterminator IIC Xi Company Mission 3: Sally Forth Mission Objectives: Defeat Clan Forces (0/10) or Bypass Clan Forces (0/14) Mission Notes: - Players enter from the top map edge and score a victory either by defeating all Clan `Mechs or by moving all active `Mechs off the bottom map edge. Player `Mech Status: X1 Banshee IIC (SageNytell) & X2 ARC-2R Archer (Farseli) X3 PO-2L Po Refit (FractionJackson) & X4 MLN-1A Merlin (masam) X5 MAD-3L Marauder (Zikan) & X6 HBK-4G Hunchback (LLSix) X7 BJ-1DB Blackjack (b0lt) & X8) DV-6M Dervish (MandozerTheGreat) X9 VND-1R Vindicator (Rorac) & X10 MON-67 Mongoose (FractionJackson) X11 HSR-300-D Hussar (b0lt) & X12 Cyclops IIC (Cosmitz) X13 Exterminator IIC (Andrevian) & X14 (Status: Zeroisanumber) b0lt and FractionJackson are commanding two `Mechs. Alternates: Shoeless, T.G. Xarbala, Reatheran, SUPER NEAT TOY, sarmhan, Vlad Antlerkov Pilots and Alternates, stand by OpForce No surprises this time, it’s either brawl or GTFO. PoptartsNinja fucked around with this message at 04:16 on Sep 30, 2012 |
# ? Sep 30, 2012 04:04 |
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A Rifleman IIC?! Good thing the swamp wasn't selected. Oh, and don't forget that Swordbreaker Primes can alpha without any worries.
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# ? Sep 30, 2012 04:10 |
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Thats a lot of CERLL a LOT. I'm glad we are in the woods. THAT SEAGULL HAS iJJ! Alert. Kill it with incandescent fire.
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# ? Sep 30, 2012 04:13 |
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quote:Xi14) Emil Voronov – Atlas (Status: Damaged!) Uh... Also, that is some serious opposition. Good luck GoonCompany!
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# ? Sep 30, 2012 04:15 |
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AtomikKrab posted:THAT SEAGULL HAS iJJ! No it doesn't.
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# ? Sep 30, 2012 04:16 |
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PoptartsNinja posted:No it doesn't. PARTIAL WING, STILL JUMPS 7! Jumps 7 is a +4 move mod and a huge dickmech.
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# ? Sep 30, 2012 04:20 |
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PTN, jury rigging that IS tech PPC to the Banshee IIC puts it overweight by a ton, but considering the opposition I am okay with this.
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# ? Sep 30, 2012 04:22 |
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# ? Apr 28, 2024 10:39 |
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landcollector posted:PTN, jury rigging that IS tech PPC to the Banshee IIC puts it overweight by a ton, but considering the opposition I am okay with this. MechWarrior Piet's swollen head will provide ample buoyancy to counterbalance that. e: Permit me to urge inexperienced players with jumpjets to hop from wood to wood like a multi-ton spacesteel Peter loving Cottontail.
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# ? Sep 30, 2012 04:26 |