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Rumda posted:Just make sure you let the copperhead hang himself with his own rope or you'll never be rid of him. That is good advice against Clanners in general. VVV The vote was "Use bondsmen (and if so, where)." I wouldn't have let you swap out an uninjured pilot for a bondsman, because that wasn't an option. PoptartsNinja fucked around with this message at 22:34 on Sep 30, 2012 |
# ? Sep 30, 2012 22:15 |
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# ? Apr 28, 2024 14:52 |
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Sorry I assumed we could swap out the Hussar's mechwarrior. In that vote where we were assigning people to mechs I sort of figured it was a free-for-all; guess not.
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# ? Sep 30, 2012 22:32 |
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Just run the drat Hussar right off the map. The next mission will be Hussar and the turrets against the world.
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# ? Sep 30, 2012 22:46 |
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That is a viable solution. The second primary objective will succeed if every surviving `Mech makes it off the bottom edge. This mission is probably the most difficult one yet, barring maybe Vipers of Somerset; but it doesn't have to be a battle of attrition. Edit: Someone post something so I don't have to double-post tactical update 1. PoptartsNinja fucked around with this message at 23:13 on Sep 30, 2012 |
# ? Sep 30, 2012 23:04 |
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Crockett would have been nice to have on this map. Everyone, communicate every turn, listen to the veterans, and keep as many drat woods as you can between the enemy mechs and you until you can get directly in their face and pulverize them with your sheer weight of numbers.
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# ? Sep 30, 2012 23:12 |
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Sally Forth: Tactical Update 1 “They are coming.” Jabel Meraz stretched, back arched as he pulled first one arm over the top of his neurohelmet then the other. Shaking out his wrists, he snapped the pentagonal visor for his Neurohelmet shut and idly toggled his secondary monitor forcing his DI Computer through yet another readiness check before finally deigning to ask, “You’re certain?” Downfield, the black-painted Cyclops dipped into a bow. “Aff, commander. I have been monitoring their communications. They are aware of us and are moving to engage.” Jabel shifted, his rugged beard scratching against his neurohelmet’s chin straps. Unlike most mechwarriors, he disdained shaving the sides of his head instead trusting his own ability and the ancient technology in his neurohelmet to handle any difficulties. “What can you tell me about this enemy Star Captain?” The Cyclops paused mid-step, balanced comically on one leg in what was otherwise an impressive feat of piloting. “Star Captain Tjris Amirault is a ristar in the Clan. He served with distinction as a simple mechwarrior on Luthien and defeated two `Mechs to win a Captaincy in the same month he won his Bloodname. He favors flexibility and independence and has granted his second star almost complete battlefield autonomy.” Jabel considered this information for a moment, “So what you’re saying is: he may have been elevated too quickly and isn’t used to managing so many warriors at once. That could be advantageous if his units aren’t being closely coordinated.” “That is,” Wilberforce paused for a few moments, “an astute observation. In theory anyone capable of winning a position can handle the responsibilities involved—a warrior only rises to the level of his ability—but what you say could be the case. Other things to consider: one of his pilots has been temporarily assigned a slow, second-line `Mech while his binary waits for replacement equipment. That `Mech will have difficulty keeping formation and will almost certainly be left to its own devices.” “He lacks patience, then?” “Star Captain Tjris Amirault is—is a Clan mechwarrior. He favors hit and run tactics but if you deny him a clean engagement or hit him harder than expected he will grow frustrated. He isn’t a fool, however: frustrate him enough and you may even force him from the field.” Mission Objective: Defeat Clan Forces (0/10) Or Bypass Clan Forces (0/14) Key: X1 Banshee IIC, X2 Archer, X3 Po X4 Merlin, X5 Marauder, X6 Hunchback X7 Blackjack, X8 Dervish, X9 Vindicator X10 Mongoose, X11 Hussar, X12 Cyclops IIC X13 Exterminator IIC, X14 Atlas Enemy Movement Mods: Don’t matter this turn. E1 Sohei: E2 Wolf Spider: E3 Copperhead: E4 Rifleman IIC: E5 Swordbreaker: F1 Swordbreaker: F2 Unknown: F3 Unknown: F4 Seagull: F5 Anklebiter: Player `Mech Status Enemy `Mech Status Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.
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# ? Sep 30, 2012 23:18 |
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PoptartsNinja posted:Sally Forth: Tactical Update 1 Okay, let's parse this. First up, some commentary on the Clan's 'promotion by personal combat skill' mentality rather than on, say, strategic merit. 'Kay. "That could be advantageous if his units aren’t being closely coordinated." I'm parsing this as 'We might get mechanical benefits if his star's get scattered.' "one of his pilots has been temporarily assigned a slow, second-line `Mech while his binary waits for replacement equipment." Not sure what to make of this, beyond the obvious. “Star Captain Tjris Amirault is—is a Clan mechwarrior. He favors hit and run tactics but if you deny him a clean engagement or hit him harder than expected he will grow frustrated. He isn’t a fool, however: frustrate him enough and you may even force him from the field.” May play by Clan rules at first, can be forced from the field if we hit them hard enough. Would we rather hash things out here in the woods or in the city?
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# ? Sep 30, 2012 23:32 |
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Mandozer doesn't have any viable contact information, his `Mech has been inherited by Shoeless.
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# ? Sep 30, 2012 23:37 |
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the JJ posted:Okay, let's parse this. I'm not sure it requires this level of analysis. You're not playing against a computer here, PTN might just have the two stars be a bit uncoordinated. It's pretty transparent advice.
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# ? Sep 30, 2012 23:45 |
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Loving those charts. Way easier for me to get a quick mental picture of the Mech's status.
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# ? Sep 30, 2012 23:51 |
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Godspeed goon company, godspeed. (For the love of everything that is holy co-ordinate your fire and movement, but especially your fire!)
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# ? Sep 30, 2012 23:55 |
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cafel posted:Godspeed goon company, godspeed. Ironically enough, I've spent the last few months pondering on how I was going to make sure every shot I fired was coordinated with all my teammates... then I was given a character who performs best while acting suicidally and dropping every bit of firepower she's got against someone who is not being actively engaged by everyone else. So I'll actually be coordinating *not* shooting the same dude as everyone else - go figure. On the plus side if I get my conditional modifiers I shoot with 0 gunnery, so that's nice. Just waiting on being inducted into Googledoc, I received the PM and sent a request to be let in.
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# ? Oct 1, 2012 00:41 |
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You should be in now. There is only one person left, who hasn't checked in I think.
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# ? Oct 1, 2012 00:44 |
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PTN, I am a little concerned you might not have the right contact info for me (after checking with one of the other players to see if they'd been contacted yet and they have been). What address are you sending to?
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# ? Oct 1, 2012 00:47 |
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Minor nitpick, but you have the Dervish listed as a 60t heavy. It is a 55t medium.
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# ? Oct 1, 2012 00:54 |
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PoptartsNinja posted:Player `Mech Status X1 Banshee IIC's CTORS stat is a placeholder, and you left out X11 Hussar's Movement stats.
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# ? Oct 1, 2012 00:57 |
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And here I was liking having AAAA be my CT durability. Figured it was a tad prophetic.
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# ? Oct 1, 2012 01:13 |
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On the bright side, their best pilot is in the mech with the least firepower or very near it. It may be able to jump all over the place but it really isn't doing much when it gets were its going.
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# ? Oct 1, 2012 01:18 |
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dis astranagant posted:On the bright side, their best pilot is in the mech with the least firepower or very near it. It may be able to jump all over the place but it really isn't doing much when it gets were its going. One of our best pilots is in a hussar
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# ? Oct 1, 2012 01:23 |
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Andrevian posted:Yeah. I think I've PMed it to everyone who has PMs thus far. Not me I realize Miranda is just a bondswoman but still...
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# ? Oct 1, 2012 01:38 |
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b0lt posted:One of our best pilots is in a hussar Yeah, but he's not markedly better than the entire rest of his unit. They have a 1/1 driving a pair of lpls and the entire rest of the binary is 3/4. We have a 1/1 in a sea of 1/2s
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# ? Oct 1, 2012 01:47 |
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b0lt posted:One of our best pilots is in a hussar Which is why you should run him off the map. Hi, I'm a broken record.
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# ? Oct 1, 2012 01:47 |
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the JJ posted:Okay, let's parse this. Rifleman IIC is a second line mech, its slow but often second line can out punch frontline in sheer nasty, Siedmans bane was also a second line and that was the mech.
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# ? Oct 1, 2012 02:23 |
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AtomikKrab posted:Rifleman IIC is a second line mech, its slow but often second line can out punch frontline in sheer nasty, Siedmans bane was also a second line and that was the mech. My understanding is the Rifleman IIC is retardedly dangerous. It has good armor protection, standard engine, jump jets, and 4 Clan Large Pulse Lasers. Like if we were talking about mechs to remove from the field ASAP, it would be my second or third choice.
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# ? Oct 1, 2012 02:58 |
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The Hellstar is a second line design right, seeing as how it isn't an omni? It is also exceedingly dangerous. Why? 4 ERPPCs, and the ability to go 4-4-3, then repeat with them if you don't want movement penalties (Yes, it has that many DHS). It's also got a 380 XL Engine, making for a rather speedy 95 tonner (4/6).
landcollector fucked around with this message at 03:22 on Oct 1, 2012 |
# ? Oct 1, 2012 03:19 |
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Holy hell, it's like an Awesome made entirely out of bullshit. Don't post about that where PTN can read it. He doesn't need more ideas.
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# ? Oct 1, 2012 03:25 |
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The Hellstar is a frontline machine, it's just a non-Omni because of the time period it was built in. It's a replacement for the Masakari, of which there are less than a dozen left in the whole IS.
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# ? Oct 1, 2012 03:25 |
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Voyager I posted:Holy hell, it's like an Awesome made entirely out of bullshit. A Lore bonus? Clan Hell's Horses co-developed this design with another Clan (Wolf-In-Exile). Also, PTN has known about the Hellstar for a while, but hasn't decided to bring it into the narrative as of yet (and likely won't for a long time, if ever). Defiance Industries posted:The Hellstar is a frontline machine, it's just a non-Omni because of the time period it was built in. It's a replacement for the Masakari, of which there are less than a dozen left in the whole IS. Thanks for the correction. Whenever I see numbers following the name of a Clan mech rather than letters/Prime, I assume the mech is a second line design. landcollector fucked around with this message at 03:32 on Oct 1, 2012 |
# ? Oct 1, 2012 03:30 |
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Servicio en Espanol posted:My understanding is the Rifleman IIC is retardedly dangerous. It has good armor protection, standard engine, jump jets, and 4 Clan Large Pulse Lasers. Like if we were talking about mechs to remove from the field ASAP, it would be my second or third choice. It really is. It's basically as optimized as you can make a cheap heavy 'Mech. It has maximum armor, and has 4 of the deadliest weapons in the Clan arsenal with the heat sinks to use them. Sure, it's only 3/5, but it has jump jets and with 4 Large Pulses, it's not like you need to get close anyways. And without an XL Engine or ammo, it can take a pretty good pounding before going down. Like the Hellstar, the problem with it more then anything else is that it is kinda boring to play. Every turn is pretty much Shoot Target With All Guns, repeat, drop a single weapon if you get hot. It can and will absolutely shred some of the lighter Goon 'Mechs if it gets a good shot at them. The other Clan 'Mechs are all pretty scary too; Stormcrows/Swordbreakers are solid mediums, and there is an uncomfortable number of ERPPCs and other headcappers heading the Goon's way. So you're all dead, pretty much.
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# ? Oct 1, 2012 03:32 |
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That's pretty true until the Jihad, when the Clans lose access to their Homeworlds manufacturing and have to use the plants they only used to make old designs. Then they have to use standard designs.
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# ? Oct 1, 2012 03:32 |
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Ba Donk a Bonk posted:It really is. It's basically as optimized as you can make a cheap heavy 'Mech. It has maximum armor, and has 4 of the deadliest weapons in the Clan arsenal with the heat sinks to use them. Sure, it's only 3/5, but it has jump jets and with 4 Large Pulses, it's not like you need to get close anyways. And without an XL Engine or ammo, it can take a pretty good pounding before going down. We were dead when we arrived. If we survive then we get to live again. Not a hard thing to face. Just means we have to coordinate closely and exploit every drat opportunity we get. Also having a suicidal Clanner in your lead mech can't hurt.
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# ? Oct 1, 2012 03:35 |
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The whole point of this map is "lots of light/heavy woods". Get in cover and get close and it should be a more even fight (you also have better pilots).
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# ? Oct 1, 2012 03:46 |
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Oh Jesus Christ, someone gave me control of the Atlas. Edit: Two stars. Let's move up under cover and see who sticks his nose out. Zeroisanumber fucked around with this message at 04:11 on Oct 1, 2012 |
# ? Oct 1, 2012 04:06 |
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*double post*
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# ? Oct 1, 2012 04:10 |
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[redacted]
PoptartsNinja fucked around with this message at 05:35 on Oct 1, 2012 |
# ? Oct 1, 2012 04:27 |
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A good poster posted:X1 Banshee IIC's CTORS stat is a placeholder, and you left out X11 Hussar's Movement stats. The Hussar's a 9/14/0 Edit: 'reply' is not 'copy paste.' That's good to know. Edit: Oh, and I should mention, I'm not going to be thrilled if you guys make me draw a million fires all over the map. I'm tracking 24 units this time around so please try not to burn down the entire planet. Fires really aren't going to do anything except screw you over (Clanners give no fucks about fire 95% of the time). There're some units here that'll be affected but typically to the order of 'fire one less medium laser this turn.' A couple of strategic fires are ok, but I'll break out the light rain if you get out of hand with the fire-starting. I was tempted to use rain anyway but I rolled clear weather. VVV When the first orders I receive are 'do I have line of sight to start a fire in [hex]?' I have to comment. PoptartsNinja fucked around with this message at 05:02 on Oct 1, 2012 |
# ? Oct 1, 2012 04:30 |
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Uh oh guys, he's on to us! More seriously though, we're not planning on starting too many I don't think. We're going to have to start some of course, but not many. I'll also suggest against decoy fires. Why decoy fires? I don't even know.
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# ? Oct 1, 2012 04:57 |
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PoptartsNinja posted:
edit: Which direction is the wind blowing? b0lt fucked around with this message at 05:07 on Oct 1, 2012 |
# ? Oct 1, 2012 05:02 |
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b0lt posted:
We're not having spreading fires. That's not going to be a thing. PTN will murder us all.
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# ? Oct 1, 2012 05:14 |
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# ? Apr 28, 2024 14:52 |
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PoptartsNinja posted:an email Strange, that should work, but it doesn't appear to be anywhere. Try no longer needed instead? Fraction Jackson fucked around with this message at 18:37 on Oct 1, 2012 |
# ? Oct 1, 2012 05:32 |