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The new format looked a bit crowded to me, especially with units not firing. It did look a little cleaner with regard to the numbers though. I guess it'll take some getting used to. TIMG isn't a bad idea, either.
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# ? Oct 20, 2012 00:41 |
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# ? Apr 27, 2024 21:56 |
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How's this?
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# ? Oct 20, 2012 01:22 |
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PoptartsNinja posted:How's this? It looks alright. Maybe not include weapons which weren't fired during the turn's combat phase?
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# ? Oct 20, 2012 01:26 |
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PoptartsNinja posted:How's this? I also agree with landcollector's suggestion.
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# ? Oct 20, 2012 01:28 |
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landcollector posted:It looks alright. Maybe not include weapons which weren't fired during the turn's combat phase? That would make me have to edit the spreadsheets every single update. The intention of this is to save me time by not having to go back and forth between 3-4 open windows every update (with the hopeful side benefit of improving readability for everyone else). Edit: My other option would be to cut out the to hit numbers like so: which improves readability, but I don't like the loss of transparency. PoptartsNinja fucked around with this message at 01:37 on Oct 20, 2012 |
# ? Oct 20, 2012 01:29 |
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First blood! Now lets see if I can find a marginally safer place to jump to.
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# ? Oct 20, 2012 01:48 |
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It'd probably be better to leave the hit numbers and stuff in. It's not that we don't trust you, but there have been a few situations where we've been able to point out accidental miscalculations in the past. Gives you less of a headache in the long run.
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# ? Oct 20, 2012 02:06 |
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Aha, so it begins! Also, drat, they're at least partially following honor duel rules. Oh well for that.
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# ? Oct 20, 2012 05:58 |
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enigma74 posted:Aha, so it begins! Also, drat, they're at least partially following honor duel rules. Oh well for that. I wonder if they would agree to Steiner Duel Rules . . .
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# ? Oct 20, 2012 09:16 |
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You don't just get handed Steiner Rules. You have to earn it.
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# ? Oct 20, 2012 10:12 |
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Pringlescan4 posted:I wonder if they would agree to Steiner Duel Rules . . . Challenging Clanners isn't actually a thing. Most of the time they'll simply ignore you.
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# ? Oct 20, 2012 11:21 |
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PoptartsNinja posted:Challenging Clanners isn't actually a thing. Most of the time they'll simply ignore you. Pretty much. Unless you've got a hell of a reputation, or they call you out (and you think you can take them), it's best to just do the IS standard of focus firing- generally with a full lance per target if you can manage it. Of course, I wouldn't put it past Gooncompany to attempt to vaporize a single target with overwhelming firepower. Though 13.5 mechs (sorry, Hastur) on one target is a bit much, even if it is a clanner.
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# ? Oct 20, 2012 12:39 |
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apostateCourier posted:Pretty much. Unless you've got a hell of a reputation, or they call you out (and you think you can take them), it's best to just do the IS standard of focus firing- generally with a full lance per target if you can manage it. Of course, I wouldn't put it past Gooncompany to attempt to vaporize a single target with overwhelming firepower. Though 13.5 mechs (sorry, Hastur) on one target is a bit much, even if it is a clanner. Not with PTN's dice it isn't. They'll miss on twos. Somehow.
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# ? Oct 20, 2012 12:44 |
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Zaodai posted:Not with PTN's dice it isn't. They'll miss on twos. Somehow. shots that would hit the legs, but were blocked by intervening 1-high cover? That'd do it, and you should now consider this a prediction.
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# ? Oct 20, 2012 12:53 |
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I think Stevie hit. He's on Base 1, which must mean he got the -2 for his gunnery blindside trait, but Wilberforce is still active, so it should be 0?
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# ? Oct 20, 2012 17:11 |
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Westwind posted:I think Stevie hit. He's on Base 1, which must mean he got the -2 for his gunnery blindside trait, but Wilberforce is still active, so it should be 0? It's not a side arc. He only gets the blindside benefit if he's attacking from a side arc. Edit: He actually needed a 14 to hit, so I'll be crediting him some LRM ammo. PoptartsNinja fucked around with this message at 02:07 on Oct 21, 2012 |
# ? Oct 20, 2012 18:08 |
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Got orders for two in. Double-posting because I'm worried somebody missed the update?
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# ? Oct 21, 2012 16:02 |
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PTN, I sent you a PM. I'm awaiting a reply so I can determine my move.
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# ? Oct 21, 2012 18:28 |
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PoptartsNinja posted:Got orders for two in. Double-posting because I'm worried somebody missed the update? Yeah, sorry, I've been with family all weekend and my aunt apparently might get 10-20 on Monday. Soooo. Sending new orders now.
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# ? Oct 21, 2012 18:30 |
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Orders in. Was kinda waiting to make sure we were all still on the same page.
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# ? Oct 21, 2012 18:50 |
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I'll have orders in tonight. Sorry, been a little busy and I forgot to check the doc and all.
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# ? Oct 21, 2012 19:15 |
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Poptart, Mr. Ninja, sir- I do believe you may have missed my attempt to join your Potential Mechwarrior list. Unfortunately I find myself without the Private Messaging service, so instead I present my E-mail for your use now, so you are spared the indignity of combing the thread for it: <REDACTED>
apostateCourier fucked around with this message at 07:32 on Oct 23, 2012 |
# ? Oct 21, 2012 19:54 |
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Checking everything now. I'm up at my friend's for parties and stuff and I just got internet time. Sad to see I not only missed, but got hit on a higher number. Your dice.
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# ? Oct 21, 2012 20:43 |
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^^^ My dice indeed. I use the same set for the players that I do for the OpForce so yeah. Maybe I should do a few test rolls to warm them up so the players will start getting the outrageous luck.apostateCourier posted:Poptart, Mr. Ninja, sir- I do believe you may have missed my attempt to join your Potential Mechwarrior list. I've got you, I just haven't been able to update the main page in a bit. It's on there now and the list should be up to date.
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# ? Oct 22, 2012 02:21 |
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apostateCourier posted:Poptart, Mr. Ninja, sir- I do believe you may have missed my attempt to join your Potential Mechwarrior list. Unfortunately I find myself without the Private Messaging service, so instead I present my E-mail for your use now, so you are spared the indignity of combing the thread for it: You're on your own from now on.
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# ? Oct 22, 2012 02:24 |
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Aaah! I completely missed the update. Let me review and see what I can do, sorry!
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# ? Oct 22, 2012 02:51 |
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SageNytell posted:Aaah! I completely missed the update. Let me review and see what I can do, sorry! Aha, my paranoia was justified! Sorry again for the delays, everyone.
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# ? Oct 22, 2012 02:56 |
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Missing orders from: X1 X3/X10 X7/X11 and X9 The deadline's running short.
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# ? Oct 22, 2012 17:15 |
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Aw, I was hoping that was the update. Get your orders in, guys.
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# ? Oct 22, 2012 18:02 |
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Orders in. I am not sure if I have LOS on anything, but if I do I might be able to rough up the Seagull a bit more. Seriously, 7 jump movement and it's armament cannot be allowed to live.
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# ? Oct 22, 2012 18:17 |
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Orders sent, sorry for the delay.
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# ? Oct 22, 2012 19:03 |
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Orders in, and I'm sorry again!
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# ? Oct 23, 2012 02:08 |
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No need to apologize, everyone's orders are in on time. It's too late for me to start in on the update, but I've got a day off tomorrow so this works out perfectly.
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# ? Oct 23, 2012 04:02 |
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PoptartsNinja posted:No need to apologize, everyone's orders are in on time. It's too late for me to start in on the update, but I've got a day off tomorrow so this works out perfectly. My prediction. . 2-3 goons die.
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# ? Oct 23, 2012 04:07 |
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In a turn where virtually no line of sight is likely to exist? That's next turn.
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# ? Oct 23, 2012 04:08 |
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PoptartsNinja posted:In a turn where virtually no line of sight is likely to exist? I am not good with time management, it is true. so I will save for next turn.
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# ? Oct 23, 2012 04:24 |
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PoptartsNinja posted:In a turn where virtually no line of sight is likely to exist? Failed PSR's and TAC's.
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# ? Oct 23, 2012 05:39 |
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That is quite the Bait Ball the players have going on.
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# ? Oct 23, 2012 18:22 |
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PoptartsNinja posted:That is quite the Bait Ball the players have going on. Come take a bite. I swear I won't come out of the woods like a 100-foot tall wolfman to gobble you up.
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# ? Oct 23, 2012 18:27 |
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# ? Apr 27, 2024 21:56 |
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Sally Forth: Tactical Update 6 Combat Phase: After playing around with the formatting for several hours, I came to one conclusion. I was overcomplicating things. “Copperhead on the ridgeline,” Lukas Boehm’s targeting computer painted a grim picture. “And another `Mech my computer’s tagging a Marauder.” “He will make for the highest ground and a clear field of fire,” Wilberforce announced after a few moments. “It will enable him to bombard our forces with impunity unless we can get close enough to force him off. That other `Mech is a Wolf Spider—” “Can’t be,” Chiyoe Takahasi replied dubiously. “I’ve studied every Clan `Mech in ComStar’s database, the profile is all wrong.” “It is an Omnimech,” Piet growled. “Stravag idio—” Lukas chuckled quietly as Wilberforce squelched the angry woman’s comm. channels again. “What Piet is trying to say,” Wilberforce continued, “is that Omnimechs are variable. They will not always have the same profile or performance characteristics. The only standard feature on a Wolf Spider is a flamer.” Mission Objective: Defeat Clan Forces (0/10) Or Bypass Clan Forces (0/14) Key: X1 Banshee IIC, X2 Archer, X3 Po X4 Merlin, X5 Marauder, X6 Hunchback X7 Blackjack, X8 Dervish, X9 Vindicator X10 Mongoose, X11 Hussar, X12 Cyclops IIC X13 Exterminator IIC, X14 Atlas Enemy Movement Mods: Don’t matter this turn. E1 Sohei: +3 Jumped E2 Wolf Spider: +1 E3 Copperhead: +2 E4 Rifleman IIC: +2 Jumped E5 Swordbreaker: +2 F1 Swordbreaker: +1 F2 Unknown: +2 F3 Unknown: +3 Jumped F4 Seagull: +4 Jumped F5 Anklebiter: +1 Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 00:22 on Oct 24, 2012 |
# ? Oct 23, 2012 23:20 |