|
E2 is vulnerable, only a +1 movemod and no cover for him.
|
# ? Oct 23, 2012 23:26 |
|
|
# ? Apr 26, 2024 18:27 |
|
Let the show commence.
|
# ? Oct 23, 2012 23:52 |
|
That action.jpeg is pretty much perfect. I like it. Also the little mspaint fires are
|
# ? Oct 23, 2012 23:57 |
|
Sally Forth: Tactical Update 6 (duplicated for new page) Combat Phase: After playing around with the formatting for several hours, I came to one conclusion. I was overcomplicating things. “Copperhead on the ridgeline,” Lukas Boehm’s targeting computer painted a grim picture. “And another `Mech my computer’s tagging a Marauder.” “He will make for the highest ground and a clear field of fire,” Wilberforce announced after a few moments. “It will enable him to bombard our forces with impunity unless we can get close enough to force him off. That other `Mech is a Wolf Spider—” “Can’t be,” Chiyoe Takahasi replied dubiously. “I’ve studied every Clan `Mech in ComStar’s database, the profile is all wrong.” “It is an Omnimech,” Piet growled. “Stravag idio—” Lukas chuckled quietly as Wilberforce squelched the angry woman’s comm. channels again. “What Piet is trying to say,” Wilberforce continued, “is that Omnimechs are variable. They will not always have the same profile or performance characteristics. The only standard feature on a Wolf Spider is a flamer.” Mission Objective: Defeat Clan Forces (0/10) Or Bypass Clan Forces (0/14) Key: X1 Banshee IIC, X2 Archer, X3 Po X4 Merlin, X5 Marauder, X6 Hunchback X7 Blackjack, X8 Dervish, X9 Vindicator X10 Mongoose, X11 Hussar, X12 Cyclops IIC X13 Exterminator IIC, X14 Atlas Enemy Movement Mods: Don’t matter this turn. E1 Sohei: +3 Jumped E2 Wolf Spider: +1 E3 Copperhead: +2 E4 Rifleman IIC: +2 Jumped E5 Swordbreaker: +2 F1 Swordbreaker: +1 F2 Unknown: +2 F3 Unknown: +3 Jumped F4 Seagull: +4 Jumped F5 Anklebiter: +1 Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 00:21 on Oct 24, 2012 |
# ? Oct 24, 2012 00:01 |
|
Good job wasting a whole bunch of LRM ammo I guess? Guys you need to include a "don't fire if my to-hit is over 12" thing in your orders, because there's no point shooting on 13s or 15s or whatever.
|
# ? Oct 24, 2012 00:13 |
|
Leperflesh posted:Good job wasting a whole bunch of LRM ammo I guess? Guys you need to include a "don't fire if my to-hit is over 12" thing in your orders, because there's no point shooting on 13s or 15s or whatever. Maybe for the Archer, but the lrm5s should be fired every turn just because they have too much ammo and each shot makes you that much less likely to not die when the ammo cooks off.
|
# ? Oct 24, 2012 00:18 |
|
Lot of wasted LRM fire this turn. Still, the action should start next turn, what with the advance elements of the second Star coming into better shooting range. Then I guess reinforced GoonCompany Death Commandos won't be milling around like that anymore and just move into better firing lanes. Also PTN, I think you put up the wrong image for the Player Mech Status area, as it's just the shooting phase post again.
|
# ? Oct 24, 2012 00:20 |
|
I like the new format- simple and to the point. Gooncompany, pile on! Melt some mechs while the other star can't get in there and mix it up. If you can cripple that cluster of three F star mechs now, that will leave you in a relatively good position. It's (relatively) easy prey, too, given that they're essentially cut off from everyone else. Also, echoing the sentiment about the wasted ammunition. Granted, the battle isn't likely to last long enough for running out to be a major concern. However, wasting ammunition on impossible shots hurts; and it generates heat for no good reason. apostateCourier fucked around with this message at 05:06 on Oct 24, 2012 |
# ? Oct 24, 2012 00:27 |
|
Just so we're clear: We're all bad at simple arithmetic. I would like to take credit for subconsciously nudging everyone to toss LRMS on TH 13 targets. I don't have hard proof that it was my fault but I want to think it was. Back to the Atlas Haberdasher's for me.
|
# ? Oct 24, 2012 02:46 |
|
Well, it wasn't a bad plan. If the target hadn't been the seagull, or if it hadn't had so many woods protecting it people might've had better shots. Everyone's been really good about including an "unless the tohit is X+" in their firing orders, except this turn. Joke response: This is why LRM-boats in Mechwarrior Online are bad.
|
# ? Oct 24, 2012 02:52 |
|
I've gotta say, I was a little leery of GoonCompany's tactics early on (you could even say I wasn't very sanguine about them), but the Bait Ball tactic does seem to have been working out pretty well thus far, drawing in the enemy without losing cohesion. Kudos to you, GoonCompany. I hope it doesn't end in terrible deaths for you all.
|
# ? Oct 24, 2012 04:34 |
|
Welp, running some numbers properly this time and checking up on input from the rest of GoonCompany. I'm pretty sure trying to fire big guns on a TH of anything higher than 8 might be a waste and unlike those LRMs I'm actually worried about my UAC ammo count. As an explanation for our choices of movement, while we've deliberately tried to avoid leaving any openings for the lighter Star to exploit this is at the cost of giving the heavier Star time to catch up. We're mostly hedging our bets on the blob though, and PTN holding his forces back last turn is basically because we didn't have any obvious weaknesses in our jumbopile, therefore he didn't have any reason to extend his forces outwards to meet us. In other words, that big turn of whiffs was basically us and the Clanners having a staring contest through binoculars. Also us specifically forgetting about order contingencies but you guys knew that.
|
# ? Oct 24, 2012 05:16 |
|
The theme for this mission is Blame Xarbala.
|
# ? Oct 24, 2012 05:18 |
|
I've said it before, and I'll say it again: "Nothing moves the blob."* *Unless and until we decide to!
|
# ? Oct 24, 2012 05:20 |
|
T.G. Xarbala posted:Welp, running some numbers properly this time and checking up on input from the rest of GoonCompany. I'm pretty sure trying to fire big guns on a TH of anything higher than 8 might be a waste and unlike those LRMs I'm actually worried about my UAC ammo count. This is basically it. There have been some glitches in terms of coordination (some of them being my fault I think), but on the whole everyone seems on board so far. Most of the sillier-looking moves have just been to avoid leaving too much space in between units. Whether it'll work in the long-term is questionable, but all things considered it seems like the most workable option right now.
|
# ? Oct 24, 2012 05:32 |
|
Dibs on the candy corn in 0622.
|
# ? Oct 24, 2012 05:36 |
|
T.G. Xarbala posted:Welp, running some numbers properly this time and checking up on input from the rest of GoonCompany. I'm pretty sure trying to fire big guns on a TH of anything higher than 8 might be a waste and unlike those LRMs I'm actually worried about my UAC ammo count. I've usually found it rare to worry about running out of ammo in Battletech. Fights just don't last that long. King Crabs are the usual example of the problem, and how often do you see those?
|
# ? Oct 24, 2012 07:06 |
|
I wasn't able to get online again yesterday morning and PTN actually asked me to make something clear in my orders. Maybe I messed up the formatting in trying to give contingencies, but I attempted to put in there that I would only fire if it was possible to hit.code:
Not that I think I'm gonna be able to fire those 8 more times anyway. Something on me should be horribly broken by that point.
|
# ? Oct 24, 2012 18:49 |
|
Sair posted:I've usually found it rare to worry about running out of ammo in Battletech. Fights just don't last that long. King Crabs are the usual example of the problem, and how often do you see those? Depends on the era. I really like the Steiner variant built on Son Hoa.
|
# ? Oct 24, 2012 19:47 |
|
PTN, just an FYI - your mailbox for PMs is full and is rejecting further messages. I can try to send my orders through alternative means if you'd like.
|
# ? Oct 24, 2012 20:12 |
|
Fixed. It's 'cause you guys have been sending me waaaay more questions than I'm used to, and I forgot to check the load. VVV Perfectly understandable and I don't disapprove. PoptartsNinja fucked around with this message at 20:50 on Oct 24, 2012 |
# ? Oct 24, 2012 20:40 |
|
PoptartsNinja posted:Fixed. It's 'cause you guys have been sending me waaaay more questions than I'm used to, and I forgot to check the load. Engagement turn, we're nervous and thorough.
|
# ? Oct 24, 2012 20:47 |
|
Sair posted:I've usually found it rare to worry about running out of ammo in Battletech. Fights just don't last that long. King Crabs are the usual example of the problem, and how often do you see those?
|
# ? Oct 24, 2012 23:48 |
|
Arquinsiel posted:For some bizzare reason I have a huge problem with my Hunchback IIc running dry. Usually its a huge problem with those staying unexploded.
|
# ? Oct 25, 2012 01:46 |
|
Yeah, I was going to say. In terms of all the problems a Huchback IIC can have, "out of ammo" is probably the best of them.
|
# ? Oct 25, 2012 01:49 |
|
Orders sent. Fear my mighty lasers!
|
# ? Oct 25, 2012 01:54 |
|
PoptartsNinja posted:Yeah, I was going to say. In terms of all the problems a Huchback IIC can have, "out of ammo" is probably the best of them. Well, the Clanner piloting it would probably be upset, they don't get to go up in a flaming ammo explosion of glory. An IS pilot would probably be completely okay with that particular "problem," because they would probably get permission to withdraw. Plus, they'd get the bragging rights of surviving piloting a Hunchback II-C long enough to empty the ammo bins.
|
# ? Oct 25, 2012 02:01 |
|
Thankfully they eliminated the ammunition concerns with the Hunchback IIC 2. How can you go wrong with 4 heavy large lasers and enough heatsinks to fire two of them.
|
# ? Oct 25, 2012 02:49 |
|
It's basically the same mech as the original, that had similar heat problems if it double-tapped both UAC.
|
# ? Oct 25, 2012 02:58 |
|
KnoxZone posted:Hunchback IIC 2 I prefer the Hunchback IIC 2 Turbo Alpha.
|
# ? Oct 25, 2012 06:16 |
|
Arquinsiel posted:It's basically the same mech as the original, that had similar heat problems if it double-tapped both UAC. Hey man, that thing is meant to go out in a blaze of glory whether the enemy shoots at you or not.
|
# ? Oct 25, 2012 08:37 |
|
Hey, PTN, just noticed a bunch of the pics in the OP are gone, like the House images and the map of the IS.
|
# ? Oct 25, 2012 19:31 |
|
The Gate posted:Hey, PTN, just noticed a bunch of the pics in the OP are gone, like the House images and the map of the IS. That just tells you how long this thread's been open. Congratulations guys, you've kept interest strong long enough to wait out I'll re-upload those to LPix and they should be up in a few minutes. Edit: Fixed! Now someone post something 'cause I have a surprise for everyone. PoptartsNinja fucked around with this message at 22:26 on Oct 25, 2012 |
# ? Oct 25, 2012 21:13 |
|
PoptartsNinja posted:Edit: Fixed! Now someone post something 'cause I have a surprise for everyone. Oooooh! What is it!
|
# ? Oct 25, 2012 22:33 |
|
Oh boy, I LOVE surprises!
|
# ? Oct 25, 2012 22:35 |
|
Let’s Read Warrior: En Garde (where were we? Oh yeah! part 10) Book 2 Chapter 26 Tharkad District of Donegal, Lyran Commonwealth 10 April 3027 Katrina Steiner is at a party with Ardan Sortek. Ardan quietly contemplates murdering Aldo Lestrade, Frederick Steiner, and Michael Hasek-Davion with poison. The Fox’s best friend, everybody! Ardan then delivers a toast on behalf of Hanse Davion that praises the “Steiner women” and pretty much tells Frederick that he can go gently caress himself. Melissa then introduces Andrew Redburn (I guess he’s here too?) to Baron Sefnes, the Capellan March’s representative to Tharkad. Why does the Capellan March have an embassy on Tharkad again? Andy then starts white knighting Justin Xiang and the perspective shifts unexpectedly to Ardan Sortek solely so we can catch some of Ardan’s internal monologe about trusting Sefnes as far as he can throw a Victor. It’s really terrible. Rather than help Redburn, Ardan then decides it would be a great idea to antagonize Frederick Steiner some more. Frederick jabs at Ardan’s prior bouts of mental illness while simultaneously undercutting himself by referencing a scar to do so. As an aside? Several of Stackpole’s notable antagonists are scarred: Frederick Steiner, Jarl Tir Miraborg, Vladimir Ward, and Thomas Marik (in chronological order). Meanwhile all of his heroes are flawless examples of I’d chalk it up to mimicry of medieval symbolism except I don’t think it’s intentional. Anyway, back to Ardan antagonizing Frederick: he does so effortlessly because one of the keenest military minds in the Inner Sphere has a psyche as fragile as a soap bubble. Aldo Lestrade then shows up to try to diffuse the human bomb that is Frederick Steiner and Ardan can’t resist antagonizing him too. This is all so Ardan can have a smug as gently caress political victory and I’m already losing interest. Thanks, Space Lancelot, you’re just as boring as the original! Ardan then smugs his way over to finally rescuing Andrew Redburn. Sefnes retreats immediately Everyone remember that Andrew Redburn is a space fantasy peasant? No? Good. Because Stackpole doesn’t either. Anyway, Melissa Steiner then introduces Andrew Redburn to Book 2 Chapter 27 Tharkad District of Donegal, Lyran Commonwealth 11 April 3027 Andrew and Misha have been skiing together. On Tharkad. A planet that is essentially trapped in an ice age. I don’t know how much you know about skiing, but skiing on a glacier sucks. The snow is sharp and cold, and oh hey look it’s a crevasse! Ardan then implies that the two have been humping like rabbits rather than humping about the bunny slopes. En Garde posted:Ardan smiled at Misha. “I trust, Misha, that you worked the Leftenant hard and that he did nothing to dishonor the Federated Suns?” It is amazing how two chapters of close analysis can make me hate a character I previously found boring yet inoffensive. Anyway, Ardan then pulls Andy aside and spills the beans about Hanse’s impending wedding to the less-than-half-his-age Melissa Steiner; and that Andrew is only there to escort her safely on an unarmed jumpship to New Avalon. DUN DUN DUUUUUN. We then cut to Melissa who is choosing an alias for herself. Rather than doing the sensible thing and choosing two names at loving random, she decides to name herself after a character from the book Sweeny Todd. There’s no possible way this could come back to bite her in the rear end. Book 2 Chapter 28 Nashira Dieron Military District, Draconis Combine 15 April 3027 Everyone up for some Dracs being mysterious and alien? Yeah, me neither. We’re introduced to some characters such as Yorinaga Kurita’s bestest buddy Narimasa Asano (a character so memorable I forgot he was even in this trilogy). Yorinaga then gets told that he is to take the Genyosha and DESTROY THE KELL HOUNDS MWAHAHAHA and then Yorinaga Kurita casually and with premeditation Next Time: the Kell Hounds manage to be even more boring than a room full of people speaking Japanese (and I will be finishing En Garde. I let things slide because of my move). PoptartsNinja fucked around with this message at 00:47 on Oct 26, 2012 |
# ? Oct 25, 2012 22:36 |
|
NOOOO not this
|
# ? Oct 25, 2012 22:55 |
|
AtomikKrab posted:NOOOO not this I must finish! Unless nobody missed these, in which case I may not. PoptartsNinja fucked around with this message at 23:20 on Oct 25, 2012 |
# ? Oct 25, 2012 23:02 |
|
I like how in Stackpole novels, when character A introduces Character B to Supporting Character A, who has no plot relevance or personal traits except where it relates to Character A, it always amounts to "I am now giving you this gift. supporting character A is now your property."."
|
# ? Oct 25, 2012 23:38 |
|
|
# ? Apr 26, 2024 18:27 |
|
PoptartsNinja posted:I must finish! Unless nobody missed these, in which case I may not. Oh i definitly love to read those, last time i read those novels i was still in my teens. It's very entertaining to read the crtic . (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ? Oct 25, 2012 23:40 |