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Discuss Surrender Terms Bond villains end up dead, usually in a very amusing way.
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# ? Nov 4, 2012 20:17 |
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# ? Apr 28, 2024 01:49 |
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Orders in. Gonna feel like a schmuck if this poo poo doesn't work. Gonna feel awesome if it does.
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# ? Nov 4, 2012 20:18 |
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evilmiera posted:Bond villains end up dead, usually in a very amusing way. You can't kill what's already dead. Bond Villian Speech
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# ? Nov 4, 2012 21:32 |
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TildeATH posted:I love that PTN gave us five options and we still made up a new one to vote for. We're an unruly bunch.
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# ? Nov 4, 2012 23:14 |
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Mine orders are also in. You'll notice I'm the only guy who's not making the tactically sound decision and will no doubt pay for my foolishness soon enough.
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# ? Nov 5, 2012 02:46 |
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T.G. Xarbala posted:Mine orders are also in. It's part of the plan, though. (Or at least the plan was marginally adjusted for it.) And it functions on a couple different levels considering the current mini-vote, come to think of it. Besides, this gooncompany is pretty laid back, so no one's gonna throw a fit over someone doing the "wrong" thing (that is very likely to be not even be wrong when everything is considered).
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# ? Nov 5, 2012 02:55 |
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Haven't heard from Zican or B0lt this turn. I know that Zican was knocked out by Sandy and might not be back. Haven't heard anything from B0lt.
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# ? Nov 5, 2012 03:03 |
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Zeroisanumber posted:Haven't heard from Zican or B0lt this turn. I know that Zican was knocked out by Sandy and might not be back. Haven't heard anything from B0lt. I know b0lt's been on IRC, hasn't been saying much of anything that I've seen though.
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# ? Nov 5, 2012 03:34 |
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Fraction Jackson posted:It's part of the plan, though. (Or at least the plan was marginally adjusted for it.) And it functions on a couple different levels considering the current mini-vote, come to think of it. Besides, this gooncompany is pretty laid back, so no one's gonna throw a fit over someone doing the "wrong" thing (that is very likely to be not even be wrong when everything is considered). Why does this worry me so.
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# ? Nov 5, 2012 03:47 |
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To clarify things, I'm missing orders from: X1, X5, and X7
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# ? Nov 5, 2012 03:52 |
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Fraction Jackson posted:I know b0lt's been on IRC, hasn't been saying much of anything that I've seen though. Do you want to do orders for X5 and X7 this turn and then we can swap out for alternate pilots next turn? Keep the thread moving.
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# ? Nov 5, 2012 03:58 |
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AtomikKrab posted:Why does this worry me so. Because you're a worrier. Everyone's been pretty much on the same page from the get-go, my point was just that no one's gotten bent out of shape about anything anyway. And also: plans. PoptartsNinja posted:To clarify things, I'm missing orders from: X1, X5, and X7 I know SageNytell has been heard from this turn, so there's that. Zeroisanumber posted:Do you want to do orders for X5 and X7 this turn and then we can swap out for alternate pilots next turn? Keep the thread moving. That's up to PTN how he wants to handle it, I could whip up orders for them real quick if he wants one of us to put orders in for them this turn, but if he wants to let alts put in orders or handle it some other way that's cool too. And I also don't want to feel that I'm forcing my plan on people by fiat of getting more units to control for a turn, either.
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# ? Nov 5, 2012 04:04 |
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I'll allow it. Send me back-up orders, and next turn I'll ask the alternates to send something in just in case.
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# ? Nov 5, 2012 04:05 |
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Fraction Jackson posted:That's up to PTN how he wants to handle it, I could whip up orders for them real quick if he wants one of us to put orders in for them this turn, but if he wants to let alts put in orders or handle it some other way that's cool too. And I also don't want to feel that I'm forcing my plan on people by fiat of getting more units to control for a turn, either. I did it last turn, but I feel weird driving other people's mechs without any of their input for more time than that. What if something were to happen and they died while I was running them and then people were mad at me?
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# ? Nov 5, 2012 04:06 |
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Zeroisanumber posted:I did it last turn, but I feel weird driving other people's mechs without any of their input for more time than that. What if something were to happen and they died while I was running them and then people were mad at me? Then they should've had their orders in on time and they can be angry with me for not psychically knowing why they aren't sending them in.
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# ? Nov 5, 2012 04:12 |
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Backup orders sent. Let's see how this goes.
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# ? Nov 5, 2012 04:29 |
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I expect that if I ever miss getting orders in (so maybe I died or something) that you guys will send in back-up orders that basically say, "Turn the Archer around and shoot things with its butt."
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# ? Nov 5, 2012 07:29 |
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T.G. Xarbala posted:Mine orders are also in. This wouldn't be so worrisome if it wasn't from the guy controlling Wilberforce. We like Wilberforce.
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# ? Nov 5, 2012 08:05 |
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My orders are in. Sorry, I was out of town this past weekend.
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# ? Nov 5, 2012 17:02 |
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I will be staying late at work today, and won't be able to update in a reasonable time once I get home. I'll do what I can, so expect an update tomorrow.
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# ? Nov 5, 2012 21:45 |
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Why does anyone think the terms of surrender are going to be anything other than unconditional? It's not like Clanners sit down and write epic treaties on war reparations, they just wreck poo poo.
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# ? Nov 6, 2012 13:50 |
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Arquinsiel posted:Why does anyone think the terms of surrender are going to be anything other than unconditional? It's not like Clanners sit down and write epic treaties on war reparations, they just wreck poo poo. Because like everything else in Clan society, it is overly structured and in no way rational. Hell, the fact that you're a prisoner is enforced entirely by making you wear a super special Livestrong wristband.
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# ? Nov 6, 2012 14:05 |
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Zaodai posted:Because like everything else in Clan society, it is overly structured and in no way rational. It's actually enforced by cultural expectations, since the Clans are hugely inbred and their warfare is basically entirely ritual diplomacy, of a sort. Clan "Warriors" are actually more or less negotiators and diplomats, considering what they actually do 90% of the time (i.e. hammer out the terms of deals). Now, this will basically break down entirely against IS culture, which is entirely different and alien. But it would work pretty well in Clan-on-Clan warfare, what with Clan culture looking very poorly on being an rear end in a top hat when you're a bondsman.
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# ? Nov 6, 2012 15:00 |
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Oh, and just so there're no surprises this update, I'll be switching back to the text format for the combat phase. The image format is nice and it looks good, but it takes about twice as long as my old method. We'll keep using the visuals for the player `Mechs though. I like them, and they don't take any extra time (even if they don't make things faster as I'd hoped). Edit: Stop missing your vendetta target, Piet! PoptartsNinja fucked around with this message at 15:55 on Nov 6, 2012 |
# ? Nov 6, 2012 15:33 |
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PoptartsNinja posted:Oh, and just so there're no surprises this update, I'll be switching back to the text format for the combat phase. The image format is nice and it looks good, but it takes about twice as long as my old method. I liked the text format more for some strange reason. Good!
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# ? Nov 6, 2012 15:48 |
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PoptartsNinja posted:Edit: Stop missing your vendetta target, Piet! Piet!!
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# ? Nov 6, 2012 17:08 |
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All I wanna do is kill the goddamn Clan Jerk Chicken, why is that so hard?
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# ? Nov 6, 2012 17:14 |
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SageNytell posted:All I wanna do is kill the goddamn Clan Jerk Chicken, why is that so hard? If the thread had voted for the Jade Falcons in the last combat theater, you could be piloting a Cougar right now! Edit: I really do not understand gooncompany's targeting priorities. Double Edit: My dad sent me a box of my old books today (I wasn't expecting that). Among them? Yes, a lightning bolt striking Fayd Harkonnen while Tom Cruise strikes a pose is the actual cover. Also, the cover is spoilers. PoptartsNinja fucked around with this message at 18:23 on Nov 6, 2012 |
# ? Nov 6, 2012 17:25 |
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PoptartsNinja posted:Double Edit: My dad sent me a box of my old books today (I wasn't expecting that). Finally, more Hawg. It's what the fans have been clamoring for.
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# ? Nov 6, 2012 18:53 |
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PoptartsNinja posted:Oh, and just so there're no surprises this update, I'll be switching back to the text format for the combat phase. The image format is nice and it looks good, but it takes about twice as long as my old method. And the old text format feels far more exciting!! I dunno, the new format while better for overview just looks too sterile to me.
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# ? Nov 6, 2012 19:42 |
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So many piloting tests, so few crits!
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# ? Nov 6, 2012 19:47 |
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Oh no I ate massive damage in the back didn't I?
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# ? Nov 6, 2012 20:06 |
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Oh jeeze, I forgot all the ammo was in the left torso. Edit:
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# ? Nov 6, 2012 20:19 |
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PoptartsNinja posted:Oh jeeze, I forgot all the ammo was in the left torso. This isn't going to be pretty, is it?
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# ? Nov 6, 2012 20:20 |
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PoptartsNinja posted:Oh jeeze, I forgot all the ammo was in the left torso. Goodbye, Wilberforce.
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# ? Nov 6, 2012 20:22 |
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I choose to believe that it is referencing me. As much as I don't want to.
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# ? Nov 6, 2012 20:23 |
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Aaand someone just came within a hair's breadth of killing themselves with a missed kick.
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# ? Nov 6, 2012 20:40 |
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PoptartsNinja posted:Aaand someone just came within a hair's breadth of killing themselves with a missed kick. Missing a kick and killing yourself is a time honored tradition among mechwarriors. At least it is when I am the one in control.
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# ? Nov 6, 2012 20:58 |
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Sally Forth: Tactical Update 9 Combat Phase X1 Banshee IIC - Fires PPC at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods + 3 minimum range - 1 Alpha Strike - 1 Wilberforce = 10): rolled 9, miss! - Fires ER Small Laser at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Alpha Strike - 1 Wilberforce = 7): rolled 5, miss! - Fires Ultra AC/10 (Ultra) at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Alpha Strike - 1 Wilberforce = 7): rolled 6, miss! - Gains 19 heat, sinks 22! X2 Archer - Fires Medium Laser at F4 Seagull (1 base + 2 range + 1 movement + 4 enemy movement + 1 light woods + 1 partial cover = 10): rolled 7, miss! - Fires LRM-20 at F4 Seagull (1 base + 0 range + 1 movement + 4 enemy movement + 3 minimum range + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 7, miss! - Fires LRM-20 at F4 Seagull (1 base + 0 range + 1 movement + 4 enemy movement + 3 minimum range + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 8, miss! - Gains 16 heat, sinks 15! X3 Po - Fires Medium Laser at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods = 8): rolled 2, miss! - Fires Medium Laser at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods = 8): rolled 11, hit Right Leg (8/13 armor remains)! - Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 5, miss! - Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 9, 8 missiles hit Right Torso (6/11 armor remains), Left Leg (10/13 armor remains)! - Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 7, miss! - Gains 20 heat, sinks 18! X4 Merlin - Fires PPC at F1 Swordbreaker: no line of sight to target! - Fires iLK LRM-5 at F1 Swordbreaker: no line of sight to target! - Fires Medium Laser at F1 Swordbreaker: no line of sight to target! - Fires Medium Laser at F1 Swordbreaker: no line of sight to target! - Fires Flamer at E1 Sohei (0 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 10): rolled 5, miss! - Fires Machine Gun at E1 Sohei (0 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 10): rolled 2, miss! - Gains 6 heat, sinks 27! X5 Marauder - Fires PPC at F1 Swordbreaker: no line of sight to target! - Fires Large Laser at F1 Swordbreaker: no line of sight to target! - Fires AC/5 at F1 Swordbreaker: no line of sight to target! - Fires Medium Laser at F1 Swordbreaker: no line of sight to target! - Fires Medium Laser at F1 Swordbreaker: no line of sight to target! - Gains 1 heat, sinks 27! X6 Hunchback - Fires Autocannon/20 at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 8, hit Right Arm (0/12 armor, 0/6 structure remains)! Arm blown off! - - Damage transfers to Right Torso (3/12 armor remains)! - Fires Medium Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 5, miss! - Fires Medium Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 6, miss! - Fires Small Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 8, hit Left Arm (2/12 armor remains)! - Gains 15 heat, sinks 19! X7 Blackjack - Fires Large Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 4, miss! - Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 7, hit Right Arm (8/18 armor remains)! - Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 6, hit Right Torso (7/13 structure remains)! Critical chance! - Gains 18 heat, sinks 25! X8 Dervish - Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 9): rolled 6, miss! - Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 9): rolled 8, miss! - Fires SRM-2 at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 1 iLK = 8): rolled 5, miss! - Gains 13 heat, sinks 15! X9 Vindicator - Disables PPC inhibitor! - Fires PPC at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 0 minimum range w/ inhibitor disabled = 7): rolled 8, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed! - - Must roll a 3+ to avoid feedback damage: rolled 6, succeeds! - Fires iLK LRM-5 at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 3 minimum range - 1 iLK = 9): rolled 8, miss! - Fires Medium Laser at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods = 7): rolled 8, hit Left Leg (0/19 armor, 10/11 structure remains)! Critical hit! - Fires Small Laser at F2 Cudgel (1 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss! - Gains 20 heat, sinks 24! X10 Mongoose - Target destroyed, Holds fire! - Gains 2 heat, sinks 15! X12 Cyclops IIC - Fires Ultra AC/20 (Ultra) at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 5): rolled 6, 1 shell hit Right Torso (6/26 armor remains)! - Fires Medium Pulse Laser at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 3): rolled 5, hit Left Arm (19/26 armor remains)! - Fires Medium Pulse Laser at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 3): rolled 9, hit Right Leg (27/34 armor remains)! - Fires LRM-10 at E1 Sohei (0 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 3): rolled 6, 10 missiles hit Right Torso (1/26 armor remains), Right Leg (22/34 armor remains)! - Fires Streak SRM-6 at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 5): rolled 5, 6 missiles hit Right Leg (20/34 armor remains), Center Torso (36/38 armor remains), Left Torso (24/26 armor remains), Left Torso (22/26 armor remains), Right Leg (18/34 armor remains), Right Leg (16/34 armor remains)! - Gains 32 heat, sinks 30! X13 Exterminator IIC - FiresLRM-10 at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce = 8): rolled 7, miss! - Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 8, hit Left Torso (4/11 armor remains)! - Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 6, hit Center Torso (5/12 armor remains)! - Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 7, hit Left Torso (0/11 armor, 7/10 structure remains)! Critical chance! - Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 10, hit Right Arm (5/12 armor remains)! - Gains 26 heat, sinks 26! X14 Atlas - Fires Gauss Rifle at F3 Unknown (0 base + 0 range + 1 movement + 3 enemy movement + 2 light woods = 6): rolled 8, hit Left Leg (0/13 armor, 5/10 structure remains)! Critical hit! - Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 9, hit Center Torso (0/12 armor remains)! - Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 8, hit Left Leg (0/10 structure remains)! Leg blown off! - Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 7, miss! - Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 7, miss! - Fires MRM-40 at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 10, 24 missiles hit Left Arm (10/12 armor remains), Left Torso (5/10 structure remains (Critical hit!)), Left Torso (3/10 structure remains (Critical hit!)), Right Arm (3/12 armor remains), Right Torso (4/11 armor remains)! - Gains 26 heat, sinks 30! E1 Sohei - Fires Heavy Large Laser at X12 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 heavy laser - 1 targeting computer = 5): rolled 7, hit Left Torso (14/16 armor remains)! TAC! - Fires Heavy Large Laser at X12 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 heavy laser - 1 targeting computer = 5): rolled 8, hit Center Torso (18/34 armor remains)! - Fires ER Small Laser at X12 Cyclops IIC (1 base + 4 range + 2 movement + 0 enemy movement + 2 light woods - 1 targeting computer = 8): rolled 4, miss! E2 Wolf Spider - Holds fire! E3 Copperhead - Fires LRM-20 at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods = 9): rolled 10, 12 missiles hit Right Leg (13/18 armor remains), Right Torso (12/17 armor remains), Left Torso (15/17 armor remains)! - Fires Large Pulse Laser at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 7): rolled 7, hit Right Leg (3/18 armor remains)! - Fires Large Pulse Laser at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 7): rolled 9, hit Right Arm (12/22 armor remains)! E4 Rifleman IIC - Holds fire! E5 Swordbreaker - Activates Clan Neural Implants! - Fires Heavy Large Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover + 1 heavy laser - 1 neural implants = 9): rolled 7, miss! - Fires Heavy Large Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover + 1 heavy laser - 1 neural implants = 9): rolled 10, hit Center Torso (20/47 armor remains)! - Fires ER Medium Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover - 1 neural implants = 8): rolled 2, miss! F1 Swordbreaker - Fires ER Large Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 7, miss! - Fires ER Large Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 7, miss! - Fires ER Medium Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 6, miss! - Fires ER Medium Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 9, miss! F2 Cudgel - Torso Twists to threaten hex 0218! - Fires ER PPC at X2 Archer (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Torso (9/24 armor remains)! - Fires Streak SRM-2 at X2 Archer (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, 2 missiles hit Right Leg (24/26 armor remains), Right Torso (7/24 armor remains)! F3 Unknown - Fires ER PPC at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods + 2 heat = 10): rolled 6, miss! - Fires ER PPC at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods + 2 heat = 10): rolled 12, hit Left Torso (5/20 armor remains)! F4 Seagull - Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 9, hit Right Leg (13/20 armor remains)! - Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 5, hit Left Torso (0/20 armor, 10/12 structure remains)! Critical chance! - Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 6, hit Left Arm (9/16 armor remains)! - Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 4, hit Left Leg (13/20 armor remains)! - Fires Streak SRM-4 at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 6, 4 missiles hit Right Torso (18/20 armor remains), Right Torso (16/20 armor remains), Center Torso (24/26 armor remains), Left Leg (11/20 armor remains)! - Fires Streak SRM-4 at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 10, 4 missiles hit Left Arm (7/16 armor remains), Right Leg (11/20 armor remains), Right Leg (9/20 armor remains), Right Arm (14/16 armor remains)! End Phase: E1 Sohei - Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success! F4 Seagull - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds! X12 Cyclops IIC - Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds! - Through Armor Critical Chance in Left Torso! 2 critical hits sustained! - - Ultra AC/20 hit! - - Ultra AC/20 Ammo bin 1 hit! Pilot hit - - - X12 Cyclops IIC suffers 80 damage to Left Torso (0/30 armor, 0/19 structure remains)! Torso destroyed! - - - 47 damage vented by CASE! - Must pass a 5+ consciousness test: rolled 7, succeeds! X6 Hunchback - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds! - Critical chance in Left Torso! 1 critical hit sustained! - - AC/20 ammo bin 1 hit! Pilot hit - - - X6 Hunchback suffers 80 damage to Left Torso (0/10 structure remains)! Torso destroyed! - - - - 70 damage transfers to Center Torso (0/26 armor, 0/16 structure remains)! `Mech destroyed! Physical Combat Phase: X1 Banshee IIC - Kicks F4 Seagull (4 base + 1 movement + 4 enemy movement + 1 light woods + 2 Clanner - 2 kick = 9): rolled 6, miss! X8 Dervish - Kicks F4 Seagull (2 base + 3 movement + 4 enemy movement + 1 light woods - 2 kick = 8): rolled 8, hit Right Leg (0/14 armor, 6/8 structure remains)! Critical chance! X13 Exterminator IIC - Kicks F4 Seagull (4 base + 1 movement + 4 enemy movement + 1 light woods + 2 Clanner - 2 kick = 9): rolled 7, miss! End Phase: F4 Seagull - Critical chance in Right Leg! No critical hit sustained! - Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 6, succeeds! X1 Banshee IIC - Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 8, succeeds! X13 Exterminator IIC - Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 3, fails! - - suffers 6 damage in the fall to Right Torso (16/22 armor remains (TAC!)), Right Torso (15/22 armor remains)! - Through-Armor Critical chance in Right Torso (PTN’s note: guess where the ammo is?)! No critical hits sustained! “Surrender?” Wilberforce laughed incredulously. “You misunderstand, Star Captain. We are not going to surrender. My commander was just curious what kind of man you are and I have told him all about you.” “You, Ristar, are as lazy and complacent as our Clan’s wasteful and stupid approach to battle is crippling to our future! And you don’t even see it, you never have seen it! We’ve known how you would approach this battle from the very beginning! As we speak, our inferno infantry is waylaying your tank support. You have no back-up. You,” Wilberforce pressed on, his words punctuated by his heavy autocannon, “have been outmaneuvered yet again, sibkin. Your thoughtless predictability has played you right into our hands.” Tjris Amirault’s deep voice roared with mocking laughter. “I have been outplayed, have I? If you are referring to the rest of your regiment, they’re too late. They won’t land for another ten hours thanks to our omnifighters! That leaves me with plenty of time to crush you and these Inner Sphere dogs.” The Sohei’s cockpit glowed a malevolent red as the skull-faced `Mech stared downfield. “Oh, since it seems you were unaware--not unexpected, it was nothing a tank commander needed to know after all--I should tell you there is a reason we were replacing that Cyclops with a Banshee. Our scientists call it a ‘design flaw.’ Whatever they’ve decided, however, I call it,” Amirault sneered, his `Mech’s arms rising. Sapphire beams spat from the thick barrels on each, so bright that Wilberforce’s neurohelmet dimmed automatically to keep them from ruining his vision. Wilberforce lurched as the armor over his left breast burst into vapor or ran molten. Wilberforce’s `Mech diagnostics showed clear, superficial exterior damage. Nothing more. He opened his mouth to retort at the same instant his ammunition exploded. “Poetic justice.” Mission Objective: Defeat Clan Forces (3/10) Or Bypass Clan Forces (0/12) Key: X1 Banshee IIC, X2 Archer, X3 Po X4 Merlin, X5 Marauder, X6 Hunchback X7 Blackjack, X8 Dervish, X9 Vindicator X10 Mongoose, X11 Hussar, X12 Cyclops IIC X13 Exterminator IIC, X14 Atlas Enemy Movement Mods: Don’t matter this turn. E1 Sohei: +3 Jumped E2 Wolf Spider: +1 E3 Copperhead: +0 E4 Rifleman IIC: +1 E5 Swordbreaker: +2 F1 Swordbreaker: +2 F4 Seagull: +4 Jumped Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 03:43 on Nov 7, 2012 |
# ? Nov 6, 2012 21:21 |
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# ? Apr 28, 2024 01:49 |
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Well, poo poo. That was a very bad turn.
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# ? Nov 6, 2012 21:25 |