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dis astranagant
Dec 14, 2006

Paingod556 posted:

But on the plus side, it sounds like you're letting rip with a buzzsaw.

How does BT handle RAC's, anyway? I've only got rudimentary knowledge, from this thread plus some time spent in Neveron... which was the only thing I got out of that.

You can fire anywhere between 1 and 6 rounds at a time, with increasing chance to jam. You then roll on the appropriate cluster table to see how many actually hit something.

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landcollector
Feb 28, 2011

dis astranagant posted:

You can fire anywhere between 1 and 6 rounds at a time, with increasing chance to jam. You then roll on the appropriate cluster table to see how many actually hit something.

Firing in hex mode makes you buzzsaw through ammo, expending a ton's worth in roughly 3 turns.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Paingod556 posted:

How does BT handle RAC's, anyway?
Wonderfully. They have rules for unjamming too, unlike UACs.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty.

seekerwithin
Oct 29, 2011

KnoxZone posted:

RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty.


I'll grant you the BV is painful, but if I'm going to have to deal with an AC-5, RAC it baby!


(Alternate list: woot!)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I got called in to work today. Hooray for sick people and holiday overtime.

I'm still going to try to get the update done, but I'm not going to sacrifice quality for speed.

Technowolf
Nov 4, 2009




KnoxZone posted:

RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty.

That's why a friend of mine came up with an awesome idea for Ultras and RACs: instead of firing once and using the cluster tables, make a to-hit roll for each time you fire. It actually makes them usable since you have a much greater chance of hitting with all shots.

Andrevian
Mar 2, 2010
Got the next mechdoc up and running. If you need an invite, ping me~

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Technowolf posted:

That's why a friend of mine came up with an awesome idea for Ultras and RACs: instead of firing once and using the cluster tables, make a to-hit roll for each time you fire. It actually makes them usable since you have a much greater chance of hitting with all shots.
TacOps :p

It actually makes them LETHAL in the hands of a good pilot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The reason why they're not rolled as seperate hits is for the same reason you don't roll to hit with each individual LRM/SRM. It's convenience, nothing more.

Also, it keeps the hit chance consistent even at poor odds (i.e. anything worse than an 8+).

landcollector
Feb 28, 2011

Arquinsiel posted:

TacOps :p

It actually makes them LETHAL in the hands of a good pilot.

I don't think that rule is in TacOps. As far as I know, it's only an unofficial rule in Megamek.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Might be MaxTech I read it in then, some of that stuff ended up in StratOps and a few other places too. I really can't remember where other than "it's a thing in a book" but the usual joke is "There's a rule for that in TacOps".

MJ12
Apr 8, 2009

landcollector posted:

I don't think that rule is in TacOps. As far as I know, it's only an unofficial rule in Megamek.

TacOps has Direct Blow, which goes about it in a roundabout way. However, because RACs/UACs get extra damage and criticals (at least in the Megamek implementation) it gets hilarious.

Especially when you have a UAC/2 Bane with a 0/0 pilot who has Natural Aptitude Gunnery and Weapon Specialist: UAC/2s.

Yes, I am shooting at a -2 base, I get to roll 3d6 and keep the two highest, and thus each of my UACs is averaging something like 8 damage per shot. Have fun!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Breakout: Tactical Update 1



It took a brave man to play chicken with five-thousand tons ceramet and titanium mounted with a fusion engine powerful enough lifting it into orbit unassisted. Captain Burnside of the Union-class DropShip Mary Sue was not a brave man. As the first matte-black Union-class ship pierced the 1st Kestrel Grenadiers’ formation, he ordered his pilot to feather the jets and widen the precise triangle of Kestrel DropShips. For a brief instant, their tight formation and overlapping fields of fire parted.

It was precisely the opportunity pilot Tieren had been waiting for. Rolling her Kirghiz on its wingtip, she broke her duel with a lumbering ninety-ton Kestrel Chippewa to thread the gap between the Kestrel dropships’ layered defenses. The Chippewa she’d been fighting turned to follow, its missile ports snapping open as she gave it a clear shot at her unprotected tail, only to veer aside at the last instant as a tiny, bright green thrush flashed into the fighter’s path, its missiles spiraling harmlessly towards the planet below. Invisible in the vacuum of space, her instruments reported a near-miss by one of the DropShip’s PPCs, its telltale passage shown only by a spiking magnetometer. Tieren’s lips curled into a mocking smile. A good try, Sphereoids. But not good enough.

A dull, metallic sphere filled her HUD as the Kirghiz flashed between the ships, and with a roar she felt through the soles of her feet she let fly with a hundred LRMs and her fighter’s trio of ER PPCs. In an instant the surface of the Union-class vessel ran molten white, then was blotted out by a forest of blossoming explosions that tore a hole straight through the vessel’s crew deck. Grinning triumphantly, she kicked her Khirgiz into a breakaway climb. She wouldn’t have the time for a second pass, but it didn’t matter. Once it landed, that DropShip wouldn’t be able to lift for space again without extensive repairs. Not unless her Captain felt comfortable being completely cut-off from the crew trapped in the lower decks, anyway.

“Enjoy reentry,” she called cheerfully to herself, taking a moment to wave at the crew she imagined she could see through the tiny windows at the top of the Union’s broad dome in the instant before her hundred ton fighter blew past. “Assholes!”



Face contorted in anger, Emil Voronov’s glare shifted from secondary monitor to secondary monitor as he traced the movements of his company, the Hell’s Horses, and the few infantry units that hadn’t already retreated into the waiting DropShips. The second Death Commando DropShip lifted from the field, another small Union-class ship, this one now carried the bulk of his infantry. A pity to see them go, but this was no fight for commandos and the salvage had already been lifted to space. All that remained were the `Mechs.

“Your men are in position?” He growled irritably.

The grainy image in his monitor saluted. “We are, sir. Good luck, and kill some Davions for us.”

“You’ll have more opportunity than I will, I suspect,” Emil replied, his angry features cracking into a brief smile. Keeping to plan, over a company of Death Commando infantry would be abandoned on Jeronimo. In a few months, whoever finally won the planet—be it Davion or Hell Horse—would find Jeronimo a hotbed of terrorism and rebellion, its infrastructure sabotaged, and its people angry to the last. For an instant, the thought alone was enough to brighten what was promising to be a very dark day and Emil almost—almost—indulged in a little laughter.

As the first Davion DropShip touched down still leaking smoke and tongues of flame from a massive wound on its upper deck, he could no longer restrain himself.



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (0/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (0/40)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (0/40)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X6 Dervish, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H1 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome
S4 Sunfire
S5 Valkyrie +3
S6 Valkyrie +3
S7 Valkyrie +3
S8 Valkyrie +3
S9 Sunfire +2
S10 Sunfire +2
S11 Sunfire +2
S12 Sunfire +2
S13 JagerMech +1
S14 JagerMech +1
S15 JagerMech +1
S16 JagerMech +1
F1 Firestarter, F2 Firestarter, F3 Firestarter, F4 Firestarter
F5 Hunchback, F6 Hunchback, F7 Hunchback, F8 Hunchback
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G1 Phoenix Hawk, G2 Phoenix Hawk, G3 Phoenix Hawk, G4 Phoenix Hawk,
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk

Player `Mech Status




Enemy `Mech Status




Attention, NEW Mechwarriors! You will be receiving a PM / E-Mail soon.

PoptartsNinja fucked around with this message at 09:46 on Nov 21, 2012

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

4 light mechs are your closest victims, carve through them in an instant. Hells horses get the glory of the jagermechs, put them out of their misery, and the sunfires.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
So the dropships. The rightmost one is a Hells Horses dropship? The middle Draconis Suns and the leftmost DC?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


A special reminder to the players representing the Clan pilots: You hold the hopes of the majority of the thread in your hands, and you have the opportunity to drive the proverbial final nail in the coffin of my hopes that the Cappellans will ever get a time in the limelight where they don't end up getting punched in the dick by Mary Sues.

If that doesn't motivate you to blow up a bunch of Davions, I don't know what will.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I don't know what doesn't motivate people to blow up Davions.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Speed seems to be the operative word for this mission. In the meantime, have fun blowing up Jagermechs with Clan LPLs!

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

H4 Mad Dog here.

Thinking of running straight forward to 2830 and firing both LPL and one LRM20 at S11. If I'm not mistaken I'll be hitting on 8s and 9 respectively while still out of range of anything they have.

e: Forgot to factor in my own movement in my to-hit so my chances are much worse but hey.

Wafflecopper fucked around with this message at 12:22 on Nov 21, 2012

Andrevian
Mar 2, 2010

Wafflecopper posted:

H4 Mad Dog here.

Thinking of running straight forward to 2830 and firing both LPL and one LRM20 at S11. If I'm not mistaken I'll be hitting on 8s and 9 respectively while still out of range of anything they have.

Range is your friend. Speed is your friend. Maintain both and you will be as a god.

e:
Alright. So I've sent out invites to the people who have pinged me so far, and I've already invited everyone who was on the old doc.

If you're not on, the document is here. Have your forum name in the request for permissions.

Andrevian fucked around with this message at 10:56 on Nov 21, 2012

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Let us all hope those dropships get blasted to pieces carrying that lovely clan tech. Why're you stealing from people who are obviously such nice guys, huh Death Commando dudes? :smith:

Hell's Horses are going to trample the competition, I just know it. :allears:

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

Defiance Industries posted:

I don't know what doesn't motivate people to blow up Davions.

Too tired from shooting Clanners.

Belial42
Feb 28, 2007

The Sleeper must awaken...with a damn fine can of Georgia coffee.
"Huh, why did I get a PM at 3 in the morning? Why is PTN-- Oh, sweet!"

Heavy laser Stormcrow seems fun. Is there an existing google doc we are using, or do we need to get one started?

Belial42 fucked around with this message at 14:07 on Nov 21, 2012

Runa
Feb 13, 2011

Belial42 posted:

Is there an existing google doc we are using, or do we need to get one started?

'Sgood. PM Andrevian for an invite and check in here.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I hope our resident Jade Falcoln will consider that given the right opportunity his ability can win us this game. If you can manage to get four or five enemy assaults/heavies to focus on you for even a round then winning will be so much easier.

I hope you have the guts to sacrifice yourself when that moment comes.

Belial42
Feb 28, 2007

The Sleeper must awaken...with a damn fine can of Georgia coffee.
Clan Neural Implants are -1/-1 for the turn, while doubling pilot damage if internals are hit? Are there any other downsides?

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Did B0lt get assigned two different 'mechs?

Shoeless
Sep 2, 2011
Looks like.

PTN, it says I've been given the Vindi but I've yet to receive a PM, just FYI.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Belial42 posted:

Clan Neural Implants are -1/-1 for the turn, while doubling pilot damage if internals are hit? Are there any other downsides?

You take a pilot hit ANY time you take an internal hit, so yes, a critseeking SRM-6 can kill you in one turn if you're unlucky.

EI Implants do everything the Neural Implants do, except they also ignore the first hex of light woods/smoke allowing for Line of Sight shenanigans. They also work with Targeting Computers, reducing the called shot penalty from +3 to +1 (you still can't aim for the head).



VVV They basically turn you into a drug addict, since merging your mind with your `Mech is euphoric and makes you feel invincible.

PoptartsNinja fucked around with this message at 19:28 on Nov 21, 2012

Rorac
Aug 19, 2011

PoptartsNinja posted:

You take a pilot hit ANY time you take an internal hit, so yes, a critseeking SRM-6 can kill you in one turn if you're unlucky.

EI Implants do everything the Neural Implants do, except they also ignore the first hex of light woods/smoke allowing for Line of Sight shenanigans. They also work with Targeting Computers, reducing the called shot penalty from +3 to +1 (you still can't aim for the head).

It's not really relevant here(or maybe it is?), but don't EI implants make you go insane after like 10 years?

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
Can someone explain to me what pilot Tieren did that affects this scenario? I'm don't read any battletech so I don't get the reference.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

enigma74 posted:

Can someone explain to me what pilot Tieren did

Shot missiles at a dropship.

enigma74 posted:

that affects this scenario?

Nothing at all. Why do her actions have to have any deeper meaning? It was mostly an excuse to show off the Death Commandos' one remaining Thrush.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.

PoptartsNinja posted:

Nothing at all. Why do her actions have to have any deeper meaning? It was mostly an excuse to show off the Death Commandos' one remaining Thrush.

drat, I thought the fallen dropship might have landed perfectly so that we could capture it and use it to escape the planet.

Hmm, on the other hand, we're only facing one company and the assault lance. If we were up against all 40 Davion mechs at once, I was sure we would be finished.

Edit: ARggh the other two companies haven't disembarked yet. Ugghhh.

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
does the scenario end if both main objectives are completed?

Ordering the dropship to lift off and abandon all non-clan mechs still operational, thus committing suicide for the chance to off a few more Davions sounds like a pretty Death Commandoey thing to do.

Shoeless
Sep 2, 2011
I hope that one of the dropships somehow takes off mid-battle right in the middle of the Davion forces. I have no idea how this would come about, but just to watch all those mechs stagger as the blast from the dropship's engines hit them full on... :allears:

Pringlescan4
Jul 6, 2006
Grimey Drawer

enigma74 posted:

drat, I thought the fallen dropship might have landed perfectly so that we could capture it and use it to escape the planet.

Hmm, on the other hand, we're only facing one company and the assault lance. If we were up against all 40 Davion mechs at once, I was sure we would be finished.

Edit: ARggh the other two companies haven't disembarked yet. Ugghhh.

Well if they don't guard the damaged dropship well because it can't be used to escape, our infantry left on the planet might have a splendid opportunity to capture it and turn its guns on everything near by to go out in a blaze of glory.

LLSix
Jan 20, 2010

The real power behind countless overlords

Sweet! I got a clan mech. It has a partial wing and Laser Heat sinks and I have no idea how they work! I'm guessing I can shoot people with my heat sinks though, which is pretty cool.

I also went from never getting shot to always getting shot.

landcollector
Feb 28, 2011

LLSix posted:

Sweet! I got a clan mech. It has a partial wing and Laser Heat sinks and I have no idea how they work! I'm guessing I can shoot people with my heat sinks though, which is pretty cool.

Unfortunately, they don't work like that. However, when you're sinking heat you'll light up like a disco ball.

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


landcollector posted:

Unfortunately, they don't work like that. However, when you're sinking heat you'll light up like a disco ball.

To elaborate, you are the ultimate goon mech. Packed with somewhat impractical tech that the primary upside of is trolling pubbies.

So troll on, goon sire. The Davions deserve it. :china:

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