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Paingod556 posted:But on the plus side, it sounds like you're letting rip with a buzzsaw. You can fire anywhere between 1 and 6 rounds at a time, with increasing chance to jam. You then roll on the appropriate cluster table to see how many actually hit something.
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# ? Nov 20, 2012 15:38 |
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# ? Apr 28, 2024 06:27 |
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dis astranagant posted:You can fire anywhere between 1 and 6 rounds at a time, with increasing chance to jam. You then roll on the appropriate cluster table to see how many actually hit something. Firing in hex mode makes you buzzsaw through ammo, expending a ton's worth in roughly 3 turns.
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# ? Nov 20, 2012 15:53 |
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Paingod556 posted:How does BT handle RAC's, anyway?
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# ? Nov 20, 2012 15:57 |
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RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty.
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# ? Nov 20, 2012 16:17 |
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KnoxZone posted:RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty. I'll grant you the BV is painful, but if I'm going to have to deal with an AC-5, RAC it baby! (Alternate list: woot!)
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# ? Nov 20, 2012 16:52 |
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I got called in to work today. Hooray for sick people and holiday overtime. I'm still going to try to get the update done, but I'm not going to sacrifice quality for speed.
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# ? Nov 20, 2012 18:25 |
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KnoxZone posted:RACs are superior to ultra ACs (because they can unjam), but are still pretty awful weapons. Especially for the BV they cost. I swear to Blake if I am forced into using another RAC/5 Garm or Sentinel I don't know what I will do, but it won't be pretty. That's why a friend of mine came up with an awesome idea for Ultras and RACs: instead of firing once and using the cluster tables, make a to-hit roll for each time you fire. It actually makes them usable since you have a much greater chance of hitting with all shots.
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# ? Nov 20, 2012 19:57 |
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Got the next mechdoc up and running. If you need an invite, ping me~
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# ? Nov 20, 2012 23:13 |
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Technowolf posted:That's why a friend of mine came up with an awesome idea for Ultras and RACs: instead of firing once and using the cluster tables, make a to-hit roll for each time you fire. It actually makes them usable since you have a much greater chance of hitting with all shots. It actually makes them LETHAL in the hands of a good pilot.
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# ? Nov 21, 2012 00:31 |
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The reason why they're not rolled as seperate hits is for the same reason you don't roll to hit with each individual LRM/SRM. It's convenience, nothing more. Also, it keeps the hit chance consistent even at poor odds (i.e. anything worse than an 8+).
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# ? Nov 21, 2012 01:31 |
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Arquinsiel posted:TacOps :p I don't think that rule is in TacOps. As far as I know, it's only an unofficial rule in Megamek.
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# ? Nov 21, 2012 02:56 |
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Might be MaxTech I read it in then, some of that stuff ended up in StratOps and a few other places too. I really can't remember where other than "it's a thing in a book" but the usual joke is "There's a rule for that in TacOps".
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# ? Nov 21, 2012 02:58 |
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landcollector posted:I don't think that rule is in TacOps. As far as I know, it's only an unofficial rule in Megamek. TacOps has Direct Blow, which goes about it in a roundabout way. However, because RACs/UACs get extra damage and criticals (at least in the Megamek implementation) it gets hilarious. Especially when you have a UAC/2 Bane with a 0/0 pilot who has Natural Aptitude Gunnery and Weapon Specialist: UAC/2s. Yes, I am shooting at a -2 base, I get to roll 3d6 and keep the two highest, and thus each of my UACs is averaging something like 8 damage per shot. Have fun!
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# ? Nov 21, 2012 07:46 |
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Breakout: Tactical Update 1 It took a brave man to play chicken with five-thousand tons ceramet and titanium mounted with a fusion engine powerful enough lifting it into orbit unassisted. Captain Burnside of the Union-class DropShip Mary Sue was not a brave man. As the first matte-black Union-class ship pierced the 1st Kestrel Grenadiers’ formation, he ordered his pilot to feather the jets and widen the precise triangle of Kestrel DropShips. For a brief instant, their tight formation and overlapping fields of fire parted. It was precisely the opportunity pilot Tieren had been waiting for. Rolling her Kirghiz on its wingtip, she broke her duel with a lumbering ninety-ton Kestrel Chippewa to thread the gap between the Kestrel dropships’ layered defenses. The Chippewa she’d been fighting turned to follow, its missile ports snapping open as she gave it a clear shot at her unprotected tail, only to veer aside at the last instant as a tiny, bright green thrush flashed into the fighter’s path, its missiles spiraling harmlessly towards the planet below. Invisible in the vacuum of space, her instruments reported a near-miss by one of the DropShip’s PPCs, its telltale passage shown only by a spiking magnetometer. Tieren’s lips curled into a mocking smile. A good try, Sphereoids. But not good enough. A dull, metallic sphere filled her HUD as the Kirghiz flashed between the ships, and with a roar she felt through the soles of her feet she let fly with a hundred LRMs and her fighter’s trio of ER PPCs. In an instant the surface of the Union-class vessel ran molten white, then was blotted out by a forest of blossoming explosions that tore a hole straight through the vessel’s crew deck. Grinning triumphantly, she kicked her Khirgiz into a breakaway climb. She wouldn’t have the time for a second pass, but it didn’t matter. Once it landed, that DropShip wouldn’t be able to lift for space again without extensive repairs. Not unless her Captain felt comfortable being completely cut-off from the crew trapped in the lower decks, anyway. “Enjoy reentry,” she called cheerfully to herself, taking a moment to wave at the crew she imagined she could see through the tiny windows at the top of the Union’s broad dome in the instant before her hundred ton fighter blew past. “Assholes!” Face contorted in anger, Emil Voronov’s glare shifted from secondary monitor to secondary monitor as he traced the movements of his company, the Hell’s Horses, and the few infantry units that hadn’t already retreated into the waiting DropShips. The second Death Commando DropShip lifted from the field, another small Union-class ship, this one now carried the bulk of his infantry. A pity to see them go, but this was no fight for commandos and the salvage had already been lifted to space. All that remained were the `Mechs. “Your men are in position?” He growled irritably. The grainy image in his monitor saluted. “We are, sir. Good luck, and kill some Davions for us.” “You’ll have more opportunity than I will, I suspect,” Emil replied, his angry features cracking into a brief smile. Keeping to plan, over a company of Death Commando infantry would be abandoned on Jeronimo. In a few months, whoever finally won the planet—be it Davion or Hell Horse—would find Jeronimo a hotbed of terrorism and rebellion, its infrastructure sabotaged, and its people angry to the last. For an instant, the thought alone was enough to brighten what was promising to be a very dark day and Emil almost—almost—indulged in a little laughter. As the first Davion DropShip touched down still leaking smoke and tongues of flame from a massive wound on its upper deck, he could no longer restrain himself. Mission Objectives: Secure the Dropships (incomplete) Hold off the 1st Kestrel Grenadiers (incomplete) Optional Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (0/40) Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (0/40) Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (0/40) Key: H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H X2 Exterminator IIC, X3 Archer, X4 Po X5 Blackjack, X6 Dervish, X7 Vindicator X8 Mongoose, X9 Cyclops IIC, X10 Marauder X11 Merlin, X12 Atlas, H1 Gargoyle Tjris Enemy Movement Mods: S1 Mackie +0 S2 Battlemaster +0 S3 Awesome S4 Sunfire S5 Valkyrie +3 S6 Valkyrie +3 S7 Valkyrie +3 S8 Valkyrie +3 S9 Sunfire +2 S10 Sunfire +2 S11 Sunfire +2 S12 Sunfire +2 S13 JagerMech +1 S14 JagerMech +1 S15 JagerMech +1 S16 JagerMech +1 F1 Firestarter, F2 Firestarter, F3 Firestarter, F4 Firestarter F5 Hunchback, F6 Hunchback, F7 Hunchback, F8 Hunchback F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper G1 Phoenix Hawk, G2 Phoenix Hawk, G3 Phoenix Hawk, G4 Phoenix Hawk, G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk Player `Mech Status Enemy `Mech Status Attention, NEW Mechwarriors! You will be receiving a PM / E-Mail soon. PoptartsNinja fucked around with this message at 09:46 on Nov 21, 2012 |
# ? Nov 21, 2012 09:17 |
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4 light mechs are your closest victims, carve through them in an instant. Hells horses get the glory of the jagermechs, put them out of their misery, and the sunfires.
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# ? Nov 21, 2012 09:23 |
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So the dropships. The rightmost one is a Hells Horses dropship? The middle Draconis Suns and the leftmost DC?
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# ? Nov 21, 2012 09:31 |
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A special reminder to the players representing the Clan pilots: You hold the hopes of the majority of the thread in your hands, and you have the opportunity to drive the proverbial final nail in the coffin of my hopes that the Cappellans will ever get a time in the limelight where they don't end up getting punched in the dick by Mary Sues. If that doesn't motivate you to blow up a bunch of Davions, I don't know what will.
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# ? Nov 21, 2012 09:40 |
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I don't know what doesn't motivate people to blow up Davions.
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# ? Nov 21, 2012 09:49 |
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Speed seems to be the operative word for this mission. In the meantime, have fun blowing up Jagermechs with Clan LPLs!
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# ? Nov 21, 2012 09:56 |
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H4 Mad Dog here. Thinking of running straight forward to 2830 and firing both LPL and one LRM20 at S11. If I'm not mistaken I'll be hitting on 8s and 9 respectively while still out of range of anything they have. e: Forgot to factor in my own movement in my to-hit so my chances are much worse but hey. Wafflecopper fucked around with this message at 12:22 on Nov 21, 2012 |
# ? Nov 21, 2012 10:36 |
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Wafflecopper posted:H4 Mad Dog here. Range is your friend. Speed is your friend. Maintain both and you will be as a god. e: Alright. So I've sent out invites to the people who have pinged me so far, and I've already invited everyone who was on the old doc. If you're not on, the document is here. Have your forum name in the request for permissions. Andrevian fucked around with this message at 10:56 on Nov 21, 2012 |
# ? Nov 21, 2012 10:47 |
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Let us all hope those dropships get blasted to pieces carrying that lovely clan tech. Why're you stealing from people who are obviously such nice guys, huh Death Commando dudes? Hell's Horses are going to trample the competition, I just know it.
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# ? Nov 21, 2012 11:20 |
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Defiance Industries posted:I don't know what doesn't motivate people to blow up Davions. Too tired from shooting Clanners.
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# ? Nov 21, 2012 13:13 |
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"Huh, why did I get a PM at 3 in the morning? Why is PTN-- Oh, sweet!" Heavy laser Stormcrow seems fun. Is there an existing google doc we are using, or do we need to get one started? Belial42 fucked around with this message at 14:07 on Nov 21, 2012 |
# ? Nov 21, 2012 14:03 |
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Belial42 posted:Is there an existing google doc we are using, or do we need to get one started? 'Sgood. PM Andrevian for an invite and check in here.
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# ? Nov 21, 2012 14:14 |
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I hope our resident Jade Falcoln will consider that given the right opportunity his ability can win us this game. If you can manage to get four or five enemy assaults/heavies to focus on you for even a round then winning will be so much easier. I hope you have the guts to sacrifice yourself when that moment comes.
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# ? Nov 21, 2012 14:23 |
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Clan Neural Implants are -1/-1 for the turn, while doubling pilot damage if internals are hit? Are there any other downsides?
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# ? Nov 21, 2012 15:59 |
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Did B0lt get assigned two different 'mechs?
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# ? Nov 21, 2012 17:33 |
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Looks like. PTN, it says I've been given the Vindi but I've yet to receive a PM, just FYI.
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# ? Nov 21, 2012 17:34 |
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Belial42 posted:Clan Neural Implants are -1/-1 for the turn, while doubling pilot damage if internals are hit? Are there any other downsides? You take a pilot hit ANY time you take an internal hit, so yes, a critseeking SRM-6 can kill you in one turn if you're unlucky. EI Implants do everything the Neural Implants do, except they also ignore the first hex of light woods/smoke allowing for Line of Sight shenanigans. They also work with Targeting Computers, reducing the called shot penalty from +3 to +1 (you still can't aim for the head). VVV They basically turn you into a drug addict, since merging your mind with your `Mech is euphoric and makes you feel invincible. PoptartsNinja fucked around with this message at 19:28 on Nov 21, 2012 |
# ? Nov 21, 2012 18:48 |
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PoptartsNinja posted:You take a pilot hit ANY time you take an internal hit, so yes, a critseeking SRM-6 can kill you in one turn if you're unlucky. It's not really relevant here(or maybe it is?), but don't EI implants make you go insane after like 10 years?
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# ? Nov 21, 2012 19:21 |
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Can someone explain to me what pilot Tieren did that affects this scenario? I'm don't read any battletech so I don't get the reference.
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# ? Nov 21, 2012 19:33 |
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enigma74 posted:Can someone explain to me what pilot Tieren did Shot missiles at a dropship. enigma74 posted:that affects this scenario? Nothing at all. Why do her actions have to have any deeper meaning? It was mostly an excuse to show off the Death Commandos' one remaining Thrush.
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# ? Nov 21, 2012 19:36 |
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PoptartsNinja posted:Nothing at all. Why do her actions have to have any deeper meaning? It was mostly an excuse to show off the Death Commandos' one remaining Thrush. drat, I thought the fallen dropship might have landed perfectly so that we could capture it and use it to escape the planet. Hmm, on the other hand, we're only facing one company and the assault lance. If we were up against all 40 Davion mechs at once, I was sure we would be finished. Edit: ARggh the other two companies haven't disembarked yet. Ugghhh.
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# ? Nov 21, 2012 19:43 |
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does the scenario end if both main objectives are completed? Ordering the dropship to lift off and abandon all non-clan mechs still operational, thus committing suicide for the chance to off a few more Davions sounds like a pretty Death Commandoey thing to do.
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# ? Nov 21, 2012 19:58 |
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I hope that one of the dropships somehow takes off mid-battle right in the middle of the Davion forces. I have no idea how this would come about, but just to watch all those mechs stagger as the blast from the dropship's engines hit them full on...
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# ? Nov 21, 2012 20:13 |
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enigma74 posted:drat, I thought the fallen dropship might have landed perfectly so that we could capture it and use it to escape the planet. Well if they don't guard the damaged dropship well because it can't be used to escape, our infantry left on the planet might have a splendid opportunity to capture it and turn its guns on everything near by to go out in a blaze of glory.
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# ? Nov 21, 2012 20:38 |
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Sweet! I got a clan mech. It has a partial wing and Laser Heat sinks and I have no idea how they work! I'm guessing I can shoot people with my heat sinks though, which is pretty cool. I also went from never getting shot to always getting shot.
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# ? Nov 22, 2012 00:35 |
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LLSix posted:Sweet! I got a clan mech. It has a partial wing and Laser Heat sinks and I have no idea how they work! I'm guessing I can shoot people with my heat sinks though, which is pretty cool. Unfortunately, they don't work like that. However, when you're sinking heat you'll light up like a disco ball.
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# ? Nov 22, 2012 00:37 |
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# ? Apr 28, 2024 06:27 |
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landcollector posted:Unfortunately, they don't work like that. However, when you're sinking heat you'll light up like a disco ball. To elaborate, you are the ultimate goon mech. Packed with somewhat impractical tech that the primary upside of is trolling pubbies. So troll on, goon sire. The Davions deserve it.
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# ? Nov 22, 2012 00:48 |