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Defiance Industries
Jul 22, 2010

A five-star manufacturer


I actually like the Barghest in general, but the two TRO:3060 versions are definitely getting most of their points from looking really cool. It's like, for a moment, they realized how to make a quad look cool.

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Defiance Industries posted:

It's like, for a moment, they realized how to make a quad look cool.

And then they designed the Scirocco.

Servicio en Espanol
Feb 5, 2009

evilmiera posted:

Not that quad-mechs are ever a good idea, sadly.

Sorry guy but the Great Turtle owns

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

KnoxZone posted:

There are a couple really solid quads. The HGR Barghest and the C3M Bishamon are two great examples. Clan Cloud Cobra also possesses the single most adorable (and drat effective!) battlemech in the history of the universe.



...it even has Charlotte on it.

I take it all back, that thing looks like something I'd want to control in a match.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Seeing this in thumbnail made me think of BigDog, a fairly impressive 4-legged robot that's in development/testing right now. Boston Dynamics (YouTube) in general have some awesome robotics, and the few times that the subject that Battletech 'Mechs are actually impossible has made me think of them every time. I mean, look at PETMAN and Atlas. These are things we're doing now, imagine what it'll be like in 3013 or even 2513.

Sand Flea is still my favorite though. :3:

Rorac
Aug 19, 2011

Onean posted:

Seeing this in thumbnail made me think of BigDog, a fairly impressive 4-legged robot that's in development/testing right now. Boston Dynamics (YouTube) in general have some awesome robotics, and the few times that the subject that Battletech 'Mechs are actually impossible has made me think of them every time. I mean, look at PETMAN and Atlas. These are things we're doing now, imagine what it'll be like in 3013 or even 2513.


Holy poo poo that Atlas video. Really, the biggest problems that I know about are power-supply issues first and then smoothness second. On the other hand, we already have what amounts to basically myomer, (which responds to heat of all things!) so maybe it's not so out there. Hilariously, the muscles respond better to high temperatures, so it's really more like TSM if anything. http://news.sciencemag.org/sciencenow/2012/11/wax-filled-nanotubes-flex-their-.html?ref=hp

Remmon
Dec 9, 2011

Rorac posted:

Holy poo poo that Atlas video. Really, the biggest problems that I know about are power-supply issues first and then smoothness second. On the other hand, we already have what amounts to basically myomer, (which responds to heat of all things!) so maybe it's not so out there. Hilariously, the muscles respond better to high temperatures, so it's really more like TSM if anything. http://news.sciencemag.org/sciencenow/2012/11/wax-filled-nanotubes-flex-their-.html?ref=hp

The biggest problem for any kind of Battlemech like unit is not going to be power supply issues. Gas turbines will give them lovely endurance but should be able to provide the power they need so long as you don't insist on lasers. Smoothness is an issue at the moment, but it's one we're quickly working to overcome so I doubt that will be a problem either.

Your single biggest problem is going to be ground pressure. On small scale with bots massing a few hundred kilograms at most, 2 feet is enough to walk around on most surfaces. But the bigger and heavier your bot becomes, the higher its ground pressure becomes.

And unlike the other problems which we can fix with technology and engineering, ground pressure is not going to go away. That puts some hard upper limits on size and mass for your bipedal units and will put real bipedal warmachines, if we ever make any, more like Heavy Gears than BattleMechs.

Fortunately BattleTech doesn't care about this physics thing. Now get back to the stomping and blowing poo poo up you lot.

dis astranagant
Dec 14, 2006

I think ground pressure is part of why battlemechs are made of magic space materials such that a 20 meter tall death machine only weighs 100 tons.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Breakout: Tactical Update 8

Combat Phase
H1 Rifleman IIC
- Torso twists to threaten hex 1723!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 11, hit Left Arm (0/6 armor, 6/10 structure remains)! Crit!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 11, hit Right Torso (3/13 armor remains)! TAC!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Gains 33 heat, sinks 38!

H2 Cougar D
- Torso twists to threaten hex 1321!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Arm (0/10 structure remains)!
- - Damage transfers to Left Torso (3/15 structure remains)!
- Gains 22 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 0722!
- Fires ER PPC at F5 Hunchback (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 7, hit Left Torso (5/20 armor remains)!
- Fires Ultra AC/10 (single) at F5 Hunchback (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Gains 19 heat, sinks 22!

H3 Wolf Spider A
- Attempts to fire on G4 Phoenix Hawk! No Line of Sight to target!
- Attempts to fire on G2 Phoenix Hawk! No Line of Sight to target!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 11, hit Left Torso (0/3 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (12/16 armor remains)
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 11, hit Right Leg (4/11 armor remains)!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 10, hit Center Torso (5/16 structure remains)!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 4, miss!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Gains 32 heat, sinks 38!

H4 Mad Dog Prime
- Torso Twists to threaten hex 1023!
- Fires Large Pulse Laser at F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 3): rolled 11, hit Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at F5 Hunchback(3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 5): rolled 6, hit Right Torso (0/20 armor, 11/12 structure remains)! Crit!
- Fires Medium Pulse Laser at F5 Hunchback(3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 5): rolled 5, hit Right Leg (damage absorbed by terrain)!
- Fires LRM-20 at S10 Sunfire F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 implants = 5): rolled 6, 9 missiles hit Right Leg (damage blocked by terrain), Left Torso (1/20 armor remains)!
- Fires LRM-20 at S10 Sunfire F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 implants = 5): rolled 7, 12 missiles hit Left Arm (11/16 armor remains), Left Leg (damage blocked by terrain), Left Torso (0/20 armor, 11/12 structure remains)! Crit!
- Gains 32 heat, sinks 24! Overheating! Movement reduced! Targeting penalty!

H5 Stormcrow H
- Fires Heavy Large Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 5, miss!
- Fires Heavy Large Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 4, miss!
- Fires ER Medium Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 5, miss!
- Fires ER Medium Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Gains 43 heat, sinks 44!

X2 Exterminator
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 5, hit Left Torso (5/11 armor remains)!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 2, miss!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 5, hit Center Torso (7/13 armor remains)!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 10, hit Left Torso (0/11 armor, 6/8 structure remains)! Crit!
- Gains 26 heat, sinks 26!

X3 Archer
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 10, 16 missiles hit Right Torso (6/12 structure remains (Crit!)), Center Torso (11/26 armor remains (TAC!)), Left Torso (6/12 armor remains), Left Torso (5/12 structure remains (Crit!))!
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 9, 6 missiles hit Right Torso (0/12 structure remains (Crit!)), Right Torso (0/12 structure remains (Torso destroyed!)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 7, hit Center Torso (6/26 armor remains)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 8, hit Left Torso (0/12 structure remains)! Torso destroyed!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 5, hit Center Torso (1/26 armor remains)! TAC!
- Gains 23 heat, sinks 15! Overheating! Movement reduced! Targeting penalty!

X4 Po
- Torso Twists to threaten hex 1527!
- Fires MRM-10 at F7 Hunchback (1 base + 2 range + 2 movement + 1 enemy movement + 1 MRM - 1 iLK = 6): rolled 5, miss!
- Fires MRM-10 at F7 Hunchback (1 base + 2 range + 2 movement + 1 enemy movement + 1 MRM - 1 iLK = 6): rolled 6, 6 missiles hit Center Torso (16/26 armor remains), Right Leg (15/20 armor remains)!
- Gains 13 heat, sinks 18!

X5 Blackjack
- Fires Large Laser at F7 Hunchback (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 12, hit Left Torso (6/20 armor remains)!
- Fires Large Laser at F7 Hunchback (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Leg (7/20 armor remains)!
- Fires Medium Laser at F1 Firestarter (1 base + 4 range + 1 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at F1 Firestarter (1 base + 4 range + 1 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 26 heat, sinks 25!

X7 Vindicator
- Torso Twists to threaten hex 1323!
- Unable to fire LRM-5 at F7 Hunchback, Target in side arc!
- Unable to fire Medium Laser at F7 Hunchback, Target in side arc!
- Fires PPC at F7 Hunchback (1 base + 2 range + 0 movement + 1 enemy movement = 4): rolled 5, hit Left Arm (6/16 armor remains)!
- Gains 10 heat, sinks 24!

X8 Mongoose
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 5, hit Center Torso (9/34 armor remains)!
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 5, hit Left Torso (14/34 armor remains)!
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 11, hit Right Arm (2/22 armor remains)!
- Gains 11 heat, sinks 15!

X9 Cyclops IIC
- Fires Ultra AC/20 (single) at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 10, hit Right Leg (8/28 armor remains)!
- Fires Medium Pulse Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Arm (16/22 armor remains)!
- Fires Medium Pulse Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Torso (8/24 armor remains)!
- Fires Streak SRM-6 at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 4, fails to lock on!
- Gains 16 heat, sinks 30!

X10 Marauder
- Fires PPC at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 8, hit Center Torso (0/26 armor, 7/16 structure remains)! Crit!
- Fires Autocannon/5 at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 5, hit Center Torso (2/16 structure remains)! Crit!
- Fires Large Laser at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 2, miss!
- Fires Medium Laser at F5 Hunchback (1 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, hit Left Leg (damage blocked by terrain)!
- Fires Medium Laser at F5 Hunchback (1 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 10, hit Right Leg (damage blocked by terrain)!
- Gains 26 heat, sinks 27!

X11 Merlin
- Fires PPC at F8 Hunchback (0 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at F8 Hunchback (0 base + 4 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at F8 Hunchback (0 base + 4 range + 3 movement + 1 enemy movement = 8): rolled 5, miss!
- Fires LRM-5 at F8 Hunchback (0 base + 2 range + 3 movement + 1 enemy movement - 1 iLK = 5): rolled 8, 4 missiles hit Left Leg (16/20 armor remains)!
- Gains 22 heat, sinks 27!

X12 Atlas
- Fires Gauss Rifle at F7 Hunchback (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 7, hit Right Torso (5/20 armor remains)!
- Gains 3 heat, sinks 30!

H6 Gargoyle Tjris
- Activates EI Implants!
- Fires Heavy Large Laser at G4 Phoenix Hawk (1 base + 0 range + 3 movement + 3 enemy movement + 1 heavy laser + 1 light woods + 0 smoke - 1 targeting computer - 1 EI Implants = 7): rolled 6, miss!
- Fires Heavy Large Laser at G4 Phoenix Hawk (1 base + 0 range + 3 movement + 3 enemy movement + 1 heavy laser + 1 light woods + 0 smoke - 1 targeting computer - 1 EI Implants = 7): rolled 9, hit Right Arm (0/7 structure remains)! Arm blown off!
- - Damage transfers to Right Torso (3/18 armor remains)!
- Gains 37 heat, sinks 42!

F1 Firestarter
- Fires Flamer at hex 1627 (2 base + 2 range + 3 movement - 4 immobile target = 3): rolls 4, hit! needs 4+ to start a fire: rolled 6, succeeds!
- Fires Flamer at hex 1626 (2 base + 0 range + 3 movement + 1 secondary target - 4 immobile target = 2): automatic hit, needs 4+ to start a fire: rolled 11, succeeds!
- Overheating!

F5 Hunchback
- Fires Autocannon/20 at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Left Torso (4/24 armor remains)!
- Fires Medium Laser at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (28/33 armor remains)!
- Fires Medium Laser at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Right Torso (19/24 armor remains)!

F6 Hunchback
- Fires Autocannon/20 at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 12, hit Left Leg (0/18 armor, 14/16 structure remains)! Crit!
- Fires Medium Laser at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (7/22 armor remains)!
- Fires Medium Laser at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (12/17 armor remains)!

F7 Hunchback
- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (24/34 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 11, hit Right Arm (19/34 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 7, hit Right Leg (36/41 armor remains)!

F8 Hunchback
- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Center Torso (22/47 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 2, miss!

S10 Sunfire
- Fires Heavy PPC at X10 Marauder (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Rear Center Torso (0/10 armor, 18/23 structure remains)! Crit!

S13 JagerMech
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 smoke = 8): rolled 9, hit Right Arm (10/20 armor remains)!
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 smoke = 8): rolled 2, miss!

S14 JagerMech
- Fires HVAC/10(guided) at H3 Wolf Spider (2 base + 4 range + 0 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires HVAC/10(guided) at H3 Wolf Spider (2 base + 4 range + 0 movement + 1 enemy movement = 7): rolled 5, miss!

S15 JagerMech
- Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 2, miss!
- Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 8, hit Left Leg (15/25 armor remains)!

S16 JagerMech
- Fires HVAC/10(guided) at X12 Atlas (2 base + 4 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Left Torso (22/32 armor remains)!
- Fires HVAC/10(guided) at X12 Atlas (2 base + 4 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Left Leg (16/41 armor remains)!

G1 Phoenix Hawk
- Holds fire!

G2 Phoenix Hawk
- Holds fire!

G3 Phoenix Hawk
- Holds fire!

G4 Phoenix Hawk
- Torso twists to threaten hex 2325!
- Fires Large Laser at H6 Gargoyle Tjris (2 base + 0 range + 3 movement + 2 enemy movement + 2 light woods + 2 smoke = 11): rolled 2, miss!



End Phase:
F5 Hunchback
- Through-Armor Critical in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Gyro hit!
- Through-Armor Critical in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!
- Must pass a piloting test or fall (3 base + 1 massive damage + 3 gyro hit = 7): rolled 12, succeeds!

S13 JagerMech
- Through-Armor Critical in Right Torso! 1 critical hit sustained!
- - SRM-2 destroyed!

X10 Marauder
- Critical chance in Left Leg! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed!
- `Mech destroyed by Gyro destruction!





Technician Cassandra huddled behind a swiftly-abandoned baggage carrier, hands placed over her head to ward her face and neck from flying shrapnel. Arranged in a line abreast, the distant JagerMechs opened fire with their deafening autocannons. Cassandra wailed in pain with each shot as hypersonic shells assaulted her unprotected ears. She couldn’t hear herself screaming, and in the brief lull between shots her hands came away bloody. The ringing in her ears was almost worse than the shots themselves.

Almost.

Alright, the rational part of her brain admitted, it wasn’t even close. Almost instinctively she snapped her eyes shut as a laser hit nearby, the emerald beam leaving a hideous purple afterimage on the inside of her eyelids. Technician Cassandra had been in combat before, she’d even earned her unofficial surname, Stark, after singlehandedly repairing a Mist Lynx with an internal skeleton so warped by a fall even chief technicians were prepared to write it off as a loss. Combat had never been this loud, even when Star Commander Jharens had nearly stepped on her in his zeal to fire upon a star of Inner Sphere Locusts.

The actinic flash of a PPC crossed overhead like a stroke of lightning, and Cassandra’s agony congealed into instantaneous resolve. Springing to her feet, she sprinted towards the low bunker a few hundred meters distant. One of House Kurita’s strange new heavy `Mechs, which reminded her of the old Star League Nightstar, kicked up a hail of moist soil as it strode between her and her destination. Without a moment’s hesitation she ran between its legs. In any other circumstances, she might have spared it an unmistakably offensive gesture but today?

Today she just wanted to get indoors and away from those damned autocannons!



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (10/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (4/37)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (3/37)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S10 Sunfire +2
S13 JagerMech +0
S14 JagerMech +0
S15 JagerMech +0
S16 JagerMech +0
F1 Firestarter +3 Jumped
F5 Hunchback +1
F6 Hunchback +0
F7 Hunchback +1
F8 Hunchback +1
G1 Phoenix Hawk +3 Jumped
G2 Phoenix Hawk +3 Jumped
G3 Phoenix Hawk +3 Jumped
G4 Phoenix Hawk +0
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk
Dropships: Too high to fire at, do not block movement.

Player `Mech Status
Players, please verify your `Mechs closely. Some of you will be taking on new charges this turn.





Enemy `Mech Status

PoptartsNinja fucked around with this message at 03:11 on Dec 29, 2012

GenericServices
Apr 28, 2010
Some vicious work by those Hunchbacks this round. They had decent target numbers on their shots, but ten out of twelve was just bad luck (and all four autocannon volleys, madness!).

Also, the DFA note from last turn is still there. The ghosts of the ancestors contemporaries rise up to support glorious Capella!

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (24/34 armor remains)!


That is an awfully weak AC/20.

landcollector
Feb 28, 2011

KnoxZone posted:

- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (24/34 armor remains)!


That is an awfully weak AC/20.

Hardened armor, perhaps? (I'm joking)

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

ah, the infamous Double Gyro TAC.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Captain Foo posted:

ah, the infamous Double Gyro TAC.

Not a TAC, just a generic AC/20 to the butt crit.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

KnoxZone posted:

Not a TAC, just a generic AC/20 to the butt crit.

Heavy PPC, but the same concept applies. Also, whoops.

LLSix
Jan 20, 2010

The real power behind countless overlords

Hey! I think H2 has the jump speed to go to 1314 and land on top of the Death Commando dropship. I wonder how that would work. Or if it is even allowed.

DarthXaos
Oct 27, 2010

PoptartsNinja posted:


X10 Marauder
- Critical chance in Left Leg! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed!
- `Mech destroyed by Gyro destruction!

Gyro destruction doesn't destroy a mech, the mech just becomes prone and can only change facing or fure using the normal rules for firing while prone.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Mobility kill == mission kill. Just roll with it.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

PoptartsNinja posted:

H4 Mad Dog Prime
- Fires Medium Pulse Laser at F5 Hunchback(3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 5, miss!

You forgot my implants, this should be a hit. :)

Wafflecopper fucked around with this message at 08:00 on Dec 28, 2012

Rorac
Aug 19, 2011

....OW, gently caress. Well, I have the armor to soak take it, but 2 AC/20's, a pair of AC/10's and a pair of medium lasers? Nothing can take that for very long.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

LLSix posted:

Or if it is even allowed.

It's not. Dropships aren't flat.



DarthXaos posted:

Gyro destruction doesn't destroy a mech, the mech just becomes prone and can only change facing or fure using the normal rules for firing while prone.

Which I'm not using due to expediency. It's mission-killed, it's dead.

seekerwithin
Oct 29, 2011
Technician Cassandra, honey, are you sure the baggage vehicle wasn't a safer place??

Leperflesh
May 17, 2007

quote:

X3 Archer
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 10, 16 missiles hit Right Torso (6/12 structure remains (Crit!)), Center Torso (11/26 armor remains (TAC!)), Left Torso (6/12 armor remains), Left Torso (5/12 structure remains (Crit!))!
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 9, 6 missiles hit Right Torso (0/12 structure remains (Crit!)), Right Torso (0/12 structure remains (Torso destroyed!)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 7, hit Center Torso (6/26 armor remains)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 8, hit Left Torso (0/12 structure remains)! Torso destroyed!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 5, hit Center Torso (1/26 armor remains)! TAC!
- Gains 23 heat, sinks 15! Overheating! Movement reduced! Targeting penalty!

Emphasis mine. I believe the second LRM volley destroys F5's right torso on the first cluster. The second cluster should therefore lap over to the center torso. This has follow-on effects, because several later shots hit F5... but at the end of the round, despite both side torsos being destroyed, it's still (barely) on its feet. An extra crit or two and more damage to the center torso may be enough to take it out completely.

This is of course mostly irrelevant, as without either side torso it's not much of a remaining threat. But it matters for who gets credited for the kill.

Leperflesh fucked around with this message at 21:54 on Dec 28, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Leperflesh posted:

Emphasis mine.

That's a typo. It should've been 6/12 left in the right torso and it took 6 damage there between those two hits.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

What about my pulse laser that should have hit, as posted above? As Leperflesh said F5 may not a threat any more, but some of us are interested to see what if anything happens if we destroy one of the mechs with its name a darker shade in the unit overview. (Lance leaders?) The extra damage could easily be enough to take him out.

Runa
Feb 13, 2011

A friendly reminder that BattleMechs are actually gigantic and operate on such a scale that nearby humans can be harmed without even being in the actual line of fire.

Those experimental HVACs sure aren't helping.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Wafflecopper posted:

What about my pulse laser that should have hit

Fixed. I rolled hit location 5, so it hit the water. One more `Mech for me to keep track of next turn. :(

Oh well, it's not like it won't be killed by a stiff breeze (unless you let it run away).

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

T.G. Xarbala posted:

A friendly reminder that BattleMechs are actually gigantic and operate on such a scale that nearby humans can be harmed without even being in the actual line of fire.

Those experimental HVACs sure aren't helping.

I know, right? Centralized building heating and cooling is truly the enemy!

TildeATH
Oct 21, 2010

by Lowtax

Psion posted:

I know, right? Centralized building heating and cooling is truly the enemy!

These Jagermechs, they're so much more energy efficient! And the resale value is amazing!!

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

LLSix posted:

Hey! I think H2 has the jump speed to go to 1314 and land on top of the Death Commando dropship. I wonder how that would work. Or if it is even allowed.

I think that's actually a Draconis Suns dropship, if you look at the logos there, with a dragon around a starburst and sword. I think the Death Commandos dropship is the pure black one devoid of logo in the top left of the map.

As for this turn, those Hunchbacks sure did do a number on GoonCompany Death Commandos... All of it was armor damage, but it was a lot of it, and you'll be feeling it sooner rather than later. Sure, you almost took out the Lance leader and it's all but destroyed now and won't be troubling you guys much next turn, but you lost the Marauder in the process to the last remaining Sunfire and a Heavy PPC shot to the back taking out the Gyro. Shame about that.

Also PTN, you're counting forced withdrawals as a defeat of the mech, counted towards the first objective, but not towards the contest between GoonStar Eta and GoonCompany Death Commandos, right? Because I guess keeping track of who forced a withdrawal is additional work you don't need? You also need a way of marking down which mechs have withdrawn on your enemy mech status listing, if you're not going to mark them as dark grey like destroyed mechs. Just a suggestion.

Wonder if we'll be seeing some more of Technician Cassandra later. Really, an unofficial surname of Stark, for fixing up a mech skeleton? Hilarious. PTN always goes back to characters introduced sooner or later, like Korean Robert and Rosinski Ami, in later fluff of the mission, right? Loved the way you just make up new people for us to care about. Hope she gets to the bunkers alright, without a mech crushing her or more bleeding from the ears due to the HVAC reports.

Andrevian
Mar 2, 2010
The quick brown mongoose sometimes runs for 10.

Orders in.

A good poster
Jan 10, 2010

LLSix posted:

Hey! I think H2 has the jump speed to go to 1314 and land on top of the Death Commando dropship. I wonder how that would work. Or if it is even allowed.

PTN's update posts say they're too high to target, so that'd make them too high to jump on. They're pretty much just hovering spawn points for mechs.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Psion posted:

I know, right? Centralized building heating and cooling is truly the enemy!

Everytime I read it, I picture giant roof-mounted air conditioning units flying in out of nowhere with a plume of exhaust behind them.

Treuan
Jun 30, 2011

Go have some COFFEE with CREAM or something! Because I'll tell you something! This is a happy place!
Ah, hate to be a bother, but I regret to say I'm not going to have as much time this year as I thought I would a year ago. Go ahead and take me off the pilot list.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I have a feeling this match is going to come down to whether the Rifleman IIC gets killed by random TACs or whether Hastur stays on his feet crippling or killing a mech every round. That thing is just...painful. Imagine if he had a Dire Wolf A (Varangian?) with 3x cLPL and a Gauss plus some other stuff backing it up :3:

seekerwithin
Oct 29, 2011
Rifleman IIc's orders sent. Incoming Justice Foot -- I hope.

Zeroisanumber
Oct 23, 2010

Nap Ghost
:siren: Get your orders in, guys. There are a lot of blank spots on the Google doc. :siren:

Runa
Feb 13, 2011

Orders in.

When plotting out your moves, be decisive. You are only shooting a robot.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Defiance Industries would like to remind you that the destruction of your mech and the death of your pilot happens to everyone once in a while, unless you are Chuggernaut T. Stampede.

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cafel
Mar 29, 2010

This post is hurting the economy!

Defiance Industries posted:

Defiance Industries would like to remind you that the destruction of your mech and the death of your pilot happens to everyone once in a while, unless you are Chuggernaut T. Stampede.

As someone who has had two of his three pilots for this thread die and his third mech losing a leg and becoming disabled I can hardily attest to this.

Just be reassured that the dice hate you no matter what you do.

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