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Yeah, my bad on this one. I'm sending my orders in now. This week was dumb.
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# ? Jan 12, 2013 03:47 |
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# ? Apr 28, 2024 19:53 |
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I swear, if any of you jump and forget to select where you want to face when you land again...
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# ? Jan 12, 2013 04:18 |
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JT Jag posted:I swear, if any of you jump and forget to select where you want to face when you land again... There's a big note on the doc about it now.
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# ? Jan 12, 2013 04:47 |
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Orders sent.
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# ? Jan 12, 2013 05:11 |
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Orders in as well. Apologies to PTN for various latenesses.
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# ? Jan 12, 2013 06:13 |
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T.G. Xarbala posted:Orders in as well. Apologies to PTN for various latenesses. No worries. I worked a 12 hour day yesterday (thank you, winter storm Gandolf). I couldn't have done anything with peoples' orders before today anyway. Now to see who's committing suicide this turn. Edit: Only two people firing on already-dead targets this turn. Downside? Both of them were shooting at a target that died last turn. Ahahaha and one of them is doing so for the second turn in a row. PoptartsNinja fucked around with this message at 01:20 on Jan 13, 2013 |
# ? Jan 12, 2013 23:18 |
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PoptartsNinja posted:Edit: Only two people firing on already-dead targets this turn. Downside? Both of them were shooting at a target that died last turn. Ahahaha and one of them is doing so for the second turn in a row. I'm guessing someone's targeting systems need to be re-calibrated (provided they live through this).
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# ? Jan 13, 2013 01:25 |
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landcollector posted:I'm guessing someone's targeting systems need to be re-calibrated (provided they live through this). A couple of goons are going to need more than just their targeting systems re-calibrated :iamafag: Edit: And one player who's outright dead if he fails this consciousness test. While the guts of a Clan `Mech are non-toxic and won't kill fish, they're still not waterproof. PoptartsNinja fucked around with this message at 02:18 on Jan 13, 2013 |
# ? Jan 13, 2013 02:05 |
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My movement this turn either left me incredibly safe or dead, so I can take comfort in my binary fate. Out of curiosity, can those Grasshoppers try to DFA me from off of the hill?
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# ? Jan 13, 2013 02:18 |
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SageNytell posted:Out of curiosity, can those Grasshoppers try to DFA me from off of the hill? They shouldn't be able to because to charge or DFA the target needs to be done with their movement. Since you guys always move AFTER them, they can't.
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# ? Jan 13, 2013 02:22 |
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I'm sure I'm getting hit this turn, just hoping for no lucky headshot.
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# ? Jan 13, 2013 02:29 |
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Grand Fromage posted:I'm sure I'm getting hit this turn, just hoping for no lucky headshot. Why would I shoot at you when the guy next to you chose to give me a bonus to hit him? VVV When we start hitting turn 10+, I start focusing fire. Sometimes, you can't help having 6+ `Mechs shoot at you. This is actually the most challenging mission to date. PoptartsNinja fucked around with this message at 02:54 on Jan 13, 2013 |
# ? Jan 13, 2013 02:43 |
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I get the feeling these stupid mistakes are going to mean that our intrepid players will loose.
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# ? Jan 13, 2013 02:48 |
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Breakout: Tactical Update 11 Combat Phase H1 Rifleman IIC - Fires Large Pulse Laser at F9 Grasshopper (3 base + 4 range + 3 movement + 2 enemy movement - 2 pulse laser = 9): rolled 7, miss! - Fires Large Pulse Laser at F9 Grasshopper (3 base + 4 range + 3 movement + 2 enemy movement - 2 pulse laser = 9): rolled 6, miss! - Fires Large Pulse Laser at F9 Grasshopper (3 base + 4 range + 3 movement + 2 enemy movement - 2 pulse laser = 9): rolled 6, miss! - Gains 33 heat, sinks 38! H2 Cougar D - Fires Large Pulse Laser at S15 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 4, miss! - Fires Large Pulse Laser at S15 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 3, miss! - Gains 27 heat, sinks 25! X1 Banshee IIC - Torso twists to threaten hex 0421! - Fires ER PPC at F6 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Center Torso (1/26 armor remains)! - Fires Ultra AC/10 (single) at F6 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Left Leg (0/20 armor remains)! - Fires ER Small Laser at F6 Hunchback (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Gains 21 heat, sinks 22! H3 Wolf Spider A - Torso twists to threaten hex 1223! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (0/20 armor, 9/12 structure remains)! Crit! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Right Torso (0/20 armor, 11/12 structure remains)! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Right Leg (8/20 armor remains)! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Center Torso (1/16 structure remains)! Crit! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss! - Fires ER Medium Laser at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss! - Fires Ultra AC/20 (ultra) at F8 Hunchback (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss! - Gains 46 heat, sinks 38! Overheating! H4 Mad Dog Prime - Activates Clan Neural Implants - Props itself up on one arm! - Fires Large Pulse Laser at F8 Hunchback(3 base + 0 range + 0 movement + 1 enemy movement - 2 pulse laser - 1 neural implants = 1): automatic hit, hit Right Torso (1/12 structure remains)! Crit! - Fires Medium Pulse Laser at F8 Hunchback(3 base + 0 range + 0 movement + 1 enemy movement - 2 pulse laser - 1 neural implants = 1): automatic hit, hit Right Torso (0/12 structure remains)! - - Damage transfers to Center Torso (0/16 structure remains)! `Mech destroyed! - Fires LRM-20 at F7 Hunchback (3 base + 0 range + 0 movement + 1 enemy movement - 1 neural implants = 3): rolled 7, 12 missiles hit! - Fires LRM-20 at F7 Hunchback (3 base + 0 range + 0 movement + 1 enemy movement - 1 neural implants = 3): rolled 7, 12 missiles hit! - Gains 36 heat, sinks 24! Overheating! H5 Stormcrow H - Activates Clan Neural Implants - Torso twists to threaten hex 1819! - Fires Heavy Large Laser at S15 JagerMech (3 base + 2 range + 1 movement + 0 enemy movement - 1 neural implants = 6): rolled 9, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed! - Fires Heavy Large Laser at S15 JagerMech (3 base + 2 range + 1 movement + 0 enemy movement - 1 neural implants = 6): rolled 8, hit Center Torso! - Fires ER Medium Laser at S15 JagerMech (3 base + 2 range + 1 movement + 0 enemy movement - 1 neural implants = 6): rolled 11, hit Center Torso! - Fires ER Medium Laser at S15 JagerMech (3 base + 2 range + 1 movement + 0 enemy movement - 1 neural implants = 6): rolled 7, hit Left Leg! - Gains 11 heat, sinks 44! X2 Exterminator - Fires Medium Pulse Laser at G4 Phoenix Hawk (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 7, miss! - Fires Medium Pulse Laser at G4 Phoenix Hawk (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 8, miss! - Fires Medium Pulse Laser at G4 Phoenix Hawk (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 2, miss! - Fires Medium Pulse Laser at G4 Phoenix Hawk (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 4, miss! - Gains 24 heat, sinks 26! X3 Archer - Fires Medium Laser at F6 Hunchback (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 11, hit Left Leg (0/20 armor, 10/20 structure remains)! Crit! - Fires Medium Laser at F6 Hunchback (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 5, hit Right Arm (1/16 armor remains)! - Gains 11 heat, sinks 15! X4 Po - Fires MRM-10 at F9 Grasshopper (1 base + 4 range + 2 movement + 2 enemy movement + 1 smoke + 1 MRM - 1 iLK = 10): rolled 9, miss! - Fires MRM-10 at F9 Grasshopper (1 base + 4 range + 2 movement + 2 enemy movement + 1 smoke + 1 MRM - 1 iLK = 10): rolled 5, miss! - Gains 15 heat, sinks 18! X5 Blackjack - Fires Large Laser at F9 Grasshopper (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 8, miss! - Fires Large Laser at F9 Grasshopper (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 5, miss! - Gains 26 heat, sinks 25! X7 Vindicator - Fires LRM-5 at F9 Grasshopper (1 base + 2 range + 3 movement + 2 enemy movement - 1 iLK = 7): rolled 2, miss! - Fires PPC at F9 Grasshopper (1 base + 2 range + 3 movement + 2 enemy movement = 8): rolled 11, hit Left Torso (10/20 armor remains)! - Gains 16 heat, sinks 24! X8 Mongoose - Torso twists to threaten 0013! - Fires Medium Laser at F6 Hunchback (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 10, hit Left Arm (1/16 armor remains)! - Fires Medium Laser at F6 Hunchback (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 6, hit Center Torso (11/26 armor remains)! - Fires Small Laser at F6 Hunchback (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Gains 9 heat, sinks 15! X9 Cyclops IIC - No Line of Sight to target! - Gains 2 heat, sinks 30! X11 Merlin - F7 Hunchback already destroyed! - Gains 25 heat, sinks 27! X12 Atlas - Torso twists to threaten hex 1621! - Fires Gauss Rifle at G4 Phoenix Hawk (0 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 6): rolled 12, hit Left Torso (0/18 armor, 9/11 structure remains)! Crit! - Fires Medium Laser at G4 Phoenix Hawk (0 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 8): rolled 10, hit Center Torso (18/23 armor remains)! - Fires Medium Laser at G4 Phoenix Hawk (0 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 8): rolled 6, miss! - Fires Medium Laser at G4 Phoenix Hawk (0 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 8): rolled 7, miss! - Fires Medium Laser at G4 Phoenix Hawk (0 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 8): rolled 9, hit Left Arm (0/7 structure remains)! Arm blown off! - - Damage transfers to Left Torso (5/11 structure remains)! Crit! - Fires MRM-40 at G4 Phoenix Hawk (0 base + 2 range + 2 movement + 3 enemy movement + 1 smoke + 1 MRM - 1 iLK = 8): rolled 6, miss! - Gains 32 heat, sinks 30! H6 Gargoyle Tjris - Activates EI Implants! - Fires Heavy Large Laser at F6 Hunchback (1 base + 2 range + 3 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer - 1 ei implants = 6): rolled 10, hit Left Torso (0/20 armor, 9/12 structure remains)! Crit! - Fires Heavy Large Laser at F6 Hunchback (1 base + 2 range + 3 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer - 1 ei implants = 6): rolled 7, hit Right Torso (0/12 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (0/26 armor remains)! - Gains 39 heat, sinks 42! F6 Hunchback - Fires Autocannon/20 at X9 Cyclops IIC (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 10, hit Rear Right Torso (0/8 armor, 7/19 structure remains)! Crit! - Fires Medium Laser at X3 Archer (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 7): rolled 2, miss! - Fires Medium Laser at X3 Archer (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 7): rolled 6, miss! F8 Hunchback - Fires Autocannon/20 at H4 Mad Dog (2 base + 0 range + 2 movement + 0 enemy movement - 1 enemy prone = 3): rolled 5, hit Center Torso (0/23 armor, 18/20 structure remains)! Crit! - Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 2 movement + 0 enemy movement - 1 enemy prone = 3): rolled 5, hit Left Torso (0/5 structure remains)! Torso destroyed! - Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 2 movement + 0 enemy movement - 1 enemy prone = 3): rolled 7, hit Right Arm (11/16 armor remains)! F9 Grasshopper - Fires PPC at X7 Vindicator (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 4, miss! F10 Grasshopper - Fires PPC at X7 Vindicator (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 5, miss! F11 Grasshopper - Fires PPC at X7 Vindicator (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 10, hit Right Arm (0/14 armor, 1/7 structure remains)! Crit! F12 Grasshopper - Fires PPC at X7 Vindicator (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 8, miss! S14 JagerMech - Fires HVAC/10(guided) at H5 Stormcrow (2 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 5): rolled 11, hit Center Torso (0/25 armor, 10/18 structure remains)! Crit! Pilot hit! - Fires HVAC/10(guided) at H5 Stormcrow (2 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, hit Right Torso (7/17 armor)! S15 JagerMech - Fires HVAC/10(guided) at H5 Stormcrow (2 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 5): rolled 10, hit Right Leg (damage blocked by terrain)! S16 JagerMech - Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 7): rolled 2, miss! - Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 7): rolled 9, hit Right Arm (8/18 armor remains)! G1 Phoenix Hawk - Fires Large Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 7, miss! G2 Phoenix Hawk - Fires Large Laser at H5 Stormcrow (2 base+ 2 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 10, hit Right Torso (0/17 armor, 12/13 structure remains)! Crit! Pilot hit! G3 Phoenix Hawk - Fires Large Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke + 1 light woods = 10): rolled 11, hit Right Leg (9/14 armor remains)! G4 Phoenix Hawk - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 11, hit Left Leg (1/14 armor remains)! G5 Grasshopper - Fires Large Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 9, hit Left Arm (3/11 armor remains)! - Fires LRM-5 at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 6, miss! - Fires Medium Laser at X4 Po (2 base + 4 range + 3 movement + 0 enemy movement + 1 smoke = 10): rolled 6, miss! - Fires Medium Laser at X4 Po (2 base + 4 range + 3 movement + 0 enemy movement + 1 smoke = 10): rolled 10, hit Right Torso (7/12 armor remains)! G6 Grasshopper - Fires Large Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 6): rolled 8, hit Right Torso (0/15 armor, 9/10 structure remains)! Crit! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 12, hit Center Torso (13/18 armor remains)! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 6, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 9, hit Left Leg (0/14 armor, 6/10 structure remains)! Crit! G7 Grasshopper - Fires Large Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 6): rolled 4, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 9, hit Center Torso (8/13 armor remains)! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 4, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 9, hit Right Torso (4/10 structure remains)! Crit! G8 Grasshopper - Fires Large Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 6): rolled 11, hit Center Torso (0/13 armor remains)! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 8, hit Left Torso (2/15 armor remains)! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 7, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 8, hit Center Torso (7/12 structure remains)! Crit! End Phase: F6 Hunchback - Critical chance in Right Leg! No critical hits sustained! - Critical chance in Left Torso! 1 critical hit sustained! - - AC/20 Ammo hit! - Ammo ExplosioN! 120 damage to Left Torso (0/12 structure remains)! - - 112 damage transfers to Center Torso (0/16 structure remains)! - `Mech destroyed! G4 Phoenix Hawk - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Left Torso! No critical hits sustained! - Forced Withdrawal activated! H4 Mad Dog - Critical chance in Center Torso! No critical hit sustained! H5 Stormcrow - Must pass a 5+ consciousness test: rolled 4, fails! - Critical chance in Center Torso! 1 critical hit sustained! - - Gyro hit! - Critical chance in Right Torso! No critical hit sustained! - Must pass a piloting test or fall! Pilot unconscious, automatic failure! - `Mech destroyed by section flooding! X4 Po - Critical chance in Right Torso! No critical hit sustained! - Critical chance in Left Leg! 2 critical hits sustained! - - Lower Leg actuator destroyed! - - Hip destroyed! - Critical chance in Right Torso! No critical hit sustained! - Critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! - Must pass a piloting test or fall (2 base + 1 leg actuator hit + 2 hip hit + 1 massive damage = 6): rolled 10, succeeds! X7 Vindicator - Critical chance in Right Arm! 1 critical hit sustained! - - PPC destroyed! X9 Cyclops IIC - Critical chance in Right Torso! 1 critical hit sustained! - - Streak SRM-6 Ammo hit! - Ammo explosion! 156 damage to Right Torso (0/30 armor, 0/19 structure remains)! - - 129 damage vented harmlessly by C.A.S.E.! “I’m caught out!” Ethan Parkinson called as his `Mech’s armor flowed and ran like water under a barrage of laser fire from half a company of enemy `Mechs. “My leg’s crippled, and the Swordbreaker is down.” “Urgh, Ethan,” Lukas Boehm grumbled as his Archer’s torso-mounted lasers scored armor from the Hunchback’s chest. It’s lasers flashed past half-heartedly as the enemy machine spun, the staccato burst of its heavy autocannon smashing into the Cyclops’s vulnerable rear armor. The Cyclops’s right side vanished in an actinic flash, but the bulk of the machine was preserved by some miraculous Clan techno-sorcery. Those Clan `Mechs were infuriatingly tough, Lukas mused silently. If the Swordbreaker had gone down the weight of fire on the right flank must’ve been truly intense. Lukas’s `Mech drew back its massive battle fist back to deliver a finishing punch to the lighter Hunchback as the sun-hot beams of Tjris’s Sohei punched clear through the `Mech’s armor. It vanished in an instant, consumed as its stockpile of autocannon ammunition blew it apart from within. Lukas glowered. “That was my kill.” “Neg,” Tjris replied in a voice dripping in condescension. “It was mine. And now the score is even.” Mission Objectives: Secure the Dropships (incomplete) Hold off the 1st Kestrel Grenadiers (incomplete) Optional Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (18/40) Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (9/37) Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (9/37) Key: H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H X2 Exterminator IIC, X3 Archer, X4 Po X5 Blackjack, X7 Vindicator X8 Mongoose, X9 Cyclops IIC, X10 Marauder X11 Merlin, X12 Atlas, H6 Gargoyle Tjris Enemy Movement Mods: S1 Mackie +0 S2 Battlemaster +0 S3 Awesome +0 S4 Sunfire +0 S14 JagerMech +0 S16 JagerMech +1 F9 Grasshopper +0 F10 Grasshopper +0 F11 Grasshopper +0 F12 Grasshopper +0 G1 Phoenix Hawk +3 Jumped G2 Phoenix Hawk +2 Jumped G3 Phoenix Hawk +3 Jumped G4 Phoenix Hawk +3 Jumped G5 Grasshopper +2 Jumped G6 Grasshopper +2 Jumped G7 Grasshopper +2 Jumped G8 Grasshopper +2 Jumped G9 Shadow Hawk +3 Jumped G10 Shadow Hawk +3 Jumped G11 Shadow Hawk +3 Jumped G12 Shadow Hawk +3 Jumped Dropships: Too high to fire at, do not block movement. Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 17:32 on Jan 13, 2013 |
# ? Jan 13, 2013 03:18 |
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Wow. Some players are really bad at paying attention to targets.
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# ? Jan 13, 2013 03:22 |
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There should be a Wall of Shame.
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# ? Jan 13, 2013 03:27 |
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Eh, well, rolled 4 on a 5 check. Got a head cap in though.
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# ? Jan 13, 2013 03:27 |
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I am assuming the Cyclops IIC endured the pilot hits that it took from the ammo explosion?
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# ? Jan 13, 2013 03:28 |
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KnoxZone posted:I am assuming the Cyclops IIC endured the pilot hits that it took from the ammo explosion? I forgot about them completely, so yes it did.
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# ? Jan 13, 2013 03:30 |
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PoptartsNinja posted:I forgot about them completely, so yes it did. PoptartsNinja posted:Clan techno-sorcery Good thing it had a padded seat. Just to thing to absorb the massive shockwave from a whole bunch of missiles cooking off in your 'mech. Oh, yeah, and the CASE probably helped too.
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# ? Jan 13, 2013 03:40 |
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Katreus posted:Wow. Some players are really bad at paying attention to targets. I don't have access to the Google Doc, but shouldn't that be something that can be tracked there? Kind of like a 'Hey you fuckers, these targets are the ones remaining, shoot at these only, goddammit' list. And if orders are being tracked on the Google Doc, are people submitting erroneous orders being instructed to revise them?
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# ? Jan 13, 2013 03:49 |
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Well, that turn was brutal. To recap: The Stormcrow was mission killed. Half of the Cyclops was blown off, removing its critseeking capabilities. The Mad Dog and Po are not long for this world. The Vindicator is mostly ineffectual beyond 9 hexes now. To look on the bright side of things though, 3 more Kestrel mechs destroyed plus another undergoing forced withdrawal. Also, how did the lasers on the Archer hit F6 Hunchback? The torso lasers are rear mounted.
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# ? Jan 13, 2013 03:50 |
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X2 Exterminator IIC notes-- Actually, these were the orders I sent, as taken from my Sent PM box: I posted:Jumping to 1127, facing 1226 Maybe there was a mixup with the previous turn's orders, where I did mean to shoot at F7 and F8.
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# ? Jan 13, 2013 03:59 |
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Oh, whoops. Yup, that was my fault. Fixed. Net result: no change.
PoptartsNinja fucked around with this message at 04:09 on Jan 13, 2013 |
# ? Jan 13, 2013 04:06 |
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Fair enough! 'Twas a longshot anyway.
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# ? Jan 13, 2013 04:10 |
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PoptartsNinja posted:X9 Cyclops IIC Well gently caress me running. I only moved there because folks in the thread said I'd still have LOS on F12. Welp, I've got an MPL and my UAC left. What the gently caress do I do now?
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# ? Jan 13, 2013 05:01 |
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SageNytell posted:Well gently caress me running. I only moved there because folks in the thread said I'd still have LOS on F12. One (not particularly good) option is to back up 4 hexes, target one of the Grasshoppers in front of you with your UAC in ultra firing mode and MPL, and die in a blaze of glory. landcollector fucked around with this message at 05:19 on Jan 13, 2013 |
# ? Jan 13, 2013 05:14 |
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Point I need clarified: Is the dropship in the top left corner on the ground and blocking LOS or in the air like the others? This is important. In two turns I'm engaging the command lance.
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# ? Jan 13, 2013 05:19 |
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SageNytell posted:Point I need clarified: Is the dropship in the top left corner on the ground and blocking LOS or in the air like the others? I'm assuming it's dirtside and blocking LOS since it isn't transparent.
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# ? Jan 13, 2013 05:20 |
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landcollector posted:I'm assuming it's dirtside and blocking LOS since it isn't transparent. Good. It will cover me until I'm in UAC range of S2.
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# ? Jan 13, 2013 05:21 |
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Well that was a crazy turn. First, the good: All the Hunchbacks are down, one of the Jagermechs got its Head blown off, and one of the Phoenix Hawks was badly damaged, forcing it to withdraw from the battlefield. The bad includes the Stormcrow getting taken out due to concentrated fire from Jagermechs and a Phoenix Hawk stripping armor and and causing the bloodnamed pilot to black out due to feedback, resulting in the mech dropping into the water and flooding the torsos, as well as the Po being all but mobility killed and with an engine hit, and the Cyclops losing its Right Torso and attached arm due to the dying shot of one of the Hunchbacks blowing up its ammo storage. Oh, and the rest of Grey Company has decided to join the fray, with the Shadow Hawks now on the field. Not to mention two of GoonCompany Death Commandos failed to get shots off because of lack of targeting. Also, GoonStar has now caught up with GoonCompany in terms of mechs killed. The right flank will continue to be key, since it appears that the full Grey Company, minus the Phoenix Hawk you managed to make withdraw, is heading to that area, and they may turn your flank. Most of GoonStar and some of GoonCompany are in a position to do something about that, but with the amount of firepower arrayed against you, I dunno if it's going to happen.
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# ? Jan 13, 2013 05:44 |
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Is it generally better to completely lose a limb rather than risk a crit blowing up the entire mech? I'm not sure how crits work but it seems that taking a crit but not losing the part entirely always ends in tears.
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# ? Jan 13, 2013 05:50 |
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Decoy Badger posted:Is it generally better to completely lose a limb rather than risk a crit blowing up the entire mech? I'm not sure how crits work but it seems that taking a crit but not losing the part entirely always ends in tears. It depends. It's always OK to take a crit in an arm that doesn't have ammo or a gauss rifle in it: worst thing that happens is you lose one or more things located in that arm. (Ammo and gauss rifles explode, which if you don't have CASE can cascade into your torso and destroy you.) Losing a side torso destroys any 'mech with an extra large engine, and torsos also tend to be places where ammo is stored. If you don't have CASE, an ammo explosion is very likely to destroy the whole 'mech. Losing a leg is completely crippling. First you suffer from a fall, and then you're immobile and can, at best, prop yourself up to fire with weapons not mounted in the arm you're doing the propping with. You're an easy target for anyone who feels like shooting at you and failing that, it's usually pretty easy for your enemy to get out of your line of sight/fire. A crit to the leg is most likely to hit things like actuators or jump jets, though - few mechs mount leg-mounted weapons or ammo. You still have to make a pilot roll, but if you stay upright these kinds of crits tend to lower your speed or force more difficult piloting checks under certain circumstances. That's variably OK or horrible, depending on the situation and your battlefield role. Taking a crit in the head is very bad. It's usually either fatal or sufficiently crippling that you can't keep fighting. Taking a crit in the center torso is also usually quite bad, since gyro hits and engine hits tend to cripple you pretty quickly, and ammo can be there too. A crit anywhere can take out heat sinks which can be trivial or crippling depending on your 'mech's design. Assuming there's a heat sink in that location, of course. Leperflesh fucked around with this message at 06:48 on Jan 13, 2013 |
# ? Jan 13, 2013 06:45 |
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PoptartsNinja posted:Lukas’s `Mech drew back massive battle fist back to deliver a finishing punch to the lighter Hunchback as the sun-hot beams of Tjris’s Sohei punched clear through the `Mech’s armor. I assume this was supposed to mean 'drew its massive battle fist back'?
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# ? Jan 13, 2013 07:33 |
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Leperflesh posted:Losing a side torso destroys any 'mech with an extra large engine, and torsos also tend to be places where ammo is stored. If you don't have CASE, an ammo explosion is very likely to destroy the whole 'mech. XL stands for extra light, not extra large. Clan XL engines also only have 2 side torso crits so losing a torso won't outright destroy them.
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# ? Jan 13, 2013 08:29 |
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Goon lack of coordination is so bad that we pretty much deserve to lose. Well, I was thinking of rooting for team DRACONIS SUNS anyway. All I want now is for the goons to survive long enough so we can at least see the Mackie in action.
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# ? Jan 13, 2013 09:12 |
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Longinus00 posted:XL stands for extra light, not extra large. Clan XL engines also only have 2 side torso crits so losing a torso won't outright destroy them. You will, of course, be cruising along at a cool +10 passive heat generation, so don't forget to thank the techs for your bullshit double heat sinks that only take up two slots! Relevant to the current game; it would appear that PTN has put the players into a fairly intimidating killbox, and ablative parts are running thin all around. On the bright side, there are now only two lances between you and your dropship. It's Grasshoppers and the command lance, sure, but if you move fast enough you might be able to murder your way through them before Grey company can get into a position to provide support. This might involve some of your slower elements dying heroically.
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# ? Jan 13, 2013 09:15 |
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PoptartsNinja posted:X12 Atlas I don't think you rolled the left torso crit there. Also, because I'm tracking damage to each enemy mech in the google doc, do Grasshoppers really only have 11 side torso structure and 7 arm structure? Or was this meant to be one of the Phoenix Hawks and not a Grasshopper?
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# ? Jan 13, 2013 09:35 |
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Seems like the Pixie pilots are a bunch of cowards. G4 can't explode but is running away because the side torso is open? Also, this battle can still be won outright if the Command lance stays inactive a few more rounds. There's 17 mechs (or 15 if correcting for damage) against 17 Kestrel mechs (+ one that's withdrawing and four that haven't activated yet). Right now it's 17 against 17 other mechs and the Goon mechs while more damaged are still heavier and more advanced. If Goons outplay the enemy and the Command Lance doesn't activate for a few more rounds there's a good chance you can still win this. I wouldn't bet on it and I'd say a withdrawal is wiser... but it's still a possibility if it is desired. Readingaccount fucked around with this message at 10:34 on Jan 13, 2013 |
# ? Jan 13, 2013 10:23 |
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# ? Apr 28, 2024 19:53 |
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Yes! The score is even, and now things are finally looking up! Even if that guy is now lacking an entire portion of his mech
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# ? Jan 13, 2013 12:07 |