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Well, I'll be submitting when I get home from work tonight. Looks like I'm on "hold the line" duty to let the others have time to mess things up on top. Update: Orders in. I hope that mech feels the hurt this turn. Farseli fucked around with this message at 03:26 on Jan 16, 2013 |
# ? Jan 15, 2013 20:12 |
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# ? Apr 28, 2024 07:26 |
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I hate all my options for this turn. Orders sent.
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# ? Jan 15, 2013 23:55 |
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A turn of doing very little. Beep beep beep
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# ? Jan 16, 2013 04:23 |
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All of the orders are in on time. I'm finally free of my eternal burden, and an entire world of opportunities is open to me. I can take a cooking class, or go back and finally figure out Lost. Or I can worry about the upcoming turn...
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# ? Jan 16, 2013 06:48 |
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Zeroisanumber posted:All of the orders are in on time. I'm finally free of my eternal burden, and an entire world of opportunities is open to me. I can take a cooking class, or go back and finally figure out Lost. Joke's on you, they were making it up as they went along! Orders in well in advance. I hope not too many people are following me in my folly to keep G company off the big guns' backs.
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# ? Jan 16, 2013 07:15 |
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I am not understanding the logic behind only jumping one hex.
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# ? Jan 17, 2013 01:37 |
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PoptartsNinja posted:I am not understanding the logic behind only jumping one hex. Tanta is trying to mystify you with his erratic behavior. Yeah, mystify. That's it.
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# ? Jan 17, 2013 01:44 |
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LLSix posted:Tanta is trying to mystify you with his erratic behavior. Yeah, mystify. That's it. He's trying to eat four PPCs this turn and miss every counter shot.
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# ? Jan 17, 2013 01:54 |
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PoptartsNinja posted:He's trying to eat four PPCs this turn and miss every counter shot. Traditional BT technique. He should have called his mech the pink panther.
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# ? Jan 17, 2013 02:11 |
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PoptartsNinja posted:He's trying to eat four PPCs this turn and miss every counter shot. You're playing Battletech, but they're playing "There's no way PTN can write fluff for this stupid poo poo." It's like 11-dimensional chess, but without the tribbles.
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# ? Jan 17, 2013 02:14 |
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I wrote fluff for someone failing to read the OP in the Mechwarrior Online thread. That is a game I can win.
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# ? Jan 17, 2013 02:55 |
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We all win when that happens, no matter how many people die this turn.
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# ? Jan 17, 2013 03:14 |
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The good news is, it looks like those orders were a mistake (I kinda thought so, they seemed atypically suicidal).
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# ? Jan 17, 2013 03:27 |
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PoptartsNinja posted:The good news is, it looks like those orders were a mistake (I kinda thought so, they seemed atypically suicidal). The bad news: The new orders make the last orders look like 11-dimensional chess in comparison.
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# ? Jan 17, 2013 03:29 |
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PoptartsNinja posted:I wrote fluff for someone failing to read the OP in the Mechwarrior Online thread. That is a game I can win. Is one of the DC's a dirty J4G?!?
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# ? Jan 17, 2013 03:40 |
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Only one player `Mech has died so far this turn!
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# ? Jan 17, 2013 04:08 |
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Oh lordy lordy. Hopefully he was already halfway there before the turn started.
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# ? Jan 17, 2013 04:09 |
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PoptartsNinja posted:Only one player `Mech has died so far this turn! I am assuming you have only rolled for one enemy mech thus far.
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# ? Jan 17, 2013 04:16 |
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KnoxZone posted:I am assuming you have only rolled for one enemy mech thus far. Four.
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# ? Jan 17, 2013 04:18 |
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T.G. Xarbala posted:Oh lordy lordy. X4, the Po. I hosed up on hex counts last turn and basically got him killed. Losing a couple of MRM-10s isn't the end of the world, but it still sucks to lose him because I forgot to count a dead mech as rough terrain.
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# ? Jan 17, 2013 04:30 |
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Zeroisanumber posted:X4, the Po. I hosed up on hex counts last turn and basically got him killed. Losing a couple of MRM-10s isn't the end of the world, but it still sucks to lose him because I forgot to count a dead mech as rough terrain.
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# ? Jan 17, 2013 04:40 |
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PoptartsNinja posted:
That's actually worse. That means someone more valuable died.
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# ? Jan 17, 2013 04:52 |
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Zeroisanumber posted:That's actually worse. That means someone more valuable died. It could have been me. With my Mad Dog in the state it's in I'm not really all that valuable any more.
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# ? Jan 17, 2013 05:03 |
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Could have been. Wasn't. Commence worrying in 5, 4, 3...
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# ? Jan 17, 2013 05:05 |
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I'm going to take a wild guess and say either the Atlas or Sohei died to a Cockpit TAC from a Grasshopper PPC.
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# ? Jan 17, 2013 05:08 |
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landcollector posted:I'm going to take a wild guess and say either the Atlas or Sohei died to a Cockpit TAC from a Grasshopper PPC. If either of them died we're in some trouble.
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# ? Jan 17, 2013 05:21 |
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Breakout: Tactical Update 12 Combat Phase H1 Rifleman IIC - Fires Large Pulse Laser at F9 Grasshopper (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 2, miss! - Fires Large Pulse Laser at F9 Grasshopper (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 10, hit Right Arm (12/22 armor remains)! - Fires Large Pulse Laser at F9 Grasshopper (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss! - Fires Large Pulse Laser at F9 Grasshopper (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Arm (12/22 armor remains)! - Gains 43 heat, sinks 42! H2 Cougar D - No Line of Sight to G2 Phoenix Hawk - No Line of Sight to G1 Phoenix Hawk - Fires Large Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 9, hit Left Arm (12/22 armor remains)! - Fires SRM-2 at G8 Grasshopper (3 base + 2 range + 3 movement + 2 enemy movement = 10): rolled 8, miss! - Gains 21 heat, sinks 25! X1 Banshee IIC - Torso twists to threaten hex 0819! - Fires ER PPC at F9 Grasshopper (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 10, hit Right Leg (11/26 armor remains)! - Fires Ultra AC/10 (single) at F9 Grasshopper (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Center Torso (20/30 armor remains)! - Gains 19 heat, sinks 22! H3 Wolf Spider A - Fires ER Medium Laser at F9 Grasshopper (3 base + 4 range + 2 movement + 0 enemy movement + 1 heat = 10): rolled 7, miss! - Fires ER Medium Laser at F9 Grasshopper (3 base + 4 range + 2 movement + 0 enemy movement + 1 heat = 10): rolled 8, miss! - Fires ER Medium Laser at F9 Grasshopper (3 base + 4 range + 2 movement + 0 enemy movement + 1 heat = 10): rolled 6, miss! - Fires ER Medium Laser at F9 Grasshopper (3 base + 4 range + 2 movement + 0 enemy movement + 1 heat = 10): rolled 12, hit Right Arm (5/22 armor remains)! - Gains 22 heat, sinks 38! H4 Mad Dog Prime - Activates Clan Neural Implants - Props itself up on one arm! - Fires LRM-20 at G6 Grasshopper (3 base + 0 range + 0 movement + 2 enemy movement + 1 smoke + 1 heat - 1 neural implants = 6): rolled 6, 20 missiles hit Left Torso (15/20 armor remains), Left Arm (17/20 armor remains), Right Leg (21/26 armor remains), Right Leg (16/26 armor remains)! - Gains 16 heat, sinks 24! X2 Exterminator - Fires Medium Pulse Laser at G6 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 5): rolled 3, miss! - Fires Medium Pulse Laser at G6 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 5): rolled 8, hit Center Torso (23/30 armor remains)! - Fires Medium Pulse Laser at G6 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 5): rolled 6, hit Head (2/9 armor remains)! Pilot hit! - Fires Medium Pulse Laser at G6 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 5): rolled 5, hit Center Torso (16/30 armor remains)! Through-Armor Critical! - Fires LRM-10 at G6 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 blindside = 7): rolled 5, miss! - Gains 26 heat, sinks 26! X3 Archer - Fires Medium Laser at F12 Grasshopper (1 base + 4 range + 1 movement + 0 enemy movement = 6): rolled 5, miss! - Gains 4 heat, sinks 15! X4 Po - Torso twists to threaten hex 1620! - Attempts to fire MRM-10 at G2 Phoenix Hawk, target not in arc! - Attempts to fire MRM-10 at G2 Phoenix Hawk, target not in arc! - Gains 0 heat, sinks 18! X5 Blackjack - Fires Large Laser at F9 Grasshopper (1 base + 2 range + 3 movement + 0 enemy movement = 6): rolled 4, miss! - Fires Large Laser at F9 Grasshopper (1 base + 2 range + 3 movement + 0 enemy movement = 6): rolled 12, hit Center Torso (12/30 armor remains)! - Gains 20 heat, sinks 25! X7 Vindicator - Fires PPC at F9 Grasshopper, but the PPC is nonfunctional! PEW PEW! - Fires LRM-5 at F9 Grasshopper (1 base + 2 range + 3 movement + 0 enemy movement - 1 iLK = 5): rolled 5, 5 missiles hit Left Arm (7/22 armor remains)! - Gains 16 heat, sinks 24! X8 Mongoose - Holds fire! - Gains 1 heat, sinks 15! X9 Cyclops IIC - No Line of Sight to target! - Gains 2 heat, sinks 30! X11 Merlin - Fires PPC at G6 Grasshopper (0 base + 0 range + 3 movement + 2 enemy movement + 1 minimum range + 1 smoke = 7): rolled 4, miss! - Fires Medium Laser at G6 Grasshopper (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 6): rolled 8, hit Right Arm (17/22 armor remains)! - Fires Medium Laser at G6 Grasshopper (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 6): rolled 9, hit Right Arm (12/22 armor remains)! - Fires Machine Gun at G6 Grasshopper (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Right Torso (18/20 armor remains)! - Fires Flamer at G6 Grasshopper (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 12, hit Right Arm (10/22 armor remains)! - Gains 27 heat, sinks 27! X12 Atlas - Fires Gauss Rifle at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke = 3): rolled 8, hit Left Torso (5/20 armor remains)! - Fires Medium Laser at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke = 3): rolled 12, hit Right Arm (17/22 armor remains)! - Fires Medium Laser at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke = 3): rolled 6, hit Right Torso (15/20 armor remains)! - Fires Medium Laser at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke = 3): rolled 9, hit Right Torso (10/20 armor remains)! - Fires Medium Laser at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke = 3): rolled 3, hit Right Torso (5/20 armor remains)! - Fires MRM-40 at G8 Grasshopper (0 base + 0 range + 0 movement + 2 enemy movement + 1 smoke + 1 MRM - 1 iLK = 3): rolled 9, 24 missiles hit Right Arm (12/22 armor remains), Center Torso (25/30 armor remains), Left Arm (7/22 armor remains), Center Torso (20/30 armor remains), Left Arm (2/22 armor remains)! - Gains 30 heat, sinks 30! H6 Gargoyle Tjris - Activates EI Implants! - Fires Heavy Large Laser at F9 Grasshopper (1 base + 2 range + 3 movement + 0 enemy movement + 1 heavy laser - 1 targeting computer - 1 ei implants = 5): rolled 7, hit Left Leg (10/26 armor remains)! - Fires Heavy Large Laser at F9 Grasshopper (1 base + 2 range + 3 movement + 0 enemy movement + 1 heavy laser - 1 targeting computer - 1 ei implants = 5): rolled 2, miss! - Gains 37 heat, sinks 42! F9 Grasshopper - Fires PPC at X5 Blackjack (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 7): rolled 8, hit Left Leg (damage blocked by terrain)! - Fires Medium Laser at X5 Blackjack (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 9, hit Center Torso (0/16 armor, 10/14 structure remains)! Crit! - Fires Medium Laser at X5 Blackjack (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 3, miss! - Fires Medium Laser at X5 Blackjack (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 6, miss! - Fires Medium Laser at X5 Blackjack (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 6, miss! - Fires Medium Laser at X5 Blackjack (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 11, hit Left Torso (9/14 armor remains)! F10 Grasshopper - Fires PPC at X5 Blackjack (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 7): rolled 9, hit Center Torso (0/10 structure remains)! `Mech destroyed! F11 Grasshopper - Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 7): rolled 5, miss! - Fires Medium Laser at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 9, hit Center Torso (25/30 armor remains)! - Fires Medium Laser at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 6, miss! - Fires Medium Laser at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 11, hit Right Leg (damage blocked by terrain)! - Fires Medium Laser at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 3, miss! - Fires Medium Laser at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 5, miss! F12 Grasshopper - Fires PPC at H1 Rifleman (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 7): rolled 12, hit Right Arm (0/20 armor remains)! S14 JagerMech - Fires HVAC/10(guided) at X4 Po (2 base + 4 range + 0 movement + 0 enemy movement + 1 smoke = 7): rolled 6, miss! - Fires HVAC/10(guided) at X4 Po (2 base + 4 range + 0 movement + 0 enemy movement + 1 smoke = 7): rolled 8, hit Left Arm (0/11 armor, 0/6 structure remains)! Arm blown off! - - Damage transfers to Left Torso (1/15 armor remains)! S16 JagerMech - Fires HVAC/10(guided) at X4 Po (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 7, miss! - Fires HVAC/10(guided) at X4 Po (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 6, miss! G1 Phoenix Hawk - Fires Medium Laser at X12 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke + 1 light woods = 8): rolled 10, hit Center Torso (17/47 armor remains)! - Fires Medium Laser at X12 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke + 1 light woods = 8): rolled 8, hit Left Arm (24/34 armor remains)! G2 Phoenix Hawk - Fires Medium Laser at X12 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke + 1 light woods = 8): rolled 8, hit Left Leg (11/16 armor remains)! - Fires Medium Laser at X12 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke + 1 light woods = 8): rolled 8, hit Left Torso (17/32 armor remains)! G3 Phoenix Hawk - Fires Medium Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 10, hit Right Leg (4/14 armor remains)! - Fires Medium Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 6, miss! G5 Grasshopper - Fires Large Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 5, miss! - Fires Medium Laser at X2 Atlas (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 9, hit Left Arm (19/34 armor remains)! - Fires Medium Laser at X2 Atlas (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 4, miss! - Fires Medium Laser at X2 Atlas (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 8, hit Left Leg (6/41 armor remains)! - Fires Medium Laser at X2 Atlas (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 5, miss! G6 Grasshopper - Fires Large Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 target prone = 7): rolled 5, miss! - Fires Medium Laser at H4 Mad Dog (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke + 1 target prone = 9): rolled 7, miss! - Fires Medium Laser at H4 Mad Dog (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke + 1 target prone = 9): rolled 6, miss! - Fires Medium Laser at H4 Mad Dog (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke + 1 target prone = 9): rolled 8, miss! - Fires Medium Laser at H4 Mad Dog (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke + 1 target prone = 9): rolled 11, hit Center Torso (13/20 structure remains)! Pilot hit! Crit! G7 Grasshopper - Fires Large Laser at X4 Po (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 7, hit Rear Center Torso (0/5 armor, 4/7 structure remains)! Crit! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 9): rolled 3, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 9): rolled 10, hit Right Torso (0/4 armor, 3/10 structure remains)! Crit! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 9): rolled 5, miss! - Fires Medium Laser at X4 Po (2 base + 2 range + 3 movement + 0 enemy movement + 2 smoke = 9): rolled 8, miss! G8 Grasshopper - Fires Large Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 7, hit Center Torso (9/47 armor remains)! - Fires Medium Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 3, miss! - Fires Medium Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 8, hit Left Leg (1/41 armor remains)! - Fires Medium Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 11, hit Right Leg (31/41 armor remains)! - Fires Medium Laser at X2 Atlas (2 base + 0 range + 3 movement + 0 enemy movement + 2 smoke = 7): rolled 10, hit Left Arm (14/19 armor remains)! G9 Shadow Hawk - Holds fire! G10 Shadow Hawk - Holds fire! G11 Shadow Hawk - Holds fire! G12 Shadow Hawk - Holds fire! End Phase: G6 Grasshopper - Must pass a 3+ consciousness test: rolled 6, succeeds! - Through-Armor critical chance in Center Torso! 3 critical hits sustained! - - Gyro hit! - - Engine hit! - - Gyro destroyed! - `Mech destroyed by gyro destruction! H4 Mad Dog - Must pass a 5+ consciousness test: rolled 5, succeeds! - Critical chance in Center Torso! No critical hit sustained! X4 Po - Critical chance in Center Torso! No critical hit sustained! - Critical chance in Right Torso! 1 critical hit sustained! - - MRM-10 Ammo hit! - Suffers 60 damage to Right Torso! (0/10 structure remains)! - - 57 Damage transfers to Center Torso (0/12 structure remains)! [/b] `Mech destroyed![/b] - - - 53 Damage harmlessly vented! The screams of Ethan Parkinson as his Po’s ammo cooked off beneath him still echoed in the comms. Another name for King Enma’s book of the dead. Things were going wrong and it didn’t take a genius to spot it, which was probably why it shook Tanta so thoroughly. He wasn’t used to noticing when things went wrong. A dozen meters to his side, Alimah leveled her Vindicator’s long-barreled Smasher PPC at the distant lance of Grasshoppers. The weapon’s charging coils glowing eerily blue with Cherenkov radiation as unfathomable energies were vented out a rent in the side of the weapon Alimah couldn’t see. Tanta’s lips parted to shout a warning even as the weapon misfired, the coils fusing the weapon into a solid mass of half-molten ceramet and structural titanium. Conscious of the Vindicator’s sudden weakness, the Grasshoppers’ shifted almost imperceptibly as each sought a more dangerous target. With only a vague feeling of remorse, Tanta slapped the emergency eject as a stream of charged particles cored through his Blackjack’s weakened chest. The computer didn’t even have time to voice a warning as his command couch rocketed up and away from the ruined husk of his BattleMech. The emergency communicator in his neurohelmet crackled. “Neg, Star Captain,” Steve’s calm voice said. “The score is not even. We have the advantage by one.” Mission Objectives: Secure the Dropships (incomplete) Hold off the 1st Kestrel Grenadiers (incomplete) Optional Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (19/40) Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (10/36) Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (9/36) Key: H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC H3 Wolf Spider A, H4 Mad Dog Prime X2 Exterminator IIC, X3 Archer X7 Vindicator, X8 Mongoose, X9 Cyclops IIC X11 Merlin, X12 Atlas, H6 Gargoyle Tjris Enemy Movement Mods: S1 Mackie +0 S2 Battlemaster +0 S3 Awesome +0 S4 Sunfire +0 S14 JagerMech +0 S16 JagerMech +1 F9 Grasshopper +2 Jumped F10 Grasshopper +2 Jumped F11 Grasshopper +2 Jumped F12 Grasshopper +2 Jumped G1 Phoenix Hawk +2 Jumped G2 Phoenix Hawk +3 Jumped G3 Phoenix Hawk +3 Jumped G4 Phoenix Hawk +3 Jumped G5 Grasshopper +2 Jumped G7 Grasshopper +2 Jumped G8 Grasshopper +2 Jumped G9 Shadow Hawk +2 Jumped G10 Shadow Hawk +2 Jumped G11 Shadow Hawk +2 Jumped G12 Shadow Hawk +2 Jumped Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 06:03 on Jan 17, 2013 |
# ? Jan 17, 2013 05:58 |
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Man, this is the most gripping mission since Luthien. Excellent writing, as usual, PTN.
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# ? Jan 17, 2013 06:02 |
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That CT TAC saved this turn from being a disaster, but it still wasn't pretty. That Atlas is starting to look awfully thin.
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# ? Jan 17, 2013 06:03 |
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Yeah, things're pretty grim. F lance smells blood and they're closing in. We really don't want to be on that tarmac right now.
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# ? Jan 17, 2013 06:06 |
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Goddamnit, every time I see PPCs described in battletech fluff I immediately ignore the description of the scene and my brain shouts MAN MADE LIGHTENING. Curse you stackpole! I have confidence in goonlance, assuming theres no more turns of failed communication/pointless damage wasted they can get to the dropships and escape. The emphasis is on 'HOLD OFF' the 1st Kestrals rather than defeating them. Things are alright with what they have left.
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# ? Jan 17, 2013 06:07 |
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Aww, I liked Ethan. He's the one who elbow-dropped the Annihilator, no? The dice have been uncharacteristically favorable on this mission, adding a TAC-kill to last turns headcap. However, will all those Grasshoppers getting into medium laser/punching range, next turn might be a brutal. That cluster of Grasshoppers might make a nice opportunity for Talyn to put her special ability to good use. Voyager I fucked around with this message at 06:22 on Jan 17, 2013 |
# ? Jan 17, 2013 06:10 |
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It's not a big deal, but shouldn't X3 have fired two more Medium Lasers at F12?
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# ? Jan 17, 2013 06:26 |
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Zeroisanumber posted:It's not a big deal, but shouldn't X3 have fired two more Medium Lasers at F12? They're rear-mounted. Someone pointed out last turn that I've been loving that up for a while. PoptartsNinja fucked around with this message at 06:31 on Jan 17, 2013 |
# ? Jan 17, 2013 06:27 |
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We've still got 21 more enemy mechs to take out. Thats worrying.
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# ? Jan 17, 2013 06:32 |
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G4 is still on the count but has been disarmed and is withdrawing, so it's really a much more manageable 20
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# ? Jan 17, 2013 06:44 |
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Aren't the enemies too close in to escape easily? A good turn overall, good luck with a solid heavy taken out not quite balanced out by the bad luck of two weakened mechs dying at once, the Atlas's leg is looking thin, the Mad Dog could still get cored or lose a leg, and the Vindicator and Merlin could lose an arm and the Moongoose a torso, but the rest of the locations are quite solid. Does the Banshee store its AC ammo in it's right torso? Oh right, there's 13 mechs left, not 15... So it's not 15 but 13 solid mechs left against 16 weaker mechs... Still, the next loss is likely two or more rounds away unless the Mad Dog gets unlucky or someone else really unlucky. Readingaccount fucked around with this message at 06:58 on Jan 17, 2013 |
# ? Jan 17, 2013 06:47 |
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SynthOrange posted:We've still got 21 more enemy mechs to take out. Thats worrying. Didn't four leave the field? I thought that's why the one kill count objective is now only 9-10/36. Not that 17 'mechs aren't still worrying enough.
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# ? Jan 17, 2013 06:57 |
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Bobbin Threadbare posted:Didn't four leave the field? I thought that's why the one kill count objective is now only 9-10/36. Not that 17 'mechs aren't still worrying enough. It's 16 with G4 leaving the field disarmed (well, he does have at least 1 arm I remember wasn't shot off). If the battle continues with the 13 against the 16 without any interference I think there'll be about 3-8 survivors against the four bosses. Readingaccount fucked around with this message at 07:04 on Jan 17, 2013 |
# ? Jan 17, 2013 07:01 |
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# ? Apr 28, 2024 07:26 |
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Readingaccount posted:Oh right, there's 13 mechs left, not 15... So it's not 15 but 13 solid mechs left against 16 weaker mechs... There are 20-30 medium lasers surrounding a Mad Dog with an open CT and two engine hits. He would have to get absurdly lucky to survive the turn, especially since it's also too crippled to work up a movement modifier. The rest of them can probably last a big longer, although a few of them are in danger of losing significant portions of their armament (specifically, Hastur's arm). The Atlas's leg I honestly wouldn't worry about much; he's currently in a target rich environment and isn't relying on a movement modifier to keep himself alive. Frankly, he's so damned durable that it's not really a bad thing for us if Kestrels decide to focus on him.
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# ? Jan 17, 2013 08:32 |