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  • Locked thread
Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


PoptartsNinja posted:

It's not about "getting things right," it's about giving myself enough distance from the canon story that nobody'll get pissed when I inevitably forget that Marcus Kurita exists.

With a one-line biography, it looks like the wiki forgot he exists too.

Yeah, I was kinda going out on a limb there and I'm sure the real and primary reason for the thread is because Battletech is a fun game to play and this thread has introduced a lot of people to it. It just seems like an ancillary motivation for a lot of people is the chance to see a tighter, what-could-have-been version of Battletech history.

Stories with multiple authours, audience input, or some storytelling mechanic outside of the writer's control (like an underlying game with elements of random chance) are all really interesting for what they do to how a reader interprets the story. You could've just written out on your own a story where GoonStarCompany fight right down to the wire to break through the DracSuns company and escape, but so much of this story's power comes from the nail-biter of a game it's based on. Hell you could be writing the Death Commandos as mustache-twirling villains and we'd still be rooting for them just because they're our side in the game, the good writing on top only enhances the enjoyment.

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Dolash posted:

With a one-line biography, it looks like the wiki forgot he exists too.

I would never forget that Marcus Kurita exists. I just like giving myself enough rope to hang myself from a passing satellite if necessary.

Ferrosol
Nov 8, 2010

Notorious J.A.M

PoptartsNinja posted:

I would never forget that Marcus Kurita exists. I just like giving myself enough rope to hang myself from a passing satellite if necessary.

Marcus Kurita, He was the guy in charge of Rassalhauge who went rogue when the combine sold his district to Comstar for shiny new mechs right? He ends up getting put down by the super ninjas iirc or was that some other Kurita?

Ferrosol fucked around with this message at 17:47 on Feb 15, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Ferrosol posted:

Marcus Kurita, He was the guy in charge of Rassalhauge who went rogue when the combine sold his district to Comstar for shiny new mechs right? He ends up getting put down by the super ninjas iirc or was that some other Kurita?

He was Takashi's Michael Hasek-Davion, yes.

Holybat
Dec 22, 2006

I made this while you were asleep.

PoptartsNinja posted:

He was Takashi's Michael Hasek-Davion, yes.

I liked how Charrette presented Marcus' plotting in Heir to the Dragon. He lived not because he maintained a good, well-hidden conspiracy to get rid of Takashi, but rather Takashi's hands being tied regarding his cousin.

The only reason Takashi put up with his poo poo was that if he did call him out for being a traitor, then Drac law would have to have the not-rear end in a top hat generations above and below him put to death as well and that would have gutted the Kurita line. So Marcus lived only because it was incredibly inconvenient/dangerous to the Dragon's future to not keep him around.

SolusLunes
Oct 10, 2011

I now have several regrets.

:barf:

Dolash posted:

Yeah, I was kinda going out on a limb there and I'm sure the real and primary reason for the thread is because Battletech is a fun game to play and this thread has introduced a lot of people to it. It just seems like an ancillary motivation for a lot of people is the chance to see a tighter, what-could-have-been version of Battletech history.

I wouldn't say this thread has introduced me to BT. It has, however, inspired me to figure out the TT rules, play some of that, and be less of a sperglord.

All pretty good things, though.

landcollector
Feb 28, 2011
On an unrelated note, I really wish Megamek would get around to adding the WoR equipment/weapons. I want to mess around with iATMs, experience how overpowered they can be.

dis astranagant
Dec 14, 2006

If SSW's BV values for them are right they're hilariously undervalued. Off by a good third.

Ready! Set! Blow!
Jun 17, 2005

Red alert.
Orders in. I am very probably going to die.

Granted I've thought that about every turn since... oh, 10 or so.

LLSix
Jan 20, 2010

The real power behind countless overlords

Vlad Antlerkov posted:

Orders in. I am very probably going to die.

Granted I've thought that about every turn since... oh, 10 or so.

Quoting this for truth, and applicability to my situation

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The clock is ticking on orders. Get them in if you haven't already.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Orders are in. :ohdear:

SageNytell
Sep 28, 2008

<REDACT> THIS!
Orders in, sorry about the lateness.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Just sent mine in. See how it goes.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Breakout: Tactical Update 18

Combat Phase
H1 Rifleman IIC
- Torso twists to threaten hex 2310!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 10, hit Right Leg (0/19 armor, 10/13 structure remains)! Crit!
- Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 3 movement + 2 enemy movement = 12): rolled 11, miss!
- Gains 33 heat, sinks 42!

X1 Banshee IIC
- Torso twists to threaten hex 2208!
- Fires ER PPC at G10 Shadow Hawk (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Left Leg (4/19 armor remains)!
- Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 1 movement + 2 enemy movement = 10): rolled 7, miss!
- Gains 18 heat, sinks 22!

H3 Wolf Spider A
- Fires Ultra AC/20 (single) at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss! Ammunition exhausted!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 11, hit Center Torso (16/23 armor remains)!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 2, miss!
- Gains 39 heat, sinks 38!

X2 Exterminator
- Torso twists to threaten hex 0818!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (8/15 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Center Torso (8/22 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 8, hit Left Torso (1/15 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (2/22 structure remains) Crit!
- Gains 22 heat, sinks 26!

X7 Vindicator
- Fires LRM-5 at G11 Shadow Hawk (1 base + 0 range + 3 movement + 2 enemy movement - 1 iLK = 5): rolled 2, miss!
- Fires Medium Laser at G11 Shadow Hawk (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 5, miss!
- Gains 16 heat, sinks 24!

X9 Cyclops IIC
- Fires Ultra AC/20 (single) at G8 Grasshopper (1 base + 2 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (0/22 structure remains)! `Mech destroyed!
- Gains 8 heat, sinks 30!

X11 Merlin
- Fires PPC at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 6): rolled 3, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Right Arm (0/14 armor, 8/9 structure remains)! Crit!
- Fires LRM-5 at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 minimum range - 1 iLK = 6): rolled 7, 2 missiles hit Left Torso (17/19 armor remains)!
- Gains 24 heat, sinks 27!

H6 Gargoyle Tjris
- Activates EI Implants
- No Line of Sight to target!
- Gains 15 heat, sinks 42!

G1 Phoenix Hawk
- Fires Large Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss!

G8 Grasshopper
- Fires Large Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Left Torso (2/30 armor remains)!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Right Leg (0/29 armor, 15/19 structure remains)! Crit!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!

G9 Shadow Hawk
- Torso twists to threaten hex 2212!
- Fires HVAC-10 (Guided) at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 11, hit Right Torso (0/20 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (16/47 armor remains)!
- Fires Medium Laser at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (11/47 armor remains)!

G10 Shadow Hawk
- Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 9, miss!
- Fires Medium Laser at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 11, hit Right Arm (1/10 structure remains)! Crit!

G11 Shadow Hawk
- Fires HVAC-10 (Acid) at H3 Wolf Spider (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 6, miss!

S1 Mackie
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 Heavy PPC + 1 partial cover = 10): rolled 5, miss!
- Fires HVAC/10 (Guided) at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!

S2 Battlemaster
- No Line of Sight to target!

S3 Awesome
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 10, hit Center Torso (13/30 armor remains)!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 8, miss!

S4 Sunfire
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 5, miss!
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 6, miss!

H2 Cougar D
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 11, hit Center Torso (2/23 armor remains)!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Torso (7/19 armor remains)!
- Gains 31 heat, sinks 25! Overheating!



End Phase:
G10 Shadow Hawk
- Critical chance in Right Leg! No critical hit sustained!
- Critical chance in Right Arm! No critical hit sustained!

X9 Cyclops
- Critical chance in Right Leg! No critical hit sustained!

X11 Merlin
- Critical chance in Right Arm! No critical hit sustained!





Major Pierce Gregg had a problem. Nine of them, to be precise. Nine enemy `Mechs still standing after the loss of nearly thirty of his Battalion. He’d been told to expect stiff opposition: as far as the Major was aware, the Clans had never been beaten. Even forewarned, the fury of their counterattack had shaken the young officer to his core. He’d hung back of course, a prudent choice to better organize and command his troops. It hadn’t helped.

He hadn’t been sure what to expect. Gregg had participated in several planetary assaults, and had trained for scenarios just like this—but his tactics weren’t working. The enemy was out for blood and didn’t seem to care that they were outnumbered and, he assumed, outgunned. They fought like men possessed, and Gregg was forced to admit at some level he was more terrified than he’d ever been in his life. He stared at the battle map that consumed his secondary monitor, occasionally glancing upward to fire his PPC downfield. He’d have to join the fight in earnest, he decided. He was doing his men no service anymore. There was nothing he could order that they weren’t already doing. His eyes rose as he stared at the still-distant machines and the men inside, a cold certainty growing in his chest. He wasn’t fighting men.

He was fighting monsters.






Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (31/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (15)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (16)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime
X2 Exterminator IIC, X3 Archer
X7 Vindicator, X8 Mongoose, X9 Cyclops IIC
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S16 JagerMech +1
G1 Phoenix Hawk +3 Jumped
G9 Shadow Hawk +2 Jumped
G10 Shadow Hawk +2 Jumped
G11 Shadow Hawk +2 Jumped

Player `Mech Status




Enemy `Mech Status

PoptartsNinja fucked around with this message at 23:49 on Feb 20, 2013

SIGSEGV
Nov 4, 2010


G8 just got killed so hard it deleted its line from the enemy battalion status.

Also just 9 enemies left on the field. Things aren't even looking that bad until you take all the armor into account.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


The gap is closing. You can still pull this off, Death Commandos. I believe in you! And if you can't, then you better all get loving killed trying. :argh:

Olothreutes
Mar 31, 2007

Is Albert supposed to be the guy piloting the Mackie? The pilot there is the only Major on the field and he's named Pierce Gregg in the enemy status sheet.

VV: All good. For a second I thought one of the command lance had a double cockpit or something. Isn't that an option on the battlemaster?

Olothreutes fucked around with this message at 04:21 on Feb 18, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Olothreutes posted:

Is Albert supposed to be the guy piloting the Mackie? The pilot there is the only Major on the field and he's named Pierce Gregg in the enemy status sheet.

That is a relic of me being exhausted and forgetting I already named the guy.

Synthbuttrange
May 6, 2007

Hah, if this ends in a draw between the Commandos and the Horses, I'm going to do a little jig. :haw:

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

And the last Grasshopper goes down with a thorough torso destruction from every side, GoonCompany Death Commandos is catching up. Maj. Gregg is right to be scared. Just the remains of Fox Company and the Command Lance left to go. You guys can do this!

GhostStalker fucked around with this message at 05:05 on Feb 18, 2013

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Goddamn G8 took a lot of fire to put down. Even with literally zero armor left at all it took two mechs.

Runa
Feb 13, 2011

Grand Fromage posted:

Goddamn G8 took a lot of fire to put down. Even with literally zero armor left at all it took two mechs.

Putting Sage's big gun to good use, that was.

Us jumpfaces are a bit spoilt for choice as to what we can do, but not all of us are so fortunate. Was hoping to help harass the Bubblehead this turn but I may have to rush off elsewhere and either help H1 and X1 or help wear down G1.

I'll send Steve wherever Steve is needed, I guess.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I honestly didn't expect to survive long enough to exhaust my AC ammo.

Upside is now I can Always Be Alphaing and it's impossible to overheat. :black101:

SageNytell
Sep 28, 2008

<REDACT> THIS!
Vae victis.

That which is not dead can eternal lie, and in strange aeons even death may die - but Death will not die this day, and those foolish enough to think otherwise will not live to learn from their mistake.

landcollector
Feb 28, 2011

SageNytell posted:

Vae victis.

That which is not dead can eternal lie, and in strange aeons even death may die - but Death will not die this day, and those foolish enough to think otherwise will not live to learn from their mistake.

Heh, the Death Commandos will (mostly) live past this day just to be executed on Romano/Justin's whim.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Remember the Jager should count as a DC kill. (the banshee destroyed its weaponry.) so 16/16 once it clears. KEEP KILLING.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

AtomikKrab posted:

Remember the Jager should count as a DC kill. (the banshee destroyed its weaponry.) so 16/16 once it clears. KEEP KILLING.

It'll go to whoever has less kills when it leaves the board, like all the others did.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
Hey I think the players are missing a right leg crit inflicted by the H1 Riflemen on the G10 Shadowhawk

Runa
Feb 13, 2011

enigma74 posted:

Hey I think the players are missing a right leg crit inflicted by the H1 Riflemen on the G10 Shadowhawk

C'mon, Hipbusters!

Readingaccount
Jan 6, 2013

Law of the jungle
What're the odds of a leg snapping from a crit? Same as the head being the hit location, 1/36?

MJ12
Apr 8, 2009

Readingaccount posted:

What're the odds of a leg snapping from a crit? Same as the head being the hit location, 1/36?

It's a 12+ on the crit roll, so yeah.

Teledahn
May 14, 2009

What is that bear doing there?


PoptartsNinja posted:

H6 Gargoyle Tjris
- Activates EI Implants
- No Line of Sight to target!
- Gains 15 heat, sinks 42!

I think it is pretty evident that mistakes like this are incredibly crucial to avoid at this stage of the match.

Runa
Feb 13, 2011

Teledahn posted:

I think it is pretty evident that mistakes like this are incredibly crucial to avoid at this stage of the match.

It can be easy to forget the "dropship is slightly inside these" hexes actually completely block LOS, but even they didn't it would've been a long shot anyway.

Andrevian
Mar 2, 2010
And if you look with that in mind, I think it's pretty clear he has LOS to nothing. That's actually a pretty pleasant picture, no?

We can afford a few turns where they can't fire back, and should savor them wherever they are to be had.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.

Andrevian posted:

And if you look with that in mind, I think it's pretty clear he has LOS to nothing. That's actually a pretty pleasant picture, no?

We can afford a few turns where they can't fire back, and should savor them wherever they are to be had.

I have this picture in my mind of an awesome last stand. One badly crippled goonmech, against a pristine Mackie. Infinitely circling around dropships so that LOS is always broken.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

enigma74 posted:

Infinitely circling around dropships so that LOS is always broken.

I'd have to GM's judgement that into a player loss.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
God damnit Poptarts, you're making me wanna cheer for the Death Commandos!

I never thought I would ever be cheering for the Death Commandos.

You are a terrible, terrible person.

(That said, c'mon Goons, you can do it! Kill them all! :black101:)

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


PoptartsNinja posted:

I'd have to GM's judgement that into a player loss.

A player loss? A single goon mech and the reality-breaking infinite circling dropships breaking LoS should be enough of a Greek god inflicted style hell to completely destroy the remaining sanity of Major Pierce "Albert" Gregg. The man can't even remember his own name, and he's already flipping his poo poo about the Clans.

It's just like that guy who was punished by being eternally thirsty locked in a room of neck deep water, which would recede every time he tried to take a drink. "I'll finish off this Clan bastard and- ANOTHER loving DROPSHIP BLOCKING MY SHOT?!".

[EDIT] The above is obviously just for fun. Since the situation can't really occur, it's not I'm arguing for a rule change. :v:

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GenericServices
Apr 28, 2010

Zaodai posted:

A player loss? A single goon mech and the reality-breaking infinite circling dropships breaking LoS should be enough of a Greek god inflicted style hell to completely destroy the remaining sanity of Major Pierce "Albert" Gregg. The man can't even remember his own name, and he's already flipping his poo poo about the Clans.

It's just like that guy who was punished by being eternally thirsty locked in a room of neck deep water, which would recede every time he tried to take a drink. "I'll finish off this Clan bastard and- ANOTHER loving DROPSHIP BLOCKING MY SHOT?!".

[EDIT] The above is obviously just for fun. Since the situation can't really occur, it's not I'm arguing for a rule change. :v:

Kind of a mutual torment thing, really. If the bouncy goon stops pumping those jump jets for even a few seconds to rest aching legs, a relentless Mackie strikes for the kill! And thus do they circle, forever doomed to the dance of a cruel, cruel Union.

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