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PoptartsNinja posted:It's not about "getting things right," it's about giving myself enough distance from the canon story that nobody'll get pissed when I inevitably forget that Marcus Kurita exists. With a one-line biography, it looks like the wiki forgot he exists too. Yeah, I was kinda going out on a limb there and I'm sure the real and primary reason for the thread is because Battletech is a fun game to play and this thread has introduced a lot of people to it. It just seems like an ancillary motivation for a lot of people is the chance to see a tighter, what-could-have-been version of Battletech history. Stories with multiple authours, audience input, or some storytelling mechanic outside of the writer's control (like an underlying game with elements of random chance) are all really interesting for what they do to how a reader interprets the story. You could've just written out on your own a story where GoonStarCompany fight right down to the wire to break through the DracSuns company and escape, but so much of this story's power comes from the nail-biter of a game it's based on. Hell you could be writing the Death Commandos as mustache-twirling villains and we'd still be rooting for them just because they're our side in the game, the good writing on top only enhances the enjoyment.
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# ? Feb 15, 2013 15:00 |
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# ? Apr 27, 2024 16:50 |
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Dolash posted:With a one-line biography, it looks like the wiki forgot he exists too. I would never forget that Marcus Kurita exists. I just like giving myself enough rope to hang myself from a passing satellite if necessary.
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# ? Feb 15, 2013 17:40 |
PoptartsNinja posted:I would never forget that Marcus Kurita exists. I just like giving myself enough rope to hang myself from a passing satellite if necessary. Marcus Kurita, He was the guy in charge of Rassalhauge who went rogue when the combine sold his district to Comstar for shiny new mechs right? He ends up getting put down by the super ninjas iirc or was that some other Kurita? Ferrosol fucked around with this message at 17:47 on Feb 15, 2013 |
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# ? Feb 15, 2013 17:44 |
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Ferrosol posted:Marcus Kurita, He was the guy in charge of Rassalhauge who went rogue when the combine sold his district to Comstar for shiny new mechs right? He ends up getting put down by the super ninjas iirc or was that some other Kurita? He was Takashi's Michael Hasek-Davion, yes.
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# ? Feb 15, 2013 18:26 |
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PoptartsNinja posted:He was Takashi's Michael Hasek-Davion, yes. I liked how Charrette presented Marcus' plotting in Heir to the Dragon. He lived not because he maintained a good, well-hidden conspiracy to get rid of Takashi, but rather Takashi's hands being tied regarding his cousin. The only reason Takashi put up with his poo poo was that if he did call him out for being a traitor, then Drac law would have to have the not-rear end in a top hat generations above and below him put to death as well and that would have gutted the Kurita line. So Marcus lived only because it was incredibly inconvenient/dangerous to the Dragon's future to not keep him around.
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# ? Feb 15, 2013 18:32 |
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Dolash posted:Yeah, I was kinda going out on a limb there and I'm sure the real and primary reason for the thread is because Battletech is a fun game to play and this thread has introduced a lot of people to it. It just seems like an ancillary motivation for a lot of people is the chance to see a tighter, what-could-have-been version of Battletech history. I wouldn't say this thread has introduced me to BT. It has, however, inspired me to figure out the TT rules, play some of that, and be less of a sperglord. All pretty good things, though.
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# ? Feb 15, 2013 20:31 |
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On an unrelated note, I really wish Megamek would get around to adding the WoR equipment/weapons. I want to mess around with iATMs, experience how overpowered they can be.
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# ? Feb 15, 2013 20:57 |
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If SSW's BV values for them are right they're hilariously undervalued. Off by a good third.
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# ? Feb 15, 2013 21:02 |
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Orders in. I am very probably going to die. Granted I've thought that about every turn since... oh, 10 or so.
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# ? Feb 16, 2013 00:39 |
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Vlad Antlerkov posted:Orders in. I am very probably going to die. Quoting this for truth, and applicability to my situation
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# ? Feb 16, 2013 01:21 |
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The clock is ticking on orders. Get them in if you haven't already.
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# ? Feb 16, 2013 13:10 |
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Orders are in.
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# ? Feb 16, 2013 14:36 |
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Orders in, sorry about the lateness.
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# ? Feb 16, 2013 18:59 |
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Just sent mine in. See how it goes.
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# ? Feb 16, 2013 19:07 |
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Breakout: Tactical Update 18 Combat Phase H1 Rifleman IIC - Torso twists to threaten hex 2310! - Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 5, miss! - Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 10, hit Right Leg (0/19 armor, 10/13 structure remains)! Crit! - Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 3 movement + 2 enemy movement = 12): rolled 11, miss! - Gains 33 heat, sinks 42! X1 Banshee IIC - Torso twists to threaten hex 2208! - Fires ER PPC at G10 Shadow Hawk (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Left Leg (4/19 armor remains)! - Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 1 movement + 2 enemy movement = 10): rolled 7, miss! - Gains 18 heat, sinks 22! H3 Wolf Spider A - Fires Ultra AC/20 (single) at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss! Ammunition exhausted! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 11, hit Center Torso (16/23 armor remains)! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 3, miss! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss! - Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 2, miss! - Gains 39 heat, sinks 38! X2 Exterminator - Torso twists to threaten hex 0818! - Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (8/15 structure remains)! Crit! - Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Center Torso (8/22 structure remains)! Crit! - Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 8, hit Left Torso (1/15 structure remains)! Crit! - Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (0/15 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (2/22 structure remains) Crit! - Gains 22 heat, sinks 26! X7 Vindicator - Fires LRM-5 at G11 Shadow Hawk (1 base + 0 range + 3 movement + 2 enemy movement - 1 iLK = 5): rolled 2, miss! - Fires Medium Laser at G11 Shadow Hawk (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 5, miss! - Gains 16 heat, sinks 24! X9 Cyclops IIC - Fires Ultra AC/20 (single) at G8 Grasshopper (1 base + 2 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Torso (0/15 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (0/22 structure remains)! `Mech destroyed! - Gains 8 heat, sinks 30! X11 Merlin - Fires PPC at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 6): rolled 3, miss! - Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss! - Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Right Arm (0/14 armor, 8/9 structure remains)! Crit! - Fires LRM-5 at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 minimum range - 1 iLK = 6): rolled 7, 2 missiles hit Left Torso (17/19 armor remains)! - Gains 24 heat, sinks 27! H6 Gargoyle Tjris - Activates EI Implants - No Line of Sight to target! - Gains 15 heat, sinks 42! G1 Phoenix Hawk - Fires Large Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss! G8 Grasshopper - Fires Large Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Left Torso (2/30 armor remains)! - Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Right Leg (0/29 armor, 15/19 structure remains)! Crit! - Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss! - Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss! - Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss! G9 Shadow Hawk - Torso twists to threaten hex 2212! - Fires HVAC-10 (Guided) at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 11, hit Right Torso (0/20 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (16/47 armor remains)! - Fires Medium Laser at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (11/47 armor remains)! G10 Shadow Hawk - Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 9, miss! - Fires Medium Laser at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 11, hit Right Arm (1/10 structure remains)! Crit! G11 Shadow Hawk - Fires HVAC-10 (Acid) at H3 Wolf Spider (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 6, miss! S1 Mackie - Fires Heavy PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 Heavy PPC + 1 partial cover = 10): rolled 5, miss! - Fires HVAC/10 (Guided) at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss! S2 Battlemaster - No Line of Sight to target! S3 Awesome - Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss! - Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 10, hit Center Torso (13/30 armor remains)! - Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 8, miss! S4 Sunfire - Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 5, miss! - Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 6, miss! H2 Cougar D - Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 11, hit Center Torso (2/23 armor remains)! - Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Torso (7/19 armor remains)! - Gains 31 heat, sinks 25! Overheating! End Phase: G10 Shadow Hawk - Critical chance in Right Leg! No critical hit sustained! - Critical chance in Right Arm! No critical hit sustained! X9 Cyclops - Critical chance in Right Leg! No critical hit sustained! X11 Merlin - Critical chance in Right Arm! No critical hit sustained! Major Pierce Gregg had a problem. Nine of them, to be precise. Nine enemy `Mechs still standing after the loss of nearly thirty of his Battalion. He’d been told to expect stiff opposition: as far as the Major was aware, the Clans had never been beaten. Even forewarned, the fury of their counterattack had shaken the young officer to his core. He’d hung back of course, a prudent choice to better organize and command his troops. It hadn’t helped. He hadn’t been sure what to expect. Gregg had participated in several planetary assaults, and had trained for scenarios just like this—but his tactics weren’t working. The enemy was out for blood and didn’t seem to care that they were outnumbered and, he assumed, outgunned. They fought like men possessed, and Gregg was forced to admit at some level he was more terrified than he’d ever been in his life. He stared at the battle map that consumed his secondary monitor, occasionally glancing upward to fire his PPC downfield. He’d have to join the fight in earnest, he decided. He was doing his men no service anymore. There was nothing he could order that they weren’t already doing. His eyes rose as he stared at the still-distant machines and the men inside, a cold certainty growing in his chest. He wasn’t fighting men. He was fighting monsters. Mission Objectives: Secure the Dropships (incomplete) Hold off the 1st Kestrel Grenadiers (incomplete) Optional Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (31/40) Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (15) Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (16) Key: H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC H3 Wolf Spider A, H4 Mad Dog Prime X2 Exterminator IIC, X3 Archer X7 Vindicator, X8 Mongoose, X9 Cyclops IIC X11 Merlin, X12 Atlas, H6 Gargoyle Tjris Enemy Movement Mods: S1 Mackie +0 S2 Battlemaster +0 S3 Awesome +0 S4 Sunfire +0 S16 JagerMech +1 G1 Phoenix Hawk +3 Jumped G9 Shadow Hawk +2 Jumped G10 Shadow Hawk +2 Jumped G11 Shadow Hawk +2 Jumped Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 23:49 on Feb 20, 2013 |
# ? Feb 18, 2013 03:59 |
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G8 just got killed so hard it deleted its line from the enemy battalion status. Also just 9 enemies left on the field. Things aren't even looking that bad until you take all the armor into account.
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# ? Feb 18, 2013 04:08 |
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The gap is closing. You can still pull this off, Death Commandos. I believe in you! And if you can't, then you better all get loving killed trying.
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# ? Feb 18, 2013 04:11 |
Is Albert supposed to be the guy piloting the Mackie? The pilot there is the only Major on the field and he's named Pierce Gregg in the enemy status sheet. VV: All good. For a second I thought one of the command lance had a double cockpit or something. Isn't that an option on the battlemaster? Olothreutes fucked around with this message at 04:21 on Feb 18, 2013 |
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# ? Feb 18, 2013 04:14 |
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Olothreutes posted:Is Albert supposed to be the guy piloting the Mackie? The pilot there is the only Major on the field and he's named Pierce Gregg in the enemy status sheet. That is a relic of me being exhausted and forgetting I already named the guy.
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# ? Feb 18, 2013 04:16 |
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Hah, if this ends in a draw between the Commandos and the Horses, I'm going to do a little jig.
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# ? Feb 18, 2013 04:19 |
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And the last Grasshopper goes down with a thorough torso destruction from every side, GoonCompany Death Commandos is catching up. Maj. Gregg is right to be scared. Just the remains of Fox Company and the Command Lance left to go. You guys can do this!
GhostStalker fucked around with this message at 05:05 on Feb 18, 2013 |
# ? Feb 18, 2013 04:54 |
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Goddamn G8 took a lot of fire to put down. Even with literally zero armor left at all it took two mechs.
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# ? Feb 18, 2013 05:01 |
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Grand Fromage posted:Goddamn G8 took a lot of fire to put down. Even with literally zero armor left at all it took two mechs. Putting Sage's big gun to good use, that was. Us jumpfaces are a bit spoilt for choice as to what we can do, but not all of us are so fortunate. Was hoping to help harass the Bubblehead this turn but I may have to rush off elsewhere and either help H1 and X1 or help wear down G1. I'll send Steve wherever Steve is needed, I guess.
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# ? Feb 18, 2013 05:10 |
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I honestly didn't expect to survive long enough to exhaust my AC ammo. Upside is now I can Always Be Alphaing and it's impossible to overheat.
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# ? Feb 18, 2013 05:15 |
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Vae victis. That which is not dead can eternal lie, and in strange aeons even death may die - but Death will not die this day, and those foolish enough to think otherwise will not live to learn from their mistake.
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# ? Feb 18, 2013 05:31 |
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SageNytell posted:Vae victis. Heh, the Death Commandos will (mostly) live past this day just to be executed on Romano/Justin's whim.
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# ? Feb 18, 2013 05:36 |
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Remember the Jager should count as a DC kill. (the banshee destroyed its weaponry.) so 16/16 once it clears. KEEP KILLING.
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# ? Feb 18, 2013 05:38 |
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AtomikKrab posted:Remember the Jager should count as a DC kill. (the banshee destroyed its weaponry.) so 16/16 once it clears. KEEP KILLING. It'll go to whoever has less kills when it leaves the board, like all the others did.
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# ? Feb 18, 2013 05:43 |
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Hey I think the players are missing a right leg crit inflicted by the H1 Riflemen on the G10 Shadowhawk
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# ? Feb 18, 2013 06:10 |
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enigma74 posted:Hey I think the players are missing a right leg crit inflicted by the H1 Riflemen on the G10 Shadowhawk C'mon, Hipbusters!
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# ? Feb 18, 2013 06:17 |
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What're the odds of a leg snapping from a crit? Same as the head being the hit location, 1/36?
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# ? Feb 18, 2013 08:24 |
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Readingaccount posted:What're the odds of a leg snapping from a crit? Same as the head being the hit location, 1/36? It's a 12+ on the crit roll, so yeah.
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# ? Feb 18, 2013 08:39 |
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PoptartsNinja posted:H6 Gargoyle Tjris I think it is pretty evident that mistakes like this are incredibly crucial to avoid at this stage of the match.
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# ? Feb 18, 2013 09:20 |
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Teledahn posted:I think it is pretty evident that mistakes like this are incredibly crucial to avoid at this stage of the match. It can be easy to forget the "dropship is slightly inside these" hexes actually completely block LOS, but even they didn't it would've been a long shot anyway.
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# ? Feb 18, 2013 09:31 |
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And if you look with that in mind, I think it's pretty clear he has LOS to nothing. That's actually a pretty pleasant picture, no? We can afford a few turns where they can't fire back, and should savor them wherever they are to be had.
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# ? Feb 18, 2013 16:07 |
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Andrevian posted:And if you look with that in mind, I think it's pretty clear he has LOS to nothing. That's actually a pretty pleasant picture, no? I have this picture in my mind of an awesome last stand. One badly crippled goonmech, against a pristine Mackie. Infinitely circling around dropships so that LOS is always broken.
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# ? Feb 18, 2013 18:16 |
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enigma74 posted:Infinitely circling around dropships so that LOS is always broken. I'd have to GM's judgement that into a player loss.
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# ? Feb 18, 2013 18:18 |
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God damnit Poptarts, you're making me wanna cheer for the Death Commandos! I never thought I would ever be cheering for the Death Commandos. You are a terrible, terrible person. (That said, c'mon Goons, you can do it! Kill them all! )
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# ? Feb 18, 2013 22:45 |
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PoptartsNinja posted:I'd have to GM's judgement that into a player loss. A player loss? A single goon mech and the reality-breaking infinite circling dropships breaking LoS should be enough of a Greek god inflicted style hell to completely destroy the remaining sanity of Major Pierce "Albert" Gregg. The man can't even remember his own name, and he's already flipping his poo poo about the Clans. It's just like that guy who was punished by being eternally thirsty locked in a room of neck deep water, which would recede every time he tried to take a drink. "I'll finish off this Clan bastard and- ANOTHER loving DROPSHIP BLOCKING MY SHOT?!". [EDIT] The above is obviously just for fun. Since the situation can't really occur, it's not I'm arguing for a rule change.
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# ? Feb 18, 2013 22:57 |
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# ? Apr 27, 2024 16:50 |
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Zaodai posted:A player loss? A single goon mech and the reality-breaking infinite circling dropships breaking LoS should be enough of a Greek god inflicted style hell to completely destroy the remaining sanity of Major Pierce "Albert" Gregg. The man can't even remember his own name, and he's already flipping his poo poo about the Clans. Kind of a mutual torment thing, really. If the bouncy goon stops pumping those jump jets for even a few seconds to rest aching legs, a relentless Mackie strikes for the kill! And thus do they circle, forever doomed to the dance of a cruel, cruel Union.
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# ? Feb 18, 2013 23:04 |