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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

PoptartsNinja posted:

Good lord, the Mackie is out for blood! If that shot had hit, that would've been another TAC.

Well, that sounds promising!

:negative:

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
PTN is your favorite part of this thread posting one-line teasers of the next update, usually ones that are designed to make players despair? :allears:

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Obviously he is telling the players good news. If it had hit, it would have been bad.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

KnoxZone posted:

Obviously he is telling the players good news. If it had hit, it would have been bad.
Yeah, but maybe the Mackie's OTHER hit was a TAC.

apostateCourier
Oct 9, 2012


JT Jag posted:

Yeah, but maybe the Mackie's OTHER hit was a TAC.

Or a headshot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Nah, I only got one of those this turn.

apostateCourier
Oct 9, 2012


PoptartsNinja posted:

Nah, I only got one of those this turn.

:f5: Damnit, PoptartsNinja, you have a gift.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Breakout: Tactical Update 25

Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser + 1 partial cover = 5): rolled 11, hit Left Arm (0/14 armor, 3/9 structure remains)! Crit!
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser+ 1 partial cover = 5): rolled 7, hit Left Arm (0/9 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (2/19 armor remains)!
- Gains 23 heat, sinks 42!

H2 Cougar D
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods + 1 partial cover - 2 pulse = 9): rolled 7, miss!
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods + 1 partial cover - 2 pulse = 9): rolled 7, miss!
- Gains 31 heat, sinks 25! Overheating!

H3 Wolf Spider A
- Unconscious!

X2 Exterminator
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 10, hit Right Torso (3/24 armor remains)!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 9, hit Left Leg (0/25 armor, 15/16 structure remains)! Crit!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 9, hit Center Torso (11/23 structure remains)! Crit!
- Fires Clan LRM-10 at S4 Sunfire (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 7, miss!
- Gains 26 heat, sinks 26!

X7 Vindicator
- Fires LRM-5 at S4 Sunfire (1 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range - 1 iLK missiles = 4): rolled 5, 4 missiles hit Left Arm (6/12 structure remains)! Crit!
- Fires Medium Laser at S4 Sunfire (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 4, miss!
- Fires Small Laser at S4 Sunfire (out of range): out of range!
- Gains 8 heat, sinks 24!

X9 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at S4 Sunfire (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 5, 1 shell hit Right Torso (0/24 armor, 0/16 structure remains)! Torso destroyed! `Mech destroyed!
- - Damage transfers to Center Torso (but who cares?)
- Gains 15 heat, sinks 30!

X11 Merlin
- Fires PPC at G9 Shadow Hawk (0 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover = 6): rolled 4, miss!
- Fires Medium Laser at G9 Shadow Hawk (0 base + 4 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Fires Medium Laser at G9 Shadow Hawk (0 base + 4 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Fires LRM-5 at G9 Shadow Hawk (0 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover - 1 iLK missiles = 5): rolled 6, 5 missiles hit Right Arm (4/9 structure remains)! Crit!
- Gains 23 heat, sinks 27!

H6 Gargoyle Tjris
- Holds fire!
- Gains 2 heat, sinks 36!

G9 Shadow Hawk
- Torso twists to threaten hex 3108!
- Fires HVAC-10 (Acid) at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 7, hit Left Arm (damage to structure halved, 0/10 structure remains)! Left arm blown off!
- Fires Medium Laser at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 6, hit Left Leg (damage blocked by terrain)!

S1 Mackie
- Fires Heavy PPC at X7 Vindicator (2 base + 4 range + 1 movement + 0 enemy movement + 1 smoke + 1 heavy = 9): rolled 9, hit Left Leg (0/18 armor, 9/11 structure remains)! TAC!
- Fires HVAC/10 (HE) at X7 Vindicator (2 base + 4 range + 1 movement + 0 enemy movement + 1 smoke = 8): rolled 7, miss!

S2 Battlemaster
- Torso twists to threaten hex 1316!
- Fires Heavy PPC at X7 Vindicator (2 base + 2 range + 2 movement + 0 enemy movement + 1 heavy + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 5, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 10, hit Left Torso (0/16 armor, 7/11 structure remains)! Crit!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 4, miss!
- Fires SRM-6 at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 10, 3 missiles hit Left Arm (7/14 armor remains), Right Arm (0/7 structure remains), damage transfers to Right Torso (8/16 armor remains), Right Torso (6/16 armor remains)!

S3 Awesome
- Torso Twists to threaten hex 2112!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 10, hit Right Torso (3/18 armor remains)!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 6, miss!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 10, hit Right Torso (0/18 armor, 7/14 structure remains)! Crit!

S4 Sunfire
-Torso twists to threaten hex 1116!
- Fires Heavy PPC at X9 Cyclops IIC (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, hit Center Torso (4/34 armor remains)!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Right Torso (6/24 armor remains)!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Left Torso (3/16 structure remains)! Crit!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Right Torso (3/24 armor remains)! TAC!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Left Arm (3/12 structure remains)! Crit!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Head (1/9 armor remains)! Pilot killed!



End Phase:
G9 Shadow Hawk
- Critical chance in Right Arm! No critical hit sustained!

X7 Vindicator
- Through-Armor critical chance in Left Leg! No critical hit sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Heat sink destroyed!

X11 Merlin
- Critical chance in Right Torso! No critical hit sustained!





Alimah Hayaam Attia’s computer screamed an unheeded warning as she twisted the controls. Her `Mech staggered, its body lurching about as a hit from the Mackie’s Heavy PPC stripped away what little armor remained from the `Mech’s left leg. Myomer vanished layer by layer like flesh under a flensing knife and instinctively Alimah leaned to the right to take pressure off the weakened limb. She stood upright in spite of the dire hit that threatened to spin her little Vindicator around on its ankles. As the distant attack subsided and she put tentative pressure back on her injured leg, her Vindicator leaned forward to lower its center of gravity in case the limb gave way.

A gout of smoke erupted from the Mackie’s back and a shell the diameter of a clenched fist trailing a line of white hot gas—like a comet plunging into the system’s primary—flashed less than a meter over Alimah’s head.





Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (36/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (17)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (19)







Key:
H1 Rifleman IIC, X2 Exterminator IIC, X7 Vindicator,
X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 BattleMaster +1
S3 Awesome +1
G9 Shadow Hawk +3 Jumped

Player `Mech Status




Enemy `Mech Status

anakha
Sep 16, 2009


I think it's safe to say that taking out the rest of the battalion is out of the question at this point. /understatement

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I actually wouldn't say that just yet, though the odds are still long. The Exterminator is almost untouched still, and there's still several hard hitting guns left on other mechs, though many are close to dead. This turn traded their Sunfire for the GoonStarLance's already good-as-dead Wolf Spider.

anakha
Sep 16, 2009


The Gate posted:

I actually wouldn't say that just yet, though the odds are still long. The Exterminator is almost untouched still, and there's still several hard hitting guns left on other mechs, though many are close to dead. This turn traded their Sunfire for the GoonStarLance's already good-as-dead Wolf Spider.

More like the Sunfire for both the Wolf Spider and the Rifleman, since the latter just has an ERSL left.

Olothreutes
Mar 31, 2007

The rifleman is now a walking small laser. Not exactly the best thing in the world, but I guess it can still kick things? Hastur really needs to survive this whole ordeal.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

And then there were two clanners left with more than an ersmall.

fool of sound
Oct 10, 2012

Olothreutes posted:

The rifleman is now a walking small laser. Not exactly the best thing in the world, but I guess it can still kick things? Hastur really needs to survive this whole ordeal.

Better. It can still Death From Above :black101:. Think of the glory! :downs:

Defiance Industries
Jul 22, 2010

A five-star manufacturer


fool_of_sound posted:

Better. It can still Death From Above :black101:. Think of the glory! :downs:

I don't know if this has happened in the thread before. DFA is actually NOT a bad decision to make in this context.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

It ain't over, cyclops only needs to go three more rounds to exhaust its last gun and that alone is 120 potential points of damage.

landcollector
Feb 28, 2011

fool_of_sound posted:

Better. It can still Death From Above :black101:. Think of the glory! :downs:

Only if PTN is careless enough to leave the Phoenix Hawk within 3 hexes of the Rifleman. I grow more skeptical of the players being able to achieve the primary win con. They simply don't have the firepower left to take out the rest of the Command Lance before dying. The UAC/20 on the Cyclops, with some luck, could knock out 1 or 2 of them, but it is a long shot. I would prioritize the Mackie if possible, otherwise target the Battlemaster.

Edit:VVV The Mackie also has a second SRM-6. I see what you mean though.

landcollector fucked around with this message at 02:01 on Mar 18, 2013

Olothreutes
Mar 31, 2007

landcollector posted:

Only if PTN is careless enough to leave the Phoenix Hawk within 3 hexes of the Rifleman. I grow more skeptical of the players being able to achieve the primary win con. They simply don't have the firepower left to take out the rest of the Command Lance before dying. The UAC/20 on the Cyclops, with some luck, could knock out 1 or 2 of them, but it is a long shot. I would prioritize the Mackie if possible, otherwise target the Battlemaster.

Someone earlier pointed out that the Battlemaster has nearly as much firepower as the Mackie (one extra ML, minus one HVAC/10), but is twice as fast and therefore more worrisome. Taking it out first could allow X2 to work the jumpy pulseboat bullshit on the Mackie more effectively. This depends on what damage has been taken at this point for either of them, if the weaponry is still the same as when that assessment was posted, etc. And lets not forget the Awesome either, one of my favorite IS mechs, although it has the weakness of the minimum range on the PPC's that could in theory be exploited.

Calax
Oct 5, 2011

Tis to bad we can't turn this into a Stackpole novel, charge, and cause the "miniature star" to nova all over our enemies.

TildeATH
Oct 21, 2010

by Lowtax
I read the S-1 Mackie as "Stackie" for a second. Makes me think someone should make an official -SP "Stackpole" variant of the venerable mech.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Shooting a man while he's down, no honor.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
There are only 3 hostile mechs left, right? Why can't GoonStar/Lance take them? They have better pilots, don't they?

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


And a bunch of mechs that have had the living poo poo kicked out of them, versus three big mechs that are largely undamaged. It's still possible but rough.

landcollector
Feb 28, 2011

Artificer posted:

There are only 3 hostile mechs left, right? Why can't GoonStar/Lance take them? They have better pilots, don't they?

Those 3 or so mechs still have a crapton of heavy guns, plus two of them can critseek. Better pilots don't mean much without sufficient firepower.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
The Exterminator really needs to put himself in the line of fire if the players intend on doing the secondary objective. He is the only mech that can tank a couple hits and having all that armor won't matter much if he finds himself as the last person standing against 3 assault mechs.

Readingaccount
Jan 6, 2013

Law of the jungle
Tjiris could use his targeting computer to go for double legshots or an even luckier headshot. Rifleman might be able to kick the Shad to death as I'm sure he's planning, and I'm confident they'll keep maneuvering in the fire and smoke utilizing their superior mobility and range. Losing the Wolf Spider means they're now the stronger party, but it's not hopeless.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Readingaccount posted:

Tjiris could use his targeting computer to go for an even luckier headshot.

You can't targeting computer the head unless they're immobilized.

Runa
Feb 13, 2011

KnoxZone posted:

The Exterminator really needs to put himself in the line of fire if the players intend on doing the secondary objective. He is the only mech that can tank a couple hits and having all that armor won't matter much if he finds himself as the last person standing against 3 assault mechs.

Since the boss lance doesn't want to let us get the primary objective the tricksy way like I'd hoped, it sure looks like this'll have to be Plan B. Especially if that Shad keeps refusing to get shot.

EDIT: Orders in, by the by.

Runa fucked around with this message at 04:35 on Mar 18, 2013

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Good news is that one member of the Command Lance is down, with the destruction of the Sunfire removing two Heavy PPCs on the side of the Kestrels from the field. Now all GoonStarComapny has to do to complete the destruction of this Kestrel battalion is to take out the three remaining heavier members of the Command Lance (and the straggling Shadow Hawk). That's looking less and less like its going to happen, but it might.

On the other hand, I think the Shadow Hawk is the last enemy mech that counts as close to the dropships, so maybe if it goes down, you'll complete the first part of the primary objective and only have to survive against the rest of the Command Lance, not destroy them outright. Still, that's gonna be a tall order. Kill that drat Shadow Hawk and we'll find out.

Rifleman IIC has its other arm blown off, removing the last of its Large Pulse Lasers, so its basically a nonfactor at this point. The pilot of the Wolf Spider gets killed by pilot hits, but he was pretty much out of it already... It's left to Talyn and Star Colonel Amirault to do the killing for the remains of GoonStar, though I think their lead in kills might hold out after this...

Paingod556
Nov 8, 2011

Not a problem, sir

I know that early order flubs got us here, but goddamned if I wouldn't want it any other way. Best games are the nail biters.


In Excel news, Jesus Christ these hit rolls. I've gotten rules and added in scatter hits plus hit locations. Gonna bash out heat next. PTN, I'm working off vanilla BT rules, was there anything I need to add in, like TACs?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Paingod556 posted:

I know that early order flubs got us here, but goddamned if I wouldn't want it any other way. Best games are the nail biters.


In Excel news, Jesus Christ these hit rolls. I've gotten rules and added in scatter hits plus hit locations. Gonna bash out heat next. PTN, I'm working off vanilla BT rules, was there anything I need to add in, like TACs?

Well, I don't need it to apply damage anywhere (I'll still do that manually). If it checks for TACs it'd be appreciated, but even if I've gotta manually roll them it's no big deal.

Readingaccount
Jan 6, 2013

Law of the jungle

PoptartsNinja posted:

You can't targeting computer the head unless they're immobilized.

2-3 legshots then (not sure if any legs are damaged enough), not sure why Tjiris went for the right arm earlier, but I suppose it must have like half the armaments and only needs two shots.

GoonForce still has 171 Damage Potential (35 out of range (not counting the Rifleman's SL) and an additional 40 to be exhausted in 3 rounds, versus 160 (70 points out of range (not counting the Shads ML as it's within range), plus a still strong advantage in mobility and pilot quality and a now much milder advantage in pulse lasers, but is far more vulnerable.

Readingaccount fucked around with this message at 05:47 on Mar 18, 2013

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
I hate when I'm right about PoptartNinja's foreshadowing.

Runa
Feb 13, 2011

Readingaccount posted:

2-3 legshots then (not sure if any legs are damaged enough), not sure why Tjiris went for the right arm earlier, but I suppose it must have like half the armaments and only needs two shots.

S2's a Battlemaster, the RA on those tend to be the biggest gun--in this case, the HPPC. Incidentally, the HPPC is the only one of the Battlemaster's weapons with a range greater than 9 hexes, and most of us players have weapons that can far outreach at least that much.

PTN realized what we were trying for when Berryjon Vlad put his Aimed Shot orders in and is moving his Battlemaster closer to the rest of the bosslance for protection and, incidentally, area denial. That he'll also be bait to lure us into the LOS of the Mackie and Awesome hasn't slipped past us, either.

EDIT: Basically, it's a game of "I know you know I know you know I know" and most of us are first-time players so have trouble thinking one turn ahead, much less two. And while I know KnoxZone is just trying to get me sacrificed on the altar of the Mackie he designed, I also know he's actually right. Looking back at the doc's records, I can only say hindsight is 20/20, so at least some of our problems could've been prevented.

If only we'd hung back by the defensive smoke a little longer before rushing across the water...! :argh:

Runa fucked around with this message at 08:13 on Mar 18, 2013

berryjon
May 30, 2011

I have an invasion to go to.

T.G. Xarbala posted:

PTN realized what we were trying for when Berryjon put his Aimed Shot orders in and is moving his Battlemaster closer to the rest of the bosslance for protection and, incidentally, area denial. That he'll also be bait to lure us into the LOS of the Mackie and Awesome hasn't slipped past us, either.

Uhh.... I'm not fighting in this match. I'm on the list for the future, but not right now. Who are you really talking about?

Runa
Feb 13, 2011

berryjon posted:

Uhh.... I'm not fighting in this match. I'm on the list for the future, but not right now. Who are you really talking about?

:downsgun:

I have no idea how I managed to maintain this misunderstanding for so long. Months, even.

VLAD. Vlad Antlerkov. His name is on the friggin' sheet. Oh man.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
I wonder if the rifleman can just bum-rush the shadow hawk with a shoulder-charge. That small laser isn't going to cut it.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
On one hand, losing the Rifleman's other arm is very painful. On the other hand, watching that cyclops pop up out of cover and just ****ing mug that poor Sunfire was all :black101:, especially since it survived doing so.

Paingod556
Nov 8, 2011

Not a problem, sir

Alrighty, anyone want to give this a once-over, now that I have internet and remembered about this thing-

http://www.mediafire.com/view/?df7g9ody13348kp

Here's the skinny-
Input- what you need to edit per turn. Green is per-game ('Mech names, gunnery, weapon) Blue is calculations (so don't touch) and white is per-turn changes.
Final result- what you copy-paste to Notepad or whatever once you're set and don't want the RNG to keep rolling (which it does in Excel, OpenOffice doesn't though so :geno: )
Heat stats- gives the final heat generated after all calcs. I was gonna say 'do the writeup manually' but I just had an idea to get it automated...

... Ok, first bug- Heat stats is completely broken in OpenOffice. Fantastic.

Stuff you shouldn't have to mess around with (but will in this version, still prototype)
WStats- all the weapon stats. All of them. The ones I've added were randomly in for testing, I'll do the big data entry once the base is solid
Output- all the calculations and initial writeups, plus RNG for hitting
Damage- Hit locations. And yes, this was the best I could come up with. But it does work, though I have no idea how to add in TAC or whatever (I don't have those rules at all)


So yeah- pipe in the target and shooting details, roll the dice, and get results for who hit what in the where for how much and how hot. With scatter weapons, it will list every single location hit, I'm not sure how to get it to combine same areas. Might give it a go anyway, barring any other major flaws.

Not included- ammo counting, damage tracking, melee, piloting skills. The latter 2 seem to come up much less often, and the former 2 would need long-term record keeping which I have no idea how to do... ok, I just had a rough idea just now, but it'd be a shitload of work for even a Lance v. Lance game. Let alone Regimental combat like here...

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Readingaccount
Jan 6, 2013

Law of the jungle
Battlemaster's Left Torso: 1 Armor remaining
Battlemaster's Right Arm: 12 Structure remaining - anyone what weapons?

Does anyone know where the ammo is on the Battlemaster and Mackie? Also, what weapons the Battlemaster has on its right arm? Thanks!

Readingaccount fucked around with this message at 16:40 on Mar 18, 2013

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