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This battle really captures the brutality of modern warfare. This should really inspire the folks back home.
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# ? Apr 25, 2013 03:21 |
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# ? Apr 27, 2024 17:02 |
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Bobbin Threadbare posted:There are still two more hidden objectives. I imagine the other one is the fragile pane of glass being carried back and forth across the road. Walking slowly away from the remains of the ghost's mech as it explodes dramatically in the background. With doves flying everywhere. Edit: I shouldn't tiredpost. Pussy Cartel fucked around with this message at 04:29 on Apr 25, 2013 |
# ? Apr 25, 2013 03:43 |
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Pretty sure they're trying to rescue ol' Clovis. You must have an old copy of the script.
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# ? Apr 25, 2013 04:14 |
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Movie war. Movie war never changes.
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# ? Apr 25, 2013 04:16 |
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Pussy Cartel posted:Walking slowly away from the remains of Clovis Holstein's ghost's mech as it explodes dramatically in the background. Doves are only a requirement if the explosion occurs after a dramatic slow-motion dive while firing weapons in both arms.
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# ? Apr 25, 2013 04:26 |
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Pussy Cartel posted:Walking slowly away from the remains of the ghost's mech as it explodes dramatically in the background. The extra ton on the Atlas were doves.
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# ? Apr 25, 2013 04:48 |
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Bad Moon posted:The extra ton on the Atlas were doves. It's Tharkad Pigeons, and they're waddling.
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# ? Apr 25, 2013 04:50 |
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TildeATH posted:It's Tharkad Pigeons, and they're waddling. Don't let the name fool you, they're actually penguins.
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# ? Apr 25, 2013 05:17 |
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Sweet, first blood (or at least, first crit)!. And those cinematic crits are amazingly hilarious. I look forward to smashing more cardboard boxes. More choices for me this turn. Do I continue firing on the lights (who I am amazed that I actually hit this turn), or do I turn my weaponry towards the heavier mechs moving in? And once I pick my target, will firing everything while hoping not to overheat entirely be worth it just to look amazingly cool? Need to get my orders in pretty quickly, since I'm pretty sure I won't have internet access for this weekend again. Also, even if I did, I'm going to spending much of the weekend at the Brooklyn Botanic Garden, so I wouldn't have time to get orders in even if I wanted to...
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# ? Apr 25, 2013 06:13 |
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One of the things they never tell you about being in the Helm Memory Core is a copy of Happy Feet. When it was remade with Tharkad Pigeons, it was a surprise success. Come to think of it, that may have been the same production company that does Hogarth's Heroes.
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# ? Apr 25, 2013 06:14 |
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PoptartsNinja posted:
I've never seen an outhouse explode before so I looked on Youtube. I was not impressed. Eighties space bots and my imagination are much more exciting.
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# ? Apr 25, 2013 06:28 |
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Cini-crits are And there's no heat...no heat. Every weapon should be firing every round, no excuses!
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# ? Apr 25, 2013 09:37 |
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I deeply regret voting for anything else..this is far better and more hilarious than anything I had imagined previously what it was going to be. And with no heat, or ammo expenditure..there's no reason to never always be firing at anything in range while saying some kind of 80's line. And if possible, one person needs to at least split their weapons to shoot at two mechs for that badass shot. Doesn't matter if it actually hits anything, as long as there's massive collateral damage in the name of being awesome. Vadoc fucked around with this message at 11:09 on Apr 25, 2013 |
# ? Apr 25, 2013 11:03 |
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Bad Moon posted:The extra ton on the Atlas were doves. Yeah yeah, rub it in.
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# ? Apr 25, 2013 11:09 |
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landcollector posted:Yeah yeah, rub it in. To be fair, it was pretty ludicrous that you thought PTN would put a ton of doves on a mech.
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# ? Apr 25, 2013 14:45 |
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TildeATH posted:To be fair, it was pretty ludicrous that you thought
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# ? Apr 25, 2013 15:13 |
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If there's no heat, what are the odds the carefully named "rotary autocannons" can't jam? Full auto those motherfuckers!
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# ? Apr 25, 2013 15:22 |
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I demand that one of the light Mechs be retrofitted with jump jets so it may fire its arm weapons while leaping to prone.
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# ? Apr 25, 2013 15:25 |
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There needs to be a mech-sized stairway with railing that the Atlas can slide down while firing autocannons!
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# ? Apr 25, 2013 15:29 |
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The Gate posted:If there's no heat, what are the odds the carefully named "rotary autocannons" can't jam? Full auto those motherfuckers! There should be an objective/achievement objective for firing the maximum amount of times possible with them at short range without scoring a single hit.
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# ? Apr 25, 2013 15:44 |
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Man, this kinda reminds me of the 40k movie marine rules. Play one game with them and totally demolished a 2k Tau army.
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# ? Apr 25, 2013 16:19 |
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Perestroika posted:There should be an objective/achievement objective for firing the maximum amount of times possible with them at short range without scoring a single hit. or "The B-Team", wherein a panning crane shot on the Atlas reveals the model designation stamped into the side of a barrel to be "Sturm, Ruger & Co. RAC/5-56".
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# ? Apr 25, 2013 16:27 |
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Perestroika posted:There should be an objective/achievement objective for firing the maximum amount of times possible with them at short range without scoring a single hit. COOOOOOOBRAAAAAAA! Destroy all enemy 'Mechs without harming a single enemy pilot
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# ? Apr 25, 2013 16:27 |
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enigma74 posted:Cini-crits are Yeah, Operation Never Not PPC is go! Deciding what's the better spot to take cover from enemy return fire at the moment since I'm going to be the likely target since I'm probably going to be out in front. I've already decided to FIRE EVERYTHING at the Dragon there. Tell me if I'm crazy and this is a very bad idea or just crazy enough to work in this movie... GhostStalker fucked around with this message at 19:35 on Sep 29, 2015 |
# ? Apr 25, 2013 19:14 |
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Telamon posted:
You obviously watched the wrong outhouse explosion https://www.youtube.com/watch?v=7ytBebmuq-c
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# ? Apr 25, 2013 19:21 |
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Even if you don't have a target, just shoot randomly in the air and yell "aaaaaahhhhh!"
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# ? Apr 25, 2013 19:21 |
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Defiance Industries posted:Even if you don't have a target, just shoot randomly in the air and yell "aaaaaahhhhh!" No, you shoot at the terrain in the way in order to "suppress" the enemy and / or, PTN willing, blow up the terrain and make your own LoS on the enemy. Should there be simply too much terrain, shoot for the fruit stands.
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# ? Apr 25, 2013 19:30 |
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Players should be forced to submit orders-specific one-liners. Also, I hope there's a Kestral VTOL prepped to buzz the field in slow motion when "poo poo gets real."
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# ? Apr 25, 2013 19:36 |
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Subterfrugal posted:Players should be forced to submit orders-specific one-liners. Also, I hope there's a Kestral VTOL prepped to buzz the field in slow motion when "poo poo gets real." And have it blow up and spin out even though that's probably not how twin-engined VTOL aircraft work in real life...
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# ? Apr 25, 2013 19:51 |
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Artificer posted:And have it blow up and spin out even though that's probably not how twin-engined VTOL aircraft work in real life... Well, the two rotors are coaxial and there's no tail rotor since it isn't needed as each rotor compensates for the other's torque. Now if one gets damaged and pilot doesn't compensate by partly feathering the other, it could.
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# ? Apr 25, 2013 19:56 |
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Subterfrugal posted:Players should be forced to submit orders-specific one-liners. Also, I hope there's a Kestral VTOL prepped to buzz the field in slow motion when "poo poo gets real." gently caress yeah to both Edit: Never Not PPC is awesome Holybat fucked around with this message at 20:41 on Apr 25, 2013 |
# ? Apr 25, 2013 20:37 |
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Preliminary orders have been sent, since I'm probably not going to have internet starting tonight for the rest of the weekend. FIRING EVERYTHING at the Dragon and making it look good. Hopefully with all the poo poo we're throwing at it, something is blowing up this turn. Also left a note that the others can change my orders if they have a better idea for targets. Hopefully, it won't have to come to that, but better safe than sorry.
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# ? Apr 25, 2013 22:56 |
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SIGSEGV posted:No, you shoot at the terrain in the way in order to "suppress" the enemy and / or, PTN willing, blow up the terrain and make your own LoS on the enemy. SUPPRESSING FIRE
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# ? Apr 26, 2013 06:39 |
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JT Jag posted:
Another successful SAFE mission
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# ? Apr 26, 2013 18:22 |
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Orders are in. Never Not PPC I don't think I have as much movement as I thought I did, though- I really should've gotten some coffee before I started trying to think of hex movements.
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# ? Apr 26, 2013 20:29 |
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I suppose "When in doubt, empty the magazine" doesn't really work when you're in a movie. Do it any ways, we'll wait over here with the ear protectors on.
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# ? Apr 26, 2013 21:53 |
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Hogarth’s Heroes: Tactical Update 3 Combat Phase Blue 1) Hogarth’s Atlas II - Fires Ghost Hunter PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss! - Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 6, miss! - Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 8, miss! Blue 2) Steiner’s Awesome - Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 12, hit Left Leg (2/12 armor remains)! - Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 6, miss! - Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Right Arm (0/10 armor remains)! - Fires PPC at Panther Red 8 (4 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 11): rolled 7, miss! Blue 3) Vasquez’s Banshee - Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss! - Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 4, miss! - Fires Autocannon/10 at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 14): rolled 8, miss! - Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss! - Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss! - Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss! - Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss! - Fires SRM-6 at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss! Blue 4) Schultz’s Zeus - Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss! - Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss! - Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss! - Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 4, miss! - Fires PPC at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 6, miss! - Fires LRM-15 at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target + 1 minimum range = 9): rolled 7, miss! Red 1) Battlemaster - Fires PPC at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss! Red 2) Grand Dragon - Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 5, miss! - Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range = 9): rolled 8, miss! Red 3) Kintaro - Holds fire! Red 4) Black Knight - Holds fire! Red 5) Panther 1 - Fires PPC at Awesome Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss! - Fires SRM-4 at Awesome Blue 2 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 5, miss! Red 6) Javelin - Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 11, 2 missiles hit Right Torso (22/24 armor remains), Left Arm (22/24 armor remains)! - Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 6, miss! Red 7) Wolf Trap - Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, 8 missiles hit Left Leg (19/24 armor remains), Left Arm (19/22 armor remains)! - Fires LB-10X AC (Cluster) at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss! Red 8) Panther 2 - Fires PPC at Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 11): rolled 4, miss! End Phase: Panther Red 5 - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails! - - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding damage = 8): rolled 4, fails! - - - Must pass a piloting test to make it look convincing (5 base + 1 massive damage + 2 took pilot damage = 8): rolled 8, succeeds! - Suffers 3 damage to Left Leg in the fall (0/12 armor, 7/8 structure remains)! Cine-Crit! - Cinematic Critical chance in Left Leg! 2 cinematic critical sustained! - - Wilhelm Scream! - - Huge random explosion! “Careful Colonel! Your—” Major Andrew Steiner cried out, his youthful voice toeing the line between strength and bewilderment as he read his next scripted line, “—Our light `Mechs can’t take the same punishment as the General’s Atlas?” A few moments later his incredulous laughter filled the comms. “Light `Mechs. Who writes this sh—” Thomas muted Andrew’s channel as the two forces engaged in an orderly fashion, each `Mech firing one at a time to let the holocams get a good shot. Every miss or near miss sent up a massive column of harmless orange sparks, almost as though the expended ammo were triggering dozens of special effects mortars hidden in the snow. One, loaded with the wrong type of ordnance, burst overhead in an attractive but distracting explosion shaped like a five-pointed star. Thomas ignored it, and filled the channels with his heroic Commander-worried-for-his-men voice, “He’s right, Wilhelm! You’re not driving a medium `Mech anymore! Ever since the Clanners took out your old Stalker on Somerset—” “Thank you for your concern, mein Kommandant,” Schultz replied in English with an extremely variable accent that occasionally verged on outright parody. “I’ve—I haff got ein handle on it, ja? Besides, even if I know nussing else about var, I do know I cannot help ze Major take back his home planet if I die today! My—Mein life is a small price to pay in defense of ze Commonwealth!” “I won’t let these poor dupes stop us from saving my home planet!” Andrew agreed. As if to punctuate Schultz’s extended speech, the Major leveled his arms at a semi-distant Panther and scoured armor from the `Mech’s right arm and left leg. Most of his shots missed wide, and one nearly struck the Panther’s identical twin. Arms pinwheeling as the Panther’s “gyro tumbled,” the enemy `Mechwarrior’s piercing scream filled the comms for a few moments as he tumbled to the snow. A dozen pillars of orange-white sparks erupted at the little `Mech’s impact. “One—” Andrew’s voice caught again as he stifled a laugh, “—One fast mover down!” Fortunately, Hogarth had no cause to mute the teenager’s sudden fit of laughter as the the surface of the frozen lake between the stationary Black Knight and the Colonel’s own Atlas exploded in a column of water that rose fifty meters in the air. It was as though some distant pyrotechnics technician accidentally brushed the wrong button on his control board, and the massive plume rained razor-sharp shards of ice on nothing of any particular importance. “Check your fire, people” Thomas improvised, “we wouldn’t want Duchess Steiner to faint in terror! Then the Ghost could possess even her strong Steiner spirit!” Primary Objectives Rescue Melissa Steiner and Clovis Holstein (0/2) Defeat Richard Cameron (0/1) Secondary Objectives One of Hogarth’s Heroes“dies” dramatically, but no more than one (0/1) Hogarth kills the ghost with his Ghost-Killer PPC (0/1) Cross the Streams (0/4) Hidden Objectives Piles of Cardboard Boxes Destroyed: 1 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 [Unknown] [Unknown] Key: Blue1) Atlas II Blue2) Awesome Blue3) Banshee Blue4) Zeus Enemy `Mech Key Red1) Battlemaster – Stationary, 0 Red2) Dragon – Walked, 2 Red3) Kintaro – Stationary, 0 Red4) Black Knight – Stationary, 0 Red5) Panther 1 – Red6) Javelin – Jumped, 1 Red7) Wolf Trap – Ran, 2 Red8) Panther 2 – Jumped, 2 Player `Mech Status Enemy `Mech Status Cinematic Crit Table 2 – Railing Kill / Protagonist Injured! 3 – Stunned Enemy / Protagonist Flesh Wound! 4 – Huge Random Explosion! 5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates! 6 – Cardboard Boxes Destroyed! 7 – Wilhelm Scream / Flubbed Line! 8 – Cardboard Boxes Destroyed! 9 – Explosive Barrels Explode Unexpectedly! 10 – Something Catches Fire! 11 – Delayed Casualty / Protagonist Flesh Wound! 12 – Kneecapped / Protagonist Injured! PoptartsNinja fucked around with this message at 12:27 on Apr 28, 2013 |
# ? Apr 28, 2013 01:00 |
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You fired an RAC in single shot mode? WHAT IS WRONG WITH YOU? Spin that thing up to 6x speed!
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# ? Apr 28, 2013 01:09 |
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I have no idea what is going on in this battle but it is loving awesome.
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# ? Apr 28, 2013 01:09 |
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# ? Apr 27, 2024 17:02 |
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Defiance Industries posted:You fired an RAC in single shot mode? WHAT IS WRONG WITH YOU? Spin that thing up to 6x speed! In the player's defense, I may have forgotten to tell him he can chose to fire 1, 2, 4, or 6 shots per turn with each Rotary Autocannon.
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# ? Apr 28, 2013 01:11 |