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  • Locked thread
MJ12
Apr 8, 2009

KaoliniteMilkshake posted:

Regarding bug mechs...

I'm also a sucker for the mobility provided by jump jets. There's nothing quite like taking something with a good number of jump jets into an environment with a lot of cover, poor visibility, or movement penalties and abusing the mobility advantage, especially against longer ranged attackers... and there's always DFA.

So, on that note, give me a Wasp, especially a WSP-1W. 6 Small Lasers, that's more firepower than a Charger! A decent pilot can abuse that 6 jump range to move to the ideal attacking locale each turn, and hopefully land a number of small, abrasive hits on the opponent. With luck, a few good kicks or the odd lucky punch could knock an enemy out of the fight. This variant also has a fair amount of armor, considering its weight, giving it a chance to stand against infantry fire, or even a medium laser. And, at 1.6 million C bills, you can afford to field one of these babies. Or two. Maybe even more!

Well, the thing about jump jets is that post-3065ish, you get IJJs, which allow for heavy mechs to manage the jumping maneuverability of a light with no huge issues. This means that light mechs which sacrifice speed for jumpjets rapidly face the issue that there can be assault 'mechs with equal maneuverability and far greater survivability.

For the bug trinity some of the later Project Phoenix versions like the Wasp-7MAF are pretty impressive... for 20-tonners. And that's the problem. I don't play 3025 much anymore (sadly) and as it stands the only reason to use a 20-tonner right now is to stuff it full of Null-Sig and Chameleon, give it a XXL engine, and use it as an unarmed ground recon platform.

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lilljonas
May 6, 2007

We got crabs? We got crabs!
I'm just dabbling in Battletech now and then, but am I the only one who thinks that the technology sounds less and less interesting the later it is implemented?

"This superimproved version of the weapon has fewer drawbacks, and you have improved heat sinks, improved engines, improved targeting, improved toilet facilities, your light mechs can carry PPCs (sorry, improved PPCs) and your assault mechs can jump". It just makes me want to play Succession War eras with Riflemen and plain stock Medium Lasers.

Kenlon
Jun 27, 2003

Digitus Impudicus

MJ12 posted:

I don't play 3025 much anymore (sadly) and as it stands the only reason to use a 20-tonner right now is to stuff it full of Null-Sig and Chameleon, give it a XXL engine, and use it as an unarmed ground recon platform.

C3. BAP and other electronics gear. Stealth Armor. All useful in creating viable 20 tonners. But they aren't really combat machines anymore, true. (But were they ever, really?)



lilljonas posted:

I'm just dabbling in Battletech now and then, but am I the only one who thinks that the technology sounds less and less interesting the later it is implemented?


There's a time period where that is true - 3050-3065 or so. By 3067 and onward, there's enough new toys out there that things have really settled back into a rough equivalence with the state of play in 3025 - just faster, better armored, and with nastier guns. Later tech level play really works better in Megamek than pure tabletop, because you need a hell of a lot more room (and not having to deal with all the interaction between various e-war gear manually is handy too.)

Kenlon fucked around with this message at 20:22 on Feb 16, 2011

WarLocke
Jun 6, 2004

You are being watched. :allears:

MJ12 posted:

Well, the thing about jump jets is that post-3065ish, you get IJJs, which allow for heavy mechs to manage the jumping maneuverability of a light with no huge issues. This means that light mechs which sacrifice speed for jumpjets rapidly face the issue that there can be assault 'mechs with equal maneuverability and far greater survivability.

Stuff like this is why I don't bother with anything after 3058 (and that's pushing it). :wtc:

lilljonas posted:

I'm just dabbling in Battletech now and then, but am I the only one who thinks that the technology sounds less and less interesting the later it is implemented?

No, you are most definitely not the only one.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Tempest_56 posted:

It isn't just the movement, though. The Locust packs notably more firepower than the others and has flippable arms as well. Take the LCT-1E for example. It's a 20 ton mech, but it's got 16 points of damage on a 360 degree arc of fire. The only light mech that can best that is the Jenner. The Locust also out-armors the Wasp and the Stinger (LCT-1M aside)! Even the Stinger's uparmored -3R variant is worse, as the armor distribution isn't as good.
The LCT-1Vb does 18 damage with 360 arc and then another 5 to the front.

Arglebargle III
Feb 21, 2006

Zaodai posted:

I love that the thread jumped on those of us who were discussing WH40k between turns for being off topic, but fat kids getting gangrene in the woods is fine and dandy.

Hang on, did I miss out on a 40K discussion? Or was I there? Sometimes I can't remember because I have fluff-sperg blackouts where I wake up surrounded by a 40 page dissertation on Imperial institutions.

Arglebargle III fucked around with this message at 21:04 on Feb 16, 2011

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

3025 era is good, but I have to admity I really like some of the newer stuff, and the new tactics it allows. MASC, NARC and C3 come to mind.

The Merry Marauder posted:

Not every fight is a Grand Melee on a featureless plain, quiaff?

Gesundheit.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Tarquinn posted:

Gesundheit.
I giggled.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


lilljonas posted:

I'm just dabbling in Battletech now and then, but am I the only one who thinks that the technology sounds less and less interesting the later it is implemented?

"This superimproved version of the weapon has fewer drawbacks, and you have improved heat sinks, improved engines, improved targeting, improved toilet facilities, your light mechs can carry PPCs (sorry, improved PPCs) and your assault mechs can jump". It just makes me want to play Succession War eras with Riflemen and plain stock Medium Lasers.

Assault mechs could always jump. Also, those XL engines are one of the most basic examples of newtech having a new drawback: if you mount an Inner Sphere XL engine, and you lose a side torso, your mech is destroyed. It triples the amount of "instant kill" sections on your machine.

L1 is easy to play, but I also find construction to be not quite as rewarding because there's almost no way you'll ever run in to crit space trouble. My preferred era is 3039, since you begin to see some of the advanced stuff like XL engines and Gauss rifles, but they're very rare. However, a few things like FF armor are coming around to be semi-common, so you might actually need to think about crit placement.

WarLocke
Jun 6, 2004

You are being watched. :allears:
I am ninja-ing some pop-tarts right now as I wait for the next update. :yum:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Y'all are really going to regret not shooting the heavy tank.

4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6

PoptartsNinja fucked around with this message at 00:08 on Feb 17, 2011

Kenlon
Jun 27, 2003

Digitus Impudicus
The Zhukov is one of the best tanks of it's era. The Po's better, though.

MadDogMike
Apr 9, 2008

Cute but fanged

PoptartsNinja posted:

Y'all are really going to regret not shooting the heavy tank.

Ah, a rather traditional result of Mechs vs. vehicles; "lower priority" is always a dangerous tag to apply to vehicles. Though at least it's a problem in-universe as well, though I have to admit Natasha Kerensky noting she'd "never seen a tank jump up and down on a Battlemech until it was a smear on the road" was a good reply on the subject (though I'd pay good money to see a Kanga pull it off :D).

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
I personally found 3050 IS stuff sans double heat sinks the most fun you could have. Energy weapons aren't completely dominant and you have to make some interesting trade-offs especially when you design assaults (although Gauss rifles are still kinda spoilsports). Even in mediums it's not completely obvious whether a PPC or ER PPC would be better.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Then again, you do get stupidly lucky sometimes, so who knows whether that 6+ to hit will actually matter.

Edit: And sometimes one of you moves into a position where he has no line of sight to anything that's not a friendly target.

WarLocke
Jun 6, 2004

You are being watched. :allears:

PoptartsNinja posted:

Edit: And sometimes one of you moves into a position where he has no line of sight to anything that's not a friendly target.

That means none of the bad guys can shoot him either!

:munch:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
They had closer, easier targets anyway. :psyduck:

I'm going to assume they're setting up a flank, 'cause that's what it looks like they're trying for (and that's awesome).

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



I wonder if I'm gonna get shot up. I know I didn't move

Polaron
Oct 13, 2010

The Oncoming Storm

PoptartsNinja posted:

Y'all are really going to regret not shooting the heavy tank.

4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6

Welp.

It's been nice knowing you guys.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
.. hahahaha...

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

PoptartsNinja posted:

.. hahahaha...

<MW2 disembodied voice> Critical hit. Gyro. Critical hit. Weapon destroyed. Critical hit... </MW2>

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Talk about being sufficiently ominous without hinting if it is a good or bad ominous. This thread is the epitome of :f5:

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

KnoxZone posted:

Talk about being sufficiently ominous without hinting if it is a good or bad ominous. This thread is the epitome of :f5:

PTN : Dance my puppets! Dance!

Longinus00
Dec 29, 2005
Ur-Quan
Don't worry guys. Y'all are rolling with protagonist luck so nothing irrevocably bad could possibly happen. TAC on ammo please!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hostage Situation: Tactical Update 6

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 2)
Hostage Killed



Combat Phase:
St Hunchback fires AC20 at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 11, hit left arm (2/22 armor remains)!
St Hunchback fires medium laser at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 9, miss!
St Hunchback fires medium laser at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 4, miss!
St Gains 15 heat, sinks 13. Now at Overheat 2!

F Catapult attempts to fire at D3 Cataphract (Line of Sight Blocked by Terrain)!
F Catapult gains 2 heat, sinks 15!

SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 8, hit left leg (14/22 armor remains)! Floating through-armor critical chance!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 10, hit right arm (14/22 armor remains)!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 4, miss!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 5, miss!
SS Rifleman gains 18 heat, sinks 10! Now at Overheat 9 (movement reduced to 3/5, +1 penalty to hit!)

Sw Wolverine fires medium laser at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 8, hit right side (27/32 armor remains)! Chance for motive system damage!
Sw Wolverine fires medium laser at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 6, hit front (39/44 armor remains)!
Sw Wolverine fires SRM 6 at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 8, 3 missiles hit turret (42/44 armor remains), front (37/44 armor remains), right side (25/32 armor remains)! Chance for motive system damage!
Sw Wolverine gains 11 heat, sinks 14! Now at Overheat 0!

FY Lancelot fires PPC at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods + 1 overheat = 7): rolled 7, hit right torso (6/16 armor remains)!
FY Lancelot fires Large Laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods + 1 overheat = 7): rolled 4, miss!
FY Lancelot fires Medium Laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 2 range + 1 light woods + 1 overheat = 9): rolled 10, hit left leg (9/22 armor remains)!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 2 (overheat penalties end)!

D1 Warhammer fires PPC at Sw Wolverine (3 base + 2 movement + 2 enemy movement + 2 range + 1 partial cover = 10): rolled 8, miss!
D1 Warhammer gains 12 heat, sinks 18! Now at Overheat 0!

D2 Vindicator fires PPC at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 8, hit center torso (12/22 armor remains)!
D2 Vindicator fires LRM 5 at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 6, miss!
D2 Vindicator gains 15 heat, sinks 16

D3 Cataphract fires AC 10 at FY Lancelot (3 base + 2 movement + 0 enemy movement + 0 range +1 light woods + 2 heavy woods = 8): rolled 11, hit center torso (11/21 armor remains)!
D3 Cataphract fires PPC at FY Lancelot (3 base + 2 movement + 0 enemy movement + 0 range +1 light woods + 2 heavy woods = 8): rolled 8, hit left arm (4/14 armor remains)!
D3 Cataphract gains 1 heat, sinks 16

D4 Blackjack fires AC 2 at St Hunchback (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods + 1 partial cover = 5): rolled 6, hit center torso (24/26 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 9, hit left arm (11/16 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 6, miss!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 12, hit left leg (15/20 armor remains)!
D4 Blackjack gains 10 heat, sinks 11!

V2 Zhukov fires AC 10 at St Hunchback (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 8, hit right torso (10/20 armor remains)!
V2 Zhukov fires AC 10 at St Hunchback (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 12, hit left torso (10/20 armor remains)!
V2 Zhukov fires SRM 6 at Sw Wolverine (4 base + 1 movement + 2 enemy movement + 0 range + 1 partial cover + 1 secondary target = 9): rolled 10, hit with 5 missiles: hits right torso (8/20 armor remains), center torso (11/25 armor remains), center torso (9/25 armor remains), left torso (18/20 armor remains), center torso (7/25 armor remains)!

V3 Goblin fires Large Laser at SS Rifleman (5 base + 2 movement + 0 enemy movement + 2 range + 1 light woods + 2 heavy woods = 12): rolled 8, miss!


End Phase
Scout Snipers snipe V1 APC, free roll on the motive system damage table: rolled (6 - 1 snipe +2 side hit) = 7, minor damage (+1 penalty to all driving rolls)!
D3 Cataphract chance for critical hit in left leg, rolled 12. Leg blown off!
V2 Zhukov chance for motive system damage, rolled 4, no effect!
V2 Zhukov chance for motive system damage, rolled 7, minor damage (+1 penalty to all driving rolls)!
D3 Cataphract must make piloting test or fall (3 base + 1 massive damage + leg blown off = automatic fall): automatic fall!
D3 Cataphract takes 14 damage to right arm (9/22 armor remains), center torso (21/26 armor remains) , right torso (2/16 armor remains)!
D3 Cataphract must make a piloting test to avoid pilot damage (3 base + 1 massive damage = 4): rolled 6, succeeds!
St Hunchback must make piloting test or fall (3 base + 1 massive damage = 4): rolled 11, succeeds!
Fy Lancelot must make piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
D3 Cataphract is disabled, pilot ejects!

Physical Combat Phase:
No physical combat takes place

End Phase:
K3 Stolen Karnov deploys Scout Platoon into hex 1210
K3 Stolen Karnov has no crew, is now out of control



“Nice speech, DJ,” Longstrider said, clapping his platoon sergeant on the shoulder. “But, uh… do you even know how to land this bird?”

“Not a clue,” DJ grinned, “get yourselves some silk backpacks, people, we jump in bail in six seconds. After that? I don’t give a poo poo where this Capellan vulture comes down!”

*****

Annie didn’t flinch as the little Capellan Vindicator’s PPC scored armor from her ‘Mech’s broad chest, even though the impact shook her in the cockpit like a child with a rag doll. Bunny bear fell over in the excitement, but he could take care of himself. She dropped her crosshairs over the Cataphract even as Divot opened up with her fancy-rear end lostech supermech.

Annie smirked, give her a good old-fashioned brawler like a rifleman over Divot’s prancing Lancelot any day. She unloaded with everything, cringed as her cockpit filled with heat. She didn’t have to look, she knew her aim was true.

The Cataphract keeled over, its armor intact… her large laser had caught the oh-so-vulnerable hip joint and sawed through it cleanly. Divot sputtered into the comms. “That,” Annie said wickedly, “is what they get for cobbling a ‘Mech together out of junk.”

Bobby laughed on the comms, “Way to go, Avengin’ Annie!” the Navajo Wolf crowed, he seemed actually happy for a brief instant. “Show those Capellan fuckers what’s what!”



Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 7 OpForce Movement:
D1 Remained Stationary
D2 Ran to to 0415 (3 hexes)
D4 Remained stationary
I1 Remained Stationary
I2 Debarks into hex 1110
I3 Moved to hex 1313 (2 hexes)
I4 Debarks into hex 1010
V1 Remained Stationary (0 hex (movement costs doubled, not on pavement))
V2 Reversed to 1116 (2 hexes)
V3 Flanked to 0717 (4 hexes)
V4 Remained Stationary

Mission Objectives
17/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 15/15 (14/14)
LT R A(S): 2/2
CT A(S): 12/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 9/30
Overheat Penalty: Movement Reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 10/20 (12/12)
LT R A(S): 4/4
CT A(S): 24/26 (16/16)
CT R A(S): 5/5
RT A(S): 10/20 (12/12)
RT R A(S): 4/4
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 15/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 9, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir gently caress You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 11/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 4/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: OK!
Armament:
LRM 15 – RA (Heat: 5, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 7/25 (18/18)
CT R A(S): 8/8
RT A(S): 8/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/5
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1


Stolen Karnov UR Transport Helicopter
Weight: 30 tons
Front A(S): 6/6 (3/3)
Left A(S): 5/5 (3/3)
Right A(S): 5/5 (3/3)
Rotor A(S): 2/2 (3/3)
Rear A(S): 6/6 (3/3)
Movement: 11/17
Driver: Pilot 6
Player: None
VTOL Status: Height 3
Armament:
Notes: No crew, in an uncontrolled crash



Enemy Status
D1 WHM-6L Warhammer
Damage: None
Status:
Armament: Unknown
Notes:

D2 VND-1R Vindicator
Damage: None
Status:
Armament: Unknown
Notes:

D3 CTF-1X Cataphract
Status: Disabled, pilot escaped!

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: Unknown
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I2 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes: Being Transported by Heavy APC

I3 Death Commando Infantry (21/21)
Damage: None
Status:
Armament: SRM
Notes: Being Transported By Goblin Medium Tank

[b]I4[/b] Capellan Militia (30/30)
[b]Damage:[/b] None
[b]Status:[/b] Fine
[b]Armament:[/b] Flamer
[b]Notes:[/b] Being Transported by Heavy APC

[b]V1[/b] Heavy Wheeled APC (MG Variant)
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] 6 Machine Guns
[b]Notes:[/b]

[b]V2[/b] Zhukov Heavy Tank
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] AC 10, AC 10, SRM 6
[b]Notes:[/b]

[b]V3[/b] Goblin Medium Tank
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] Large Laser, Machine Gun
[b]Notes:[/b] Transporting [b]I3[/b]

[b]V4[/b] SRM Carrier
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
[b]Notes:[/b]

[b]K1[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

[b]K2[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

PoptartsNinja fucked around with this message at 05:25 on Jan 9, 2013

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
drat. Why do bad things always happen to the good guys? Poor Capellans.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
God dammit.

Start executing the kids faster!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
They didn't even breach the Cataphract's armor. It still has more armor than than any two of the Caballero 'Mechs put together.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



PTN, where did the sapper go? I know I said he mighta popped off to take a leak, but he's not on the map.

Also, I'm thinking of blazing away at the vindicator right infront of me, while someone else takes out the Zhukov.

Gay Abortions
Dec 12, 2007

PoptartsNinja posted:

D3 Cataphract chance for critical hit in left leg, rolled 12. Leg blown off!
One lucky Caballero better break out the paint for their new Heavy :ese: (though I don't think salvage plays any part in this campaign)

Arglebargle III
Feb 21, 2006

Goddamnit. Poor Capellans can't even catch a break outside of canon.

I guess you could say they're... canon fodder. :cool:

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

KnoxZone posted:

drat. Why do bad things always happen to the good guys? Poor Capellans.

never forget that brave Cataphract that looked in the face of Mexican Oppression and said softly "No more" and then murdered a child.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

bunnyofdoom posted:

PTN, where did the sapper go?

Fixed

Longinus00
Dec 29, 2005
Ur-Quan
I told you guys you had protagonist luck.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Is my PPC within the minimum range to fire at d2?

Polaron
Oct 13, 2010

The Oncoming Storm
We really need to take down that Zhukov so that I feel safe engaging the Warhammer. I really don't want to burn AC/20 ammo on it, though.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



I got a basic plan for what we could do

Bobbin Move to 1019, blaze away at V3
Tempest Move to 0617, blaze away at D2
I personally move to 417 and hit D4

WarLocke
Jun 6, 2004

You are being watched. :allears:

PoptartsNinja posted:

F Catapult attempts to fire at D3 Cataphract (Line of Sight Blocked by Terrain)!
F Catapult gains 2 heat, sinks 15!

Aren't there rules for indirect LRM fire, PTN?

anakha
Sep 16, 2009


Polaron posted:

We really need to take down that Zhukov so that I feel safe engaging the Warhammer. I really don't want to burn AC/20 ammo on it, though.

You've got enough ammo for 9 more rounds of firing. Given how big a threat the Hunchie is, I honestly doubt you're going to last longer than 9 rounds - might as well get the most out of that boomstick while you've got it.

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Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

WarLocke posted:

Aren't there rules for indirect LRM fire, PTN?

You have to have a spotter.

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