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I was never very good at escort missions okay
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# ? May 22, 2013 23:13 |
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# ? Apr 28, 2024 13:20 |
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Hogarth’s Heroes: Tactical Update 8 Combat Phase Blue 1) Hogarth’s Atlas II - Fires Rotary Autocannon 5 (Quint) at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods = 7): rolled 9, 3 shells hit Right Torso (13/18 armor remains), Center Torso (11/26 armor remains), Right Torso (8/18 armor remains)! - Fires Rotary Autocannon 5 (Quint) at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods = 7): rolled 7, 2 shells hit Head (4/9 armor remains (Pilot hit!)), Left Torso (11/18 armor remains)! - Fires Ghost Hunter PPC at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 3 minimum range = 10): rolled 4, miss! - Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 3, miss! - Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 11, hit Right Leg (15/23 armor remains)! - Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 8, hit Left Leg (17/23 armor remains)! - Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 4, miss! - Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 4, miss! Blue 2) Steiner’s Awesome - Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 12, hit Center Torso (1/26 armor remains)! - Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 3, miss! - Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss! - Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Center Torso (0/26 armor, 9/18 structure remains)! Cinematic Critical Chance! Blue 3) Vasquez’s Banshee - Fires PPC at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 3, miss! - Fires PPC at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 6, miss! - Fires Autocannon/10 at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 12, hit Right Arm (8/18 armor remains)! Blue 4) Schultz’s Zeus - Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 3 minimum range = 11): rolled 7, miss! - Fires Large Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (19/27 armor remains)! - Fires Large Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss! - Fires Medium Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss! - Fires Medium Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Right Arm (0/14 armor, 9/10 structure remains)! Cinematic Critical Chance! Red 1) Battlemaster - Holds fire! Green 2) Grand Dragon - Torso Twists to threaten hex 2016! - Fires Medium Laser at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Left Leg (14/24 armor remains)! - Fires Medium Laser at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss! Green 3) Kintaro - Fires Medium Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss! - Fires Medium Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss! - Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, 4 missiles hit Right Torso (10/28 armor remains), Left Torso (8/28 armor remains), Left Torso (6/28 armor remains), Left Torso (4/28 armor remains)! - Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, 6 missiles hit Right Leg (19/26 armor remains), Left Torso (2/28 armor remains), Left Torso (0/28 armor remains), Right Torso (8/28 armor remains (TAC!)), Left Leg (13/26 armor (TAC!)), Right Torso (6/28 armor remains)! - Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, 2 missiles hit Left Torso (16/18 structure remains (Cine-Crit!)), Left Leg (11/26 armor remains)! Green 6) Javelin - Fires SRM-6 at Zeus Blue 4 (4 base + 0 range + 3 movement + 1 enemy movement= 8): rolled 12, 5 misisles hit Left Torso (16/18 armor remains), Left Arm (12/22 armor remains), Center Torso (24/26 armor remains), Left Torso (14/18 armor remains), Right Arm (15/22 armor remains)! - Fires SRM-6 at Zeus Blue 4 (4 base + 0 range + 3 movement + 1 enemy movement= 8): rolled 12, 5 missiles hit Head (7/9 armor remains), Left Leg (12/24 armor remains), Left Leg (10/24 armor remains), Left Arm (10/22 armor remains), Left Arm (8/22 armor remains)! Green 7) Wolf Trap - Fires LB-10X AC (Cluster) at Atlas Blue 1 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods - 1 Cluster = 7): rolled 7, 2 submunitions hit Right Torso (10/32 armor remains), Center Torso (34/47 armor remains)! Green 8) Panther 2 - Fires PPC at Zeus Blue 2 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (14/26 armor remains)! Behemoth - Holds Fire! End Phase: Grand Dragon Green 2 - Cinematic Critical Chance! No cine-crits sustained! Kintaro Green 3 - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails! - - Must pass a piloting test to make it look good (5 base + 1 massive damage + 2 dramatic death scene = 8): rolled 10, succeeds! Battlemaster Red 1 - Through-Armor Critical chance in Right Torso! 1 critical hit sustained! - - Medium Laser destroyed! - Through-Armor Critical chance in Left Leg! No critical hits sustained! - Cinematic Critical Chance! No cine-crits sustained! Zeus Blue 4 - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds! Physical Combat Phase: Blue 4) Zeus - Kicks Dragon Green 2 (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 5, miss! End Phase: Zeus Blue 4 - Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 6, succeeds! The Kintaro clutched at its chest like a heart attack victim as the smoke charges buried deep in its torso released a great gout of dirty black smoke. It froze, then fell, arms extending at the last moment to cushion the impact. “Grass” billowed outward from its fall, scattering in large piles and obscuring the Kintaro’s outline. Deep in his Awesome, “Andrew Steiner” was panting in the intense heat—signified by the red lamps that had been installed just for that purpose. Sweat ran in rivulets down his face and neck from water tubes hidden in his neurohelmet. With a motion the young actor knew would look good on the holocameras, Andrew tore a breakaway patch of cloth from his right shoulder and wiped his face clean of sweat. In a real combat situation, he’d never have worn the extra layers, but in the midst of a Tharkad winter without real weapons fire to spike his cockpit heat, he was sorely tempted to take off the cooling vest. He grinned self-consciously as he wondered if the holocameras would pick up his goosebumps. “General,” he exclaimed, biting at his lower lip to stifle a laugh, “I’m cooking in here; but the Panther and Javelin are both about to shut down. If we can coax them into firing again in the next ten seconds, they’ll overheat!” Primary Objectives Destroy Richard Cameron’s Behemoth (0/1) Secondary Objectives Thomas Hogarth duels the Red Corsair (1/1) One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1) Hogarth kills the ghost with his Ghost-Killer PPC (0/1) Believe in Andrew Steiner (0/1) Cross the Streams (0/4) (everyone has to hit with a PPC for it to count) Hidden Objectives Piles of Cardboard Boxes Destroyed: 1 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 Flubbed Lines: 1 Key: Blue1) Atlas II Blue2) Awesome Blue3) Banshee Blue4) Zeus Red1) Battlemaster – Stationary, 0 Enemy `Mech Key Green2) Dragon – Ran, 2 Green6) Javelin – Ran, 1 Green7) Wolf Trap – Ran, 2 Green8) Panther 2 – Ran, 1 Behemoth – Ran, 0 Player `Mech Status Enemy `Mech Status Cinematic Crit Table 2 – Railing Kill / Protagonist Injured! 3 – Stunned Enemy / Protagonist Flesh Wound! 4 – Huge Random Explosion! 5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates! 6 – Cardboard Boxes Destroyed! 7 – Wilhelm Scream / Flubbed Line! 8 – Cardboard Boxes Destroyed! 9 – Explosive Barrels Explode Unexpectedly! 10 – Something Catches Fire! 11 – Delayed Casualty / Protagonist Flesh Wound! 12 – Kneecapped / Protagonist Injured!
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# ? May 23, 2013 00:01 |
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The thought of an Omega LAM is just .
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# ? May 23, 2013 01:58 |
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-Troika- posted:The thought of an Omega LAM is just . The scene of Iron Monger in the first iron man movie taking off with as much smoke as the goddam space shuttle comes to mind
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# ? May 23, 2013 02:31 |
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Torn shirt counter: 1
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# ? May 23, 2013 02:50 |
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Keep the pressure on! They are about to overheat. Andrew Steiner is surely right.
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# ? May 23, 2013 07:17 |
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KnoxZone posted:Keep the pressure on! They are about to overheat. Andrew Steiner is surely right. And they surely aren't going to then fail a shutdown roll and stackpole right next to someone, either!
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# ? May 23, 2013 10:29 |
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Watch out guys, things are really starting to... heat up.
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# ? May 23, 2013 11:03 |
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KnightLight posted:Torn shirt counter: 1 It's getting hot in here, so tear off all your clothes
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# ? May 23, 2013 12:51 |
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Go Andrew! I believe in you!
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# ? May 23, 2013 16:53 |
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I will begrudgingly admit that the kid has spunk, but he doesn't know poo poo about the real 'mech world. He's playing with the big leagues now, with monsters that will chew up his little medium 'mech and still have room for pretzels and bratwurst. The plan's ambitious, but that's about it. Prove me wrong kid.
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# ? May 23, 2013 17:24 |
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KnightLight posted:Torn shirt counter: 1
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# ? May 23, 2013 17:27 |
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I haven't had time to work on any more episodes of that, I'm afraid. Gotta finish my next article for The Mittani or I get fired from something I'm doing for fun !
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# ? May 23, 2013 19:52 |
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My orders are in. Might be incommunicado for a while, so I got them in sooner rather than later. Changing targets this turn, hopefully I'll actually be able to him this one!
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# ? May 23, 2013 22:56 |
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Those of you who don't believe in Andrew Steiner probably didn't clap to save Tinkerbell, either, you monsters.
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# ? May 23, 2013 23:54 |
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Does anyone believe Andrew Steiner can punch out a Dragon? Find out next episode!
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# ? May 24, 2013 04:37 |
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PoptartsNinja posted:I haven't had time to work on any more episodes of that, I'm afraid. Gotta finish my next article for The Mittani or I get fired from something I'm doing for fun ! Next implies a previous!
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# ? May 24, 2013 09:06 |
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Affi posted:Next implies a previous! You might want to go through this, if you want to read the previous installments of PTNs work. Sadly there is no way to easily list by authot, so you'll have to go through some pages: http://themittani.com/category/mechwarrior-online
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# ? May 24, 2013 17:15 |
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Tank Boy Ken posted:Sadly there is no way to easily list by author, so you'll have to go through some pages: Yeah, I forgot to include my name as a tag on the early ones. I haven't wanted to bug an editor to fix that. Searching for 'Clan' should get you the most recent ones though.
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# ? May 24, 2013 17:31 |
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Oh hey have some links: Understanding Grogs - trawling the brown sea Taste of mechs to come Touch of Oriony Fifty ton gamble Clans: Swift Hunters Clans: Rank and File Clans: Heavy Cavalry Annotated Series Episode 1 Annotated Series Episode 2 Annotated Series Episode 3
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# ? May 24, 2013 17:52 |
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Clans: Overwhelming Firepower should be going up in a few days. I just need to finish the last of the framing narrative so I can stretch it out to eight pages and annoy Redditors (I'm not actually doing that ).
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# ? May 24, 2013 18:20 |
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PoptartsNinja posted:Clans: Overwhelming Firepower should be going up in a few days. I just need to finish the last of the framing narrative so I can stretch it out to eight pages and annoy Redditors (I'm not actually doing that ). Why not?
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# ? May 25, 2013 01:51 |
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I have orders for nearly everyone. Also, I figured the thread might appreciate seeing my current availability. Probably not useful for anyone, but hey. Here it is: Sunday - Can update Monday - Can not update Tuesday - Can not update Wednesday - Can update easily Thursday - Can update easily Friday - Can update Saturday - Can update
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# ? May 25, 2013 03:15 |
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Is that your way of telling me to stop dragging my feet and get my orders done in a prompt fashion? Sorry about the delay, they're sent.
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# ? May 25, 2013 03:35 |
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Malachite_Dragon posted:Is that your way of telling me to stop dragging my feet and get my orders done in a prompt fashion? Nope, I'd just say "Hey, Malachite, get your orders in!" I just figure it's long past time people had an explanation as to why my updates come at such weird intervals, especially since I've been frustrating myself with my slowness this time around.
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# ? May 25, 2013 03:55 |
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Hogarth’s Heroes: Tactical Update 9 Combat Phase Blue 1) Hogarth’s Atlas II - Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 3, miss! - Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss! - Fires Ghost Hunter PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 9, hit Right Torso (0/13 armor, 9/11 structure remains)! Cine-Crit! - Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 10, miss! - Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 10, miss! - Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 4, miss! - Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 3, miss! - Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 5, miss! Blue 2) Steiner’s Awesome - Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 3 minimum range = 12): rolled 7, miss! - Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 3 minimum range = 12): rolled 5, miss! - Fires Small Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss! Blue 3) Vasquez’s Banshee - Torso twists to threaten hex 0922! - Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 4, miss! - Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 11, hit Left Torso (3/13 armor remains)! - Fires Autocannon/10 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 5, miss! - Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 8, miss! - Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 7, miss! - Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 4, miss! - Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 12, hit Center Torso (12/17 armor remains)! - Fires SRM-6 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 9, miss! Blue 4) Schultz’s Zeus - Fires PPC at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 8): rolled 7, miss! - Fires Large Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss! - Fires Large Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 3, miss! - Fires LRM-15 at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range + 1 secondary target = 9): rolled 7, miss! Red 1) Battlemaster - Holds fire! Green 2) Grand Dragon - Torso Twists to threaten hex 2016! - Fires Medium Laser at Atlas Blue 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss! - Fires Medium Laser at Atlas Blue 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss! Green 6) Javelin - Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 8, miss! - Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss! Green 7) Wolf Trap - Fires LB-10X AC (Cluster) at Banshee Blue 3 (4 base + 0 range + 2 movement + 1 enemy movement - 1 Cluster = 6): rolled 7, 10 submunitions hit Left Leg (21/26 armor remains), Right Leg (22/26 armor remains), Right Leg (21/26 armor remains), Right Torso (7/30 armor remains), Right Torso (6/30 armor remains), Right Torso (5/30 armor remains), Left Torso (25/30 armor remains), Left Leg (20/26 armor remains), Left Arm (15/21 armor remains), Right Torso (4/30 armor remains)! Green 8) Panther 2 - Torso twists to threaten hex 2116! - Fires SRM-4 at Zeus Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 10, 3 missiles hit Right Leg (22/24 armor remains), Left Leg (8/24 armor remains), Right Torso (16/18 armor remains)! Behemoth - Holds Fire! End Phase: Wolf Trap Green 7 - Cinematic Critical Chance! No cine-crits sustained! - Must roll a piloting test to avoid containment (5 base = 5): rolled 9, succeeds! Physical Combat Phase: Blue 2) Awesome - Punches Dragon Green 2 with both arms (5 base + 2 movement + 2 enemy movement = 9): rolled 8, miss! “They should’ve overheated!” Andrew’s voice shook with what Hogarth hoped was incredulity but suspected was actually barely-contained laughter. “There’s no way any `Mechs could sustain this level of activity for so long!” “There’s one thing,” the taciturn Colonel Schultz said. Vasquez’s basso voice filled the comms. “Colonel, if you know something—” “I know nothing!” Schultz interrupted, adding after only a brief pause, “Officially. Unofficially, I seem to recall a battle back in 3015 when a plucky young Hauptmann took on the ghost of St—” “I couldn’t have done it without your help, Colonel,” Hogarth interjected. “Do you really think it’s a TA Field?” “It must be. A Terminal Annihilation Field is the only explanation: no normal spirit could control so many strong young soldiers at once.” Hogarth’s Atlas turned to regard the distant shape of Cameron’s Behemoth, the barrels of the `Mech’s ghostly Gauss Rifles swayed over the treetops. His current target, the hapless little Wolf Trap, momentarily forgotten Hogarth dropped his crosshairs over the distant enemy, but was disappointed when he failed to lock on. “I hope I’m mistaken, old friend,” Schultz continued, “If it is a TA Field, the Ghost doesn’t need line of sight to hit us—what’s he waiting for?” “He must feed on fear,” Hogarth replied, his expression contorting into one of grim determination. “Well, he picked the wrong House to terrorize.” Primary Objectives Destroy Richard Cameron’s Behemoth (0/1) Secondary Objectives Thomas Hogarth duels the Red Corsair (1/1) One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1) Hogarth kills the ghost with his Ghost-Killer PPC (0/1) Believe in Andrew Steiner (1/1) Cross the Streams (0/4) (everyone has to hit with a PPC for it to count) Hidden Objectives Piles of Cardboard Boxes Destroyed: 1 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 Flubbed Lines: 1 Key: Blue1) Atlas II Blue2) Awesome Blue3) Banshee Blue4) Zeus Red1) Battlemaster – Stationary, 0 Enemy `Mech Key Green2) Dragon – Ran, 1 Green6) Javelin – Ran, 1 Green7) Wolf Trap – Ran, 2 Green8) Panther 2 – Ran, 1 Behemoth – Ran, 0 Player `Mech Status Enemy `Mech Status Cinematic Crit Table 2 – Railing Kill / Protagonist Injured! 3 – Stunned Enemy / Protagonist Flesh Wound! 4 – Huge Random Explosion! 5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates! 6 – Cardboard Boxes Destroyed! 7 – Wilhelm Scream / Flubbed Line! 8 – Cardboard Boxes Destroyed! 9 – Explosive Barrels Explode Unexpectedly! 10 – Something Catches Fire! 11 – Delayed Casualty / Protagonist Flesh Wound! 12 – Kneecapped / Protagonist Injured!
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# ? May 26, 2013 00:57 |
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Not even Andrew Steiner could have predicted the involvement of a Terminal Annihilation Field.
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# ? May 26, 2013 01:00 |
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If you'd read TSG3025, you'd know that it was equipped with a TAF.
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# ? May 26, 2013 01:35 |
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A TA Field? There's no way our heroes can get through that without an Evangelion! We're doomed!
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# ? May 26, 2013 02:20 |
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Arujei posted:A TA Field? There's no way our heroes can get through that without an Evangelion! We're doomed!
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# ? May 26, 2013 02:32 |
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Only if it were raised to the heavens. What? I like giant robots, ok?
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# ? May 26, 2013 02:38 |
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Arujei posted:A TA Field? There's no way our heroes can get through that without an Evangelion! We're doomed! You just have to hit it with enough negative B-ball protons and you can take out ANYTHING. What we really should be asking is who in the lance can dunk the best?
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# ? May 26, 2013 02:39 |
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Defiance Industries posted:You just have to hit it with enough negative B-ball protons and you can take out ANYTHING. What we really should be asking is who in the lance can dunk the best? A Chaos Dunk would be the perfect weapon for this scenario. A shame we have no mechs with jumpjets.
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# ? May 26, 2013 02:50 |
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KnoxZone posted:A Chaos Dunk would be the perfect weapon for this scenario. A shame we have no mechs with jumpjets. True b-ballers don't need jump jets to perform a chaos dunk.
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# ? May 26, 2013 03:07 |
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KnoxZone posted:A Chaos Dunk would be the perfect weapon for this scenario. A shame we have no mechs with jumpjets.
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# ? May 26, 2013 03:09 |
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'Resist containment'? So my Ghost Hunter PPC is literally one of the neutrino wands? Bitchin' I mean yeah it was already heavily implied but I didn't think it would actually make it have to resist containment, I thought it just had bonus damage against ghosts or something since it didn't do jack against the Corsair
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# ? May 26, 2013 03:36 |
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Malachite_Dragon posted:'Resist containment'? So my Ghost Hunter PPC is literally one of the neutrino wands? Bitchin' I mean yeah it was already heavily implied but I didn't think it would actually make it have to resist containment, I thought it just had bonus damage against ghosts or something since it didn't do jack against the Corsair It did 15 damage too.
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# ? May 26, 2013 04:03 |
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This mission just makes me so happy.
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# ? May 26, 2013 18:40 |
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Oh man, the ability to activate a Berserk Mode, along with the mention of a TA Field? Time to get Evangelion up in this bitch! And that Wolf Trap looks like it wants to make me turn around again... Sigh, why do I have to deal with all the mobile enemies that always want a shot at my backside? At least I should be in range where my weapons have a 50% or better chance to actually connect this time... At least, I hope... GhostStalker fucked around with this message at 20:04 on Sep 29, 2015 |
# ? May 26, 2013 22:36 |
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# ? Apr 28, 2024 13:20 |
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The only possible way that update could have been better would be if Hogarth's status was now "He mustn't run away!"
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# ? May 27, 2013 04:01 |