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Why not make another post (wherever) with links and in the very first post make a link to said post that simply says "Continued here in part two..."
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# ? Jul 24, 2013 17:24 |
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# ? Apr 28, 2024 15:44 |
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Leperflesh posted:Lemme know if you want it and I'll email it to you. I'd like that, yeah! Although a new thread might be a less intimidating way to bring in new readers, especially if I get this one archived at the LP Archive (I'm pretty sure they'd want me dead if I submitted it though). Fake edit: Work on the update has begun in earnest.
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# ? Jul 24, 2013 23:00 |
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I am somewhere between and . Here's hoping I didn't gently caress up! Again!
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# ? Jul 24, 2013 23:06 |
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PoptartsNinja posted:I'd like that, yeah! Although a new thread might be a less intimidating way to bring in new readers, especially if I get this one archived at the LP Archive (I'm pretty sure they'd want me dead if I submitted it though). I can't imagine why~
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# ? Jul 24, 2013 23:47 |
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That wasn't supposed to happen. Well I can cross that Edit: Goddamn it! PoptartsNinja fucked around with this message at 00:13 on Jul 25, 2013 |
# ? Jul 24, 2013 23:56 |
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PoptartsNinja posted:That wasn't supposed to happen. Welp. I'm guessing one of two things: 1) One or more players screwed up and/or 2) One or more players just died.
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# ? Jul 25, 2013 00:19 |
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The Dice fall where they will.
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# ? Jul 25, 2013 00:27 |
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If the next big headline is "Thomas Hogarth Dies During Production of a Propaganda Film" this mission will have officially been the greatest thing ever.
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# ? Jul 25, 2013 00:28 |
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dis astranagant posted:If the next big headline is "Thomas Hogarth Dies During Production of a Propaganda Film" this mission will have officially been the greatest thing ever. That would've required a headshot TAC, which is almost as statistically unlikely as what actually happened.
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# ? Jul 25, 2013 00:30 |
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PoptartsNinja posted:That would've required a headshot TAC, which is almost as statistically unlikely as what actually happened. I love posts like these.
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# ? Jul 25, 2013 01:54 |
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Hogarth’s Heroes: Tactical Update 20 Combat Phase Combat Phase - Hot-Blooded, now immune to “normal” crits! Blue 1) Hogarth’s Atlas II - Fires Battlemaster PPC (one shot) at Behemoth (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 11, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed! - Fires Rotary Autocannon/5 (Hex) at Behemoth (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, 4 shells hit! - Fires Rotary Autocannon/5 (Hex) at Behemoth (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 9, 3 shells hit! Blue 2) Steiner’s Awesome - Hot-Blooded, now immune to “normal” crits! - Target already destroyed! - Fires PPC at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 9, hit Right Arm (23/33 armor remains)! - Fires PPC at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 7, hit Right Torso (22/32 armor remains)! - Fires PPC at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 9, hit Center Torso (41/51 armor remains)! - Fires PPC at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 4, miss! Blue 3) Vasquez’s Banshee - Hot-Blooded, now immune to “normal” crits! - Target already destroyed! - Fires PPC at Uburbanmech (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 7, hit Head (0/9 armor, 2/3 structure remains)! Crit! - Fires PPC at Uburbanmech (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 7, hit Left Torso (22/32 armor remains)! - Fires Autocannon/10 at Uburbanmech (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 3, miss! - Fires Medium Laser at Uburbanmech (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 8): rolled 4, miss! - Fires Medium Laser at Uburbanmech (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 8): rolled 11, hit Right Arm (18/33 armor remains)! - Fires Medium Laser at Uburbanmech (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 8): rolled 7, miss! - Fires Medium Laser at Uburbanmech (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 8): rolled 7, miss! - Fires SRM-6 at Uburbanmech (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 8): rolled 4, miss! Blue 4) Schultz’s Zeus - Hot-Blooded, now immune to “normal” crits! - Target already destroyed! - Fires PPC at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 10, hit Center Torso (31/51 armor remains)! - Fires Large Laser at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 9, hit Left Torso (14/32 armor remains)! - Fires Large Laser at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 5, miss! - Fires LRM-15 at Uburbanmech (4 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 7): rolled 9, 8 missiles hit Head (0/3 structure remains (`Mech destroyed!)), Right Torso (19/32 armor remains (TAC!))! - - PTN’s note: I saw too late that the Zeus’s LRMs had actually been blown off. It’s my fault for not updating their status, so this shot remains as-is. Red 1) Battlemaster - Holds fire! Green 7) Wolf Trap - Resists ghostly control! Behemoth - TA Field Down! The Behemoth is now susceptible to normal critical hits! - Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 12, hit Center Torso (0/25 structure remains)! `Mech destroyed! - Fires LB-10X Autocannon (Cluster) at Zeus Blue 4 (3 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 2): rolled 9, 8 submunitions hit! Uburbanmech - Fires Autocannon/20 at Banshee Blue 3 (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods = 6): rolled 7, hit Right Torso (0/20 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (6/40 armor remains)! - Fires Autocannon/20 at Banshee Blue 3 (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods = 6): rolled 10, hit Right Leg (0/20 structure remains)! Leg blown off! - - Damage transfers to Center Torso (0/40 armor, 27/30 structure remains)! - Fires Large Laser at Banshee Blue 3 (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods = 6): rolled 6, hit Center Torso (19/30 structure remains)! - Fires Large Laser at Banshee Blue 3 (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods = 6): rolled 5, miss! “Gotcha covered, boss,” Andrew Steiner grunted, dropping his crosshairs over the distant Behemoth. At the last instant he shifted to the side, spearing the white-painted Urbanmech with three direct hits from his PPCs. The machine shook as Vasquez added her own firepower, the blue-white bolt of another PPC striking the giant `Mech squarely in the cockpit. The unusual design didn’t even flinch as its cockpit was torn open to reveal an empty command chair. Leaning forward slightly, its autocannons roared as it punished Vasquez for “her” temerity, blowing off the Banshee’s vulnerable leg and ruining the right side of its massive chest. Its ruined left arm hanging limply at its side, Colonel Schultz fought desperately with his `Mech’s damaged targeting computer. His PPC and Large Lasers scored deep furrows on the distant Urbanmech’s thick armor, but the machine barely seemed to notice. His targeting computer sounded a single sharp tone—a missile lock, with the launcher that was now dangling uselessly at his side with the circuits controlling the left arm shot away. Wrenching his controls first to the right then the left, the Zeus twisted as far as it could manage as quickly as it could manage and let inertia take its toll. The uncontrolled arm rose with the sharp movement, and as Schultz’s crosshairs passed over the Urbanmech again he fired a broad, ugly spread of LRMs in its direction. Only a few hit, but those few were enough as a pair of LRMs exploded inside the giant `Mech’s exposed cockpit. The Urbanmech collapsed in slow motion, its real pilot kneeling carefully and then laying flat to ensure its bulk was entirely hidden in the deep snow. In the movie, the `Mech would simply vanish in a flash of green light as though it had never really existed. Schultz’s Zeus shuddered and collapsed as the Behemoth shot it through the chest. “Schultz, NOOO!” Hogarth roared, his Atlas’s hand stretching out towards his friend’s machine. Twisting violently, he swung back in line with the Behemoth, holding the Battlemaster’s PPC before him as though it were a pistol. The Atlas’s form was good—if he still had his other arm, he’d have both hands on the weapon to make the shot look convincing, but without it he held it one handed and strode forward in confident silence as the Behemoth’s remaining arm fired shell after impossibly rapid-fire shell at the ground to either side of him. Explosions shattered the earth, kicking up a blizzard of fallen snow, and pillars of sparks shot into the air as Hogarth advanced in dramatic silence. His shot caught the Behemoth square in the head, burning through armor in an instant. The entire construct exploded in a massive fireball, the Behemoth’s armor buckling as though it were made from cheap plastic—which wasn’t far from the truth. The explosion, while gigantic, was merely harmless pyrotechnics and the Stalker in the middle of the smoke and harmless flame simply lay down and carefully buried itself in the snow. Deprived of the ghost’s mystic power, the fissure in reality from whence it had come flickered and began to close. “I hope that taught you a lesson, Melissa,” Hogarth turned, striding close to the Red Corsair’s battered `Mech. “There’s far too much craziness in the universe for any of us to handle alone. Still, that was nicely done. Any time you need us, please don’t hesitate to give me a call.” His Atlas extended its remaining arm as if intending to shake the Battlemaster’s hand. It leaned forward incredulously, then canted back upwards to stare the Atlas square in the face. “… You broke my arms off, you rear end.” “Cut,” Hogarth shouted. “Roll credits, and that’s a wrap!” Primary Objectives Defend the Red Corsair (complete!) Destroy Richard Cameron’s Behemoth (complete!) Secondary Objectives Thomas Hogarth duels the Red Corsair (complete!) One of Hogarth’s Heroes “dies” dramatically, but no more than one (complete!) Hogarth kills the ghost with his Ghost-Killer PPC (failed!) - Hogarth kills the ghost with the Battlemaster PPC (complete!) Believe in Andrew Steiner (Complete Success!) Cross the Streams (complete!) Defeat the Urbanmech?! (complete!) Hidden Objectives Piles of Cardboard Boxes Destroyed: 2 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 Flubbed Lines: 1 Fires Started: 1 Chickens Released: 1 Player `Mech Status After-Action Report: A pair of scientists in face-concealing hunter-orange full-body hazmat suits stood at the edge of the in-no-way-frozen-but-actually-frozen lake near the remains of the Summer Summer Palace, waving Geiger counters through the air as though they were swatting at mosquitoes. The fissure through which the ghost had finally entered the real world was closing slowly but surely, and their motions were neither frenetic nor panicked. If anything, they seemed rather bored with the whole process as one made a big show of checking a watch he couldn’t see through his hazmat suit. The other shook with exaggerated laughter, but both froze as their fancy absolutely-not-Geiger-counters issued a sharp tone in unison. They turned back towards the rift, moving with such deliberate slowness that the cameraman filming them couldn’t help but stifle a yawn. The fissure pulsed and sparked with raw energy, widening as though something was tearing it open from the other side. With a deliberate and terrifying slowness, a colossal fleshy head with horns the size of an Atlas thrust itself from the rift; its six eyes glittering with intelligent malevolence. A massive earthquake knocked the scientists to their asses and in an instant they tried desperately to crabwalk away from this unexpected new threat. A massive roar split the air as the theater screen finally went dark, ending the film with a blatant hook for the next in the series. Rubbing her eyes in silence, Melissa Steiner turned to regard Morgan, Jenna “The Red Corsair,” Clovis. She shook her head, biting her lip momentarily to fight off a fit of laughter, and then simply announced, “That was awful.” Clovis stood slowly and planted a gentle kiss on his wife’s cheek. “It wasn’t that bad; and the public seems to get a kick out of it. You should announce who your favorite character was and pin a “least bad acting” medal on them when they come to visit Summer next month.” Which is our cue for an MVP vote! Also, which `Mech would you like me to do a quick TRO for: Hogarth’s Atlas II, or the Giant Urbanmech (which I’ve been calling both the Uburbanmech and the Suburbanmech depending on my mood)?
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# ? Jul 25, 2013 02:00 |
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As statistically unlikely as it was, that update really did wrap everything rather nicely! That was a great scenario. Bravo do the Suburbanmech
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# ? Jul 25, 2013 02:07 |
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Octatonic posted:As statistically unlikely as it was, that update really did wrap everything rather nicely! That was a great scenario. Bravo Nobody gave me secondary targets, so they really shouldn't have gotten the Urbanmech objective but I was feeling generous because goddamn it Hogarth I wanted the update to be longer than that and maybe get another turn or two out of slowly killing the Behemoth you jerk! PoptartsNinja fucked around with this message at 02:16 on Jul 25, 2013 |
# ? Jul 25, 2013 02:11 |
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For MVP, gonna go with Hogarth. Because I can't not vote for a kill via Justice Foot to the head. TRO vote, gonna go with Suburbanmech.
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# ? Jul 25, 2013 02:13 |
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*Sees Update* Three headshots in one round?! One hell of an ending to be sure! Good show on the Behemoth kill MD. As for the TRO entry, go with Hogarth's Atlas II. Edit: Oh yeah, MVPs Hogarth's Heroes MVP: Thomas Hogarth (Malachite_Dragon) landcollector fucked around with this message at 03:29 on Jul 25, 2013 |
# ? Jul 25, 2013 02:14 |
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Hogarth gets the MVP for the borrowed PPC headshot, and as for the TRO vote I'll also go with the Atlas II.
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# ? Jul 25, 2013 02:16 |
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Yes, Hogarth is the only choice for MVP, he just had far too many great moments. I really want to see a TRO on the Suburbanmech, though I won't be disappointed with either of them.
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# ? Jul 25, 2013 02:19 |
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dis astranagant posted:Yes, Hogarth is the only choice for MVP, he just had far too many great moments. I really want to see a TRO on the Suburbanmech, though I won't be disappointed with either of them. I second this opinion and wish to see it pushed forward.
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# ? Jul 25, 2013 02:27 |
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I hear they're already talking Space Oscar for Thomas Hogarth
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# ? Jul 25, 2013 02:31 |
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Show off Hogarth as MVP, and his ATLAS II
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# ? Jul 25, 2013 02:32 |
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Yup, you can't beat that ending- The avenging hero, striding through the fire and flame, and ending the fight with one last shot from his borrowed pistol. Hogarth and the Atlas II
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# ? Jul 25, 2013 02:39 |
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Gonna go with the Atlas II and a big round of applause for that stunning climax. WE CAN LIVE!
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# ? Jul 25, 2013 02:42 |
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I... that... I got the best round to have my turn, god drat. Edit: And to think I nearly derailed the entire scenario when I punted that poor Dragon right in the noggin. Malachite_Dragon fucked around with this message at 05:55 on Jul 25, 2013 |
# ? Jul 25, 2013 02:44 |
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As amazing as DEATH RACE CLAN THOUSAND sounded in the last vote, I don't know how we ever really end up topping this last turn. (Although the victorious DFA to end the entire Death Commandos campaign comes pretty close).
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# ? Jul 25, 2013 02:46 |
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Ah... I Oh man, they raged out and delivered pure , goddamn. I don't really have adequate words to describe that, it was like something out of Tarantino; a ridiculous, hilarious, utterly mind-blowing orgy of violence.
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# ? Jul 25, 2013 03:06 |
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That rocked.
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# ? Jul 25, 2013 03:28 |
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That was amazing. Hogarth for MVP, and Atlas II for TRO.
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# ? Jul 25, 2013 03:37 |
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That update is the best Birthday present. Hogarth, SuburbanMech
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# ? Jul 25, 2013 03:45 |
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My only regret is that I didn't get to leg the Behemoth.
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# ? Jul 25, 2013 03:46 |
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Hogarth and Suburbanmech
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# ? Jul 25, 2013 04:33 |
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That was sure something. Hogarth and the suburbanmech
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# ? Jul 25, 2013 04:37 |
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Holy poo poo, Schultz got to go out in a proper Lyran blaze of glory, that was awesome! Thanks PTN for making such a fun scenario. Glad I was able to have an awesome final hit on that Uburbanmech, nice and dramatic.
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# ? Jul 25, 2013 05:15 |
Gimme Andrew Steiner for MVP. We still believe! And I want the Suburbanmech, please!
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# ? Jul 25, 2013 05:50 |
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Oh and since I forgot to say a pilot for MVP, clearly Hogarth
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# ? Jul 25, 2013 05:52 |
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Hogarth for MVP, Suburbanmech for the TRO.
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# ? Jul 25, 2013 06:40 |
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PoptartsNinja posted:Nobody gave me secondary targets, so they really shouldn't have gotten the Urbanmech objective but I was feeling generous because goddamn it Hogarth I wanted the update to be longer than that and maybe get another turn or two out of slowly killing the Behemoth you jerk! If it was an Omega, wouldn't it have had 12 head armor and 4 head IS? Unless it was one of those Illegal SFX Mechs built via normal construction rules like Amaris's Folly.
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# ? Jul 25, 2013 07:44 |
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MJ12 posted:If it was an Omega, wouldn't it have had 12 head armor and 4 head IS? The BattleMaster PPC was a single 20 damage hit (I thought I told the players about this, but I can't remember if I did or not now), so it doesn't matter either way. PoptartsNinja fucked around with this message at 07:59 on Jul 25, 2013 |
# ? Jul 25, 2013 07:46 |
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PoptartsNinja posted:The BattleMaster PPC was a single 20 damage hit, so it doesn't matter either way. Aha. Guess that's why it's a double-barrel PPC! Also I want to see the Atlas II TRO.
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# ? Jul 25, 2013 07:48 |
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Hogarth (Who else? this is his film, after all) and the S/UbUrbanmech
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# ? Jul 25, 2013 08:00 |
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# ? Apr 28, 2024 15:44 |
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Am I allowed to vote on the TRO? I'd kind of like to see the one for the Atlas-II. If I'm not allowed to vote since I was a participant, I'll edit this out.
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# ? Jul 25, 2013 08:53 |