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I've been completely lurking, but I'm going to have to vote Marauders just to watch the clusterlove, or failing that, the Death Commandos in a revote. My idea of a fun day is getting stomped or playing the Fedaykin on a murderous rampage to expend all the good karma from the last mission.
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# ¿ Feb 2, 2011 21:48 |
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# ¿ Apr 27, 2024 14:56 |
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Man, kind of a tough situation. I'm going to say that the rifleman should hang back to take out the SRM tank, but the rest need to get in knifing range. Were I PTN, I'd have the PPC-wielding mechs spread out so they can cover each other and the downrange area, while using the Blackjack and tanks/infantry to run what interference they can. It's possible with some lucky shots that they could drop your close range mechs in a couple of turns and mop up the rest at leisure.
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# ¿ Feb 4, 2011 06:26 |
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Slaapaav posted:Am I the only one who has a hard time reading purple on green hexes? Have you ever had yourself checked for red-green color blindness?
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# ¿ Feb 4, 2011 14:37 |
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I think I missed something. Are the scout sappers on the board? How did they force a PSR on the Vindicator?
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# ¿ Feb 6, 2011 22:29 |
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Did the Hunchback pilot take damage that round? Combat log says pilot hit, but the mechwarrior status says ok.
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# ¿ Mar 3, 2011 14:35 |
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PoptartsNinja posted:Cool as they are, I've been forced to conclude that the Mk I omnis are bullshit. Why? Because they use machine guns far more intelligently than any other fielded design (other than the Piranha). For giggles, would you pretty please put us in a school of Piranhas for some urban warfare? I really want to see them in action after someone mentioned ERSLas-equipped PRAs as tiny buzzsaws of doom.
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# ¿ Apr 6, 2011 04:37 |
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PoptartsNinja posted:Jeeze, you 'Mechwarriors are suicidal. The Piranha is an absolute monster. I was actually hoping we could drive them, but getting sandpapered/TACed to death while the Piranha's circle strafe could be fun... Speaking of which, could I be placed on the Mech driver list? I greatly look forward to getting flogged to death by an Axeman or something. No PMs, I can be reached at REDACTED. Thanks! Rivensteel fucked around with this message at 13:00 on Apr 22, 2011 |
# ¿ Apr 6, 2011 04:54 |
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I kind of love the custom and silly mechs being thrown around, so I thought I'd contribute! Here's one of my recent gimmicky mechs:code:
Edit: Holy crap, I just found talons under experimental tech! 30 damage for 7 tons and 2 crit slots, that's just broken. Edit 2: Maybe SSW was bugging out or something, now I see talons as 17 damage for 4 tons and 2 crit slots. I'm not sure what I'm seeing. Edit 3: Apparently talons scale by mech weight. 17 damage/4t for a 55 ton mech, 30dmg/7t for a 100t assault mech. Rivensteel fucked around with this message at 04:45 on Apr 12, 2011 |
# ¿ Apr 12, 2011 02:56 |
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Here's my attempt to deliver the absolute maximum amount of damage possible in a single round. Sadly, it would likely explode at the end of the round due to heat, if it were even capable of reaching its target. Within three hexes, it is able to put out 306 damage, with each arm delivering 60. It's max heat generation is 155 points a turn, with the ability to dissipate 20/turn.code:
Rivensteel fucked around with this message at 05:00 on Apr 12, 2011 |
# ¿ Apr 12, 2011 04:37 |
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MJ12 posted:That's not even close to the maximum single-turn damage output possible. ... Wow, that's... Wow. It's quite a feat to even stuff that many launchers into a mech. Do you need ammo to fire, or does each launcher come loaded already? But you're absolutely right, I was looking for maximum damage per ton (and not using experimental tech), when it's really crit slots that are the limiting factor. Rivensteel fucked around with this message at 04:56 on Apr 12, 2011 |
# ¿ Apr 12, 2011 04:54 |
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MJ12 posted:The improved One-Shot launchers are pre-loaded with one shot. You get one shot and that's it... as if it matters, when you've taken 204 heat from your salvo. The mech cockpit literally has two controls. A joystick for movement, and a big red button which is wired to all the SRM-6s and the ejection seat. Firework Prime manual, page 2: While we appreciate our valued customers' desire to have as many features as possible, regretfully we had to remove some options, such as padded seats, life support systems, and ejectors. All these unnecessary features were preventing us from giving you absolutely the greatest possible rocket value for your C-bill.
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# ¿ Apr 12, 2011 05:07 |
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landcollector posted:I have the Gold edition and have played it extensively. X-Pulse Lasers are very good at bringing down mechs in a salvageable state, and are among my favorite weapons to stick on a mech. One of the others is the LB-X series autocannons. Same damage per shot as regular and Ultra ACs, but much more ammo. I just played a huge melee with the computer, something like 40k BV on each side. One drat Annihilator sprayed down my Night Gyr Prime for two pilot damage on my ace pilot, who had already taken three heads with his ERPPCs. This pilot went on to be knocked out at the end of the match by a lucky infantry LRM to the head...
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# ¿ Apr 12, 2011 05:11 |
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landcollector posted:Unfortunately, I was dumb and never bought Mechcommander 2 (I assume it is what you're referring to...or are you referring to Megamek?). I might try to hunt down a copy on ebay. Megamek, sadly. I never owned a copy of Mechcommander. Fun fact: On my beefy system, initial computer moves took about 5 minutes to calculate.
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# ¿ Apr 12, 2011 05:24 |
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My terrible submission to the medium weight class, also themed!code:
Rivensteel fucked around with this message at 05:48 on Apr 12, 2011 |
# ¿ Apr 12, 2011 05:29 |
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Helter Skelter posted:It's 3:30am and I just designed something that essentially amounts to a Fire Moth with 4 tons worth of ER Micro Lasers and a targeting computer. Who cares if you can't take a hit when you can put 32 points of damage where you want them and then use MASC to run out of weapons range? Yeah, it's way too engrossing. I stayed up designing a 35t light Omni that moves 9/23/11 with supercharger and partial wing, armed with two claws, talons, and no armor whatsoever. I named it "Bird of Prey BOP-3". Ahh, experimental tech and fractional accounting.
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# ¿ Apr 12, 2011 13:37 |
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Dunno if anyone cares, but Steam has a weekend sale on Crysis titles ($5-10). Crysis Warhead and the complete pack both come with Crysis War, the multiplayer add-on which is the basis of the total conversion mod MechWarrior: Living Legends! I'm looking forward to checking out stompy robots of death, and I thought some here might enjoy as well... http://www.mechlivinglegends.net/
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# ¿ May 7, 2011 05:42 |
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FYI- The MW:LL installation is pretty painful. You download version 0.4.0, then download and install sequentially each new update through 0.4.9. Also, make sure you have Crysis Wars installed and set up with a profile before doing this. And that you have a GameSpy account.
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# ¿ May 7, 2011 15:29 |
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I hope someone with vastly more skills than me will draw an art of a mech jumpjetting away from an exploding factory. I suppose you could take inspiration from Cool Guys Don't Look at Explosions.
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# ¿ May 8, 2011 16:52 |
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I don't see a lot of love for the Clan ER Large laser, could anyone explain that? I skirmished the computer in MegaMek across a river, and the only reason I was doing well at all was the cERLLas slightly out-ranging the shittons of ER PPCs the IS team had while still doing decent concentrated damage. It's not as heat efficient or accurate as the cLPL; entirely true. However, it is smaller and lighter and gives you another 5 hexes of range. Still, I think I prefer something with one concentrated punch for long-range harrassment over the spray of damage from LRMs. That's also the battle where I learned to love over-sinked mechs that can lay down continuous heavy fire after a Night Gyr kept the enemy at bay and headcapped three mechs.
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# ¿ May 13, 2011 02:21 |
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You know, these achievements will only encourage reckless play. I like it.
code:
:IT'S A TRAP: Overreact to opfor tactics :LRN 2 Drive: Die as a result of a failed PSR :LRN 2 Shoot: Fail a 3+ TH roll (Thanks to AtomikKrab for correction) :My other car is a Prius: Demonstrate efficiency with two kills in 3 turns. Bonus for completion in a tank. code:
code:
:2Fast2Furious: Achieve a self or opfor mission kill with a skid :Yes, considerably: 2 opfor mech kills in a battle code:
:Burn the land: Start a forest fire code:
:You can't take the sky from me: Kill an opponent mid-DFA to block the attack code:
:This is My BOOMSTICK: Obtain a kill with a single-shot ranged weapon dealing 15 damage or greater (ie LRM20s don't count. UAC10s, RACs marginal, depends on the heroism of the kill) Rivensteel fucked around with this message at 15:57 on May 21, 2011 |
# ¿ May 21, 2011 02:07 |
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landcollector posted:The "More likely from a shark attack" achievement has been met. Updated!
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# ¿ May 21, 2011 03:01 |
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AtomikKrab posted:Learn 2 shoot needs to be changed to a 3+ you literally cannot miss a 2+, not even with snake eyes, there is no automatic failure on snake eyes in btech. Quite right, updated! :LRN 2 Play: Fail to understand basic game mechanics. code:
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# ¿ May 21, 2011 16:02 |
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GhostStalker posted:Interesting. So are you going to post what actually went down there or do we just have to wait for PTN to write up a new story post to go alongside our vote for next theater? Probably the latter, I guess. Even better with video, epic soundtrack and color commentary by John Madden. "Oh my, I think that mech just got shot and fell down!"
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# ¿ May 23, 2011 06:27 |
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PoptartsNinja posted:“What do you suggest?” Tiepolo asked quietly. PTN, not to be too tardy and pedantic, but I think you mean 'discreet' here. Unless there was a concern about sending fractions of a mech or a box of mismatched parts or something. Also, the vote is too late and wasted, but I'd love to see scenario C.
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# ¿ May 24, 2011 15:53 |
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an oddly awful oud posted:And, since it's loaded with all that premiere Clan tech, the thing is deadly in the actual game, tearing your Victor apart by circle-strafing you in a Bar Mitzvah chicken dance of death. Call me a pragmatist, but I don't really care what it looks like or how bad the fluff is if it's a clearly-purposed, well-designed mech. And from my noob reading of the Black Python, it's detractors will be laughing with crispy fried lungs.
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# ¿ May 30, 2011 01:47 |
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Arquinsiel posted:Then they refined it MORE. Cripes, a fast light with an Erpsie? That's terrifying, assuming it's sinked enough to use it frequently.
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# ¿ Jun 7, 2011 15:15 |
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Arquinsiel posted:It has 10 doubles. At that engagement range it can use it all the drat time. The Clan doesn't really do skirmishers or guerrilla warfare, though, right? And they prefer single combat where you should not run away from your enemy or avoid their fire? That would seem to negate the advantages gained by using it like a dirty raider. Also, a sidenote: The Black Lanner must be the absolute derpiest mech in the canon E: No longer image leeching. Rivensteel fucked around with this message at 23:01 on Jun 8, 2011 |
# ¿ Jun 8, 2011 13:50 |
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Nevets posted:
Exactly, how many other mechs look like a celebrating quail? Rivensteel fucked around with this message at 19:31 on Jun 8, 2011 |
# ¿ Jun 8, 2011 19:27 |
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KnoxZone posted:Same with the Black Lanner. Good heads up. Fixed, thanks for the notice.
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# ¿ Jun 8, 2011 23:02 |
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Mukaikubo posted:I do so love my Lynx and its goofy, heart-shaped cockpit window. Wow, that looks like a highly impressive mech for IS technology around the Clan invasion. When you remake it in equivalent Clan tech, it's really really nice.
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# ¿ Jun 8, 2011 23:18 |
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Clan MVP: The late, lamented Elementals CS MVP: Must be the Wyvern, filled with the spirit and strength of Blake himself. Also, question: The dropship hull took a few mech weapon hits. Under any circumstances will that cause a breach?
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# ¿ Jun 16, 2011 13:48 |
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landcollector posted:Well, since no one said anything in either direction I'll keep it brief: Very nice. I have a thing for oversinked mechs with big guns. Who needs complementary weapon systems when you can unleash the middle finger of god every 10 seconds? Two of them, no less.
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# ¿ Jul 9, 2011 06:21 |
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Man, you guys really know how to economize for the military in these difficult economic times. After this battle, everyone can get sent home in the same sponge! Edit: It looks like you have put quad 1 down for a little bit. Even with initiative, it's not going anywhere very far. On the other hand, the tasty little Quad 2 and the very annoying King Crab IIc are in a tight little knot, perfect for surrounding and love tapping. I'd say that everyone should gather round those two to block off escape routes and divide up 1:3 or 3:1 to take down targets. I'd recommend focusing on the KC IIC, since it's a bona fide critseeker and most of you have some very vulnerable recently-installed ventilation. Rivensteel fucked around with this message at 06:43 on Aug 2, 2011 |
# ¿ Aug 2, 2011 06:38 |
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I'd just like to point out that the Varangian is a fine name and all, but we all know that the Nord Huscarl spanks the pants off of the Vaegir Guard. (Yes, late weigh in, no real effect, just whining, already a unit named Huscarl, etc. Sorry.) To provide some actual content: In what context are those big rifles with legs (eg Hollander) deployed? I can't see them with a light recon unit; maybe in a medium unit attached to a heavy/assault lance? It seems like it could provide area denial versus mediums and lights and assassination runs on assault mechs.
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# ¿ Aug 16, 2011 01:21 |
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PoptartsNinja posted:Scarymech Prime Impressive mechs, PTN. Is there a particular strategy for how you place your weapon systems? I tend not to place all of one major weapon type in one place like you did for the Beta variant; putting all your LPLs in one basket as it were. I try to spread the major weapon systems between the arms unless I have particularly dangerous ammo, in which case I isolate the ammo and it's launcher to one limb or side.
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# ¿ Aug 25, 2011 15:26 |
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So... we've mentioned that the bird-alien-Ewoks fought in Far Country. How many are we talking about and how effective were they? I'm kinda hoping/not hoping that the major twist is 50 Birdo platoons suddenly un-ninja and start pelting GoonStar with eggs or something.
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# ¿ Aug 31, 2011 04:34 |
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Option E- If the threat were truly enough to rattle both the DCMS and Comstar AND take out HPG nodes, it is one to take seriously.
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# ¿ Sep 22, 2011 01:24 |
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I really like the idea of A, fighting a suicidal guerilla war as the sole resistance to the Clan steamroller. On the other hand, I LOVE the idea of a suicidal "gently caress YOU, let's invade the British Empire in Space and give no shits" attack. Since it looks like A will win anyways, I'll cast my symbolic vote for E.
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# ¿ Sep 24, 2011 17:25 |
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jng2058 posted:Got it. Okay, so B is where he is and will get to move last next turn. So you've got two choices for the Monitor. You can... I was actually going to propose that the Monitor backs downriver while taking those shots at B. A can't fire this turn, and if the RM survives to the following turn, it has the chance to engage A and prevent Ace designation, which could be a critical edge. Then it will die, of course, but there wasn't much hope for it anyways. If, on the insane slim odds it survives backing into a Clan Assault, it remains a serious threat firing on rear armor with AC-20s. It will at the very least divert one or two local opfor, giving you a breather and a chance to focus fire.
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# ¿ Oct 7, 2011 01:44 |
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# ¿ Apr 27, 2024 14:56 |
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AtomikKrab posted:See the Cattlemech makes actual sense. (Its designed for herding mechsized animals) The harvestermech makes none, no sense BATTLETECH. Maybe they're growing space-age Venus flytraps or Piranha plants or something that fights back. Then you'd need the ability to pummel it in the face before you cut it in half.
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# ¿ Oct 7, 2011 13:10 |