|
I'd love to be a mechwarrior, but I have problems following LPs with regularity sometimes, and is currently ridiculously busy. My inability to join in as a pilot makes me a terribly sad porpoise. Despite loving being sponsored by the Highlanders in MW4: Mercs, I love the Federated Suns, and think having some freedom would be good. The Kell Hounds definitely have my vote. Good luck, pilots!
|
# ¿ Jan 22, 2011 00:46 |
|
|
# ¿ Apr 18, 2024 10:10 |
|
I voted for the Kell Hounds before, and now I'm adding my vote for the Griffin. Good luck, Pilots.
|
# ¿ Jan 22, 2011 04:47 |
|
Agent Interrobang posted:DO IT. DO IT. DO IT. DOOOOOOOOOOOOOOOO IIIIIIIIIIIIIIIIIT. Seriously, best cartoon I've seen in years. Join the ranks of the faithful! This reminds me of PoptartNinja's Star Trek LP. The borg portion, specifically.
|
# ¿ Jan 22, 2011 05:14 |
|
If I may, I'd like to as a question. If the team fulfills primary mission objectives, does the mission end immediately, or can they continue to fulfill secondary objectives, as well? Edit: Hey look an update. Awwwesome.
|
# ¿ Jan 24, 2011 03:39 |
|
raverrn posted:Supposedly warfare in the future was pretty much hard science - stealth was key, if you saw it you hit it with a railgun and it died. Enter magic space armor - some kind of compound that was very, very resistant to kinetic damage and the only way to punch through was lasers or rapid consecutive impacts. All of a sudden you had to be within slugging distance of the enemy. Combine that with the development of artificial muscle that is very efficient and the benefits of locomotion and you get walking robots fighting it out at 200m. But what about autocannons or gauss rifles?
|
# ¿ Jan 24, 2011 05:15 |
|
Arglebargle III posted:I have a ridiculous image of an MMO now. "Yeah I rolled a new hill last night. Right now I'm grinding some talus, just you know basic sedimentary stuff. I think I'm gonna go volcano spec though. You?" "Oh you know, still working on my river system. I have to capture five more tributaries before I get Flood." I'd love to see someone try that, and make it work. I'd probably play the hell out of it.
|
# ¿ Jan 24, 2011 07:22 |
|
Dux Supremus posted:Why would you pressurize anywhere but the cockpit on a land vehicle? In fact, why even that much? It'd make joints a bitch. Silly Inner Sphere... I think it was Mechwarrior 2 or 3 that had a completely underwater mission for Clan Ghost Bear.
|
# ¿ Jan 24, 2011 10:13 |
|
Tarquinn posted:
Unfortunately there is some sort of legal dispute with some anime company that is freezing development.
|
# ¿ Jan 25, 2011 01:22 |
|
Pladdicus posted:Woohoo! I say we go for it! I hope you mean the secondary objective, and not the one on one duel. That was a very nice shot, though.
|
# ¿ Jan 25, 2011 08:23 |
|
Goddamn ballistic weaponry are so heavy ALWAYS. I have a hard time not tearing them off and replacing them with energy or missile weapons. Which means that my mech slumps over in the middle of battle a bit too often...
|
# ¿ Jan 27, 2011 04:42 |
|
Poptartsninja. You have no idea how many times I've been checking this thread in the last 5 minutes thanks to your last two comments.
|
# ¿ Jan 27, 2011 08:09 |
|
Longinus00 posted:The vulcan got really lucky there. If he hadn't crited, with his flamer of all things, he'd be pretty screwed right now. Also, our jenner rolled a six 4 times! So close...soooo cloooose. What are you guys going to do with the damaged, prone Vulcan with a magnificent hole in it? Edit: Update on previous page. Worst 1st page post ever.
|
# ¿ Jan 27, 2011 08:36 |
|
Agent Interrobang posted:All told, though, this is a pretty solid result. The enemy is down their highest-firepower mech after the Dragon, our Vulcan is hurt but certainly not out of the fight, and everyone else is absolutely fine. We have the Dracs at half firepower, with better positioning and better long-range firepower in the form of our Griffin. A question. Doesn't the Vulcan's lack of armor make it so that it is now supremely vulnerable to critical hits from, say, SRMs? Edit: Answered. Thanks. Artificer fucked around with this message at 09:46 on Jan 27, 2011 |
# ¿ Jan 27, 2011 08:57 |
|
Axe-man posted:We need to get a few people together to play a match,since it is free now it is even easier for everyone to get Oh! Yes definitely. I've been tooling around in a Marauder, loaded up with 3 PPCs, 2 Heavy Medium Lasers, and 1 ER Medium Pulse Laser for tanks and choppers. It is super fun, and relatively good at sniping holes in torsos. I'm not very good, though. Still get my rear end handed to me more often than I'd like on Regular difficulty. There isn't a thread for Mechwarrior 4: Mercenaries, right? I want to see what builds other people use. Edit: I've never liked using ballistic weapons; they seem a bit too heavy for me. Plus, ammo issues are terrible since I have terrible aim in that game.
|
# ¿ Jan 29, 2011 03:21 |
|
ShadowDragon8685 posted:
She seems to always be in a foul mood when she's responding to your orders, though. Or just really really laconic. Edit: Gothsheep posted:However, I don't want to derail the thread to an MW4:Merc talk...Especially when Wargames still has a thread on that game. Wait, poo poo. Really? Oops. I can't find it. Can someone provide a link, please? 2x Edit: VVVVVVVVV Is it in the archives now? Artificer fucked around with this message at 03:27 on Jan 29, 2011 |
# ¿ Jan 29, 2011 03:24 |
|
Arglebargle III posted:I think she was voiced by the same actor who did the laconic southerner pilot too. Maybe you're getting them confused or the actor let them bleed together a little? There's a laconic southerner pilot? Huh. Never hired her, I think. And true, I doubt she'd be pleased. I like placing interesting sounding pilots in my lances just for their amusing comments. Claymore, Black Jack, and such. Edit: Beat the game for the 2nd time today (once again on regular). Missed a couple missions that I did last run, maybe because I did some Steiner missions I didn't do before? In any case they wouldn't unlock for me. I miss that one fun one where you have to run in to a base after your allies distract the defenders, scan two buildings, and then run like hell while the turrets all turn around and open up on you.
|
# ¿ Jan 29, 2011 03:31 |
|
Axe-man posted:Try it stock guys and learn the fun of rocking mechs with actual disadvantages I think the only way I managed to beat the game on regular twice was thanks to customizing mechs that fit my playstyle....and that may or may not have been completely broken. Edit: Maybe I should do a stock only run. Perhaps on a higher difficulty. With the Highlanders, of course, since I need the extra dough to fund my constant repairs.
|
# ¿ Jan 29, 2011 03:37 |
|
Defiance Industries posted:Defiance Industries does actually have a regiment-sized private army of mechs (and other stuff) that are top-quality. This is not standard operating procedure, but Hesperus II has been sieged fifteen times. Giant factory of war equipment = Prime military target, after all. Artificer fucked around with this message at 08:54 on Jan 29, 2011 |
# ¿ Jan 29, 2011 08:51 |
|
Defiance Industries posted:Well, any factory is. DefHes is a particular target because it's the biggest single factory in the Inner Sphere, and the second-most industrial output of any system but Terra. On top of that, it is one jump from Terra, so it could conceivably be attacked by any of the other four Houses (though really, only Kurita and Marik try to capture the place). Doesn't it currently belong to Steiner? I remember some missions in Mercenaries that revolved around it. Edit: On a somewhat related note, does anyone know how to get an avatar? Like, I need someone to help me make it, since I'm not sure how.... I sort of want to get a Jenner. Or Marauder. Or something. Also, I have PM so you can PM me. Maybe I'll join in on the festivities on this thread later. Artificer fucked around with this message at 08:59 on Jan 29, 2011 |
# ¿ Jan 29, 2011 08:56 |
|
PoptartsNinja posted:... Wow, the Griffin's luck on the LRM table amazes me. I love PoptartsNinja's tantalizing little comments. So...f5-inducing.
|
# ¿ Jan 31, 2011 05:45 |
|
Tempest_56 posted:See though, this is one of the things I like about the current writers. They've been taking steps to bring into canon all the non-canon stuff, like the Mechwarrior games and such. I was actually pretty drat happy when I found that the Crescent Hawks are fully canonical now. Oooch. If this is true, then I'd love to see Spectre and Castle appear someplace canon. It's too bad that neither of them are really well developed.
|
# ¿ Jan 31, 2011 05:47 |
|
Wow our Vulcan is in some serious trouble. That Hussar has got to go.
|
# ¿ Jan 31, 2011 06:58 |
|
Tempest_56 posted:So half the thread goes "Kill the Hussar, it's weak but has enough firepower to murder all of you if he feels like it." Then nobody bothers to shoot the Hussar, instead opening up on the Spider which poses nearly no threat at all. Which mech has the highest chance of dying next turn? Spider or Hussar? Can the Vulcan afford to take another turn of fire from the Hussar?
|
# ¿ Jan 31, 2011 07:06 |
|
Cthulhu Dreams posted:Yeah, we cannot fight the Hussar where it is - it just moves to fast and the guy is a great shot. We need to suck him into the terrain south of the lake, so why don't we pull back behind the Hill in 1011. Won't he just run for the dropship, scout it out, and invalidate the entire mission?
|
# ¿ Jan 31, 2011 07:12 |
|
Tempest_56 posted:The Spider technically has a higher chance of dying. It has ammo and has been punched internal in two places. However, the Spider has almost half the effective range and firepower of the Hussar and is much slower. Well drat. Fall back and make a run for it, St. Croix!
|
# ¿ Jan 31, 2011 07:14 |
|
Arglebargle III posted:Sorry to derail (hide your mechs, guys, it's a 25 ton light!) but is there any chance of getting Mechwarrior 4: Vengeance or Mercenaries to run on a 64 bit platform? Doing it right now on a Windows 7 x64 laptop. Mercenaries, at least.
|
# ¿ Jan 31, 2011 07:17 |
|
Cthulhu Dreams posted:
I suppose if it does make a run for the dropship that'll make the secondary objective impossible and make it a good reason for the rest of you to run like hell. Maybe after dropping the spider and dragon for possible loot?
|
# ¿ Jan 31, 2011 07:20 |
|
ShadowDragon8685 posted:
Which begs the question of why the Warhammer pilot even bothered shooting the Atlas with machine gun bullets...poor man's lance was getting chewed up all around him, and then his own mech goes kaplooie. Edit: ^^^^ I'm having a hard time imagining even 12 machine guns doing anything useful against things that are not tanks or infantry...
|
# ¿ Jan 31, 2011 08:25 |
|
ShadowDragon8685 posted:
Oh that makes sense. I think I mixed up this with the Mechwarrior games, because I recall trying to machine gun boat there, and it......didn't work very well.
|
# ¿ Jan 31, 2011 09:39 |
|
ShadowDragon8685 posted:
Yeah, I've started doing that too. I've been using heavy medium lasers and ER PPCs for tank/helicopter killing (overkill I know), but I've had range problems with the heavy mediums, and an ER large laser is 3 tons heavier....3 tons that I need in heat sinks.
|
# ¿ Jan 31, 2011 09:51 |
|
Defiance Industries posted:[dons cardigan] Which reminds me. For some reason after doing the first mission on Hesperus II in Mechwarrior 4: Mercenaries, it won't let me do the Davion missions even though Davion loves me and my nobility is through the roof. I have a question. If mechs are so hard to build and design, does that basically mean that battlemech is a stagnant field, and every mech lost is a mech that is lost forever? Edit: Terrible first page post. Edit x2: Ahh. Many thanks. Artificer fucked around with this message at 02:55 on Feb 3, 2011 |
# ¿ Feb 3, 2011 02:45 |
|
Defiance Industries posted:Hesperus and Talon are the big blowup points in that game. Working for one side on either world results in your opposing side blacklisting you. But when I get to Hesperus for the very first time, not having even gone to Talon, I only see one mission, "Escort." After doing that it heads straight into the Steiner campaign, unless I go to Talon and do the Davion missions.
|
# ¿ Feb 3, 2011 02:56 |
|
anakha posted:F - Caballeros, gently caress yeah. Oh poo poo I forgot the vote was still on. Voting for F, the Caballeros
|
# ¿ Feb 3, 2011 02:57 |
|
W.T. Fits posted:
What the hell there's no stopping Commstar now. Unless we find a core ourselves, and then the goons get to decide what to do with it, fight Commstar all the w- Wait a second. Holy poo poo. God I hope we get to do something like this.
|
# ¿ Feb 3, 2011 03:21 |
|
Ahahahahah. Nothing to see here, move along.
Artificer fucked around with this message at 08:52 on Feb 3, 2011 |
# ¿ Feb 3, 2011 08:32 |
|
ShadowDragon8685 posted:Oh man, poo poo just got real. Yeah, no kidding. A time limit is going to be tough, especially against better shooting Capellans. Our pilots' stats don't seem to have any particular bonuses for piloting though, I thought the Caballeros were supposed to be great pilots but terrible shots? Also, protect the Wolverine and the Catapult. They're our best chance to take the Capellans out before too many hostages die.
|
# ¿ Feb 3, 2011 08:54 |
|
Zaodai posted:So the Steiner missions tend to be "I shoot them in the head while walking to the objective, then shoot them in the head on the way out". Thing is I think it's really hard to pull off a headshot; everytime I aim for the black window/cockpit I seem to instead deal damage to the central torso even when I seem to have hit the window. Of course with 4 PPCs and some heavy lasers hitting the chest in a constant effort kills the mech fast anyways....but I'd like some pointers on finding the head. Edit: Zaodai posted:I was honestly never a fan of the Atlas. The Daishi is clearly the better 100 tonner in MW4/Mercs The Daishi has an enormous center torso with the nose, it seems. When I pilot a Daishi I'm often blinking red on the torso while my other components are mostly untouched.
|
# ¿ Feb 6, 2011 00:40 |
|
WarLocke posted:I'd suggest our guys pick one or the other (Blackjack is closer, but not as dangerous as the Vindicator) and tear-rear end at it, and try to at least cripple it before the heavier mechs and vehicles can enter the fray. I'd like to agree with this. If the Blackjack doesn't have sufficient firepower to deal substantial damage, then we should leave it alone to take down the more dangerous foes. Damage their damage-dealing potential as fast, as much as possible before the party really starts. PoptartsNinja posted:Guys, this isn't really the best thread to be discussing Mechwarrior 4 mercenaries. I know I've been really lenient, because I love seeing battletech get the attention it deserves, but Bunnyofdoom wanted some advice on his first move. Sorry.
|
# ¿ Feb 6, 2011 01:42 |
|
PoptartsNinja posted:Oooh, that's gonna hurt... Goddammit! This is going to be a running theme in all of your LPs, isn't it? Someone got a TAC from the Warhammer's PPC, right?
|
# ¿ Feb 19, 2011 21:41 |
|
|
# ¿ Apr 18, 2024 10:10 |
|
Oh man. That was a crazy amount of damage on both sides. I have absolutely noooo idea who is winning now... Go, Mexicans, Go!
|
# ¿ Feb 23, 2011 03:01 |