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Holy poo poo, sign my rear end up! raverrn@gmail.com, voting Northwind Highlanders and a Griffin, because Griffins are second only to Centurions in old school classiness.
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# ¿ Jan 22, 2011 06:49 |
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# ¿ Apr 27, 2024 04:32 |
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A Grand Dragon? Oh, man. That sucks.
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# ¿ Jan 23, 2011 05:32 |
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Longinus00 posted:Vehicles aren't in there but the gist of vehicles is that lots of their hit location roll results can do some form of critical damage to them. It's an artificial limitation put in to make sure the focus is on mech combat. There's a fluff reason, if I could only remember it...
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# ¿ Jan 24, 2011 03:21 |
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Arglebargle III posted:2. Why is anyone using mechs anyway? Did they forget guided missile technology too? Why not just put a HEAT warhead through the cockpit, using any one of a zillion delivery systems available today? It's not WWII anymore. (Of course in wargaming it is WWII forever. Just check out the tactics of any popular wargaming franchise. It's WWII.) Supposedly warfare in the future was pretty much hard science - stealth was key, if you saw it you hit it with a railgun and it died. Enter magic space armor - some kind of compound that was very, very resistant to kinetic damage and the only way to punch through was lasers or rapid consecutive impacts. All of a sudden you had to be within slugging distance of the enemy. Combine that with the development of artificial muscle that is very efficient and the benefits of locomotion and you get walking robots fighting it out at 200m.
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# ¿ Jan 24, 2011 05:14 |
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Artificer posted:But what about autocannons or gauss rifles? Autocannons fire in bursts and Gauss Rifles are supposed to fire a really heavy round slug. That's why they're no good over a kilometer or so, air friction kills it.
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# ¿ Jan 24, 2011 05:20 |
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Nothing to see here. Move along.
raverrn fucked around with this message at 20:06 on Jan 31, 2011 |
# ¿ Jan 31, 2011 13:45 |
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B) Miller's Marauders I love me some Marauders.
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# ¿ Feb 2, 2011 18:12 |
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Xmas Future posted:The WoB had existed since the early 3052s, had the secret backing of a great house, and conquered Terra in 3058. They'd been building up for war for at least 25 years when they started the Jihad. and they didn't start from scratch. The only thing I didn't get is were they got all those loving nukes.
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# ¿ Feb 3, 2011 01:53 |
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Tempest_56 posted:They actually did away with that (very) recently and went to a different tiering system. Largely because of the late-era proliferation of new and weird toys. But to answer: Wait, I thought laster heat sinks were just normal heat sinks. (See: Night Gyr)
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# ¿ Feb 8, 2011 03:51 |
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Just posting to say that you're awesome, DI. Never stop. Also I've got PMs, now.
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# ¿ Feb 9, 2011 00:39 |
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PoptartsNinja posted:Either way, only one of the Karnovs is carrying infantry so it's not a huge deal. Oh, and so this isn't completely contentless, here's my favorite giant robot, the Canis. raverrn fucked around with this message at 00:49 on Feb 12, 2011 |
# ¿ Feb 12, 2011 00:44 |
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Defiance Industries posted:Zero points. When you consider that each point of BT-scale damage is 1d6 + 5 points of damage to a person, it makes a lot of sense. I've played D&D characters that could take that.
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# ¿ Feb 13, 2011 08:30 |
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bunnyofdoom posted:PTN, guys, sorry I haven't sent moves in. I just spent the better part of twelve hours in a metal tube, being propelled by explosions, 5000 meters off the ground, sandwhiched two offensive sterotypes, both of whihc smelled like herring. I will submit my moves after I talk to my therapist, one Jose Cuvero. Explosions? Like a pulse jet? Because that would be pretty retro and rad.
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# ¿ Feb 18, 2011 08:15 |
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Say what you will about the Hunchback IIC, in Mechcommander I those things were horrifying. I can still hear the *pop-pop-pop-pop* of those guns, still see the limbs flying off, my priceless CERPPCs turned to ash. Longshot.
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# ¿ Feb 22, 2011 23:28 |
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Option A Because I really, really want to see Kai raised in that household. drat.
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# ¿ Mar 22, 2011 08:29 |
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Voting A and SA gently caress yeah, Jagermech.
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# ¿ Mar 23, 2011 04:56 |
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Here's a link to the raw B-tech video I just made. Wasn't too hard, Compression and youtube coming soon. Link. Edit: Youtube link here. raverrn fucked around with this message at 06:07 on Mar 23, 2011 |
# ¿ Mar 23, 2011 05:31 |
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Also, that game was much, much more fun when I was eight. And we were playing two-player. In that mode one player controls the legs and one controls the torso, quickly leading to fights about dodging and shooting. Aiming went out the windows as that bastard couldn't stand still for three seconds for you to lob a gauss rifle and he missed every single ammo puickup god damnit stop it's my game I decide what we do!
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# ¿ Mar 23, 2011 05:39 |
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PoptartsNinja posted:Nicely done. Just wait until we get to the Mission 5 video and I ask you to take the PPC and immediately blow your own arm off. I think I'll take the sweet set of wheels. And pray I'm up against the Jagermech.
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# ¿ Mar 23, 2011 07:00 |
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It's got an AC/20? And armor? Are you suggesting the Battletech opening cutscene lied to me? Come to think of it, they were in Mechcommander, too, with nowhere near that loadout.
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# ¿ Mar 23, 2011 08:01 |
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paragon1 posted:So then what's a "Star"? A Star is five points. A point is five infantry, one tank, aerospace fighter, or 'mech. Stars are grouped in twos; binaries, or threes; trinaries.
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# ¿ Mar 24, 2011 10:00 |
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As far as the Rommel goes, there's probably very little I want to pull early. I'm assuming you guys will want to keep up zell as long as it's convenient, so that rules out LRM plinkage. Though there will be at least one bored 'mech left, I don't know if killing a tank will be below him.
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# ¿ Mar 24, 2011 17:17 |
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Arquinsiel posted:You're not getting what I'm aiming for. Think of the Wolfhound as a "bid" and then work out how you'd counter that as the Clan commander. Kill it viciously for being so arrogant?
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# ¿ Mar 25, 2011 01:28 |
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PoptartsNinja posted:^^^^ It would, but the reprisal can only be launched at the offending unit (in this case, the fighter). I don't think you understand. If you try to shoot it the bullets/missiles/lasers will just hit the spikes and...nothing! It's an unstopable killing machine! Edit: On a more serious note, starting some fires might draw this out a bit, if PTN wants to handle that kind of bookkeeping. raverrn fucked around with this message at 05:16 on Mar 25, 2011 |
# ¿ Mar 25, 2011 05:14 |
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Mastigophoran posted:Well, it took most of the day to get this video done... (also it is two runs spliced together) This is amazing. Well done. Edit: I like to think the clanner you play is just really, really bad at bidding. "I bid my command star for this hazardous, pinpoint assault." "Well I bid myself! In a Wolverene! With only a machinegun! With no neurohelmet!" raverrn fucked around with this message at 23:33 on Mar 25, 2011 |
# ¿ Mar 25, 2011 23:21 |
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If that's the lance's intent, to drag this out and go for the 20-turn victory, then anyone with an LRM rack needs to be hitting those woods around 1030 in an effort to start some fires.
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# ¿ Mar 26, 2011 05:38 |
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It's gonna be a variant Hunchback II. Faster with even less armor.
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# ¿ Mar 26, 2011 20:05 |
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Any objections to the tank rolling up on that Nova and lighting it up? I hate those motherfuckers. I'd say he was going for that little lake, but with only half his armament he'll probably stay mobile.
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# ¿ Mar 27, 2011 07:20 |
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Defiance Industries posted:Wait till the Cyclops can join in. You hit the same place and it is gone. I've got 20 shells and there's a 'mech within medium range. What's there to lose?
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# ¿ Mar 27, 2011 07:27 |
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Arglebargle III posted:Wow, I didn't expect the Clans to have this much technical superiority. Those mediums are packing as much firepower as a mid-range Inner Sphere assault mech. Seems like one of the clan's less obvious but still very important advantages is that their mechs are set up to do things well. Inner Sphere mechs from this time period seem to kinda suck at every role they're put in, except for the odd master design or Star League era mech. It also doesn't hurt that those particular lasers are really, really, really good.
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# ¿ Mar 27, 2011 08:34 |
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Mukaikubo posted:Rommel: Happily, you have no honor. Suggest you move to 1717 and unleash that AC/20 onto the Nova. 1717 because you still have line of sight against B2, and are still in your short range for the AC/20, but the rise to your west may make them move somewhere they'd rather not if they want to get a good shot on you. Alternately, you can evade and hope to not be noticed before you get a better shot on another mech in a few rounds. Your TH will not be good against the Nova. It is not likely to be very good against anyone coming, either, but it may be a little better. I'm already on this. As I said in the PM, what kind of self-respecting sergeant lets his CO run off and get himself killed? quote:I'm the pilot of the Wolfhound. Run every turn, don't shoot unless it shoots first.
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# ¿ Mar 27, 2011 22:27 |
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Trast posted:Define "truly unfair poo poo." Redacted
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# ¿ Mar 27, 2011 23:29 |
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Hooray, I'm helping! Also, I'm all for letting him surrender. Or, rather, be surrendered.
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# ¿ Mar 28, 2011 21:37 |
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The Thunderchild has only a few points of armor left in t's left leg, and if I recall correctly an AC/20 there would be enough to take out all the structure as well. Anyone who knows the aimed shots rule, would that be an easier target than the head? Edit: Reading above, I'd still say the leg is your best option. It completely removes him as a threat. raverrn fucked around with this message at 22:51 on Mar 28, 2011 |
# ¿ Mar 28, 2011 22:46 |
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Right, I'm going to let WarLocke deal with the Nova and lend my assistance to Angry_Ed behind.
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# ¿ Mar 29, 2011 07:59 |
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From a fluff standpoint these are pretty experienced mechwarriors, and would probably know how long a mechwarrior is likely to stay out while uninjured. I.E. not long.
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# ¿ Mar 29, 2011 19:30 |
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Yeoman?
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# ¿ Mar 30, 2011 04:28 |
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Man, I have no idea where anyone could find Far Country these days.
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# ¿ Mar 30, 2011 06:56 |
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Wait, is that other clanner out of the fight? loving right!
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# ¿ Mar 31, 2011 06:33 |
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# ¿ Apr 27, 2024 04:32 |
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Alchenar posted:How many seconds is a turn? Is 20 turns really a long amount of time in the grand scheme of things? (Especially seeing as this is the Starport and therefore the most important real estate on the planet). A turn is aproximately the length of time a PPC takes to recharge.
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# ¿ Apr 1, 2011 00:32 |