Come back with me to January 12, 2015.
GIVING UP FOR NOW: DROD RPG - Tendry's Tale. It's neat, but optimization puzzles of this scale require more energy than I've been able to spare lately.
BEATEN: DROD RPG - Tendry's Tale. Hadn't really been feeling the appeal of videogames lately, so I fired up something I'd previously brickwalled on, hoping that being systematic about it would let me not notice I wasn't enjoying myself, or at least let me get over the initial barrier I'd hit at the start of Part 2.
And it worked! Either time away from the game had sharpened my ability to focus on what mattered, or I mistook my initial lack of enjoyment of the opening of part 2 for my general videogame ennui, and it got to the point where it again became fantastic.
18 hours later and I've actually finished it, at least to the normal ending. There are two semi-obvious secret goals that are clearly bonus goals, but each requires you to not use a "crutch" strategy that makes the initial playthrough feasible. Even with the crutches, after all, it was 18 hours for about a dozen levels. I'm going to treat those two goals as the equivalent of mastery challenges.
ON DECK: Runner 3. An old pre-order comes due. I expect silliness and mindless fun.
|# ? May 22, 2018 05:52|
|# ? May 22, 2018 23:15|