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Follow ApeHawk and his adventures in the Let's Play Guild Wars thread! http://forums.somethingawful.com/showthread.php?threadid=3432183 Guild Wars is a series of episodic games that were released between 2005 and 2007 that are continually being developed for and maintained by ArenaNet, a subsidary of NCSoft, publisher of other recent MMORPGs such as Aion, City of Heroes, and the upcoming sequel, Guild Wars 2 (fun fact: ArenaNet was founded by ex-Blizzard Inc. employees that had done extensive work on the Diablo series). Despite being prolifically labled as an MMORPG, the Guild Wars series differentiates itself from your standard MMO by providing absolutely zero subscription fees; you purchase an episode, you go online, and you play. That's it! There are no monthly payments or prior commitments needed in order to play with the game online. If you're looking for something fresh outside of your standard MMO, but are still wanting to play an online RPG with other people, the Guild Wars series offers a familar mode of gameplay that also feels entirely unique at the same time. For example, all gameplay -aside from persitent towns- is entirely instanced. Players either group with others or computer AI controlled henchmen in persistent outposts and then go out in their own instance of the game, uninterrupted by any outside parties. Another unique aspect about the Guild Wars series is that it's very easy, and relatively fast, to become equally as powerful as anyone else: with the low level cap of 20 and max-stat armor/weapons easily available to everyone at low costs, there's no gear grind and no getting one-shotted by someone just because they did x raid and you didn't. Basically, if you're looking for an MMO alternative that has a new vision of RPG online gameplay, you should take a look at what this series has to offer. Three episodes (Prophecies, Factions, Nightfall) and one expansion episode (Eye of the North) make up the entirety of the Guild Wars series. In order to get the most out of your gameplay, it's recommended that you purchase all episodes so as to benefit from the added professions, skills, and gameplay mechanics that each episode has brought with their release. You can actually find all the episodes and the expansion for under $50 from Amazon.com, so you'd basically get 4 games for the price one. If you would rather purchase a single episode first to get a feel for the game or if you don't plan on buying them all for whatever reason, it's recommended that you purchase Nightfall as its the only primary episode that gives you access to fully customizable, AI controlled "hero" characters which you can command and direct. Hero characters make the game significantly easier, especially if you can't find a group to party up with. While each episode can be played standalone (with the exception of the expansion that requires at least one primariy episode to access its content), all of the purhcased Guild Wars content is linked to a single NCSoft account, giving characters you create, in any episode, the ability to access to all of your purchased content allowing them to traverse campaigns, access new skills, and obtain new equipment/heroes. There are a total of 10 professions available to choose from in the Guild Wars series; 6 core professions are available in all three episodes, with both Factions and Nightfall adding 2 new professions to their respective rosters. Eye of the North did not add any new professions, however, it did add the first non-human hero characters. Core Professions (available in all three episodes)
The mightiest of mighty, the bravest of the brave, the Warrior is the master of melee combat and heavy armor. Ranger An agile and wily survivor, the Ranger specializes in archery, beast mastery, and attunement to nature. Monk The servant of divine spirits, the Monk uses prayer to protect, preserve, and restore the well-being of companions. Necromancer One who has learned to draw power from the blood sacrifice and communion with death, the Necromancer uses black magic to cast curses and raise undead minions. Mesmer A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals. Elementalist The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. Factions Professions
A swift, silent master of shadows, daggers, and death. The Assassin can chain together increasingly deadly strikes that target a foe's critical areas, killing quickly and efficiently. Ritualist A living conduit to the Spirit world, the Ritualist spawns powerful Spirit allies that inflict harm on foes, and can channel restorative magic that heals and protects injured companions. Nightfall Professions
Bolstered by the blessings of the gods, these holy warriors reap the benefits of multiple Enchantments. With a sharpened scythe, the Dervish can unleash a whirlwind of destruction. Paragon With a commanding voice and charismatic presence, the Paragon rallies the valiant through inspiration, motivation, and leadership. For your character, you choose a primary profession initially and as you progress throughout the game, you choose a second profession for another subset of skills. ArenaNet is pretty big on the "no loving up" your character idea, which is why at a certain point you're able to change your secondary profession on a whim, and changing around your profession attribute points is as painless as can be. One of the beauties of the Guild Wars series is in its simplicity. Unlike most MMOs that have ridiculous looking user interfaces with millions of buttons and icons all over the loving screen, each Guild Wars character is limited to an 8-slot skill bar that becomes locked once they enter an instance, so your "build" of skills is something that requires a significant amount of thought in order to get a decent amount of effectiveness; either you equip a combination of skills that gives some type of party support through healing, protection, shutdown, or you can equip a bar simply for delivering a metric gently caress-ton of damage. example skillbar In addition to the 8-slot skill bar, Guild Wars offers secondary professions which allows your character to access an additional set of subordinate skills. This allows for multiple instances of skill synergies between professions in a single character that can be used to both hilarious and worthwhile effects. However, while no one combination of professions is entirely useless, some profession combos are signficantly better than others. For a brief overview of the profession combination possiblities available in the Guild Wars series, you can hit up PvX Wiki, an online guide that neatly organizes profession combos in the ones that are amazing, great, or are mediocre. Veteran Goon Guild member, Euphony, offered some insight as to how to get the most out of your character in the Guild Wars series:
1a. Understand that your primary attribute restricts your effectiveness in some situations; don't try to make a warrior into a healer class, or turn a mesmer into a damage-absorber. It might be fun but you'll get laughed at. - If you want to do damage, play warrior (frontline), ele (backline) or ranger (mid) - If you like the idea of de-buffing foes and uber-micromanagement, necro is for you. - If you want to heal, play Monk or Ritualist (monk heals better, rit can add in some offensive support and heal at the same time) - If you want to shutdown foes, play mesmer or ranger. - If you want to be totally bored and throw spears all day and never die, play Paragon. - If you want to play a class that can easily make money by farming, play Assassin, Ritualist, or Monk. You can either buy new skills from trainers (which is easy but gets expensive), unlock them with PvP rewards then use a tome, or learn them from quests (depends on which expansion you're playing). Heros get whatever you have unlocked. Also, hero skill points are great; your PvE character will learn whatever you unlock with hero points. You can max two attributes to 12 or bring three attributes to 11-11-10, 12-10-8 or 12-9-9. Most classes should have at least 9 in their primary attribute. You probably want some utility skills, but again, consider your effectiveness. Build your skillbar to complement itself. Inflicting weakness? Try adding effects that trigger while foes are weakened. Warriors do damage, so they always need an attack speed increase. Rangers are great interrupters, so even damage-focused rangers should probably have an interrupt. Monks always need hex and condition removal. Bring a res skill on someone in your team. Consider your personal weaknesses and complement them with your other players. It's not all SERIOUS BUSINESS and does not require voice communication and specialized builds. PvP rewards include faction (Used for unlocking more skills to play more PvP and fill out your hero skill bars) and progress on several titles, depending on what you play. Heroes and henchmen are AI controlled, non-player characters which can be added to a party to act in place of a human player. A hero is only available to be added to a party when it has been earned or unlocked through PvE or PvP play with either the Guild Wars Nightfall or Guild Wars Eye of the North content (heroes are unavailable in the first two episodes, but henchmen are readily available through the entire Guild Wars series). The skills, attributes and equipment of the hero NPC can be customized, but a henchman's cannot. A player may also control the skill activation, location and a general behavior of the hero through the user interface. For henchmen, the player is only allowed to control their movement and position, not the way they use their skills. Also, heroes are required for storyline progression in Nightfall and Eye of the North PvE content. As mentioned prior, heroes make the game significantly easier, especially if you can formulate specific hero-based teams by collecting the necessary professions and skills required to make them. For example, the hero-team build Discordway provides a human player with a very powerful combination of heroes that can easily support the entire party with healing while dealing massive amounts of damage at the same time. Henchmen are significantly inferior to heroes in that they are stuck with pre-determined skill bars, but most early to mid-game areas and some end game content are doable with a party full of heroes & henchmen. There are many combinations of hero team builds out there, but you still start out with only moderately leveled heroes with a moderate set of skills. However, with the more experience you gain, they gain as well, and any skills you unlock will become available to your hero instantly. What that means is if you PvP and earn enough factions to unlock skills on your account, those skills will be readily available for you to equip onto your hero NPCs skillbar, despite not being available to your own character in PvE. Guild Wars PvE is fairly straightforward. You create a character in their respective episode, and you play through the campaign, either by grouping with other people to complete missions and quests, or by playing solo with AI controlled heroes and henchmen. There are primary quests which move you along each episodes storyline, in addition to a crapload of secondary quests that give you various rewards, such as items (which are usually garbage), gold, experience, and sometimes maybe even a profession-specific skill or two. Once a character has completed an episode, you can easily bring that character into another episode through a short quest chain. These kinds of quest chains have actually become a prevalent aspect in the ongoing development of new Guild Wars content that your character can access; quest chains such as War In Kryta, Hearts of the North, and the upcoming Winds of Change that takes place in the Factions episode setting, offer players additional content beyond what has already been released. You could call these quest chains mini-expansions, so to speak. Max armor and weaponry come into the game, as mentioned prior, relatively early. What that means is stats wise, there is a maximum rating/cap for both weapons and armor where all benefits and bonuses stop. From that point on, the only difference would be simply visual and aesthetic appearance, but the more unique and rare weapons/armor are, the higher they are in price. For instance, one of the rarest armor sets in the game (Fissure of Woe armor, often called Obsidian armor set) costs over 1,000,000 gold to craft as it uses some the most expensive and rarest materials. However, its benefits and stats are exactly the same as the max level armor set you can purchase for about 5,000 gold from another vendor. Again, its all about visual appearance in Guild Wars when it comes to armor and weapons, not who has the better gear. As for getting gold, the easiest way to make money is to simply pick up everything that drops, identify any items that you can, and sell them to a vendor. Should luck have its way, you might come across a rare skinned weapon that you can sell for a good amount of gold, or maybe you'll get a birthday present (automatically generated into you inventory each year for your character) that has a rare mini-pet inside worth 100k. There are various spots to farm, which you can find online, but the more you play the more you'll get back. Even in PvP, as mentioned you get rewarded faction for winning/killing/etc. which can be converted to Zaishen Keys. Each key is worth about 5-6 thousand gold. Basically, there's a lot of ways you can make a lot of gold in no time at all. Guild Wars Beyond is an ongoing campaign that expands upon the Guild Wars storyline by focusing on key characters and historical events that shape the world in the years leading up to Guild Wars 2. Produced by the ArenaNet Live Team, Beyond content comes in the form of game updates that are continuously patched into the existing game, which will help "set the stage" for Guild Wars 2. This means they're free! No need to purchase Beyond content, it all comes down the line and updates your game accordingly once the extended content is ready to go live. Trial of Zinn This event is what initiates the Beyond content. In order to access this particular quest, you must have a character that has either completed at least one standalone episode (Prophecies, Factions, Nightfall) and the Eye of the North expansion episode, or has completed the quest chain "Zinn's Task" to kickstart the sequence of the Beyond events. War In Kryta After the Trial of Zinn, your character becomes part of a significantly larger story. WiK is the initial meaty quest chain of the Guild Wars Beyond content, and it returns your character to one of the major settings from the first episode. The events in this chain eventually culminates into one of the largest battles in the game that your character partakes in. For more information, click here. Hearts of the North If your character has completed the War In Kryta quest chain, a new quest chain opens that involves a character whose decedent will play a major role in the events of Guild Wars 2 and focuses on his relationship to another major character from Guild Wars Prophecies and Eye of the North. This is the only quest chain that has a reward of an additional hero once completed. For more information, click here. Winds of Change The next installment of the Guild Wars Beyond content takes place in the Factions setting, Cantha. Details have yet to surface regarding the events of this quest chain, but supposedly it's going to be released within the next few months. A unique aspect of the continuing development of the Guild Wars series was the inclusion of the Hall of Monuments with the release of Eye of the North expansion episode. All of the achievements you earn in any of the released Guild Wars episodes can be permanently recorded in your personal Hall of Monuments, which in turn, will grant rewards to the character you create in Guild Wars 2. The Hall of Monuments links your GW1 character's lineage to a character 250 years into the future in GW2. This means end-game weaponry such as Oppressor weapons obtained from the War In Kryta quest chain, high-end armor sets you personally craft, and other in-game accomplishments can be put on display to help benefit the prestige, and armory, of your GW2 character. You can view more information about the effects of Hall of Monuments here. There are a few modes of PvP, and while the PvP community has hit a pleateau of sorts and has gottena bit stale, you can stlil access different modes of PvP without any issue. Prophecies & Core PvP The Prophecies episode allows your character to partake in core modes of PvP including Guild versus Guild (GvG), in which two guilds battle one another in their respective halls to see who has a bigger e-peen by capturing flags and killing Guild lords. You can also access Random Arenas (RA) in Prophecies, which is where you hit a button and are randomly paired with three other plays to fight againt another randomly formed group. Lastly, Prophecies gives you access to Heroes Ascent (HA), where pre-organized teams of 8 fight through several battles in king of the hill type style to see, once again, who has the bigger e-peen. Factions Exclusive PvP The Factions episode offers a couple new modes of PvP, those being massive Alliance Battles (AB) where teams of 12 (separated into 3 small parties of 4) race to capture stretegic points to hold their ground against enemies on a massive map, as well as Jade Quarry (JQ) and Fort Aspenwood (FA), which are two modes of PvP that pits randomly selected groups of 12 from each alliance to defend their respective outposts. The unique thing about Factions PvP is that winning and losing actively effects "alliance lines" on the entire Factions map. These alliance lines decide which guilds (those who dominate the most in Factions PvP) own certain outposts on the Factions map. Nightfall Exclusive PvP The Nightfall episode added the Codex Arena mode of PvP, where players are given a restricted set skills they must choose from to create their build and group together with 3 other players to fight against another party. Goon PvE Guilds The Goon Guild Leader IGN: Kysha Melitharnith The Goon Squad Leader IGN: Juff Spufalufagus Goon PvP Guild Bears With Benefits Leader IGN: King Motacon The Goon Guild/The Goon Squad guild notes:
Bears With Benefits guild notes:
GWPvX - for a variety of character builds that can be used as framework for customizing your own bar based on any given situation GuildWars Wiki - the wiki for the original guild wars series + expansion that has loads of information regarding in-game items, skills, etc., and offers help with quests and missions GuildWars2.com - official website for the upcoming sequel Guild Wars 2 Megathread - Thread for everything GW2 related Hall of Monuments Calculator - Tracks your character's achievements in GW1 Hall of Monuments quick 30/50 guide - Nice guide to follow to quickly reach 30 HoM points Item Price Checker - Useful to get an estimate of how much your loot is selling for across all trade chat channels. teagone fucked around with this message at 03:16 on Mar 21, 2013 |
# ? Feb 13, 2011 13:40 |
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# ? Apr 26, 2024 04:22 |
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DevilStick posted:DevilStick's Quick and Dirty Guide to Last Minute HoM Points V1.0 (8/13/2012) teagone fucked around with this message at 21:18 on Aug 14, 2012 |
# ? Feb 13, 2011 13:43 |
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veonenergee posted:- If you want to swing a scythe, play assassin or warrior. The dervish primary is useless and Dervs don't get Critical Agility or warrior armor. This is, of course, still true, but maybe you should mention that it will (probably) change with the upcoming Dervish update.
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# ? Feb 13, 2011 14:19 |
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Improbably Sexy posted:This is, of course, still true, but maybe you should mention that it will (probably) change with the upcoming Dervish update. I'll update it once the changes have been confirmed [edit] Realized I left out a Professions section. Lol, need sleep. I'll add that in later. VVV You know, that's a good idea. I did mention the quest chain stuff, but I'll write up a short Guild Wars Beyond section in a bit. teagone fucked around with this message at 15:43 on Feb 13, 2011 |
# ? Feb 13, 2011 14:22 |
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You might want to mention the Guild Wars Beyond stuff and how it bridges Guild Wars 1 and Guild Wars 2. A link to a fast and easy 30/50 HoM guide would be nice too.
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# ? Feb 13, 2011 15:38 |
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As far as "AI henchmen" goes, do you have any say in how they fit in your party? (i.e. decide to bring a healer and an elementalist to accompany your warrior and your buddy's ranger, etc.)
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# ? Feb 13, 2011 15:44 |
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weapey posted:As far as "AI henchmen" goes, do you have any say in how they fit in your party? (i.e. decide to bring a healer and an elementalist to accompany your warrior and your buddy's ranger, etc.) Short answer: Yes, you get a say. But to further clarify: there are two flavors of AI allies in the game, heroes and henchmen. Heroes are customized by the player bringing them along. You unlock these as you progress through the game. You get to choose which ones to bring along (you can bring a healer hero and an elementalist hero) as well as their skills, weapons, armor, and you even get to micromanage their bars if you have the patience for that. Obviously this is powerful because you can synergize your heroes with your build and steamroll things. Currently you can bring 3 heroes along per human in the party, but this is going to change soon. In >4 man party areas if you don't have humans to play with you can bring up to 3 heroes but you will probably want to fill your party, so you have to go with henchmen. Like heroes you can choose their role (healer henchman, elementalist henchman). Unlike heroes, however, you don't have any say about their skillbars (which are often sub-par) and you can't micromanage their play style (so you often see henchmen casting combos out of order or using skills at inappropriate times). Despite this many people still play with heroes and henchmen because it's easier than finding a party and they're not awful, but their shortcomings are unfortunate.
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# ? Feb 13, 2011 15:51 |
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Are they letting you have more than 3 heroes? That would be awesome because I have fun with just the three but 7 would be ridiculous. 7 necros, poo poo's going down, bone minions all up in this bitch.
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# ? Feb 13, 2011 15:59 |
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CrunchyTaco posted:Are they letting you have more than 3 heroes? That would be awesome because I have fun with just the three but 7 would be ridiculous. 7 necros, poo poo's going down, bone minions all up in this bitch. They sure are! Hero cap is eventually going to lifted so that you can add 7 heroes. This update will come after the Dervish update, but will actually a larger patch that will include a few more features. The only other confirmed feature that's going to be added with the 7 hero update is the inclusion of an outpost called Embark Beach. It's a place where you and your party can access EVERY mission outpost so you can easily organize mission outings.
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# ? Feb 13, 2011 16:13 |
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veonenergee posted:They sure are! Hero cap is eventually going to lifted so that you can add 7 heroes. This update will come after the Dervish update, but will actually a larger patch that will include a few more features. The only other confirmed feature that's going to be added with the 7 hero update is the inclusion of an outpost called Embark Beach. It's a place where you and your party can access EVERY mission outpost so you can easily organize mission outings. yessssssssssssssssssssssss this is gonna own
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# ? Feb 13, 2011 16:33 |
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CrunchyTaco posted:Are they letting you have more than 3 heroes? That would be awesome because I have fun with just the three but 7 would be ridiculous. 7 necros, poo poo's going down, bone minions all up in this bitch. It should also be noted that although you will be able to bring 7 heroes, there are still only 3 necros to bring. You'll need to fill the other 4 slots with other professions.
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# ? Feb 13, 2011 19:29 |
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Are you meant to stop using NPC party members past level 10 or so? Every time I try to play this I get to around that point and suddenly mobs are hitting me for 1/4th of my health every hit and my party gets instagibbed at random.
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# ? Feb 13, 2011 19:51 |
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Phoix posted:Are you meant to stop using NPC party members past level 10 or so? Every time I try to play this I get to around that point and suddenly mobs are hitting me for 1/4th of my health every hit and my party gets instagibbed at random. No, you're intended to constantly fill out your party with henchmen. Do note that periodically through the first game, the max party size increases (up to 6 starting at Yak's Bend, and then to 8 in the desert.)
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# ? Feb 13, 2011 19:55 |
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Phoix posted:Are you meant to stop using NPC party members past level 10 or so? Every time I try to play this I get to around that point and suddenly mobs are hitting me for 1/4th of my health every hit and my party gets instagibbed at random. Damage taken is a factor of damage type, character level (yours versus theirs) and armor. If you're facing enemies that are higher level than you, they will have a damage bonus, and vice versa. Higher armor decreases damage taken. If you progress through the missions quickly and don't level up or upgrade your armor, that will happen. Try leveling up by doing side quests or increasing your AL by grabbing the highest available armor. Many people (especially veterans who've run through the campaigns many times before) just get max armor as soon as possible to solve this problem, but the game is very doable with available armor levels with slightly more challenge. The only thing that happens to the NPCs as the game goes on is that their sub-par skillbars become less relatively useful, as the pressure on your party to play well increases with difficulty.
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# ? Feb 13, 2011 20:06 |
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CrunchyTaco posted:yessssssssssssssssssssssss this is gonna own This really is going to own. gently caress henchies. Except Devona. Because I like Charge.
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# ? Feb 13, 2011 20:28 |
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Revitalized posted:Except Devona. I got some bad news.
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# ? Feb 13, 2011 22:03 |
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oneangrydwarf posted:Damage taken is a factor of damage type, character level (yours versus theirs) and armor. If you're facing enemies that are higher level than you, they will have a damage bonus, and vice versa. Higher armor decreases damage taken. If you progress through the missions quickly and don't level up or upgrade your armor, that will happen. Try leveling up by doing side quests or increasing your AL by grabbing the highest available armor. I think it's the level difference that's killing me right now. I don't know if I missed a quest hub or what but I'm playing Factions and I just made it to the Marketplace. I'm only level 15 and everything is level 20+.
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# ? Feb 13, 2011 22:14 |
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Phoix posted:I think it's the level difference that's killing me right now. I don't know if I missed a quest hub or what but I'm playing Factions and I just made it to the Marketplace. I'm only level 15 and everything is level 20+. Yeah, that tends to happen in Factions if you don't do enough quests on Shing Jea Island - though level 15 is not necessarily too low for Kaineng City. Later on in the game, when you're level 20, you will commonly encounter level 25 foes, so a difference of 5 levels isn't that big. Make sure you've at least completed Lost Treasure and An Unwelcome Guest, and pick up as many quests as you can in Kaineng Center. You'll be at level 20 in no time
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# ? Feb 13, 2011 23:16 |
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CrunchyTaco posted:Are they letting you have more than 3 heroes? That would be awesome because I have fun with just the three but 7 would be ridiculous. 7 necros, poo poo's going down, bone minions all up in this bitch. Only 3 necros, but a mesmer + 3 rits looks like the easiest 7man team to put together
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# ? Feb 13, 2011 23:52 |
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I've been goofing around on this for a week or so. I'll probably ask for an invite if I'm still playing when I hit level 20. I'm not very good at even the PVE stuff and find I need to overlevel the master difficulty quests and the one dungeon there's been so far. (My first try I was 12 and my heroes were 10/10/6, and Apochrypha just wrecked me. Tried it on another character with everyone at 10-11 and it was fine.)
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# ? Feb 14, 2011 00:07 |
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Dendra posted:Only 3 necros, but a mesmer + 3 rits looks like the easiest 7man team to put together Pretty much. Discordway and Spiritway, together = complete cleanout of PvE content.
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# ? Feb 14, 2011 01:37 |
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What guild hall and cape is LLJK currently using? Also, what faction is it allied with?
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# ? Feb 14, 2011 02:00 |
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CuddlyZombie posted:What guild hall and cape is LLJK currently using? Warriors Isle. Hobo Cape. Luxon. Also some other notes about Goon Guild: If you ask for invite in this thread and don't get one, it's because you need to leave your current guild. If you don't log in for a couple months you will get kicked to make space. We have no requirements of skill or anything whatever so feel free to join up. EDIT: Maybe this should go in OP...
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# ? Feb 14, 2011 02:34 |
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I was bored and did half of DoA this morning before the Imbagon quit. If goons want to do it, Glaiveway makes the whole thing incredibly easy for your HoM/gems
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# ? Feb 14, 2011 02:46 |
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Well, I'm on the "War in Kryta" part, but I never discovered the Temple of Ages, and now trying to run there from Beetletun is impossible because I suck at the game and because every 2 steps I walk I get zerged by 2,000 peacekeepers that rape my face. And I can't abandon the drat quest to get rid of the peacekeepers. FML.
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# ? Feb 14, 2011 06:05 |
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lokk posted:Well, I'm on the "War in Kryta" part, but I never discovered the Temple of Ages, and now trying to run there from Beetletun is impossible because I suck at the game and because every 2 steps I walk I get zerged by 2,000 peacekeepers that rape my face. And I can't abandon the drat quest to get rid of the peacekeepers. FML. Your best option is to figure out how to deal with the Peacekeepers, because if you are having trouble fighting them in the explorable areas you will have a worse time finishing the missions. Go to GWPvX (link is in the OP) and find a solid hero team build such as Sabway, because you'll probably need one.
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# ? Feb 14, 2011 06:18 |
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ExHumus posted:Your best option is to figure out how to deal with the Peacekeepers, because if you are having trouble fighting them in the explorable areas you will have a worse time finishing the missions. Go to GWPvX (link is in the OP) and find a solid hero team build such as Sabway, because you'll probably need one. drat, I haven't played in forever (beat all 3 campaigns and Eye of North), never remember normal dudes being so hard. I've never spent any time setting up heroes at all, so maybe that's required for the new poo poo. Thanks for the advice I'll check it out.
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# ? Feb 14, 2011 07:07 |
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lokk posted:drat, I haven't played in forever (beat all 3 campaigns and Eye of North), never remember normal dudes being so hard. I've never spent any time setting up heroes at all, so maybe that's required for the new poo poo. Thanks for the advice I'll check it out. The enemies during the War in Kryta quest chain have better than your average skill bars and are generally harder to kill than your typical NPC foe. Especially the bosses during WiK, they can be pretty tough if you don't have a decent team build.
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# ? Feb 14, 2011 07:12 |
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Dendra posted:Only 3 necros, but a mesmer + 3 rits looks like the easiest 7man team to put together Koss is the best necromancer.
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# ? Feb 14, 2011 09:12 |
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I played the poo poo out of Guild Wars back in the day, but after finishing all the missions and finding it too frustrating to try and vanquish every area or clear every mission on hard mode, I kinda petered out. I heard about the War in Kryta stuff, but I didn't realize how substantial the Beyond stuff was--it's sounding like a good excuse to hop back in the game while I wait for Guild Wars 2 (gonna own). Also, this:veonenergee posted:They sure are! Hero cap is eventually going to lifted so that you can add 7 heroes. This update will come after the Dervish update, but will actually a larger patch that will include a few more features. The only other confirmed feature that's going to be added with the 7 hero update is the inclusion of an outpost called Embark Beach. It's a place where you and your party can access EVERY mission outpost so you can easily organize mission outings. is pretty much the best god drat news. The Guild Wars model of having standalone games hurt the player base, I think, by fracturing it so much. There are so many mission outposts across the three campaigns (and EotN) that the population is spread too thin, and it gets impossible to find a group for a mission in a reasonable amount of time if the mission isn't the Zaishen daily, and it's harder still if you want to do it on hard mode. If you can go to a single outpost to group up and decide on a mission, it could make it a lot easier; the hero stuff is just icing on top.
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# ? Feb 14, 2011 09:45 |
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I'm just trying this for the first time, it seems pretty cool. Can I get a guild invite please, my name is Byron Appellago.
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# ? Feb 14, 2011 09:51 |
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Are there that many people in the goon guild anymore? Or is it mostly the people in the last thread + this one? I ask because I had a lot of fun doing Hall of Heroes back in 2005 but I don't think my current guild/alliance does much of anything along those lines, considering I've seen guild chat be used twice and alliance chat never in the past few weeks since I re-installed. If anybody ends up doing somewhat regular PvP stuff I'd be up for it.
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# ? Feb 14, 2011 10:54 |
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[Dong] still plays HA maybe once or twice a week at most, though its mostly organized outside the game. We also don't usually take newcomers because its a pretty huge hassle to get people new to pvp set up and then walk them through every map. Also these people almost never play more than once so its a pretty big waste of time for us. If you still want to play with us, you must: Not be clueless about pvp Not mind running IWAY Not mind trashtalking every single team we play Not mind half the people on vent whining about playing a dead game If this describes you, congratulations! You too can enjoy the endless restarts of HA while being tabbed out playing SC2 or WoW. Just give me your steam name or some way of contacting you outside the game.
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# ? Feb 14, 2011 11:59 |
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Kessel posted:Pretty much. Discordway and Spiritway, together = complete cleanout of PvE content. I think discord + 2-3 paragons is going to be better overall unless your spirit guy is a human or the area you're in is insanely difficult.
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# ? Feb 14, 2011 13:17 |
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testsubject posted:[Dong] still plays HA maybe once or twice a week at most, though its mostly organized outside the game. We also don't usually take newcomers because its a pretty huge hassle to get people new to pvp set up and then walk them through every map. Also these people almost never play more than once so its a pretty big waste of time for us. Added to the OP.
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# ? Feb 14, 2011 13:52 |
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oneangrydwarf posted:I think discord + 2-3 paragons is going to be better overall unless your spirit guy is a human or the area you're in is insanely difficult.
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# ? Feb 14, 2011 16:32 |
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How dreadful! posted:Throw a Panic mesmer in there somewhere. 3 discord, panic, fire eles (because its fun to watch stuff burn, also knockdown, conditions, with aoe hexxing)
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# ? Feb 14, 2011 20:41 |
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Fatal Error posted:3 discord, panic, fire eles (because its fun to watch stuff burn, also knockdown, conditions, with aoe hexxing)
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# ? Feb 14, 2011 20:44 |
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When the update hits I'm basically going to run player with Assassin's Promise Discordway 1 2 3 Panic mesmer Spiritway Rt 1 2 Comedy Random Hero Slot (Set Things On Fire) You only get three necro heroes, sadly, so if you're going it alone I think this build will basically kill everything by throwing unholy amounts of poo poo at monsters. If you want to capture skills, and your main isn't an Assassin primary, make the empty slot an AOE hex (fire ele comes to mind) to fulfill Discord easily.
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# ? Feb 14, 2011 20:50 |
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# ? Apr 26, 2024 04:22 |
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As nice as it is to let players blow poo poo up solo, I do sorta miss the innocence of people playing through prophecies, and forming up a group at every mission (and sometimes even outposts)
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# ? Feb 14, 2011 21:25 |