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BONESAWWWWWW
Dec 23, 2009


Thank you! I started digging for the chart but I think I'm a side-glance away from spoiling stuff for myself. But from what I did see it sounds like I won't hit any limits in a casual playthrough, which is all I needed to hear.

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gimme the GOD DAMN candy
Jul 1, 2007
stat seeds seem like a big deal but they pretty much never are.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

I always give all seeds to the Hero. :shrug:

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Dragon Quest XI: Definitive Edition beaten Act 2 at 50 hours. Time-traveled before putting the game down.

Going from the SFC version of III to this I was shocked at how much has carried over with little to change: enemy-types, equipment names, item names, sound-effects, and the interface.

I really hate how the inventory works. tradition be damned. You can only buy nine of an item at once and you need hold onto them in battle.

There's too little music. A game this long needs more variety and can't have rely on Battle Theme 1 punctuating the major cutscenes.

The platforming is inconsistent. Sometimes you can jump down a ledge and sometimes you can't, it's pretty arbitrary where the invisible walls are.

I kind of got bored with fights around Octagania so I pretty much relied on the AI onwards, even with the final boss I just alt-tabbed.

I feel there's far too much fluff: Over 600 items to equip and 700 foes to fight, mostly recolours. It's hard to make an informed choice about accessories when you have 90 to choose from.

I hate how bog-standard and obligatory the protagonist is. He doesn't need a voice but he does need a personality. It feels like a foot-dragging tradition to have a bland hero when they came up with interesting personalites like Hendrik and Sylvando. By comparison the hero of Ys seldom talks but he has an appealing design and an ingrained love of adventure.

Eh, it kept my attention. 7/10.

CubeTheory
Mar 26, 2010

Cube Reversal

Ofecks posted:

I always give all seeds to the Hero. :shrug:

https://www.youtube.com/watch?v=vAhjAbtLEK8

welcome
Jun 28, 2002

rail slut

Hokuto posted:

There are remakes of DQ4 on PS1, DS, and mobile. As far as I know they're all based on the PS1 remake.

There was no SNES remake, but the NES game holds up fine for the most part, aside from Kiryl/Cristo basically becoming unusable in boss fights in the late game due to how friendly AI works. He keeps trying insta-kill spells against bosses and never learns they don't work, because the AI is coded to only have the AI "learn" things about enemies they fight after the fight is over.

I beat the last boss in NES 4 with a hero/cristo only party, he does learn after a couple of party wipes.

Mustached Demon
Nov 12, 2016

Sylvando is the greatest jrpg character ever made.

Commander Keene
Dec 21, 2016

Faster than the others



Ofecks posted:

I always give all seeds to the Hero. :shrug:
In 11, I dropped a Seed of Skill whenever a character was literally 1 point short of a skill I wanted, because IIRC they were 1 point in 11 after having been 5 each in 8 and 9.

Every other seed goes down the Hero's gullet.

Inspector Gesicht posted:

There's too little music. A game this long needs more variety and can't have rely on Battle Theme 1 punctuating the major cutscenes.
That's probably the most common complaint about 11, too little unique music and none of it particularly notable in quality.

Inspector Gesicht posted:

The platforming is inconsistent. Sometimes you can jump down a ledge and sometimes you can't, it's pretty arbitrary where the invisible walls are.
This IIRC is because I don't think the jump was in the original Japanese version of the game? Like the sprint button, it was added to the western releases.

Bug Squash
Mar 18, 2009

Mustached Demon posted:

Sylvando is the greatest jrpg character ever made.

Me 5 hours in: hmm this seems like an insulting stereotype
Me 25 hours in: I would die for this gay Spanish clown

gimme the GOD DAMN candy
Jul 1, 2007
sylvando is unlike the rest of the party in that he has no obligation to do all this poo poo. he just joined the party because it was the right thing to do. sylvando is a true knight, a consummate entertainer and a flamboyant gay man and none of those contradict each other.

Jade Rider
May 11, 2007

All the pages have been censored except for "heck," and she misread that one.


Sylvando is the goddamn best

Oxxidation
Jul 22, 2007
sylvando, seeing a little girl cry: "this quest to save the world is ON PAUSE until we DEAL WITH THIS"

Mustached Demon
Nov 12, 2016

gimme the GOD drat candy posted:

sylvando is unlike the rest of the party in that he has no obligation to do all this poo poo. he just joined the party because it was the right thing to do. sylvando is a true knight, a consummate entertainer and a flamboyant gay man and none of those contradict each other.

Sylvando spoiler: his dad screaming at him to get back out there and finish his mission as knight of smiles was awesome. One of my favorite cut scenes.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Eleven's protagonist power aside, I'm pretty sure Sylvando's canonically the best fighter in the party by a considerable margin as well.


Sylvando like a mix of Avan from DQ:Dai and Whis from DB Super.

YggiDee
Sep 12, 2007

WASP CREW
His lone flaw was the one time he kept kicking my rear end in a horse race when I needed the first prize. Sylv, bro, bud. I need those items. You don't even have to let me win you can just... Not join the race sometimes. Say you're busy that day.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Bug Squash posted:

Me 5 hours in: hmm this seems like an insulting stereotype
Me 25 hours in: I would die for this gay Spanish clown

I didn't trust the guy when I first ran into him. I assumed he had stolen a boat and was getting me into more crime

Instead he stole my heart.

Last Celebration
Mar 30, 2010

Evil Fluffy posted:

Eleven's protagonist power aside, I'm pretty sure Sylvando's canonically the best fighter in the party by a considerable margin as well.


Sylvando like a mix of Avan from DQ:Dai and Whis from DB Super.

Yeah, which is weird cause his actual ingame fighting abilities are meh. He even has good stats, he just gets less + X Weapon attack power boosts from his skill trees but Sylvando is so clutch already it would be unfair if he was making GBS threads out damage on top of being so good narratively and as a utility character.

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Last Celebration posted:

Yeah, which is weird cause his actual ingame fighting abilities are meh. He even has good stats, he just gets less + X Weapon attack power boosts from his skill trees but Sylvando is so clutch already it would be unfair if he was making GBS threads out damage on top of being so good narratively and as a utility character.

Sylvando's skillset is actually a brilliant reflection of his character. All he wants to do is help people, to bring them joy, and he doesn't really care if he gets recognition for it or not. Of COURSE a guy like that would have a 90% support-based moveset.

gimme the GOD DAMN candy
Jul 1, 2007
he's a jack of all trades/master of none and is only really vital during the stretch when he is the only one with a full party heal.

Edmund Lava
Sep 8, 2004

Hey, I'm from Brooklyn. I'm going to call myself Mr. Friendly.

He’s pretty valuable in the late game as well. Particularly for metal slime farming and setting up combos with Eric.

BrightWing
Apr 27, 2012

Yes, he is quite mad.
I agree that I feel he drops off late game but like above said helping Erik set up Dagger combos consistently is pretty drat handy. And I got a lot of use from giving him whips and letting him help me with trash fights in the trials.

ate shit on live tv
Feb 15, 2004

by Azathoth
Lady's first is a great skill combod with either Veronica or Jade. The only character who is bad through out the whole game is Rab.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Not everyone can be Torneko Taloon

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


How much of Act 3/Post-Game is recycled content? If only to justify dropping the game and trying something else before FFIV gets released.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
A fair bit? I mean things change pretty hard in some ways and there's a new final boss/closeout to the story and all, but yeah.

No harm in coming back later if you wanna, though either, that's always an option.

Commander Keene
Dec 21, 2016

Faster than the others



Yeah I put the game down for a while in Act 3. Roughly a year, in fact; I got back to it when the Switch version launched.

In Training
Jun 28, 2008

Been playing DW7 and its delightful, had previously only played the remake. The talk about how "slow" the intro felt pretty overblown, sure its a few hours, but its a cool rampup to the rest of the game. If the whole experience really is a 100 hour monstrosity whats 4 or 5 hours without a battle to get you in the adventuring spirit.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Checked in again to see the main plot until Calamos, then checked out.

The whole time-travel business feels like a fanfiction-fix that the story didn't need. Chrono Trigger let you revive the hero using time-travel in a clever way that didn't negate any growth. Final Fantasy VI let it's second act play out with no take-backs. Straight up negating 40% of the plot to get a magical happy ending isn't a fair trade. Does Sylvando still have his Soldiers of Smile in the new timeline? Whatever. Your party in Act 3 feel like strangers.

I haven't played DQ4 but apparently that game also had an extra chapter that just fixes everything and pins all the bad poo poo on some evil cipher?

The twist in DQ3 worked all those years ago because when you beat Baramos you had explored every inch of the world at that point, only for another world map with a new villain to unlock. XI making you backtrack across the world twice just isn't the same.

I played Ys IX recently and liked it a lot. That series is as old as Dragon Quest, but I think it's better at modernizing. The combat may be button-mashy but you can't automate it, the checklist makes it easier to find stuff you're missing, and your moveset outside combat is pretty fun. Even the silent protagonist gets some personality and introspection.

Finding treasure in the islands and waystations of XI felt like a crappier version of Black Flag.

The horrible blandness of the Luminary made me miss Ichiban Kasuga even more.

BrightWing
Apr 27, 2012

Yes, he is quite mad.

ate poo poo on live tv posted:

Lady's first is a great skill combod with either Veronica or Jade. The only character who is bad through out the whole game is Rab.

Wait, what? I used him constantly, Rab owns.

Countblanc
Apr 20, 2005

Help a hero out!

In Training posted:

Been playing DW7 and its delightful, had previously only played the remake. The talk about how "slow" the intro felt pretty overblown, sure its a few hours, but its a cool rampup to the rest of the game. If the whole experience really is a 100 hour monstrosity whats 4 or 5 hours without a battle to get you in the adventuring spirit.

I've been playing it through and I think the 100 hour thing assumes a level of extreme completion or something. I'm using a walkthrough which is admittedly going to speed things up, but I just unlocked the final dungeon with ~50 hours logged. looking into it there seem to be two more optional dungeons though I'm not quite sure what optional means here, if it's optional in the way postgame stuff in the SNES FF remakes is optional, or in the way act 3 of DQXI is "optional".

In Training
Jun 28, 2008

Countblanc posted:

I've been playing it through and I think the 100 hour thing assumes a level of extreme completion or something. I'm using a walkthrough which is admittedly going to speed things up, but I just unlocked the final dungeon with ~50 hours logged. looking into it there seem to be two more optional dungeons though I'm not quite sure what optional means here, if it's optional in the way postgame stuff in the SNES FF remakes is optional, or in the way act 3 of DQXI is "optional".

If it's anything like the remake it's more like postgame superbosses a la the Weapons. Usually you get some sort of prize if you can destroy the final super boss in a low number of turns but doing so requires grinding well beyond the value of any prize. Pretty cool!

Last Celebration
Mar 30, 2010

Inspector Gesicht posted:

Checked in again to see the main plot until Calamos, then checked out.

The whole time-travel business feels like a fanfiction-fix that the story didn't need. Chrono Trigger let you revive the hero using time-travel in a clever way that didn't negate any growth. Final Fantasy VI let it's second act play out with no take-backs. Straight up negating 40% of the plot to get a magical happy ending isn't a fair trade. Does Sylvando still have his Soldiers of Smile in the new timeline? Whatever. Your party in Act 3 feel like strangers.

I haven't played DQ4 but apparently that game also had an extra chapter that just fixes everything and pins all the bad poo poo on some evil cipher?

In IV the main antagonist had always been duped into becoming a soulless monster to conquer humanity by one of his underlings. He’s not a very nice person by default but it still feels kinda lovely to kill him. But yeah, the post games in most Dragon Quests are just recycled content of some kind; the dungeon in 4 is cobbled together from assets from 7 with enemies from there too.

But imho the point is that it’s not a “fair” trade; XI’s Act 2 is the most melancholy/bittersweet ending in the series and decent chunks of the world just eat complete poo poo, the idea is that going back takes back all of that collective suffering like the couple in Veronica/Serena’s town whose newborn kid died, and of course Veronica’s death to have all that not happen. If you’re okay with what happened you can just put down the game without leaving all your friends behind. If you’re not you can make probably the biggest sacrifice the series has ever asked if the player.

BrightWing posted:

Wait, what? I used him constantly, Rab owns.

Yeah Rab is, like one of the all-time Dragon Quest PC GOATs, he falls off like a ways into Act 3 but Pearly Gates dunks on most of Act 2 and he even gets Multiheal before Serena. Like, I can’t think of a single non-Hero character that has as much of a stretch of being so great for as long as he is in any Dragon Quest.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Evil Fluffy posted:

Eleven's protagonist power aside, I'm pretty sure Sylvando's canonically the best fighter in the party by a considerable margin as well.


Sylvando like a mix of Avan from DQ:Dai and Whis from DB Super.

I think the best way to describe Sylvando is someone that probably would have been the best sword fighter ever, but followed his dreams of being a circus clown instead and kind of fell off in the fighting department.
If you read his dad’s diary, Sylvando was the only person to ever beat Hendrick in a duel, which means in his younger days he was probably unstoppable.

Psychomax
Apr 4, 2009

Last Celebration posted:

If you’re okay with what happened you can just put down the game without leaving all your friends behind. If you’re not you can make probably the biggest sacrifice the series has ever asked if the player.
I got wisps of that while playing act 3, but they could have done it a lot better. The way it's written, the biggest "sacrifice" you make is that you lose out on all the satisfying character growth from act 2.

Why not have there be trade offs? Like Veronica lives, but Hendrick has no reason to join your party, so you stay strangers. Or Grand Master Pang survives, but Mia has no way to get revived. Or at the very least you lose the casino in Octagonia.

But instead the game tries to give you everything, with contrived reasons for keeping the stuff that should have been lost, even down to Serena's grief haircut. They even let you save Michelle, even though she died in act 1.


I mean, there was something gratifying about finally getting your way, after all of acts 1 and 2 were about withstanding blow after blow after blow, but it was shallow, and could have been so much better.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

7's length mostly comes from shard hunting, which can largely be mitigated by having a Gamefaqs Dot Com text file open, but there are certainly A Lot of vignettes to go through, and you kind of get the feeling that perhaps some of them could have been cut.

Last Celebration
Mar 30, 2010
They probably could have cut a few tbh, or at least reworked the story to consolidate some of them with plot significance, but the only one that really stands out could have just been consolidated because when the localizers take the piss out of the whole situation by calling the town Notagin then maybe, just maybe, it could have been shortened some.

Not by leaving out the good worm friend though, obviously.

Mustached Demon
Nov 12, 2016

Psychomax posted:

I got wisps of that while playing act 3, but they could have done it a lot better. The way it's written, the biggest "sacrifice" you make is that you lose out on all the satisfying character growth from act 2.

Why not have there be trade offs? Like Veronica lives, but Hendrick has no reason to join your party, so you stay strangers. Or Grand Master Pang survives, but Mia has no way to get revived. Or at the very least you lose the casino in Octagonia.

But instead the game tries to give you everything, with contrived reasons for keeping the stuff that should have been lost, even down to Serena's grief haircut. They even let you save Michelle, even though she died in act 1.


I mean, there was something gratifying about finally getting your way, after all of acts 1 and 2 were about withstanding blow after blow after blow, but it was shallow, and could have been so much better.

The main plot was a nice what-if scenario to me. I like how it tied everything together. It'd just be more powerful if the party got to go too. B plots weren't as good and felt more like filler to fluff out the act.

Bug Squash
Mar 18, 2009

Last Celebration posted:

If you’re okay with what happened you can just put down the game without leaving all your friends behind. If you’re not you can make probably the biggest sacrifice the series has ever asked if the player.

I think this is a bit of a silly thought. This is a work of fiction, and it's perfectly reasonable to criticize what is a blatant narrative reach for a happiest ending, and one that diminishes the best chapter. Like, imagine there was an extra chapter in Hamlet where everyone came back to life. You'd rightly rip the crap out of that as a terrible idea.

It would have been far more narratively satisfying to have the third chapter focused entirely on the characters struggling in what's left behind and keeping their losses.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Rosencratz and Guildernstern are Alive?

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Bug Squash
Mar 18, 2009

Inspector Gesicht posted:

Rosencratz and Guildernstern are Alive?
Ok, if you're one of the great writers in history and produce it as a comedy, then you can do a little reviving as a treat.

The rest of you need to leave your tragedy in place.

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