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MMF Freeway
Sep 15, 2010

Later!
Oh sweet a megathread. Well to start us off I have a question for some DQ vets. I'm about to finish DQ8 and I really, really liked it. It's the first DQ game I've played and I heard that its the most accessible in the series. So now I'm thinking of picking up 6 but I'm wondering if someone could gimme the low down on how it compares to 8, or perhaps recommend other games in the series that are most similar to 8. I'd assume that 9 is the closest mechanics wise, but I've read some reviews and it doesn't really seem like its for me. I could be convinced otherwise though.

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MMF Freeway
Sep 15, 2010

Later!
Thanks for the suggestions guys, I think I'll check out 5 before getting 6 as it seems to be held in high regard.

thetrin posted:

Wow, that is the exact opposite of how I would rate them.

Are you saying that you think 8 is the worst? If so then drat these other games must be pretty stellar.

MMF Freeway
Sep 15, 2010

Later!

Saoshyant posted:

What's the point of spending a small fortune on translation and other localization issues only to make a small run?

They wanna hit as close to the mark as possible. If they print 500,000 copies and sell 250,000 right away but then it takes another 2 years to sell off the rest, then they'd rather have printed 300,000 and it taken 6 months to get rid of the excess. Completely made up numbers btw.

e: upon further wiki research it looks like I overestimated. The DS version of DQ5 may have sold as low as 80,000 units in NA. Anyways, same principle regardless.

e2: I guess I'll just link this source I'm looking at. http://www.dragon-quest.org/dqde/wiki//index.php?title=Worldwide_Dragon_Quest_Sales
It's kind of amazing that they even bother with English versions as the NA and Europe combined sales are less than 7% overall.

MMF Freeway fucked around with this message at 03:16 on Feb 17, 2011

MMF Freeway
Sep 15, 2010

Later!

Terpfen posted:

Until then, it’s just not going to be a hit with the dudebro Call of Gears of Halo NFL 11 crowd, because they look at it and think “lame Japanese cartoony poo poo with big eyes and voice actors that make noises."

Well that shouldn't be their target audience anyways. Its not like realistic graphics made "dudebros" rush out to buy FF13. The Toriyama art style seems pretty ingrained within the series and is probably a big contributer to its success overall. At least in the states we can go "its that game that looks like DBZ".

MMF Freeway
Sep 15, 2010

Later!
I just finished the main quest in 8 and was wondering about the post game stuff. I'm around level 50 after doing some metal grinding, but I'm really sick of it. The guides I looked at mostly recommended being around 60-65 for the post game stuff, but you think it's doable at my level?

MMF Freeway
Sep 15, 2010

Later!

Adam Bowen posted:

I hoard them and never use them. Seriously, I don't think I've ever used one before even though I know it's pointless not to. That's how you identify someone who grew up playing RPGs in the 80's and 90's, we can't bring ourselves to use any items that can't be bought at an item store.

Well it was kinda useful to hoard them in DQ8 as you can make some nice stuff with the alchemy pot. Although I guess if you don't use them for that and still hoard them well then ya what's the point? Like hoarding elixirs in FF games makes some sense because you're constantly waiting for the perfect situation to use them which inevitably never comes. But seeds are actually more useful the earlier you use them so your compulsive RPG mind should be telling you to use them asap.

Also about DQ5, I just started it and I'm in the second town doing some leveling. Is it like a DQ thing that boomerangs are loving awesome in every game? They kicked rear end in 8 and after saving up enough to get the first one in 5 my hero is suddenly a powerhouse.

MMF Freeway
Sep 15, 2010

Later!
Speaking of casinos, in DQ5, what's the best way to get tokens in the first casino? Is it worth it to get enough for the Metal King Sword?

MMF Freeway
Sep 15, 2010

Later!

Adam Bowen posted:

In the case of Final Fantasy 13, they've managed to create probably the world's first corridor RPG.

Why do so many people say this as if FF10 never happened?

MMF Freeway
Sep 15, 2010

Later!

Mountaineer posted:

Be careful about wasting skill points. Don't put any points in Boomerang or Fisticuffs. Boomerangs seem great early on, but get less and less useful as you go along.

Eh I'd have to disagree. Getting a reasonable level in Boomerang for Hero and Fisticuffs for Yangus early on is extremely helpful. With moderate investment you'll gain access to very potent abilities that target all enemies. These are generally useful for a large portion of the game. Granted you don't have to invest anything into boomerangs for them to be effective early game, but it helps.

Honestly I thought it was quite helpful to review an ability FAQ before getting too far into the game. DQ8 is kinda obtuse in that you have no way of knowing if your skill point investment is worth it until your points are already spent. Generally it is inefficient to max skills because the "ultimate ability" is usually just a flashy move that costs a ton of MP. On the other hand sometimes a skill will grant you an extremely useful ability with minimal skill point investment.

MMF Freeway
Sep 15, 2010

Later!

WYA posted:

I've got a question about Dragon Quest 8. When it comes to the alchemy pot, is it possible to find all the recipes or is it expected that you experiment to find some? I know I can look online but I dont want to spoil anything and hanging onto every little drat item just in case its a recipe is driving me nuter

The recipes that you find throughout the world are usually quite useful, although they don't often correspond too the earliest time the item could be made. What I mean is that by the time you find a recipe for a particular item that item might not be that good since you could have made it two towns ago. I highly recommend the alchemy walkthrough on the gamefaqs forums here as its mostly spoiler free and a really great resource.

MMF Freeway fucked around with this message at 02:06 on Mar 25, 2012

MMF Freeway
Sep 15, 2010

Later!
I mean for a DQ mmo it doesn't look half bad I guess. But who the hell wanted a DQ mmo :sigh:

MMF Freeway
Sep 15, 2010

Later!
That's cool... but I thought everyone always said 7 sucks?

MMF Freeway
Sep 15, 2010

Later!
I tired playing the original one time and I got a couple hours in and practically nothing had happened yet and then everyone said it sucked so I gave up.

Himuro posted:

7 doesn't suck. It has some of the best stories in the series, some of the best difficulty, and more.

Since this is a remake, you should be excited. They're fully remaking the game in 3d, and DQ remakes tend to add and even outright change features from their originals. I don't think they'd release DQ7 as it is for today's audiences. They'll more than likely streamline the hell out of stuff like the length and pacing.

I am actually kind of excited though. I really liked the class system in 6 which I hear is similar to 7's. Also, difficulty you say? I'm intrigued.

MMF Freeway
Sep 15, 2010

Later!
You really think 8 is gonna get a remake? Unless you mean an HD remix thing, which I would buy instantly.

MMF Freeway
Sep 15, 2010

Later!
The new graphics will be pretty cute too nene. I did like the DS game's graphics though. Classic looking, but with that sexy camera rotation. They will be missed.

MMF Freeway
Sep 15, 2010

Later!
Grinding up enough gold to get the boomerang is a huge help in that section IIRC.

MMF Freeway
Sep 15, 2010

Later!

neongrey posted:

They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random.

And then the field camera is like three feet from my head on the field and I can't see where the battles are coming from means I don't have a good time playing.

Ok but when people refer to "random battles" in JRPGs that's not what they mean and you know it.

MMF Freeway
Sep 15, 2010

Later!
Nah you can definitely max out two branches, or at least nearly. The problem is there is no way to tell when the break points for learning skills is except via a guide or trial and error.

MMF Freeway
Sep 15, 2010

Later!
yeah its weird there isn't a steam page for it yet, even though others have apparently seen the update page

MMF Freeway
Sep 15, 2010

Later!

PaletteSwappedNinja posted:

they added instant alchemy,

This owns and makes me wanna pick it up despite already playing the hell outta the ps2 version.

MMF Freeway
Sep 15, 2010

Later!
Also instant alchemy pot from the start? I can't remember if thats real or if I imagined it. Either way just play the ps2 version its amazing

MMF Freeway
Sep 15, 2010

Later!
Did you get to a battle yet lol

No but really I'm picking this up today and I can't wait

MMF Freeway
Sep 15, 2010

Later!
What? Enix has been Square-Enix for forever now, and there is a ton of DQ spin off poo poo.

MMF Freeway
Sep 15, 2010

Later!

ThisIsACoolGuy posted:

Who would you suggest removing from the party to fit Red and Morris in anyway? The main 4 seem so... balanced that removing one just sounds bizarre to me.

Also is the script changed at all or do you unlock Red and Morrie and they don't say a single thing the rest of the game?

I had this same thought about who to remove but its actually quite simple:

You of course want to use both new characters because NEW
You would never get rid of my boy Yangus since he's the best

Sorry Jess and Angelo.

MMF Freeway
Sep 15, 2010

Later!
Thin air is indeed awesome, but Hero gets to use boomerangs anyways which are great without any point investment. Not worth it for him imo.

MMF Freeway
Sep 15, 2010

Later!
I think it counts as a spell? It hits all enemies for good damage and costs very little mana so you can spam it in every encounter.

MMF Freeway
Sep 15, 2010

Later!

Emron posted:

Well, I just cleared Pickham so it's too late now!!!

No biggie, at least now you get to have an easy mid game

MMF Freeway
Sep 15, 2010

Later!
Also some status effect will kill your tension so don't get gimped by a sleep spell right before you get off your 100 tension hit

MMF Freeway
Sep 15, 2010

Later!
Basically yes, at 20 tension you essentially get 1 free round worth of damage and at 50 tension you get 2 rounds. Things to keep in mind though are that any tension attack ignores resistances and also later in the game you will be able to build tension on a character without them actually spending a turn to do so which increases the overall damage to turn count ratio.

MMF Freeway
Sep 15, 2010

Later!
Depends on how quickly you want to get overpowered. IIRC the recipes are placed such that they are still useful when you find them, but you could have made them a few hours earlier if you'd known right away. Idk if they changed their placement for the 3ds to accommodate the new recipes.

MMF Freeway
Sep 15, 2010

Later!

Emron posted:

Farmers scythe + farmers scythe
Bronze knife + iron nail
Iron nail + boomerang

Those all really helped me a lot. Like through the next two plot segments I'm still using them.

MMF Freeway
Sep 15, 2010

Later!
Keep pretty much everything unless you're drat sure its not used in a recipe 30 hours down the line.

MMF Freeway
Sep 15, 2010

Later!

Hivac posted:

On top of that, stat seeds ultimately end up not really doing anything because stat gains on level are based on an average stat amount for the level you're hitting. If you use seeds, you'll get less stats on a level.

Skill seeds fuckin rule, though

Stat gains are fixed in 8 unless they changed it for 3ds.

MMF Freeway
Sep 15, 2010

Later!
In the PS2 version I would have said yes, definitely, without a doubt it is worth it. The 3ds version has Morrie though who can be a mini timbrel so its probably more down to your preference.

MMF Freeway
Sep 15, 2010

Later!
You have to believe

MMF Freeway
Sep 15, 2010

Later!
The silver lining is that someone will definitely figure out how to mod in the orchestral music for the pc version at least.

MMF Freeway
Sep 15, 2010

Later!
I played the same way, which felt like the most efficient way iirc. A buffed, fully psyched attack did as much damage as like 10 turns of normal attacks so it felt worth it. The sort of game of chicken you'd play with the boss where you'd try to get your psyched up attack in before the wave (meaning it wasn't always a full psych up) was very fun to me.

MMF Freeway
Sep 15, 2010

Later!
The timbrel of tension was amazing and getting two of them is like the most broken thing.

MMF Freeway
Sep 15, 2010

Later!
Here's a new preview video of the english version of DQ11:

https://www.youtube.com/watch?v=tIU25OINS7w

Idk how much of this is new new but it was the first time I've gotten a look at the skill trees and heard the english VA which sounds good

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MMF Freeway
Sep 15, 2010

Later!

Evil Fluffy posted:

8's the most overhyped in the series though.

:chloe:

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