Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mustached Demon
Nov 12, 2016

If aren't totally sold on DQ1-3 or just burn out on em there are really awesome LPs by FrankZP. He's on DQ4 now so 1-3 are complete and will probably ruin whatever else you wanted to accomplish the next few days.

Meanwhile, I'm nearing the end of Act 3 and it feels good.

Adbot
ADBOT LOVES YOU

Mustached Demon
Nov 12, 2016

CaptainPsyko posted:

You haven't met Ham Shamwitch and Sham Hatwitch yet.

Cruelcumber was when I decided dq11 was totally worth every penny.

Mustached Demon
Nov 12, 2016

Squiddycat posted:

Hi thread,

I had absolutely no experience with Dragon Quest until last week, when I bought 1 on my phone and played through it because of quarantine boredom. I enjoyed it so much I immediately bought 2 and played through that as well.

I'm excited that I still have eight more games to go through. The series just scratches a really nice JRPG itch I missed. I'm not sure when I should bounce off of the mobile ports, though.

Might as well do 3 next. 1-3 are a trilogy.

Mustached Demon
Nov 12, 2016

My only beef with NES version of 2 was the last bit where the numbers were just cruel sometimes. It's a NES game though and that's how they were padded.

Mustached Demon
Nov 12, 2016

DQ1-3 kind of follow the same grind formula with DQ1 being the most obvious. Other two aren't as blatant but it's there. Explore as far as you can, retreat back to town, buy stuff, explore more. Eventually you get tough enough to push to the next town and begin the process anew. Each town has info to help figure out what you're supposed to do.

Mustached Demon
Nov 12, 2016

scourgeofthe7bees posted:

Because he can’t do it right. ;) Granted, I’m only a couple hours in, but it seems like he’s going for General American (i.e., what brits think all Americans who aren’t from the south or New York sound like and what Americans like me consider to be no accent at all), but he gets lost at the vowels and lands somewhere around moon person.

I am very hung up on accents, much to my S.O.’s chagrin as I point out every secret Canadian or British or Australian actor in American shows.

Sorry for accent derail; I still love the game, but I think I might like it even more if the voices were in my head.

Gemma's voice actor of "what me, an american, thinks a small town british hick sounds like" is a superb fit.

Mustached Demon
Nov 12, 2016

I'm using my exposure quarantine vacation to play through dq games I've never played or finished. On V right now and I'm enjoying it. I watched that dq your story so I already know most of the juicy bits. However, I let out a groan when I learned they named the main characters uncle Prince Albert. I get the Victoria reference but I name all my jrpg heroes Dong.

Still, I'm having a good time exploring around and chillin' with my monster pals.

Mustached Demon
Nov 12, 2016

Commander Keene posted:

5 is kinda dark for most of the game, but other than that yeah, DQ as a whole is a pretty upbeat series.

The act transitions in 5 were pretty heavy for sure. The rest of the game was just a dude going through life in a DQ world. Pretty upbeat and jolly in general I thought.

I immediately dove in 6 which seems to have a completely different tone throughout the game. I think the contrast has to do with 6 being more about uncovering the mystery. Aside from vocation decision paralysis, I'm really enjoying it. 5 was better than 6 so far though for sure.

Mustached Demon
Nov 12, 2016

Gaius Marius posted:

My buddy spends hours everyday playing lovely ha ha like seven sins and the naruto game. Now hes making vids on youtube of him rolling and showing farming strats. Seriously gachaa games are garbage and they infest your brain.

And even if the free to play aspect was good I'm still playing a lovely phone rpg for hours and rolling to get better jpgs. There's an entire world of good rpg's you could be playing instead.

Like DQ1-8 (minus 7).

Mustached Demon
Nov 12, 2016

whydirt posted:

Please don’t promote gacha games. Gambling is unethical and irresponsible!

*plays pachisi for 326th time*

Yeah for sure stay away from gachas if you have any inclination to gamble. They use the same tricks casinos use. Flashy lights, fomo, disguised 'sales' that aren't really discounts. It's like DQXIs slime time slot machine. It'll just take all your coins and maybe show a few flashy lights.

Mustached Demon
Nov 12, 2016

SmockJoc posted:

I'm finally getting around to starting DQ11 myself. Would anyone recommend if I should play it in the normal 3D mode or it is fine to go 2D for the whole thing? Any other recommendations as far as difficulty level or draconic settings for the first playthrough?

2D mode has random encounters doesn't it? Aside from that, I guess it's just a flavor thing. I should buy the PC definitive edition.

Try hard monsters if you're a seasoned dq player. You can always turn it off just know you can't turn it back on. Status effects are very strong to help with that.

Mustached Demon
Nov 12, 2016

scourgeofthe7bees posted:

In DQXI, I think I’ve got all the party members now, but I am a bit overwhelmed by all the possibilities.... what are all your go-to lineups?

Get slyvando hustle dance then whoever you like. It eventually falls off for healing throughput but by then the real healer more than make up for it. It's on the bottom half of his tree I think. Do not underestimate oomph.

Veronica's good because she talks smack while blowing up all the riff raff.

Erik can become a boss destroyer with his status effect -> dagger stabby stab abilities. Sylvando can set these up too.

No one's really garbage so long as you focus on using the build you gave them. Hard monsters kind of forces you to use their 'in vocation' build though. Game makes it fairly obvious what each role the character has.

Mustached Demon
Nov 12, 2016

Bongo Bill posted:

If you have a way of hooking up a mobile device to a TV screen, that might work. It's not outside the realm of possibility that 4-6 will get ported to Switch someday, but at present there are not even rumors to that effect, let alone news.

You can share screen with a TV+laptop/PC over wifi with a slew of modern TVs. They can be finicky depending on the device setup but it works sometimes.

Mustached Demon
Nov 12, 2016

Evil Fluffy posted:

In DQ6 metal cut was actually worthwhile and combined with metal masher I think you 1-shot any metal enemy in the game (and without it I think it was still like 5-10 damage). In the SFC version anyways. Not sure if the remakes did the "lets make metal cut really dumb" thing but I'm guessing they did.

I finished it recently with the DS version and yeah hatchet man was much more effective.

Mustached Demon
Nov 12, 2016

The combat will become deeper once the character's roles start to define themselves. Bosses recognize that, too, and spike in difficulty to make sure you're learning. Still, it's a pretty chill ride if you're not on hard monsters or something.

DQ games push the silent protagonist to the point it becomes a gimmick.

Mustached Demon
Nov 12, 2016

Tabletops posted:

Aw man I may have hosed myself on difficulty. I was wondering around after getting Sylvia and rob back and went to hotto, got introduced to a quest line there to kill tetsunagaso I hung out in the volcano for a minute getting chests and kinda accidentally killed 4 what turned out to be metal hands I guess. I was under the impression only slimes were ‘metallic’ and gave bonus xp. Woops. Everyone got like 8 levels and I’m probably severely over leveled.

I had already zoomed out and my previous hard save was 4 hours prior so RIP I guess. Is that stuff like post game or something? The big bad was really hard too.

That quest is supposed to be towards the end of the act. Surprised you didn't get bounced out by the regular stuff.

Mustached Demon
Nov 12, 2016

Srice posted:

The fact that a Dragon Quest gacha game is (presumably) unprofitable enough that it's getting shut down sure is damning. Feels like even a mediocre game would've had enough momentum by virtue of name alone!

The game itself was basically a menu clicker stuck in 2015.

Mustached Demon
Nov 12, 2016

Mode 7 posted:

Yeah I’ve enjoyed a lot of music in the game so far it’s just that the overworld theme is very bombastic and very, very repetitive.

The overworld theme completely ruins some of the more somber story moments.

Mustached Demon
Nov 12, 2016

YggiDee posted:

Sylvando:
When I first met Sylvando, I was waiting for the turn, if that makes sense. Like he's a famous hyper competent performer dude, it would have been so easy to make him an rear end in a top hat, and you could probably wring a decent character arc out of that. But no! He's a genuinely nice dude, and doesn't even throw Prince Faris under the bus like I thought he might. And most of the cast is along for the journey because of Destiny, or Duty, or they're your relatives, and Sylvando is just kinda "I want to help people and make them happy, I bet killing the king of evil would make a lot of people happy" and he's 100% on board from there. (Sorry Erik I genuinely can't remember his character motivation, is he just BBFs after the prologue?)

Anyway, I love him.

Erik's story happens further in with his sister. His motivation to join up was because a fortune teller told him to after he searched high and low for how to save his sister. After he gets the red orb and the hero shows up in jail with him, he's ride or die with him. I can't remember if the teller was actually the spirit of good Morcant or not A3 was hazy.

Mustached Demon
Nov 12, 2016

Yeah they're all pretty much blank slates you're suppose to project your own idea of their personality onto. It's gimmick level in your face.

Mustached Demon
Nov 12, 2016

I've been working my way through 8 blind except for build tips. After walking to the casino town I was going to complain about how slow it moves. Well I decided to check out this building near casino town. I completely changed my mind about it being slow.

My only complaint now is why didn't they introduce my new friend earlier?!

Mustached Demon
Nov 12, 2016

What's wrong with him having full rights to his music? He's the creator of it, yeah?

Mustached Demon
Nov 12, 2016

mycot posted:

I think it's a JK Rowling situation where for once people desperately wish corporate would stomp on the creative process because the creative is a horrible person.

Thanks this actually makes a lot of sense.

Mustached Demon
Nov 12, 2016

Elephant Ambush posted:

Finally, last night, after 15 years, I finally took the time to get the best ending to DQ8.

I seriously love this game to death and it's probably in my top 10 all-time favorites. It has its flaws like any other game but it's just so well done and it was way ahead of its time when it came out.

Is that best ending 3ds only? I'm doing the PS2 version and am in the floating castle of doom.

Mustached Demon
Nov 12, 2016

Elephant Ambush posted:

I haven't played the 3DS version but someday I will because I want to fight the final boss with the new characters. Probably not anytime soon though.

The PS2 version only has 2 endings. There's the default ending and then there's a better ending if you complete the post game trials. I don't know if the 3DS version has more.

Thanks!! Was on the fence about doing the post game or not. I'll partake after fiesta.

Mustached Demon
Nov 12, 2016

JustJeff88 posted:

I doubt that they will, but I would very much like them to do so. One of the reasons that I favour casters in most older RPGS is because they actually can do something besides hit things and hit things again.

I liked the martial artist in dq3. Thought how the crit chance scaled with level was a neat way to distinguish it from the other smashy class.

Mustached Demon
Nov 12, 2016

Managed to get around to beating the big bad in DQ8. The castle was harder than the final boss I think but that could have been levels and superior strategy of omniheal. My journey through DQs the past year or so has really given me an appreciate to the ridiculously large, goofy rear end final bosses they have. Even DQ11's calamos has grown on me.

Working through the post-game dungeon now. Only thing tough are the silhouettes because they're supposed to be jerks. I did follow a guide for builds since I'm terrified of messing up a build (thanks high school me playing Diablo 2). Only thing I regret was maxing 100 swords in Angelo since the AI just has him spam lightning storm and waste his precious support juice.

Mustached Demon
Nov 12, 2016

SilentChaz posted:

Square Enix is doing a Dragon Quest survey to find out what fans want to see from the series in the future.

Gonna spam the hell out of the survey with demands for more Rocket Slime and Dragon Quest Builders.

More puns and other dad jokes please.

Mustached Demon
Nov 12, 2016

euroshopper posted:

As a newbie to the series I've heard that DQV's story is the first in the series that really expands upon the world building and characters in contrast to its predecessors but I've only rly played that game and VIII. Kinda reluctant to play a game who's characters correspond to a D&D template

Also the composer gives off huge "Richard Wagner for imperial jp weebs" energies

IV has a fun, unique story I think. Solid one to do next after V and VIII.

Mustached Demon
Nov 12, 2016

Inspector Gesicht posted:

Baramos looks far goofy to be a threat. He's basically a reptile Hans Moleman.

Proud tradition of big bads in DQ games looking like goofy morons.

Mustached Demon
Nov 12, 2016

Multiheal on a sage would be nice.

Any buffs like insulatle and kabuff help reduce the damage too. Oomph should help the MA punch through the defense. See what debuffs you can land too.

Mustached Demon
Nov 12, 2016

Elephant Ambush posted:

My MA has the highest DEF actually. I'm pretty sure it's because of the AGL bonus from the Meteorite Bracer.

Anyway I just beat Baramos after leveling up a bit. I didn't learn any new meaningfully useful spells but the HP and stats helped. I appreciate the advice about focusing on buffs. I was going to do that anyway but having the extra stats and HP gave me a little more breathing room to set everything up and then debuff him. Double Oomph on the MA and Hero helped a lot and then I just spammed FullHeal when I needed to. Acceleratle definitely helped because I could heal before Baramos got a turn and then it was a matter of punching him in the dick over and over again.

Now I get to grind for Zoma! :toot:

This is seriously a cool game though. I'm going to guess that the whole section with Zoma was a complete surprise to players back when this was originally released on NES/Famicom. Zoma isn't even hinted at anywhere in the game until after you beat Baramos and you think you just beat the game and then BAM there's a whole other section and an even tougher final boss. If I were playing this for the first time back in the day I would have flipped my poo poo.

The big surprise for me was it was when I realized where it actually sent you. Music, dialog, and all.

I thought zoma was easiee since grinding there's easier and multiheal/healus.

Mustached Demon
Nov 12, 2016

Inspector Gesicht posted:

The only mention of Zoma in the main plot before Baramos is if you get the Ball of Light at the first opportunity.

What the remake of 3 needs:
  • Quicksave anywhere.
  • Battle-speed toggle.
  • A more conventional inventory, like Final Fantasy. It's pretty clunky in the SNES version, since it's already infinite but you have to move consumables around.
  • A smoother leveling curve. You don't get the Multi-heal spell until Level 34, after you beat the atrociously hard Baramos.
  • I don't care for the GBC monster-medal quest as it's an extra element of grinding on top of an already grindy game.
  • Some kind of treasure-tracker that isn't limited to the Thief.
  • Replace the Memorize spells with a hint-system.
  • A proper Intelligence stat. I don't think the spells in the original game scale off anything.
  • Maybe give the Fighter and Warrior some moves.
  • Let the Escape button actually work.
  • Make the bird and the boat go faster.

Inventory thing is a DQ thing. Each character has their limited size sack they bring into battle. Then the wagon (introduced later but it's the same idea) holds anything else. DQ11 does it even.

Mustached Demon
Nov 12, 2016

In Training posted:

Yeah, they do an amazing job preserving what's fun about the original, tweaking balance at the edges and adding delicious bonus Content.

I did DQ2 mobile not long ago. It's so much more fun with the balance tweaks. The endgame is more true to the early DQ style of "push the dungeon/exploration until you're forced to turn back."

Mustached Demon
Nov 12, 2016

Elephant Ambush posted:

I'm at Zoma's castle in DQ3 now and all I need to do is a couple more levels of grinding before I do the final series of fights. Is Zoma's castle the best place to do that or are there places where metal babbles appear more frequently? Killing anything but metal babbles is a huge time sink and I'd like to get this over with quickly.

Around the town in the far east of the area is the best if I remember right. North of the area you originally fought goldmen in DQ1.

Mustached Demon
Nov 12, 2016

Judge Tesla posted:

XI's soundtrack is very lazy in general, if the music isn't rehashed from an older title its just very bland, the original overworld theme is just a crime and WHY don't different regions have unique versions.

Worst crimes the huge, sad plot happening with somber music followed up with the in your face trumpets of the over-world theme. Does its best to try and completely ruin the gut punches that XI throw at you.

Mustached Demon
Nov 12, 2016

Sylvando is the greatest jrpg character ever made.

Mustached Demon
Nov 12, 2016

gimme the GOD drat candy posted:

sylvando is unlike the rest of the party in that he has no obligation to do all this poo poo. he just joined the party because it was the right thing to do. sylvando is a true knight, a consummate entertainer and a flamboyant gay man and none of those contradict each other.

Sylvando spoiler: his dad screaming at him to get back out there and finish his mission as knight of smiles was awesome. One of my favorite cut scenes.

Mustached Demon
Nov 12, 2016

Psychomax posted:

I got wisps of that while playing act 3, but they could have done it a lot better. The way it's written, the biggest "sacrifice" you make is that you lose out on all the satisfying character growth from act 2.

Why not have there be trade offs? Like Veronica lives, but Hendrick has no reason to join your party, so you stay strangers. Or Grand Master Pang survives, but Mia has no way to get revived. Or at the very least you lose the casino in Octagonia.

But instead the game tries to give you everything, with contrived reasons for keeping the stuff that should have been lost, even down to Serena's grief haircut. They even let you save Michelle, even though she died in act 1.


I mean, there was something gratifying about finally getting your way, after all of acts 1 and 2 were about withstanding blow after blow after blow, but it was shallow, and could have been so much better.

The main plot was a nice what-if scenario to me. I like how it tied everything together. It'd just be more powerful if the party got to go too. B plots weren't as good and felt more like filler to fluff out the act.

Adbot
ADBOT LOVES YOU

Mustached Demon
Nov 12, 2016

Tabletops posted:

Is there a difficult dq made in the last 20 years?

DQ8 had a few challenging parts at least in the PS2 version. It was easier once the party came together and their kits fleshed out. The difficulty spikes didn't mess around.

Not a lot of options the last 20 years tbh.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply