|
If aren't totally sold on DQ1-3 or just burn out on em there are really awesome LPs by FrankZP. He's on DQ4 now so 1-3 are complete and will probably ruin whatever else you wanted to accomplish the next few days. Meanwhile, I'm nearing the end of Act 3 and it feels good.
|
# ¿ Nov 6, 2018 09:23 |
|
|
# ¿ Apr 26, 2024 12:22 |
|
CaptainPsyko posted:You haven't met Ham Shamwitch and Sham Hatwitch yet. Cruelcumber was when I decided dq11 was totally worth every penny.
|
# ¿ Dec 23, 2019 01:02 |
|
Squiddycat posted:Hi thread, Might as well do 3 next. 1-3 are a trilogy.
|
# ¿ May 15, 2020 19:02 |
|
My only beef with NES version of 2 was the last bit where the numbers were just cruel sometimes. It's a NES game though and that's how they were padded.
|
# ¿ Jul 31, 2020 07:27 |
|
DQ1-3 kind of follow the same grind formula with DQ1 being the most obvious. Other two aren't as blatant but it's there. Explore as far as you can, retreat back to town, buy stuff, explore more. Eventually you get tough enough to push to the next town and begin the process anew. Each town has info to help figure out what you're supposed to do.
|
# ¿ Oct 7, 2020 00:31 |
|
scourgeofthe7bees posted:Because he can’t do it right. Granted, I’m only a couple hours in, but it seems like he’s going for General American (i.e., what brits think all Americans who aren’t from the south or New York sound like and what Americans like me consider to be no accent at all), but he gets lost at the vowels and lands somewhere around moon person. Gemma's voice actor of "what me, an american, thinks a small town british hick sounds like" is a superb fit.
|
# ¿ Dec 17, 2020 06:45 |
|
I'm using my exposure quarantine vacation to play through dq games I've never played or finished. On V right now and I'm enjoying it. I watched that dq your story so I already know most of the juicy bits. However, I let out a groan when I learned they named the main characters uncle Prince Albert. I get the Victoria reference but I name all my jrpg heroes Dong. Still, I'm having a good time exploring around and chillin' with my monster pals.
|
# ¿ Jan 18, 2021 08:32 |
|
Commander Keene posted:5 is kinda dark for most of the game, but other than that yeah, DQ as a whole is a pretty upbeat series. The act transitions in 5 were pretty heavy for sure. The rest of the game was just a dude going through life in a DQ world. Pretty upbeat and jolly in general I thought. I immediately dove in 6 which seems to have a completely different tone throughout the game. I think the contrast has to do with 6 being more about uncovering the mystery. Aside from vocation decision paralysis, I'm really enjoying it. 5 was better than 6 so far though for sure.
|
# ¿ Feb 11, 2021 20:59 |
|
Gaius Marius posted:My buddy spends hours everyday playing lovely ha ha like seven sins and the naruto game. Now hes making vids on youtube of him rolling and showing farming strats. Seriously gachaa games are garbage and they infest your brain. Like DQ1-8 (minus 7).
|
# ¿ Feb 13, 2021 01:46 |
|
whydirt posted:Please don’t promote gacha games. Gambling is unethical and irresponsible! Yeah for sure stay away from gachas if you have any inclination to gamble. They use the same tricks casinos use. Flashy lights, fomo, disguised 'sales' that aren't really discounts. It's like DQXIs slime time slot machine. It'll just take all your coins and maybe show a few flashy lights.
|
# ¿ Feb 18, 2021 16:19 |
|
SmockJoc posted:I'm finally getting around to starting DQ11 myself. Would anyone recommend if I should play it in the normal 3D mode or it is fine to go 2D for the whole thing? Any other recommendations as far as difficulty level or draconic settings for the first playthrough? 2D mode has random encounters doesn't it? Aside from that, I guess it's just a flavor thing. I should buy the PC definitive edition. Try hard monsters if you're a seasoned dq player. You can always turn it off just know you can't turn it back on. Status effects are very strong to help with that.
|
# ¿ Mar 4, 2021 06:37 |
|
scourgeofthe7bees posted:In DQXI, I think I’ve got all the party members now, but I am a bit overwhelmed by all the possibilities.... what are all your go-to lineups? Get slyvando hustle dance then whoever you like. It eventually falls off for healing throughput but by then the real healer more than make up for it. It's on the bottom half of his tree I think. Do not underestimate oomph. Veronica's good because she talks smack while blowing up all the riff raff. Erik can become a boss destroyer with his status effect -> dagger stabby stab abilities. Sylvando can set these up too. No one's really garbage so long as you focus on using the build you gave them. Hard monsters kind of forces you to use their 'in vocation' build though. Game makes it fairly obvious what each role the character has.
|
# ¿ Mar 5, 2021 05:56 |
|
Bongo Bill posted:If you have a way of hooking up a mobile device to a TV screen, that might work. It's not outside the realm of possibility that 4-6 will get ported to Switch someday, but at present there are not even rumors to that effect, let alone news. You can share screen with a TV+laptop/PC over wifi with a slew of modern TVs. They can be finicky depending on the device setup but it works sometimes.
|
# ¿ Mar 6, 2021 12:14 |
|
Evil Fluffy posted:In DQ6 metal cut was actually worthwhile and combined with metal masher I think you 1-shot any metal enemy in the game (and without it I think it was still like 5-10 damage). In the SFC version anyways. Not sure if the remakes did the "lets make metal cut really dumb" thing but I'm guessing they did. I finished it recently with the DS version and yeah hatchet man was much more effective.
|
# ¿ Mar 18, 2021 15:01 |
|
The combat will become deeper once the character's roles start to define themselves. Bosses recognize that, too, and spike in difficulty to make sure you're learning. Still, it's a pretty chill ride if you're not on hard monsters or something. DQ games push the silent protagonist to the point it becomes a gimmick.
|
# ¿ Mar 20, 2021 17:12 |
|
Tabletops posted:Aw man I may have hosed myself on difficulty. I was wondering around after getting Sylvia and rob back and went to hotto, got introduced to a quest line there to kill tetsunagaso I hung out in the volcano for a minute getting chests and kinda accidentally killed 4 what turned out to be metal hands I guess. I was under the impression only slimes were ‘metallic’ and gave bonus xp. Woops. Everyone got like 8 levels and I’m probably severely over leveled. That quest is supposed to be towards the end of the act. Surprised you didn't get bounced out by the regular stuff.
|
# ¿ Mar 23, 2021 23:31 |
|
Srice posted:The fact that a Dragon Quest gacha game is (presumably) unprofitable enough that it's getting shut down sure is damning. Feels like even a mediocre game would've had enough momentum by virtue of name alone! The game itself was basically a menu clicker stuck in 2015.
|
# ¿ Mar 31, 2021 14:08 |
|
Mode 7 posted:Yeah I’ve enjoyed a lot of music in the game so far it’s just that the overworld theme is very bombastic and very, very repetitive. The overworld theme completely ruins some of the more somber story moments.
|
# ¿ Apr 11, 2021 00:30 |
|
YggiDee posted:Sylvando: Erik's story happens further in with his sister. His motivation to join up was because a fortune teller told him to after he searched high and low for how to save his sister. After he gets the red orb and the hero shows up in jail with him, he's ride or die with him. I can't remember if the teller was actually the spirit of good Morcant or not A3 was hazy.
|
# ¿ Apr 11, 2021 21:42 |
|
Yeah they're all pretty much blank slates you're suppose to project your own idea of their personality onto. It's gimmick level in your face.
|
# ¿ May 13, 2021 04:35 |
|
I've been working my way through 8 blind except for build tips. After walking to the casino town I was going to complain about how slow it moves. Well I decided to check out this building near casino town. I completely changed my mind about it being slow. My only complaint now is why didn't they introduce my new friend earlier?!
|
# ¿ May 27, 2021 09:02 |
|
What's wrong with him having full rights to his music? He's the creator of it, yeah?
|
# ¿ May 29, 2021 01:47 |
|
mycot posted:I think it's a JK Rowling situation where for once people desperately wish corporate would stomp on the creative process because the creative is a horrible person. Thanks this actually makes a lot of sense.
|
# ¿ May 29, 2021 03:34 |
|
Elephant Ambush posted:Finally, last night, after 15 years, I finally took the time to get the best ending to DQ8. Is that best ending 3ds only? I'm doing the PS2 version and am in the floating castle of doom.
|
# ¿ Jun 14, 2021 00:22 |
|
Elephant Ambush posted:I haven't played the 3DS version but someday I will because I want to fight the final boss with the new characters. Probably not anytime soon though. Thanks!! Was on the fence about doing the post game or not. I'll partake after fiesta.
|
# ¿ Jun 14, 2021 01:06 |
|
JustJeff88 posted:I doubt that they will, but I would very much like them to do so. One of the reasons that I favour casters in most older RPGS is because they actually can do something besides hit things and hit things again. I liked the martial artist in dq3. Thought how the crit chance scaled with level was a neat way to distinguish it from the other smashy class.
|
# ¿ Jun 23, 2021 02:48 |
|
Managed to get around to beating the big bad in DQ8. The castle was harder than the final boss I think but that could have been levels and superior strategy of omniheal. My journey through DQs the past year or so has really given me an appreciate to the ridiculously large, goofy rear end final bosses they have. Even DQ11's calamos has grown on me. Working through the post-game dungeon now. Only thing tough are the silhouettes because they're supposed to be jerks. I did follow a guide for builds since I'm terrified of messing up a build (thanks high school me playing Diablo 2). Only thing I regret was maxing 100 swords in Angelo since the AI just has him spam lightning storm and waste his precious support juice.
|
# ¿ Jul 16, 2021 20:22 |
|
SilentChaz posted:Square Enix is doing a Dragon Quest survey to find out what fans want to see from the series in the future. More puns and other dad jokes please.
|
# ¿ Aug 12, 2021 00:29 |
|
euroshopper posted:As a newbie to the series I've heard that DQV's story is the first in the series that really expands upon the world building and characters in contrast to its predecessors but I've only rly played that game and VIII. Kinda reluctant to play a game who's characters correspond to a D&D template IV has a fun, unique story I think. Solid one to do next after V and VIII.
|
# ¿ Aug 15, 2021 23:16 |
|
Inspector Gesicht posted:Baramos looks far goofy to be a threat. He's basically a reptile Hans Moleman. Proud tradition of big bads in DQ games looking like goofy morons.
|
# ¿ Aug 16, 2021 21:45 |
|
Multiheal on a sage would be nice. Any buffs like insulatle and kabuff help reduce the damage too. Oomph should help the MA punch through the defense. See what debuffs you can land too.
|
# ¿ Aug 22, 2021 22:29 |
|
Elephant Ambush posted:My MA has the highest DEF actually. I'm pretty sure it's because of the AGL bonus from the Meteorite Bracer. The big surprise for me was it was when I realized where it actually sent you. Music, dialog, and all. I thought zoma was easiee since grinding there's easier and multiheal/healus.
|
# ¿ Aug 23, 2021 17:44 |
|
Inspector Gesicht posted:The only mention of Zoma in the main plot before Baramos is if you get the Ball of Light at the first opportunity. Inventory thing is a DQ thing. Each character has their limited size sack they bring into battle. Then the wagon (introduced later but it's the same idea) holds anything else. DQ11 does it even.
|
# ¿ Aug 23, 2021 22:26 |
|
In Training posted:Yeah, they do an amazing job preserving what's fun about the original, tweaking balance at the edges and adding delicious bonus Content. I did DQ2 mobile not long ago. It's so much more fun with the balance tweaks. The endgame is more true to the early DQ style of "push the dungeon/exploration until you're forced to turn back."
|
# ¿ Aug 24, 2021 01:58 |
|
Elephant Ambush posted:I'm at Zoma's castle in DQ3 now and all I need to do is a couple more levels of grinding before I do the final series of fights. Is Zoma's castle the best place to do that or are there places where metal babbles appear more frequently? Killing anything but metal babbles is a huge time sink and I'd like to get this over with quickly. Around the town in the far east of the area is the best if I remember right. North of the area you originally fought goldmen in DQ1.
|
# ¿ Aug 26, 2021 19:31 |
|
Judge Tesla posted:XI's soundtrack is very lazy in general, if the music isn't rehashed from an older title its just very bland, the original overworld theme is just a crime and WHY don't different regions have unique versions. Worst crimes the huge, sad plot happening with somber music followed up with the in your face trumpets of the over-world theme. Does its best to try and completely ruin the gut punches that XI throw at you.
|
# ¿ Aug 28, 2021 19:02 |
|
Sylvando is the greatest jrpg character ever made.
|
# ¿ Sep 3, 2021 21:20 |
|
gimme the GOD drat candy posted:sylvando is unlike the rest of the party in that he has no obligation to do all this poo poo. he just joined the party because it was the right thing to do. sylvando is a true knight, a consummate entertainer and a flamboyant gay man and none of those contradict each other. Sylvando spoiler: his dad screaming at him to get back out there and finish his mission as knight of smiles was awesome. One of my favorite cut scenes.
|
# ¿ Sep 4, 2021 02:23 |
|
Psychomax posted:I got wisps of that while playing act 3, but they could have done it a lot better. The way it's written, the biggest "sacrifice" you make is that you lose out on all the satisfying character growth from act 2. The main plot was a nice what-if scenario to me. I like how it tied everything together. It'd just be more powerful if the party got to go too. B plots weren't as good and felt more like filler to fluff out the act.
|
# ¿ Sep 5, 2021 20:00 |
|
|
# ¿ Apr 26, 2024 12:22 |
|
Tabletops posted:Is there a difficult dq made in the last 20 years? DQ8 had a few challenging parts at least in the PS2 version. It was easier once the party came together and their kits fleshed out. The difficulty spikes didn't mess around. Not a lot of options the last 20 years tbh.
|
# ¿ Dec 8, 2021 05:36 |