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n0manarmy
Mar 18, 2003

My four favorite RPG's ever have to be Dragon Warrior I, II, III, and IV. I never got the cursed necklace in the NES version of DWI. I've probably played through all of the Nintendo versions more than half a dozen times each.

The morning I beat the Dragonlord in DWI, I was probably 7 or 8, I ran upstairs to wake my friend, who stayed the night, telling him all about it and how excited I was. He was one of those types that could sleep all day if they didn't have a game to play. I was on a mission...to kill the Dragonlord!

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n0manarmy
Mar 18, 2003

Dragon Quest 7 took me 3 years to beat. I printed out the 300+ page walk through from gamefaqs and picked it up and put it down more times than any other game. It was god awful long but in the end, worth it.

n0manarmy
Mar 18, 2003

My wife and I are getting ready to move. As we are going through boxes, we found these 4 little gems. I was so happy because I seriously thought I lost them to a friend and would never get them back!

n0manarmy
Mar 18, 2003

LooseChanj posted:

Thanks for making me even angrier that I could never find 3 in a store nearby and forgot the franchise existed for 10 years. :mad:

I still remember the Christmas my step mother came home with Double Dragon 3 instead of Dragon Warrior 3. She didn't care because she thought, oh he won't mind, its just a video game. Oh I was pissed!!! I eventually did get my Dragon Warrior 3, as you can see :smug:

n0manarmy
Mar 18, 2003

Draile posted:

The most interesting aspect of DQ3's class system was changing classes from a martial-type to a caster-type, or vice versa. It was pretty fun to take your starting priest and turn him into a warrior, so he became a martial-type character who could also heal you and buff as necessary. And then you could turn your starting warrior into a priest, so that he became a priest with some extra strength and hp. Then add a sage and a hero, and all four of your characters had healing ability. By NES standards that was pretty in-depth party-planning.

I'm torn. I loved and hated DQ3's class system as much as I love and hate DQ6's class system. I always felt that in DQ3, taking two physical classes and combining them was smart but that mixing caster and physical only meant that you're now teased with having a strong physical attack and heal in case of emergency. I'll admit that there's been times that I've been glad my fighter had healall but, unless I was a min/max junky, never in all my play throughs did I make my fighter/warrior a priest as well. Also doing the same with a mage seemed pointless because the physical attacks would be better from the physical offense.

I completely understand the annoyance of having a ton of abilities and no reason to use them. I see the AI using the same 2 or 3 spells/skills all the time with maybe 1 in 50 being a random ability which has no merit to being used.

n0manarmy
Mar 18, 2003

SereneCrimson posted:



Dragon Quest Monsters Joker 2 announced for NA release!
And by announced, I mean that a press kit for it was uploaded to the Nintendo E32011 press site.

This makes me so happy and sad. Has Nintendo effectively curbed the rampant cheating that was going on in the online world of Dragon Quest Monsters Joker 1? I loved the online play until people started rolling in with Murdaws and maxed stats

n0manarmy
Mar 18, 2003

Has there been any discussions from SE about preventing cheating in the ladder matches? There were definitely people cheating and using action replay codes to boost stats which really mucked with the ladder fights online.

n0manarmy
Mar 18, 2003

Dragon Quest: Played the poo poo out of this. Multiple play throughs on NES. Multiple play throughs on the GBC. Will continue to play it at random times in my life as it was my first addiction to RPG's and I just loved it.
Dragon Quest II: Kind of a let down compared to the first one but still good. It left a bit to be desired. I still have fond memories of when you can access the continents from the 1st dragon warrior in their miniature form.
Dragon Quest III: A great game for NES and all of its other releases. The big thing about DQ3 was that you could go with 4 people or 1 person. It was hard at 1 person but also just as hard with 3 jesters. It was a game that I've played through a few times on the NES and multiple times on the GBC
Dragon Quest IV: This game, to me, is the magnum opus of Enix. It had all the flavors of the previous versions that were released in the states at the time and had an awesome plot. The fact that you could have the system control your party added to the element that you were the hero. I've played this multiple times on the NES, DS, and other.
Dragon Quest V: I really liked the plot and the play style of this version. I'm just sad that it took so long for Squinix to make it available in the US. It was a blast to play but I'll probably only play it once through.
Dragon Quest VI: According to google this isn't out yet and I cant recall playing it. I don't think I've hunted for the translations either.
Dragon Quest VII: This game was great but it was f'ing hard! I remember printing out the 500+ page walk through on the laserjet 4000 at my work, punching holes in that poo poo and using it over the period of 4 years from when I would pick the game up and put it back down. Yes, this damned game took me 4 years to beat. And to then find out that you needed to collect all the mini medals in order to go back and kill god pissed me off so much that I didn't even want to consider going back and playing it again....Now, once I'm done with Suikoden I'll be going back and playing it on my cellphone with FPse after I convert my disks to a format that will work.
Dragon Quest VIII: This game was fun. I have fond memories of the characters and how appealing they were. I think this game was memorable because it was a big transition from Dragon Quest 7. It was different and the design was different so in a strange way, it felt special and new.
Dragon Quest IX: I liked the plot line and I enjoyed the game. In the states there just was never enough people to share the maps with. I wanted to have random people check things out and share with but there was never anyone around. I guess I could have done the goon meets but I was lazy.
Dragon Quest X: :sigh: Nintendo, yes I still have my Wii. I was going to sell it but then realized that no one would by it unless I undercut the poo poo out of the price. I'll probably buy this game when it comes out only because I love Enix. I hope it doesn't suck

n0manarmy
Mar 18, 2003

Armitage posted:

I figure since I'm in chapter 5 for DQ IV, it might be time to go into the casino, but I don't care for luck based systems unless I can game the system. Are there any guides to the casino so I can get coins without having to deal with the bullshit? I thought there was a monster arena guide out there, but the only one is in Japanese and there isn't a suitable translation to tell what is what.

To be honest, the max tokens slot machines have always returned the largest results for money for me. I used to never touch them, sticking with the respective arenas or poker double or nothings, now I go straight for the slots cause they're loose!

n0manarmy
Mar 18, 2003

Rasamune posted:

God, just listening to this makes me want to play Dragon Quest I all over again.

Dragon Quest 1 will always and forever be my most favorite RPG of all time. I remember a very early Sunday morning, around the age of 10 or 11 sneaking downstairs to load up the Dragon Warrior 1 NES cartridge that my friend and I had been spending many weekends playing. We had many long debates on the best weapons and armor to purchase, discussing heavily as to whether it was worth buying the club or saving for the copper word. I loaded the game up and made my trek to the Dragon Lords castle. I had already retrieved Erdrick's sword so I was aware of which way to go to avoid getting lost.

Having arrived at the Dragon Lord, read for battle, I was not going to fall for any of his trickery, knowing that his promises of the world would be hollow and end in death!

We fought ferociously, battling for what seemed like hours! Attack, Attack, heal, Attack, Attack, heal. With the final attack I slayed his evil form. Alas! He was merely a less form of his true self!

Another massive battle ensued. I was already weak from my previous battle but I knew I had to hold on. It was a ferocious battle but in the end I had won, smiting the Dragon Lord's head from his neck.

And like the child I was jumped up, screamed for joy, and sat, amazed, at the ending sequence. I watched it all the way to the very end. At this point I hauled rear end so fast upstairs to wake my friend and tell him the news!

I think I'll load the rom up on my phone to play again!

n0manarmy
Mar 18, 2003

I've always felt that issues that arose for the heroes to resolve in the DQ games, for the most part, were more basic but allowed for the imagination to accompany it.

Dragon quest 1: Princess kidnapped, wtf mate?!
Dragon quest 2: Castle ransacked, people dead, revenge plotted
Dragon quest 3: your father dies in a fight with a dragon
Dragon quest 4: yet another town massacred, children missing, monsters on the rise, mass hysteria, cats and dogs sleeping together.

These are the ones I remember best because I've played them more times than I can count. I loved them because they weren't overly complex with political undertones and deep depressing emotional drama around every corner. I feel that I can sit down and bash out a few dragon quest games a year because they don't require me to over think everything. I can enjoy a quest that probably has nothing to do with dragons and have fun.

n0manarmy
Mar 18, 2003

Portfolio posted:

I'm looking to get into the DQ series. I've never played a DQ game before in my life, but I have played (and mostly enjoyed) Final Fantasies I through X and the Chrono series. Where should I start?

Right now I'm thinking the DQIV remake for DS. I was going to go with DQIX, but apparently it's long and quite hard, so maybe not the best intro to the series. I've heard that DQVIII is a good starting point; I'm not opposed to that if that really is the best place to start, but logistics make the DS a little more attractive to me as a platform, at least for the near future. I wouldn't say no to DQVII, I guess, but I've heard it's long as poo poo. Thoughts?

I'd start with 1, 3, 4, 8, 9, 7. The remake of 1 is a quickie and worth it.

n0manarmy
Mar 18, 2003

Bongo Bill posted:

Maybe 1 if you're interested in it for historical/nostalgia purposes.

Not for nothing has every subsequent rerelease drastically increased the amount of EXP and gold you get.

DQ1 and DQ4 are worth playing through emulated NES. The GBC remake of DQ1 was way too easy and I felt there was no challenge.

n0manarmy
Mar 18, 2003

Evil Fluffy posted:

The only reason you should play a game on a phone is if you're in a situation where having a table simply isn't an option. And even then you should just buy a 3DS(or 2DS) and play games on that. Especially a game that is a remake/port of something that wouldn't be played fine almost entirely with a mouse (FTL, Xcom..etc).

And this kind of thinking is the exact reason why Nintendo's hand held market may eventually die, along with other handheld gaming consoles.

I can't wait for DQ to come to my Android phone. I bought some of the Final Fantasy and loved playing them too. I haven't touched my DS in over 2 years and didn't even consider the 3DS due to the initial price. Would I consider picking up a 3DS or Vita now? Probably not.

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n0manarmy
Mar 18, 2003

Adam Bowen posted:

It's true that in the future good handheld games will most likely be a thing of the past and we'll all be playing garbage poo poo that costs a buck and isn't even worth that, but I'm glad that we haven't gotten there yet. Some of the worst 3DS or Vita games still provide more entertainment and higher quality than I could get with $1000 worth of games on the android or ios app stores.

I agree with you here. Majority of the games for the mobile market suck. The difference is the costs to develop. I think its $35 for a developer license from Google for Android as opposed to the costs for developing for mainstream consoles.

It's almost like being in some select buyers club where you have to prove you're not poo poo and can actually produce some kind of product. Now there is a flood of garbage, but this garbage is a fraction of the price. We still call them games so now everyone is asking, why are these games cheaper than those games?

Hopefully this will all work itself out as the markets bleed together and we will reach a happy medium where games are developed in an way that they are enjoyable on the mobile devices by developers that aren't crap and the prices are adequate.

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