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Could someone help me here? I just downloaded Legend of Mana (PSX) from the PSN Store using MediaGo and tried to run it on my PSP. However, instead of launching, the PSP gave me error CA000005. Searching around seemed to indicate that this was a problem of missing a keys.bin file, which I thought was kinda weird since it's from PSN, but whatever, I got one and stuck it into the game's folder... which only resulted in changing the error to 80020148, for which I can't find anything useful. I'm on 5.50 Prometheus if that matters, which I'd prefer to stay on if possible since keeping up with all those hundreds of different custom firmware versions is really annoying. Anyone got an idea how to fix this?
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| # ¿ Dec 14, 2025 13:11 |
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Just use an official Sony update, I went from CFW Prometheus-something to OFW 6.20 (and then to Pro-B) without any issues anywhere by just running the Sony updater.
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You'd think it'd be easier to just fix the slowdown in the PSP version.
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Does anyone know of a command line tool similar to UMDGen? Specifically, I need something to extract all files from an *.iso and to create an *.iso from a folder or a list of files which can be called and executed with a batch script.
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BBS is very demanding. I once played around with it and RJL and, while it worked, the game had significantly more slowdown than normally. You can get around the "freeze when entering save menu" issue by pressing F10 to freeze the screen, saving/loading blind, then pressing F10 again to unfreeze. Not ideal, though.
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Are you attempting to use the v0.19 prx with the v0.20 PC client or vice versa? You should use v0.19 for both. e: The v0.19 prx is 23726 bytes big, the v0.20 one is smaller. Admiral H. Curtiss fucked around with this message at 20:34 on Jan 1, 2012 |
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The PSP built-in PSX emulator is intended for PSX games downloaded from PSN, but with homebrew you can use it on ISOs made from your own PSX discs. The controls are fully remappable. Cheating is possible with various homebrew plugins.
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The "save corruption" thing is actually an issue of certain games on certain CFW versions not signing the save files correctly, the files themselves aren't corrupted during the update process but get created "corrupted" (ie not correctly signed), which doesn't matter while you're still on that firmware but of course other firmwares that properly check for save signing/encryption refuse to load them. There's a (kinda convoluted) way to properly resign save files if you really happen to end up with an important save in a corrupted state, so it's not that big of a deal anyway.
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Open the recovery menu and set the USB connection device to Memory Stick, rather than flash-something.
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Here: http://forums.qj.net/guides-psp-hacks-homebrew-emulators/163531-guide-how-fix-any-corrupted-psp-game-save-file.html Pointlessly complicated, but I can confirm this working for every game I've tried.
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Data installs didn't exist back when FFT-PSP came out. Furthermore, the PSP1000 was awful for randomly accessing a small file somewhere on the disc, so it's indeed possible that it was put there so the animations and sound could load in an acceptable time. Also, I'm pretty sure Sony has (had?) some weird requirements regarding how often within a given time frame a game could access the UMD drive -- to preserve battery life -- perhaps it's related to that? That said, yeah, it's still loving stupid. Admiral H. Curtiss fucked around with this message at 16:41 on Mar 29, 2012 |
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Just update to 6.60 OFW then run PRO-B. That's all.
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Are you sure you got the PRO-B version matching your firmware version? I installed PRO-B on my 1st gen PSP with no issues.
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Well it's still running in a thread and taking up RAM like all other plugins. I mean, if it's not affecting you in any way it doesn't really hurt to leave it on, but if you know you won't be using it you might as well turn it off. I recommend you to install PPrefs by the way, a neat little tool that runs in the XMB and allows you to manage active plugins without restarting the PSP and going into the recovery menu every time.
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Also, if you're running a PSP game that runs at 222 MHz, be sure to force it to 333 using any of the million PSP plugins that support this so there's less of a chance that transferring an image over USB affects the framerate.
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-Troika- posted:What this means, in a nutshell, is that the PS3 is now about as hackable as the PSP. Not quite. You still need some way to actually start running homebrew, of which there's no way to do so at >3.55 OFW at the moment. Once you have a way though, yes, you have access to everything.
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GIM is a standard PSP image format, there's even an official Sony tool for converting them. Search for "GimConv".
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Yes, two. Lemme just quote from the LP thread:Krinkle posted:Until I got to the end and noticed I could post I believed this thread WAS archived. I think it's fine as is. Is there nearly enough work done here to try to freelance it and get paid to do an English translation port? Searching for this game's name leads straight here, to fan sites that directly link to this page, or to the sequel's thread that also links here. Are they/have they going to/already notice/d that there's a huge interest? Fedule posted:There are a whole bunch of reasons besides demand why there will never be an official localization, but if it's a fan patch you want, a bunch of us are working on one that's based on this here LP. Krinkle posted:I'm pretty sure googling for this name also leads to that page unless there's another group. The page I saw mentioned the LP and said they were basically done with the prologue. Fedule posted:Nah, we aren't Team Zetsubou and they aren't anything to do with this LP. Apparently they've been doing their thing for a year and had no knowledge of the LP, which explains some of their more... interesting... creative decisions. Anyway, we're not them. We're... well, we don't have a name yet. Our PR team isn't entirely on their game. Also we don't have a PR team. It's on the list.
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Mine still works, including the UMD drive. Although, granted, I've been dumping my games to the memory stick as soon as I get them for forever now, so dunno how that would compare with actual UMD drive usage.
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Can't remember if that works on PSP but you should be able to open up a memory card manager somewhere. Press Home while playing a PSX game, maybe?
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Some CFW version, I think it was around 5.50-ish, didn't properly sign saves on some games. You need to decrypt the save and reencrypt it. I know this method works as I've successfully used it before, but there might be easier methods available nowadays. Maybe try loading and re-saving the game in PPSSPP?
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| # ¿ Dec 14, 2025 13:11 |
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dis astranagant posted:PSP saves are encrypted and can't transfer without both people using a specific plugin anyway. PSP saves are encrypted, but just encrypted in general and not to a specific account or hardware or anything. You can transfer them all you like unless the game adds its own encryption or locks.
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