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All the Key Items images that people have posting aren't user-generated. The images were included in FFVII - International, which oddly enough was released only in Japan.
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# ¿ Jul 11, 2011 06:00 |
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# ¿ Apr 28, 2024 21:22 |
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Himuro posted:Actually, in truth, it's more like 30-40 hours. DQ7 is my least favorite DQ for this reason. 30-40hours is too long? I like my RPGs to last at least that long.
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# ¿ Aug 7, 2011 13:31 |
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CmdtCarpenter posted:(Found both of these today and just thought I'd share. Additionally, look at the "characters" text in the upper right of the first image. Does anyone know where these are from?) It's from the manual.
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# ¿ Aug 20, 2011 03:31 |
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Elentor posted:I must be sick, but I'm actually curious to play that horrible game. Playing 3 forms of FFVII, coding a game & your work. How do you have so much free time? Is that the magic of Brazil?
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# ¿ Sep 8, 2011 13:20 |
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Perhaps Ester is weird in a way relating to Japanese culture and it's entirely lost to us?
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# ¿ Sep 26, 2011 12:42 |
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I expect to hear some awesome solos while watching you annihilate more bosses before they can move.
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# ¿ Nov 22, 2011 10:18 |
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7 hours 41 minutes is the time on Speed demos archive. The recent charity speed run completed it in just over 10hours.
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# ¿ Jan 11, 2012 01:13 |
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DeepFriedKitten posted:Yeah, that was something I found out a few years after the fact. Just one of many reasons why I want to go back in time and punch my teenage self in the face. There is a old man in Kalm who tells you how to soft-reset. How you play an RPG without talking to absolutely everybody I do not know.
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# ¿ Jan 12, 2012 07:36 |
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Elentor posted:Never bothered to disable it, to be honest I don't even notice it. Isn't it disabled by default? It's like that for my PSX & PSN versions of FF7.
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# ¿ Feb 12, 2012 06:11 |
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berenzen posted:I'm not entirely sure, but I think the [target] lines also have the out of battle effect of showing you where the exits/camera angle changes are. I might be blowing hot air here though, it's been a long time since I played FFVII. Hot air. Both are activated separately.
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# ¿ Feb 15, 2012 05:42 |
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FAT WORM OF ERROR posted:Probably gonna dig out my PC copy, are there any decent mods for this? I think we went over this ages ago when Elentor showed off Gjoerulv's hardcore mod. Aali's Graphics driver is one thing you definitely want. http://forums.qhimm.com/index.php Is where the FF7 modding scene started and is still active. Elentor posted:You know what I could do after this LP is over? FF12 blind run. Yes! That would be awesome. There is a English translation patch available for the international version if you want to do that one.
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# ¿ Feb 27, 2012 10:58 |
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NatashaQuick posted:Do you have a source on this, I'm seriously intrigued by glitched out stuff like that. Hah, why googling for a good source I came across this post from 2004 on the ngemu forums from one "Elentor" Elentor posted:After all these years, I decided to play again FF7, in order to test some unusual materia combos me and a friend were talking about. Oh yes, Elentor did say he would get to this minigame in a bugs and bytes, although I can't remember if he has done so, so far and I do not remember which updates included the bugs and bytes. Vapor Moon fucked around with this message at 14:36 on Apr 11, 2012 |
# ¿ Apr 11, 2012 14:31 |
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Elentor, have you read the Ultimania Omega guide? A translation is available here. It is entirely full of spoilers for every FFVII game, but contains a lot of information not given to you in them.
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# ¿ Apr 15, 2012 03:36 |
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I really enjoy the G-Bike minigame (even once had a run where the truck took no damage) so getting GP for the Battle Square was no problem. I then got Omnislash and the other worthwhile prizes as soon as they were available without square mashing, Enemy-skill, Added Effect or similar. Haste+Regen then slash them to pieces is how I did it. I may not be wise in noticing how easy it is to trivialise fights in this game but I have the willpower to run the BS many times over with a 'good enough' setup. Vapor Moon fucked around with this message at 15:00 on May 23, 2012 |
# ¿ May 23, 2012 14:45 |
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John Luebke posted:All I'd ever wish for is a new translation, you don't need to change anything else. There is a re-translation project going. http://forums.qhimm.com/index.php?topic=11867
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# ¿ May 27, 2012 23:19 |
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simplefish posted:Lit -> Medium -> In Shadow For those who are bad at visualising hex colours;
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# ¿ May 31, 2012 02:47 |
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How important are all those HP+s to a LLG?
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# ¿ Jun 5, 2012 17:04 |
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The White Dragon posted:And then this is the part where we tell OFS that HP gain in FF7 is slightly randomized and that he could potentially have the worst HP possible given his current level MP gain is like that too! The formula is all written up on GameFAQS in the Party Mechanics guide but my HS drop-out maths is not good enough to really tell what the gently caress is going on.
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# ¿ Jun 6, 2012 06:22 |
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That whole "B.L.A.C.K.M.A.T.E.R.I.A" part would probably make much more sense in Japanese and just doesn't translate into English.
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# ¿ Jun 13, 2012 11:22 |
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Elentor posted:Well yea, I warned around update 40 or so we were at 50% of the game. It's still drat huge. Besides, 30 updates is still a lot. We watch people playing video games for the internet, do you think we have some sort of social life?
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# ¿ Jun 14, 2012 12:31 |
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Soricidus posted:Random trivia nobody seems to have mentioned yet unless I'm stupid and can't read, which is entirely possible: in the first Japanese edition, I believe the clock "puzzle" actually involved a puzzle! Unfortunately it was terrible so they ripped it out before the US release. I'd show it off but my Japanese copy is a later edition with the same tedious-but-bullshit-free clock we know and love. You couldn't wind the clock in the original Japanese version until you had fallen down 3 times then it would switch to how it is in all other releases.
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# ¿ Jun 15, 2012 06:17 |
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I just noticed we missed the lucky sevens reply.
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# ¿ Jun 23, 2012 04:12 |
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Orange Fluffy Sheep posted:All Lucky 7s deals 497,728 damage, being 64 7,777 damage hits. I've had it happen to me exactly once. I still lost the battle because it was against one of the superbosses and he leveled me before I could take the other half of his HP. I meant the 7,777th post in this thread, we're almost at 8000 now.
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# ¿ Jun 23, 2012 08:29 |
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Summon materia is created through a slightly different process according to un-used text from the game.pre:Sephiroth: During the time when the Ancients prospered there existed beings that grew up bathed in abundant Mako. Sephiroth: They were pure creatures of natural shape. Several remain even now. Sephiroth: These beings sealed their consciousness within materia, altering their lives for eternity. Aeris: The summon materia… Sephiroth: Correct. Such a clever girl. Sephiroth: The creatures that protect this temple have lived long, relics from the age of the Ancients. Sephiroth: They belong to this planet even more than you do. Sephiroth: Heh heh heh… Keep that in mind.
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# ¿ Jun 27, 2012 12:17 |
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Macaluso posted:edit 2: Are you going to do a write up on the bone village at some point? I know there's nothing super great item wise you can get, but the background in that area has a LOT of detail. I swear there's an X in one spot, and there's clearly a broken jet there. You can dig up W-item, Neo-Bahamut and a few other things most people assume are miss-able.
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# ¿ Jun 28, 2012 04:31 |
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Elentor, are you going to go over any of the removed text/scenes?
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# ¿ Jul 2, 2012 04:53 |
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Ahh removed scenes how I wish this could have been in-gameHonybee Inn posted:
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# ¿ Jul 5, 2012 16:11 |
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More un-seen Honeybee Inn fun, this time in video! You'll need to turn on annotations to see the translations. Soricidus, reading the Japanese won't work too well since the Kanji tables were changed after these scenes were created and abandoned so things can be gibberish, but the translator managed to figure the key to correctly align a bunch of the Kanji. Some and still misaligned and point to corrupted things however. https://www.youtube.com/watch?v=yLhCX7D_sR4 You'll want to watch this one to see the appearance of everyone's favourite fat man. https://www.youtube.com/watch?v=058JQUM3t6s https://www.youtube.com/watch?v=gTXt7LTRFI8 https://www.youtube.com/watch?v=3iEHsGeaDbY https://www.youtube.com/watch?v=23qqGuonccU https://www.youtube.com/watch?v=AozOlgCwSMA The full write up for this available here I read most of it and saw one spoiler, not much of a spoiler, it mentions one character we've already seen and one location we've yet to visit in the LP.
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# ¿ Jul 9, 2012 06:01 |
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So I've never seen that before and I've played FF7 many, many times through.
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# ¿ Jul 31, 2012 11:10 |
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So who wants to see the delight that was the original Temple of the Ancients clock puzzle? https://www.youtube.com/watch?v=p7MGvVytqPk
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# ¿ Aug 8, 2012 06:11 |
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You know that cave that looks like you can enter but can't reach at the start of the Forgotten City? I would link to the picture from the thread but lpix is down You can find out what it was possibly going to be used for by reading this: http://thelifestream.net/ffvii-the-unused-text-part-8/ It's quite far down and the article contains spoilers. Edit: This cave. Vapor Moon fucked around with this message at 10:07 on Aug 8, 2012 |
# ¿ Aug 8, 2012 07:20 |
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Schwartzcough posted:You can easily get to the end of the game with even a core set of materia nowhere near mastered. I can't even fathom how much grinding it would take to master ALL of them. Triple/Double AP + W-item + A certain mob in the final dungeon and it's really quite easy to master everything.
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# ¿ Aug 15, 2012 09:31 |
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Silver Falcon posted:Ah, the glacier. Actually, I always liked it. It has cool scenery and the music is pretty chill. I could do without the arbitrary time limit and oodles of random encounters, though! Who would deliver the letter?
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# ¿ Aug 15, 2012 13:33 |
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VagueRant posted:Ooh, new information. What's this? Things got changed/removed/added during development. This article: http://thelifestream.net/ffvii-the-unused-text-part-8/ Touches on such a bit and suggests with good evidence that The Sleeping Forest was supposed to lead to the Ancient Forest This was posted a few days and should be of interest to many. Letter to a Staffer. quote:Recently, I managed to track down the contact information of a number of game developers, in the hopes of respectfully asking them about longstanding gaming mysteries. Today, I share with you the results of my correspondence with a staffer that worked on FFVII. Like most things on the site, it’s been translated from Japanese. Let’s start by touching on the mystery in question. Spoiler in one of the images shown on the page
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# ¿ Aug 21, 2012 08:17 |
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Regalingualius posted:I remember seeing somewhere in this thread something about a fan-made patch that plugs in the PS1 audio. Unfortunately... I'm currently searching frantically through the thread, but I can't for the life of me seem to find the relevant posts. If anyone would mind helping me by directing me/posting the information, I would very greatly appreciate it. http://forums.qhimm.com/index.php?topic=12787.0 This should do the trick.
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# ¿ Aug 22, 2012 14:39 |
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I don't understand why playthroughs would end here. I quite like this section it's not hard and if you can't read a map you get taken right to where you need to be. Snowboarding, map reading, snowstorm section, the up-coming part are all things that make this area great, it's all new and differs from what we've experienced so far.
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# ¿ Aug 24, 2012 11:15 |
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Elentor posted:Hey OFS. I must demand you acquire all Gold Saucer Snowboard ghosts.
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# ¿ Aug 27, 2012 17:22 |
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AHHH! How could you throw those one-time only weapons away!?Elentor posted:I can't believe you guys spot every single mistake. Either way, fixed! There are also sometimes typos as well if you want everything pointed out.
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# ¿ Sep 5, 2012 00:26 |
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Zeikier posted:I'm mostly saying it's math-y because the article doesn't transpose the AI Script into a written summary of what it does in battle. That and at first glance looking at that stuff looks rather Enemy isn't slowed - Cast slow Enemy is slowed - Cast X Mp less than 24- Cast Aspil (osmose) Hp below 1/3 - Cast cure2 on own party That's a basic gist of what it does.
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# ¿ Sep 6, 2012 02:21 |
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# ¿ Apr 28, 2024 21:22 |
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simplefish posted:In all fairness, the airship wasn't ready. He wanted to take it but couldn't. I assume it was a parade to show off Shinra's martial strength to the world since it was broadcast live on TV. Defy Shinra and this is what you'll be up against.
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# ¿ Nov 5, 2012 09:53 |