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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Ozzybeans posted:

Just caught up on this thread and I am thoroughly impressed. There's a LOT of nostalgia in this (I was born in '91, picked this game up when I was, what, nine or ten years old around '99 or 2000).

I know exactly what you mean. I just have to see that opening, or hell even just HEAR the music and all the feelings just come bubbling up, I played the game when I was like 11 or 12 and it's had a huge impact on me, looking back. Just seeing that opening brings back not just the game but all the experiences that came with it.

I imagine its what some people feel when that Star Wars opening scroll starts.

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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Squalitude posted:

Although on the other hand, you're better-equipped to handle materia and gameplay mechanics, and might even realise you can probably actually throw those grenades etc. that you hoarded throughout your previous playthrough... nah who am I kidding, I never used any damaging item ever in any playthrough. What if I need them later :cry:

I have a huge problem with this hoarding in RPGs. I'll go through whole games never using a consumable in case I need it later, never selling any gear in case I neesd it for the Alchemy Pot...

Then I finish with 15 megalixers, 4 magic tabs and a Saint Rapier taking up space on my inventory screen.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
If I remember right, Mithril mines has the largest number of enemies per encounter for a long time. And since it is relatively early in the game, just after Kalm, you can happily kill off hundreds of them without worrying about becoming over-levelled.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Dammit Zwachro, I was gonna make that joke.

Go west asap. if you wait to long and have too much materia, she only steals some of it, if I recall correctly and if you have some left over, where's the fun there.

Regardless, if you wait, you should at least do it before Disk 2 starts.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

eating only apples posted:

Yup, I always missed the notes too. That's awesome. I can't believe there are still things in this game that I didn't know about, but here we are.

I think I missed the notes too, and I thought I knew everything about this game. But then again on my first playthrough I only remember not getting the optional cutscene later that explains some backstory, and missing out on the O[]XX thing. I think a lot of us only do the "check absolutely everything, talk to everyone" thing the first time around, then next time just blast through that stuff.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Elentor posted:

Vincent's Theme - I think it should be mentioned, but this is Vincent's theme, The Nightmare Begins. It fits perfectly.

This is actually Vincent's theme huh? I seem to recall it being used at quite a few points in the game that had nothing to do with Vincent, though I suppose that's probably true of most character themes.

I always liked Vincent as a kid, though he never really made a party slot. I used him against an upcoming boss and used, I think, his limit break for the first time. He promptly became AI controlled, used an elemental attack and healed the boss I was fighting for a significant portion of damage, and continued to do so every round until the boss killed my whole party. In hindsight I probably should have just took KOed Vincent, oh well.

The Lost Number boss fight and the bit leading up to it was the very first thing I ever saw in this game, as I was over at a relatives house while they played that part. I totally forgot that glowing thing to the left was there since I just remembered the safe combination in all my playthroughs of the game. :v:

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Lethemonster posted:

I'm desperately hoping the new Zelda does this too when I finally get my hands on it at christmas.

I am slightly biased since I am the world's biggest zelda apologist, and not to hype you up or anything, but Skyward Sword is pretty fantastic.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

zakharov posted:

The Materia Keeper was the second-hardest boss in the game for me, and I'm sure I'm not the only one.

I mentioned earlier (in obfuscatory language) that in my first play-through the Vincent limit break thing totally screwed me over as he multi-spammed his fire attack and the boss proceeded to annihilate my stupid 12 year old rear end while I ineffectually plinked at him. You are definitely not the only one.

And Tifa... wow. This hand of mine glows with an awesome power.

Planeshifter2 posted:

I have played this game a million times and I had no idea enemies could activate all lucky 7s.

Hell, short of abusing a certain feature of an optional boss, I have never got lucky sevens in any of my many playthroughs.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
In regards to character weapons, from earlier, I always thought Cloud's big sword made sense because every other SOLDIER you see has a massive sword/lance thing of some kind, it's like a signature weapon for thier super-strong mage knights.

As a kid I always thought, maybe because I'd never really seen this kind of typical japanese schizo tech before, that in the FF7 world firearms were a very recent invention. Like, the reason Shin-ra became a big deal as a weapons manufacturer was by developing firearm technology of all kinds during the war. And thats why things like spears and swords were still popular. I think on subsequent playthroughs there is no real evidence of this, and its mostly because even outside of a random encounter people like Cloud can survive being shot in the face point blank with no real injuries at all.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Phyein posted:

What exactly is THAT FIGHT and what does it have to do with Cloud's limit breaks? I don't recall anything special or specific-game related to Cloud's limit breaks that would make it a "natural" part of the game to obtain it at. Unless you are referring to Sephiroth after the Safer-Sephiroth fight, but I still don't get what you mean here. Wouldn't "not getting it until THAT FIGHT" basically mean not getting it at all?

I think that is what he is referring to, and I am just gonna say that neither I, nor anyone I have ever spoken to about FFVII had that happen in their first playthrough, even though only like half of us were total completionists.

It's not really something you miss easily anyways, its more about if you remember to revisit an area and if you have the patience.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Silver Falcon posted:

Odd thing is, my Gamecube was in the same bag and that thing survived the journey.

Nintendium dude.

I've never really had a problem with my old discs, since even as a kid I was super careful/paranoid about putting them back in the box. I think CDs rot or something as they age though, so even with careful looking after they will degrade eventually.

e vvvv: It might be your Playstation rather than the disc. I have my old PS2 as well as my little brothers old PS2 slim, and for some games certain parts will always work on one machine, but never the other (Disgaea and FFX are the biggest offenders here) so I have to swap around which machine I use.

Rohan Kishibe fucked around with this message at 17:19 on Jan 2, 2012

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Schwartzcough posted:

Sadly, however, XII International didn't improve the spell queuing. Low-level spells were always able to resolve simultaneously; it's just the big flashy ones that would delay other spells/abilities.

So does it still has the problem where certain spells wont initiate until other ones have finished animating, making stuff like Holy useless for damage output?

The thing I wish more jRPGs had was Earthbound's thing where if you were a high enough level and ran into a badguy, you just killed them instantly without even going into the battle screen, that was pretty sweet.

I do really like FFXII, its one reason why Xenoblade is so good, it takes a lot of the awesome ideas and discards a lot of the less wise choices they made.

Rohan Kishibe fucked around with this message at 22:06 on Jan 10, 2012

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
It's a shinra truck, so I'm just gonna guess Rufus ordered a hit because he found Palmer annoying.

Cid's theme is playing throughout that whole flashback as I recall, it gives a pretty amazing vibe to the whole thing, and then it cuts out when the rocket fails to launch. The later callback to this flashback is also amazing

vvv e: yeah, a huge megacorp keeping around executives who don't actually do anything useful and are nothing a big drain on resources is far to unrealistic for me.

Rohan Kishibe fucked around with this message at 15:31 on Jan 12, 2012

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Elentor posted:

There are helicopters used by Shinra multiple times and the Air Force Gelnika, and the propellers/airplane parts in wall market that I think are different from everything else we see. I think that brings the total number of air transports to seven. It looks like they're more experiments than anything commercially stable.

Air Force Gelnika is that other aircraft at Junon right? There was another kind of transport plane next to THE Airship, which I think is supposed to be a one of a kind super-prototype thing, as was said.

I think Rufus's helicopter doesn't have much range at all. He had to have it transported via ship at Junon.

Edit:

berryjon posted:

I was thinking along those lines, and I completely derped on the deployment of helicopters. They do seem in this game to be more like local transport limited to people around cities. Of course, that also contradicts CC and AC which implies longer range trips, which could be the exception rather than the norm.

But no matter how you slice it, Air travel is extremely limited, road travel is apparently still in its infancy while boats are well developed. It's an odd result that I think is the result of Shinra's rapid expansion and wars.

If I remember right AC also has midgar looking aesthetically identical to a modern day city, not with all the cool architecture of what little we see above the plates in FF7, and all the cars seem to be more normal looking rather than with all the awesome mako pipes and kinda 50s era designs they had back here so I'm pretty willing to just ignore any EU info on the basis they don't know what the gently caress they are doing.

Rohan Kishibe fucked around with this message at 20:31 on Jan 12, 2012

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

eating only apples posted:

That isn't Yuffie at all :psyduck:

Also, I would say that Tifa is jealous, not Aeris. That in particular stands out to me. Cloud's description is really quite good, though. It's like they started with him and just threw whatever type on the other characters.

It's almost like the entire idea about blood types determining personality types is a giant load of horseshit. Clouds IS pretty bang on though.

Anime heroes tend to be A, and villains tend towards O and AB, if I remember correctly.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
I remember when Advent Children came out, they made a little anime movie thing, I think it was called Before Crisis, that had at its climax a scene which I believe was probably in Crisis Core too, near the end. Except they changed the entire way the scene goes down, in order to make the villain of the anime movie look cooler I guess, which completely ruined the entire scene for me. If you can figure out what I'm even talking about, after jumping through all these word hoops, I think that's where I first lost all faith in the FFVII EU stuff.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
It's not too bad in FF7 because, unlike some other jRPGs and square titles, the experience system means that even characters who aren't in the active party get ~75% of the exp they would if they were actively participating, so you dont end up with your main party at level 60 and your scrub squad all at level 12 or anything like that.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Azure_Horizon posted:

No, it gives you the option in a dialogue box to swap materia around, but it never tells you about this feature in the menu.

If I remember right Cloud actually DOES mention it in either the initial material tutorial or one of the two in the newbie/advanced hall. But it's pretty poorly worded so I can understand why so many people missed it

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Scalding Coffee posted:

Quina also wears girl's only gear.

I think thats more to add to the ambiguous nature of her/his gender. I'm sure if Final Fantasy games ever had "male only" equipment, like an adamantine codpiece or something, Quina would have been able to equip that too.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Dauntasa posted:

Yeah, but even then Cloud managed to join the military, reach an elite rank, quit, and become a mercenary by 21.

Wasn't he like 14 or something in that flashback when he said he was leaving Nibelheim? He could have lied about his age to get into the military. And in Cloud and Celes' case they didn't reach an elite rank in the special forces through training or experience, so much as they did from going through dangerous, wacky science experiments that gave them superpowers.

The ages of the characters in this game all make perfectly logical sense, aside from maybe Yuffie. Thats all I will say on the matter

Rohan Kishibe fucked around with this message at 22:42 on Feb 9, 2012

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

The White Dragon posted:

^ holy poo poo, this is the first time I've considered that it could be read as "he's 15 or 16 but he's like 48 in dog years."

I think the context of the scene helps with this. Bugenhagen in the same section of the game says that though he tries to act more mature, he is actually quite young for a member of his species. It's also mentioned at some point that his species is really long lived, like centuries or something.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

DontMockMySmock posted:

Then, way later, there's an important scene you can see only if you backtrack to a particular room in a particular place that seemingly ceased to be important way long ago.

I have no idea how you're supposed to tell what's going on if you don't have a guide telling you to go to these certain places at certain times. I certainly didn't "get" the plot until I'd played through it with a guide.

(Sorry for being vague about what scenes I'm talking about; didn't want this post to be covered in spoilers. Maybe some people who've played the game as many times as I have know exactly which scenes I'm talking about.)

Yeah, it's hard to describe and not spoil anything, so it's best to avoid it. But if you guys think this is an egregious case of plot-important stuff being totally optional and easily missable, you aint seen nothing yet!

That said, I've never once not gotten Yuffie, even since my first playthrough, when I'd never played an RPG before, although I think I mostly always got here in the area around Gongaga as, if I recall correctly, different forests on the world map have different encounter rates for Yuffie appearing (Elentor has probably already covered this and I am forgetting) and it's hard to play through the game and not get her recruitment scene once or twice.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

KataraniSword posted:

The Zodiac Spear isn't really THAT worth it anyway; any halfway-decent katana will out-damage it by mid-game due to a lovely thing we call Combo Rate.

Yeah, once your damage starts hitting the cap with most weapons that extra +50 or so Attack power becomes kinda superfluous. The same with limit breaks in this game.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
I like prefer the extremes, though I think each character being unique mechanically kinda sucks in some situations. In more modern RPGs, where what character you have in your party only matters in combat and your whole squad is still technically around, I can enjoy each character having a specialised role. If everyone has their own niche in combat, but all the characters who aren't in your battle party are waiting in the airship or at the end of time or whatever you can end up having to compromise mechanical usefulness to take a character you find entertaining. Or taking along a character you dislike because they are very useful in battle.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Or you could be part of an experimental program by shady corporate/government types to give you superpowers.

Six and half a dozen really.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Presumably Sephiroth has a mastered version somewhere, which is why he was able to fly that one time on the boat.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Cangelosi posted:

It's apparently Welsh.

He appeared in Final Fantasy 6 under the name "Stray".

Scottish, actually. The Cait Sith is a find of fairy, a large, spectral, black cat with a white spot of fur on it's chest

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Pesky Splinter posted:

By being careful and only talking about what has happened. This thread has gone on now for 151 pages, and despite the things that people know about this game, or assume others to know, it's be pretty good as far regarding spoilers.

I think this thread works fine with it's absolutely no-spoiler policy, I often see something come up, that with the knowledge of having played the game before I think "Man, I wish I could mention how events x, y or z make this so much cooler than it appears," but obviously I can't, so I resolve to bring it up later. My only real worry is that I will totally forget this by the time it comes up again.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Amidiri posted:

As for materia setups, I was always terrible at this game as a kid and only mastered some materia by accident. I barely ever used Enemy Skill except for Big Guard - I had no idea it was basically the best materia that could ever conceivably exist.

To be fair, Enemy Skill is worth it as a materia for Big Guard and White Wind alone, anything else is basically just horribly broken gravy. Blue Mages are always the best class, and I refuse to hear any evidence to the contrary.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Tactless Ogre posted:

I think you're thinking of the time overflow glitch, where supposedly if the game plays for two years straight the timer resets back to 0. I haven't done it myself, so I'm only speaking from what I read on message boards.

I always waited until after the Temple to do Wutai so I wouldn't lose my mind with losing the Materia from her theft. There was another beach before that scripted bridge, so you could've stolen the Adaman bangles to make traveling to Wutai much safer.

I don't think it is even 2 years, I think it's actually more like 12, just off the top of my head.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
I think FFXII's magic is still limited by the whole "only allowing one spell to execute at once thing" which makes spells like, I think, Holy, practically useless because you have to sit and wait for the animation to fully complete before your next spell initiates, whereas in that time you can smash someone in the face with your Katana 26 times.

Well... at least twelve years was closer than two I guess?

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Orange Fluffy Sheep posted:

The other morphs for sources are in a late-disc 2 bonus dungeon.

No idea why the power source is here in Gongaga.

I could be wrong, I seem to recall that you can morph a Guard Source out of enemies surrounding the Corel Mako reactor

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
If I remember right, this game has exp spillover to party members who are not in your current roster (something like 75% or something, not the full amount anyway), which I imagine would up the levels of some characters a little.

Only low level run of a game I ever did was for Chrono Trigger which has a similar mechanic, and characters have pre set joining levels, so Magus will always join in the mid 30s level wise, for example. Still managed to finish the game with Crono at level 1 though, since there's only one fight in the entire game where he is required to earn experience. Plus the Rainbow is such a good weapon he doesn't really need the levels.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Those kind of tricks can save you a bunch of hassle on some games. I remember I left my Wii on for two days straight to grind for Score in Tales of Symphonia so I could just pick whatever options I liked on New game Plus. Good times.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Xander77 posted:

Let's take a look at the Chrono Trigger LP for comparison purposes. "Main character stays at level 1, nobody else goes above level 10" is impressive. "Everyone is at level 20+, except for one character who is level 7 and who is going to kill some bosses through mechanics abuse"... really isn't.

There's a Chrono Trigger Low Level Let's Play out there? Man, I've been as dumb as Fry missing that. There goes my only idea for a unique let's play.

The situation in Chrono Trigger is entirely different from FF7. In Chrono Trigger I should think there are far fewer mandatory battles (around 30 or so), for one thing, and about halfway through the game you gain access to the Wallet accessory, which means you no longer earn any experience (which means you don't really have to skip any optional content) For example, there is only one fight in the entire game where it is required for Crono to earn any experience, so keeping him at level 1 is fairly easy. A low level game is about getting through the game at as low a level as possible and the numbers there are more to do with the game than the player, it still requires a good knowledge of the game in order to pull off both.

Being low level in Chrono Trigger isn't too much of a hindrance anyway. Chrono's ultimate weapon is so ridiculous he'll still be one of your top damage dealers even at level one.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Stabbey_the_Clown posted:

Aeris said that Cloud looked like Zack, but Zack's parents didn't seem to notice that. So which is it?

Strange...

From the way she is speaking, I dont think he actually LOOKS like him in the face or whatever but he is dressed the same (you see SOLDIER 3rd class in the shinra building and they basically have the same clothes as Cloud in a different colour), his eyes glow and the way he speaks and his mannerisms and such are identical. Like that move he does with brushing his hair back when he is being condescending maybe, or the way he randomly starts doing squats for no reason when he gets excited, or how he likes talking about the Ramones and really bad 80s movies

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

AnotherGamer posted:

All this talk about relationships providing meaningful gameplay benefits and nobody mentions Xenoblade? Not only do you get higher chance of being able to extend chain attacks further, but gem crafting is improved a good deal as well and most importantly, characters can use other characters' skills the better buddies they are with each other.

Altogether for a Chain Attack!

Some Numbers posted:

We're a dungeon and a half away from the end of Disc 1. Disc 2 is a lot shorter than Disc 1 and Disc 3 is even shorter still.

We're probably around the halfway point.

To clarify, Disc 3 lets you do sidequests and junk that are still available, but it is just the final dungeon. When the second disc ends, you are on your way to fight the last boss.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
What bugs me about Cloud's AC design is the question of where the gently caress he got those clothes? I mean, they are obviously based kinda on the clothes he wore in FF7 (the polonecked shirt thing, the shoulder pad etc) only different. The thing is, those clothes he wears in FF7 are a SOLDIER uniform. He's wearing military dress. Did he go into some Sector 3 tailor and ask them specifically to make some kind of watered down goth version of his old military clothes? Is he basically just Midgar's own version of Gerard Way?

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

darealkooky posted:

No, it's totally a canon thing put into the ultamiania (big japan only books that basically go over backstory details for each game).

According to square-enix, people from FFX world literally build spaceships and fly to ff7 world, where they become the regular humans of the setting.

Similar books for 6 and 8 give kefka an impossibly tragic backstory and shut down literally every single ff8 theory.

I always found that weird because it doesn't really make sense with the backstory of FFVII, at all. I mean, according to Sephiroth the humans in FF7 are descended from the cetra, who are an itinerant race so okay, FF7 world is populated by the descendants of aliens. But it would've happened SO far back in history that the name shinra would have probably died out and the concept of using the lifestream to make energy reactors surviving that long, even after they presumably revert back to a primitive society first, with no historical record of all this is silly even by FF standards.

It's dumb is what I am saying here.

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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Twelve year old me always thought it was purple because purple is the colour of the aristocracy, and SOLDIER are Elites. I think 3rd class is Blue and 2nd is Red, right?

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