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# ? Jun 8, 2023 10:23 |
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![]() (Thanks, HelloWinter!) Admiral H. Curtiss fucked around with this message at 11:16 on Oct 8, 2016 |
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Watch the anime cinematic! Our world, Terca Lumireis. No one knows how far its lands and oceans stretch. ![]() For the people are no match against the hordes of monsters that crawl the earth. ![]() ![]() Barriers protect the cities in which we live, and we are completely dependent upon them for our survival. These barriers are generated by the blastia. Blastia use the primeval power of aer that fills the world to provide us with fire, water, and light. They provide us with everything that has made the empire prosper. ![]() ![]() ![]() ![]() Perhaps one day, we may even forget the threat of the vicious monsters lying in wait, just beyond the barriers. ![]() ![]() The blessings of the blastia will bestow ever more prosperity to the world and peace to its people. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() From the imperial capital Zaphias, bedrock of peace, we pray: May tranquility bless this world. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Watch the cutscene! ![]() After the opening cinematic, we start the game in our protagonist's room in the Imperial Capital, Zaphias, taking a look at his dog. A kid enters the room. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ??? (offscreen): Ted! Ted! You get down here! They need your help, too! ![]() ![]() ![]() ![]() ![]() Our view switches to outside, and we see Ted running down the stairs, into the inn, and back out again. Yuri feels that jumping down from the window is much quicker, so he does just that. ![]() ![]() ![]() We now gain control of our character and immediately get introduced to one of the defining features of the series: Skits. Skits are small conversations between your party members that happen while walking around in towns, dungeons or the world map. I really like skits since they do a great job of developing the chemistry between the characters and can be quite fun, and kinda wish more jRPGs had things like them. Unlike Symphonia or Abyss, Skits are actually voiced in the English version of Vesperia, so I'm providing a video clip of each skit we encounter. ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can also open up the menu now to take a look at it, but aside from changing your settings there's not much to do there yet. If we walk forward a bit, we get another cutscene. Watch the cutscene! ![]() ![]() ![]() Resident: Yeah, but you're late so I'm not sharing. ![]() Resident: Hey, its sink or swim in this world. Looks like that blue-blooded mage we hired to fix the blastia left the job half done. ![]() ![]() ![]() ![]() ![]() ![]() Resident: He feels responsible. He's the one who pushed the people to get the money together for the repairs. ![]() ![]() Resident: That's true. He even parted with his wife's keepsake to help raise the money. Yuri walks a bit around the fountain to take a closer look at it, and notices something... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Resident: He always seems to cause problems when the lower quarter's involved. ![]() Resident: Well, it's just an average day for Yuri. I'm sure he'll be fine. ![]() We continue along the way and after a while reach the Public Quarter. To the right we could go out of the city, but for now we want to go to the left, towards the Royal Quarter. ![]() I stop by the item shop to buy some Magic Lenses, which allow you to scan your enemies' stats and view their current HP, and an Apple Gel or two. Apple Gels are a cheap and reliable health recovery item throughout the entire game, as they heal 30% of your max HP. ![]() Going a bit further, we run into this weird... guy. ![]() Wonder Reporter: Over here! Right here! I'm the Wonder Reporter! Bringing you the articles about what matters most, every day! Do you read the newspaper in the morning? Cup of coffee? Donut? What? You don't? That just won't do! What epic thing has transpired today? You'll never believe it! You can read it whenever, wherever, and with no effort at all! Yes, it's the Wonder Log! Put it to good use! ...And by the way, let's let the fact that I'm in the wall be our little secret, okay? ☆ Well then, farewell! ![]() The Wonder Log allows us to view a Synopsis of all past events in the menu, a really useful feature if you ever lose track of what you're supposed to do. Sadly, the Synopsis in this game is very plain and boring to read, unlike Abyss' or Symphonia 2's, which are written in-character. Oh well. Walking up those stairs in the background, we reach the Royal Quarter, but that's for next time! Admiral H. Curtiss fucked around with this message at 20:54 on Oct 9, 2016 |
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I really like this game. It's, like, I don't know, the Symphonia team were sitting there twiddling their thumbs or whatever it is they do and then they were suddenly and violently enlightened. I don't know what changed exactly, but this game is just so... alarmingly free of bullshit when compared to Symphonia. It comes across as an honest, self confident JRPG. I mean, sure, it has a few dumb moments (most of which involve that one goddamn background track that makes me want to murder things, you know which one I mean) but overall... I really like this game.
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This is a fantastic game. Also, Yuri is the best protagonist, I don't get why more JRPG protagonists can't be like him. I couldn't give a source, but isn't he pretty popular in Japan as well?
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Cake Attack posted:This is a fantastic game. Also, Yuri is the best protagonist, I don't get why more JRPG protagonists can't be like him. Because we can't have good things. Duh. Looking forward to this, I've seen bits and pieces of this game before. Fedule posted:It's, like, I don't know, the Symphonia team were sitting there twiddling their thumbs or whatever it is they do and then they were suddenly and violently enlightened. I don't know what changed exactly, but this game is just so... alarmingly free of bullshit when compared to Symphonia. It comes across as an honest, self confident JRPG. I'm pretty sure most of the people who worked on Symphonia left to work on Arc Rise Fantasia.
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Cake Attack posted:This is a fantastic game. Also, Yuri is the best protagonist, I don't get why more JRPG protagonists can't be like him. I couldn't give a source, but isn't he pretty popular in Japan as well? Well there's last year's Tales popularity contest. Vesperia topped the whole thing.
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Cake Attack posted:Also, Yuri is the best protagonist, I don't get why more JRPG protagonists can't be like him. He really is. The entire rest of the playable cast in this game is excellent, too. vv You do make good points, but could we please keep this spoiler-free until we reach those points in the game? Thanks. Admiral H. Curtiss fucked around with this message at 19:13 on Jun 10, 2011 |
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Cake Attack posted:This is a fantastic game. Also, Yuri is the best protagonist, I don't get why more JRPG protagonists can't be like him. I couldn't give a source, but isn't he pretty popular in Japan as well? Agreed. This is quite possibly the best Tales game. I have a bit of a problem with the story later, though -- basically there's a lot of interesting moral questions that start getting presented somewhere around the middle of the game, when Yuri starts turning into more and more of a terrorist vigilante and Flynn starts turning into more and more of a fascist to keep up with the pressures of his job, but it gets completely abandoned when everyone forgets their differences to team up against Generic Anime Big Bad #47. I already weirded out my own thread by babbling about it there, though, so I'll hold off on discussing it here until we get to the relevant plot points.
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I loving love this game so I feel obligated to follow this thread and judge you harshly. And yes, Yuri is the best protagonist. There's no shining moment of awesomeness from what I can remember, but over the course of the game he just continues to be a Really Cool Dude.
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If you don't get Yuri to wear the black hat as soon as it becomes available I will be tremendously disappointed.
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Black hat forever. Almost all the other costume pieces are too ridiculous (dog puppets?) or barely visible, but the black hat really complements the outfit. Are you going to do all the sidequests? The sidequests involve backtracking at some random point to a random location, and if you don't use a guide you waste a lot of time scouring the world after any and every minor event, hearing NPCs recite their two lines.
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Cake Attack posted:If you don't get Yuri to wear the black hat as soon as it becomes available I will be tremendously disappointed. I agree wholeheartedly with this statement. Also, really looking forward to this LP.
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Shadow Hearts 2, Skies of Arcadia, Dark Cloud 2, Kingdom Hearts, Paper Mario: TTYD, and now Vesperia; it's like somebody decided that my favorite jRPGs all needed to be LPed at the same time. Looking forward to the next part.
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yrF posted:Are you going to do all the sidequests? The sidequests involve backtracking at some random point to a random location, and if you don't use a guide you waste a lot of time scouring the world after any and every minor event, hearing NPCs recite their two lines. Everyone posted:Black Hat
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Admiral H. Curtiss posted:I'm planning on playing along Kouli's Sidequest Guide (contains spoilers!) for the most part, so unless it's a really annoying and/or pointless sidequest, you'll see it. Yeah, Tales games have really weird and annoying sidequest triggers. One sidequest, that returns a ton of titles and prizes, has a cutoff point "leave a town and you lose it." Guess when I saved to check to see if I had any sidequests I missed. After that, when I played with friends, we made two saves in case of anything else like that. Anyway, this game is still amazing. Are you going to show off how video poker can break the whole system of "money"? I'll cut that spoiler out if you want.
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Too late now, but it always pays to have multiple saves in cases like those. And yes, that will be shown off.
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Please tell me you're gonna include skits, they have some incredibly amusing ones in the game. ![]() This game was amazing, and it led to my first and only red ring. I can't believe that they wouldn't release the "true" version here, though. That really pissed me off. I also agree with Yuri being a great protagonist, I enjoyed how snarky he could be. He can find a joke in pretty much any situation. E: oh, didn't notice you have the skits covered, awesome.
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Plutonic Cheddar posted:I can't believe that they wouldn't release the "true" version here, though. That really pissed me off. I thought Troy Baker confirmed in an interview a few years back that they'd be releasing it outside of Japan as well. Must've changed since then, but I've seen in a few places that it's confirmed still just with a TBA release date for US and EU though they might just be outdated if we're really never getting it. At this point, I can't say I'd be surprised. Extremely annoyed, but not surprised.
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Dragonatrix posted:I thought Troy Baker confirmed in an interview a few years back that they'd be releasing it outside of Japan as well. Must've changed since then, but I've seen in a few places that it's confirmed still just with a TBA release date for US and EU though they might just be outdated if we're really never getting it. At this point, I can't say I'd be surprised. Extremely annoyed, but not surprised. That kind of thing's happened a lot with Vesperia PS3. Some store will list it as eventually being released or some website will get it and Graces confused and say it's being localized. It's hard to keep track, but there's never been an official localization announcement. I still believe though.
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Cake Attack posted:If you don't get Yuri to wear the black hat as soon as it becomes available I will be tremendously disappointed. i always used the white hat because it made him look like a CIA dude with a panama hat (alternately, dodgson in jurassic park). also this is the best tales game, not only because of the great combat system but because you can rename the characters.
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![]() ![]() Knight B: Yes, I heard something about it breaking and them collecting money to fix it. Knight A: That's right, I hear that lot went so far as to sell their treasures to save up the money. Knight B: Treasures, sir? Knight A: Worthless junk, nothing more. They wouldn't have gotten more than one Gald for them. Knight B: Not even one Gald?! I can't imagine what sort of treasures those would have to be. I'd like to have a look, myself... ![]() ![]() Yuri decides the best way to greet those guards is throwing rocks at them to knock them out. Works, I suppose. ![]() ![]() Knight B: What the... Who's there?! Knight B: Oof! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Repede comes back from the left, indicating Mordio's home is there. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There's really nothing to do here except going to Mordio's mansion. ![]() ![]() ![]() ![]() ![]() Walking off to the side reveals a fairly obvious alternate entrance. ![]() ![]() ![]() Still not much to do: All doors are locked. After checking one of them, however... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mordio pulls out a smoke bomb and disappears. Would have been too easy, right? Repede manages to grab his bag, at least. ![]() ![]() ![]() ![]() Exiting the mansion, we run into some knights. Watch the cutscene and battle! ![]() ![]() ![]() ![]() ![]() Behind those two goofballs, we can see what's probably a carriage Mordio has escaped into, ready to leave. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Alright, basic battle system tutorial. If you've ever played a Tales game most of this will feel familiar. Battles in this game take place in real-time, with both your party and the enemies acting at once. Normally, you always control one character and the rest of your party is AI-controlled, but if you have multiple people around it's possible to let everyone control one party member. The party AI is pretty good and very customizable using the Strategy menu. There's three control schemes you can use, which can be set individually for each party slot: Auto, Semi-Auto and Manual. Auto lets the AI control the character. Both Semi-Auto and Manual allow you to take over, with a few minor differences: Semi-Auto tries to sort of auto-aim your attacks, so if you attack while not next to the targetted enemy your character will automatically run to the enemy first, while Manual will make you just attack the air. Semi-Auto also disallows manual jumping unless you're also guarding. I personally prefer Manual. Note that there's a lot more to the battle system than what's described here, I'll explain those things once they become relevant. ![]() But enough of theory, let's get practical. You move around with the left stick, in a line towards and away from the enemy you're currently targetting. You can jump by pressing up. By quickly pressing the target button (default: RB), you switch your target to the closest enemy. If you hold it, you can select the enemy to target. ![]() By holding the Free Run button (default: LT) you enter a state called Free Run, which allows you to move around the battlefield independently of the currently targetted enemy. ![]() ![]() ![]() ![]() You attack enemies by pressing the attack button (default: B; you may notice that I customized my controls a bit to be more Gamecube Symphonia like). By pressing it multiple times, you can do a basic combo. The amount of hits you can do in one combo depends on the character; for Yuri it's three. ![]() ![]() ![]() ![]() You can perform different basic attacks depending on the direction you hold the stick in while attacking. ![]() If you attack while holding the Free Run button, you can perform an extra attack called the Free Run attack. This attack automatically changes your target to the enemy you hit with it, and can be chained at the end of a normal combo. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hold the guard button (default: X) to block. You can only block physical attacks, magic will go right through your guard. When you get hit without guarding, you'll be stunned for a second, allowing enemies to combo you. ![]() ![]() ![]() ![]() ![]() ![]() Press the Arte button (default: A) to perform an arte. Artes are essentially special attacks and magic. You can set artes to several different button combinations: Arte, Left/Right+Arte, Up+Arte, Down+Arte, and one on each of the four main directions of the right stick. Physical artes such as Yuri's Azure Edge here execute immediately, while magic artes require a cast time. If you get hit while casting you'll lose your charge and have to start over. Artes require TP to use, if you don't have enough TP you can't use the arte. You recover one TP each time you hit a non-guarding enemy with a normal attack, and you recover a percentage of your maximum TP at the end of battle. ![]() ![]() Physical artes can be chained at the end of a normal combo. In addition, some artes can chain into other artes: Artes classified as "base" can be comboed into those classified as "arcane", the latter ones usually being more powerful or flashy. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Aright, the actual battle begins here. But before that, let's take a look at our in-battle menu: ![]() From left to right, we have Artes, Equipment, Items, Strategy and Escape, all fairly self-explanatory. The most important one is probably items, which allows us to use an usable item from our inventory. After using an item, you have to wait a few seconds to use another. I use two Magic Lenses here to get our enemies' stats. ![]() ![]() Despite being very incompetent in the cutscene, these guys are actually fairly hard for the first enemies in the game. If you're not careful, they can and will combo you to death. ![]() ![]() ![]() ![]() Thankfully, you don't have to win this battle, if you lose the game will just continue as normal. They don't even drop anything, so all you miss out on are a few EXP. ![]() ![]() Once one of them goes down, the other one alone is easy. ![]() ![]() ![]() ![]() For winning a battle, we get a couple of things: EXP: Experience Points, like in most RPGs gaining a bunch of those raises our level and stats. Bonus: Bonus EXP, which are based on the combos we do in battle. The more hits our combos do, the more Bonus EXP we get. Max Hit: Our highest combo in this battle. LP: Pointless for now, I'll explain them once they become useful. Gald: Money. Time: Time it took us to win the battle. Grade: The sum of our positive and negative Grade bonuses we gained in this battle. Grade bonuses can be pretty much anything, from not getting hit or hitting the enemy a bunch (positive) to hitting the enemy with an element he's resistant against or dying (negative). Grade are useless during a playthrough, but can be traded in for extra stuff when starting a new game after finishing it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fade to black. Join us next time when we break out of jail! Admiral H. Curtiss fucked around with this message at 20:55 on Oct 9, 2016 |
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I am (probably) gonna spend this entire LP comparing Yuri of this game to the probably more badass Yuri of Shadow Hearts, and see if he measures up.
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Shadow Hearts Yuri is indeed awesome, but I think you're gonna be pleasantly surprised by this one! Also, small bonus thing since I'm playing a New Game+ here: Bonus: My Purchases from the Grade Shop When you start a new game using a save file that finished the game already, you get the option to transfer stuff from your previous run, or get some things that make your next run easier or harder. ![]() I may do a more comprehensive thing at the end of the LP, but for now, I'll just tell you what I bought for my run. Includes minor mechanics spoilers if you care about that. Max 99 Items: Ups the item limit per item you can carry from 15 to 99. This mainly saves me shop trips for Magic Lenses. Cooking Skill: Transfers your characters' stats for cooking. Having one character with every recipe mastered is required for a sidequest, and it takes forever to level it, so I just transferred it over. 2x Gald / Double Experience / 2x Grade: Doubles the amount of of Gald, EXP and Grade you get from battles. Makes the run require some less grinding. Increase Over Limit: Doubles the amount of overlimit gained by both your party and enemies. Makes for more hectic boss battles. Increase Item Drop Rate: Doubles the chance of enemies dropping items. Pretty useful. Unlock Battle Rank: Unlocks the hardest difficulty in the game, Unknown. Unlock All Skits: Allows you to watch all skits in the skit viewer, instead of just those you've already seen. Admiral H. Curtiss fucked around with this message at 10:58 on Jun 5, 2016 |
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This is not only my favorite Tales game, but definitely one of my favorite games, period. Yuri is definitely one of the best protagonists. Apparently if you're a JRPG character named Yuri, you end up being awesome. I do have a friend who hates the battle system in this game, and considers it one the worst he's ever used. I don't know what the gently caress is his problem. And now I just want a Yuri L./Yuri H. team up game and that will never happen. ![]()
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RubberLuffy posted:Apparently if you're a JRPG character named Yuri, you end up being awesome. Not always... ![]()
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Lance Streetman posted:Not always... Not familiar with who that is. Mind giving some info?
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RubberLuffy posted:This is not only my favorite Tales game, but definitely one of my favorite games, period. Yuri is definitely one of the best protagonists. Apparently if you're a JRPG character named Yuri, you end up being awesome. Who's the other Yuri you're talking about? The one from Infinite Space? Cause yeah, he was pretty cool. Edit: Just came to me, Shadow Hearts. Anyways, the dude from Infinite Space is pretty cool too.
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RubberLuffy posted:Not familiar with who that is. Mind giving some info? Yuri from Final Fantasy: Crystal Chronicles: Ring Of Fates. He starts the game out as an impulsive bratty child, grows into an impulsive bratty teenager, matures into a likeable character by the end of the game, and then uses the power of plot fuckery, squenix, and gainax to wish his family back to life, turn himself into a child, and rewrite the entire plot so that none of it ever happened. And no, it does not make sense in the context of the story either. He is literally a manchild in every sense of the word. So not nearly as badass as this game's Yuri.
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I love the renaming feature. It lets you screw with the narrative in so many ways that I'll talk about once we get there.
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I wish there was online co-op just so I could have an excuse to play through again and play Rita for you. ![]()
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Oh heck yes. Curse you, now I'm tempted to pull out my copy and replay it. A thought strikes me. Are you going to do all of the Secret Missions, or at least the ones which are not 'get Rain's special effect to trigger'? But yeah, in the wake of Lloyd, Luke, and especially Emil, Yuri is a breath of fresh air. I'll have to follow this one.
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Watch the cutscene!![]() Prison Guard: I know, I know. Then he was caught, and the loot was returned, right? Prisoner: No. See, that's just nobility tryin' ta keep things quiet. The treasure in the mansion right now's a fake. Prison Guard: You're pulling my leg. ![]() Prison Guard: You mean the thieves' guild? Prison Guard: Ahem! That's enough out of you. Almost meal time. ![]() ![]() ![]() Prisoner: "Old man?" Now you've gone and hurt this old man's feelings. Besides, I didn't make up nothin'. I've got eyes and ears the world over diggin' up information for me. ![]() Prisoner: Hey, I am what I am. Go ahead and ask me something. I'll tell ya whatever ya want to know. Wanna know about the pirate guild's sunken treasure? How 'bout the sorcerer who makes his home at the ends of the earth? Or wait, I've got it... ![]() Prisoner: Well I'm not sure what yer in for, but they'll let ya out if ya keep yer trap shut for ten days. ![]() Prisoner: The lower quarter... Ah yeah, I heard about that. ![]() Prisoner: Sorry, neighbor. That's one piece of dirt I don't have. ![]() Prisoner: THE Mordio? You mean to say you've got connections ta the famed mage from Aspio, the City of Scholars? ![]() Prisoner: Oho! Want ta know, huh? I'm afraid that information won't come cheap... ![]() Prisoner: W-wait, that's not it. He's the uh, the head of the gourmet guild! No wait, it's the uh, I mean... Someone enters the prison. ![]() ???: Out. Prisoner: Ah well, just when things were gettin' good. ???: Hurry up. ![]() ![]() ![]() ![]() Alexei: What are you doing? I said hurry up. Prisoner: All right, easy. I'm coming. ![]() Obtained Prison Key. ![]() ![]() ![]() ![]() Using the key we just got from our friendly neighbor, we can open up our cell. There's also an Apple Gel at the back of the cell that we're taking with us. ![]() The guard is asleep, so he won't bother us. ![]() Nothing left for us to do here except grabbing our stuff from a chest and exiting the room. As we walk out... ![]() Knight: Who's there! ![]() An easy fight later... ![]() ![]() Like many other Tales games, we enter a battle whenever we come into contact with an enemy on the map. This allows us to more-or-less decide which enemies we want to fight and which we want to avoid, although occasionally something will just stand in our way with no way around. Each "enemy" on the map corresponds to an enemy group in-battle, usually somewhere around two to four enemies. ![]() The castle is pretty straightforward - all paths that don't lead to where we're supposed to be are either blocked off, or just have some treasure chests containing stuff like Gels, Life Bottles or Magic Lenses. I also find a Cape that I promptly equip on Yuri for a small increase in defense. After a short while, we encounter someone... Watch the cutscene! ![]() ![]() ![]() Knight A: This is for your own good, Miss, you know that. ![]() ![]() ![]() Knight A: Now, now, why don't you put that down? You'll only end up hurting yourself... ![]() Knight A: I'm afraid you leave us no choice. I was hoping it wouldn't come to this... Knight (offscreen): Hey! There she is! This way! ![]() ![]() ![]() ![]() ![]() ![]() Knight B: Identify yourself! ![]() Knight A: Careful, I think he's got a blastia. Knight B: It shouldn't be a problem if we take him together. ![]() After a short battle, the knights are down. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ??? (offscreen): Yuri Looowell! Where are yooou? ![]() ![]() ??? (offscreen): Louder, fools! Say it like you mean it! Boccos (offscreen): Lieutenant Leblanc, your voice is TOO loud. My ears... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Knight (offscreen): Over here! ![]() ![]() ![]() More castle corridors and knights. We can pass by the castle kitchen and restore our HP and TP, but apart from that, nothing really exciting. Once we get to Flynn's room: ![]() ![]() Watch the cutscene! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Before she can answer, someone breaks down the door. ![]() ![]() ![]() ![]() ![]() ![]() Boss time! Zagi's our first boss of the game, and thus fairly easy, but he can still screw you up if you're not yet used to the battle system. However, if you keep doing your 3-hit (-> Free Run hit) -> Arte combo and heal yourself with an Apple Gel or two when your health gets low, you'll be fine. ![]() ![]() Vesperia likes the party having conversations with themselves or with the enemies during boss battles, which is a pretty nice thing. Listen to the full conversation! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() He's got a few Artes himself that can be a bit dangerous when they hit, but you can pretty much block them all. After you get him to about half health, this happens: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zagi is now more aggressive, but the general strategy hasn't changed. Your pink-haired companion has First Aid, a healing spell, so overall I'd say the battle even becomes easier from this point on. If you're planning on scanning enemy in this game (required for a sidequest!), note that Zagi's second form here counts as a separate scan, so you'll need to use another Magic Lens. ![]() One thing you immediately want to do is going to Strategy and changing your partner's Action from Heal to Artes Only, as Heal has the stupid side-effect of her running up to and meleeing enemies when everyone's got full health. Listen to the full conversation! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After a while, he'll go down. ![]() ![]() ![]() Most boss battles in this game feature Secret Missions, small things you can do or avoid during the battle to get an Achievement and an extra, usually rare, drop at the end of the battle. The first one here is making sure your ally doesn't get hit too much, which is pretty much a freebie as Zagi concentrates on you. ![]() The rare drop here is the Sage, which increases one of your party members' Max HP by 10. Achievement/Trophy: Secret Mission 1 ![]() ![]() ![]() ![]() ![]() ![]() Lackey: How dare you! ![]() Lackey: Hurry, before the Knights get here. Or would you rather have your fun end today? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join us again next time, when we hopefully get out of the castle! Admiral H. Curtiss fucked around with this message at 19:27 on Oct 15, 2016 |
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SpazmasterX posted:I wish there was online co-op just so I could have an excuse to play through again and play Rita for you. Yeah, sadly, no online multiplayer. Rita is really refreshing as she's a Tales mage that's actually fun to play! Gullwhacker posted:A thought strikes me. Are you going to do all of the Secret Missions, or at least the ones which are not 'get Rain's special effect to trigger'? I'll try, but some of them are a bitch to get, especially on a run where you don't have all Artes. The last one you mentioned there isn't actually that bad if you know what you have to do, though.
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Glad to see this has started. I wish they'd bring the PS3 version over, I don't want to have to buy an xbox just for one game.
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Heck, I did buy a 360 for this one game. I skipped getting a Wii until much later; ToS2 didn't quite justify it for me from what I could see. Glad I held back there.
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I really, really like this game, probably one of my favorite JRPGs. It's charming, takes itself seriously, but never takes itself TOO seriously. Granted, there are a few "ugh" moments but in a game that's like 80 hours long, only having a few of those is a feat in and of itself.
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You had me at Dog with Pipe good sir. This looks like a wonderful game, and the graphics are pretty impressive. wdarkk posted:Glad to see this has started. I wish they'd bring the PS3 version over, I don't want to have to buy an xbox just for one game. ![]()
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Does Yuri's dog have a tobacco pipe in his mouth? This is the best game.
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# ? Jun 8, 2023 10:23 |
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Slaan posted:Does Yuri's dog have a tobacco pipe in his mouth? Repede is the best dog ever. Here's a picture of him: ![]() It's the simple things in life, really. Like tobacco smoking dogs. Edit: For extra coolness, his victory pose is him tossing it in the air, it spinning a couple of times, and then him catching it again. Lance Streetman fucked around with this message at 21:20 on Jun 11, 2011 |
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